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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-15 21:06:35 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-15 21:06:35 +0000 |
commit | 6ff84c8bf9ff0023d1edbfa139d104740362f6d1 (patch) | |
tree | 78fe4ad473c17339b9617c342939820a69fb345d /npc/re/jobs/3-2/minstrel.txt | |
parent | 226265a6cdbac588bac232c1dc9e3e9c2074cd56 (diff) | |
download | hercules-6ff84c8bf9ff0023d1edbfa139d104740362f6d1.tar.gz hercules-6ff84c8bf9ff0023d1edbfa139d104740362f6d1.tar.bz2 hercules-6ff84c8bf9ff0023d1edbfa139d104740362f6d1.tar.xz hercules-6ff84c8bf9ff0023d1edbfa139d104740362f6d1.zip |
* Updated Minstrel and Shadow Chaser job quests to their latest versions.
* Fixed more Izlude RE coordinates (bugreport:6285).
* Disabled "Fish Tails" NPC in El Dicastes quests until Izlude RE coordinates are found; also, fixed a small mistake.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17024 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/3-2/minstrel.txt')
-rw-r--r-- | npc/re/jobs/3-2/minstrel.txt | 1082 |
1 files changed, 508 insertions, 574 deletions
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt index 38a6cab22..9610e2c57 100644 --- a/npc/re/jobs/3-2/minstrel.txt +++ b/npc/re/jobs/3-2/minstrel.txt @@ -3,9 +3,9 @@ //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== -//= Any rAthena SVN +//= rAthena SVN //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Bard / Clown -> Minstrel. @@ -13,136 +13,124 @@ //= 1.0 First Version. [Masao] //= 1.1 Fix the checking of requirements before job change to Minstel [JayPee] //= 1.2 Optimized. [Euphy] +//= 1.3 Updated script. [Euphy] //============================================================ alberta,196,133,4 script Bard#job_min 486,{ - - if (job_min == 0){ - if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){ - if ((BaseLevel > 98) && (JobLevel > 49)){ - mes "[Bard]"; - mes "The voice of heaven revolves around in my ears"; - mes "like a wandering wind,"; - next; - mes "[Bard]"; - mes "Even though I close my eyes and cover my ears,"; - mes "I can hear a voice from somewhere,"; - next; - mes "[Bard]"; - mes "It put temptation in exhausted crewman to deep sleep,"; - mes "made them feel as if they were in a land of dreams."; - next; - mes "[Girl]"; - mes "Ahhh!! Awesome!!"; - next; - mes "[Boy]"; - mes "Encore!! Encore!!!"; - next; - mes "[Old Man passing by]"; - mes "Eeeee~ that's not real song..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Clap."; - mes "I can feel the rhythm."; - mes "Can I hear one more song?"; - next; - mes "[Bard]"; - mes "Hum?"; - mes "Juding by your outfit I think you are good at singing, why don't you sing us a song?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "??!!"; - next; - mes "[Bard]"; - mes "Hahaha!"; - mes "Just kidding."; - mes "Were you serious? Haha."; - next; - mes "["+strcharinfo(0)+"]"; - mes "..."; - next; - mes "[Karian]"; - mes "Sorry~"; - mes "Don't be upset..."; - mes "My name is Karian, I'm just going around."; - next; - mes "[Karian]"; - mes "Do you want to go somewhere?"; - mes "Alberta is perfect for traveling."; - next; - mes "[Karian]"; - mes "But when you go to sea, you have to be careful."; - mes "If you run into a Siren, then it's only a matter of time before she kills you."; - next; - mes "[Karian]"; - mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm "+strcharinfo(0)+"."; - mes "Are you here in Alberta to travel?"; - next; - mes "[Karian]"; - mes "Um.. I'm not trying to leave..."; - mes "..."; - next; - mes "[Karian]"; - mes "Yes!"; - mes "I'm looking for '^f57d7dMaestro Song^000000'."; - next; - mes "["+strcharinfo(0)+"]"; - mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?"; - next; - mes "[Karian]"; - mes "That's right."; - mes "According to a rumor that I heard, he is a rich noble."; - mes "But other than that fact, I can't get anymore information."; - next; + if (job_min == 0) { + if (BaseJob == Job_Bard && BaseLevel > 98 && JobLevel > 49) { + mes "[Bard]"; + mes "The voice of heaven revolves around in my ears"; + mes "like a wandering wind,"; + next; + mes "[Bard]"; + mes "Even though I close my eyes and cover my ears,"; + mes "I can hear a voice from somewhere,"; + next; + mes "[Bard]"; + mes "It put temptation in exhausted crewman to deep sleep,"; + mes "made them feel as if they were in a land of dreams."; + next; + mes "[Girl]"; + mes "Ahhh!! Awesome!!"; + next; + mes "[Boy]"; + mes "Encore!! Encore!!!"; + next; + mes "[Old Man passing by]"; + mes "Eeeee~ that's not real song..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Clap."; + mes "I can feel the rhythm."; + mes "Can I hear one more song?"; + next; + mes "[Bard]"; + mes "Hum?"; + mes "Judging by your outfit I think you are good at singing, why don't you sing us a song?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "??!!"; + next; + mes "[Bard]"; + mes "Hahaha!"; + mes "Just kidding."; + mes "Were you serious? Haha."; + next; + mes "["+strcharinfo(0)+"]"; + mes "..."; + next; + mes "[Karian]"; + mes "Sorry~"; + mes "Don't be upset..."; + mes "My name is Karian, I'm just going around."; + next; + mes "[Karian]"; + mes "Do you want to go somewhere?"; + mes "Alberta is perfect for traveling."; + next; + mes "[Karian]"; + mes "But when you go to sea, you have to be careful."; + mes "If you run into a Siren, then it's only a matter of time before she kills you."; + next; + mes "[Karian]"; + mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I'm "+strcharinfo(0)+"."; + mes "Are you here in Alberta to travel?"; + next; + mes "[Karian]"; + mes "Um... I'm not trying to leave..."; + mes "..."; + next; + mes "[Karian]"; + mes "Yes!"; + mes "I'm looking for '^f57d7dMaestro Song^000000'."; + next; + mes "["+strcharinfo(0)+"]"; + mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?"; + next; + mes "[Karian]"; + mes "That's right."; + mes "According to a rumor that I heard, he is a rich noble."; + mes "But other than that fact, I can't get any more information."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Why can't you get any more information?"; + next; + mes "[Karian]"; + mes "Well?"; + mes "That's why I tried to go Prontera..."; + mes "Umm..."; + next; + mes "[Karian]"; + mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; + next; + if(select("Ok.:No.") == 2) { mes "["+strcharinfo(0)+"]"; - mes "Why can't you get anymore information?"; - next; - mes "[Karian]"; - mes "Well?"; - mes "That's why I tried to go Prontera..."; - mes "Umm..."; - next; - mes "[Karian]"; - mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; - next; - switch(select("Ok.:No.")){ - case 1: - mes "[" +strcharinfo(0)+ "]"; - mes "Ok, I will."; - set job_min,1; - setquest 11135; - next; - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "I'm not interested."; - next; - mes "[Karian]"; - mes "Are you? It can't be helped."; - mes "See you later~"; - close; - } - mes "[Karian]"; - mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; + mes "I'm not interested."; next; mes "[Karian]"; - mes "Then "+strcharinfo(0)+"."; - mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; - mes "Because I have something to investigate in Alberta."; - next; - mes "[Karian]"; - mes "Please come back here after finishing the investigation."; + mes "Are you? It can't be helped."; + mes "See you later~"; close; } - mes "[Bard]"; - mes "You have to be careful when you are going to sea."; - mes "If you run into a Siren, then it's only a matter of time before she kills you."; + mes "["+strcharinfo(0)+"]"; + mes "Ok, I will."; + set job_min,1; + setquest 11135; next; - mes "[Bard]"; - mes "There is no one who can live when he hears^f57d7dthe voice of Siren^000000."; + mes "[Karian]"; + mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; + next; + mes "[Karian]"; + mes "Then "+strcharinfo(0)+"."; + mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; + mes "Because I have something to investigate in Alberta."; + next; + mes "[Karian]"; + mes "Please come back here after finishing the investigation."; close; } mes "[Bard]"; @@ -152,7 +140,7 @@ alberta,196,133,4 script Bard#job_min 486,{ mes "[Bard]"; mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; close; - }else if (job_min == 1){ + } else if (job_min == 1) { mes "[Karian]"; mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; next; @@ -164,17 +152,17 @@ alberta,196,133,4 script Bard#job_min 486,{ mes "[Karian]"; mes "Please come back here after finishing the investigation."; close; - }else if ((job_min > 1) && (job_min < 4)){ + } else if (job_min > 1 && job_min < 4) { mes "[Karian]"; mes "Can you collect some ^f57d7d information on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; mes "Because I have something to investigate in Alberta."; next; mes "[Karian]"; - mes "please come back here after finishing the investigation."; + mes "Please come back here after finishing the investigation."; close; - }else if (job_min == 4){ + } else if (job_min == 4) { mes "[Karian]"; - mes ""+strcharinfo(0)+"! Did you already go to Prontera?"; + mes strcharinfo(0)+"! Did you already go to Prontera?"; mes "Did you get any useful information?"; next; mes "[Karian]"; @@ -198,7 +186,7 @@ alberta,196,133,4 script Bard#job_min 486,{ set job_min,5; changequest 11138,11139; close; - }else if (job_min == 100){ + } else if (job_min == 100) { mes "[Karian]"; mes "The voice of heaven revolves around my ears"; mes "like a wandering wind,"; @@ -218,7 +206,24 @@ alberta,196,133,4 script Bard#job_min 486,{ mes "[Karian]"; mes "Well?"; mes "Let me leave here?"; - close; + next; + mes "[Minstrel Song]"; + mes "Whenever you want to see me, visit me."; + mes "If you have time come by and have a chat with me."; + next; + switch(select("Accept.:Refuse.")) { + case 1: + mes "[Minstrel Song]"; + mes "Did you visit somewhere fun?"; + mes "I'm excited!"; + close2; + warp "prt_in",101,174; + end; + case 2: + mes "[Minstrel Song]"; + mes "Then pass by here next time."; + close; + } } mes "[Bard]"; mes "The voice of heaven revolves around in my ears"; @@ -235,9 +240,8 @@ alberta,196,133,4 script Bard#job_min 486,{ } prontera,141,97,4 script Warmhearted woman 701,{ - - if (job_min == 1){ - mes "[Warmhearted woman]"; + mes "[Warmhearted woman]"; + if (job_min == 1) { mes "Maestro Song?"; mes "I haven't heard that name before."; next; @@ -254,8 +258,7 @@ prontera,141,97,4 script Warmhearted woman 701,{ set job_min,2; changequest 11135,11136; close; - }else if (job_min == 2){ - mes "[Warmhearted woman]"; + } else if (job_min == 2) { mes "Ah! Ask a ^f57d7dman wearing glasses near the gate of the castle^000000 about the song."; mes "They will make a book of 100 hit songs~"; next; @@ -263,15 +266,13 @@ prontera,141,97,4 script Warmhearted woman 701,{ mes "He must know something about making that book."; close; } - mes "[Warmhearted woman]"; mes "I heard that a ^f57d7dman wearing glasses near the gate of the castle^000000 is making a 100 hit song book~"; close; } prontera,140,331,6 script Glasses-wearing Man 883,{ - - if (job_min == 2){ - mes "[Glasses-wearing Man]"; + mes "[Glasses-wearing Man]"; + if (job_min == 2) { mes "You mean Maestro Song?"; mes "I don't know details of his life but I heard that he wrote great songs."; next; @@ -279,7 +280,7 @@ prontera,140,331,6 script Glasses-wearing Man 883,{ mes "I don't get how a boy raised in a rich environment could write a song like this."; next; mes "[Glasses-wearing Man]"; - mes "He is still on a trip, but thesedays we haven't heard new songs from him."; + mes "He is still on a trip, but these days we haven't heard new songs from him."; next; mes "[Glasses-wearing Man]"; mes "So we are worried."; @@ -289,12 +290,10 @@ prontera,140,331,6 script Glasses-wearing Man 883,{ set job_min,3; changequest 11136,11137; close; - }else if (job_min == 3){ - mes "[Glasses-wearing Man]"; + } else if (job_min == 3) { mes "It would better to ask the ^f57d7dwoman standing in front of the tool shop^000000."; close; } - mes "[Glasses-wearing Man]"; mes "100 hit songs!!"; mes "Whoever want to be a Minstrel should know about this!"; next; @@ -305,8 +304,7 @@ prontera,140,331,6 script Glasses-wearing Man 883,{ } prontera,146,218,4 script Woman#job_min 90,{ - - if (job_min == 3){ + if (job_min == 3) { mes "[Woman]"; mes "Do you know who Maestro Song is?"; mes "I think he must be my little boy."; @@ -332,8 +330,8 @@ prontera,146,218,4 script Woman#job_min 90,{ set job_min,4; changequest 11137,11138; close; - }else if (job_min == 4){ - mes "- I can't get anymore -"; + } else if (job_min == 4) { + mes "- I can't get any more -"; mes "- useful information. -"; mes "- Go back to Alberta. -"; mes "- and talk to that Bard. -"; @@ -345,25 +343,8 @@ prontera,146,218,4 script Woman#job_min 90,{ } airplane,222,67,6 script Karian#job_min1 486,{ - - if (job_min == 5){ - mes "[Karian]"; - mes "Yup!!!!!!!!!!!!!!!!!!"; - next; - mes "[Karian]"; - mes "Please leave me alone."; - mes "I feel nauseated."; - next; - mes "[Karian]"; - mes "Acchh..."; - set job_min,6; - changequest 11139,11140; - close2; - warp "hu_in01",267,8; - end; - } mes "[Karian]"; - mes "Yup!!!!!!!!"; + mes "Yup!!!!!!!!!!!!!!!!!!"; next; mes "[Karian]"; mes "Please leave me alone."; @@ -371,13 +352,19 @@ airplane,222,67,6 script Karian#job_min1 486,{ next; mes "[Karian]"; mes "Acchh..."; + if (job_min == 5) { + set job_min,6; + changequest 11139,11140; + close2; + warp "hu_in01",267,8; + end; + } close; } hu_in01,267,5,3 script Karian#job_min2 486,{ - - if (job_min == 6){ - mes "[Karian]"; + mes "[Karian]"; + if (job_min == 6) { mes "Eeeeh it's so painful."; mes "I don't want to feel like this ever again."; next; @@ -404,23 +391,20 @@ hu_in01,267,5,3 script Karian#job_min2 486,{ set job_min,7; changequest 11140,11141; close; - }else if (job_min == 7){ - mes "[Karian]"; + } else if (job_min == 7) { mes "Sorry... Owww!"; mes "You can get good information from the ^f57d7dPub^000000. Owww..."; close; - }else if (job_min == 8){ - mes "[Karian]"; + } else if (job_min == 8) { mes "Wooo."; mes "Did you get anything?"; next; mes "- Karian doesn't look -"; - mes "- like he's doing well -"; - mes "- you can get information -"; + mes "- like he's doing well. -"; + mes "- You can get information -"; mes "- from a man in the Pub. -"; close; - }else if (job_min == 9){ - mes "[Karian]"; + } else if (job_min == 9) { mes "Owww..."; next; mes "["+strcharinfo(0)+"]"; @@ -464,7 +448,7 @@ hu_in01,267,5,3 script Karian#job_min2 486,{ next; mes "[Karian]"; mes "Ahh..."; - mes "Y, yes..."; + mes "Y-yes..."; next; mes "["+strcharinfo(0)+"]"; mes "Hmm..."; @@ -492,12 +476,10 @@ hu_in01,267,5,3 script Karian#job_min2 486,{ set job_min,10; changequest 11142,11143; close; - }else if (job_min == 10){ - mes "[Karian]"; + } else if (job_min == 10) { mes "What are you doing? Let's go to Thanatos tower."; close; } - mes "[Karian]"; mes "Of course it's easy to take an airship, but sometimes it can be good to walk."; next; mes "[Karian]"; @@ -506,8 +488,7 @@ hu_in01,267,5,3 script Karian#job_min2 486,{ } hu_in01,361,103,3 script Tone-deaf person 995,{ - - if (job_min == 7){ + if (job_min == 7) { mes "[Tone-deaf person]"; mes "Lala~ lala~"; mes "Humming~?"; @@ -521,7 +502,8 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ mes "- that such sounds could -"; mes "- be made from humans. -"; next; - if(select("You move to other side.:Keep listening.")==1) close; + if(select("You move to other side.:Keep listening.") == 1) + close; mes "[Tone-deaf person]"; mes "Turuturu~"; mes "Dadada~"; @@ -534,7 +516,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ next; mes "[Tone-deaf person]"; mes "Hum!! Hey you, you were listening to my song."; - mes "You look like a "+((Class == Job_Bard || Class == Job_Baby_Bard)?"Bard":"Clown")+", how about you sing for me as rewarding my song?"; + mes "You look like a "+((Class == Job_Clown)?"Clown":"Bard")+", how about you sing for me as rewarding my song?"; next; mes "["+strcharinfo(0)+"]"; mes "What?!"; @@ -549,7 +531,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ next; mes "["+strcharinfo(0)+"]"; mes "You are standing in the middle of Asgard's field."; - mes "You hand the friut of heaven over to me~"; + mes "You hand the fruit of heaven over to me~"; mes "You are loved by every god~"; next; mes "[Tone-deaf person]"; @@ -567,7 +549,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ mes "For a long time I lost my dream, I'm already old."; next; mes "[Tone-deaf person]"; - mes "I have famliy that needed my protection."; + mes "I have family that needed my protection."; mes "But one day I believe that my dreams come true!"; next; mes "[Tone-deaf person]"; @@ -578,8 +560,8 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ mes "And I can show my song to those who know the song."; next; mes "[Tone-deaf person]"; - mes "They are usually suprised when they hear the song."; - mes "They are suprised by my skill."; + mes "They are usually surprised when they hear the song."; + mes "They are surprised by my skill."; mes "Huhu"; next; mes "[Tone-deaf person]"; @@ -627,7 +609,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ mes "Browsing browsing ."; set job_min,8; close; - }else if (job_min == 8){ + } else if (job_min == 8) { mes "[Tone-deaf person]"; mes "I got it."; mes "Hum!"; @@ -689,21 +671,21 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ set job_min,9; changequest 11141,11142; close; - }else if (job_min == 9){ + } else if (job_min == 9) { mes "["+strcharinfo(0)+"]"; mes "......"; next; mes "-I'm so exhausted.-"; - mes "-you got information-"; + mes "-You got information-"; mes "-so go back to the hotel.-"; close; - }else if (job_min == 10){ + } else if (job_min == 10) { mes "[Tone-deaf person]"; mes "Are you leaving??"; mes "If you want to hear my song, you can visit me."; mes "Hahahah"; close; - }else if (job_min == 100){ + } else if (job_min == 100) { mes "[Tone-deaf person]"; mes "Oh!!"; mes "You seem to be strong!"; @@ -725,10 +707,9 @@ hu_in01,361,103,3 script Tone-deaf person 995,{ close; } -tha_scene01,140,200,0 script min_receipt 139,3,3,{ - +tha_scene01,140,200,0 script #min_receipt 139,3,3,{ OnTouch: - if (job_min == 10 || (job_min == 11 && countitem(6271) < 1)){ + if (job_min == 10 || (job_min == 11 && countitem(6271) == 0)) { mes "-There is a piece of paper on the ground.-"; next; mes "["+strcharinfo(0)+"]"; @@ -749,7 +730,7 @@ OnTouch: mes "- Juno's store manager : Mr. Click."; next; mes "- Directions : Around Juno's plaza."; - getitem 6271,1; + getitem 6271,1; //Mins_Receipt next; mes "["+strcharinfo(0)+"]"; mes "Photo exchange receipt?"; @@ -765,35 +746,93 @@ OnTouch: donpcevent "Karian#cmd1::OnDisable"; close; } + end; } tha_scene01,139,204,6 script Karian#cmd1 486,{ end; - OnInit: disablenpc "Karian#cmd1"; end; - OnEnable: enablenpc "Karian#cmd1"; initnpctimer; end; - OnDisable: disablenpc "Karian#cmd1"; stopnpctimer; end; - OnTimer15000: donpcevent "Karian#cmd1::OnDisable"; stopnpctimer; end; } -yuno,143,170,6 script Mr. Click#job_min 748,{ +ve_fild07,129,132,5 script Karian#cmd5 486,{ + end; +OnInit: + disablenpc "Karian#cmd5"; + end; +OnEnable: + enablenpc "Karian#cmd5"; + initnpctimer; + end; +OnDisable: + disablenpc "Karian#cmd5"; + stopnpctimer; + end; +OnTimer30000: + donpcevent "Karian#cmd5::OnDisable"; + stopnpctimer; + end; +} - if (job_min == 11){ - mes "[Mr. Click]"; +prontera,155,49,4 script Karian#cmd9 486,{ + end; +OnInit: + disablenpc "Karian#cmd9"; + end; +OnEnable: + enablenpc "Karian#cmd9"; + initnpctimer; + end; +OnDisable: + disablenpc "Karian#cmd9"; + stopnpctimer; + end; +OnTimer300000: + donpcevent "Karian#cmd9::OnDisable"; + stopnpctimer; + end; +} + +yuno,146,168,0 script Karian#cmd2 486,{ + end; +OnInit: + disablenpc strnpcinfo(0); + end; +OnEnable: + enablenpc strnpcinfo(0); + initnpctimer; + end; +OnDisable: + disablenpc strnpcinfo(0); + stopnpctimer; + end; +OnTimer100000: + donpcevent strnpcinfo(0)+"::OnDisable"; + stopnpctimer; + end; +} +lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 486 +ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 486 +comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 486 +moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 486 +aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 486 + +yuno,143,170,6 script Mr. Click#job_min 748,{ + mes "[Mr. Click]"; + if (job_min == 11) { mes "Hi~ welcome~"; mes "I can take a picture for you."; mes "Do you want to take a pic?"; @@ -871,7 +910,7 @@ yuno,143,170,6 script Mr. Click#job_min 748,{ next; mes "[Karian]"; mes "Um... Teddy Bear..."; - mes "Between Einbroch and Lighthalzen, there is an area that teddybears live."; + mes "Between Einbroch and Lighthalzen, there is an area that teddy bears live."; next; mes "[Karian]"; mes "We might be able to get something there."; @@ -883,18 +922,17 @@ yuno,143,170,6 script Mr. Click#job_min 748,{ mes "Well... Go there and we might be able to find out something."; next; mes "[Karian]"; - mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?"; + mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; next; mes "["+strcharinfo(0)+"]"; mes "Ok. Then let's meet at Lighthalzen's hotel."; mes "I'll get the 33 Teddy Bears."; donpcevent "Karian#cmd2::OnDisable"; set job_min,12; - getitem 6270,1; + getitem 6270,1; //Mins_Picture changequest 11144,11145; close; - }else if (job_min == 12){ - mes "[Mr. Click]"; + } else if (job_min == 12) { mes "Then take care."; next; mes "[Karian]"; @@ -902,7 +940,7 @@ yuno,143,170,6 script Mr. Click#job_min 748,{ donpcevent "Karian#cmd2::OnEnable"; next; mes "[Karian]"; - mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place that Teddy Bears are?"; + mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; next; mes "["+strcharinfo(0)+"]"; mes "Then let's meet at Lighthalzen's hotel."; @@ -910,41 +948,16 @@ yuno,143,170,6 script Mr. Click#job_min 748,{ donpcevent "Karian#cmd2::OnDisable"; close; } - mes "[Mr. Click]"; mes "Hi~ welcome~"; mes "I can take a picture for you."; mes "Do you want to take a pic?"; close; } -yuno,146,168,0 script Karian#cmd2 486,{ - end; - -OnInit: - disablenpc strnpcinfo(0); - end; - -OnEnable: - enablenpc strnpcinfo(0); - initnpctimer; - end; - -OnDisable: - disablenpc strnpcinfo(0); - stopnpctimer; - end; - -OnTimer100000: - donpcevent strnpcinfo(0)+"::OnDisable"; - stopnpctimer; - end; -} - -lighthalzen,162,126,3 script Little Girl#job_min 62,3,3,{ - +lighthalzen,155,119,3 script Little girl#job_min 891,3,3,{ OnTouch: - if (checkquest(11145,2) == 2){ - if (job_min == 12){ + if (checkquest(11145,HUNTING) == 2) { + if (job_min == 12) { mes "[Little Girl]"; mes "Ah!!!!"; mes "Teddy bear!!!"; @@ -970,13 +983,13 @@ OnTouch: mes "Hooray!!!"; next; mes "[Rion]"; - mes "A man who I saw before didn't give me teddybears even though he had lots of them!"; + mes "A man who I saw before didn't give me teddy bears even though he had lots of them!"; next; mes "["+strcharinfo(0)+"]"; mes "Is he the guy in this pic?"; next; mes "[Rion]"; - mes "I can't rememebr well."; + mes "I can't remember well."; mes "But I think he is."; next; mes "[Rion]"; @@ -1050,19 +1063,20 @@ OnTouch: changequest 11145,11146; donpcevent "Karian#cmd3::OnDisable"; close; - }else if (job_min == 13){ + } else if (job_min == 13) { mes "[Rion]"; mes "I heard that 'Maestro Song' when I went to the Ice Cave."; mes "Thank you for the Teddy Bears!"; close; - }else if (job_min > 13){ + } else if (job_min > 13) { mes "[Rion]"; mes "I'm having a lot of fun playing with the Teddy Bears!"; close; + } else { + mes "[Little Girl]"; + mes "I'm having a lot of fun playing with the Teddy Bears!"; + close; } - mes "[Little Girl]"; - mes "I'm having a lot of fun playing with the Teddy Bears!"; - close; } mes "[Little Girl]"; mes "Do you like teddy bears?"; @@ -1070,12 +1084,9 @@ OnTouch: close; } -lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 486 - -ice_dun01,157,15,0 script Ice Cave Minstrel1 139,2,2,{ - +ice_dun01,157,15,0 script #Minsicecave1 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-A long time ago-"; close2; warp "ice_dun01",157,23; @@ -1084,11 +1095,10 @@ OnTouch: end; } -ice_dun01,157,23,0 script Ice Cave Minstrel2 139,2,2,{ - +ice_dun01,157,23,0 script #Minsicecave2 139,2,2,{ OnTouch: - if (job_min == 13){ - mes "-THe giant born to ice-"; + if (job_min == 13) { + mes "-The giant born to ice-"; close2; warp "ice_dun01",141,41; end; @@ -1096,10 +1106,9 @@ OnTouch: end; } -ice_dun01,141,41,0 script Ice Cave Minstrel3 139,2,2,{ - +ice_dun01,141,41,0 script #Minsicecave3 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-died-"; close2; warp "ice_dun01",120,35; @@ -1108,10 +1117,9 @@ OnTouch: end; } -ice_dun01,120,35,0 script Ice Cave Minstrel4 139,2,2,{ - +ice_dun01,120,35,0 script #Minsicecave4 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-His body became the ground-"; close2; warp "ice_dun01",104,30; @@ -1120,10 +1128,9 @@ OnTouch: end; } -ice_dun01,104,30,0 script Ice Cave Minstrel5 139,2,2,{ - +ice_dun01,104,30,0 script #Minsicecave5 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-His bones became a mountain-"; close2; warp "ice_dun01",86,23; @@ -1132,11 +1139,10 @@ OnTouch: end; } -ice_dun01,86,23,0 script Ice Cave Minstrel6 139,2,2,{ - +ice_dun01,86,23,0 script #Minsicecave6 139,2,2,{ OnTouch: - if (job_min == 13){ - mes "-his skin became soil-"; + if (job_min == 13) { + mes "-His skin became soil-"; close2; warp "ice_dun01",75,19; end; @@ -1144,10 +1150,9 @@ OnTouch: end; } -ice_dun01,75,19,0 script Ice Cave Minstrel7 139,2,2,{ - +ice_dun01,75,19,0 script #Minsicecave7 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-His blood became a river-"; close2; warp "ice_dun01",56,12; @@ -1156,11 +1161,10 @@ OnTouch: end; } -ice_dun01,56,12,0 script Ice Cave Minstrel8 139,2,2,{ - +ice_dun01,56,12,0 script #Minsicecave8 139,2,2,{ OnTouch: - if (job_min == 13){ - mes "-his hair became a plant-"; + if (job_min == 13) { + mes "-His hair became a plant-"; close2; warp "ice_dun01",29,26; end; @@ -1168,10 +1172,9 @@ OnTouch: end; } -ice_dun01,29,26,0 script Ice Cave Minstrel9 139,2,2,{ - +ice_dun01,29,26,0 script #Minsicecave9 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-His head became the sky-"; close2; warp "ice_dun01",25,46; @@ -1180,10 +1183,9 @@ OnTouch: end; } -ice_dun01,25,46,0 script Ice Cave Minstrel10 139,2,2,{ - +ice_dun01,25,46,0 script #Minsicecave10 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-His tears from his-"; close2; warp "ice_dun01",20,66; @@ -1192,10 +1194,9 @@ OnTouch: end; } -ice_dun01,20,66,0 script Ice Cave Minstrel11 139,2,2,{ - +ice_dun01,20,66,0 script #Minsicecave11 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-eyes became dew-"; close2; warp "ice_dun01",22,85; @@ -1204,10 +1205,9 @@ OnTouch: end; } -ice_dun01,22,85,0 script Ice Cave Minstrel12 139,2,2,{ - +ice_dun01,22,85,0 script #Minsicecave12 139,2,2,{ OnTouch: - if (job_min == 13){ + if (job_min == 13) { mes "-on the leaves-"; percentheal -90,0; set job_min,14; @@ -1219,10 +1219,9 @@ OnTouch: end; } -ra_in01,361,129,0 script jmRachelHotel 139,2,2,{ - +ra_in01,361,129,0 script #jmRachelHotel 139,2,2,{ OnTouch: - if (job_min == 14){ + if (job_min == 14) { mes "[Old Woman]"; mes "Huu!!"; mes "Wake up!"; @@ -1236,9 +1235,8 @@ OnTouch: } ra_in01,358,130,4 script Old Woman#job_min 979,{ - - if (job_min == 14){ - mes "[Old Woman]"; + mes "[Old Woman]"; + if (job_min == 14) { mes "Huu!!"; mes "Wake up!"; next; @@ -1246,10 +1244,9 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{ mes "Where am I...?"; set job_min,15; close; - }else if (job_min == 15){ - mes "[Old Woman]"; + } else if (job_min == 15) { mes "You're in Rachel."; - mes "You arere strange. You have to wear warmer clothes if you want to go into the Ice Cave."; + mes "You are strange. You have to wear warmer clothes if you want to go into the Ice Cave."; next; mes "[Old Woman]"; mes "You're lucky that my husband found you when he did."; @@ -1316,8 +1313,7 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{ set job_min,16; changequest 11147,11148; close; - }else if (job_min == 16){ - mes "[Old Woman]"; + } else if (job_min == 16) { mes "Ah! It's Comodo over southern Veins."; next; mes "[Old Woman]"; @@ -1325,7 +1321,6 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{ mes "In southern of Veins, there is a port. If you are lucky you can take it..."; close; } - mes "[Old Woman]"; mes "I heard that Comodo is a very fun place, I want to go there before I die."; next; mes "[Old Woman]"; @@ -1336,11 +1331,9 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{ close; } -ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 486 - ve_fild07,131,132,5 script =Notice=#job_min 837,{ function Choice; - if (job_min == 16){ + if (job_min == 16) { mes "===Notice==="; mes "Maestro Song, Go to Comodo by boat!"; mes "Be ambitious!"; @@ -1354,148 +1347,132 @@ function Choice; next; mes "-It's not easy to trust her-"; next; - switch(select("I don't like this.:Take the kayak.")){ - case 1: + if(select("I don't like this.:Take the kayak.") == 1) { mes "[Karian]"; mes "I never ride airships ever..."; donpcevent "Karian#cmd5::OnDisable"; close; - case 2: - mes "[Karian]"; - mes "Ok Then let's go!!!!!"; - next; - mes "-If you take a small boat,-"; - mes "-and go ahead-"; - mes "-to Comodo,-"; - mes "-You should see-"; - mes "-other small boats.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm..."; - mes "I didn't think that there was anyone who would cross over this sea with a boat."; - mes "You sure I'll see other boats?"; - next; - mes "[Karian]"; - mes "They will be headed the other direction."; - donpcevent "Karian#cmd5::OnDisable"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Where are you going?"; - next; - mes "[Karian]"; - mes "Well? I haven't heard of the place's name before."; - mes "It's just called 'island' from what I heard."; - next; - mes "-For a whlie the silence-"; - mes "-continues. Karian starts-"; - mes "-to hum as she rows.-"; - next; - mes "-Listening to Karian hum-"; - mes "-You suddenly feel like-"; - mes "-you're sitting in water.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey! There's a water leak!!"; - next; - mes "[Karian]"; - mes "Ahhhh!!!!!!!!!!!!!!"; - next; - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Dance."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Dance."); - Choice("Dance.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Dance."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Sleep."); - Choice("Sleep.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Sleep."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Sing."); - Choice("Sing.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Have some water."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Have some water."); - Choice("Have some water.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Shout 'Viva'."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Shout 'Viva'."); - Choice("Shout 'Viva'.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Go fishing."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Go fishing."); - Choice("Go fishing.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Listen to my song."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Listen to my song."); - Choice("Listen to my song.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Pray."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Pray."); - Choice("Pray.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Eat some food."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Eat some food."); - Choice("Eat some food.","Row.","Throw the water out."); - set .@rand,rand(3); - if (.@rand == 1) Choice("Throw the water out.","Row.","Give up."); - else if (.@rand == 2) Choice("Row.","Throw the water out.","Give up."); - Choice("Give up.","Row.","Throw the water out."); - mes "-I've escaped from the-"; - mes "-throes of death a-"; - mes "-countless amount of times.-"; - set job_min,17; - changequest 11148,11149; - close2; - warp "comodo",184,108; - end; } + mes "[Karian]"; + mes "Ok then let's go!!!!!"; + next; + mes "-If you take a small boat,-"; + mes "-and go ahead-"; + mes "-to Comodo,-"; + mes "-You should see-"; + mes "-other small boats.-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hmm..."; + mes "I didn't think that there was anyone who would cross over this sea with a boat."; + mes "You sure I'll see other boats?"; + next; + mes "[Karian]"; + mes "They will be headed the other direction."; + donpcevent "Karian#cmd5::OnDisable"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Where are you going?"; + next; + mes "[Karian]"; + mes "Well? I haven't heard of the place's name before."; + mes "It's just called 'island' from what I heard."; + next; + mes "-For a while the silence-"; + mes "-continues. Karian starts-"; + mes "-to hum as she rows.-"; + next; + mes "-Listening to Karian hum-"; + mes "-You suddenly feel like-"; + mes "-you're sitting in water.-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey! There's a water leak!!"; + next; + mes "[Karian]"; + mes "Ahhhh!!!!!!!!!!!!!!"; + next; + switch(rand(3)) { + case 0: Choice("Dance.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Dance."); break; + case 2: Choice("Row.","Throw the water out.","Dance."); break; + } + switch(rand(3)) { + case 0: Choice("Sleep.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Dance."); break; + case 2: Choice("Row.","Throw the water out.","Sleep."); break; + } + switch(rand(3)) { + case 0: Choice("Sing.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Sleep."); break; + case 2: Choice("Row.","Throw the water out.","Sing."); break; + } + switch(rand(3)) { + case 0: Choice("Have some water.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Have some water."); break; + case 2: Choice("Row.","Throw the water out.","Have some water."); break; + } + switch(rand(3)) { + case 0: Choice("Shout 'Viva'.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Shout 'Viva'."); break; + case 2: Choice("Row.","Throw the water out.","Shout 'Viva'."); break; + } + switch(rand(3)) { + case 0: Choice("Go fishing.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Go fishing."); break; + case 2: Choice("Row.","Throw the water out.","Go fishing."); break; + } + switch(rand(3)) { + case 0: Choice("Listen to my song.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Listen to my song."); break; + case 2: Choice("Row.","Throw the water out.","Listen to my song."); break; + } + switch(rand(3)) { + case 0: Choice("Pray.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Pray."); break; + case 2: Choice("Row.","Throw the water out.","Pray."); break; + } + switch(rand(3)) { + case 0: Choice("Eat some food.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Eat some food."); break; + case 2: Choice("Row.","Throw the water out.","Eat some food."); break; + } + switch(rand(3)) { + case 0: Choice("Give up.","Row.","Throw the water out."); break; + case 1: Choice("Throw the water out.","Row.","Give up."); break; + case 2: Choice("Row.","Throw the water out.","Give up."); break; + } + mes "-I've escaped from the-"; + mes "-throes of death a-"; + mes "-countless amount of times.-"; + set job_min,17; + changequest 11148,11149; + close2; + warp "comodo",184,108; + end; } mes "===Notice==="; mes "Maestro Song, Go to Comodo by boat!"; mes "Be ambitious!"; close; - -function Choice { - set .@i$, getarg(select(getarg(0),getarg(1),getarg(2))-1); - mes "[Karian]"; - if (.@i$ == "Throw the water out.") { - mes "I'll row and you just throw the water out!!"; - next; - return; - } - if (.@i$ == "Row.") mes "The boat is sinking!!!"; - else mes "What the hell do you think you're doing?"; - close; -} -} -ve_fild07,129,132,5 script Karian#cmd5 486,{ - end; - -OnInit: - disablenpc "Karian#cmd5"; - end; - -OnEnable: - enablenpc "Karian#cmd5"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd5"; - stopnpctimer; - end; - -OnTimer30000: - donpcevent "Karian#cmd5::OnDisable"; - stopnpctimer; - end; + function Choice { + set .@i$, getarg(select(getarg(0),getarg(1),getarg(2))-1); + mes "[Karian]"; + if (.@i$ == "Throw the water out.") { + mes "I'll row and you just throw the water out!!"; + next; + return; + } + if (.@i$ == "Row.") mes "The boat is sinking!!!"; + else mes "What the hell do you think you're doing?"; + close; + } } -comodo,184,108,0 script jmComodo Almost Dead 139,2,2,{ - +comodo,184,108,0 script #jmComodo Almost Dead 139,2,2,{ OnTouch: - if (job_min == 17){ + if (job_min == 17) { mes "["+strcharinfo(0)+"]"; mes "I'm... I'm alive~"; next; @@ -1533,12 +1510,9 @@ OnTouch: end; } -comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 486 - comodo,192,119,0 script Kayak Master#job_min 98,{ - - if (job_min == 18){ - mes "[Kayak Master]"; + mes "[Kayak Master]"; + if (job_min == 18) { mes "What?"; mes "Maestro Song?"; mes "I don't know~"; @@ -1554,7 +1528,6 @@ comodo,192,119,0 script Kayak Master#job_min 98,{ changequest 11150,11151; close; } - mes "[Kayak Master]"; mes "The sea is man's dream."; next; mes "[Kayak Master]"; @@ -1563,9 +1536,8 @@ comodo,192,119,0 script Kayak Master#job_min 98,{ } comodo,159,316,4 script Woman Roasting Meat 701,{ - - if (job_min == 19){ - mes "[Woman Roasting Meat]"; + mes "[Woman Roasting Meat]"; + if (job_min == 19) { mes "Maestro Song?"; mes "Yes, I remember that face because he visited a few years ago."; next; @@ -1578,7 +1550,7 @@ comodo,159,316,4 script Woman Roasting Meat 701,{ mes "It was so crowded because of him."; next; mes "[Woman Roasting Meat]"; - mes "Finally, he became exhaused and he wanted to go somewhere quiet."; + mes "Finally, he became exhausted and he wanted to go somewhere quiet."; next; mes "[Woman Roasting Meat]"; mes "I told him that there was a quiet place near Morroc, and he left."; @@ -1591,8 +1563,7 @@ comodo,159,316,4 script Woman Roasting Meat 701,{ set job_min,20; changequest 11151,11152; close; - }else if (job_min == 20){ - mes "[Woman Roasting Meat]"; + } else if (job_min == 20) { mes "Where is the quiet place?"; mes "Well I'm not sure but there is a mysterious building in south-eastern part of Morroc."; next; @@ -1601,7 +1572,6 @@ comodo,159,316,4 script Woman Roasting Meat 701,{ mes "I think they're part of some secret guild called ash... or assa... Oh I forget..."; close; } - mes "[Woman Roasting Meat]"; mes "He ate a whole plate of baby back ribs by himself."; next; mes "[Woman Roasting Meat]"; @@ -1609,10 +1579,9 @@ comodo,159,316,4 script Woman Roasting Meat 701,{ close; } -moc_fild16,206,232,0 script jmTransfer news 139,3,3,{ - +moc_fild16,206,232,0 script #jmTransfer news 139,3,3,{ OnTouch: - if (job_min == 20){ + if (job_min == 20) { mes "["+strcharinfo(0)+"]"; mes "Um? What is this?"; mes "Something covered by sand?"; @@ -1626,7 +1595,7 @@ OnTouch: donpcevent "Karian#cmd7::OnEnable"; next; mes "["+strcharinfo(0)+"]"; - mes "The lyrics from the man I met in hugel on the receipt..."; + mes "The lyrics from the man I met in Hugel on the receipt..."; next; mes "["+strcharinfo(0)+"]"; mes "and this poem written on this paper."; @@ -1657,7 +1626,7 @@ OnTouch: mes "[Karian]"; mes "Will you join me?"; next; - switch(select("Refuse.:Accept.")){ + switch(select("Refuse.:Accept.")) { case 1: mes "[Karian]"; mes "Come on~Come on~"; @@ -1665,7 +1634,7 @@ OnTouch: mes "Come on~~~~~~~~~"; next; mes "[Karian]"; - mes "We don't have anymore clues."; + mes "We don't have any more clues."; next; mes "[Karian]"; break; @@ -1686,12 +1655,9 @@ OnTouch: end; } -moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 486 - -aldebaran,140,130,0 script jmAldebaran Clock Tower 139,3,3,{ - +aldebaran,140,130,0 script #jmAldebaran Clock Tower 139,3,3,{ OnTouch: - if (job_min == 21){ + if (job_min == 21) { mes "["+strcharinfo(0)+"]"; mes "Anyway why do you want to visit this place?"; next; @@ -1743,23 +1709,20 @@ OnTouch: changequest 11153,11154; donpcevent "Karian#cmd8::OnDisable"; close; - }else if (job_min == 22){ + } else if (job_min == 22) { mes "[Karian]"; mes "Let's go back to Prontera?"; next; mes "[Karian]"; - mes "I can't get rid of the the memories that I was impressed with when I entered Prontera's gates."; + mes "I can't get rid of the memories that I was impressed with when I entered Prontera's gates."; close; } end; } -aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 486 - -prontera,155,40,0 script jmprt1 139,2,2,{ - +prontera,155,40,0 script #jmprt1 139,2,2,{ OnTouch: - if (job_min == 22){ + if (job_min == 22) { mes "[Karian]"; mes "I've finally come back."; mes "Back to Prontera..."; @@ -1775,33 +1738,9 @@ OnTouch: end; } -prontera,155,49,4 script Karian#cmd9 486,{ - end; - -OnInit: - disablenpc "Karian#cmd9"; - end; - -OnEnable: - enablenpc "Karian#cmd9"; - initnpctimer; - end; - -OnDisable: - disablenpc "Karian#cmd9"; - stopnpctimer; - end; - -OnTimer300000: - donpcevent "Karian#cmd9::OnDisable"; - stopnpctimer; - end; -} - -prontera,155,42,0 script prtjm1 139,1,1,{ - +prontera,155,42,0 script #prtjm1 139,1,1,{ OnTouch: - if (job_min == 23){ + if (job_min == 23) { mes "-Let me go back to my hometown.-"; set job_min,24; close2; @@ -1811,10 +1750,9 @@ OnTouch: end; } -prontera,155,44,0 script prtjm2 139,1,1,{ - +prontera,155,44,0 script #prtjm2 139,1,1,{ OnTouch: - if (job_min == 24){ + if (job_min == 24) { mes "-There are many beautiful flowers.-"; set job_min,25; close2; @@ -1824,10 +1762,9 @@ OnTouch: end; } -prontera,155,46,0 script prtjm3 139,1,1,{ - +prontera,155,46,0 script #prtjm3 139,1,1,{ OnTouch: - if (job_min == 25){ + if (job_min == 25) { mes "-The birds sing for me.-"; set job_min,26; close2; @@ -1837,114 +1774,81 @@ OnTouch: end; } -prontera,155,48,0 script prtjm4 139,1,1,{ - +prontera,155,48,0 script #prtjm4 139,1,1,{ OnTouch: - if (job_min == 26 || job_min == 27){ + if (job_min == 26 || job_min == 27) { mes "-It's this old town.-"; next; - if(SkillPoint != 0){ + if (SkillPoint != 0) { mes "[Karian]"; mes "Hey... Don't you know how to use your skill points?"; mes "You should use them."; close; } - if(checkweight(1201,1) == 0){ + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; - mes "right now: store some of"; + mes "right now, store some of"; mes "your extra things in Kafra"; mes "Storage, and then come back.^000000"; close; } - if (JobLevel < 50 || BaseLevel < 99){ + if (BaseLevel < 99 || JobLevel < 50) { mes "[Karian]"; mes "Hey... why are you so low?"; mes "How did you lose levels?"; close; } - if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){ - mes "["+strcharinfo(0)+"]"; - mes "-It's a poem that you picked up in the desert.-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "-How does Karian know-"; - mes "-that song's not a poem?-"; - next; + if (BaseJob != Job_Bard) { mes "[Karian]"; - mes "Why are you looking at me?"; - mes "How was it? Have fun??"; - set job_min,27; - donpcevent "Karian#cmd9::OnDisable"; - close2; - warp "prt_in",101,174; - end; + mes "Hey... you changed your outfit?"; + mes "How'd you do that?"; + close; } + mes "["+strcharinfo(0)+"]"; + mes "-It's a poem that you picked up in the desert.-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "-How does Karian know-"; + mes "-that song's not a poem?-"; + next; mes "[Karian]"; - mes "Hey... you changed your outfit?"; - mes "How'd you do that?"; - close; + mes "Why are you looking at me?"; + mes "How was it? Have fun??"; + set job_min,27; + donpcevent "Karian#cmd9::OnDisable"; + close2; + warp "prt_in",101,174; + end; } end; } prt_in,94,172,4 script Karian#job_min3 480,{ - -if(job_min >= 27) { - if (job_min > 99){ - switch(select("Talk.:Leave.")){ - case 1: - mes "[Maestro Song]"; - mes "The name 'Karian'?"; - mes "He gave it to me."; - next; - mes "[Maestro Song]"; - mes "He said that when he hears my song, he feels warmhearted."; - mes "'Kallianga' means hot air."; - next; - mes "[Maestro Song]"; - mes "He likes to sing.."; - next; - mes "[Maestro Song]"; - mes "And he's good at singing for sure?"; - next; - mes "[Maestro Song]"; - mes "Ah! If it's okay with you, I want to take a pic with you in Juno?"; - next; - mes "[Maestro Song]"; - mes "I want to have something to remember you by."; + if (job_min == 27) { + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) { + mes "While you are on a trip, you gain lots of stuff. Make yourself lighter."; close; - case 2: - mes "[Maestro Song]"; - mes "See you."; - mes "It was really fun."; - close2; - warp "prontera",156,99; - end; } - } - if(checkweight(1201,1) == 0){ - mes "^3355FFWait a minute! You're"; - mes "carrying too many items"; - mes "right now: store some of"; - mes "your extra things in Kafra"; - mes "Storage, and then come back.^000000"; - close; - } - if (JobLevel < 50 || BaseLevel < 99){ - mes "[Karian]"; - mes "Hey... why are you so low?"; - mes "How did you lose levels?"; - close; - } - if (SkillPoint != 0){ - mes "[Karian]"; - mes "Hey... Don't you know how to use your skill points?"; - mes "You should use them."; - close; - } - if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){ mes "[Karian]"; + if (SkillPoint != 0) { + mes "Ah~! Did you know that you still have skill points?"; + mes "Handle that quickly."; + close; + } + if (BaseLevel < 99 || JobLevel < 50) { + mes "Ah~! Your level looks lower than before."; + mes "How did you degrade?"; + close; + } + if (ismounting()) { + mes "Please unequip your riding pet and try again!"; + close; + } + if (BaseJob != Job_Bard) { + mes "Huh?"; + close; + } mes "I'm sorry about the lie."; mes "The song written on this paper..."; next; @@ -1962,7 +1866,7 @@ if(job_min >= 27) { next; mes "[Maestro Song]"; mes "Yes! I'm 'Maestro Song'!"; - mes "Are you suprised!?"; + mes "Are you surprised!?"; next; mes "["+strcharinfo(0)+"]"; mes "......"; @@ -1975,11 +1879,41 @@ if(job_min >= 27) { set job_min,100; jobchange roclass(eaclass()|EAJL_THIRD); completequest 11154; - getitem 5751,1; - getitem 2795,1; + getitem 5751,1; //Minstrel_Song_Hat + getitem 2795,1; //Green_Apple_Ring close; + } else if (job_min > 99) { + switch(select("Talk.:Leave.")) { + case 1: + mes "[Maestro Song]"; + mes "The name 'Karian'?"; + mes "He gave it to me."; + next; + mes "[Maestro Song]"; + mes "He said that when he hears my song, he feels warmhearted."; + mes "'Kallianga' means hot air."; + next; + mes "[Maestro Song]"; + mes "He likes to sing..."; + next; + mes "[Maestro Song]"; + mes "And he's good at singing for sure?"; + next; + mes "[Maestro Song]"; + mes "Ah! If it's okay with you, I want to take a pic with you in Juno?"; + next; + mes "[Maestro Song]"; + mes "I want to have something to remember you by."; + close; + case 2: + mes "[Maestro Song]"; + mes "See you."; + mes "It was really fun."; + close2; + warp "prontera",156,99; + end; + } } -} mes "[Karian]"; mes "How did you get in here?"; close; |