diff options
author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
---|---|---|
committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/jobs/3-1 | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/jobs/3-1')
-rw-r--r-- | npc/re/jobs/3-1/archbishop.txt | 112 | ||||
-rw-r--r-- | npc/re/jobs/3-1/guillotine_cross.txt | 128 | ||||
-rw-r--r-- | npc/re/jobs/3-1/mechanic.txt | 20 | ||||
-rw-r--r-- | npc/re/jobs/3-1/ranger.txt | 60 | ||||
-rw-r--r-- | npc/re/jobs/3-1/rune_knight.txt | 66 | ||||
-rw-r--r-- | npc/re/jobs/3-1/warlock.txt | 24 |
6 files changed, 205 insertions, 205 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index ccc03b7f2..26782eb94 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -24,7 +24,7 @@ //= 1.9 Added GM management function. [Euphy] //============================================================ -prt_church,103,88,3 script Praying Minister#arch 60,{ +prt_church,103,88,3 script Praying Minister#arch 1_M_PASTOR,{ if (BaseJob != Job_Priest) { if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) { mes "[Praying Minister]"; @@ -162,13 +162,13 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ close; } -umbala,137,227,5 script Utan Boy#arch 787,{ +umbala,137,227,5 script Utan Boy#arch 4_M_UMKID,{ mes "[Utan Boy]"; mes "........"; close; } -umbala,139,227,3 script Priest#arch 60,{ +umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ if (job_arch == 0) { mes "[Priest]"; mes "Un...ba... Unba?"; @@ -414,7 +414,7 @@ umbala,139,227,3 script Priest#arch 60,{ close; } -yggdrasil01,220,47,0 script #arch_pilgrimage 139,5,5,{ +yggdrasil01,220,47,0 script #arch_pilgrimage HIDDEN_WARP_NPC,5,5,{ OnTouch: if (job_arch == 2) { mes "[" + strcharinfo(0) + "]"; @@ -573,7 +573,7 @@ OnTouch: end; } -hu_in01,205,204,7 script Praying Nun#benew 79,{ +hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ if (job_arch == 4) { mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -"; next; @@ -722,14 +722,14 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ close; } -odin_tem02,282,263,0 script #find_val 139,3,3,{ +odin_tem02,282,263,0 script #find_val HIDDEN_WARP_NPC,3,3,{ OnTouch: if ((job_arch > 4) && (job_arch < 100)) hideoffnpc "Valkyrie Illusion#arch"; end; } -odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{ +odin_tem02,281,275,3 script Valkyrie Illusion#arch 4_F_VALKYRIE2,{ if ((job_arch > 4) && (job_arch < 100)) { mes "You can see Valkyrie who has a despairing face."; next; @@ -754,7 +754,7 @@ OnInit: end; } -job3_arch01,29,34,3 script Valkyrie#arch 403,{ +job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) { mes "- Wait a Sec !! -"; mes "- You are carrying too many items, -"; @@ -980,7 +980,7 @@ OnBc: end; } -job3_arch02,119,49,0 script #arch_1_start 139,6,6,{ +job3_arch02,119,49,0 script #arch_1_start HIDDEN_WARP_NPC,6,6,{ OnTouch: if (countitem(12381) == 0) getitem 12381,1; //ValkyrieA_Scroll @@ -1008,20 +1008,20 @@ OnTouch: mapwarp "job3_arch02","job3_arch01",29,29; end; } -job3_arch02,112,73,0 duplicate(archbjcq) #arch_1_01 139,5,5 -job3_arch02,94,123,0 duplicate(archbjcq) #arch_1_02 139,5,5 -job3_arch02,93,173,0 duplicate(archbjcq) #arch_1_03 139,5,5 -job3_arch02,114,186,0 duplicate(archbjcq) #arch_1_04 139,5,5 -job3_arch02,134,201,0 duplicate(archbjcq) #arch_1_05 139,5,5 -job3_arch02,154,211,0 duplicate(archbjcq) #arch_1_06 139,5,5 -job3_arch02,175,227,0 duplicate(archbjcq) #arch_1_07 139,5,5 -job3_arch02,201,240,0 duplicate(archbjcq) #arch_1_08 139,5,5 -job3_arch02,223,252,0 duplicate(archbjcq) #arch_1_09 139,5,5 -job3_arch02,255,268,0 duplicate(archbjcq) #arch_1_10 139,5,5 -job3_arch02,269,302,0 duplicate(archbjcq) #arch_1_11 139,5,5 -job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 139,5,5 +job3_arch02,112,73,0 duplicate(archbjcq) #arch_1_01 HIDDEN_WARP_NPC,5,5 +job3_arch02,94,123,0 duplicate(archbjcq) #arch_1_02 HIDDEN_WARP_NPC,5,5 +job3_arch02,93,173,0 duplicate(archbjcq) #arch_1_03 HIDDEN_WARP_NPC,5,5 +job3_arch02,114,186,0 duplicate(archbjcq) #arch_1_04 HIDDEN_WARP_NPC,5,5 +job3_arch02,134,201,0 duplicate(archbjcq) #arch_1_05 HIDDEN_WARP_NPC,5,5 +job3_arch02,154,211,0 duplicate(archbjcq) #arch_1_06 HIDDEN_WARP_NPC,5,5 +job3_arch02,175,227,0 duplicate(archbjcq) #arch_1_07 HIDDEN_WARP_NPC,5,5 +job3_arch02,201,240,0 duplicate(archbjcq) #arch_1_08 HIDDEN_WARP_NPC,5,5 +job3_arch02,223,252,0 duplicate(archbjcq) #arch_1_09 HIDDEN_WARP_NPC,5,5 +job3_arch02,255,268,0 duplicate(archbjcq) #arch_1_10 HIDDEN_WARP_NPC,5,5 +job3_arch02,269,302,0 duplicate(archbjcq) #arch_1_11 HIDDEN_WARP_NPC,5,5 +job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 HIDDEN_WARP_NPC,5,5 -job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{ +job3_arch02,203,286,0 script #arch_1_boss HIDDEN_WARP_NPC,5,5,{ OnTouch: if (countitem(12381)) { delitem 12381,1; //ValkyrieA_Scroll @@ -1051,7 +1051,7 @@ OnRed: end; } -job3_arch02,390,389,1 script #arch_val01 844,{ +job3_arch02,390,389,1 script #arch_val01 CLEAR_NPC,{ end; OnEnable: areamonster "job3_arch02",111,325,115,329,"Valkyrie's Nightmare",2036,1,"#arch_val01::OnMyMobDead"; @@ -1082,7 +1082,7 @@ OnKill: end; } -job3_arch02,390,387,1 script #arch_val02 844,{ +job3_arch02,390,387,1 script #arch_val02 CLEAR_NPC,{ end; OnEnable: areamonster "job3_arch02",242,44,246,48,"Valkyrie's Nightmare",2036,1,"#arch_val02::OnMyMobDead"; @@ -1100,7 +1100,7 @@ OnKill: end; } -job3_arch02,113,327,5 script Valkyrie#arch_01 403,{ +job3_arch02,113,327,5 script Valkyrie#arch_01 4_F_VALKYRIE2,{ if (getmercinfo(1)) { mes "[Valkyrie]"; mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have."; @@ -1135,7 +1135,7 @@ job3_arch02,113,327,5 script Valkyrie#arch_01 403,{ end; } -job3_arch02,244,46,5 script Valkyrie#arch_02 403,{ +job3_arch02,244,46,5 script Valkyrie#arch_02 4_F_VALKYRIE2,{ mes "[Valkyrie Anguhilde]"; mes "Did you find the rest of the pieces?"; next; @@ -1172,7 +1172,7 @@ job3_arch02,244,46,5 script Valkyrie#arch_02 403,{ end; } -job3_arch02,279,234,0 script #arch_end 139,7,7,{ +job3_arch02,279,234,0 script #arch_end HIDDEN_WARP_NPC,7,7,{ end; OnTouch: donpcevent "#arch_3_01::OnKill"; @@ -1304,14 +1304,14 @@ OnInit: end; } -job3_arch02,281,232,1 script Valkyrie Anguhilde#end 403,{ +job3_arch02,281,232,1 script Valkyrie Anguhilde#end 4_F_VALKYRIE2,{ end; OnInit: hideonnpc "Valkyrie Anguhilde#end"; end; } -job3_arch02,273,235,5 script Valkyrie of the heavens 811,{ +job3_arch02,273,235,5 script Valkyrie of the heavens 4_F_VALKYRIE,{ if (job_arch == 100) { mes "[Valkyrie of the heavens]"; mes "Now, go back to your world."; @@ -1330,7 +1330,7 @@ OnInit: end; } -job3_arch02,132,323,0 script #arch_2_01 139,5,5,{ +job3_arch02,132,323,0 script #arch_2_01 HIDDEN_WARP_NPC,5,5,{ end; OnTouch: if (countitem(12382)) @@ -1357,33 +1357,33 @@ OnTouch: mapwarp "job3_arch02","job3_arch01",29,29; end; } -job3_arch02,167,313,0 duplicate(archbjcq2) #arch_2_02 139,5,5 -job3_arch02,127,304,0 duplicate(archbjcq2) #arch_2_03 139,5,5 -job3_arch02,207,279,0 duplicate(archbjcq2) #arch_2_04 139,5,5 -job3_arch02,239,281,0 duplicate(archbjcq2) #arch_2_05 139,5,5 -job3_arch02,269,303,0 duplicate(archbjcq2) #arch_2_06 139,5,5 -job3_arch02,288,283,0 duplicate(archbjcq2) #arch_2_07 139,5,5 -job3_arch02,278,234,0 duplicate(archbjcq2) #arch_2_08 139,5,5 -job3_arch02,234,179,0 duplicate(archbjcq2) #arch_2_09 139,5,5 -job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 139,5,5 -job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 139,5,5 +job3_arch02,167,313,0 duplicate(archbjcq2) #arch_2_02 HIDDEN_WARP_NPC,5,5 +job3_arch02,127,304,0 duplicate(archbjcq2) #arch_2_03 HIDDEN_WARP_NPC,5,5 +job3_arch02,207,279,0 duplicate(archbjcq2) #arch_2_04 HIDDEN_WARP_NPC,5,5 +job3_arch02,239,281,0 duplicate(archbjcq2) #arch_2_05 HIDDEN_WARP_NPC,5,5 +job3_arch02,269,303,0 duplicate(archbjcq2) #arch_2_06 HIDDEN_WARP_NPC,5,5 +job3_arch02,288,283,0 duplicate(archbjcq2) #arch_2_07 HIDDEN_WARP_NPC,5,5 +job3_arch02,278,234,0 duplicate(archbjcq2) #arch_2_08 HIDDEN_WARP_NPC,5,5 +job3_arch02,234,179,0 duplicate(archbjcq2) #arch_2_09 HIDDEN_WARP_NPC,5,5 +job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 HIDDEN_WARP_NPC,5,5 +job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 HIDDEN_WARP_NPC,5,5 /* // Not in official script. -job3_arch02,252,267,0 script #arch_2_12 139,5,5,{ +job3_arch02,252,267,0 script #arch_2_12 HIDDEN_WARP_NPC,5,5,{ OnTouch: mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00"; end; } -job3_arch02,250,290,0 script #arch_2_13 139,5,5,{ +job3_arch02,250,290,0 script #arch_2_13 HIDDEN_WARP_NPC,5,5,{ OnTouch: mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00"; end; } */ -job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{ +job3_arch02,206,113,0 script #arch_2_boss HIDDEN_WARP_NPC,5,5,{ OnTouch: if (countitem(12382)) { delitem 12382,1; //ValkyrieB_Scroll @@ -1397,7 +1397,7 @@ OnTouch: end; } -job3_arch02,284,159,0 script #arch_3_01 139,20,20,{ +job3_arch02,284,159,0 script #arch_3_01 HIDDEN_WARP_NPC,20,20,{ OnTouch: if (Class != Job_Priest) { mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; @@ -1415,7 +1415,7 @@ OnKill: // end; } -job3_arch02,307,200,0 script #arch_3_02 139,5,5,{ +job3_arch02,307,200,0 script #arch_3_02 HIDDEN_WARP_NPC,5,5,{ OnTouch: if (BaseJob == Job_Priest) { mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; @@ -1433,7 +1433,7 @@ OnKill: // end; } -job3_arch02,296,216,0 script #arch_3_03 139,5,5,{ +job3_arch02,296,216,0 script #arch_3_03 HIDDEN_WARP_NPC,5,5,{ OnTouch: mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000"; monster "job3_arch02",296,216,"Frus",1762,1,"#arch_3_03::OnMyMobDead"; @@ -1449,7 +1449,7 @@ OnInit: end; } -job3_arch02,389,390,1 script mob#arch_1 844,{ +job3_arch02,389,390,1 script mob#arch_1 CLEAR_NPC,{ end; OnEnable: monster "job3_arch02",100,102,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead"; @@ -1470,7 +1470,7 @@ OnKill: end; } -job3_arch02,389,389,1 script mob#arch_2 844,{ +job3_arch02,389,389,1 script mob#arch_2 CLEAR_NPC,{ end; OnEnable: monster "job3_arch02",156,321,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead"; @@ -1493,7 +1493,7 @@ OnKill: end; } -job3_arch02,389,388,1 script start#arch 844,{ +job3_arch02,389,388,1 script start#arch CLEAR_NPC,{ end; OnInit: mapwarp "job3_arch02","job3_arch01",29,29; @@ -1581,7 +1581,7 @@ OnTimer605000: end; } -job3_arch02,390,388,1 script #arch_2_start 844,{ +job3_arch02,390,388,1 script #arch_2_start CLEAR_NPC,{ end; OnInit: disablenpc "#arch_2_01"; @@ -1615,7 +1615,7 @@ OnEnable: end; } -job3_arch02,390,386,1 script #arch_3_start 844,{ +job3_arch02,390,386,1 script #arch_3_start CLEAR_NPC,{ end; OnEnable: enablenpc "#arch_3_01"; @@ -1626,14 +1626,14 @@ OnEnable: end; } -job3_arch02,290,221,0 script #arch_end_eff 139,5,5,{ +job3_arch02,290,221,0 script #arch_end_eff HIDDEN_WARP_NPC,5,5,{ OnTouch: specialeffect EF_MAPPILLAR2,"#arch_end"; end; } /* -job_arch01,26,25,0 script #archremove 139,3,3,{ +job_arch01,26,25,0 script #archremove HIDDEN_WARP_NPC,3,3,{ OnTouch: if (countitem(6154)) delitem 6154, countitem(6154); //Broken_Horn_Pipe if (countitem(12381)) delitem 12381, countitem(12381); //ValkyrieA_Scroll @@ -1643,7 +1643,7 @@ OnTouch: } */ -job3_arch01,1,1,1 script control#arch 844,{ +job3_arch01,1,1,1 script control#arch CLEAR_NPC,{ callfunc "F_GM_NPC"; mes "[Troll]"; mes "Password please."; @@ -1671,14 +1671,14 @@ job3_arch01,1,1,1 script control#arch 844,{ } } -odin_tem02,30,181,0 script #wherearch01 139,10,10,{ +odin_tem02,30,181,0 script #wherearch01 HIDDEN_WARP_NPC,10,10,{ OnTouch: if (job_arch == 5) viewpoint 1,282,263,1,0xFFFF99; end; } -odin_tem02,30,335,0 script #wherearch02 139,10,10,{ +odin_tem02,30,335,0 script #wherearch02 HIDDEN_WARP_NPC,10,10,{ OnTouch: if (job_arch == 5) viewpoint 1,282,263,1,0xFFFF99; diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index 904c04148..c206599bb 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -18,7 +18,7 @@ //= 1.5 Added GM management function. [Euphy] //============================================================ -que_job01,75,96,3 script Guild Member#3rdgc01 997,{ +que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ if (job_3rd_gc == 0) { if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) { if (BaseLevel == 99) { @@ -222,7 +222,7 @@ function script func_3rdgc { close; } -job3_guil01,82,95,3 script Daora#3rdgc02 940,{ +job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) { if (job_3rd_gc < 4) { @@ -825,7 +825,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 940,{ } } -job3_guil01,16,20,4 script Mayshell#3rdgc03 894,{ +job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ if (!checkweight(1201,2)) { mes "- You can't continue this quest because you have too many items. -"; close; @@ -1097,7 +1097,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 894,{ } } -ve_in,228,108,3 script Waitress#3rdgc04 80,{ +ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "[Waitress]"; if (job_3rd_gc < 6) { mes "Welcome~"; @@ -1330,7 +1330,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 80,{ } } -ve_in,246,303,3 script Young Merchant#3rdgc05 930,{ +ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ if (job_3rd_gc < 6) { mes "[Young Merchant]"; mes "If you want to buy stuff, go to this person."; @@ -1526,7 +1526,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 930,{ } } -veins,291,215,3 script Vigilante#3rdgc06 939,{ +veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ if (job_3rd_gc < 6) { mes "[Vigilante]"; mes "Do you have any inconveniences while you are traveling?"; @@ -1690,7 +1690,7 @@ veins,291,215,3 script Vigilante#3rdgc06 939,{ } } -veins,187,143,5 script Peddler#3rdgc07 892,{ +veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ mes "[Peddler]"; if (job_3rd_gc < 6) { mes "What a huge sandstorm."; @@ -1793,7 +1793,7 @@ veins,187,143,5 script Peddler#3rdgc07 892,{ } } -veins,235,126,3 script Old Man#3rdgc07 945,{ +veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{ mes "[Old Man]"; if (job_3rd_gc < 6) { mes "Haha... I can remember my past when I see a young adventurer like you..."; @@ -1900,7 +1900,7 @@ veins,235,126,3 script Old Man#3rdgc07 945,{ } } -veins,223,180,3 script Girl#3rdgc09 941,{ +veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "[Melissa]"; if (job_3rd_gc == 8) { mes "Hi?"; @@ -2071,7 +2071,7 @@ veins,223,180,3 script Girl#3rdgc09 941,{ } } -veins,337,284,0 script #ghostestilla_3rdgc 139,3,3,{ +veins,337,284,0 script #ghostestilla_3rdgc HIDDEN_WARP_NPC,3,3,{ end; OnTouch: if (job_3rd_gc == 9) { @@ -2184,7 +2184,7 @@ OnTouch: end; } -veins,341,287,3 script Estillda#3rdgc10 919,{ +veins,341,287,3 script Estillda#3rdgc10 4_F_SHABBY,{ OnInit: OnDisable: disablenpc "Estillda#3rdgc10"; @@ -2194,7 +2194,7 @@ OnEnable: end; } -job3_guil01,79,15,1 script Estillda#3rdgc11 919,{ +job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ if (job_3rd_gc == 11) { mes "Estillda is looking around with an anxious expression on her face."; next; @@ -2313,7 +2313,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 919,{ end; } -veins,206,56,0 script #3rdgc_battleroom01 139,1,1,{ +veins,206,56,0 script #3rdgc_battleroom01 HIDDEN_WARP_NPC,1,1,{ end; OnInit: set $@3rdgc_room01, 0; @@ -2352,7 +2352,7 @@ OnTouch: end; } -job3_guil02,34,44,0 script #3rdgc_room01_mag01 139,2,2,{ +job3_guil02,34,44,0 script #3rdgc_room01_mag01 HIDDEN_WARP_NPC,2,2,{ end; OnEnable: enablenpc "#3rdgc_room01_mag01"; @@ -2397,7 +2397,7 @@ OnTimer300000: end; } -job3_guil02,51,43,7 script A man with black clothes 456,4,4,{ +job3_guil02,51,43,7 script A man with black clothes 4_M_DSTMAN,4,4,{ end; OnInit: OnDisable: @@ -2452,7 +2452,7 @@ OnMyMobDead: end; } -job3_guil02,1,1,0 script #3rdgc_2nd_timer 844,{ +job3_guil02,1,1,0 script #3rdgc_2nd_timer CLEAR_NPC,{ end; OnEnable: initnpctimer; @@ -2472,7 +2472,7 @@ OnTimer61000: end; } -job3_guil02,49,43,5 script Dandelion#3rdgc12 457,{ +job3_guil02,49,43,5 script Dandelion#3rdgc12 4_M_DSTMANDEAD,{ if (!checkweight(1201,2)) { mes "- You can't continue this quest because you have too many items. -"; close; @@ -2517,7 +2517,7 @@ OnEnable: end; } -rachel,115,77,3 script Girke#3rdgc13 85,{ +rachel,115,77,3 script Girke#3rdgc13 4_M_03,{ mes "[Girke]"; mes "Oh~ young man."; mes "I'm Girke Sara."; @@ -2564,7 +2564,7 @@ rachel,115,77,3 script Girke#3rdgc13 85,{ close; } -ra_in01,175,196,3 script Oresa Rava#3rdgc13 866,{ +ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{ mes "[Oresa Rava]"; if (job_3rd_gc == 13) { mes "I don't know why you are visiting me, but I'm not crafting anymore."; @@ -2649,7 +2649,7 @@ ra_in01,175,196,3 script Oresa Rava#3rdgc13 866,{ } //Pre-RE: ve_fild05 (327,308) -ve_fild02,330,384,3 script Girl#3rdgc14 466,{ +ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{ if (job_3rd_gc > 14 && job_3rd_gc < 18) { mes "[Renzak]"; if (job_3rd_gc == 15) { @@ -2728,7 +2728,7 @@ OnInit: end; } -job3_guil03,22,70,0 script #3rdgc_event01 139,3,3,{ +job3_guil03,22,70,0 script #3rdgc_event01 HIDDEN_WARP_NPC,3,3,{ end; OnEnable: enablenpc "#3rdgc_event01"; @@ -2763,7 +2763,7 @@ OnTimer902000: end; } -job3_guil03,1,4,0 script #3rdgc_event_master 844,{ +job3_guil03,1,4,0 script #3rdgc_event_master CLEAR_NPC,{ end; OnEnable: donpcevent "Barbed-Wire Entanglement::OnEnable"; @@ -2814,7 +2814,7 @@ OnReset: } //Original name: Barbed-Wire Entanglements#3rdgc_door01 -job3_guil03,55,79,0 script Barbed-Wire Entanglement 844,1,1,{ +job3_guil03,55,79,0 script Barbed-Wire Entanglement CLEAR_NPC,1,1,{ end; OnEnable: enablenpc "Barbed-Wire Entanglement"; @@ -2836,7 +2836,7 @@ OnTouch: close; } -job3_guil03,98,46,0 script #3rdgc_hide01 139,1,4,{ +job3_guil03,98,46,0 script #3rdgc_hide01 HIDDEN_WARP_NPC,1,4,{ end; OnStop: killmonster "job3_guil03","#3rdgc_hide01::OnMyMobDead"; @@ -2863,7 +2863,7 @@ OnMyMobDead: end; } -job3_guil03,98,55,0 script #3rdgc_hide02 139,1,4,{ +job3_guil03,98,55,0 script #3rdgc_hide02 HIDDEN_WARP_NPC,1,4,{ end; OnStop: killmonster "job3_guil03","#3rdgc_hide02::OnMyMobDead"; @@ -2890,7 +2890,7 @@ OnMyMobDead: end; } -job3_guil03,98,64,0 script #3rdgc_hide03 139,1,4,{ +job3_guil03,98,64,0 script #3rdgc_hide03 HIDDEN_WARP_NPC,1,4,{ end; OnStop: killmonster "job3_guil03","#3rdgc_hide03::OnMyMobDead"; @@ -2917,7 +2917,7 @@ OnMyMobDead: end; } -job3_guil03,1,2,0 script #3rdgc_guard 844,{ +job3_guil03,1,2,0 script #3rdgc_guard CLEAR_NPC,{ end; OnEnable: initnpctimer; @@ -2958,7 +2958,7 @@ OnTimer16000: end; } -job3_guil03,1,3,0 script #3rdgc_guardoff 844,{ +job3_guil03,1,3,0 script #3rdgc_guardoff CLEAR_NPC,{ end; OnDisable: initnpctimer; @@ -3033,7 +3033,7 @@ OnEnable: end; } -job3_guil03,93,35,3 script Front Gate Guard#g01 456,5,5,{ +job3_guil03,93,35,3 script Front Gate Guard#g01 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3060,11 +3060,11 @@ OnTouch: OnMyMobDead: end; } -job3_guil03,93,36,3 duplicate(#3rdgc_guard00) Front Gate Guard#g03 456 -job3_guil03,93,34,3 duplicate(#3rdgc_guard00) Front Gate Guard#g04 456 -job3_guil03,93,33,3 duplicate(#3rdgc_guard00) Front Gate Guard#g05 456 +job3_guil03,93,36,3 duplicate(#3rdgc_guard00) Front Gate Guard#g03 4_M_DSTMAN +job3_guil03,93,34,3 duplicate(#3rdgc_guard00) Front Gate Guard#g04 4_M_DSTMAN +job3_guil03,93,33,3 duplicate(#3rdgc_guard00) Front Gate Guard#g05 4_M_DSTMAN -job3_guil03,133,52,5 script Back Gate Guard#g01 456,5,5,{ +job3_guil03,133,52,5 script Back Gate Guard#g01 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3091,11 +3091,11 @@ OnTouch: OnMyMobDead: end; } -job3_guil03,133,53,5 duplicate(#3rdgc_guard00) Back Gate Guard#g03 456 -job3_guil03,133,51,5 duplicate(#3rdgc_guard00) Back Gate Guard#g04 456 -job3_guil03,133,50,5 duplicate(#3rdgc_guard00) Back Gate Guard#g05 456 +job3_guil03,133,53,5 duplicate(#3rdgc_guard00) Back Gate Guard#g03 4_M_DSTMAN +job3_guil03,133,51,5 duplicate(#3rdgc_guard00) Back Gate Guard#g04 4_M_DSTMAN +job3_guil03,133,50,5 duplicate(#3rdgc_guard00) Back Gate Guard#g05 4_M_DSTMAN -job3_guil03,117,51,4 script Interior Guard#g01 456,5,5,{ +job3_guil03,117,51,4 script Interior Guard#g01 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3122,11 +3122,11 @@ OnTouch: OnMyMobDead: end; } -job3_guil03,117,52,4 duplicate(#3rdgc_guard00) Interior Guard#g03 456 -job3_guil03,117,50,4 duplicate(#3rdgc_guard00) Interior Guard#g04 456 -job3_guil03,117,49,4 duplicate(#3rdgc_guard00) Interior Guard#g05 456 +job3_guil03,117,52,4 duplicate(#3rdgc_guard00) Interior Guard#g03 4_M_DSTMAN +job3_guil03,117,50,4 duplicate(#3rdgc_guard00) Interior Guard#g04 4_M_DSTMAN +job3_guil03,117,49,4 duplicate(#3rdgc_guard00) Interior Guard#g05 4_M_DSTMAN -job3_guil03,88,44,4 script Exterior Guard#g01 456,5,5,{ +job3_guil03,88,44,4 script Exterior Guard#g01 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3149,7 +3149,7 @@ OnMyMobDead: end; } -job3_guil03,88,55,4 script Exterior Guard#g02 456,5,5,{ +job3_guil03,88,55,4 script Exterior Guard#g02 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3172,7 +3172,7 @@ OnMyMobDead: end; } -job3_guil03,88,64,4 script Exterior Guard#g03 456,5,5,{ +job3_guil03,88,64,4 script Exterior Guard#g03 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3195,7 +3195,7 @@ OnMyMobDead: end; } -job3_guil03,73,62,4 script Exterior Guard#g04 456,5,5,{ +job3_guil03,73,62,4 script Exterior Guard#g04 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3218,7 +3218,7 @@ OnMyMobDead: end; } -job3_guil03,77,51,4 script Exterior Guard#g05 456,5,5,{ +job3_guil03,77,51,4 script Exterior Guard#g05 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3241,7 +3241,7 @@ OnMyMobDead: end; } -job3_guil03,73,34,4 script Exterior Guard#g06 456,5,5,{ +job3_guil03,73,34,4 script Exterior Guard#g06 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3310,7 +3310,7 @@ OnMyMobDead: end; } -job3_guil03,2,1,0 script #3rdgc_sunchal_nomal 844,{ +job3_guil03,2,1,0 script #3rdgc_sunchal_nomal CLEAR_NPC,{ end; OnEnable: monster "job3_guil03",62,35,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; @@ -3347,7 +3347,7 @@ OnMyMobDead: end; } -job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 844,{ +job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 CLEAR_NPC,{ end; OnEnable: set .@i, atoi(charat(strnpcinfo(0),20)); @@ -3377,10 +3377,10 @@ OnTimer10000: stopnpctimer; end; } -job3_guil03,2,3,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill02 844 -job3_guil03,2,4,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill03 844 +job3_guil03,2,3,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill02 CLEAR_NPC +job3_guil03,2,4,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill03 CLEAR_NPC -job3_guil03,64,68,3 script #3rdgc_gojung_kill01 456,7,7,{ +job3_guil03,64,68,3 script #3rdgc_gojung_kill01 4_M_DSTMAN,7,7,{ end; OnEnable: enablenpc strnpcinfo(0); @@ -3415,10 +3415,10 @@ OnTimer10000: stopnpctimer; end; } -job3_guil03,86,63,1 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill02 456,8,8 -job3_guil03,83,36,5 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill03 456,6,6 +job3_guil03,86,63,1 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill02 4_M_DSTMAN,8,8 +job3_guil03,83,36,5 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill03 4_M_DSTMAN,6,6 -job3_guil03,88,71,0 script #3rdgc_safezone01 139,1,1,{ +job3_guil03,88,71,0 script #3rdgc_safezone01 HIDDEN_WARP_NPC,1,1,{ end; OnTouch: mes "It's a good bush to hide yourself."; @@ -3440,10 +3440,10 @@ OnTimer: donpcevent "#3rdgc_guardoff::OnDisable"; end; } -job3_guil03,82,45,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone02 139,1,1 -job3_guil03,72,53,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone03 139,1,1 +job3_guil03,82,45,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone02 HIDDEN_WARP_NPC,1,1 +job3_guil03,72,53,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone03 HIDDEN_WARP_NPC,1,1 -job3_guil03,111,51,7 script Priest from Rachel 928,{ +job3_guil03,111,51,7 script Priest from Rachel 4_M_MIDDLE1,{ if (!.on) end; mes "[Priest from Rachel]"; if (job_3rd_gc == 17) { @@ -3538,7 +3538,7 @@ OnTimer61500: end; } -job3_guil03,146,70,3 script Renzak#3rdgc16 466,{ +job3_guil03,146,70,3 script Renzak#3rdgc16 4_F_GUILLOTINE,{ mes "[Renzak]"; if (checkquest(7110,HUNTING) == 2) { mes "My peers will come here to settle this affair."; @@ -3575,7 +3575,7 @@ OnDisable: end; } -job3_guil01,148,53,3 script Bercasell#3rdgc16 467,{ +job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ if (!checkweight(1201,2)) { mes "- You can't continue this quest because you have too many items. -"; close; @@ -3788,7 +3788,7 @@ L_Info: // Warp Portals //============================================================ -job3_guil01,80,77,0 script #gate_to_guil05 45,1,1,{ +job3_guil01,80,77,0 script #gate_to_guil05 WARPNPC,1,1,{ end; OnTouch: if (job_3rd_gc > 3) @@ -3801,7 +3801,7 @@ OnTouch: } end; } -job3_guil01,51,55,0 script #gate_to_guil07 45,1,1,{ +job3_guil01,51,55,0 script #gate_to_guil07 WARPNPC,1,1,{ end; OnTouch: if (job_3rd_gc == 4 || job_3rd_gc == 14 || job_3rd_gc > 17) @@ -3818,7 +3818,7 @@ OnTouch: } end; } -job3_guil01,51,44,0 script #gate_to_guil09 45,1,1,{ +job3_guil01,51,44,0 script #gate_to_guil09 WARPNPC,1,1,{ end; OnTouch: if (job_3rd_gc == 11 || job_3rd_gc == 12) @@ -3832,7 +3832,7 @@ OnTouch: end; } -job3_guil02,1,3,0 script #GMhelper01_gc 844,{ +job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{ callfunc "F_GM_NPC"; mes "What can I do for you?"; next; @@ -3871,7 +3871,7 @@ job3_guil02,1,3,0 script #GMhelper01_gc 844,{ } } -job3_guil03,1,8,0 script #GMhelper02_gc 844,{ +job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{ callfunc "F_GM_NPC"; mes "What can I do for you?"; next; diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt index 2133a227a..8300576f2 100644 --- a/npc/re/jobs/3-1/mechanic.txt +++ b/npc/re/jobs/3-1/mechanic.txt @@ -13,7 +13,7 @@ //= 1.2 Updated script. [Euphy] //============================================================ -yuno,129,156,3 script Chainheart 923,{ +yuno,129,156,3 script Chainheart 4_M_DOCTOR,{ mes "[Chainheart]"; if (BaseLevel > 99) { mes "Living as a Mechanic is tough,"; @@ -293,7 +293,7 @@ yuno,129,156,3 script Chainheart 923,{ close; } -jupe_cave,37,55,5 script Scholar#Mechanic 883,{ +jupe_cave,37,55,5 script Scholar#Mechanic 4_M_ALCHE_D,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 300) { mes "- Your pack is too heavy. -"; mes "- Lighten your body first -"; @@ -384,7 +384,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 883,{ close; } -jupe_core2,149,273,3 script Ghostfire#1 802,{ +jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{ mes "[?]"; if (job__mechanic == 11) { mes "I've lost my body and all that's left is my spirit in this place."; @@ -470,7 +470,7 @@ jupe_core2,149,273,3 script Ghostfire#1 802,{ end; } -jupe_core2,53,75,3 script Ghostfire#2 802,{ +jupe_core2,53,75,3 script Ghostfire#2 4_NFWISP,{ mes "[?]"; if (job__mechanic > 5) { mes "Juperos... I..."; @@ -532,7 +532,7 @@ jupe_core2,53,75,3 script Ghostfire#2 802,{ end; } -jupe_core2,242,62,3 script Ghostfire#3 802,{ +jupe_core2,242,62,3 script Ghostfire#3 4_NFWISP,{ mes "[?]"; if (job__mechanic > 6) { mes "I want to know more about the knowledge..."; @@ -573,7 +573,7 @@ jupe_core2,242,62,3 script Ghostfire#3 802,{ end; } -jupe_core2,29,150,0 script #Foothold 139,1,1,{ +jupe_core2,29,150,0 script #Foothold HIDDEN_WARP_NPC,1,1,{ OnTouch: if (job__mechanic == 8) { percentheal 0,-30; @@ -612,7 +612,7 @@ OnTouch: end; } -jupe_core2,272,149,0 script #Foothold2 139,1,1,{ +jupe_core2,272,149,0 script #Foothold2 HIDDEN_WARP_NPC,1,1,{ OnTouch: if (job__mechanic == 9) { mes "-I had a feeling that power-"; @@ -647,7 +647,7 @@ OnTouch: end; } -jupe_core2,288,142,3 script #Door 844,1,1,{ +jupe_core2,288,142,3 script #Door CLEAR_NPC,1,1,{ end; OnInit: OnDisable: @@ -701,7 +701,7 @@ OnTouch: end; } -jupe_core2,149,34,0 script #Acquiring Knowledge 139,1,0,{ +jupe_core2,149,34,0 script #Acquiring Knowledge HIDDEN_WARP_NPC,1,0,{ OnTouch: if (job__mechanic == 9) { mes "-The moment I stepped on-"; @@ -726,6 +726,6 @@ OnTouch: } end; } -jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 139,1,0 +jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 HIDDEN_WARP_NPC,1,0 jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0
\ No newline at end of file diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt index b35c8ebfc..0b52df91f 100644 --- a/npc/re/jobs/3-1/ranger.txt +++ b/npc/re/jobs/3-1/ranger.txt @@ -21,7 +21,7 @@ //= 1.6 Added GM management function. [Euphy] //============================================================ -tur_dun01,156,36,5 script Survival Instructor#jr01 59,{ +tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{ mes "[Survival Instructor, Rescue]"; if (BaseJob == Job_Hunter) { if (job_ranger01 < 1) { @@ -304,7 +304,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{ close; } -tur_dun01,91,169,3 script Test Instructor#jr02 732,{ +tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ mes "[Test Instructor, Teardrop]"; if (BaseJob == Job_Hunter) { if (job_ranger01 < 3) { @@ -672,7 +672,7 @@ L_Start: end; } -job3_rang01,30,44,3 script Test Waiting Room#jr_03 88,{ +job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{ mes "[Staff DTS]"; mes "Please wait at the practical test waiting room to start the test process."; next; @@ -798,7 +798,7 @@ OnDisable: end; } -job3_rang02,100,95,0 script Test Supervisor#jr_04 139,{ +job3_rang02,100,95,0 script Test Supervisor#jr_04 HIDDEN_WARP_NPC,{ OnInit: set $@job_rang_point01,0; disablenpc "Test Supervisor#jr_04"; @@ -841,7 +841,7 @@ OnTimer18000: end; } -job3_rang02,102,95,0 script First Test Timer#jr_05 139,{ +job3_rang02,102,95,0 script First Test Timer#jr_05 HIDDEN_WARP_NPC,{ OnInit: disablenpc "First Test Timer#jr_05"; end; @@ -942,7 +942,7 @@ OnTimer157000: end; } -job3_rang02,104,95,0 script CallCorrectAnswer#jr 139,{ +job3_rang02,104,95,0 script CallCorrectAnswer#jr HIDDEN_WARP_NPC,{ OnInit: OnDisable: disablenpc "CallCorrectAnswer#jr"; @@ -969,7 +969,7 @@ OnMyMobDead: end; } -job3_rang02,106,95,0 script CallWrongAnswer#jr 139,{ +job3_rang02,106,95,0 script CallWrongAnswer#jr HIDDEN_WARP_NPC,{ OnInit: OnDisable: disablenpc "CallWrongAnswer#jr"; @@ -1059,7 +1059,7 @@ OnMyMobDead: end; } -job3_rang02,100,93,0 script Second Test Timer#jr_08 139,{ +job3_rang02,100,93,0 script Second Test Timer#jr_08 HIDDEN_WARP_NPC,{ OnInit: disablenpc "Second Test Timer#jr_08"; end; @@ -1166,7 +1166,7 @@ OnTimer223000: end; } -job3_rang02,111,56,3 script Staff Rust#jr_09 89,{ +job3_rang02,111,56,3 script Staff Rust#jr_09 4_M_ORIENT02,{ if (job_ranger01 == 6) { if (countitem(12258) < 1) { percentheal 100,0; @@ -1211,7 +1211,7 @@ OnDisable: end; } -job3_rang02,136,21,0 script Summon Monster#jr_10 139,5,5,{ +job3_rang02,136,21,0 script Summon Monster#jr_10 HIDDEN_WARP_NPC,5,5,{ OnInit: disablenpc "Summon Monster#jr_10"; end; @@ -1260,7 +1260,7 @@ OnMyMobDead: end; } -job3_rang02,180,78,3 script Test Supervisor#jr_11 882,1,1,{ +job3_rang02,180,78,3 script Test Supervisor#jr_11 4_F_SITDOWN,1,1,{ mes "[Test Supervisor, Caution]"; mes "Come, come near, nearer, nearer!!"; close; @@ -1360,7 +1360,7 @@ OnTimer105000: end; } -job3_rang02,104,93,0 script Third Test Timer#jr_12 139,{ +job3_rang02,104,93,0 script Third Test Timer#jr_12 HIDDEN_WARP_NPC,{ OnInit: disablenpc "Third Test Timer#jr_12"; end; @@ -1447,7 +1447,7 @@ OnTimer130000: end; } -job3_rang02,251,49,3 script Test Supervisor#jr_13 732,{ +job3_rang02,251,49,3 script Test Supervisor#jr_13 4_M_JOB_HUNTER,{ mes "[Test Supervisor, Freeze]"; if (job_ranger01 == 6) { if (checkquest(8261) == -1) { @@ -1602,23 +1602,23 @@ OnTimer10000: donpcevent strnpcinfo(0)+"::OnDisable"; end; } -job3_rang02,246,42,0 duplicate(Egg Bomb#0) Egg Bomb#14 139 -job3_rang02,249,46,0 duplicate(Egg Bomb#0) Egg Bomb#15 139 -job3_rang02,256,43,0 duplicate(Egg Bomb#0) Egg Bomb#16 139 -job3_rang02,243,54,0 duplicate(Egg Bomb#0) Egg Bomb#17 139 -job3_rang02,246,58,0 duplicate(Egg Bomb#0) Egg Bomb#18 139 -job3_rang02,255,56,0 duplicate(Egg Bomb#0) Egg Bomb#19 139 -job3_rang02,260,48,0 duplicate(Egg Bomb#0) Egg Bomb#20 139 -job3_rang02,244,53,0 duplicate(Egg Bomb#0) Egg Bomb#21 139 -job3_rang02,254,50,0 duplicate(Egg Bomb#0) Egg Bomb#22 139 -job3_rang02,241,41,0 duplicate(Egg Bomb#0) Egg Bomb#23 139 -job3_rang02,259,41,0 duplicate(Egg Bomb#0) Egg Bomb#24 139 -job3_rang02,256,52,0 duplicate(Egg Bomb#0) Egg Bomb#25 139 -job3_rang02,259,58,0 duplicate(Egg Bomb#0) Egg Bomb#26 139 -job3_rang02,254,52,0 duplicate(Egg Bomb#0) Egg Bomb#27 139 -job3_rang02,247,42,0 duplicate(Egg Bomb#0) Egg Bomb#28 139 +job3_rang02,246,42,0 duplicate(Egg Bomb#0) Egg Bomb#14 HIDDEN_WARP_NPC +job3_rang02,249,46,0 duplicate(Egg Bomb#0) Egg Bomb#15 HIDDEN_WARP_NPC +job3_rang02,256,43,0 duplicate(Egg Bomb#0) Egg Bomb#16 HIDDEN_WARP_NPC +job3_rang02,243,54,0 duplicate(Egg Bomb#0) Egg Bomb#17 HIDDEN_WARP_NPC +job3_rang02,246,58,0 duplicate(Egg Bomb#0) Egg Bomb#18 HIDDEN_WARP_NPC +job3_rang02,255,56,0 duplicate(Egg Bomb#0) Egg Bomb#19 HIDDEN_WARP_NPC +job3_rang02,260,48,0 duplicate(Egg Bomb#0) Egg Bomb#20 HIDDEN_WARP_NPC +job3_rang02,244,53,0 duplicate(Egg Bomb#0) Egg Bomb#21 HIDDEN_WARP_NPC +job3_rang02,254,50,0 duplicate(Egg Bomb#0) Egg Bomb#22 HIDDEN_WARP_NPC +job3_rang02,241,41,0 duplicate(Egg Bomb#0) Egg Bomb#23 HIDDEN_WARP_NPC +job3_rang02,259,41,0 duplicate(Egg Bomb#0) Egg Bomb#24 HIDDEN_WARP_NPC +job3_rang02,256,52,0 duplicate(Egg Bomb#0) Egg Bomb#25 HIDDEN_WARP_NPC +job3_rang02,259,58,0 duplicate(Egg Bomb#0) Egg Bomb#26 HIDDEN_WARP_NPC +job3_rang02,254,52,0 duplicate(Egg Bomb#0) Egg Bomb#27 HIDDEN_WARP_NPC +job3_rang02,247,42,0 duplicate(Egg Bomb#0) Egg Bomb#28 HIDDEN_WARP_NPC -job3_rang01,90,43,3 script Ranger Master#jr_29 832,{ +job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{ mes "[Ranger Master, Neveragain]"; if (job_ranger01 < 6) { mes "... ...Huh?"; @@ -1756,7 +1756,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{ } } -job3_rang01,58,1,0 script Worker#job_ranger 88,{ +job3_rang01,58,1,0 script Worker#job_ranger 4_M_ORIENT01,{ callfunc "F_GM_NPC"; switch(select("Enable Waiting Room:Disable Waiting Room:Enable 1st Test:Disable 1st Test:Enable 2nd Test:Disable 2nd Test:Enable 3rd Test:Disable 3rd Test:Cancel")) { case 1: diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt index f9264574a..ffb395e07 100644 --- a/npc/re/jobs/3-1/rune_knight.txt +++ b/npc/re/jobs/3-1/rune_knight.txt @@ -17,7 +17,7 @@ //= 1.5 Added GM management function. [Euphy] //============================================================ -prt_in,162,24,3 script Splendid-Looking Knight 470,2,2,{ +prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{ mes "[Rune Knight Manuel]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "You are now a member of our select brethren. I can still remember when I first met you."; @@ -125,7 +125,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 470,2,2,{ close; } -glast_01,44,363,3 script Guide, Jungberg 468,2,2,{ +glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ mes "[Guide, Jungberg]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "Oh, you must be "+strcharinfo(0)+"."; @@ -249,7 +249,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,2,2,{ } } -gl_knt02,150,55,3 script Rune Knight Staff 83,2,2,{ +gl_knt02,150,55,3 script Rune Knight Staff 4_M_01,2,2,{ mes "[Rune Knight Staff]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "Welcome, "+strcharinfo(0)+". Are you going to the gathering place?"; @@ -296,7 +296,7 @@ gl_knt02,150,55,3 script Rune Knight Staff 83,2,2,{ close; } -job3_rune01,80,60,3 script Rune Knight Captain 470,2,2,{ +job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { mes "You've got too many things. You cannot proceed anymore. Please try again after losing some weight."; close; @@ -574,7 +574,7 @@ L_Warning: return; } -job3_rune01,90,50,3 script Rune Knight Lunarea 469,2,2,{ +job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "She holds up her chin quietly, nods lightly and notices me."; next; @@ -688,7 +688,7 @@ L_Test: close; } -job3_rune01,55,50,3 script Rune Knight, Renoa 469,2,2,{ +job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{ mes "[Rune Knight, Renoa]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(0)+"."; @@ -904,7 +904,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 469,2,2,{ close; } -job3_rune01,58,51,1 script Rune Furnace 844,{ +job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{ if (job_rune_edq < 15) { mes "[Rune Knight Renoa]"; mes "You don't want to touch that thing. Believe me, I'm not kidding."; @@ -976,7 +976,7 @@ job3_rune01,58,51,1 script Rune Furnace 844,{ close; } -job3_rune01,40,54,1 script Runes and Rune Knights 844,{ +job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{ if (job_rune_edq < 8) { mes "[Rune Knight Renoa]"; mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?"; @@ -1035,7 +1035,7 @@ job3_rune01,40,54,1 script Runes and Rune Knights 844,{ } } -job3_rune01,43,44,1 script The Principles of Runes 844,{ +job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{ if (job_rune_edq < 8) { mes "[Rune Knight Renoa]"; mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?"; @@ -1082,7 +1082,7 @@ job3_rune01,43,44,1 script The Principles of Runes 844,{ } } -job3_rune01,50,36,1 script Runes, Make & Use 844,{ +job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{ if (job_rune_edq < 8) { mes "[Rune Knight Renoa]"; mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?"; @@ -1181,7 +1181,7 @@ job3_rune01,50,36,1 script Runes, Make & Use 844,{ } } -mid_camp,238,250,3 script Rune Knight Sage Guard 468,2,2,{ +mid_camp,238,250,3 script Rune Knight Sage Guard 4_M_KNIGHT_BLACK,2,2,{ mes "[Rune Knight Sage Guard]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "The sage Serpeone is the one who has been with us since the beginning of the Rune Knights."; @@ -1208,7 +1208,7 @@ mid_camp,238,250,3 script Rune Knight Sage Guard 468,2,2,{ close; } -mid_camp,13,138,3 script Dispatched Rune Knight#1 83,2,2,{ +mid_camp,13,138,3 script Dispatched Rune Knight#1 4_M_01,2,2,{ mes "[Dispatched Rune Knight]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "Thanks for your work. We will continue our mission for the Rune Knight testers."; @@ -1236,9 +1236,9 @@ mid_camp,13,138,3 script Dispatched Rune Knight#1 83,2,2,{ mes "Shh... Our mission is not something to be revealed to the public. Please just move along."; close; } -spl_fild01,361,327,3 duplicate(Dispatched Rune Knight#1) Dispatched Rune Knight#2 83,2,2 +spl_fild01,361,327,3 duplicate(Dispatched Rune Knight#1) Dispatched Rune Knight#2 4_M_01,2,2 -spl_fild02,13,241,0 script #Barricade1 139,10,10,{ +spl_fild02,13,241,0 script #Barricade1 HIDDEN_WARP_NPC,10,10,{ end; OnTouch: if (job_rune_edq > 0 && job_rune_edq < 23) { @@ -1256,7 +1256,7 @@ OnTouch: end; } -mid_camp,235,250,3 script Sage Serpeone 435,2,2,{ +mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{ mes "[Sage Serpeone]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "Finally you are an honorable Rune Knight. I'm happy to help you."; @@ -1420,7 +1420,7 @@ mid_camp,235,250,3 script Sage Serpeone 435,2,2,{ close; } -job3_rune01,114,50,3 script Rune Knight Velpino 468,{ +job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { mes "[Rune Knight Velpino]"; mes "You still smell like a fledging. Bring honor to the Rune Knights and raise your power..."; @@ -1554,7 +1554,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 468,{ close; } -job3_rune02,38,40,0 script #RK Test Hidden Portal 1 139,15,15,{ +job3_rune02,38,40,0 script #RK Test Hidden Portal 1 HIDDEN_WARP_NPC,15,15,{ end; OnEnable: enablenpc "#RK Test Hidden Portal 1"; @@ -1588,7 +1588,7 @@ OnTouch: } } -job3_rune02,1,1,0 script job_rune_edq#1st_tb 139,{ +job3_rune02,1,1,0 script job_rune_edq#1st_tb HIDDEN_WARP_NPC,{ end; OnInit: disablenpc "job_rune_edq#1st_tb"; @@ -1617,7 +1617,7 @@ OnTimer14000: end; } -job3_rune02,1,2,0 script job_rune_edq#1st_tc 139,{ +job3_rune02,1,2,0 script job_rune_edq#1st_tc HIDDEN_WARP_NPC,{ end; OnInit: disablenpc "job_rune_edq#1st_tc"; @@ -1653,7 +1653,7 @@ OnTimer305000: end; } -job3_rune02,3,10,0 script job_rune_edq#1st_tcmc 139,{ +job3_rune02,3,10,0 script job_rune_edq#1st_tcmc HIDDEN_WARP_NPC,{ end; OnInit: disablenpc "job_rune_edq#1st_tcmc"; @@ -1706,7 +1706,7 @@ OnMyMobDead: end; } -job3_rune02,3,11,0 script job_rune_edq#1st_tcmc2 139,{ +job3_rune02,3,11,0 script job_rune_edq#1st_tcmc2 HIDDEN_WARP_NPC,{ end; OnInit: disablenpc "job_rune_edq#1st_tcmc2"; @@ -1756,7 +1756,7 @@ OnMyMobDead: end; } -job3_rune02,1,10,0 script job_rune_edq#1st_tcnc 139,{ +job3_rune02,1,10,0 script job_rune_edq#1st_tcnc HIDDEN_WARP_NPC,{ end; OnInit: disablenpc "job_rune_edq#1st_tcnc"; @@ -1802,7 +1802,7 @@ OnTimer60000: end; } -job3_rune02,34,46,5 script Captain Tigris#jrt1 470,2,2,{ +job3_rune02,34,46,5 script Captain Tigris#jrt1 4_M_KNIGHT_SILVER,2,2,{ if (job_rune_edq != 4 || $@job_rune_test2 != 0) { donpcevent "job_rune_edq#1st_tcnc::OnUse"; end; @@ -1848,7 +1848,7 @@ OnTimer5000: end; } -job3_rune02,43,46,3 script Rune Knight Lunarea#jrt1 469,2,2,{ +job3_rune02,43,46,3 script Rune Knight Lunarea#jrt1 4_M_KNIGHT_GOLD,2,2,{ if (job_rune_edq != 4 || $@job_rune_test2 != 0) { donpcevent "job_rune_edq#1st_tcnc::OnUse"; end; @@ -1893,7 +1893,7 @@ OnTimer5000: end; } -job3_rune02,43,34,1 script Rune Knight Renoa#jrt1 469,2,2,{ +job3_rune02,43,34,1 script Rune Knight Renoa#jrt1 4_M_KNIGHT_GOLD,2,2,{ if (job_rune_edq != 4 || $@job_rune_test2 != 0) { donpcevent "job_rune_edq#1st_tcnc::OnUse"; end; @@ -1939,7 +1939,7 @@ OnTimer5000: end; } -job3_rune02,34,34,7 script Rune Knight Velpino#jrt1 468,2,2,{ +job3_rune02,34,34,7 script Rune Knight Velpino#jrt1 4_M_KNIGHT_BLACK,2,2,{ if (job_rune_edq != 4 || $@job_rune_test2 != 0) { donpcevent "job_rune_edq#1st_tcnc::OnUse"; end; @@ -1984,7 +1984,7 @@ OnTimer5000: end; } -job3_rune02,2,1,0 script job_rune_edq#3rd_tb 139,{ +job3_rune02,2,1,0 script job_rune_edq#3rd_tb HIDDEN_WARP_NPC,{ end; OnInit: disablenpc "job_rune_edq#3rd_tb"; @@ -2013,7 +2013,7 @@ OnTimer14000: end; } -job3_rune02,2,2,0 script job_rune_edq#3rd_tc 139,{ +job3_rune02,2,2,0 script job_rune_edq#3rd_tc HIDDEN_WARP_NPC,{ end; OnInit: disablenpc "job_rune_edq#3rd_tc"; @@ -2050,7 +2050,7 @@ OnTimer482000: end; } -job3_rune02,2,3,0 script job_rune_edq#3rd_tc1 139,{ +job3_rune02,2,3,0 script job_rune_edq#3rd_tc1 HIDDEN_WARP_NPC,{ end; OnInit: disablenpc "job_rune_edq#3rd_tc1"; @@ -2074,7 +2074,7 @@ OnMyMobDead: end; } -job3_rune02,2,4,0 script job_rune_edq#3rd_tc2 139,{ +job3_rune02,2,4,0 script job_rune_edq#3rd_tc2 HIDDEN_WARP_NPC,{ end; OnInit: disablenpc "job_rune_edq#3rd_tc2"; @@ -2098,7 +2098,7 @@ OnMyMobDead: end; } -job3_rune02,2,5,0 script job_rune_edq#3rd_tc3 139,{ +job3_rune02,2,5,0 script job_rune_edq#3rd_tc3 HIDDEN_WARP_NPC,{ end; OnInit: disablenpc "job_rune_edq#3rd_tc3"; @@ -2134,7 +2134,7 @@ OnMyMobDead: end; } -sec_in02,34,167,3 script R.Knight Job Manager 470,1,1,{ +sec_in02,34,167,3 script R.Knight Job Manager 4_M_KNIGHT_SILVER,1,1,{ callfunc "F_GM_NPC"; mes "Enter the Password."; next; @@ -2154,4 +2154,4 @@ sec_in02,34,167,3 script R.Knight Job Manager 470,1,1,{ } close; } -job3_rune01,1,1,3 duplicate(R.Knight Job Manager) #renshucheck 844 +job3_rune01,1,1,3 duplicate(R.Knight Job Manager) #renshucheck CLEAR_NPC diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt index 263ccd9b0..0efc323c8 100644 --- a/npc/re/jobs/3-1/warlock.txt +++ b/npc/re/jobs/3-1/warlock.txt @@ -66,9 +66,9 @@ OnTouch: } end; } -//morocc,103,144,0 duplicate(#distorted_space_) #distorted_space_1 139,1,1 -morocc,95,132,0 duplicate(#distorted_space_) #distorted_space_1 139,1,1 -splendide,141,284,0 duplicate(#distorted_space_) #distorted_space_2 139,1,1 +//morocc,103,144,0 duplicate(#distorted_space_) #distorted_space_1 HIDDEN_WARP_NPC,1,1 +morocc,95,132,0 duplicate(#distorted_space_) #distorted_space_1 HIDDEN_WARP_NPC,1,1 +splendide,141,284,0 duplicate(#distorted_space_) #distorted_space_2 HIDDEN_WARP_NPC,1,1 function script F_Warlock { mes "[Assistant]"; @@ -203,7 +203,7 @@ function script F_Warlock { end; } -spl_in02,77,107,5 script Assistant#Warlock1 446,{ +spl_in02,77,107,5 script Assistant#Warlock1 4_M_FAIRYKID5,{ if (job_wl == 0) { callfunc "F_Warlock"; end; @@ -321,7 +321,7 @@ L_Quest: return; } -spl_in02,60,231,5 script Yoop#Warlock 446,{ +spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{ mes "[Yoop]"; if (job_wl < 4) { mes "Who are you?"; @@ -450,7 +450,7 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{ } } -spl_in02,84,103,3 script Assistant#Warlock2 439,{ +spl_in02,84,103,3 script Assistant#Warlock2 4_F_FAIRYKID4,{ if (job_wl == 0) { callfunc "F_Warlock"; end; @@ -541,7 +541,7 @@ spl_in02,84,103,3 script Assistant#Warlock2 439,{ } } -spl_in02,78,110,5 script Assistant#Warlock3 437,{ +spl_in02,78,110,5 script Assistant#Warlock3 4_F_FAIRYKID2,{ if (job_wl == 0) { callfunc "F_Warlock"; end; @@ -568,7 +568,7 @@ spl_in02,78,110,5 script Assistant#Warlock3 437,{ } } -spl_in02,80,108,5 script Guild Master#Warlock 465,{ +spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{ if (job_wl == 0) { callfunc "F_Warlock"; end; @@ -710,14 +710,14 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{ } } -job3_war01,22,22,7 script Yoop#WRR 439,{ +job3_war01,22,22,7 script Yoop#WRR 4_F_FAIRYKID4,{ mes "[Yoop]"; mes "If you ask Ebein to be sent to the magical room, he would send you there."; mes "Wait in the queue to enter the Chamber of Magic."; close; } -job3_war01,29,25,0 script Ebein#WRR 437,{ +job3_war01,29,25,0 script Ebein#WRR 4_F_FAIRYKID2,{ mes "[Ebein]"; mes "Would you like to take a test?"; mes "If you stand by in the waiting room, you'll be able to go into the Chamber of Magic."; @@ -742,7 +742,7 @@ job3_war01,29,25,0 script Ebein#WRR 437,{ } } -job3_war01,29,25,5 script The chamber of magic#1 437,{ +job3_war01,29,25,5 script The chamber of magic#1 4_F_FAIRYKID2,{ end; OnInit: disablenpc "The chamber of magic#1"; @@ -1054,7 +1054,7 @@ OnTimer6000: end; } -job3_war01,1,2,0 script Button Girl#wl 66,{ +job3_war01,1,2,0 script Button Girl#wl 1_F_01,{ callfunc "F_GM_NPC"; switch(select("Open Arena:Close Arena:Open the Chamber of Magic:Close the Chamber of Magic:Hollow Stone On:Hollow Stone Off:Cancel")) { case 1: |