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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/re/jobs/3-1 | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/re/jobs/3-1')
-rw-r--r-- | npc/re/jobs/3-1/archbishop.txt | 387 | ||||
-rw-r--r-- | npc/re/jobs/3-1/guillotine_cross.txt | 58 | ||||
-rw-r--r-- | npc/re/jobs/3-1/mechanic.txt | 14 | ||||
-rw-r--r-- | npc/re/jobs/3-1/ranger.txt | 16 | ||||
-rw-r--r-- | npc/re/jobs/3-1/rune_knight.txt | 17 | ||||
-rw-r--r-- | npc/re/jobs/3-1/warlock.txt | 27 |
6 files changed, 274 insertions, 245 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index 9a13aa359..ccc03b7f2 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -1,10 +1,10 @@ -//===== Hercules Script ======================================= +//===== Hercules Script ====================================== //= Arch Bishop Job Quest //===== By: ================================================== //= L0ne_W0lf //= Credits: Gepard //===== Current Version: ===================================== -//= 1.7a +//= 1.9 //===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Priest / High Priest -> Arch Bishop. @@ -20,6 +20,8 @@ //= 1.6 Fixed bugs where players unable to continue the quest. [Joseph] //= 1.7 Updated script, many bugs fixed. [Euphy] //= 1.7a Moved warps to separate file. [Euphy] +//= 1.8 Bug fixes and corrections. [Euphy] +//= 1.9 Added GM management function. [Euphy] //============================================================ prt_church,103,88,3 script Praying Minister#arch 60,{ @@ -91,7 +93,7 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ mes "But, I recommend this."; next; mes "[Praying Minister]"; - mes "Have you ever heard of a^3131FFHoly Pilgrimage^000000?"; + mes "Have you ever heard of a ^3131FFHoly Pilgrimage^000000?"; mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace."; next; mes "[Praying Minister]"; @@ -276,7 +278,7 @@ umbala,139,227,3 script Priest#arch 60,{ mes "And in Asgard, the world of the Gods, there is the Word spring."; next; mes "[Priest Dayan]"; - mes "Mimir's spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring."; + mes "Mimir's spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring."; next; mes "[Priest Dayan]"; mes Sex?"Brother.":"Sister."; @@ -774,7 +776,10 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~"; close; } - if (Class != Job_Arch_Bishop || Class != Job_Arch_Bishop_T || Class != Job_Baby_Bishop) { + if (Class != Job_Priest && Class != Job_High_Priest && Class != Job_Baby_Priest) { + warp "odin_tem02",282,263; + end; + } else if (Class != Job_Arch_Bishop && Class != Job_Arch_Bishop_T && Class != Job_Baby_Bishop) { if (job_arch < 5) { warp "odin_tem02",282,263; end; @@ -951,7 +956,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "OK. now I'm going to send you there."; mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000."; mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000."; - mes "But you have to be careful if an imeprsonation falls down."; + mes "But you have to be careful if an impersonation falls down."; close2; nude; if (countitem(2798)) @@ -970,7 +975,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ end; OnBc: set $@archbs,0; - mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00"; hideoffnpc "Valkyrie#arch"; end; } @@ -979,8 +984,8 @@ job3_arch02,119,49,0 script #arch_1_start 139,6,6,{ OnTouch: if (countitem(12381) == 0) getitem 12381,1; //ValkyrieA_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - hideonnpc "#arch_1_start"; + mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; + disablenpc "#arch_1_start"; end; } @@ -988,18 +993,18 @@ OnTouch: OnTouch: if (countitem(12381)) { delitem 12381,1; //ValkyrieA_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - } - if (getmercinfo(1) == 2037) { + // fall through + } else if (getmercinfo(1) == 2037) { + if (strnpcinfo(0) == "#arch_1_10") + viewpoint 1,113,327,1,0xFF9900; set .@randht, rand(1,10); if (.@randht < 8) - mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; else if ((.@randht == 8) || (.@randht == 9)) - mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00"; end; } - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; mapwarp "job3_arch02","job3_arch01",29,29; end; } @@ -1020,17 +1025,14 @@ job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{ OnTouch: if (countitem(12381)) { delitem 12381,1; //ValkyrieA_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - end; - } - if (getmercinfo(1) == 2037) { - mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + // fall through + } else if (getmercinfo(1) == 2037) { + mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; donpcevent "mob#arch_1::OnKill"; - } else { - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; + end; } + mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job3_arch01",29,29; end; } @@ -1057,22 +1059,22 @@ OnEnable: OnMyMobDead: if (mobcount("job3_arch02","#arch_val01::OnMyMobDead") < 1) { donpcevent "#arch_redcell::OnGreen"; - mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; hideoffnpc "Valkyrie#arch_01"; - hideonnpc "#arch_1_start"; - hideonnpc "#arch_1_01"; - hideonnpc "#arch_1_02"; - hideonnpc "#arch_1_03"; - hideonnpc "#arch_1_04"; - hideonnpc "#arch_1_05"; - hideonnpc "#arch_1_06"; - hideonnpc "#arch_1_07"; - hideonnpc "#arch_1_08"; - hideonnpc "#arch_1_09"; - hideonnpc "#arch_1_10"; - hideonnpc "#arch_1_11"; - hideonnpc "#arch_1_12"; - hideonnpc "#arch_1_boss"; + disablenpc "#arch_1_start"; + disablenpc "#arch_1_01"; + disablenpc "#arch_1_02"; + disablenpc "#arch_1_03"; + disablenpc "#arch_1_04"; + disablenpc "#arch_1_05"; + disablenpc "#arch_1_06"; + disablenpc "#arch_1_07"; + disablenpc "#arch_1_08"; + disablenpc "#arch_1_09"; + disablenpc "#arch_1_10"; + disablenpc "#arch_1_11"; + disablenpc "#arch_1_12"; + disablenpc "#arch_1_boss"; } end; OnKill: @@ -1087,9 +1089,9 @@ OnEnable: end; OnMyMobDead: if (mobcount("job3_arch02","#arch_val02::OnMyMobDead") < 1) { - mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; hideoffnpc "Valkyrie#arch_02"; - hideonnpc "#arch_2_boss"; + disablenpc "#arch_2_boss"; viewpoint 1,279,234,1,0xFFFF99; } end; @@ -1298,7 +1300,7 @@ OnTouch: jobchange roclass(eaclass()|EAJL_THIRD); close; OnInit: - hideonnpc "#arch_end"; + disablenpc "#arch_end"; end; } @@ -1332,7 +1334,7 @@ job3_arch02,132,323,0 script #arch_2_01 139,5,5,{ end; OnTouch: if (countitem(12382)) - mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map; end; } @@ -1340,21 +1342,18 @@ OnTouch: OnTouch: if (countitem(12382)) { delitem 12382,1; //ValkyrieB_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - end; - } - if (getmercinfo(1) == 2038) { + // fall through + } else if (getmercinfo(1) == 2038) { set .@randht, rand(1,10); if (.@randht < 8) - mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; else if ((.@randht == 8) || (.@randht == 9)) - mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00"; else - mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00"; end; } - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; mapwarp "job3_arch02","job3_arch01",29,29; end; } @@ -1369,93 +1368,102 @@ job3_arch02,234,179,0 duplicate(archbjcq2) #arch_2_09 139,5,5 job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 139,5,5 job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 139,5,5 +/* +// Not in official script. job3_arch02,252,267,0 script #arch_2_12 139,5,5,{ OnTouch: - mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00"; end; } job3_arch02,250,290,0 script #arch_2_13 139,5,5,{ OnTouch: - mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00"; end; } +*/ job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{ OnTouch: if (countitem(12382)) { delitem 12382,1; //ValkyrieB_Scroll - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - } - if (getmercinfo(1) == 2038) - mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - else { - mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; + // fall through + } else if (getmercinfo(1) == 2038) { + mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; + end; } + mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; + mapwarp "job3_arch02","job3_arch01",29,29; end; } job3_arch02,284,159,0 script #arch_3_01 139,20,20,{ OnTouch: - if (BaseJob != Job_Priest) { - mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - areamonster "job3_arch02",242,44,246,48,"Frus",1762,1; + if (Class != Job_Priest) { + mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; + areamonster "job3_arch02",242,44,246,48,"Frus",1762,1,"#arch_3_01::OnMyMobDead"; } - hideonnpc "#arch_3_01"; + disablenpc "#arch_3_01"; + end; +OnMyMobDead: end; OnKill: killmonster "job3_arch02","#arch_3_01::OnMyMobDead"; end; -OnInit: - hideoffnpc "#arch_3_01"; - end; +//OnInit: +// enablenpc "#arch_3_01"; +// end; } job3_arch02,307,200,0 script #arch_3_02 139,5,5,{ OnTouch: if (BaseJob == Job_Priest) { - mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - monster "job3_arch02",307,200,"Skogul",1761,1; + mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; + monster "job3_arch02",307,200,"Skogul",1761,1,"#arch_3_02::OnMyMobDead"; } - hideonnpc "#arch_3_02"; + disablenpc "#arch_3_02"; + end; +OnMyMobDead: end; OnKill: killmonster "job3_arch02","#arch_3_02::OnMyMobDead"; end; -OnInit: - hideoffnpc "#arch_3_02"; - end; +//OnInit: +// enablenpc "#arch_3_02"; +// end; } job3_arch02,296,216,0 script #arch_3_03 139,5,5,{ OnTouch: - mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - monster "job3_arch02",296,216,"Frus",1762,1; - hideonnpc "#arch_3_03"; + mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000"; + monster "job3_arch02",296,216,"Frus",1762,1,"#arch_3_03::OnMyMobDead"; + disablenpc "#arch_3_03"; + end; +OnMyMobDead: end; OnKill: killmonster "job3_arch02","#arch_3_03::OnMyMobDead"; end; OnInit: - hideonnpc "#arch_3_03"; + disablenpc "#arch_3_03"; end; } job3_arch02,389,390,1 script mob#arch_1 844,{ end; OnEnable: - monster "job3_arch02",100,102,"Shrine Invader",1394,2; - monster "job3_arch02",90,131,"Shrine Invader",1394,2; - monster "job3_arch02",91,170,"Shrine Invader",1427,1; - monster "job3_arch02",104,183,"Shrine Invader",1427,1; - monster "job3_arch02",138,205,"Shrine Invader",1394,2; - monster "job3_arch02",161,215,"Shrine Invader",1394,2; - monster "job3_arch02",165,215,"Shrine Invader",1427,1; - monster "job3_arch02",201,236,"Shrine Invader",1394,2; - monster "job3_arch02",218,250,"Shrine Invader",1427,1; - monster "job3_arch02",254,293,"Shrine Invader",1427,1; + monster "job3_arch02",100,102,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",90,131,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",91,170,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",104,183,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",138,205,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",161,215,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",165,215,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",201,236,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",218,250,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + monster "job3_arch02",254,293,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead"; + end; +OnMyMobDead: end; OnKill: killmonster "job3_arch02","mob#arch_1::OnMyMobDead"; @@ -1465,18 +1473,20 @@ OnKill: job3_arch02,389,389,1 script mob#arch_2 844,{ end; OnEnable: - monster "job3_arch02",156,321,"Shrine Invader",1480,2; - monster "job3_arch02",170,305,"Shrine Invader",1480,2; - monster "job3_arch02",183,293,"Shrine Invader",1453,1; - monster "job3_arch02",200,287,"Shrine Invader",1453,1; - monster "job3_arch02",256,293,"Shrine Invader",1480,2; - monster "job3_arch02",286,284,"Shrine Invader",1480,2; - monster "job3_arch02",278,236,"Shrine Invader",1453,1; - monster "job3_arch02",292,185,"Shrine Invader",1480,2; - monster "job3_arch02",281,170,"Shrine Invader",1453,1; - monster "job3_arch02",227,166,"Shrine Invader",1453,1; - monster "job3_arch02",190,146,"Shrine Invader",1480,1; - monster "job3_arch02",204,177,"Shrine Invader",1453,1; + monster "job3_arch02",156,321,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",170,305,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",183,293,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",200,287,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",256,293,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",286,284,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",278,236,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",292,185,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",281,170,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",227,166,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",190,146,"Shrine Invader",1480,1,"mob#arch_2::OnMyMobDead"; + monster "job3_arch02",204,177,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead"; + end; +OnMyMobDead: end; OnKill: killmonster "job3_arch02","mob#arch_2::OnMyMobDead"; @@ -1486,43 +1496,43 @@ OnKill: job3_arch02,389,388,1 script start#arch 844,{ end; OnInit: - mapwarp "job3_arch02","job3_arch02",29,29; + mapwarp "job3_arch02","job3_arch01",29,29; end; OnEnable: - mapwarp "job3_arch02","job3_arch02",29,29; - hideoffnpc "#arch_1_start"; - hideoffnpc "#arch_1_01"; - hideoffnpc "#arch_1_02"; - hideoffnpc "#arch_1_03"; - hideoffnpc "#arch_1_04"; - hideoffnpc "#arch_1_05"; - hideoffnpc "#arch_1_06"; - hideoffnpc "#arch_1_07"; - hideoffnpc "#arch_1_08"; - hideoffnpc "#arch_1_09"; - hideoffnpc "#arch_1_10"; - hideoffnpc "#arch_1_11"; - hideoffnpc "#arch_1_12"; - hideoffnpc "#arch_1_boss"; - hideonnpc "#arch_2_01"; - hideonnpc "#arch_2_02"; - hideonnpc "#arch_2_03"; - hideonnpc "#arch_2_04"; - hideonnpc "#arch_2_05"; - hideonnpc "#arch_2_06"; - hideonnpc "#arch_2_07"; - hideonnpc "#arch_2_08"; - hideonnpc "#arch_2_09"; - hideonnpc "#arch_2_10"; - hideonnpc "#arch_2_11"; - hideonnpc "#arch_2_boss"; - hideonnpc "#arch_3_01"; - hideonnpc "#arch_3_02"; - hideonnpc "#arch_3_03"; + mapwarp "job3_arch02","job3_arch01",29,29; + enablenpc "#arch_1_start"; + enablenpc "#arch_1_01"; + enablenpc "#arch_1_02"; + enablenpc "#arch_1_03"; + enablenpc "#arch_1_04"; + enablenpc "#arch_1_05"; + enablenpc "#arch_1_06"; + enablenpc "#arch_1_07"; + enablenpc "#arch_1_08"; + enablenpc "#arch_1_09"; + enablenpc "#arch_1_10"; + enablenpc "#arch_1_11"; + enablenpc "#arch_1_12"; + enablenpc "#arch_1_boss"; + disablenpc "#arch_2_01"; + disablenpc "#arch_2_02"; + disablenpc "#arch_2_03"; + disablenpc "#arch_2_04"; + disablenpc "#arch_2_05"; + disablenpc "#arch_2_06"; + disablenpc "#arch_2_07"; + disablenpc "#arch_2_08"; + disablenpc "#arch_2_09"; + disablenpc "#arch_2_10"; + disablenpc "#arch_2_11"; + disablenpc "#arch_2_boss"; + disablenpc "#arch_3_01"; + disablenpc "#arch_3_02"; + disablenpc "#arch_3_03"; donpcevent "#arch_3_01::OnKill"; donpcevent "#arch_3_02::OnKill"; donpcevent "#arch_3_03::OnKill"; - hideonnpc "#arch_end"; + disablenpc "#arch_end"; hideonnpc "Valkyrie#arch_01"; hideonnpc "Valkyrie#arch_02"; hideonnpc "Valkyrie Anguhilde#end"; @@ -1530,8 +1540,8 @@ OnEnable: donpcevent "#arch_redcell::OnRed"; donpcevent "mob#arch_1::OnKill"; donpcevent "mob#arch_2::OnKill"; - donpcevent "start#arch::OnTimeoff"; - donpcevent "start#arch::OnTimeon"; + donpcevent "start#arch::OnTimeOff"; + donpcevent "start#arch::OnTimeOn"; donpcevent "#arch_val01::OnKill"; donpcevent "#arch_val02::OnKill"; donpcevent "mob#arch_1::OnKill"; @@ -1539,10 +1549,10 @@ OnEnable: donpcevent "mob#arch_1::OnEnable"; donpcevent "#arch_val01::OnEnable"; end; -OnTimeon: +OnTimeOn: initnpctimer; end; -OnTimeoff: +OnTimeOff: stopnpctimer; end; OnTimer60000: @@ -1561,10 +1571,10 @@ OnTimer540000: } end; OnTimer600000: - mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000"; end; OnTimer605000: - mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00"; mapwarp "job3_arch02","job3_arch01",29,29; donpcevent "Valkyrie#arch::OnBc"; stopnpctimer; @@ -1574,32 +1584,32 @@ OnTimer605000: job3_arch02,390,388,1 script #arch_2_start 844,{ end; OnInit: - hideonnpc "#arch_2_01"; - hideonnpc "#arch_2_02"; - hideonnpc "#arch_2_03"; - hideonnpc "#arch_2_04"; - hideonnpc "#arch_2_05"; - hideonnpc "#arch_2_06"; - hideonnpc "#arch_2_07"; - hideonnpc "#arch_2_08"; - hideonnpc "#arch_2_09"; - hideonnpc "#arch_2_10"; - hideonnpc "#arch_2_11"; - hideonnpc "#arch_2_boss"; + disablenpc "#arch_2_01"; + disablenpc "#arch_2_02"; + disablenpc "#arch_2_03"; + disablenpc "#arch_2_04"; + disablenpc "#arch_2_05"; + disablenpc "#arch_2_06"; + disablenpc "#arch_2_07"; + disablenpc "#arch_2_08"; + disablenpc "#arch_2_09"; + disablenpc "#arch_2_10"; + disablenpc "#arch_2_11"; + disablenpc "#arch_2_boss"; end; OnEnable: - hideoffnpc "#arch_2_01"; - hideoffnpc "#arch_2_02"; - hideoffnpc "#arch_2_03"; - hideoffnpc "#arch_2_04"; - hideoffnpc "#arch_2_05"; - hideoffnpc "#arch_2_06"; - hideoffnpc "#arch_2_07"; - hideoffnpc "#arch_2_08"; - hideoffnpc "#arch_2_09"; - hideoffnpc "#arch_2_10"; - hideoffnpc "#arch_2_11"; - hideoffnpc "#arch_2_boss"; + enablenpc "#arch_2_01"; + enablenpc "#arch_2_02"; + enablenpc "#arch_2_03"; + enablenpc "#arch_2_04"; + enablenpc "#arch_2_05"; + enablenpc "#arch_2_06"; + enablenpc "#arch_2_07"; + enablenpc "#arch_2_08"; + enablenpc "#arch_2_09"; + enablenpc "#arch_2_10"; + enablenpc "#arch_2_11"; + enablenpc "#arch_2_boss"; donpcevent "#arch_val02::OnEnable"; donpcevent "mob#arch_2::OnEnable"; end; @@ -1608,11 +1618,11 @@ OnEnable: job3_arch02,390,386,1 script #arch_3_start 844,{ end; OnEnable: - hideoffnpc "#arch_3_01"; - hideoffnpc "#arch_3_02"; - hideoffnpc "#arch_3_03"; - hideoffnpc "#arch_end"; - hideoffnpc "#arch_end_eff"; + enablenpc "#arch_3_01"; + enablenpc "#arch_3_02"; + enablenpc "#arch_3_03"; + enablenpc "#arch_end"; + //enablenpc "#arch_end_eff"; end; } @@ -1622,30 +1632,26 @@ OnTouch: end; } -odin_tem02,30,181,0 script #wherearch01 139,10,10,{ -OnTouch: - if (job_arch == 5) - viewpoint 1,282,263,1,0xFFFF99; - end; -} - -odin_tem02,30,335,0 script #wherearch02 139,10,10,{ +/* +job_arch01,26,25,0 script #archremove 139,3,3,{ OnTouch: - if (job_arch == 5) - viewpoint 1,282,263,1,0xFFFF99; + if (countitem(6154)) delitem 6154, countitem(6154); //Broken_Horn_Pipe + if (countitem(12381)) delitem 12381, countitem(12381); //ValkyrieA_Scroll + if (countitem(12382)) delitem 12382, countitem(12382); //ValkyrieB_Scroll + if (countitem(2798)) delitem 2798, countitem(2798); //Will_Of_Exhausted_Angel end; } +*/ -/* job3_arch01,1,1,1 script control#arch 844,{ + callfunc "F_GM_NPC"; mes "[Troll]"; mes "Password please."; next; - input .@input; - if (.@input == 1854) { + if (callfunc("F_GM_NPC",1854,0) == 1) { mes "[Transit]"; mes "The GlobalVar is"; - mes "" + $@archbs + "."; + mes $@archbs + "."; mes "Do you want to change it?"; next; switch(select("0:1")) { @@ -1664,4 +1670,17 @@ job3_arch01,1,1,1 script control#arch 844,{ close; } } -*/ + +odin_tem02,30,181,0 script #wherearch01 139,10,10,{ +OnTouch: + if (job_arch == 5) + viewpoint 1,282,263,1,0xFFFF99; + end; +} + +odin_tem02,30,335,0 script #wherearch02 139,10,10,{ +OnTouch: + if (job_arch == 5) + viewpoint 1,282,263,1,0xFFFF99; + end; +} diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index 47b42e16f..904c04148 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -1,21 +1,21 @@ //===== Hercules Script ====================================== //= Guillotine Cross Job Quest -//===== By: ================================================== +//===== By: ================================================== //= Muad_Dib -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.5 +//===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Assassin / Assassin Cross -> Guillotine Cross. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Adapted from original script. [Euphy] //= 1.0a Added 'npcskill' command. [Euphy] //= 1.0b Moved warps to separate file. [Euphy] //= 1.1 Fixed some minor bugs. [Euphy] //= 1.2 Moved "Girl" NPC off ve_fild05. [Euphy] //= 1.3 Added missing OnMyMobDead labels. [Euphy] +//= 1.4 Added missing labels. [Joseph] +//= 1.5 Added GM management function. [Euphy] //============================================================ que_job01,75,96,3 script Guild Member#3rdgc01 997,{ @@ -3057,6 +3057,8 @@ OnTouch: monster "job3_guil03",93,33,"Front Gate Guard",1985,1,"Front Gate Guard#g01::OnMyMobDead"; monster "job3_guil03",93,32,"Guard Dog",1866,1,"Front Gate Guard#g01::OnMyMobDead"; end; +OnMyMobDead: + end; } job3_guil03,93,36,3 duplicate(#3rdgc_guard00) Front Gate Guard#g03 456 job3_guil03,93,34,3 duplicate(#3rdgc_guard00) Front Gate Guard#g04 456 @@ -3086,6 +3088,8 @@ OnTouch: monster "job3_guil03",133,50,"Back Gate Guard",1985,1,"Back Gate Guard#g01::OnMyMobDead"; monster "job3_guil03",133,49,"Guard Dog",1866,1,"Back Gate Guard#g01::OnMyMobDead"; end; +OnMyMobDead: + end; } job3_guil03,133,53,5 duplicate(#3rdgc_guard00) Back Gate Guard#g03 456 job3_guil03,133,51,5 duplicate(#3rdgc_guard00) Back Gate Guard#g04 456 @@ -3115,6 +3119,8 @@ OnTouch: monster "job3_guil03",117,49,"Interior Guard",1985,1,"Interior Guard#g01::OnMyMobDead"; monster "job3_guil03",117,48,"Guard Dog",1866,1,"Interior Guard#g01::OnMyMobDead"; end; +OnMyMobDead: + end; } job3_guil03,117,52,4 duplicate(#3rdgc_guard00) Interior Guard#g03 456 job3_guil03,117,50,4 duplicate(#3rdgc_guard00) Interior Guard#g04 456 @@ -3139,6 +3145,8 @@ OnTouch: monster "job3_guil03",88,43,"Exterior Guard",1985,1,"Exterior Guard#g01::OnMyMobDead"; monster "job3_guil03",88,45,"Guard Dog",1866,1,"Exterior Guard#g01::OnMyMobDead"; end; +OnMyMobDead: + end; } job3_guil03,88,55,4 script Exterior Guard#g02 456,5,5,{ @@ -3160,6 +3168,8 @@ OnTouch: monster "job3_guil03",88,54,"Exterior Guard",1985,1,"Exterior Guard#g02::OnMyMobDead"; monster "job3_guil03",88,56,"Guard Dog",1866,1,"Exterior Guard#g02::OnMyMobDead"; end; +OnMyMobDead: + end; } job3_guil03,88,64,4 script Exterior Guard#g03 456,5,5,{ @@ -3181,6 +3191,8 @@ OnTouch: monster "job3_guil03",88,63,"Exterior Guard",1985,1,"Exterior Guard#g03::OnMyMobDead"; monster "job3_guil03",88,65,"Guard Dog",1866,1,"Exterior Guard#g03::OnMyMobDead"; end; +OnMyMobDead: + end; } job3_guil03,73,62,4 script Exterior Guard#g04 456,5,5,{ @@ -3202,6 +3214,8 @@ OnTouch: monster "job3_guil03",73,61,"Exterior Guard",1985,1,"Exterior Guard#g04::OnMyMobDead"; monster "job3_guil03",73,63,"Guard Dog",1866,1,"Exterior Guard#g04::OnMyMobDead"; end; +OnMyMobDead: + end; } job3_guil03,77,51,4 script Exterior Guard#g05 456,5,5,{ @@ -3223,6 +3237,8 @@ OnTouch: monster "job3_guil03",77,50,"Exterior Guards",1985,1,"Exterior Guard#g05::OnMyMobDead"; monster "job3_guil03",77,49,"Guard Dog",1866,1,"Exterior Guard#g05::OnMyMobDead"; end; +OnMyMobDead: + end; } job3_guil03,73,34,4 script Exterior Guard#g06 456,5,5,{ @@ -3244,6 +3260,8 @@ OnTouch: monster "job3_guil03",73,33,"Exterior guards",1985,1,"Exterior Guard#g06::OnMyMobDead"; monster "job3_guil03",73,32,"Guard Dog",1866,1,"Exterior Guard#g06::OnMyMobDead"; end; +OnMyMobDead: + end; } job3_guil03,110,27,3 script Guard Dog#dog01 1866,3,1,{ @@ -3265,6 +3283,8 @@ OnTouch: monster "job3_guil03",104,27,"Dog Trainer's Assistant",1985,1,"Guard Dog#dog01::OnMyMobDead"; monster "job3_guil03",98,27,"Guard",1985,1,"Guard Dog#dog01::OnMyMobDead"; end; +OnMyMobDead: + end; } job3_guil03,119,27,3 script Guard Dog#dog02 1866,3,1,{ @@ -3286,6 +3306,8 @@ OnTouch: monster "job3_guil03",104,27,"Trainer's Assistant",1985,1,"Guard Dog#dog02::OnMyMobDead"; monster "job3_guil03",131,27,"Guard",1985,1,"Guard Dog#dog02::OnMyMobDead"; end; +OnMyMobDead: + end; } job3_guil03,2,1,0 script #3rdgc_sunchal_nomal 844,{ @@ -3321,6 +3343,8 @@ OnEnable: OnReset: killmonster "job3_guil03","#3rdgc_sunchal_nomal::OnMyMobDead"; end; +OnMyMobDead: + end; } job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 844,{ @@ -3808,12 +3832,11 @@ OnTouch: end; } -/* job3_guil02,1,3,0 script #GMhelper01_gc 844,{ + callfunc "F_GM_NPC"; mes "What can I do for you?"; next; - input .@input; - if (.@input == 1854) { + if (callfunc("F_GM_NPC",1854,0) == 1) { set .@room01, $@3rdgc_room01; mes "I check the recent situation."; mes "The battle situation of storage: "+.@room01+""; @@ -3842,16 +3865,17 @@ job3_guil02,1,3,0 script #GMhelper01_gc 844,{ mes "A management for mansion is in mansion."; close; } + } else { + mes "-_-."; + close; } - mes "-_-."; - close; } job3_guil03,1,8,0 script #GMhelper02_gc 844,{ + callfunc "F_GM_NPC"; mes "What can I do for you?"; next; - input .@input; - if (.@input == 1854) { + if (callfunc("F_GM_NPC",1854,0) == 1) { set .@room02, $@3rdgc_room02; mes "Check the recent situation."; mes "The battle situation of the mansion is: "+.@room02+""; @@ -3912,8 +3936,8 @@ job3_guil03,1,8,0 script #GMhelper02_gc 844,{ mes "The management of storage is in a storage."; close; } + } else { + mes "-_-."; + close; } - mes "-_-."; - close; } -*/ diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt index 4890d072b..2133a227a 100644 --- a/npc/re/jobs/3-1/mechanic.txt +++ b/npc/re/jobs/3-1/mechanic.txt @@ -1,19 +1,17 @@ //===== Hercules Script ====================================== //= Mechanic Job Quest -//===== By: ================================================== +//===== By: ================================================== //= Muad_Dib -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.2 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. [Masao] //= 1.1 Fixed the Door NPC [JayPee]. //= 1.2 Updated script. [Euphy] -//============================================================ +//============================================================ yuno,129,156,3 script Chainheart 923,{ mes "[Chainheart]"; @@ -730,4 +728,4 @@ OnTouch: } jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 139,1,0 -jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0 +jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0
\ No newline at end of file diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt index 02af29d54..b35c8ebfc 100644 --- a/npc/re/jobs/3-1/ranger.txt +++ b/npc/re/jobs/3-1/ranger.txt @@ -1,15 +1,13 @@ //===== Hercules Script ====================================== //= Ranger Job Quest -//===== By: ================================================== +//===== By: ================================================== //= Muad_Dib -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.6 +//===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Hunter / Sniper -> Ranger. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. [Masao] //= 1.1 Updated SC_STONE duration from 2 Seconds to 2 Minutes //= and fixed Mercenary check. @@ -20,6 +18,7 @@ //= 1.3a Little beauty fix, changed break; to next; . [Masao] //= 1.4 Some optimization. [Euphy] //= 1.5 Updated script, optimized. [Euphy] +//= 1.6 Added GM management function. [Euphy] //============================================================ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{ @@ -1757,8 +1756,8 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{ } } -/* job3_rang01,58,1,0 script Worker#job_ranger 88,{ + callfunc "F_GM_NPC"; switch(select("Enable Waiting Room:Disable Waiting Room:Enable 1st Test:Disable 1st Test:Enable 2nd Test:Disable 2nd Test:Enable 3rd Test:Disable 3rd Test:Cancel")) { case 1: mes "Enabled Waiting Room"; @@ -1803,4 +1802,3 @@ job3_rang01,58,1,0 script Worker#job_ranger 88,{ close; } } -*/ diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt index 1255c355e..f9264574a 100644 --- a/npc/re/jobs/3-1/rune_knight.txt +++ b/npc/re/jobs/3-1/rune_knight.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf, Muad_Dib //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Description: ========================================= //= Job change Quest from Knight / Lord Knight -> Rune Knight. //===== Additional Comments: ================================= @@ -13,6 +13,8 @@ //= 1.3 Updated script, optimized. [Euphy] //= 1.3a Added 'npcskill' command. [Euphy] //= 1.4 Fixed a few bugs. [Euphy] +//= 1.4a Moved Kafra to main file. [Euphy] +//= 1.5 Added GM management function. [Euphy] //============================================================ prt_in,162,24,3 script Splendid-Looking Knight 470,2,2,{ @@ -2132,19 +2134,11 @@ OnMyMobDead: end; } -job3_rune01,92,62,3 script Kafra Employee::kaf_rune 114,{ - cutin "kafra_04",2; - callfunc "F_KafSet"; - callfunc "F_Kafra",0,9,2,80,700; - callfunc "F_KafEnd",0,0; -} - -/* sec_in02,34,167,3 script R.Knight Job Manager 470,1,1,{ + callfunc "F_GM_NPC"; mes "Enter the Password."; next; - input .@inputstr$; - if (.@inputstr$ == "1854") { + if (callfunc("F_GM_NPC","1854",1) == 1) { mes "Rune Knight Job Change Managing Module Start"; next; switch(select("GlobalVar check:GlobalVar Oneshot Modification")) { @@ -2161,4 +2155,3 @@ sec_in02,34,167,3 script R.Knight Job Manager 470,1,1,{ close; } job3_rune01,1,1,3 duplicate(R.Knight Job Manager) #renshucheck 844 -*/ diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt index d08d7395d..263ccd9b0 100644 --- a/npc/re/jobs/3-1/warlock.txt +++ b/npc/re/jobs/3-1/warlock.txt @@ -1,15 +1,13 @@ //===== Hercules Script ====================================== //= Warlock Job Quest -//===== By: ================================================== +//===== By: ================================================== //= Muad_Dib, Gepard & L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3a -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.4 +//===== Description: ========================================= //= [Official Conversion] //= Job change Quest from Wizard / High Wizard -> Warlock. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version. [Masao] //= 1.1 Fixed some conversion mistakes, replaced numbers with //= constants, added item names in comments. @@ -18,6 +16,8 @@ //= 1.2a Fixed a typo. [Euphy] //= 1.3 Updated script, optimized. [Euphy] //= 1.3a Added temporary coordinate fix #distorted_space_1-1. [Euphy] +//= 1.3b Added official coordinates. [Euphy] +//= 1.4 Added GM management function. [Euphy] //============================================================ - script #distorted_space_ -1,{ @@ -66,12 +66,10 @@ OnTouch: } end; } -morocc,103,144,0 duplicate(#distorted_space_) #distorted_space_1 139,1,1 +//morocc,103,144,0 duplicate(#distorted_space_) #distorted_space_1 139,1,1 +morocc,95,132,0 duplicate(#distorted_space_) #distorted_space_1 139,1,1 splendide,141,284,0 duplicate(#distorted_space_) #distorted_space_2 139,1,1 -// This is a temporary fix until new official coordinates are found. -morocc,98,144,0 duplicate(#distorted_space_) #distorted_space_1-1 139,1,1 - function script F_Warlock { mes "[Assistant]"; mes "Huh!!! Human!?!"; @@ -1056,8 +1054,8 @@ OnTimer6000: end; } -/* -job3_war01,1,2,0 script Button Girl 66,{ +job3_war01,1,2,0 script Button Girl#wl 66,{ + callfunc "F_GM_NPC"; switch(select("Open Arena:Close Arena:Open the Chamber of Magic:Close the Chamber of Magic:Hollow Stone On:Hollow Stone Off:Cancel")) { case 1: mes "Opening the Arena."; @@ -1093,7 +1091,6 @@ job3_war01,1,2,0 script Button Girl 66,{ close; } } -*/ spl_fild02,0,0,0,0 monster Bradium Golem 2049,20,5000,0,0 -spl_fild02,0,0,0,0 monster Naga 2047,20,5000,0,0 +spl_fild02,0,0,0,0 monster Naga 2047,20,5000,0,0
\ No newline at end of file |