diff options
author | Haru <haru@dotalux.com> | 2014-10-26 04:26:34 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:51 +0100 |
commit | 46fbbaabefa29df1378ae68b7f063dbc64846042 (patch) | |
tree | 8a29abc6017e4dfbc9430e6484871ead9ab41c49 /npc/re/jobs/3-1 | |
parent | d853cc9c0ccdafb8e23ddf6b3f18e7859af0a710 (diff) | |
download | hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.gz hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.bz2 hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.tar.xz hercules-46fbbaabefa29df1378ae68b7f063dbc64846042.zip |
Replaced 'set' with direct assignment where applicable (re folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/jobs/3-1')
-rw-r--r-- | npc/re/jobs/3-1/archbishop.txt | 40 | ||||
-rw-r--r-- | npc/re/jobs/3-1/guillotine_cross.txt | 147 | ||||
-rw-r--r-- | npc/re/jobs/3-1/mechanic.txt | 24 | ||||
-rw-r--r-- | npc/re/jobs/3-1/ranger.txt | 74 | ||||
-rw-r--r-- | npc/re/jobs/3-1/rune_knight.txt | 128 | ||||
-rw-r--r-- | npc/re/jobs/3-1/warlock.txt | 30 |
6 files changed, 229 insertions, 214 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index 2daf9d7b5..78e35ef34 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -122,7 +122,7 @@ prt_church,103,88,3 script Praying Minister#arch 1_M_PASTOR,{ mes "He's very old so he is hard of hearing."; mes "You have to speak loud and clearly. You got it?"; mes "I hope that this paves the way for you to live in the light of Odin."; - set job_arch,1; + job_arch = 1; setquest 2187; close; case 2: @@ -308,7 +308,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "After making your pilgrimage, let's have a drink together and talk about your experience."; next; mes "- Priest Dayan smiles again. -"; - set job_arch,2; + job_arch = 2; changequest 2187,2188; close; } else if (job_arch == 2) { @@ -405,7 +405,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "Thank you very much."; mes "Feel free to visit here when you want to pray, "+(Sex?"brother.":"sister."); mes "A visit from a friend always makes me happy."; - set job_arch,4; + job_arch = 4; changequest 2188,2189; close; } @@ -559,7 +559,7 @@ OnTouch: mes "[" + strcharinfo(0) + "]"; mes "That was refreshing."; mes "I guess I should go back to Priest Dayan."; - set job_arch,3; + job_arch = 3; close2; warp "umbala",138,219; end; @@ -707,7 +707,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "I'll pray for your safe return."; mes "I hope that Odin gives you his protection as well."; - set job_arch,5; + job_arch = 5; changequest 2189,2190; close; } else if ((job_arch > 4) && (job_arch < 100)) { @@ -901,11 +901,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "[Valkyrie Anguhilde]"; mes "When you finish preparing to go on, talk to me again."; mes "It'll be a long journey..."; - set job_arch,6; + job_arch = 6; close; } else if (job_arch == 6) { if ($@archbs == 0) { - set $@archbs,1; + $@archbs = 1; mes "[Valkyrie Anguhilde]"; mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?"; next; @@ -913,19 +913,19 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "[Valkyrie Anguhilde]"; mes "Hmm, someone is battling the devil in the shrine right now."; mes "You just wait a minute while I'm finding who it is."; - set $@archbs,0; + $@archbs = 0; close; } mes "[Valkyrie Anguhilde]"; mes "Ok. Now I'm going to send you there."; mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000. Don't forget."; - set $@archbs,0; + $@archbs = 0; close2; nude; if (countitem(2798)) delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel donpcevent "start#arch::OnEnable"; - set job_arch,7; + job_arch = 7; changequest 2190,2191; warp "job3_arch02",119,49; hideonnpc "Valkyrie#arch"; @@ -938,20 +938,20 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ if (countitem(12381)) delitem 12381,countitem(12381); //ValkyrieA_Scroll if (countitem(12382)) delitem 12382,countitem(12382); //ValkyrieB_Scroll if ($@archbs == 0) { - set $@archbs,1; + $@archbs = 1; mes "[Valkyrie Anguhilde]"; mes "Are you ok human?"; mes "It was not as easy as I expected."; mes "Will you challenge again?"; next; if (getmapusers("job3_arch02") > 0) { - set $@archbs,0; + $@archbs = 0; mes "[Valkyrie Anguhilde]"; mes "Hmm, someone is battling the devil in the shrine right now."; mes "You just wait a minute while I'm finding who it is."; close; } - set $@archbs,0; + $@archbs = 0; mes "[Valkyrie Anguhilde]"; mes "OK. now I'm going to send you there."; mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000."; @@ -962,7 +962,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ if (countitem(2798)) delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel donpcevent "start#arch::OnEnable"; - set job_arch,7; + job_arch = 7; warp "job3_arch02",119,49; hideonnpc "Valkyrie#arch"; end; @@ -974,7 +974,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ } end; OnBc: - set $@archbs,0; + $@archbs = 0; mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00"; hideoffnpc "Valkyrie#arch"; end; @@ -997,7 +997,7 @@ OnTouch: } else if (getmercinfo(1) == 2037) { if (strnpcinfo(0) == "#arch_1_10") viewpoint 1,113,327,1,0xFF9900; - set .@randht, rand(1,10); + .@randht = rand(1,10); if (.@randht < 8) mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; else if ((.@randht == 8) || (.@randht == 9)) @@ -1293,7 +1293,7 @@ OnTouch: if (countitem(2798)) delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel delitem 6154,countitem(6154); //Broken_Horn_Pipe - set job_arch,100; + job_arch = 100; completequest 2191; getitem 5747,1; //Mitra getitem 2795,1; //Green_Apple_Ring @@ -1344,7 +1344,7 @@ OnTouch: delitem 12382,1; //ValkyrieB_Scroll // fall through } else if (getmercinfo(1) == 2038) { - set .@randht, rand(1,10); + .@randht = rand(1,10); if (.@randht < 8) mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; else if ((.@randht == 8) || (.@randht == 9)) @@ -1656,11 +1656,11 @@ job3_arch01,1,1,1 script control#arch CLEAR_NPC,{ next; switch(select("0:1")) { case 1: - set $@archbs,0; + $@archbs = 0; hideoffnpc "Valkyrie#arch"; close; case 2: - set $@archbs,1; + $@archbs = 1; hideoffnpc "Valkyrie#arch"; close; } diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index 63d1b6106..5a75aeb84 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -83,14 +83,14 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ mes "[Ahcart]"; mes "You should be able to find it easily."; mes "Go now."; - set job_3rd_gc, 3; + job_3rd_gc = 3; setquest 7101; close; case 2: mes "[Ahcart]"; mes "Got it."; mes "But don't think about it for too long."; - set job_3rd_gc, 2; + job_3rd_gc = 2; close; } } @@ -102,7 +102,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ mes "[Ahcart]"; mes "Of course, a chapter of the assassin guild is not only in Morroc. If you have a chance to go there, visit there."; mes "I think you might go there."; - set job_3rd_gc, 1; + job_3rd_gc = 1; close; } mes "[A man of a sharp impression]"; @@ -130,7 +130,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ mes "[Ahcart]"; mes "You should be able to find it easily."; mes "Go now."; - set job_3rd_gc, 3; + job_3rd_gc = 3; setquest 7101; close; case 2: @@ -152,17 +152,32 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ } function script func_3rdgc { - set .@n$, "["+strcharinfo(0)+"]"; + .@n$ = "["+strcharinfo(0)+"]"; mes .@n$; mes "Let me collect all the information..."; - set .@i,0; - if (questprogress(7112) == 1) { mes "Madelle saw a person who looked like a priest from Rachel late at night."; set .@i,.@i+1; } - if (questprogress(7113) == 1) { mes "Crave said that there was a girl who bought lots of things day and night."; set .@i,.@i+1; } - if (questprogress(7114) == 1) { mes "Trovan said that there was a guy who could be seen often but is not a hotel guest, so he is suspicious."; set .@i,.@i+1; } + .@i = 0; + if (questprogress(7112) == 1) { + mes "Madelle saw a person who looked like a priest from Rachel late at night."; + ++.@i; + } + if (questprogress(7113) == 1) { + mes "Crave said that there was a girl who bought lots of things day and night."; + ++.@i; + } + if (questprogress(7114) == 1) { + mes "Trovan said that there was a guy who could be seen often but is not a hotel guest, so he is suspicious."; + ++.@i; + } if (!getarg(0)) { - set .@i,.@i-2; - if (questprogress(7115) == 1) { mes "A peddler wears shabby clothes, but she buys fresh and expensive things every single day."; set .@i,.@i+1; } - if (questprogress(7116) == 1) { mes "The old man in village said that there was a girl who showed up in same place at the same time, so maybe moved here."; set .@i,.@i+1; } + .@i -= 2; + if (questprogress(7115) == 1) { + mes "A peddler wears shabby clothes, but she buys fresh and expensive things every single day."; + ++.@i; + } + if (questprogress(7116) == 1) { + mes "The old man in village said that there was a girl who showed up in same place at the same time, so maybe moved here."; + ++.@i; + } } next; if (.@i == 3) { @@ -182,7 +197,7 @@ function script func_3rdgc { next; mes .@n$; mes "Let me rethink this."; - set job_3rd_gc, 7; + job_3rd_gc = 7; close; case 2: mes .@n$; @@ -212,7 +227,7 @@ function script func_3rdgc { mes .@n$; mes "Crave said that she comes here day and night to buy stuff regularly."; mes "Then I know what I have to do."; - set job_3rd_gc, 8; + job_3rd_gc = 8; close; } } @@ -284,7 +299,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Yeah, can you find an entrance to an alley in the corner?"; mes "Go in there, then you can hear a more detailed story."; mes "Take on this special task~!"; - set job_3rd_gc, 4; + job_3rd_gc = 4; changequest 7101,7102; close; } @@ -352,7 +367,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "So, don't worry."; mes "Are you supposed to be here for her?"; mes "Go ahead."; - set job_3rd_gc, 11; + job_3rd_gc = 11; close; } else if (job_3rd_gc == 11) { mes "She is in a room."; @@ -395,7 +410,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ next; mes "[Daora]"; mes "If you need to, visit me anytime and I'll serve you a drink after your task is done."; - set job_3rd_gc, 6; + job_3rd_gc = 6; close; } else if (job_3rd_gc == 6) { if (questprogress(7091) == 1) { @@ -875,7 +890,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ mes strcharinfo(0)+"."; mes "Time is not waiting for you."; mes "Go ahead. Spill blood with the blade of a knife that stands for a stoic life."; - set job_3rd_gc, 5; + job_3rd_gc = 5; changequest 7102,7103; close; } else if (job_3rd_gc == 5) { @@ -937,7 +952,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ mes "This is the last step."; mes "Don't make any mistakes."; delitem 6150,1; //Key_Of_The_Mansion - set job_3rd_gc, 15; + job_3rd_gc = 15; changequest 7108,7109; close; } else if (job_3rd_gc == 15) { @@ -978,11 +993,11 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ if (job_3rd_gc == 18) { mes "The evaluation of your task is... [S]."; mes "[S] is for 'special'."; - set .@quest,7099; + .@quest = 7099; } else { mes "The evaluation of your task is... [A]."; mes "If you were punctual, you would have received higher."; - set .@quest,7096; + .@quest = 7096; } next; } else { @@ -1001,11 +1016,11 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ if (.@all_wine > 3) { if (job_3rd_gc == 18) { mes "The evaluation of your task is... [B]."; - set .@quest,7097; + .@quest = 7097; } else { mes "The evaluation of your task is... [C]."; mes "You need to act by yourself."; - set .@quest,7098; + .@quest = 7098; } next; } else { @@ -1016,10 +1031,10 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ mes "I like that."; if (job_3rd_gc == 18) { mes "The evaluation of your task is... [A]."; - set .@quest,7096; + .@quest = 7096; } else { mes "The evaluation of your task is... [B]."; - set .@quest,7097; + .@quest = 7097; } next; } @@ -1035,7 +1050,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ mes "[Mayshell]"; mes "I reward you for your labor, and I'm going to give you a present."; mes "I got this one from guild, I hope it's helpful to you."; - set job_3rd_gc, 20; + job_3rd_gc = 20; getitem 12106,1; //Accessory_Box erasequest 7091; erasequest 7092; @@ -1927,7 +1942,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "I know everything."; close; case 2: - set .@ans00, 0; + .@ans00 = 0; mes "[Melissa]"; mes "Ok, answer my question."; mes "Is it a boy or a girl?"; @@ -1940,7 +1955,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ case 2: mes "[Melissa]"; mes "A girl and..."; - set .@ans00, .@ans00+1; + ++.@ans00; break; } next; @@ -1960,7 +1975,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ case 3: mes "[Melissa]"; mes "Light orange to blonde hair."; - set .@ans00, .@ans00+1; + ++.@ans00; break; case 4: mes "[Melissa]"; @@ -1980,7 +1995,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "[Melissa]"; mes "A young person."; mes "Like you?"; - set .@ans00, .@ans00+1; + ++.@ans00; break; case 3: mes "[Melissa]"; @@ -2017,7 +2032,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "Hehehe!"; erasequest 7103; setquest 7104; - set job_3rd_gc, 9; + job_3rd_gc = 9; next; mes "[Melissa]"; mes "She has to be who you're looking for. I'm never wrong."; @@ -2091,7 +2106,7 @@ OnTouch: donpcevent "Estillda#3rdgc10::OnEnable"; next; select("Make a surprise attack."); - set .@c_spec, readparam(bDex)+readparam(bAspd)+readparam(bCritical); + .@c_spec = readparam(bDex)+readparam(bAspd)+readparam(bCritical); if (.@c_spec > 209 || (!rand(2) && .@c_spec > 190 && .@c_spec < 210) || (!rand(3) && .@c_spec < 191)) { mes "You take her by the wrist trying not to let her see you."; mes "The food that she is holding falls on the floor."; @@ -2163,7 +2178,7 @@ OnTouch: donpcevent "Estillda#3rdgc10::OnDisable"; if (questprogress(7104)) erasequest 7104; if (questprogress(7105)) erasequest 7105; - set job_3rd_gc, 10; + job_3rd_gc = 10; setquest 7106; next; mes "- The pub in the underground of Veins is the best place to keep her safe. -"; @@ -2294,7 +2309,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ next; mes "["+strcharinfo(0)+"]"; mes "To go back home without an accident."; - set job_3rd_gc, 12; + job_3rd_gc = 12; changequest 7106,7107; close; case 2: @@ -2319,7 +2334,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ veins,206,56,0 script #3rdgc_battleroom01 HIDDEN_WARP_NPC,1,1,{ end; OnInit: - set $@3rdgc_room01, 0; + $@3rdgc_room01 = 0; end; OnTouch: if (job_3rd_gc == 12) { @@ -2330,7 +2345,7 @@ OnTouch: case 1: if ($@3rdgc_room01 == 0) { warp "job3_guil02",34,44; - set $@3rdgc_room01, 1; + $@3rdgc_room01 = 1; } else { mes "You tried to open the door but it's locked."; mes "It doesn't show any signs of life."; @@ -2375,7 +2390,7 @@ OnTouch: mes "You don't have to come here now."; close; warp "veins",178,62; - set $@3rdgc_room01, 0; + $@3rdgc_room01 = 0; end; } end; @@ -2395,7 +2410,7 @@ OnTimer299000: donpcevent "#3rdgc_room01_mag01::OnEnable"; end; OnTimer300000: - set $@3rdgc_room01, 0; + $@3rdgc_room01 = 0; stopnpctimer; end; } @@ -2405,11 +2420,11 @@ job3_guil02,51,43,7 script A man with black clothes 4_M_DSTMAN,4,4,{ OnInit: OnDisable: hideonnpc "A man with black clothes"; - set .on,0; + .on = 0; end; OnEnable: hideoffnpc "A man with black clothes"; - set .on,1; + .on = 1; end; OnReset: killmonster "job3_guil02","A man with black clothes::OnMyMobDead"; @@ -2470,7 +2485,7 @@ OnTimer61000: donpcevent "Dandelion#3rdgc12::OnDisable"; donpcevent "A man with black clothes::OnDisable"; donpcevent "#3rdgc_room01_mag01::OnEnable"; - set $@3rdgc_room01, 0; + $@3rdgc_room01 = 0; stopnpctimer; end; } @@ -2497,7 +2512,7 @@ job3_guil02,49,43,5 script Dandelion#3rdgc12 4_M_DSTMANDEAD,{ mes "It's too late to save him."; mes "He passed away."; mes "You find a key with a fancy decoration around his neck."; - set job_3rd_gc, 13; + job_3rd_gc = 13; getitem 6150,1; //Key_Of_The_Mansion changequest 7107,7108; close; @@ -2635,7 +2650,7 @@ ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{ mes "Send over that key."; next; mes "- Find the owner of that key soon and tell Mayshell. -"; - set job_3rd_gc, 14; + job_3rd_gc = 14; close; } else if (job_3rd_gc == 14) { mes "That key is of a mansion built in a gorge of Veins."; @@ -2686,9 +2701,9 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{ case 1: if ($@3rdgc_room02 == 0) { erasequest ((job_3rd_gc == 17)?7110:7109); - set job_3rd_gc, 17; + job_3rd_gc = 17; setquest 7110; - set $@3rdgc_room02, 1; + $@3rdgc_room02 = 1; warp "job3_guil03",22,70; } else { mes "[Renzak]"; @@ -2697,7 +2712,7 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{ next; mes "[Renzak]"; mes "It'll be easy to infiltrate because it's covered by the cliff's shadow."; - set job_3rd_gc, 16; + job_3rd_gc = 16; } close; case 2: @@ -2708,7 +2723,7 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{ erasequest 7110; setquest 7109; } - set job_3rd_gc, 16; + job_3rd_gc = 16; close; } } else if (job_3rd_gc > 18) { @@ -2727,7 +2742,7 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{ close; } OnInit: - set $@3rdgc_room02, 0; + $@3rdgc_room02 = 0; end; } @@ -2751,7 +2766,7 @@ OnTouch: mes "You don't have to come here."; close2; warp "ve_fild02",330,379; //Pre-RE: ve_fild05 (341,303) - set $@3rdgc_room02, 0; + $@3rdgc_room02 = 0; } end; OnTimer900000: @@ -2812,7 +2827,7 @@ OnReset: donpcevent "Priest from Rachel::OnDisable"; donpcevent "Renzak#3rdgc16::OnDisable"; donpcevent "#3rdgc_event01::OnEnable"; - set $@3rdgc_room02, 0; + $@3rdgc_room02 = 0; end; } @@ -3353,7 +3368,7 @@ OnMyMobDead: job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 CLEAR_NPC,{ end; OnEnable: - set .@i, atoi(charat(strnpcinfo(0),20)); + .@i = atoi(charat(strnpcinfo(0),20)); setarray .@x[1],74,124,103; setarray .@y[1],63, 78, 24; monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(0)+"::OnMyMobDead"; @@ -3399,7 +3414,7 @@ OnReset: killmonster "job3_guil03",strnpcinfo(0)+"::OnMyMobDead"; end; OnTouch: - set .@i, atoi(charat(strnpcinfo(0),19)); + .@i = atoi(charat(strnpcinfo(0),19)); setarray .@x[1],64,86,83; setarray .@y[1],68,63,36; mapannounce "job3_guil03","Guard : Who are you?!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 @@ -3434,7 +3449,7 @@ OnTimer: setarray .@x[1],.@x-2,.@x+2; setarray .@y[1],.@y-2,.@y+2; sleep 1000; - for(set .@i,0; .@i<9; set .@i,.@i+1) { + for(.@i = 0; .@i<9; ++.@i) { if (getareausers(.@map$,.@x[1],.@y[1],.@x[2],.@y[2]) < 1) end; sleep 1000; @@ -3478,11 +3493,11 @@ job3_guil03,111,51,7 script Priest from Rachel 4_M_MIDDLE1,{ end; OnInit: OnDisable: - set .on,0; + .on = 0; hideonnpc "Priest from Rachel"; end; OnEnable: - set .on,1; + .on = 1; hideoffnpc "Priest from Rachel"; end; OnReset: @@ -3536,7 +3551,7 @@ OnTimer61000: end; OnTimer61500: donpcevent "#3rdgc_event01::OnEnable"; - set $@3rdgc_room02, 0; + $@3rdgc_room02 = 0; stopnpctimer; end; } @@ -3551,12 +3566,12 @@ job3_guil03,146,70,3 script Renzak#3rdgc16 4_F_GUILLOTINE,{ if (questprogress(7110,PLAYTIME) == 1) { mes "You finished quickly."; mes "Good job."; - set job_3rd_gc, 18; + job_3rd_gc = 18; } else { mes "I told you that you have to finish within 10 minutes."; mes "You might be exhausted."; mes "Fortunately you are ok."; - set job_3rd_gc, 19; + job_3rd_gc = 19; } erasequest 7110; setquest 7111; @@ -3657,16 +3672,16 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ setlook 7,0; jobchange roclass(eaclass()|EAJL_THIRD); if (questprogress(7096) == 1) { - set job_3rd_gc, 25; + job_3rd_gc = 25; erasequest 7096; } else if (questprogress(7097) == 1) { - set job_3rd_gc, 26; + job_3rd_gc = 26; erasequest 7097; } else if (questprogress(7098) == 1) { - set job_3rd_gc, 27; + job_3rd_gc = 27; erasequest 7098; } else if (questprogress(7099) == 1) { - set job_3rd_gc, 28; + job_3rd_gc = 28; erasequest 7099; } getitem 2795,1; //Green_Apple_Ring @@ -3840,7 +3855,7 @@ job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{ mes "What can I do for you?"; next; if (callfunc("F_GM_NPC",1854,0) == 1) { - set .@room01, $@3rdgc_room01; + .@room01 = $@3rdgc_room01; mes "I check the recent situation."; mes "The battle situation of storage: "+.@room01+""; mes "1 : In progress. 0 : Standby status."; @@ -3859,7 +3874,7 @@ job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{ donpcevent "Dandelion#3rdgc12::OnDisable"; donpcevent "A man with black clothes::OnDisable"; donpcevent "#3rdgc_room01_mag01::OnEnable"; - set $@3rdgc_room01, 0; + $@3rdgc_room01 = 0; next; mes "Complete a reset."; close; @@ -3879,7 +3894,7 @@ job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{ mes "What can I do for you?"; next; if (callfunc("F_GM_NPC",1854,0) == 1) { - set .@room02, $@3rdgc_room02; + .@room02 = $@3rdgc_room02; mes "Check the recent situation."; mes "The battle situation of the mansion is: "+.@room02+""; mes "1 : In progress. 0 : Standby status."; @@ -3930,7 +3945,7 @@ job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{ mes "We start to expel by force."; mes "Just put the enter button now."; donpcevent "#3rdgc_event01::OnEnable"; - set $@3rdgc_room02, 0; + $@3rdgc_room02 = 0; close2; mapwarp "job3_guil03","ve_fild02",330,379; //Pre-RE: ve_fild05 (341,303) end; diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt index 73e74983c..227d59d00 100644 --- a/npc/re/jobs/3-1/mechanic.txt +++ b/npc/re/jobs/3-1/mechanic.txt @@ -71,7 +71,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{ mes "As I said before if the passion and the talent are real there would be no problem!"; mes "Congratulations for walking through a new path as a Mechanic!"; next; - set job__mechanic,12; + job__mechanic = 12; completequest 10101; if (Sex) getitem 5749,1; //Driver_Band @@ -154,7 +154,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{ mes "for yourself like we did."; mes "Don't just wait around for someone to teach it to you. Show the passion that you claim to have."; next; - set job__mechanic,3; + job__mechanic = 3; changequest 10091,10092; mes "[Chainheart]"; mes "Anyway, whatever your choice might be I expect you to do your best."; @@ -207,7 +207,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{ mes "I want to explain more but it's too technical."; mes "I don't want to bore you more."; next; - set job__mechanic,2; + job__mechanic = 2; changequest 10090,10091; mes "[Chainheart]"; mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself."; @@ -241,7 +241,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{ mes "That isn't as simple to explain but I'll give it a try."; next; setquest 10090; - set job__mechanic,1; + job__mechanic = 1; mes "[Chainheart]"; mes "Sorry, I'm starting"; mes "to talk too much."; @@ -375,7 +375,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 4_M_ALCHE_D,{ mes "has told me how to warp to"; mes "the midway point to Juperos."; next; - set job__mechanic,4; + job__mechanic = 4; mes "[Scholar]"; mes "It is true that it becomes easy"; mes "but you can't help the fear"; @@ -417,7 +417,7 @@ jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{ mes "[?]"; mes "My name... name is... Fr..."; close2; - set job__mechanic,11; + job__mechanic = 11; changequest 10100,10101; warp "yuno",157,83; end; @@ -461,7 +461,7 @@ jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{ next; if (job__mechanic == 3 || job__mechanic == 4) changequest 10092,10094; - set job__mechanic,5; + job__mechanic = 5; mes "[?]"; mes "Knowledge isn't obtained from others. It is found through one's own efforts."; mes "Find your own knowledge path."; @@ -523,7 +523,7 @@ jupe_core2,53,75,3 script Ghostfire#2 4_NFWISP,{ mes "[?]"; mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world."; next; - set job__mechanic,6; + job__mechanic = 6; changequest 10094,10095; mes "[?]"; mes "So... I came back to Juperos to continue my investigation of science and magic."; @@ -564,7 +564,7 @@ jupe_core2,242,62,3 script Ghostfire#3 4_NFWISP,{ mes "[?]"; mes "I don't regret gaining the knowledge. All I wish is that I could have my body back."; next; - set job__mechanic,7; + job__mechanic = 7; changequest 10095,10096; mes "[?]"; mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues."; @@ -596,7 +596,7 @@ OnTouch: mes "-a sacrificial offering-"; mes "-the statue of a human.-"; next; - set job__mechanic,8; + job__mechanic = 8; changequest 10096,10097; mes "-Most certain of all is that-"; mes "-I started to feel the urge-"; @@ -695,7 +695,7 @@ OnTouch: mes "-head instructed, let's go to-"; mes "-the southern foothold.-"; close2; - set job__mechanic,9; + job__mechanic = 9; changequest 10098,10099; donpcevent "#Door::OnDisable"; end; @@ -716,7 +716,7 @@ OnTouch: mes "-to know about mechanics-"; mes "-and magic machinery.-"; next; - set job__mechanic,10; + job__mechanic = 10; changequest 10099,10100; specialeffect EF_POTION_CON; mes "-This amount of knowledge-"; diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt index 6c86be78b..9ed4152b3 100644 --- a/npc/re/jobs/3-1/ranger.txt +++ b/npc/re/jobs/3-1/ranger.txt @@ -110,7 +110,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "[Survival Instructor, Rescue]"; mes "To do this you need to be cleansed of body and soul."; mes "Make sure that your weight equals '0' to continue."; - set job_ranger01,1; + job_ranger01 = 1; setquest 8254; close2; warp "alberta",117,57; @@ -144,7 +144,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "[Survival Instructor, Rescue]"; mes "Well, let's talk about the details when you get the qualification for taking the test."; mes "When you want to take the survival power test, please talk to me again."; - set job_ranger01,2; + job_ranger01 = 2; changequest 8254,8255; close; } @@ -193,7 +193,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "Well, then let's start."; mes "There's no time to hesitate."; mes "Do your best."; - set job_ranger01,3; + job_ranger01 = 3; changequest 8255,8256; getitem 1703,1; //Bow__ getitem 12323,10; //N_Fly_Wing @@ -380,7 +380,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "[Test Instructor, Teardrop]"; mes "If you run out of the provided items, we cannot support you more so take care."; mes "Consider this as an extension of the survival power test."; - set job_ranger01,4; + job_ranger01 = 4; changequest 8256,8257; close; } else if (job_ranger01 == 4) { @@ -400,7 +400,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "Well, before I explain, could you please give me that Dragonfly wing?"; mes "You've heard the saying, 'in any situation, eating comes first'?"; delitem 7064,1; //Dragon_Fly_Wing - set job_ranger01,5; + job_ranger01 = 5; changequest 8257,8258; close; } @@ -654,13 +654,13 @@ L_Start: if (countitem(1750) < 100) { mes "[Test Instructor, Teardrop]"; mes "Okay, once again I'll provide you with arrows, then I'll let you in."; - set .@arrow,1; + .@arrow = 1; next; } mes "[Test Instructor, Teardrop]"; mes "Good luck."; mes "Become a Ranger and we shall meet again."; - set job_ranger01,6; + job_ranger01 = 6; if (getarg(0) == 0) changequest 8258,8259; else { @@ -802,12 +802,12 @@ OnDisable: job3_rang02,100,95,0 script Test Supervisor#jr_04 HIDDEN_WARP_NPC,{ OnInit: - set $@job_rang_point01,0; + $@job_rang_point01 = 0; disablenpc "Test Supervisor#jr_04"; end; OnEnable: enablenpc "Test Supervisor#jr_04"; - set $@job_rang_point01,0; + $@job_rang_point01 = 0; initnpctimer; end; OnDisable: @@ -849,8 +849,8 @@ OnInit: end; OnEnable: enablenpc "First Test Timer#jr_05"; - set $@job_rang_point01,0; - set $@job_rang_text01,0; + $@job_rang_point01 = 0; + $@job_rang_text01 = 0; setarray .text$[1], "First","Second","Third","Fourth","Fifth","Sixth","Seventh","Eighth","Ninth","Tenth","Eleventh", "Twelfth","Thirteenth","Fourteenth","Fifteenth","Sixteenth","Seventeenth","Eighteenth","Nineteenth","Last"; @@ -903,7 +903,7 @@ OnTimer115000: OnTimer122000: OnTimer129000: OnTimer136000: - set $@job_rang_text01,$@job_rang_text01+1; + ++$@job_rang_text01; mapannounce "job3_rang02","Test Supervisor, Notice : "+.text$[$@job_rang_text01]+" Wave! Kill the Poring!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0 donpcevent "CallCorrectAnswer#jr::OnStart"; end; @@ -912,7 +912,7 @@ OnTimer143000: end; OnTimer146000: if ($@job_rang_point01 < 1) - set $@job_rang_point01,0; + $@job_rang_point01 = 0; mapannounce "job3_rang02","Test Supervisor, Notice : I'll announce the test result. The number of Porings you killed out of 20 is ..." + $@job_rang_point01 + "!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0 end; OnTimer149000: @@ -936,8 +936,8 @@ OnTimer154000: OnTimer157000: stopnpctimer; mapwarp "job3_rang02","tur_dun01",93,165; - set $@job_rang_point01,0; - set $@job_rang_text01,0; + $@job_rang_point01 = 0; + $@job_rang_text01 = 0; donpcevent "Test Supervisor#jr_04::OnDisable"; donpcevent "Test Waiting Room#jr_03::OnEnable"; donpcevent "First Test Timer#jr_05::OnDisable"; @@ -957,7 +957,7 @@ OnStart: setarray .@x[0],35,44,54,35,54,35,44,54; setarray .@y[0],58,58,58,49,49,39,39,39; setarray .@id[0],1002,1031,1242,1113; - set .@i, rand(8); + .@i = rand(8); donpcevent "CallWrongAnswer#jr::"+.@label$[.@i]; monster "job3_rang02",.@x[.@i],.@y[.@i],"Poring",.@id[rand(4)],1,"CallCorrectAnswer#jr::OnMyMobDead"; end; @@ -966,7 +966,7 @@ OnReset: end; OnMyMobDead: specialeffect2 EF_POTION_CON; - set $@job_rang_point01, $@job_rang_point01+1; + ++$@job_rang_point01; mapannounce "job3_rang02","Test Supervisor, Notice : Correct Target! You have very good eyesight!",bc_map,"0xffb6c1"; //FW_NORMAL 12 0 0 end; } @@ -1056,7 +1056,7 @@ OnReset: end; OnMyMobDead: specialeffect2 EF_DEVIL; - set $@job_rang_point01, $@job_rang_point01-1; + --$@job_rang_point01; mapannounce "job3_rang02","Test Supervisor, Notice : Wrong Target! Pull yourself together!",bc_map,"0xffb6c1"; //FW_NORMAL 12 0 0 end; } @@ -1372,7 +1372,7 @@ OnEnable: end; OnDisable: stopnpctimer; - set $@job_rang_point03,0; + $@job_rang_point03 = 0; disablenpc "Third Test Timer#jr_12"; end; OnTimer3000: @@ -1386,7 +1386,7 @@ OnTimer9000: end; OnTimer12000: mapannounce "job3_rang02","Test Supervisor, Freeze : The 'Egg Bombs' will spawn 20 times! Each time you successfully dismantle one, you get 1 point! If you get 10 or more points, you pass the practical test, so go for it! Then I'll start!!!!!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0 - set .n,14; + .n = 14; end; OnTimer15000: OnTimer20000: @@ -1409,14 +1409,14 @@ OnTimer100000: OnTimer105000: OnTimer110000: donpcevent "Egg Bomb#"+(.n+rand(3))+"::OnEnable"; - if (.n == 26) set .n,14; - else set .n,.n+3; + if (.n == 26) .n = 14; + else .n += 3; end; OnTimer113000: mapannounce "job3_rang02","Test Supervisor, Freeze : The test is ooooooooooooooveeeeerrr!!!!!!!!!!!!!!!!!!!!!!!!!!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0 - for(set .@i,14; .@i<=28; set .@i,.@i+1) + for(.@i = 14; .@i<=28; ++.@i) donpcevent "Egg Bomb#"+.@i+"::OnDisable"; - set .n,0; + .n = 0; end; OnTimer116000: mapannounce "job3_rang02","Test Supervisor, Freeze : Well let's see the result?!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0 @@ -1437,13 +1437,13 @@ OnTimer124000: end; OnTimer127000: mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad, but you'll need to retake the test from the beginning! Please go back!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0 - set $@job_rang_point03,0; + $@job_rang_point03 = 0; mapwarp "job3_rang02","tur_dun01",93,165; donpcevent "Test Supervisor#jr_13::OnDisable"; end; OnTimer130000: stopnpctimer; - set $@job_rang_point03,0; + $@job_rang_point03 = 0; donpcevent "Test Waiting Room#jr_03::OnEnable"; donpcevent "Third Test Timer#jr_12::OnDisable"; end; @@ -1552,7 +1552,7 @@ OnTimer123000: mapannounce "job3_rang02","Test Supervisor, Freeze : You weren't on time for the test, so I am ending the 3rd practical test!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0 end; OnTimer127000: - set $@job_rang_point03,0; + $@job_rang_point03 = 0; mapannounce "job3_rang02","Test Supervisor, Freeze : It's too bad, but try again!",bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0 mapwarp "job3_rang02","tur_dun01",93,165; end; @@ -1578,9 +1578,9 @@ OnEnable: getmapxy(.@map$,.@x,.@y,1); monster "job3_rang02",.@x,.@y,"Egg Bomb",1047,1,strnpcinfo(0)+"::OnMyMobDead"; switch(atoi(strnpcinfo(2))%3) { - case 0: set .@str$,"Hey, I am going to explode. What are you going to do?"; break; - case 1: set .@str$,"I... no, I can't stand anymore!!"; break; - case 2: set .@str$,"I am almost done now... Don't stop me."; break; + case 0: .@str$ = "Hey, I am going to explode. What are you going to do?"; break; + case 1: .@str$ = "I... no, I can't stand anymore!!"; break; + case 2: .@str$ = "I am almost done now... Don't stop me."; break; } mapannounce "job3_rang02","Egg Bomb : "+.@str$,bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0 end; @@ -1590,11 +1590,11 @@ OnDisable: disablenpc strnpcinfo(0); end; OnMyMobDead: - set $@job_rang_point03, $@job_rang_point03+1; + ++$@job_rang_point03; switch(atoi(strnpcinfo(2))%3) { - case 0: set .@str$,"The world is meaningless and my dream is so far away..."; break; - case 1: set .@str$,"Don't be relieved. Misery always comes from carelessness."; break; - case 2: set .@str$,"Alas, it was only a dream for a short time..."; break; + case 0: .@str$ = "The world is meaningless and my dream is so far away..."; break; + case 1: .@str$ = "Don't be relieved. Misery always comes from carelessness."; break; + case 2: .@str$ = "Alas, it was only a dream for a short time..."; break; } mapannounce "job3_rang02","Egg Bomb : "+.@str$,bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0 donpcevent strnpcinfo(0)+"::OnDisable"; @@ -1649,7 +1649,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{ mes "Congratulations!"; mes "You've completed all the rough practical tests!"; if (job_ranger01 == 6) { - set job_ranger01,7; + job_ranger01 = 7; changequest 8259,8262; } next; @@ -1729,7 +1729,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{ mes "From now on be active as a splendid Ranger!"; mes "I wish you luck in your future!"; delitem 1703,1; //Bow__ - set job_ranger01,8; + job_ranger01 = 8; completequest 8262; jobchange roclass(eaclass()|EAJL_THIRD); getitem 5748,1; //Sniper_Goggle @@ -1798,7 +1798,7 @@ job3_rang01,58,1,0 script Worker#job_ranger 4_M_ORIENT01,{ case 8: mes "3rd Test has been Disabled"; donpcevent "Third Test Timer#jr_12::OnDisable"; - for(set .@i,14; .@i<=28; set .@i,.@i+1) + for(.@i = 14; .@i<=28; ++.@i) donpcevent "Egg Bomb#"+.@i+"::OnDisable"; close; case 9: diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt index ceb38a0eb..200d6c965 100644 --- a/npc/re/jobs/3-1/rune_knight.txt +++ b/npc/re/jobs/3-1/rune_knight.txt @@ -80,7 +80,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{ mes "You're sure now?"; mes "Let me send a dispatch to my comrades that you are willing to join our ranks."; next; - set job_rune_edq,1; + job_rune_edq = 1; setquest 3200; mes "[Rune Knight Manuel]"; mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower."; @@ -215,7 +215,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ next; mes "[Guide, Jungberg]"; mes "Of course your life might be at risk by the ghosts of Glast Heim... but overcoming the risk shouldn't be hard for a Rune Knight candidate."; - set job_rune_edq,2; + job_rune_edq = 2; changequest 3200,3201; close; case 2: @@ -315,19 +315,19 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ mes "[Captain Tigris]"; if (job_rune_edq3 == 0) { mes "Hm... This is perfect. You've come here with very rare good records."; - set .@item,2140; //Energy_Rune_Guard + .@item = 2140; //Energy_Rune_Guard } else if (job_rune_edq3 > 2 && job_rune_edq3 < 6) { mes "Hmm... This is great. You've come here with decent records."; - set .@item,2794; //Magic_Stone_Ring + .@item = 2794; //Magic_Stone_Ring } else { mes "Hmm, not bad. It's not a great record but you tried your best."; - set .@item,15002; //Rune_Plate + .@item = 15002; //Rune_Plate } next; mes "[Captain Tigris]"; mes "Here, take this. It's a gift that I like to give to the younger generation like yourself."; getitem .@item,1; //Energy_Rune_Guard - set job_rune_edq,24; + job_rune_edq = 24; close; } mes "Hey, long time no see, "+strcharinfo(0)+". I don't think you've got any important matters to discuss but make yourself comfortable."; @@ -371,7 +371,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ mes "[Captain Tigris]"; mes "When the test is done, talk to me. Anyway you'll need to care about the tests progressing with other people."; next; - set job_rune_edq,3; + job_rune_edq = 3; changequest 3201,3202; mes "[Captain Tigris]"; mes "Well then, I'll be waiting here so take the test."; @@ -428,7 +428,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ next; mes "[Captain Tigris]"; mes "Go to that fiery lady in the library room to get the next test done and come back."; - set job_rune_edq,7; + job_rune_edq = 7; changequest 3204,3205; close; } else if (job_rune_edq > 6 && job_rune_edq < 16) { @@ -466,7 +466,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ mes "[Captain Tigris]"; mes "I'm not kidding, I am really looking forward to your new start as a Rune Knight."; mes "So please do your best."; - set job_rune_edq,17; + job_rune_edq = 17; changequest 3215,3216; close; } else if (job_rune_edq > 16 && job_rune_edq < 22) { @@ -531,7 +531,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ next; getitem 5746,1; //Rune_Circlet getitem 2795,1; //Green_Apple_Ring - set job_rune_edq,23; + job_rune_edq = 23; completequest 3219; jobchange roclass(eaclass()|EAJL_THIRD); mes "[Captain Tigris]"; @@ -643,7 +643,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{ next; mes "[Rune Knight, Lunarea]"; mes "This portion of the test is over. Go talk to Captain Tigris."; - set job_rune_edq,6; + job_rune_edq = 6; changequest 3203,3204; close; } else if (job_rune_edq > 5) { @@ -661,14 +661,14 @@ L_Test: mes "She nods her head and reaches out her hand lightly. Then she draws her sword and makes a signal."; if ($@job_rune_test1 == 0) { if (getarg(0) == 0) { - set job_rune_edq,4; + job_rune_edq = 4; changequest 3202,3203; setquest 3220; // ? } else if (questprogress(3220)) { erasequest 3220; setquest 3220; } - set $@job_rune_test1,1; + $@job_rune_test1 = 1; close2; warp "job3_rune02",38,40; end; @@ -733,7 +733,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{ next; mes "[Rune Knight, Renoa]"; mes "Don't worry, you won't be required to have the same knowledge as the magicians of Geffen or Juno. But you can't be an idiot either."; - set job_rune_edq,8; + job_rune_edq = 8; changequest 3205,3206; close; } else if (job_rune_edq > 7 && job_rune_edq < 11) { @@ -780,8 +780,8 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{ next; mes "[Rune Knight, Renoa]"; mes "If you are ready I'll guide you to the warp that moves you directly to Serpeone. Meet her and get instructions from her."; - set job_rune_edq_book,0; - set job_rune_edq,12; + job_rune_edq_book = 0; + job_rune_edq = 12; changequest 3206,3207; close; } else if (job_rune_edq > 11 && job_rune_edq < 14) { @@ -838,7 +838,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{ mes "[Rune Knight, Renoa]"; mes "The total number of rune stones you need to make is 20."; mes "Remember that well."; - set job_rune_edq,15; + job_rune_edq = 15; changequest 3213,3214; close; } else if (job_rune_edq == 15) { @@ -882,7 +882,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{ next; mes "[Rune Knight, Renoa]"; mes "Ha! You did a good job considering how difficult my test is. If you were nervous, you can relax now."; - set job_rune_edq,16; + job_rune_edq = 16; if (job_rune_edq2 == 20) changequest 3214,3215; close; @@ -951,7 +951,7 @@ job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{ next; mes "[Rune Knight Renoa]"; mes "1 "+.@str$[0]+" rune was created normally."; - set job_rune_edq2, job_rune_edq2+1; + ++job_rune_edq2; close; } if (rand(1,(6 + job_rune_edq3)) == 3) { @@ -960,7 +960,7 @@ job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{ next; mes "[Rune Knight Renoa]"; mes "1 "+.@str$[0]+" rune was created normally."; - set job_rune_edq2, job_rune_edq2+1; + ++job_rune_edq2; close; } mes "[Rune Knight Renoa]"; @@ -968,7 +968,7 @@ job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{ next; mes "[Rune Knight Renoa]"; mes "Refining the rune stone has failed... Please try again."; - set job_rune_edq3, job_rune_edq3+1; + ++job_rune_edq3; close; } mes "[Rune Knight Renoa]"; @@ -988,7 +988,7 @@ job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{ while(1) { switch(select("The birth of Rune Knights:Runes and Magic Energy:Stop Reading")) { case 1: - set .@book1,1; + .@book1 = 1; mes "Rune Knights are the gathering of evolved swordmen who have achieved the harmony of sword and magic."; next; mes "It had been achieved by the legendary swordsman Beljeve who's been known as a Sword Master and a founder of dispensable expenditure."; @@ -1013,7 +1013,7 @@ job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{ next; break; case 2: - set .@book2,1; + .@book2 = 1; mes "A jewel called as a Rune is a medium that contains the formless existence, the magical power and the essence of it can be used directly."; next; mes "The Laphine Sage, Serpeone and the founder of Rune Knights Beljeve co-researched runes and the result of their research has only recently become to be known to the world."; @@ -1027,8 +1027,8 @@ job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{ break; case 3: if (.@book1 && .@book2 && job_rune_edq < 11 && (job_rune_edq_book & 1) == 0) { - set job_rune_edq_book, job_rune_edq_book | 1; - set job_rune_edq, job_rune_edq+1; + job_rune_edq_book |= 1; + ++job_rune_edq; } close; } @@ -1047,7 +1047,7 @@ job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{ while(1) { switch(select("The principle use of Runes:The types of Runes:Stop Reading")) { case 1: - set .@book1,1; + .@book1 = 1; mes "A rune is a kind of symbol that's been used on the Rune-Midgard continent since ancient times. Up until now it has only been used by occult circles."; next; mes "Runes are used as a symbol system, however, by the story handed down orally, it's known to be used for fortune-telling or used to draw out the human sub consciousness."; @@ -1058,7 +1058,7 @@ job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{ next; break; case 2: - set .@book2,1; + .@book2 = 1; mes "The runes are created from a a total of 25 small stones and they are very fragile to physical shock. So they require special care when being handled."; next; mes "The 25 stones have different meanings and among these, 14 when counter-positioned can have entirely different power and meaning from the original so it's essential to study the exceptional aspects."; @@ -1074,8 +1074,8 @@ job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{ break; case 3: if (.@book1 && .@book2 && job_rune_edq < 11 && (job_rune_edq_book & 2) == 0) { - set job_rune_edq_book, job_rune_edq_book | 2; - set job_rune_edq, job_rune_edq+1; + job_rune_edq_book |= 2; + ++job_rune_edq; } close; } @@ -1094,7 +1094,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{ while(1) { switch(select("The Making of Rune Stones:Rune Stone Ability Details:Stop Reading")) { case 1: - set .@book1,1; + .@book1 = 1; mes "The making of Rune stones is achieved through a skill called rune mastery which is learned when one becomes a Rune Knight."; next; mes "Rune Mastery is like a code that's been put into the body as a mark of a Rune Knight."; @@ -1109,7 +1109,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{ next; break; case 2: - set .@book2,1; + .@book2 = 1; switch(select("Chapter One:Chapter Two:Chapter Three:Chapter Four:Stop Reading")) { case 1: mes "Ehwaz - This rune means the enhancement of luck and positive power. It shapes the source in the form of a red spiral in a Rune Furnace."; @@ -1173,8 +1173,8 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{ break; case 3: if (.@book1 && .@book2 && job_rune_edq < 11 && (job_rune_edq_book & 4) == 0) { - set job_rune_edq_book, job_rune_edq_book | 4; - set job_rune_edq, job_rune_edq+1; + job_rune_edq_book |= 4; + ++job_rune_edq; } close; } @@ -1331,7 +1331,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{ next; mes "[Sage Serpeone]"; mes "If you have any problems or any questions, please talk to me."; - set job_rune_edq,13; + job_rune_edq = 13; changequest 3207,3208; setquest 3209; setquest 3210; @@ -1358,7 +1358,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{ next; mes "[Sage Serpeone]"; mes "If you have any business here, I'll send you to the Rune Knight gathering place. If you are ready, please tell me."; - set job_rune_edq,14; + job_rune_edq = 14; changequest 3208,3213; completequest 3209; completequest 3210; @@ -1465,14 +1465,14 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{ next; mes "[Rune Knight Velpino]"; mes "If you are ready just talk to me again."; - set job_rune_edq,18; + job_rune_edq = 18; changequest 3216,3217; close; } else if (job_rune_edq > 17 && job_rune_edq < 21) { if (countitem(12388)+countitem(12389)+countitem(12390) == 0) { mes "[Rune Knight Velpino]"; mes "If all of your preparations are done, I'll send you to the final test field."; - set job_rune_edq,18; + job_rune_edq = 18; next; if(select("Enter the final test field.:I'm not ready yet.") == 2) close; if (getequipisequiped(EQI_HEAD_TOP) || getequipisequiped(EQI_ARMOR) || getequipisequiped(EQI_GARMENT) || getequipisequiped(EQI_SHOES) || @@ -1491,7 +1491,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{ } if ($@job_rune_test1 == 0) { if (Weight < 4001) { - set $@job_rune_test1,1; + $@job_rune_test1 = 1; sc_start SC_INCINT,300000,40; getitem 12389,30; //Runstone_Storm getitem 12390,30; //Runstone_Millennium @@ -1535,7 +1535,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{ mes "[Rune Knight Velpino]"; mes "Congratulations!"; mes "Well I'd better go now for the remaining candidates."; - set job_rune_edq,22; + job_rune_edq = 22; changequest 3218,3219; close; } @@ -1580,8 +1580,8 @@ OnTouch: donpcevent "job_rune_edq#1st_tcnc::OnDisable"; donpcevent "job_rune_edq#3rd_tb::OnDisable"; donpcevent "job_rune_edq#3rd_tc::OnDisable"; - set $@job_rune_test1,0; - set $@job_rune_test2,0; + $@job_rune_test1 = 0; + $@job_rune_test2 = 0; donpcevent "#RK Test Hidden Portal 1::OnEnable"; mapwarp "job3_rune02","job3_rune01",80,65; end; @@ -1647,8 +1647,8 @@ OnTimer305000: donpcevent "job_rune_edq#3rd_tc::OnDisable"; donpcevent "#RK Test Hidden Portal 1::OnEnable"; mapwarp "job3_rune02","job3_rune01",80,65; - set $@job_rune_test1,0; - set $@job_rune_test2,0; + $@job_rune_test1 = 0; + $@job_rune_test2 = 0; stopnpctimer; end; } @@ -1738,7 +1738,7 @@ OnDisable: end; OnMyMobDead: if (mobcount("job3_rune02","job_rune_edq#1st_tcmc2::OnMyMobDead") < 1) { - set job_rune_edq,5; + job_rune_edq = 5; erasequest 3220; killmonster "job3_rune02","job_rune_edq#1st_tcmc2::OnMyMobDead"; mapannounce "job3_rune02","Congratulations. You've passed the first test.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 @@ -1749,8 +1749,8 @@ OnMyMobDead: donpcevent "job_rune_edq#1st_tcmc::OnDisable"; donpcevent "job_rune_edq#1st_tcmc2::OnDisable"; donpcevent "#RK Test Hidden Portal 1::OnEnable"; - set $@job_rune_test1,0; - set $@job_rune_test2,0; + $@job_rune_test1 = 0; + $@job_rune_test2 = 0; end; } end; @@ -1767,7 +1767,7 @@ OnEnable: end; OnDisable: stopnpctimer; - set $@job_rune_test2,0; + $@job_rune_test2 = 0; donpcevent "Captain Tigris#jrt1::OnDisable"; donpcevent "Rune Knight Lunarea#jrt1::OnDisable"; donpcevent "Rune Knight Renoa#jrt1::OnDisable"; @@ -1777,7 +1777,7 @@ OnDisable: OnUse: mapannounce "job3_rune02","Captain Tigris : Gentlemen, let's watch the test for a while.",bc_map,"0xFFFF00"; //FW_NORMAL 12 0 0 stopnpctimer; - set $@job_rune_test2,0; + $@job_rune_test2 = 0; donpcevent "Captain Tigris#jrt1::OnDisable"; donpcevent "Rune Knight Lunarea#jrt1::OnDisable"; donpcevent "Rune Knight Renoa#jrt1::OnDisable"; @@ -1831,7 +1831,7 @@ job3_rune02,34,46,5 script Captain Tigris#jrt1 4_M_KNIGHT_SILVER,2,2,{ sc_start SC_BLOODING,10000,0; break; } - set $@job_rune_test2,1; + $@job_rune_test2 = 1; initnpctimer; end; OnInit: @@ -1843,7 +1843,7 @@ OnEnable: end; OnTimer5000: donpcevent "job_rune_edq#1st_tcnc::OnUse"; - set $@job_rune_test2,0; + $@job_rune_test2 = 0; stopnpctimer; end; } @@ -1876,7 +1876,7 @@ job3_rune02,43,46,3 script Rune Knight Lunarea#jrt1 4_M_KNIGHT_GOLD,2,2,{ sc_start SC_CURSE,30000,0; break; } - set $@job_rune_test2,1; + $@job_rune_test2 = 1; initnpctimer; end; OnInit: @@ -1888,7 +1888,7 @@ OnEnable: end; OnTimer5000: donpcevent "job_rune_edq#1st_tcnc::OnUse"; - set $@job_rune_test2,0; + $@job_rune_test2 = 0; stopnpctimer; end; } @@ -1922,7 +1922,7 @@ job3_rune02,43,34,1 script Rune Knight Renoa#jrt1 4_M_KNIGHT_GOLD,2,2,{ sc_start SC_CURSE,30000,0; break; } - set $@job_rune_test2,1; + $@job_rune_test2 = 1; initnpctimer; end; OnInit: @@ -1933,7 +1933,7 @@ OnEnable: enablenpc "Rune Knight Renoa#jrt1"; end; OnTimer5000: - set $@job_rune_test2,0; + $@job_rune_test2 = 0; donpcevent "job_rune_edq#1st_tcnc::OnUse"; stopnpctimer; end; @@ -1967,7 +1967,7 @@ job3_rune02,34,34,7 script Rune Knight Velpino#jrt1 4_M_KNIGHT_BLACK,2,2,{ sc_start SC_SLEEP,10000,0; break; } - set $@job_rune_test2,1; + $@job_rune_test2 = 1; initnpctimer; end; OnInit: @@ -1978,7 +1978,7 @@ OnEnable: enablenpc "Rune Knight Velpino#jrt1"; end; OnTimer5000: - set $@job_rune_test2,0; + $@job_rune_test2 = 0; donpcevent "job_rune_edq#1st_tcnc::OnUse"; stopnpctimer; end; @@ -2044,8 +2044,8 @@ OnTimer482000: donpcevent "job_rune_edq#3rd_tb::OnDisable"; donpcevent "job_rune_edq#3rd_tc::OnDisable"; donpcevent "#RK Test Hidden Portal 1::OnEnable"; - set $@job_rune_test1,0; - set $@job_rune_test2,0; + $@job_rune_test1 = 0; + $@job_rune_test2 = 0; stopnpctimer; end; } @@ -2065,7 +2065,7 @@ OnDisable: end; OnMyMobDead: if (mobcount("job3_rune02","job_rune_edq#3rd_tc1::OnMyMobDead") < 1) { - set job_rune_edq,19; + job_rune_edq = 19; killmonster "job3_rune02","job_rune_edq#3rd_tc1::OnMyMobDead"; donpcevent "job_rune_edq#3rd_tc2::OnEnable"; donpcevent "job_rune_edq#3rd_tc1::OnDisable"; @@ -2089,7 +2089,7 @@ OnDisable: end; OnMyMobDead: if (mobcount("job3_rune02","job_rune_edq#3rd_tc2::OnMyMobDead") < 1) { - set job_rune_edq,20; + job_rune_edq = 20; killmonster "job3_rune02","job_rune_edq#3rd_tc2::OnMyMobDead"; donpcevent "job_rune_edq#3rd_tc3::OnEnable"; donpcevent "job_rune_edq#3rd_tc2::OnDisable"; @@ -2113,7 +2113,7 @@ OnDisable: end; OnMyMobDead: if (mobcount("job3_rune02","job_rune_edq#3rd_tc3::OnMyMobDead") < 1) { - set job_rune_edq,21; + job_rune_edq = 21; changequest 3217,3218; erasequest 3220; killmonster "job3_rune02","job_rune_edq#3rd_tc3::OnMyMobDead"; @@ -2127,8 +2127,8 @@ OnMyMobDead: donpcevent "job_rune_edq#3rd_tb::OnDisable"; donpcevent "job_rune_edq#3rd_tc::OnDisable"; donpcevent "#RK Test Hidden Portal 1::OnEnable"; - set $@job_rune_test1,0; - set $@job_rune_test2,0; + $@job_rune_test1 = 0; + $@job_rune_test2 = 0; end; } end; @@ -2147,7 +2147,7 @@ sec_in02,34,167,3 script R.Knight Job Manager 4_M_KNIGHT_SILVER,1,1,{ mes "The number of Rune Knight Test field right now is... " + getmapusers("job3_rune02") + "."; close; case 2: - set $@job_rune_test1,0; + $@job_rune_test1 = 0; mes "Rune Knight Job Change GlobalVar is modified to 0. The use of the test field is now available."; close; } diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt index 973dc915f..3445055c0 100644 --- a/npc/re/jobs/3-1/warlock.txt +++ b/npc/re/jobs/3-1/warlock.txt @@ -182,14 +182,14 @@ function script F_Warlock { mes "[Master Egnoloria]"; mes "Talk to the guy with the weird hair."; mes "He'll let you know what you should do."; - set job_wl,2; + job_wl = 2; setquest 11106; close; case 2: mes "[Master Egnoloria]"; mes "Good."; mes "You are a human being so that's for you."; - set job_wl,1; + job_wl = 1; close2; warp "splendide",200,100; end; @@ -250,7 +250,7 @@ spl_in02,77,107,5 script Assistant#Warlock1 4_M_FAIRYKID5,{ } if (SkillPoint != 0) { mes "First, use all of your remaining job skill points before continuing."; - set job_wl,3; + job_wl = 3; close; } mes "This is the Master's"; @@ -303,7 +303,7 @@ L_Quest: if (getarg(0)) { mes "[Yoop]"; mes "Show us how strong you are. And don't forget to wear this."; - set job_wl,4; + job_wl = 4; getitem 2796,1; //Magical_Stone getitem 2797,1; //Magical_Stone_ changequest 11106,11107; @@ -373,7 +373,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{ delitem 2797,countitem(2797); //Magical_Stone_ delitem 6152,countitem(6152); //Glittering_Crystal delitem 6151,countitem(6151); //Peice_Of_Great_Bradium - set job_wl,5; + job_wl = 5; changequest 11107,11108; close; } @@ -479,7 +479,7 @@ spl_in02,84,103,3 script Assistant#Warlock2 4_F_FAIRYKID4,{ next; mes "[Yoop]"; mes "I will guide you into the magic room."; - set job_wl,7; + job_wl = 7; changequest 11109,11110; getitem 12384,5; //Rainbow_Ruby_Water getitem 12386,5; //Rainbow_Ruby_Wind @@ -521,7 +521,7 @@ spl_in02,84,103,3 script Assistant#Warlock2 4_F_FAIRYKID4,{ mes "[Yoop]"; mes "All of the tests are done. Now talk to Master Engoloria."; mes "I'm so happy that you have succeeded."; - set job_wl,9; + job_wl = 9; changequest 11111,11112; close; } else if (job_wl == 9) { @@ -600,7 +600,7 @@ spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{ mes "[Master Egnoloria]"; mes "Talk to the guy with the weird hair."; mes "He'll let you know what you should do."; - set job_wl,2; + job_wl = 2; setquest 11106; close; case 2: @@ -645,7 +645,7 @@ spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{ mes "Yup, Master."; mes "Please follow me."; emotion e_ic,0,"Assistant#Warlock2"; - set job_wl,6; + job_wl = 6; changequest 11108,11109; close; } else if (job_wl < 9) { @@ -692,11 +692,11 @@ spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{ mes "[Master Egnoloria]"; mes "This crystallized magical stone will keep you safe."; if (Class == Job_High_Wizard) { - if (JobLevel > 69) set job_wl,13; - else if (JobLevel > 59) set job_wl,12; - else set job_wl,11; + if (JobLevel > 69) job_wl = 13; + else if (JobLevel > 59) job_wl = 12; + else job_wl = 11; } - else set job_wl,10; + else job_wl = 10; jobchange roclass(eaclass()|EAJL_THIRD); completequest 11112; getitem 5753,1; //Magic_Stone_Hat @@ -809,7 +809,7 @@ OnMyMobDead: if (mobcount("job3_war02",strnpcinfo(0)+"::OnMyMobDead") < 1) { stopnpctimer; mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map; - set .@str$, "The chamber of magic#"+((strnpcinfo(0) == "The chamber of magic#2")?"3":"4"); + .@str$ = "The chamber of magic#"+((strnpcinfo(0) == "The chamber of magic#2")?"3":"4"); donpcevent .@str$+"::OnEnable"; } end; @@ -952,7 +952,7 @@ OnDisable: OnMyMobDead: if (mobcount("job3_war02","Hollow Stone#Warlock::OnMyMobDead") < 1) { mapannounce "job3_war02","The Hollow Stone is crystallized with enough magic power.",bc_map; - set job_wl,8; + job_wl = 8; changequest 11110,11111; donpcevent "Hollow Stone#Warlock::OnReset"; donpcevent "Hollow Stone#Warlock::OnDisable"; |