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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:59:05 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 18:23:15 +0530 |
commit | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (patch) | |
tree | 58a74fe4351a6b1c95756bed7473d0fcecf0c9ed /npc/re/jobs/3-1 | |
parent | 563d0c59e2afa7d63f8fab5faeb79c80d63a34a9 (diff) | |
download | hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.gz hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.bz2 hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.xz hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.zip |
Script Standardization: changed select format in RE folder
Diffstat (limited to 'npc/re/jobs/3-1')
-rw-r--r-- | npc/re/jobs/3-1/archbishop.txt | 18 | ||||
-rw-r--r-- | npc/re/jobs/3-1/guillotine_cross.txt | 140 | ||||
-rw-r--r-- | npc/re/jobs/3-1/mechanic.txt | 10 | ||||
-rw-r--r-- | npc/re/jobs/3-1/ranger.txt | 40 | ||||
-rw-r--r-- | npc/re/jobs/3-1/rune_knight.txt | 50 | ||||
-rw-r--r-- | npc/re/jobs/3-1/warlock.txt | 24 |
6 files changed, 141 insertions, 141 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index ee8a3872f..8baccd876 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -115,7 +115,7 @@ prt_church,103,88,3 script Praying Minister#arch 1_M_PASTOR,{ mes "What do you think?"; mes "Would you like to do a Holy Pilgrimage?"; next; - switch(select("Yes I want to.:I'll think about it.")) { + switch(select("Yes I want to.", "I'll think about it.")) { case 1: mes "[Praying Minister]"; mes "That's the correct attitude."; @@ -328,7 +328,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "This place is the holiest place in the world, Yggdrasil."; mes "This holy ceremony will brighten your soul."; next; - switch(select("How should I pray?:Cancel.")) { + switch(select("How should I pray?", "Cancel.")) { case 1: mes "[Priest Dayan]"; mes "Through prayer, we can follow four paths."; @@ -442,7 +442,7 @@ OnTouch: mes "[" + strcharinfo(0) + "]"; mes "Hmm... What is the first way?"; next; - switch(select("The way of silence.:The way of confession.:The way of meditation.")) { + switch(select("The way of silence.", "The way of confession.", "The way of meditation.")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "The way of silence...?"; @@ -589,7 +589,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ if (job_arch == 4) { mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -"; next; - if(select("Talk to her.:Stay Quiet.") == 2) { + if(select("Talk to her.", "Stay Quiet.") == 2) { mes "- You don't feel like disturbing her -"; close; } @@ -628,7 +628,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "Evil is always watching for our souls."; mes "If you are indifferent to praying, it never misses an opportunity."; next; - if(select("A dream? What kind of dream?:Your soul should be fine.") == 2) { + if(select("A dream? What kind of dream?", "Your soul should be fine.") == 2) { mes "[Vinue]"; mes "Oh but that's where you're wrong."; mes "My soul may be the most at risk."; @@ -686,7 +686,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "I don't have any way to find out."; mes "I don't have a method, so I just pray."; next; - if(select("I'll investgate for you.:I'll pray with you.") == 2) { + if(select("I'll investgate for you.", "I'll pray with you.") == 2) { mes "[Vinue]"; mes "Thank you."; mes "I'll pray that the darkness stays away."; @@ -745,7 +745,7 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 4_F_VALKYRIE2,{ if ((job_arch > 4) && (job_arch < 100)) { mes "You can see Valkyrie who has a despairing face."; next; - switch(select("Touch Valkyrie's Illusion.:Turn away.")) { + switch(select("Touch Valkyrie's Illusion.", "Turn away.")) { case 1: mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion."; close2; @@ -840,7 +840,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "[Valkyrie Anguhilde]"; mes "Human, answer me. Are you here to sincerely help me?"; next; - if(select("Yes:No") == 2) { + if(select("Yes", "No") == 2) { mes "[Valkyrie Anguhilde]"; mes "I knew that I couldn't trust a human!"; close2; @@ -1666,7 +1666,7 @@ job3_arch01,1,1,1 script control#arch CLEAR_NPC,{ mes $@archbs + "."; mes "Do you want to change it?"; next; - switch(select("0:1")) { + switch(select("0", "1")) { case 1: $@archbs = 0; hideoffnpc "Valkyrie#arch"; diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index a780093f1..b08062603 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -89,7 +89,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ mes "This is all your choice."; mes "Will you help us with this request?"; next; - switch(select("I'll do it.:Give me time to think.")) { + switch(select("I'll do it.", "Give me time to think.")) { case 1: mes "[Ahcart]"; mes "Ok, to Veins."; @@ -136,7 +136,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ mes "[Ahcart]"; mes "Have you thought about it more?"; next; - switch(select("I'll do it.:I'm not ready.")) { + switch(select("I'll do it.", "I'm not ready.")) { case 1: mes "[Ahcart]"; mes "Ok, to Veins."; @@ -204,7 +204,7 @@ function script func_3rdgc { mes .@n$; mes "But the reason that Trovan suspects them is..."; next; - switch(select("They are unfamiliar:The residence is unclear")) { + switch(select("They are unfamiliar", "The residence is unclear")) { case 1: mes .@n$; mes "No, that's not the reason. The guard sees new adventurers every day."; @@ -227,7 +227,7 @@ function script func_3rdgc { mes "Madelle said that she witnessed a guy."; next; if (getarg(0)) { - if(select("Madelle witnessed 2...:There are more than 2...") == 1) { + if(select("Madelle witnessed 2...", "There are more than 2...") == 1) { mes .@n$; mes "Madelle said that she saw one more person in the darkness."; mes "Then is it a girl who brought the supplies?"; @@ -269,7 +269,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "I'm not sure that you already know or not, but we are selling special Morroc liquor."; mes "Which one do you want?"; next; - switch(select("Tropical Sograt:Vermilion on the Beach:No thanks!:......")) { + switch(select("Tropical Sograt", "Vermilion on the Beach", "No thanks!", "......")) { case 1: mes "[Daora]"; if (Zeny > 799) { @@ -330,7 +330,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; mes "Ah, I'm not selling liquir to someone who's started the special task."; next; - switch(select("Not selling liquor...:I need information.:Fine then punk!")) { + switch(select("Not selling liquor...", "I need information.", "Fine then punk!")) { case 1: mes "[Daora]"; mes "Hey, you are performing a task now."; @@ -407,7 +407,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "What do you need?"; mes "We don't sell to anyone who has started the special task."; next; - switch(select("....:Give me 1 glass.:Then, can you give milk?")) { + switch(select("....", "Give me 1 glass.", "Then, can you give milk?")) { case 1: mes "[Daora]"; mes "Why? Are you disappointed?"; @@ -441,7 +441,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Ok, what do you want to know?"; mes "You hope that there will be something in the glass?"; next; - switch(select("Ask for help.:Handle it by yourself.")) { + switch(select("Ask for help.", "Handle it by yourself.")) { case 1: mes "[Daora]"; mes "So, it means just killing a strange guy in the village?"; @@ -482,7 +482,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Here, It's cold water."; mes "You think over with cold water."; next; - switch(select("Figure out based on information.:Stop the stage.")) { + switch(select("Figure out based on information.", "Stop the stage.")) { case 1: if (questprogress(7091) == 1) .@j = 1; @@ -505,12 +505,12 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Did you solve it?"; mes "What will you do?"; next; - switch(select("Get advice.:It's a secret.")) { + switch(select("Get advice.", "It's a secret.")) { case 1: mes "[Daora]"; mes "Can you let me know about an information you collected?"; next; - if(select("You have a heart-to-heart talk with him.:That's impossible.") == 2) { + if(select("You have a heart-to-heart talk with him.", "That's impossible.") == 2) { mes "[Daora]"; mes "What, I can't support you properly?"; mes "You solve it by yourself."; @@ -573,7 +573,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ } mes "Haha... how's it going?"; next; - switch(select("Where is the blind alley?:It's okay.")) { + switch(select("Where is the blind alley?", "It's okay.")) { case 1: mes "[Daora]"; mes "The blind alley?"; @@ -625,7 +625,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; mes "Yeah, how's it going?"; next; - switch(select("It progress satisfactorily.:Show the key.")) { + switch(select("It progress satisfactorily.", "Show the key.")) { case 1: mes "[Daora]"; mes "My glass, you don't need it?"; @@ -683,7 +683,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; mes "Don't pretend to be a noblewoman."; next; - switch(select("I'm going to go.:Do you know a mansion around Veins?")) { + switch(select("I'm going to go.", "Do you know a mansion around Veins?")) { case 1: mes "[Daora]"; mes "Ok."; @@ -723,7 +723,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Our milk is expensive!"; mes "Give me 500 zeny for a cup."; next; - switch(select("It's ok. Give me a cup of milk.:You are a barefaced robber!")) { + switch(select("It's ok. Give me a cup of milk.", "You are a barefaced robber!")) { case 1: mes "[Daora]"; if (Zeny > 499) { @@ -764,7 +764,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "What do you want?"; } next; - switch(select("Tropical Sograt:Vermilion on the Beach:Milk")) { + switch(select("Tropical Sograt", "Vermilion on the Beach", "Milk")) { case 1: mes "[Daora]"; if (Zeny > 799) { @@ -826,7 +826,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "I'm not sure that you already know or not, but we are selling special liquor of Morroc."; mes "Which one do you want?"; next; - switch(select("Tropical Sograt:Vermilion the beach:No thanks!")) { + switch(select("Tropical Sograt", "Vermilion the beach", "No thanks!")) { case 1: mes "[Daora]"; if (Zeny > 999) { @@ -880,7 +880,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ mes "Your memories should disappear in shadow."; mes "Be cautious and avoid observation."; next; - select("Ok...:So the task is...?"); + select("Ok...", "So the task is...?"); mes "[Mayshell]"; mes "What does he look like?"; mes "How do you recognize him?"; @@ -1145,7 +1145,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ next; mes "Then can we figure it out with the information you collected?-"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1157,7 +1157,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "Welcome."; mes "Are you ready to order?"; next; - switch(select("You are...:Your name is..?:Water, please.")) { + switch(select("You are...", "Your name is..?", "Water, please.")) { case 1: mes "[Waitress]"; mes "What's the matter?"; @@ -1205,7 +1205,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "- The information of Madelle is attached on the guest board."; mes "Then can we figure out what information you've collected? -"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1234,7 +1234,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ next; mes "- I wonder if I can figure it out with the information I've collected... -"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1246,7 +1246,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "Welcome."; mes "Are you ready to order?"; next; - switch(select("Suspicious people?:Which one is the best food?")) { + switch(select("Suspicious people?", "Which one is the best food?")) { case 1: mes "[Waitress]"; mes "A suspicious person?"; @@ -1258,14 +1258,14 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "If you want to have a simple dish, have a meal from our fixed menu."; mes "It's 5000 zeny, Do you want it?"; next; - switch(select("Yes, I'll try it.:......")) { + switch(select("Yes, I'll try it.", "......")) { case 1: if (Zeny > 4999) { mes "[Waitress]"; mes "Here you are, this is a meal from the fixed menu."; mes "Feel free to call me when you need."; next; - switch(select("How's your business?:Do you have lots of guests?")) { + switch(select("How's your business?", "Do you have lots of guests?")) { case 1: mes "[Waitress]"; mes "Well... not bad."; @@ -1328,7 +1328,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ next; mes "- Madelle's information is attached to a quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1381,7 +1381,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ next; mes "Can we figure out with the information you collected?"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1394,7 +1394,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "How about increasing potion in next time..."; mes "Um, do you have something to tell me?"; next; - switch(select("Do you know Crave?:Give me a potion.")) { + switch(select("Do you know Crave?", "Give me a potion.")) { case 1: mes "[Crave]"; mes "I'm Crave, who are you...?"; @@ -1431,7 +1431,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "- The information Crave gave is attached on the quest board."; mes "Then can we figure out with information you collected? -"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1455,7 +1455,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ next; mes "Can we figure out with the information you collected?"; next; - switch(select("Do it.:Stop it.")) { + switch(select("Do it.", "Stop it.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1469,7 +1469,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "I'm a merchant, but not a retail merchant."; mes "If you want to buy things, go to the others."; next; - switch(select("Suspicious people?:I heard that you are sharp.")) { + switch(select("Suspicious people?", "I heard that you are sharp.")) { case 1: mes "[Young Merchant]"; mes "A suspicious person?"; @@ -1487,12 +1487,12 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "I have to memorize the faces of people who do business with me so I can make a profit."; mes "Then I can make steady customers."; next; - switch(select("I'm looking for a cousin...:End conversation.")) { + switch(select("I'm looking for a cousin...", "End conversation.")) { case 1: mes "[Young Merchant]"; mes "Is she a beautiful blonde?"; next; - switch(select("No, it's a boy.:Yes, she is.")) { + switch(select("No, it's a boy.", "Yes, she is.")) { case 1: mes "[Young Merchant]"; mes "Is he?"; @@ -1533,7 +1533,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ next; mes "- Crave's information is attached to the quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1577,7 +1577,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ next; mes "- What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1590,7 +1590,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ mes "Hello?"; mes "Do you need help?"; next; - switch(select("Do you know Trovan?:No thanks.")) { + switch(select("Do you know Trovan?", "No thanks.")) { case 1: mes "[Vigilante]"; mes "Eh? I'm Trovan, a member of the vigilante corps of Veins."; @@ -1634,7 +1634,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ next; mes "- Trovan's information is attached to the quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1658,7 +1658,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ next; mes "- Should I figure out the information collected? -"; next; - switch(select("Check the information.:Cancel.")) { + switch(select("Check the information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1671,7 +1671,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ mes "I'm Trovan, a guard of Veins."; mes "What's wrong?"; next; - switch(select("Is there a wanted man?:Nothing.")) { + switch(select("Is there a wanted man?", "Nothing.")) { case 1: mes "[Trovan]"; mes "A wanted man?"; @@ -1702,7 +1702,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ next; mes "- Trovan's information is attached to the quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1743,7 +1743,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ next; mes "- You can't get more information from the peddler. What information have I collected? -"; next; - switch(select("check information.:Cancel.")) { + switch(select("check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",1; close; @@ -1755,7 +1755,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ mes "Hey. Hey!"; mes "I'm talking to you!"; next; - switch(select("Ignore him.:Listen to the story.")) { + switch(select("Ignore him.", "Listen to the story.")) { case 1: mes "[Peddler]"; mes "You are too cold."; @@ -1795,7 +1795,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ mes "Actually, nobody knows where she's from."; mes "You're an adventurer, so I'm asking you."; next; - select("I'll send her your message.:Hmm..."); + select("I'll send her your message.", "Hmm..."); mes "["+strcharinfo(0)+"]"; mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -"; next; @@ -1809,7 +1809,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ next; mes "- The peddler's information is attached to the quest board. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1842,7 +1842,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{ next; mes "- I can't get anymore information from the Old Man. What information have I collected? -"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1854,7 +1854,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{ mes "What? What's the matter?"; mes "You want to talk with me?"; next; - switch(select("Suspicious person...:You look good.")) { + switch(select("Suspicious person...", "You look good.")) { case 1: mes "[Old Man]"; mes "A suspicious person?"; @@ -1906,7 +1906,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{ next; mes "- The information of the Old Man is attached to the quest board. What information have I collected?"; next; - switch(select("Check information.:Cancel.")) { + switch(select("Check information.", "Cancel.")) { case 1: callfunc "func_3rdgc",0; close; @@ -1941,7 +1941,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "What?"; mes "Have you lost a friend?"; next; - switch(select("Do you know something?:No...")) { + switch(select("Do you know something?", "No...")) { case 1: mes "[Melissa]"; mes "I have a special gift that I've had my whole life."; @@ -1951,7 +1951,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "Are looking for someone?"; mes "Can you tell me about their character?"; next; - switch(select("You are joking.:Let me do it.")) { + switch(select("You are joking.", "Let me do it.")) { case 1: mes "[Melissa]"; mes "Ha! But you'll come back to me when you need to find someone."; @@ -1963,7 +1963,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "Ok, answer my question."; mes "Is it a boy or a girl?"; next; - switch(select("A boy:A girl")) { + switch(select("A boy", "A girl")) { case 1: mes "[Melissa]"; mes "A boy and..."; @@ -1978,7 +1978,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "[Melissa]"; mes "What is the hair color?"; next; - switch(select("Dark:Red:Light yellowish:White")) { + switch(select("Dark", "Red", "Light yellowish", "White")) { case 1: mes "[Melissa]"; mes "Dark hair color... hmm..."; @@ -2002,7 +2002,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "[Melissa]"; mes "Young or old?"; next; - switch(select("Like a child.:Young.:Middle-aged.:Very old.")) { + switch(select("Like a child.", "Young.", "Middle-aged.", "Very old.")) { case 1: mes "[Melissa]"; mes "And a child."; @@ -2054,7 +2054,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "She has to be who you're looking for. I'm never wrong."; mes "Tell me I did a good job!"; next; - switch(select("Pat Melissa on the head.:Giver her a thumbs up sign.")) { + switch(select("Pat Melissa on the head.", "Giver her a thumbs up sign.")) { case 1: mes "You pat Melissa on the head."; mes "She reacts like a puppy would."; @@ -2132,7 +2132,7 @@ OnTouch: mes "Who are you?"; mes "What are you doing?"; next; - if(select("Who sent you?:Who's from Rachel?") == 2) { + if(select("Who sent you?", "Who's from Rachel?") == 2) { mes "[Estillda]"; mes "I don't know! I don't have any idea. I don't know him!"; next; @@ -2232,7 +2232,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ if (job_3rd_gc == 11) { mes "Estillda is looking around with an anxious expression on her face."; next; - switch(select("Are you ok?:Intimidate her.")) { + switch(select("Are you ok?", "Intimidate her.")) { case 1: mes "[Estillda]"; mes "Yes? Yes..."; @@ -2246,7 +2246,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ mes "I'm here to make zeny."; mes "I had a desolate life in Rachel."; next; - switch(select("You came here with alone?:Had a desolate life...")) { + switch(select("You came here with alone?", "Had a desolate life...")) { case 1: mes "[Estillda]"; mes "No."; @@ -2277,7 +2277,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ mes "...I'll never do it."; mes "I want to go home. I miss my mommy."; next; - switch(select("What can you tell me?:Tell me what you know!")) { + switch(select("What can you tell me?", "Tell me what you know!")) { case 1: mes "[Estillda]"; mes "Yes. Right?"; @@ -2357,7 +2357,7 @@ OnTouch: if (questprogress(7107,PLAYTIME) == 2) { mes "This must be the place Estillda told me about."; next; - switch(select("Go inside.:Observe the situation.")) { + switch(select("Go inside.", "Observe the situation.")) { case 1: if ($@3rdgc_room01 == 0) { warp "job3_guil02",34,44; @@ -2610,7 +2610,7 @@ ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{ mes "This pattern..."; mes "Where did you get this from?"; next; - switch(select("I just picked it up.:I have a story...")) { + switch(select("I just picked it up.", "I have a story...")) { case 1: mes "[Oresa Rava]"; mes "Umm? Did you just pick it up?"; @@ -2713,7 +2713,7 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{ mes "I'll wait for you."; } next; - switch(select("I got it.:I'll be ready.")) { + switch(select("I got it.", "I'll be ready.")) { case 1: if ($@3rdgc_room02 == 0) { erasequest ((job_3rd_gc == 17)?7110:7109); @@ -2859,7 +2859,7 @@ OnDisable: OnTouch: mes "There is space on the bottom of the old fence."; next; - if(select("Find another way.:Climb into the space.") == 2) { + if(select("Find another way.", "Climb into the space.") == 2) { mes "You climb into the narrow space."; mes "The hole is blocked with the old barbed-wire entanglements."; close2; @@ -3622,7 +3622,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "You were sent by Mayshell?"; mes "Tell me why you came to see me."; next; - switch(select("What is a Guillotine Cross?:I want to be a Guillotine Cross.:Nothing.")) { + switch(select("What is a Guillotine Cross?", "I want to be a Guillotine Cross.", "Nothing.")) { case 1: mes "[Bercasell]"; mes "....."; @@ -3631,7 +3631,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "So you want to know about the Guillotine Cross?"; mes "Get out!"; next; - switch(select("Just tell me...:......")) { + switch(select("Just tell me...", "......")) { case 1: mes "[Bercasell]"; callsub L_Info; @@ -3645,7 +3645,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "That's good. You are qualified. What about being a Guillotine Cross?"; mes "Do you want to be a Guillotine Cross?"; next; - switch(select("Yes, change my job.:I need to think about it.")) { + switch(select("Yes, change my job.", "I need to think about it.")) { case 1: L_JobChange: mes "[Bercasell]"; @@ -3655,7 +3655,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "You can become a living offensive weapon."; mes "Do you really want to become a Guillotine Cross?"; next; - switch(select("Yes, change my job.:I need to rethink it.")) { + switch(select("Yes, change my job.", "I need to rethink it.")) { case 1: mes "[Bercasell]"; if (hascashmount()) { @@ -3730,7 +3730,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ mes "......"; mes "What can I do for you?"; next; - switch(select("I want to be a Guillotine.:Nothing.")) { + switch(select("I want to be a Guillotine.", "Nothing.")) { case 1: mes "[Bercasell]"; mes "Do you?"; @@ -3875,12 +3875,12 @@ job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{ mes "The battle situation of storage: "+.@room01+""; mes "1 : In progress. 0 : Standby status."; next; - switch(select("Reset a situation of storage:Stop it.")) { + switch(select("Reset a situation of storage", "Stop it.")) { case 1: mes "Do you wish to reset a situation of storage?"; mes "Check the inside that there is a person or not, please."; next; - switch(select("No.:Reset.")) { + switch(select("No.", "Reset.")) { case 1: mes "I did nothing."; close; @@ -3914,12 +3914,12 @@ job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{ mes "The battle situation of the mansion is: "+.@room02+""; mes "1 : In progress. 0 : Standby status."; next; - switch(select("Reset the mansion:Stop it.")) { + switch(select("Reset the mansion", "Stop it.")) { case 1: mes "Do you want to reset the mansion?"; mes "With completion a rest all players of inside will be expelled."; next; - switch(select("No.:Reset.")) { + switch(select("No.", "Reset.")) { case 1: mes "I don't anything."; close; diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt index 4f74cb051..10495572e 100644 --- a/npc/re/jobs/3-1/mechanic.txt +++ b/npc/re/jobs/3-1/mechanic.txt @@ -131,7 +131,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{ } else if (job__mechanic == 2) { mes "I think I've done all the explanations, is there anything else you want to know?"; next; - switch(select("I want to know more.:Nothing.")) { + switch(select("I want to know more.", "Nothing.")) { case 1: mes "[Chainheart]"; mes "Um..? You want to know more about magic machinery. Is that it?"; @@ -342,7 +342,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 4_M_ALCHE_D,{ mes "to go to the midway point"; mes "at Juperos?"; next; - switch(select("I am ready!:Not yet")) { + switch(select("I am ready!", "Not yet")) { case 1: mes "[Scholar]"; mes "Uh... you are acting so firmly that I regret a little that I haven't gone there."; @@ -454,7 +454,7 @@ jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{ mes "If you focus on me,"; mes "you might get attacked."; next; - if(select("Well then, later.:Focus.") == 1) close; + if(select("Well then, later.", "Focus.") == 1) close; mes "[?]"; mes "I was once a human scholar."; mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,"; @@ -507,7 +507,7 @@ jupe_core2,53,75,3 script Ghostfire#2 4_NFWISP,{ mes "If you focus on me,"; mes "you might get attacked."; next; - if(select("Well then, later:Focus") == 1) close; + if(select("Well then, later", "Focus") == 1) close; mes "[?]"; mes "When I had a body"; mes "I wanted to prove the"; @@ -569,7 +569,7 @@ jupe_core2,242,62,3 script Ghostfire#3 4_NFWISP,{ mes "If you focus on me,"; mes "you might get attacked."; next; - if(select("Well then, later:Focus") == 1) close; + if(select("Well then, later", "Focus") == 1) close; mes "[?]"; mes "I wasn't satisfied with my success so I came back here time and time again."; next; diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt index e7c9981a2..1e7b40c98 100644 --- a/npc/re/jobs/3-1/ranger.txt +++ b/npc/re/jobs/3-1/ranger.txt @@ -47,7 +47,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "The monsters here are a"; mes "little tough so be careful."; next; - if(select("I came here to become to a Ranger.:I just came to look around.") == 2) { + if(select("I came here to become to a Ranger.", "I just came to look around.") == 2) { mes "[Survival Instructor, Rescue]"; mes "Oh ya?"; mes "The weather is really great. Shall we take a picture to commemorate it?"; @@ -94,7 +94,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "When you change a job into a Ranger from a Hunter,"; mes "you won't get any chance to learn the skills of a Sniper, would that be okay?"; next; - switch(select("I'll think about it more.:I want to be a Ranger already.")) { + switch(select("I'll think about it more.", "I want to be a Ranger already.")) { case 1: mes "[Survival Instructor, Rescue]"; mes "Okay."; @@ -172,7 +172,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ if (Weight < 1) { mes "Um. That you talked to me again means that you are determined to change into a Ranger and take the survival power test."; next; - if(select("I'll think about it more:I'll take the test") == 1) { + if(select("I'll think about it more", "I'll take the test") == 1) { mes "[Survival Instructor, Rescue]"; mes "Prepare yourself very well before taking this test."; next; @@ -195,7 +195,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "Remember that you don't have any other equipment on, so be careful of the monsters."; mes "Ready to start?"; next; - if(select("Wait a second:Yes, I'm ready") == 1) { + if(select("Wait a second", "Yes, I'm ready") == 1) { mes "[Survival Instructor, Rescue]"; mes "What kind of preparation can be so long."; next; @@ -227,7 +227,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "Umm?"; mes "What are you waiting for?"; next; - if(select("Tell me the mission again.:I just wanted to talk.") == 1) { + if(select("Tell me the mission again.", "I just wanted to talk.") == 1) { mes "[Survival Instructor, Rescue]"; mes "Oh, ya."; mes "Is this the mind of a person who's going to take the test?"; @@ -243,7 +243,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "As you don't have any equipment on, be careful of the monsters in the field."; mes "Well, shall we start?"; next; - if(select("Wait a minute:I will start") == 1) { + if(select("Wait a minute", "I will start") == 1) { mes "[Survival Instructor, Rescue]"; mes "What kind of preparation can be so long."; next; @@ -275,7 +275,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "Because you've disappeared suddenly, the Ranger Master was looking for you."; mes "Do you want to go to him now?"; next; - switch(select("Don't go:Go")) { + switch(select("Don't go", "Go")) { case 1: mes "[Survival Instructor, Rescue]"; mes "Are you busy with something else?"; @@ -343,7 +343,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "[Test Instructor, Teardrop]"; mes "That you are coming and going bugs me so, would you please stop?!"; next; - if(select("Ranger practical test building?:I came for the test.") == 1) { + if(select("Ranger practical test building?", "I came for the test.") == 1) { mes "[Test Instructor, Teardrop]"; mes "What, what are you...?"; next; @@ -440,7 +440,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "Eh? What are you looking at?"; mes "You want to eat some?"; next; - switch(select("Oh, just eat up:...")) { + switch(select("Oh, just eat up", "...")) { case 1: mes "[Test Instructor, Teardrop]"; mes "Why aren't you eating?"; @@ -499,7 +499,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "[Test Instructor, Teardrop]"; mes "Now, I will enter you into the practical test field, is your preparation all done?"; next; - if(select("Please wait a little:Let's go to the practical test field!") == 1) { + if(select("Please wait a little", "Let's go to the practical test field!") == 1) { mes "[Test Instructor, Teardrop]"; mes "Um? Aren't you ready?"; next; @@ -525,7 +525,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "[Test Instructor, Teardrop]"; mes "So what are you going to do? Try again?"; next; - switch(select("Wait a minute:Go to the practical test field!:I give up the job change.")) { + switch(select("Wait a minute", "Go to the practical test field!", "I give up the job change.")) { case 1: mes "[Test Instructor, Teardrop]"; mes "Um? Aren't you ready yet?"; @@ -545,7 +545,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "Think again."; mes "Do you really want to give up the job change to become a Ranger?"; next; - switch(select("No, I'll try again:I give up!")) { + switch(select("No, I'll try again", "I give up!")) { case 1: mes "[Test Instructor, Teardrop]"; mes "Hey. You were kidding after all?"; @@ -584,7 +584,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "Because you've disappeared suddenly, the Ranger Master was looking for you."; mes "Do you want to go to him now?"; next; - switch(select("Don't go:Go")) { + switch(select("Don't go", "Go")) { case 1: mes "[Test Instructor, Teardrop]"; mes "Are you busy with something else?"; @@ -695,7 +695,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{ mes "In the order you enter, you can take the practical test one by one."; mes "There's 3 kinds of a Ranger job change practical tests, it takes a total of about 10 minutes."; next; - switch(select("Test explanation:Cancel:I give up the Ranger test")) { + switch(select("Test explanation", "Cancel", "I give up the Ranger test")) { case 1: break; case 2: @@ -710,7 +710,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{ mes "Please think about it again."; mes "If you give up here, your job change request will be cancelled. Do you really want to give up the job change to a Ranger?"; next; - switch(select("No, I'll continue with the test:I give up the Ranger job change")) { + switch(select("No, I'll continue with the test", "I give up the Ranger job change")) { case 1: mes "[Staff DTS]"; mes "If you want to continue with the practical test, please enter into the chat room."; @@ -747,7 +747,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{ mes "I'll explain the Ranger job change practical test."; mes "Among the 1st, 2nd, and 3rd practical tests, which one's test method are you curious of?"; next; - switch(select("1st Test:2nd Test:3rd Test:Cancel")) { + switch(select("1st Test", "2nd Test", "3rd Test", "Cancel")) { case 1: mes "[Staff DTS]"; mes "For the 1st test, we test your eyesight and accuracy."; @@ -1673,7 +1673,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{ mes "[Ranger Master, Neveragain]"; mes "Before you do a job change ^0000ffdismiss your Falcon^000000, and check if you've used all of your ^0000ffSkill Points^000000."; next; - if(select("Wait a minute:I am ready") == 1) { + if(select("Wait a minute", "I am ready") == 1) { mes "[Ranger Master, Neveragain]"; mes "I am not running away so take your time."; close; @@ -1699,7 +1699,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{ mes "Okay, before you really change the job into a ranger, I'll ask you on more time."; mes "Do you really want to become a ranger?"; next; - if(select("No:Yes!") == 1) { + if(select("No", "Yes!") == 1) { mes "[Ranger Master, Neveragain]"; mes "...Um? That's not the answer that I was waiting for..."; next; @@ -1754,7 +1754,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{ mes "Hey, you look great."; mes "What are you doing here?"; next; - switch(select("I just came by:Please let me be out")) { + switch(select("I just came by", "Please let me be out")) { case 1: mes "[Ranger Master, Neveragain]"; mes "Well, there's nothing to see and you came."; @@ -1775,7 +1775,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{ job3_rang01,58,1,0 script Worker#job_ranger 4_M_ORIENT01,{ callfunc "F_GM_NPC"; - switch(select("Enable Waiting Room:Disable Waiting Room:Enable 1st Test:Disable 1st Test:Enable 2nd Test:Disable 2nd Test:Enable 3rd Test:Disable 3rd Test:Cancel")) { + switch(select("Enable Waiting Room", "Disable Waiting Room", "Enable 1st Test", "Disable 1st Test", "Enable 2nd Test", "Disable 2nd Test", "Enable 3rd Test", "Disable 3rd Test", "Cancel")) { case 1: mes "Enabled Waiting Room"; donpcevent "Test Waiting Room#jr_03::OnEnable"; diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt index 288f5f340..237c1f33e 100644 --- a/npc/re/jobs/3-1/rune_knight.txt +++ b/npc/re/jobs/3-1/rune_knight.txt @@ -53,7 +53,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{ mes "[Rune Knight Manuel]"; mes "Anyway the drinks here are really good. Would you like to have one?"; next; - if(select("Sure, let's have a drink.:I refuse.") == 2) { + if(select("Sure, let's have a drink.", "I refuse.") == 2) { mes "[Rune Knight Manuel]"; mes "Are you sure? You don't know the true elegance of these drinks..."; close; @@ -85,7 +85,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{ mes "[Rune Knight Manuel]"; mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation."; next; - switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) { + switch(select("I am not ready yet.", "I'm ready to be a Rune Knight.")) { case 1: mes "[Rune Knight Manuel]"; mes "Right. Every challenge always needs preparation. Okay, I'll wait for you."; @@ -155,7 +155,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ mes "[Guide, Jungberg]"; mes "So, What can I help you with?"; next; - switch(select("I want to go to the gathering place.:Nothing.")) { + switch(select("I want to go to the gathering place.", "Nothing.")) { case 1: mes "[Guide, Jungberg]"; mes "Right. I'll send you right now. I'll see you soon."; @@ -180,7 +180,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone."; next; if (job_rune_edq == 0) { - switch(select("Who are you?:What are you doing here?:Cancel.")) { + switch(select("Who are you?", "What are you doing here?", "Cancel.")) { case 1: mes "[Guide, Jungberg]"; mes "I am the only knight who's keeping the way of the Swordsman in this cursed place Glast Heim."; @@ -211,7 +211,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ close; } } else if (job_rune_edq == 1) { - switch(select("I came to be a Rune Knight.:Cancel.")) { + switch(select("I came to be a Rune Knight.", "Cancel.")) { case 1: mes "[Guide, Jungberg]"; mes "Um... Are you the Rune Knight candidate that Manuel talked about?"; @@ -255,7 +255,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ } mes "It seems that you are still taking the test. Do your best and pass all the tests."; next; - switch(select("I want to go to the gathering place.:Quit the conversation.")) { + switch(select("I want to go to the gathering place.", "Quit the conversation.")) { case 1: mes "[Guide, Jungberg]"; mes "All right. I'll send you right away. I'll check you later."; @@ -272,7 +272,7 @@ gl_knt02,150,55,3 script Rune Knight Staff 4_M_01,2,2,{ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "Welcome, "+strcharinfo(0)+". Are you going to the gathering place?"; next; - switch(select("Yes, take me there.:I'm on other business.:Cancel.")) { + switch(select("Yes, take me there.", "I'm on other business.", "Cancel.")) { case 1: mes "[Rune Knight Staff]"; mes "Okay, come in. I'll guide you."; @@ -520,7 +520,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ mes "[Captain Tigris]"; mes "Well, my job is done now. Would you like to start your new life as a Rune Knight?"; next; - switch(select("Every preparation is done.:I need more time to think.")) { + switch(select("Every preparation is done.", "I need more time to think.")) { case 1: if (SkillPoint != 0 || checkmount() == MOUNT_PECO) { mes "[Captain Tigris]"; @@ -618,7 +618,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{ mes "[Rune Knight, Lunarea]"; mes "When you are ready to go to the test field talk to me."; next; - switch(select("Move to the test field now.:Give me time to get ready.")) { + switch(select("Move to the test field now.", "Give me time to get ready.")) { case 1: callsub L_Test,0; close; @@ -638,7 +638,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{ mes "[Rune Knight, Lunarea]"; mes "If you are ready to move to the test field talk to me."; next; - switch(select("Move to the test field now.:Please give me time to prepare.")) { + switch(select("Move to the test field now.", "Please give me time to prepare.")) { case 1: if (questprogress(3220,PLAYTIME) == 1) { mes "[Rune Knight, Lunarea]"; @@ -805,7 +805,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{ } else if (job_rune_edq > 11 && job_rune_edq < 14) { mes "If you are ready I'll open the way to the sage, Serpeone who's in the Rune-Midgard post at Ash-Vacuum. Are you prepared?"; next; - switch(select("Yes, I am prepared.:Not yet.")) { + switch(select("Yes, I am prepared.", "Not yet.")) { case 1: mes "[Rune Knight, Renoa]"; mes "Good. Then I'll send you there now. But, there's one thing I need to tell you."; @@ -871,7 +871,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{ mes "[Rune Knight, Renoa]"; mes "The number of total rune stones you need to make is exactly 20. Remember that well."; next; - switch(select("Check number of made runes?:I've made all the 20 rune stones.")) { + switch(select("Check number of made runes?", "I've made all the 20 rune stones.")) { case 1: mes "[Rune Knight, Renoa]"; mes "The number of rune stones made 'til now is " + job_rune_edq2 + "."; @@ -930,7 +930,7 @@ job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{ } else if (job_rune_edq == 15) { mes "I can see a hole under the huge Rune Stone Statue behind Renoa. Clearly this is a mass-produced rune heating furnace that I read in the book."; next; - if(select("Use the Rune Heating Furnace:Stop.") == 2) close; + if(select("Use the Rune Heating Furnace", "Stop.") == 2) close; switch(rand(24)) { case 0: setarray .@str$[0],"Ehwaz","This red hot spiral is..."; break; case 1: setarray .@str$[0],"Osilla","The rune flashing with this violet oblique line shape is..."; break; @@ -1004,7 +1004,7 @@ job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{ close; } while(1) { - switch(select("The birth of Rune Knights:Runes and Magic Energy:Stop Reading")) { + switch(select("The birth of Rune Knights", "Runes and Magic Energy", "Stop Reading")) { case 1: .@book1 = 1; mes "Rune Knights are the gathering of evolved swordmen who have achieved the harmony of sword and magic."; @@ -1063,7 +1063,7 @@ job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{ close; } while(1) { - switch(select("The principle use of Runes:The types of Runes:Stop Reading")) { + switch(select("The principle use of Runes", "The types of Runes", "Stop Reading")) { case 1: .@book1 = 1; mes "A rune is a kind of symbol that's been used on the Rune-Midgard continent since ancient times. Up until now it has only been used by occult circles."; @@ -1110,7 +1110,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{ close; } while(1) { - switch(select("The Making of Rune Stones:Rune Stone Ability Details:Stop Reading")) { + switch(select("The Making of Rune Stones", "Rune Stone Ability Details", "Stop Reading")) { case 1: .@book1 = 1; mes "The making of Rune stones is achieved through a skill called rune mastery which is learned when one becomes a Rune Knight."; @@ -1128,7 +1128,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{ break; case 2: .@book2 = 1; - switch(select("Chapter One:Chapter Two:Chapter Three:Chapter Four:Stop Reading")) { + switch(select("Chapter One", "Chapter Two", "Chapter Three", "Chapter Four", "Stop Reading")) { case 1: mes "Ehwaz - This rune means the enhancement of luck and positive power. It shapes the source in the form of a red spiral in a Rune Furnace."; next; @@ -1239,13 +1239,13 @@ mid_camp,13,138,3 script Dispatched Rune Knight#1 4_M_01,2,2,{ if (strnpcinfo(0) == "Dispatched Rune Knight#1") { mes "Do you want to go out to the Splendide field?"; next; - if(select("Move to Splendide field:Cancel.") == 1) + if(select("Move to Splendide field", "Cancel.") == 1) warp "spl_fild01",355,325; close; } else if (strnpcinfo(0) == "Dispatched Rune Knight#2") { mes "Do you want to go back to the expeditionary team's post?"; next; - if(select("Yes please.:Not yet.") == 1) + if(select("Yes please.", "Not yet.") == 1) warp "mid_camp",50,153; close; } @@ -1359,7 +1359,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{ } else if (job_rune_edq == 13) { mes "Are you gathering enough magical energy? Or do you have any questions?"; next; - switch(select("I've gathered enough energy.:To the gathering place.:Stop the conversation.")) { + switch(select("I've gathered enough energy.", "To the gathering place.", "Stop the conversation.")) { case 1: mes "[Sage Serpeone]"; mes "Is it so? Then let's check this out."; @@ -1397,7 +1397,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{ mes "[Sage Serpeone]"; mes "Do you want to go back the Rune Knight gathering place?"; next; - if(select("I want to go back.:I want to cancel.") == 1) + if(select("I want to go back.", "I want to cancel.") == 1) warp "job3_rune01",80,65; close; case 3: @@ -1406,7 +1406,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{ } else if (job_rune_edq == 14) { mes "Are you ready to go back to the Rune Knight gathering place?"; next; - if(select("I want to go back now.:I am not ready yet.") == 1) + if(select("I want to go back now.", "I am not ready yet.") == 1) warp "job3_rune01",80,65; close; } @@ -1418,7 +1418,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{ mes "[Sage Serpeone]"; mes "Then I'll send you to the Rune Knight gathering place where you should be."; next; - if(select("I'll go back now.:I'll stay.") == 1) + if(select("I'll go back now.", "I'll stay.") == 1) warp "job3_rune01",80,65; close; } @@ -1492,7 +1492,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{ mes "If all of your preparations are done, I'll send you to the final test field."; job_rune_edq = 18; next; - if(select("Enter the final test field.:I'm not ready yet.") == 2) close; + if(select("Enter the final test field.", "I'm not ready yet.") == 2) close; if (getequipisequiped(EQI_HEAD_TOP) || getequipisequiped(EQI_ARMOR) || getequipisequiped(EQI_GARMENT) || getequipisequiped(EQI_SHOES) || getequipisequiped(EQI_ACC_L) || getequipisequiped(EQI_ACC_R) || getequipisequiped(EQI_HEAD_MID) || getequipisequiped(EQI_HEAD_LOW)) { mes "[Rune Knight Velpino]"; @@ -2159,7 +2159,7 @@ sec_in02,34,167,3 script R.Knight Job Manager 4_M_KNIGHT_SILVER,1,1,{ if (callfunc("F_GM_NPC","1854",1) == 1) { mes "Rune Knight Job Change Managing Module Start"; next; - switch(select("GlobalVar check:GlobalVar Oneshot Modification")) { + switch(select("GlobalVar check", "GlobalVar Oneshot Modification")) { case 1: mes "Rune Knight Job Change GlobalVar right now is " + $@job_rune_test1 + "."; mes "The number of Rune Knight Test field right now is... " + getmapusers("job3_rune02") + "."; diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt index e068a963a..adbdf2d6a 100644 --- a/npc/re/jobs/3-1/warlock.txt +++ b/npc/re/jobs/3-1/warlock.txt @@ -47,7 +47,7 @@ OnTouch: end; } next; - switch(select("Extend your hand.:Ignore it.")) { + switch(select("Extend your hand.", "Ignore it.")) { case 1: mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; close2; @@ -61,11 +61,11 @@ OnTouch: if (BaseLevel > 94 && (strnpcinfo(0) == "#distorted_space_2" || BaseJob == Job_Wizard)) { mes " - There is a strange distortion here - "; next; - switch(select("Search the area.:Ignore it.")) { + switch(select("Search the area.", "Ignore it.")) { case 1: mes " - There appears to be nothing here. But I can definitely feel something around here... - "; next; - switch(select("Extend arm.:Leave it alone.")) { + switch(select("Extend arm.", "Leave it alone.")) { case 1: mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - "; close2; @@ -174,7 +174,7 @@ function script F_Warlock { mes "[Master Egnoloria]"; mes "If you dare to face death, you can try to become one."; next; - switch(select("What do I need to do?:Cancel.")) { + switch(select("What do I need to do?", "Cancel.")) { case 1: mes "[Master Egnoloria]"; mes "Are you serious?"; @@ -229,7 +229,7 @@ spl_in02,77,107,5 script Assistant#Warlock1 4_M_FAIRYKID5,{ mes "Can you imagine how severely I was scolded by my master?!"; mes "If you have any business with me, just go away!"; next; - switch(select("Leave.:Stay.")) { + switch(select("Leave.", "Stay.")) { case 1: mes "[Yoop]"; mes "Leave me alone...!"; @@ -346,7 +346,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{ } else if (job_wl == 4) { mes "You're back?"; next; - switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")) { + switch(select("I brought the materials.", "I've lost the Magical Stones.", "Nothing.")) { case 1: mes "[Yoop]"; if (countitem(Glittering_Crystal) == 0 || countitem(Peice_Of_Great_Bradium) == 0) { @@ -401,7 +401,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{ mes "[Yoop]"; mes "Please check whether you misplaced it or if you already have it equipped."; next; - switch(select("I found it.:Nah.")) { + switch(select("I found it.", "Nah.")) { case 1: mes "[Yoop]"; mes "Don't tease me!"; @@ -410,7 +410,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{ case 2: if ((isequipped(2796) == 0 && countitem(Magical_Stone) == 0) || (isequipped(2797) == 0 && countitem(Magical_Stone_) == 0)) { if (countitem(Crystal_Jewel__) > 0) { - switch(select("Give 3 carat diamond.:Just quit it.")) { + switch(select("Give 3 carat diamond.", "Just quit it.")) { case 1: mes "[Yoop]"; mes "I will overlook your fault."; @@ -570,7 +570,7 @@ spl_in02,78,110,5 script Assistant#Warlock3 4_F_FAIRYKID2,{ default: mes "Please be quiet while my master is meditating."; break; } next; - switch(select("Leave:Stay")) { + switch(select("Leave", "Stay")) { case 1: mes "[Assistant]"; mes "Then be careful."; @@ -592,7 +592,7 @@ spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{ mes "[Master Egnoloria]"; mes "Do you have something to ask me?"; next; - switch(select("How can I be a Warlock?:Cancel.")) { + switch(select("How can I be a Warlock?", "Cancel.")) { case 1: mes "[Master Egnoloria]"; mes "Are you serious?"; @@ -741,7 +741,7 @@ job3_war01,29,25,0 script Ebein#WRR 4_F_FAIRYKID2,{ mes "[Ebein]"; mes "If there're others inside the room, you just need to wait for a while."; next; - switch(select("Go to the waiting room.:Go outside.")) { + switch(select("Go to the waiting room.", "Go outside.")) { case 1: mes "[Ebein]"; mes "Then please enter the room yourself."; @@ -1072,7 +1072,7 @@ OnTimer6000: job3_war01,1,2,0 script Button Girl#wl 1_F_01,{ callfunc "F_GM_NPC"; - switch(select("Open Arena:Close Arena:Open the Chamber of Magic:Close the Chamber of Magic:Hollow Stone On:Hollow Stone Off:Cancel")) { + switch(select("Open Arena", "Close Arena", "Open the Chamber of Magic", "Close the Chamber of Magic", "Hollow Stone On", "Hollow Stone Off", "Cancel")) { case 1: mes "Opening the Arena."; donpcevent "The chamber of magic#1::OnEnable"; |