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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-01 22:45:51 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-01 22:45:51 +0000
commit779e8c6fb93bbff8fba7d5ef287eb92590d115dd (patch)
treea0d42fc5d7c0bab47527e50d3a54d7139921bb56 /npc/re/jobs/3-2/royal_guard.txt
parentacee0f80c837286e302b82d9b29a05b4f3a6e404 (diff)
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* Updated Arch Bishop, Guillotine Cross, Mechanic, and Royal Guard job quests to their latest versions.
* Fixed Izlude RE warps (bugreport:6884, bugreport:6285). * Fixed experience reward in Cursed Spirit quest (bugreport:6288). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16990 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/3-2/royal_guard.txt')
-rw-r--r--npc/re/jobs/3-2/royal_guard.txt328
1 files changed, 176 insertions, 152 deletions
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt
index 578a39ec0..4a96bed59 100644
--- a/npc/re/jobs/3-2/royal_guard.txt
+++ b/npc/re/jobs/3-2/royal_guard.txt
@@ -1,68 +1,68 @@
//===== rAthena Script =======================================
// Royal Guard Job change Quest
//===== By: ==================================================
-//= brAthena
+//= Muad_Dib
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
-//= Any rAthena or brAthena SVN
+//= rAthena SVN
//===== Description: =========================================
-//= [Translated from the Official]
+//= [Official Conversion]
//= Job change Quest from Crusader / Paladin -> Royal Guard.
//===== Additional Comments: =================================
-//= 1.0 First Version.
+//= 1.0 First Version. [brAthena]
+//= 1.1 Updated script. [Euphy]
//============================================================
-prt_castle,48,163,3 script Gentleman#4386457567 57,{
- if(!checkweight(1201,1)) {
- mes "You have too many items. please arrange them then try again.";
- close;
- }
- if(MaxWeight - Weight < 1000) {
- mes "You have too much items, please make more light.";
+
+prt_castle,48,161,3 script Middle-aged Gentleman#rg 57,{
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
+ mes "- Your pack is too heavy. -";
+ mes "- Lighten your body first -";
+ mes "- and please try again. -";
close;
}
- if(Class == 4066 || Class == 4073 || Class == 4102) {
+ if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) {
mes "[Middle-aged Gentleman]";
mes "Uh? What am I doing? I came here for an errand...";
next;
- mes "^000099Maybe my feeling has moved to another body^000000";
+ mes "^000099Maybe my feeling has moved to another body.^000000";
close;
}
- if(JobLevel < 50 || SkillPoint || BaseLevel < 99) {
+ if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) {
mes "[Middle-aged Gentleman]";
mes "Oh you are so young. Keep working hard.";
close;
}
- if(checkriding() || checkcart() || checkfalcon()) {
+ if (checkriding() || checkcart() || checkfalcon()) {
mes "[Middle-aged Gentleman]";
mes "You are dragging something. If you're riding something you better dismount it before proceeding.";
close;
}
- if((Class != 14) && (Class != 4015) && (Class != 4037)) {
+ if (BaseJob != Job_Crusader) {
mes "[Middle-aged Gentleman]";
mes "I don't have anything to say to you. Find another person.";
close;
}
- if(job_royal < 1) {
+ if (job_royal == 0) {
mes "[Middle-aged Gentleman]";
- mes "What was I saying... (mumble) the remaining segment is in Glass Heim around 13.......";
+ mes "What was I saying... (mumble) the remaining segment is in Glast Heim around 13.......";
next;
mes "[Middle-aged Gentleman]";
mes "Uhh?";
mes "Did you need something?";
next;
- select "I haven't seen you before.";
+ select("I haven't seen you before.");
mes "[Middle-aged Gentleman]";
mes "Hehehe, don't worry about me.";
next;
mes "[Middle-aged Gentleman]";
mes "If you don't have business with me, just keep going my friend.";
next;
- select "You don't look like a Knight...";
+ select("You don't look like a Knight...");
mes "[Middle-aged Gentleman]";
mes "You're a curious one. Who are you? What do you want?";
next;
- select "Just looking around!:This is my office!:Who am I? Who are you?";
+ select("Just looking around!:This is my office!:Who am I? Who are you?");
mes "[Middle-aged Gentleman]";
mes "Do you want to argue with me? Do you know who I am?";
next;
@@ -78,7 +78,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "I'm a member here and have the authority to find out what your business is here.";
next;
mes "["+strcharinfo(0)+"]";
- mes "You are a stranger and I'm not sure if you belog here.";
+ mes "You are a stranger and I'm not sure if you belong here.";
next;
mes "["+strcharinfo(0)+"]";
mes "If you tell me your identity, I will apologize.";
@@ -91,22 +91,32 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "I am Heinrich.";
mes "I'm collecting information about King Schmidtz's trace which has disappeared.";
next;
- select "Schmidzt's trace? Is it a treasure?";
+ select("Schmidzt's trace? Is it a treasure?");
mes "[Heinrich]";
mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line.";
next;
- select "Royal Guard?";
+ select("Royal Guard?");
mes "[Heinrich]";
mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security.";
next;
- select "Can't you tell me?";
+ select("Can't you tell me?");
mes "[Heinrich]";
mes "I can't really talk about the Royal Guard to just anyone who asks about them.";
next;
mes "[Heinrich]";
mes "BUT!! I want to believe you...";
next;
- if(select("I want to know more.:Stop talking.") == 2) {
+ switch(select("I want to know more.:Stop talking.")) {
+ case 1:
+ mes "[Heinrich]";
+ mes "You are impetuous.";
+ next;
+ mes "[Heinrich]";
+ mes "It's not a simple story to tell a person like you. Go back.";
+ set job_royal,1;
+ setquest 12090;
+ close;
+ case 2:
mes "[Heinrich]";
mes "Good idea.";
next;
@@ -114,21 +124,14 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "Just forget it and let your mind do more worthy things.";
close;
}
- mes "[Heinrich]";
- mes "You are impetuous.";
- next;
- mes "[Heinrich]";
- mes "It's not a simple story to tell a person like you. Go back.";
- set job_royal,1;
- setquest 12090;
- close;
}
mes "[Heinrich]";
- if(job_royal == 1) {
+ if (job_royal == 1) {
+ mes "[Heinrich]";
mes "You are persistent friend.";
mes "Do you have more things to talk to me about?";
next;
- select "If you can't trust me, test me pal.";
+ select("If you can't trust me, test me pal.");
mes "[Heinrich]";
mes "Test?";
mes "Did you say the test? Huhu!";
@@ -136,12 +139,12 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?";
next;
- select "I'm serious!";
+ select("I'm serious!");
mes "[Heinrich]";
mes "Really?";
mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?";
next;
- select "Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit";
+ select("Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit");
mes "[Heinrich]";
mes "Good choice.";
mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend.";
@@ -159,8 +162,8 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "Only those who have qualification can hear the Royal Guard history.";
next;
- select "What can I do to hear that story?";
- mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with wreckless abandon.^000000";
+ select("What can I do to hear that story?");
+ mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with reckless abandon.^000000";
next;
mes "[Heinrich]";
mes "You are too stubborn.";
@@ -172,7 +175,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "If you want to hear more story, you have to show me your similar attitude.";
next;
- if(select("That's an unfair demand.:I will try.") == 2) {
+ if(select("That's an unfair demand.:I will try.") == 1) {
mes "[Heinrich]";
mes "Good idea, it would better to find something more worthy.";
close;
@@ -188,9 +191,8 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
set job_royal,2;
changequest 12090,12091;
close;
- }
- if(job_royal == 2) {
- if(countitem(7097) < 100) {
+ } else if (job_royal == 2) {
+ if (countitem(7097) < 100) {
mes "Don't forget to bring 100 Burning Heart.";
close;
}
@@ -199,16 +201,15 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
next;
mes "[Heinrich]";
mes "Wait while I arrange the stuff that you brought.";
- delitem 7097,100;
+ delitem 7097,100; //Burning_Heart
set job_royal,3;
changequest 12091,12092;
close;
- }
- if(job_royal == 3) {
+ } else if (job_royal == 3) {
mes "...";
mes "Good. I can feel truth from your heart. Now I can tell you more of the story.";
next;
- select "Ok tell me more.";
+ select("Ok tell me more.");
mes "[Heinrich]";
mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard.";
next;
@@ -218,7 +219,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false.";
next;
- select "Are there still documents?";
+ select("Are there still documents?");
mes "[Heinrich]";
mes "Hmm, documents you say...";
next;
@@ -231,7 +232,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "It's like it disappeared with the king.";
next;
- select "So the reason of finding their traces...";
+ select("So the reason of finding their traces...");
mes "[Heinrich]";
mes "I was worried about past Royal Guards that might not have been able to pass down their history.";
next;
@@ -241,11 +242,11 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "That's why I'm concentrating to revive their job.";
next;
- select "How much progress have you made?";
+ select("How much progress have you made?");
mes "[Heinrich]";
mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find.";
next;
- select "The rest of the traces?";
+ select("The rest of the traces?");
mes "[Heinrich]";
mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue.";
next;
@@ -267,9 +268,9 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "Are you kidding?";
mes "You shouldn't treat it like it's just some normal chore.";
next;
- select "I'm not kidding. I'm serious.";
+ select("I'm not kidding. I'm serious.");
mes "[Heinrich]";
- mes "If you say it like that I don't have anymore options.";
+ mes "If you say it like that I don't have any more options.";
next;
mes "[Heinrich]";
mes "I don't know if it will be helpful or not. I will write an explanation in detail.";
@@ -278,12 +279,14 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
set job_royal,4;
changequest 12092,12093;
close;
- }
- if(job_royal == 4) {
- if(!countitem(6274)) {
+ } else if (job_royal == 4) {
+ if (countitem(6274) == 0) {
mes "Our staff has already left to find the last trace, so don't work too hard.";
close;
}
+ mes "No, it's not the correct one that I want.";
+ next;
+ mes "[Hainrich]";
mes "You surprised me. How did you get it? So far no one could get it.";
next;
mes "[Heinrich]";
@@ -295,7 +298,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him.";
next;
- select "Sure it's wasn't used by the King?";
+ select("Sure it's wasn't used by the King?");
mes "[Heinrich]";
mes "I can't be entirely sure.";
mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used.";
@@ -303,65 +306,72 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "[Heinrich]";
mes "But it's an old treasure so, somehow it will be useful. I might know how to use it.";
next;
- select "Can I keep it?";
+ select("Can I keep it?");
mes "[Heinrich]";
mes "Of course.";
mes "Someday it might be useful to you.";
next;
- mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.";
+ mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.^000000 ";
next;
- mes "If you want to see the letters, please check the quest window.^000000";
+ mes "^000099If you want to see the letters, please check the quest window.^000000";
next;
mes "[Heinrich]";
mes "Ok~~ now.";
mes "I'll be deciphering the cloth for now so I will be very busy!";
- delitem 6274,1;
- getitem 6275,1;
+ delitem 6274,1; //Saint_Cloth_Piece
+ getitem 6275,1; //King_Shield
set job_royal,5;
changequest 12093,12094;
close;
- }
- if(!countitem(6275)) {
- mes "What? Did you lose the shield? What is the one on your back?";
- getitem 6275,1;
+ } else if (job_royal == 5) {
+ if (countitem(6275) == 0) {
+ mes "What? Did you lose the shield? What is the one on your back?";
+ getitem 6275,1; //King_Shield
+ close;
+ }
+ mes "Thanks to your help I can finish the excavation work. Thanks a lot.";
close;
}
- mes "Thanks to your help I can finish the excavation work. Thanks a lot.";
- close;
}
glast_01,240,366,5 script Memory of King Schmidtz 844,{
- if(!checkweight(1201,1) || MaxWeight - Weight < 1000) {
- mes "You are too heavy. Make yourself lighter.";
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
+ mes "- Your pack is too heavy. -";
+ mes "- Lighten your body first -";
+ mes "- and please try again. -";
close;
}
- if(job_royal == 5 && (Class == 14 || Class == 4015 || Class == 4037)) {
- if(countitem(6275) < 1) {
+ if (ismounting() || checkriding()) {
+ mes " Please unequip your riding pet and try again!";
+ close;
+ }
+ if (BaseJob == Job_Crusader && job_royal == 5) {
+ if (countitem(6275) == 0) {
mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000.";
close;
}
mes "[Memory of King Schmidtz]";
mes "Who are you?";
next;
- select "I brought a relic...";
+ select("I brought a relic...");
mes "[Memory of King Schmidtz]";
mes "My relic?";
next;
mes "[Memory of King Schmidtz]";
mes "Too bad. Here is one more friend who has been cheated by Heinrich.";
next;
- select "Do you know Heinrich?";
+ select("Do you know Heinrich?");
mes "[Memory of King Schmidtz]";
mes "He was my faithful adjutant. And he has continued to be so for hundreds of years.";
next;
- select "How has he lived for hundreds...";
+ select("How has he lived for hundreds...");
mes "[Memory of King Schmidtz]";
mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive.";
next;
mes "[Memory of King Schmidtz]";
mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards.";
next;
- select "What's the meaning of this shield?";
+ select("What's the meaning of this shield?");
mes "[Memory of King Schmidtz]";
mes "The shield from Heinrich is our contract before I died.";
next;
@@ -374,7 +384,7 @@ glast_01,240,366,5 script Memory of King Schmidtz 844,{
mes "[Memory of King Schmidtz]";
mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order.";
next;
- select "So what now? Can I leave?";
+ select("So what now? Can I leave?");
mes "[Memory of King Schmidtz]";
mes "Sorry but I can't send you now.";
next;
@@ -401,51 +411,59 @@ glast_01,240,366,5 script Memory of King Schmidtz 844,{
close;
}
mes "[Memory of King Schmidtz]";
+ if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) {
+ mes "Look at your body before that!";
+ next;
+ mes "[Memory of King Schmidtz]";
+ mes "Are still sentimentally attached to yourself?";
+ mes "You cannot inherit the Royal Guard!";
+ close;
+ }
mes "Congratulations! Young Royal Guard.";
mes "Be a symbol of honor and continue the great tradition of your new name.";
close2;
specialeffect2 EF_MAPPILLAR;
progressbar "FFFF00",7;
specialeffect2 EF_LORD;
- delitem 6275,1;
+ delitem 6275,1; //King_Shield
erasequest 12094;
- if(class == 4037){
- jobchange 4102;
- }
- else if(class == 14){
- jobchange 4066;
- }else{
- jobchange 4073;
- }
- getitem 5757,1;
- getitem 2795,1;
+ jobchange roclass(eaclass()|EAJL_THIRD);
+ getitem 5757,1; //Schmidt_Helm
+ getitem 2795,1; //Green_Apple_Ring
end;
}
+ end;
}
gl_church,173,88,0 script Delicate trace#01 844,{
- if(job_royal == 4 && !countitem(6274)) {
+ if (job_royal == 4 && countitem(6274) == 0) {
progressbar "ffff00",5;
- if(set(.@rand,rand(70)) >= 65) {
+ set .@roy_ran, rand(1,70);
+ if (.@roy_ran < 6)
+ getitem 6274,1; //Saint_Cloth_Piece
+ else if (.@roy_ran > 5 && .@roy_ran < 66)
+ getitem 7049,1; //Stone
+ else {
mes "While investigating, the topography breaks. It would be better to dig other places for a while.";
disablenpc strnpcinfo(0);
initnpctimer;
close;
}
- getitem (.@rand >= 5 ? 7049:6274),1;
- end;
}
mes "There is a trace that someone has already dug here.";
close;
-
- OnTimer60000:
- enablenpc strnpcinfo(0);
- stopnpctimer;
- OnTimer1000:
- OnTimer20000:
- OnTimer40000:
- specialeffect EF_MAPPILLAR;
- end;
+OnTimer60000:
+ enablenpc strnpcinfo(0);
+ stopnpctimer;
+OnTimer1000:
+OnTimer20000:
+OnTimer40000:
+ specialeffect EF_MAPPILLAR;
+ end;
+ specialeffect EF_MAPPILLAR;
+ end;
+ specialeffect EF_MAPPILLAR;
+ end;
}
gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 844
gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 844
@@ -460,58 +478,64 @@ gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 844
gl_church,158,100,0 script #Clue of traces 111,4,4,{
end;
- OnTouch:
- if(job_royal == 4 && !countitem(6274)) {
- specialeffect2 EF_FREEZE;
- mes "I can feel strong power around here. It would be better to explore around here.";
- viewpoint 1,173,88 ,1, 0xFFFF00;
- viewpoint 1,158,103,2, 0xFFFF00;
- viewpoint 1,139,90 ,3, 0xFFFF00;
- viewpoint 1,126,62 ,4, 0xFFFF00;
- viewpoint 1,148,5 ,5, 0xFFFF00;
- viewpoint 1,185,72 ,6, 0xFFFF00;
- viewpoint 1,211,94 ,7, 0xFFFF00;
- viewpoint 1,185,125,8, 0xFFFF00;
- viewpoint 1,143,125,9, 0xFFFF00;
- viewpoint 1,105,115,10,0xFFFF00;
- close;
- }
+OnTouch:
+ if (job_royal == 4 && countitem(6274) == 0) {
+ specialeffect2 EF_FREEZE;
+ mes "I can feel strong power around here. It would be better to explore around here.";
+ viewpoint 1,173,88 ,1, 0xFFFF00;
+ viewpoint 1,158,103,2, 0xFFFF00;
+ viewpoint 1,139,90 ,3, 0xFFFF00;
+ viewpoint 1,126,62 ,4, 0xFFFF00;
+ viewpoint 1,148,5 ,5, 0xFFFF00;
+ viewpoint 1,185,72 ,6, 0xFFFF00;
+ viewpoint 1,211,94 ,7, 0xFFFF00;
+ viewpoint 1,185,125,8, 0xFFFF00;
+ viewpoint 1,143,125,9, 0xFFFF00;
+ viewpoint 1,105,115,10,0xFFFF00;
+ close;
+ }
+ end;
}
-sec_in02,12,43,3 script Caller 57,1,1,{
- switch(select("Royal Guard:Rune Knight:Call Player")) {
- case 1:
- mes "1~5";
- next;
- if(input(.@val,1,5)) {
- mes "Set item to adjust the Royal Guard";
- mes "You can only set a bumber betweeen 1 to 5.";
- close;
- }
- set job_royal,.@val;
+/*
+sec_in02,12,43,3 script sorcereryal 57,1,1,{
+ switch(select("Royal Guard:Rune Knight:Sorcerer")) {
+ case 1:
+ mes "1~5";
+ input .@input;
+ next;
+ if (.@input < 1 || .@input > 5) {
+ mes "Set item to adjust the Royal Guard";
+ mes "You can only set a number between 1 to 5.";
+ } else {
+ set job_royal, .@input;
mes "Completed";
- close;
- case 2:
- mes "1~24";
- next;
- if(input(1,24)) {
- mes "Set item to adjust the Rune Knight";
- mes "You can only set a bumber betweeen 1 to 24.";
- close;
- }
- set job_rune_edq,.@val;
+ }
+ close;
+ case 2:
+ mes "1~24";
+ input .@input;
+ next;
+ if (.@input < 1 || .@input > 24) {
+ mes "Set item to adjust the Rune Knight";
+ mes "You can only set a nbumber between 1 to 24.";
+ } else {
+ set job_rune_edq, .@input;
mes "Completed";
- close;
- case 3:
- mes "1~5";
- next;
- if(input(1,5)) {
- mes "Item Adjust call";
- mes "You can only set a bumber betweeen 1 to 5.";
- close;
- }
- set job_soc,.@val;
+ }
+ close;
+ case 3:
+ mes "1~5";
+ input .@input;
+ next;
+ if (.@input < 1 || .@input > 5) {
+ mes "Set item to adjust the Sorcerer";
+ mes "You can only set a number between 1 to 5.";
+ } else {
+ set job_soc, .@input;
mes "Completed";
- close;
+ }
+ close;
}
-} \ No newline at end of file
+}
+*/ \ No newline at end of file