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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/jobs/3-1
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/jobs/3-1')
-rw-r--r--npc/re/jobs/3-1/archbishop.txt112
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt128
-rw-r--r--npc/re/jobs/3-1/mechanic.txt20
-rw-r--r--npc/re/jobs/3-1/ranger.txt60
-rw-r--r--npc/re/jobs/3-1/rune_knight.txt66
-rw-r--r--npc/re/jobs/3-1/warlock.txt24
6 files changed, 205 insertions, 205 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index ccc03b7f2..26782eb94 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -24,7 +24,7 @@
//= 1.9 Added GM management function. [Euphy]
//============================================================
-prt_church,103,88,3 script Praying Minister#arch 60,{
+prt_church,103,88,3 script Praying Minister#arch 1_M_PASTOR,{
if (BaseJob != Job_Priest) {
if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) {
mes "[Praying Minister]";
@@ -162,13 +162,13 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
close;
}
-umbala,137,227,5 script Utan Boy#arch 787,{
+umbala,137,227,5 script Utan Boy#arch 4_M_UMKID,{
mes "[Utan Boy]";
mes "........";
close;
}
-umbala,139,227,3 script Priest#arch 60,{
+umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
if (job_arch == 0) {
mes "[Priest]";
mes "Un...ba... Unba?";
@@ -414,7 +414,7 @@ umbala,139,227,3 script Priest#arch 60,{
close;
}
-yggdrasil01,220,47,0 script #arch_pilgrimage 139,5,5,{
+yggdrasil01,220,47,0 script #arch_pilgrimage HIDDEN_WARP_NPC,5,5,{
OnTouch:
if (job_arch == 2) {
mes "[" + strcharinfo(0) + "]";
@@ -573,7 +573,7 @@ OnTouch:
end;
}
-hu_in01,205,204,7 script Praying Nun#benew 79,{
+hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
if (job_arch == 4) {
mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -";
next;
@@ -722,14 +722,14 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
close;
}
-odin_tem02,282,263,0 script #find_val 139,3,3,{
+odin_tem02,282,263,0 script #find_val HIDDEN_WARP_NPC,3,3,{
OnTouch:
if ((job_arch > 4) && (job_arch < 100))
hideoffnpc "Valkyrie Illusion#arch";
end;
}
-odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{
+odin_tem02,281,275,3 script Valkyrie Illusion#arch 4_F_VALKYRIE2,{
if ((job_arch > 4) && (job_arch < 100)) {
mes "You can see Valkyrie who has a despairing face.";
next;
@@ -754,7 +754,7 @@ OnInit:
end;
}
-job3_arch01,29,34,3 script Valkyrie#arch 403,{
+job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Wait a Sec !! -";
mes "- You are carrying too many items, -";
@@ -980,7 +980,7 @@ OnBc:
end;
}
-job3_arch02,119,49,0 script #arch_1_start 139,6,6,{
+job3_arch02,119,49,0 script #arch_1_start HIDDEN_WARP_NPC,6,6,{
OnTouch:
if (countitem(12381) == 0)
getitem 12381,1; //ValkyrieA_Scroll
@@ -1008,20 +1008,20 @@ OnTouch:
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
-job3_arch02,112,73,0 duplicate(archbjcq) #arch_1_01 139,5,5
-job3_arch02,94,123,0 duplicate(archbjcq) #arch_1_02 139,5,5
-job3_arch02,93,173,0 duplicate(archbjcq) #arch_1_03 139,5,5
-job3_arch02,114,186,0 duplicate(archbjcq) #arch_1_04 139,5,5
-job3_arch02,134,201,0 duplicate(archbjcq) #arch_1_05 139,5,5
-job3_arch02,154,211,0 duplicate(archbjcq) #arch_1_06 139,5,5
-job3_arch02,175,227,0 duplicate(archbjcq) #arch_1_07 139,5,5
-job3_arch02,201,240,0 duplicate(archbjcq) #arch_1_08 139,5,5
-job3_arch02,223,252,0 duplicate(archbjcq) #arch_1_09 139,5,5
-job3_arch02,255,268,0 duplicate(archbjcq) #arch_1_10 139,5,5
-job3_arch02,269,302,0 duplicate(archbjcq) #arch_1_11 139,5,5
-job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 139,5,5
+job3_arch02,112,73,0 duplicate(archbjcq) #arch_1_01 HIDDEN_WARP_NPC,5,5
+job3_arch02,94,123,0 duplicate(archbjcq) #arch_1_02 HIDDEN_WARP_NPC,5,5
+job3_arch02,93,173,0 duplicate(archbjcq) #arch_1_03 HIDDEN_WARP_NPC,5,5
+job3_arch02,114,186,0 duplicate(archbjcq) #arch_1_04 HIDDEN_WARP_NPC,5,5
+job3_arch02,134,201,0 duplicate(archbjcq) #arch_1_05 HIDDEN_WARP_NPC,5,5
+job3_arch02,154,211,0 duplicate(archbjcq) #arch_1_06 HIDDEN_WARP_NPC,5,5
+job3_arch02,175,227,0 duplicate(archbjcq) #arch_1_07 HIDDEN_WARP_NPC,5,5
+job3_arch02,201,240,0 duplicate(archbjcq) #arch_1_08 HIDDEN_WARP_NPC,5,5
+job3_arch02,223,252,0 duplicate(archbjcq) #arch_1_09 HIDDEN_WARP_NPC,5,5
+job3_arch02,255,268,0 duplicate(archbjcq) #arch_1_10 HIDDEN_WARP_NPC,5,5
+job3_arch02,269,302,0 duplicate(archbjcq) #arch_1_11 HIDDEN_WARP_NPC,5,5
+job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 HIDDEN_WARP_NPC,5,5
-job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{
+job3_arch02,203,286,0 script #arch_1_boss HIDDEN_WARP_NPC,5,5,{
OnTouch:
if (countitem(12381)) {
delitem 12381,1; //ValkyrieA_Scroll
@@ -1051,7 +1051,7 @@ OnRed:
end;
}
-job3_arch02,390,389,1 script #arch_val01 844,{
+job3_arch02,390,389,1 script #arch_val01 CLEAR_NPC,{
end;
OnEnable:
areamonster "job3_arch02",111,325,115,329,"Valkyrie's Nightmare",2036,1,"#arch_val01::OnMyMobDead";
@@ -1082,7 +1082,7 @@ OnKill:
end;
}
-job3_arch02,390,387,1 script #arch_val02 844,{
+job3_arch02,390,387,1 script #arch_val02 CLEAR_NPC,{
end;
OnEnable:
areamonster "job3_arch02",242,44,246,48,"Valkyrie's Nightmare",2036,1,"#arch_val02::OnMyMobDead";
@@ -1100,7 +1100,7 @@ OnKill:
end;
}
-job3_arch02,113,327,5 script Valkyrie#arch_01 403,{
+job3_arch02,113,327,5 script Valkyrie#arch_01 4_F_VALKYRIE2,{
if (getmercinfo(1)) {
mes "[Valkyrie]";
mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have.";
@@ -1135,7 +1135,7 @@ job3_arch02,113,327,5 script Valkyrie#arch_01 403,{
end;
}
-job3_arch02,244,46,5 script Valkyrie#arch_02 403,{
+job3_arch02,244,46,5 script Valkyrie#arch_02 4_F_VALKYRIE2,{
mes "[Valkyrie Anguhilde]";
mes "Did you find the rest of the pieces?";
next;
@@ -1172,7 +1172,7 @@ job3_arch02,244,46,5 script Valkyrie#arch_02 403,{
end;
}
-job3_arch02,279,234,0 script #arch_end 139,7,7,{
+job3_arch02,279,234,0 script #arch_end HIDDEN_WARP_NPC,7,7,{
end;
OnTouch:
donpcevent "#arch_3_01::OnKill";
@@ -1304,14 +1304,14 @@ OnInit:
end;
}
-job3_arch02,281,232,1 script Valkyrie Anguhilde#end 403,{
+job3_arch02,281,232,1 script Valkyrie Anguhilde#end 4_F_VALKYRIE2,{
end;
OnInit:
hideonnpc "Valkyrie Anguhilde#end";
end;
}
-job3_arch02,273,235,5 script Valkyrie of the heavens 811,{
+job3_arch02,273,235,5 script Valkyrie of the heavens 4_F_VALKYRIE,{
if (job_arch == 100) {
mes "[Valkyrie of the heavens]";
mes "Now, go back to your world.";
@@ -1330,7 +1330,7 @@ OnInit:
end;
}
-job3_arch02,132,323,0 script #arch_2_01 139,5,5,{
+job3_arch02,132,323,0 script #arch_2_01 HIDDEN_WARP_NPC,5,5,{
end;
OnTouch:
if (countitem(12382))
@@ -1357,33 +1357,33 @@ OnTouch:
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
-job3_arch02,167,313,0 duplicate(archbjcq2) #arch_2_02 139,5,5
-job3_arch02,127,304,0 duplicate(archbjcq2) #arch_2_03 139,5,5
-job3_arch02,207,279,0 duplicate(archbjcq2) #arch_2_04 139,5,5
-job3_arch02,239,281,0 duplicate(archbjcq2) #arch_2_05 139,5,5
-job3_arch02,269,303,0 duplicate(archbjcq2) #arch_2_06 139,5,5
-job3_arch02,288,283,0 duplicate(archbjcq2) #arch_2_07 139,5,5
-job3_arch02,278,234,0 duplicate(archbjcq2) #arch_2_08 139,5,5
-job3_arch02,234,179,0 duplicate(archbjcq2) #arch_2_09 139,5,5
-job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 139,5,5
-job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 139,5,5
+job3_arch02,167,313,0 duplicate(archbjcq2) #arch_2_02 HIDDEN_WARP_NPC,5,5
+job3_arch02,127,304,0 duplicate(archbjcq2) #arch_2_03 HIDDEN_WARP_NPC,5,5
+job3_arch02,207,279,0 duplicate(archbjcq2) #arch_2_04 HIDDEN_WARP_NPC,5,5
+job3_arch02,239,281,0 duplicate(archbjcq2) #arch_2_05 HIDDEN_WARP_NPC,5,5
+job3_arch02,269,303,0 duplicate(archbjcq2) #arch_2_06 HIDDEN_WARP_NPC,5,5
+job3_arch02,288,283,0 duplicate(archbjcq2) #arch_2_07 HIDDEN_WARP_NPC,5,5
+job3_arch02,278,234,0 duplicate(archbjcq2) #arch_2_08 HIDDEN_WARP_NPC,5,5
+job3_arch02,234,179,0 duplicate(archbjcq2) #arch_2_09 HIDDEN_WARP_NPC,5,5
+job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 HIDDEN_WARP_NPC,5,5
+job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 HIDDEN_WARP_NPC,5,5
/*
// Not in official script.
-job3_arch02,252,267,0 script #arch_2_12 139,5,5,{
+job3_arch02,252,267,0 script #arch_2_12 HIDDEN_WARP_NPC,5,5,{
OnTouch:
mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00";
end;
}
-job3_arch02,250,290,0 script #arch_2_13 139,5,5,{
+job3_arch02,250,290,0 script #arch_2_13 HIDDEN_WARP_NPC,5,5,{
OnTouch:
mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00";
end;
}
*/
-job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{
+job3_arch02,206,113,0 script #arch_2_boss HIDDEN_WARP_NPC,5,5,{
OnTouch:
if (countitem(12382)) {
delitem 12382,1; //ValkyrieB_Scroll
@@ -1397,7 +1397,7 @@ OnTouch:
end;
}
-job3_arch02,284,159,0 script #arch_3_01 139,20,20,{
+job3_arch02,284,159,0 script #arch_3_01 HIDDEN_WARP_NPC,20,20,{
OnTouch:
if (Class != Job_Priest) {
mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000";
@@ -1415,7 +1415,7 @@ OnKill:
// end;
}
-job3_arch02,307,200,0 script #arch_3_02 139,5,5,{
+job3_arch02,307,200,0 script #arch_3_02 HIDDEN_WARP_NPC,5,5,{
OnTouch:
if (BaseJob == Job_Priest) {
mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000";
@@ -1433,7 +1433,7 @@ OnKill:
// end;
}
-job3_arch02,296,216,0 script #arch_3_03 139,5,5,{
+job3_arch02,296,216,0 script #arch_3_03 HIDDEN_WARP_NPC,5,5,{
OnTouch:
mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000";
monster "job3_arch02",296,216,"Frus",1762,1,"#arch_3_03::OnMyMobDead";
@@ -1449,7 +1449,7 @@ OnInit:
end;
}
-job3_arch02,389,390,1 script mob#arch_1 844,{
+job3_arch02,389,390,1 script mob#arch_1 CLEAR_NPC,{
end;
OnEnable:
monster "job3_arch02",100,102,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
@@ -1470,7 +1470,7 @@ OnKill:
end;
}
-job3_arch02,389,389,1 script mob#arch_2 844,{
+job3_arch02,389,389,1 script mob#arch_2 CLEAR_NPC,{
end;
OnEnable:
monster "job3_arch02",156,321,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
@@ -1493,7 +1493,7 @@ OnKill:
end;
}
-job3_arch02,389,388,1 script start#arch 844,{
+job3_arch02,389,388,1 script start#arch CLEAR_NPC,{
end;
OnInit:
mapwarp "job3_arch02","job3_arch01",29,29;
@@ -1581,7 +1581,7 @@ OnTimer605000:
end;
}
-job3_arch02,390,388,1 script #arch_2_start 844,{
+job3_arch02,390,388,1 script #arch_2_start CLEAR_NPC,{
end;
OnInit:
disablenpc "#arch_2_01";
@@ -1615,7 +1615,7 @@ OnEnable:
end;
}
-job3_arch02,390,386,1 script #arch_3_start 844,{
+job3_arch02,390,386,1 script #arch_3_start CLEAR_NPC,{
end;
OnEnable:
enablenpc "#arch_3_01";
@@ -1626,14 +1626,14 @@ OnEnable:
end;
}
-job3_arch02,290,221,0 script #arch_end_eff 139,5,5,{
+job3_arch02,290,221,0 script #arch_end_eff HIDDEN_WARP_NPC,5,5,{
OnTouch:
specialeffect EF_MAPPILLAR2,"#arch_end";
end;
}
/*
-job_arch01,26,25,0 script #archremove 139,3,3,{
+job_arch01,26,25,0 script #archremove HIDDEN_WARP_NPC,3,3,{
OnTouch:
if (countitem(6154)) delitem 6154, countitem(6154); //Broken_Horn_Pipe
if (countitem(12381)) delitem 12381, countitem(12381); //ValkyrieA_Scroll
@@ -1643,7 +1643,7 @@ OnTouch:
}
*/
-job3_arch01,1,1,1 script control#arch 844,{
+job3_arch01,1,1,1 script control#arch CLEAR_NPC,{
callfunc "F_GM_NPC";
mes "[Troll]";
mes "Password please.";
@@ -1671,14 +1671,14 @@ job3_arch01,1,1,1 script control#arch 844,{
}
}
-odin_tem02,30,181,0 script #wherearch01 139,10,10,{
+odin_tem02,30,181,0 script #wherearch01 HIDDEN_WARP_NPC,10,10,{
OnTouch:
if (job_arch == 5)
viewpoint 1,282,263,1,0xFFFF99;
end;
}
-odin_tem02,30,335,0 script #wherearch02 139,10,10,{
+odin_tem02,30,335,0 script #wherearch02 HIDDEN_WARP_NPC,10,10,{
OnTouch:
if (job_arch == 5)
viewpoint 1,282,263,1,0xFFFF99;
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index 904c04148..c206599bb 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -18,7 +18,7 @@
//= 1.5 Added GM management function. [Euphy]
//============================================================
-que_job01,75,96,3 script Guild Member#3rdgc01 997,{
+que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
if (job_3rd_gc == 0) {
if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) {
if (BaseLevel == 99) {
@@ -222,7 +222,7 @@ function script func_3rdgc {
close;
}
-job3_guil01,82,95,3 script Daora#3rdgc02 940,{
+job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) {
if (job_3rd_gc < 4) {
@@ -825,7 +825,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 940,{
}
}
-job3_guil01,16,20,4 script Mayshell#3rdgc03 894,{
+job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
if (!checkweight(1201,2)) {
mes "- You can't continue this quest because you have too many items. -";
close;
@@ -1097,7 +1097,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 894,{
}
}
-ve_in,228,108,3 script Waitress#3rdgc04 80,{
+ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "[Waitress]";
if (job_3rd_gc < 6) {
mes "Welcome~";
@@ -1330,7 +1330,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 80,{
}
}
-ve_in,246,303,3 script Young Merchant#3rdgc05 930,{
+ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
if (job_3rd_gc < 6) {
mes "[Young Merchant]";
mes "If you want to buy stuff, go to this person.";
@@ -1526,7 +1526,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 930,{
}
}
-veins,291,215,3 script Vigilante#3rdgc06 939,{
+veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
if (job_3rd_gc < 6) {
mes "[Vigilante]";
mes "Do you have any inconveniences while you are traveling?";
@@ -1690,7 +1690,7 @@ veins,291,215,3 script Vigilante#3rdgc06 939,{
}
}
-veins,187,143,5 script Peddler#3rdgc07 892,{
+veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
mes "[Peddler]";
if (job_3rd_gc < 6) {
mes "What a huge sandstorm.";
@@ -1793,7 +1793,7 @@ veins,187,143,5 script Peddler#3rdgc07 892,{
}
}
-veins,235,126,3 script Old Man#3rdgc07 945,{
+veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{
mes "[Old Man]";
if (job_3rd_gc < 6) {
mes "Haha... I can remember my past when I see a young adventurer like you...";
@@ -1900,7 +1900,7 @@ veins,235,126,3 script Old Man#3rdgc07 945,{
}
}
-veins,223,180,3 script Girl#3rdgc09 941,{
+veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "[Melissa]";
if (job_3rd_gc == 8) {
mes "Hi?";
@@ -2071,7 +2071,7 @@ veins,223,180,3 script Girl#3rdgc09 941,{
}
}
-veins,337,284,0 script #ghostestilla_3rdgc 139,3,3,{
+veins,337,284,0 script #ghostestilla_3rdgc HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
if (job_3rd_gc == 9) {
@@ -2184,7 +2184,7 @@ OnTouch:
end;
}
-veins,341,287,3 script Estillda#3rdgc10 919,{
+veins,341,287,3 script Estillda#3rdgc10 4_F_SHABBY,{
OnInit:
OnDisable:
disablenpc "Estillda#3rdgc10";
@@ -2194,7 +2194,7 @@ OnEnable:
end;
}
-job3_guil01,79,15,1 script Estillda#3rdgc11 919,{
+job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
if (job_3rd_gc == 11) {
mes "Estillda is looking around with an anxious expression on her face.";
next;
@@ -2313,7 +2313,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 919,{
end;
}
-veins,206,56,0 script #3rdgc_battleroom01 139,1,1,{
+veins,206,56,0 script #3rdgc_battleroom01 HIDDEN_WARP_NPC,1,1,{
end;
OnInit:
set $@3rdgc_room01, 0;
@@ -2352,7 +2352,7 @@ OnTouch:
end;
}
-job3_guil02,34,44,0 script #3rdgc_room01_mag01 139,2,2,{
+job3_guil02,34,44,0 script #3rdgc_room01_mag01 HIDDEN_WARP_NPC,2,2,{
end;
OnEnable:
enablenpc "#3rdgc_room01_mag01";
@@ -2397,7 +2397,7 @@ OnTimer300000:
end;
}
-job3_guil02,51,43,7 script A man with black clothes 456,4,4,{
+job3_guil02,51,43,7 script A man with black clothes 4_M_DSTMAN,4,4,{
end;
OnInit:
OnDisable:
@@ -2452,7 +2452,7 @@ OnMyMobDead:
end;
}
-job3_guil02,1,1,0 script #3rdgc_2nd_timer 844,{
+job3_guil02,1,1,0 script #3rdgc_2nd_timer CLEAR_NPC,{
end;
OnEnable:
initnpctimer;
@@ -2472,7 +2472,7 @@ OnTimer61000:
end;
}
-job3_guil02,49,43,5 script Dandelion#3rdgc12 457,{
+job3_guil02,49,43,5 script Dandelion#3rdgc12 4_M_DSTMANDEAD,{
if (!checkweight(1201,2)) {
mes "- You can't continue this quest because you have too many items. -";
close;
@@ -2517,7 +2517,7 @@ OnEnable:
end;
}
-rachel,115,77,3 script Girke#3rdgc13 85,{
+rachel,115,77,3 script Girke#3rdgc13 4_M_03,{
mes "[Girke]";
mes "Oh~ young man.";
mes "I'm Girke Sara.";
@@ -2564,7 +2564,7 @@ rachel,115,77,3 script Girke#3rdgc13 85,{
close;
}
-ra_in01,175,196,3 script Oresa Rava#3rdgc13 866,{
+ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{
mes "[Oresa Rava]";
if (job_3rd_gc == 13) {
mes "I don't know why you are visiting me, but I'm not crafting anymore.";
@@ -2649,7 +2649,7 @@ ra_in01,175,196,3 script Oresa Rava#3rdgc13 866,{
}
//Pre-RE: ve_fild05 (327,308)
-ve_fild02,330,384,3 script Girl#3rdgc14 466,{
+ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{
if (job_3rd_gc > 14 && job_3rd_gc < 18) {
mes "[Renzak]";
if (job_3rd_gc == 15) {
@@ -2728,7 +2728,7 @@ OnInit:
end;
}
-job3_guil03,22,70,0 script #3rdgc_event01 139,3,3,{
+job3_guil03,22,70,0 script #3rdgc_event01 HIDDEN_WARP_NPC,3,3,{
end;
OnEnable:
enablenpc "#3rdgc_event01";
@@ -2763,7 +2763,7 @@ OnTimer902000:
end;
}
-job3_guil03,1,4,0 script #3rdgc_event_master 844,{
+job3_guil03,1,4,0 script #3rdgc_event_master CLEAR_NPC,{
end;
OnEnable:
donpcevent "Barbed-Wire Entanglement::OnEnable";
@@ -2814,7 +2814,7 @@ OnReset:
}
//Original name: Barbed-Wire Entanglements#3rdgc_door01
-job3_guil03,55,79,0 script Barbed-Wire Entanglement 844,1,1,{
+job3_guil03,55,79,0 script Barbed-Wire Entanglement CLEAR_NPC,1,1,{
end;
OnEnable:
enablenpc "Barbed-Wire Entanglement";
@@ -2836,7 +2836,7 @@ OnTouch:
close;
}
-job3_guil03,98,46,0 script #3rdgc_hide01 139,1,4,{
+job3_guil03,98,46,0 script #3rdgc_hide01 HIDDEN_WARP_NPC,1,4,{
end;
OnStop:
killmonster "job3_guil03","#3rdgc_hide01::OnMyMobDead";
@@ -2863,7 +2863,7 @@ OnMyMobDead:
end;
}
-job3_guil03,98,55,0 script #3rdgc_hide02 139,1,4,{
+job3_guil03,98,55,0 script #3rdgc_hide02 HIDDEN_WARP_NPC,1,4,{
end;
OnStop:
killmonster "job3_guil03","#3rdgc_hide02::OnMyMobDead";
@@ -2890,7 +2890,7 @@ OnMyMobDead:
end;
}
-job3_guil03,98,64,0 script #3rdgc_hide03 139,1,4,{
+job3_guil03,98,64,0 script #3rdgc_hide03 HIDDEN_WARP_NPC,1,4,{
end;
OnStop:
killmonster "job3_guil03","#3rdgc_hide03::OnMyMobDead";
@@ -2917,7 +2917,7 @@ OnMyMobDead:
end;
}
-job3_guil03,1,2,0 script #3rdgc_guard 844,{
+job3_guil03,1,2,0 script #3rdgc_guard CLEAR_NPC,{
end;
OnEnable:
initnpctimer;
@@ -2958,7 +2958,7 @@ OnTimer16000:
end;
}
-job3_guil03,1,3,0 script #3rdgc_guardoff 844,{
+job3_guil03,1,3,0 script #3rdgc_guardoff CLEAR_NPC,{
end;
OnDisable:
initnpctimer;
@@ -3033,7 +3033,7 @@ OnEnable:
end;
}
-job3_guil03,93,35,3 script Front Gate Guard#g01 456,5,5,{
+job3_guil03,93,35,3 script Front Gate Guard#g01 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3060,11 +3060,11 @@ OnTouch:
OnMyMobDead:
end;
}
-job3_guil03,93,36,3 duplicate(#3rdgc_guard00) Front Gate Guard#g03 456
-job3_guil03,93,34,3 duplicate(#3rdgc_guard00) Front Gate Guard#g04 456
-job3_guil03,93,33,3 duplicate(#3rdgc_guard00) Front Gate Guard#g05 456
+job3_guil03,93,36,3 duplicate(#3rdgc_guard00) Front Gate Guard#g03 4_M_DSTMAN
+job3_guil03,93,34,3 duplicate(#3rdgc_guard00) Front Gate Guard#g04 4_M_DSTMAN
+job3_guil03,93,33,3 duplicate(#3rdgc_guard00) Front Gate Guard#g05 4_M_DSTMAN
-job3_guil03,133,52,5 script Back Gate Guard#g01 456,5,5,{
+job3_guil03,133,52,5 script Back Gate Guard#g01 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3091,11 +3091,11 @@ OnTouch:
OnMyMobDead:
end;
}
-job3_guil03,133,53,5 duplicate(#3rdgc_guard00) Back Gate Guard#g03 456
-job3_guil03,133,51,5 duplicate(#3rdgc_guard00) Back Gate Guard#g04 456
-job3_guil03,133,50,5 duplicate(#3rdgc_guard00) Back Gate Guard#g05 456
+job3_guil03,133,53,5 duplicate(#3rdgc_guard00) Back Gate Guard#g03 4_M_DSTMAN
+job3_guil03,133,51,5 duplicate(#3rdgc_guard00) Back Gate Guard#g04 4_M_DSTMAN
+job3_guil03,133,50,5 duplicate(#3rdgc_guard00) Back Gate Guard#g05 4_M_DSTMAN
-job3_guil03,117,51,4 script Interior Guard#g01 456,5,5,{
+job3_guil03,117,51,4 script Interior Guard#g01 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3122,11 +3122,11 @@ OnTouch:
OnMyMobDead:
end;
}
-job3_guil03,117,52,4 duplicate(#3rdgc_guard00) Interior Guard#g03 456
-job3_guil03,117,50,4 duplicate(#3rdgc_guard00) Interior Guard#g04 456
-job3_guil03,117,49,4 duplicate(#3rdgc_guard00) Interior Guard#g05 456
+job3_guil03,117,52,4 duplicate(#3rdgc_guard00) Interior Guard#g03 4_M_DSTMAN
+job3_guil03,117,50,4 duplicate(#3rdgc_guard00) Interior Guard#g04 4_M_DSTMAN
+job3_guil03,117,49,4 duplicate(#3rdgc_guard00) Interior Guard#g05 4_M_DSTMAN
-job3_guil03,88,44,4 script Exterior Guard#g01 456,5,5,{
+job3_guil03,88,44,4 script Exterior Guard#g01 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3149,7 +3149,7 @@ OnMyMobDead:
end;
}
-job3_guil03,88,55,4 script Exterior Guard#g02 456,5,5,{
+job3_guil03,88,55,4 script Exterior Guard#g02 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3172,7 +3172,7 @@ OnMyMobDead:
end;
}
-job3_guil03,88,64,4 script Exterior Guard#g03 456,5,5,{
+job3_guil03,88,64,4 script Exterior Guard#g03 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3195,7 +3195,7 @@ OnMyMobDead:
end;
}
-job3_guil03,73,62,4 script Exterior Guard#g04 456,5,5,{
+job3_guil03,73,62,4 script Exterior Guard#g04 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3218,7 +3218,7 @@ OnMyMobDead:
end;
}
-job3_guil03,77,51,4 script Exterior Guard#g05 456,5,5,{
+job3_guil03,77,51,4 script Exterior Guard#g05 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3241,7 +3241,7 @@ OnMyMobDead:
end;
}
-job3_guil03,73,34,4 script Exterior Guard#g06 456,5,5,{
+job3_guil03,73,34,4 script Exterior Guard#g06 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3310,7 +3310,7 @@ OnMyMobDead:
end;
}
-job3_guil03,2,1,0 script #3rdgc_sunchal_nomal 844,{
+job3_guil03,2,1,0 script #3rdgc_sunchal_nomal CLEAR_NPC,{
end;
OnEnable:
monster "job3_guil03",62,35,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
@@ -3347,7 +3347,7 @@ OnMyMobDead:
end;
}
-job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 844,{
+job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 CLEAR_NPC,{
end;
OnEnable:
set .@i, atoi(charat(strnpcinfo(0),20));
@@ -3377,10 +3377,10 @@ OnTimer10000:
stopnpctimer;
end;
}
-job3_guil03,2,3,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill02 844
-job3_guil03,2,4,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill03 844
+job3_guil03,2,3,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill02 CLEAR_NPC
+job3_guil03,2,4,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill03 CLEAR_NPC
-job3_guil03,64,68,3 script #3rdgc_gojung_kill01 456,7,7,{
+job3_guil03,64,68,3 script #3rdgc_gojung_kill01 4_M_DSTMAN,7,7,{
end;
OnEnable:
enablenpc strnpcinfo(0);
@@ -3415,10 +3415,10 @@ OnTimer10000:
stopnpctimer;
end;
}
-job3_guil03,86,63,1 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill02 456,8,8
-job3_guil03,83,36,5 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill03 456,6,6
+job3_guil03,86,63,1 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill02 4_M_DSTMAN,8,8
+job3_guil03,83,36,5 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill03 4_M_DSTMAN,6,6
-job3_guil03,88,71,0 script #3rdgc_safezone01 139,1,1,{
+job3_guil03,88,71,0 script #3rdgc_safezone01 HIDDEN_WARP_NPC,1,1,{
end;
OnTouch:
mes "It's a good bush to hide yourself.";
@@ -3440,10 +3440,10 @@ OnTimer:
donpcevent "#3rdgc_guardoff::OnDisable";
end;
}
-job3_guil03,82,45,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone02 139,1,1
-job3_guil03,72,53,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone03 139,1,1
+job3_guil03,82,45,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone02 HIDDEN_WARP_NPC,1,1
+job3_guil03,72,53,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone03 HIDDEN_WARP_NPC,1,1
-job3_guil03,111,51,7 script Priest from Rachel 928,{
+job3_guil03,111,51,7 script Priest from Rachel 4_M_MIDDLE1,{
if (!.on) end;
mes "[Priest from Rachel]";
if (job_3rd_gc == 17) {
@@ -3538,7 +3538,7 @@ OnTimer61500:
end;
}
-job3_guil03,146,70,3 script Renzak#3rdgc16 466,{
+job3_guil03,146,70,3 script Renzak#3rdgc16 4_F_GUILLOTINE,{
mes "[Renzak]";
if (checkquest(7110,HUNTING) == 2) {
mes "My peers will come here to settle this affair.";
@@ -3575,7 +3575,7 @@ OnDisable:
end;
}
-job3_guil01,148,53,3 script Bercasell#3rdgc16 467,{
+job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
if (!checkweight(1201,2)) {
mes "- You can't continue this quest because you have too many items. -";
close;
@@ -3788,7 +3788,7 @@ L_Info:
// Warp Portals
//============================================================
-job3_guil01,80,77,0 script #gate_to_guil05 45,1,1,{
+job3_guil01,80,77,0 script #gate_to_guil05 WARPNPC,1,1,{
end;
OnTouch:
if (job_3rd_gc > 3)
@@ -3801,7 +3801,7 @@ OnTouch:
}
end;
}
-job3_guil01,51,55,0 script #gate_to_guil07 45,1,1,{
+job3_guil01,51,55,0 script #gate_to_guil07 WARPNPC,1,1,{
end;
OnTouch:
if (job_3rd_gc == 4 || job_3rd_gc == 14 || job_3rd_gc > 17)
@@ -3818,7 +3818,7 @@ OnTouch:
}
end;
}
-job3_guil01,51,44,0 script #gate_to_guil09 45,1,1,{
+job3_guil01,51,44,0 script #gate_to_guil09 WARPNPC,1,1,{
end;
OnTouch:
if (job_3rd_gc == 11 || job_3rd_gc == 12)
@@ -3832,7 +3832,7 @@ OnTouch:
end;
}
-job3_guil02,1,3,0 script #GMhelper01_gc 844,{
+job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{
callfunc "F_GM_NPC";
mes "What can I do for you?";
next;
@@ -3871,7 +3871,7 @@ job3_guil02,1,3,0 script #GMhelper01_gc 844,{
}
}
-job3_guil03,1,8,0 script #GMhelper02_gc 844,{
+job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{
callfunc "F_GM_NPC";
mes "What can I do for you?";
next;
diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt
index 2133a227a..8300576f2 100644
--- a/npc/re/jobs/3-1/mechanic.txt
+++ b/npc/re/jobs/3-1/mechanic.txt
@@ -13,7 +13,7 @@
//= 1.2 Updated script. [Euphy]
//============================================================
-yuno,129,156,3 script Chainheart 923,{
+yuno,129,156,3 script Chainheart 4_M_DOCTOR,{
mes "[Chainheart]";
if (BaseLevel > 99) {
mes "Living as a Mechanic is tough,";
@@ -293,7 +293,7 @@ yuno,129,156,3 script Chainheart 923,{
close;
}
-jupe_cave,37,55,5 script Scholar#Mechanic 883,{
+jupe_cave,37,55,5 script Scholar#Mechanic 4_M_ALCHE_D,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 300) {
mes "- Your pack is too heavy. -";
mes "- Lighten your body first -";
@@ -384,7 +384,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 883,{
close;
}
-jupe_core2,149,273,3 script Ghostfire#1 802,{
+jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{
mes "[?]";
if (job__mechanic == 11) {
mes "I've lost my body and all that's left is my spirit in this place.";
@@ -470,7 +470,7 @@ jupe_core2,149,273,3 script Ghostfire#1 802,{
end;
}
-jupe_core2,53,75,3 script Ghostfire#2 802,{
+jupe_core2,53,75,3 script Ghostfire#2 4_NFWISP,{
mes "[?]";
if (job__mechanic > 5) {
mes "Juperos... I...";
@@ -532,7 +532,7 @@ jupe_core2,53,75,3 script Ghostfire#2 802,{
end;
}
-jupe_core2,242,62,3 script Ghostfire#3 802,{
+jupe_core2,242,62,3 script Ghostfire#3 4_NFWISP,{
mes "[?]";
if (job__mechanic > 6) {
mes "I want to know more about the knowledge...";
@@ -573,7 +573,7 @@ jupe_core2,242,62,3 script Ghostfire#3 802,{
end;
}
-jupe_core2,29,150,0 script #Foothold 139,1,1,{
+jupe_core2,29,150,0 script #Foothold HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job__mechanic == 8) {
percentheal 0,-30;
@@ -612,7 +612,7 @@ OnTouch:
end;
}
-jupe_core2,272,149,0 script #Foothold2 139,1,1,{
+jupe_core2,272,149,0 script #Foothold2 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job__mechanic == 9) {
mes "-I had a feeling that power-";
@@ -647,7 +647,7 @@ OnTouch:
end;
}
-jupe_core2,288,142,3 script #Door 844,1,1,{
+jupe_core2,288,142,3 script #Door CLEAR_NPC,1,1,{
end;
OnInit:
OnDisable:
@@ -701,7 +701,7 @@ OnTouch:
end;
}
-jupe_core2,149,34,0 script #Acquiring Knowledge 139,1,0,{
+jupe_core2,149,34,0 script #Acquiring Knowledge HIDDEN_WARP_NPC,1,0,{
OnTouch:
if (job__mechanic == 9) {
mes "-The moment I stepped on-";
@@ -726,6 +726,6 @@ OnTouch:
}
end;
}
-jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 139,1,0
+jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 HIDDEN_WARP_NPC,1,0
jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0 \ No newline at end of file
diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt
index b35c8ebfc..0b52df91f 100644
--- a/npc/re/jobs/3-1/ranger.txt
+++ b/npc/re/jobs/3-1/ranger.txt
@@ -21,7 +21,7 @@
//= 1.6 Added GM management function. [Euphy]
//============================================================
-tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
+tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "[Survival Instructor, Rescue]";
if (BaseJob == Job_Hunter) {
if (job_ranger01 < 1) {
@@ -304,7 +304,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
close;
}
-tur_dun01,91,169,3 script Test Instructor#jr02 732,{
+tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "[Test Instructor, Teardrop]";
if (BaseJob == Job_Hunter) {
if (job_ranger01 < 3) {
@@ -672,7 +672,7 @@ L_Start:
end;
}
-job3_rang01,30,44,3 script Test Waiting Room#jr_03 88,{
+job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
mes "[Staff DTS]";
mes "Please wait at the practical test waiting room to start the test process.";
next;
@@ -798,7 +798,7 @@ OnDisable:
end;
}
-job3_rang02,100,95,0 script Test Supervisor#jr_04 139,{
+job3_rang02,100,95,0 script Test Supervisor#jr_04 HIDDEN_WARP_NPC,{
OnInit:
set $@job_rang_point01,0;
disablenpc "Test Supervisor#jr_04";
@@ -841,7 +841,7 @@ OnTimer18000:
end;
}
-job3_rang02,102,95,0 script First Test Timer#jr_05 139,{
+job3_rang02,102,95,0 script First Test Timer#jr_05 HIDDEN_WARP_NPC,{
OnInit:
disablenpc "First Test Timer#jr_05";
end;
@@ -942,7 +942,7 @@ OnTimer157000:
end;
}
-job3_rang02,104,95,0 script CallCorrectAnswer#jr 139,{
+job3_rang02,104,95,0 script CallCorrectAnswer#jr HIDDEN_WARP_NPC,{
OnInit:
OnDisable:
disablenpc "CallCorrectAnswer#jr";
@@ -969,7 +969,7 @@ OnMyMobDead:
end;
}
-job3_rang02,106,95,0 script CallWrongAnswer#jr 139,{
+job3_rang02,106,95,0 script CallWrongAnswer#jr HIDDEN_WARP_NPC,{
OnInit:
OnDisable:
disablenpc "CallWrongAnswer#jr";
@@ -1059,7 +1059,7 @@ OnMyMobDead:
end;
}
-job3_rang02,100,93,0 script Second Test Timer#jr_08 139,{
+job3_rang02,100,93,0 script Second Test Timer#jr_08 HIDDEN_WARP_NPC,{
OnInit:
disablenpc "Second Test Timer#jr_08";
end;
@@ -1166,7 +1166,7 @@ OnTimer223000:
end;
}
-job3_rang02,111,56,3 script Staff Rust#jr_09 89,{
+job3_rang02,111,56,3 script Staff Rust#jr_09 4_M_ORIENT02,{
if (job_ranger01 == 6) {
if (countitem(12258) < 1) {
percentheal 100,0;
@@ -1211,7 +1211,7 @@ OnDisable:
end;
}
-job3_rang02,136,21,0 script Summon Monster#jr_10 139,5,5,{
+job3_rang02,136,21,0 script Summon Monster#jr_10 HIDDEN_WARP_NPC,5,5,{
OnInit:
disablenpc "Summon Monster#jr_10";
end;
@@ -1260,7 +1260,7 @@ OnMyMobDead:
end;
}
-job3_rang02,180,78,3 script Test Supervisor#jr_11 882,1,1,{
+job3_rang02,180,78,3 script Test Supervisor#jr_11 4_F_SITDOWN,1,1,{
mes "[Test Supervisor, Caution]";
mes "Come, come near, nearer, nearer!!";
close;
@@ -1360,7 +1360,7 @@ OnTimer105000:
end;
}
-job3_rang02,104,93,0 script Third Test Timer#jr_12 139,{
+job3_rang02,104,93,0 script Third Test Timer#jr_12 HIDDEN_WARP_NPC,{
OnInit:
disablenpc "Third Test Timer#jr_12";
end;
@@ -1447,7 +1447,7 @@ OnTimer130000:
end;
}
-job3_rang02,251,49,3 script Test Supervisor#jr_13 732,{
+job3_rang02,251,49,3 script Test Supervisor#jr_13 4_M_JOB_HUNTER,{
mes "[Test Supervisor, Freeze]";
if (job_ranger01 == 6) {
if (checkquest(8261) == -1) {
@@ -1602,23 +1602,23 @@ OnTimer10000:
donpcevent strnpcinfo(0)+"::OnDisable";
end;
}
-job3_rang02,246,42,0 duplicate(Egg Bomb#0) Egg Bomb#14 139
-job3_rang02,249,46,0 duplicate(Egg Bomb#0) Egg Bomb#15 139
-job3_rang02,256,43,0 duplicate(Egg Bomb#0) Egg Bomb#16 139
-job3_rang02,243,54,0 duplicate(Egg Bomb#0) Egg Bomb#17 139
-job3_rang02,246,58,0 duplicate(Egg Bomb#0) Egg Bomb#18 139
-job3_rang02,255,56,0 duplicate(Egg Bomb#0) Egg Bomb#19 139
-job3_rang02,260,48,0 duplicate(Egg Bomb#0) Egg Bomb#20 139
-job3_rang02,244,53,0 duplicate(Egg Bomb#0) Egg Bomb#21 139
-job3_rang02,254,50,0 duplicate(Egg Bomb#0) Egg Bomb#22 139
-job3_rang02,241,41,0 duplicate(Egg Bomb#0) Egg Bomb#23 139
-job3_rang02,259,41,0 duplicate(Egg Bomb#0) Egg Bomb#24 139
-job3_rang02,256,52,0 duplicate(Egg Bomb#0) Egg Bomb#25 139
-job3_rang02,259,58,0 duplicate(Egg Bomb#0) Egg Bomb#26 139
-job3_rang02,254,52,0 duplicate(Egg Bomb#0) Egg Bomb#27 139
-job3_rang02,247,42,0 duplicate(Egg Bomb#0) Egg Bomb#28 139
+job3_rang02,246,42,0 duplicate(Egg Bomb#0) Egg Bomb#14 HIDDEN_WARP_NPC
+job3_rang02,249,46,0 duplicate(Egg Bomb#0) Egg Bomb#15 HIDDEN_WARP_NPC
+job3_rang02,256,43,0 duplicate(Egg Bomb#0) Egg Bomb#16 HIDDEN_WARP_NPC
+job3_rang02,243,54,0 duplicate(Egg Bomb#0) Egg Bomb#17 HIDDEN_WARP_NPC
+job3_rang02,246,58,0 duplicate(Egg Bomb#0) Egg Bomb#18 HIDDEN_WARP_NPC
+job3_rang02,255,56,0 duplicate(Egg Bomb#0) Egg Bomb#19 HIDDEN_WARP_NPC
+job3_rang02,260,48,0 duplicate(Egg Bomb#0) Egg Bomb#20 HIDDEN_WARP_NPC
+job3_rang02,244,53,0 duplicate(Egg Bomb#0) Egg Bomb#21 HIDDEN_WARP_NPC
+job3_rang02,254,50,0 duplicate(Egg Bomb#0) Egg Bomb#22 HIDDEN_WARP_NPC
+job3_rang02,241,41,0 duplicate(Egg Bomb#0) Egg Bomb#23 HIDDEN_WARP_NPC
+job3_rang02,259,41,0 duplicate(Egg Bomb#0) Egg Bomb#24 HIDDEN_WARP_NPC
+job3_rang02,256,52,0 duplicate(Egg Bomb#0) Egg Bomb#25 HIDDEN_WARP_NPC
+job3_rang02,259,58,0 duplicate(Egg Bomb#0) Egg Bomb#26 HIDDEN_WARP_NPC
+job3_rang02,254,52,0 duplicate(Egg Bomb#0) Egg Bomb#27 HIDDEN_WARP_NPC
+job3_rang02,247,42,0 duplicate(Egg Bomb#0) Egg Bomb#28 HIDDEN_WARP_NPC
-job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
+job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "[Ranger Master, Neveragain]";
if (job_ranger01 < 6) {
mes "... ...Huh?";
@@ -1756,7 +1756,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
}
}
-job3_rang01,58,1,0 script Worker#job_ranger 88,{
+job3_rang01,58,1,0 script Worker#job_ranger 4_M_ORIENT01,{
callfunc "F_GM_NPC";
switch(select("Enable Waiting Room:Disable Waiting Room:Enable 1st Test:Disable 1st Test:Enable 2nd Test:Disable 2nd Test:Enable 3rd Test:Disable 3rd Test:Cancel")) {
case 1:
diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt
index f9264574a..ffb395e07 100644
--- a/npc/re/jobs/3-1/rune_knight.txt
+++ b/npc/re/jobs/3-1/rune_knight.txt
@@ -17,7 +17,7 @@
//= 1.5 Added GM management function. [Euphy]
//============================================================
-prt_in,162,24,3 script Splendid-Looking Knight 470,2,2,{
+prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{
mes "[Rune Knight Manuel]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "You are now a member of our select brethren. I can still remember when I first met you.";
@@ -125,7 +125,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 470,2,2,{
close;
}
-glast_01,44,363,3 script Guide, Jungberg 468,2,2,{
+glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
mes "[Guide, Jungberg]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "Oh, you must be "+strcharinfo(0)+".";
@@ -249,7 +249,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,2,2,{
}
}
-gl_knt02,150,55,3 script Rune Knight Staff 83,2,2,{
+gl_knt02,150,55,3 script Rune Knight Staff 4_M_01,2,2,{
mes "[Rune Knight Staff]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "Welcome, "+strcharinfo(0)+". Are you going to the gathering place?";
@@ -296,7 +296,7 @@ gl_knt02,150,55,3 script Rune Knight Staff 83,2,2,{
close;
}
-job3_rune01,80,60,3 script Rune Knight Captain 470,2,2,{
+job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
mes "You've got too many things. You cannot proceed anymore. Please try again after losing some weight.";
close;
@@ -574,7 +574,7 @@ L_Warning:
return;
}
-job3_rune01,90,50,3 script Rune Knight Lunarea 469,2,2,{
+job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "She holds up her chin quietly, nods lightly and notices me.";
next;
@@ -688,7 +688,7 @@ L_Test:
close;
}
-job3_rune01,55,50,3 script Rune Knight, Renoa 469,2,2,{
+job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Renoa]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(0)+".";
@@ -904,7 +904,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 469,2,2,{
close;
}
-job3_rune01,58,51,1 script Rune Furnace 844,{
+job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{
if (job_rune_edq < 15) {
mes "[Rune Knight Renoa]";
mes "You don't want to touch that thing. Believe me, I'm not kidding.";
@@ -976,7 +976,7 @@ job3_rune01,58,51,1 script Rune Furnace 844,{
close;
}
-job3_rune01,40,54,1 script Runes and Rune Knights 844,{
+job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{
if (job_rune_edq < 8) {
mes "[Rune Knight Renoa]";
mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?";
@@ -1035,7 +1035,7 @@ job3_rune01,40,54,1 script Runes and Rune Knights 844,{
}
}
-job3_rune01,43,44,1 script The Principles of Runes 844,{
+job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{
if (job_rune_edq < 8) {
mes "[Rune Knight Renoa]";
mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?";
@@ -1082,7 +1082,7 @@ job3_rune01,43,44,1 script The Principles of Runes 844,{
}
}
-job3_rune01,50,36,1 script Runes, Make & Use 844,{
+job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{
if (job_rune_edq < 8) {
mes "[Rune Knight Renoa]";
mes "Besides touching stuff in this place without permission. Would you be able to understand the contents of the book?";
@@ -1181,7 +1181,7 @@ job3_rune01,50,36,1 script Runes, Make & Use 844,{
}
}
-mid_camp,238,250,3 script Rune Knight Sage Guard 468,2,2,{
+mid_camp,238,250,3 script Rune Knight Sage Guard 4_M_KNIGHT_BLACK,2,2,{
mes "[Rune Knight Sage Guard]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "The sage Serpeone is the one who has been with us since the beginning of the Rune Knights.";
@@ -1208,7 +1208,7 @@ mid_camp,238,250,3 script Rune Knight Sage Guard 468,2,2,{
close;
}
-mid_camp,13,138,3 script Dispatched Rune Knight#1 83,2,2,{
+mid_camp,13,138,3 script Dispatched Rune Knight#1 4_M_01,2,2,{
mes "[Dispatched Rune Knight]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
@@ -1236,9 +1236,9 @@ mid_camp,13,138,3 script Dispatched Rune Knight#1 83,2,2,{
mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
close;
}
-spl_fild01,361,327,3 duplicate(Dispatched Rune Knight#1) Dispatched Rune Knight#2 83,2,2
+spl_fild01,361,327,3 duplicate(Dispatched Rune Knight#1) Dispatched Rune Knight#2 4_M_01,2,2
-spl_fild02,13,241,0 script #Barricade1 139,10,10,{
+spl_fild02,13,241,0 script #Barricade1 HIDDEN_WARP_NPC,10,10,{
end;
OnTouch:
if (job_rune_edq > 0 && job_rune_edq < 23) {
@@ -1256,7 +1256,7 @@ OnTouch:
end;
}
-mid_camp,235,250,3 script Sage Serpeone 435,2,2,{
+mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
mes "[Sage Serpeone]";
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "Finally you are an honorable Rune Knight. I'm happy to help you.";
@@ -1420,7 +1420,7 @@ mid_camp,235,250,3 script Sage Serpeone 435,2,2,{
close;
}
-job3_rune01,114,50,3 script Rune Knight Velpino 468,{
+job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Rune Knight Velpino]";
mes "You still smell like a fledging. Bring honor to the Rune Knights and raise your power...";
@@ -1554,7 +1554,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 468,{
close;
}
-job3_rune02,38,40,0 script #RK Test Hidden Portal 1 139,15,15,{
+job3_rune02,38,40,0 script #RK Test Hidden Portal 1 HIDDEN_WARP_NPC,15,15,{
end;
OnEnable:
enablenpc "#RK Test Hidden Portal 1";
@@ -1588,7 +1588,7 @@ OnTouch:
}
}
-job3_rune02,1,1,0 script job_rune_edq#1st_tb 139,{
+job3_rune02,1,1,0 script job_rune_edq#1st_tb HIDDEN_WARP_NPC,{
end;
OnInit:
disablenpc "job_rune_edq#1st_tb";
@@ -1617,7 +1617,7 @@ OnTimer14000:
end;
}
-job3_rune02,1,2,0 script job_rune_edq#1st_tc 139,{
+job3_rune02,1,2,0 script job_rune_edq#1st_tc HIDDEN_WARP_NPC,{
end;
OnInit:
disablenpc "job_rune_edq#1st_tc";
@@ -1653,7 +1653,7 @@ OnTimer305000:
end;
}
-job3_rune02,3,10,0 script job_rune_edq#1st_tcmc 139,{
+job3_rune02,3,10,0 script job_rune_edq#1st_tcmc HIDDEN_WARP_NPC,{
end;
OnInit:
disablenpc "job_rune_edq#1st_tcmc";
@@ -1706,7 +1706,7 @@ OnMyMobDead:
end;
}
-job3_rune02,3,11,0 script job_rune_edq#1st_tcmc2 139,{
+job3_rune02,3,11,0 script job_rune_edq#1st_tcmc2 HIDDEN_WARP_NPC,{
end;
OnInit:
disablenpc "job_rune_edq#1st_tcmc2";
@@ -1756,7 +1756,7 @@ OnMyMobDead:
end;
}
-job3_rune02,1,10,0 script job_rune_edq#1st_tcnc 139,{
+job3_rune02,1,10,0 script job_rune_edq#1st_tcnc HIDDEN_WARP_NPC,{
end;
OnInit:
disablenpc "job_rune_edq#1st_tcnc";
@@ -1802,7 +1802,7 @@ OnTimer60000:
end;
}
-job3_rune02,34,46,5 script Captain Tigris#jrt1 470,2,2,{
+job3_rune02,34,46,5 script Captain Tigris#jrt1 4_M_KNIGHT_SILVER,2,2,{
if (job_rune_edq != 4 || $@job_rune_test2 != 0) {
donpcevent "job_rune_edq#1st_tcnc::OnUse";
end;
@@ -1848,7 +1848,7 @@ OnTimer5000:
end;
}
-job3_rune02,43,46,3 script Rune Knight Lunarea#jrt1 469,2,2,{
+job3_rune02,43,46,3 script Rune Knight Lunarea#jrt1 4_M_KNIGHT_GOLD,2,2,{
if (job_rune_edq != 4 || $@job_rune_test2 != 0) {
donpcevent "job_rune_edq#1st_tcnc::OnUse";
end;
@@ -1893,7 +1893,7 @@ OnTimer5000:
end;
}
-job3_rune02,43,34,1 script Rune Knight Renoa#jrt1 469,2,2,{
+job3_rune02,43,34,1 script Rune Knight Renoa#jrt1 4_M_KNIGHT_GOLD,2,2,{
if (job_rune_edq != 4 || $@job_rune_test2 != 0) {
donpcevent "job_rune_edq#1st_tcnc::OnUse";
end;
@@ -1939,7 +1939,7 @@ OnTimer5000:
end;
}
-job3_rune02,34,34,7 script Rune Knight Velpino#jrt1 468,2,2,{
+job3_rune02,34,34,7 script Rune Knight Velpino#jrt1 4_M_KNIGHT_BLACK,2,2,{
if (job_rune_edq != 4 || $@job_rune_test2 != 0) {
donpcevent "job_rune_edq#1st_tcnc::OnUse";
end;
@@ -1984,7 +1984,7 @@ OnTimer5000:
end;
}
-job3_rune02,2,1,0 script job_rune_edq#3rd_tb 139,{
+job3_rune02,2,1,0 script job_rune_edq#3rd_tb HIDDEN_WARP_NPC,{
end;
OnInit:
disablenpc "job_rune_edq#3rd_tb";
@@ -2013,7 +2013,7 @@ OnTimer14000:
end;
}
-job3_rune02,2,2,0 script job_rune_edq#3rd_tc 139,{
+job3_rune02,2,2,0 script job_rune_edq#3rd_tc HIDDEN_WARP_NPC,{
end;
OnInit:
disablenpc "job_rune_edq#3rd_tc";
@@ -2050,7 +2050,7 @@ OnTimer482000:
end;
}
-job3_rune02,2,3,0 script job_rune_edq#3rd_tc1 139,{
+job3_rune02,2,3,0 script job_rune_edq#3rd_tc1 HIDDEN_WARP_NPC,{
end;
OnInit:
disablenpc "job_rune_edq#3rd_tc1";
@@ -2074,7 +2074,7 @@ OnMyMobDead:
end;
}
-job3_rune02,2,4,0 script job_rune_edq#3rd_tc2 139,{
+job3_rune02,2,4,0 script job_rune_edq#3rd_tc2 HIDDEN_WARP_NPC,{
end;
OnInit:
disablenpc "job_rune_edq#3rd_tc2";
@@ -2098,7 +2098,7 @@ OnMyMobDead:
end;
}
-job3_rune02,2,5,0 script job_rune_edq#3rd_tc3 139,{
+job3_rune02,2,5,0 script job_rune_edq#3rd_tc3 HIDDEN_WARP_NPC,{
end;
OnInit:
disablenpc "job_rune_edq#3rd_tc3";
@@ -2134,7 +2134,7 @@ OnMyMobDead:
end;
}
-sec_in02,34,167,3 script R.Knight Job Manager 470,1,1,{
+sec_in02,34,167,3 script R.Knight Job Manager 4_M_KNIGHT_SILVER,1,1,{
callfunc "F_GM_NPC";
mes "Enter the Password.";
next;
@@ -2154,4 +2154,4 @@ sec_in02,34,167,3 script R.Knight Job Manager 470,1,1,{
}
close;
}
-job3_rune01,1,1,3 duplicate(R.Knight Job Manager) #renshucheck 844
+job3_rune01,1,1,3 duplicate(R.Knight Job Manager) #renshucheck CLEAR_NPC
diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt
index 263ccd9b0..0efc323c8 100644
--- a/npc/re/jobs/3-1/warlock.txt
+++ b/npc/re/jobs/3-1/warlock.txt
@@ -66,9 +66,9 @@ OnTouch:
}
end;
}
-//morocc,103,144,0 duplicate(#distorted_space_) #distorted_space_1 139,1,1
-morocc,95,132,0 duplicate(#distorted_space_) #distorted_space_1 139,1,1
-splendide,141,284,0 duplicate(#distorted_space_) #distorted_space_2 139,1,1
+//morocc,103,144,0 duplicate(#distorted_space_) #distorted_space_1 HIDDEN_WARP_NPC,1,1
+morocc,95,132,0 duplicate(#distorted_space_) #distorted_space_1 HIDDEN_WARP_NPC,1,1
+splendide,141,284,0 duplicate(#distorted_space_) #distorted_space_2 HIDDEN_WARP_NPC,1,1
function script F_Warlock {
mes "[Assistant]";
@@ -203,7 +203,7 @@ function script F_Warlock {
end;
}
-spl_in02,77,107,5 script Assistant#Warlock1 446,{
+spl_in02,77,107,5 script Assistant#Warlock1 4_M_FAIRYKID5,{
if (job_wl == 0) {
callfunc "F_Warlock";
end;
@@ -321,7 +321,7 @@ L_Quest:
return;
}
-spl_in02,60,231,5 script Yoop#Warlock 446,{
+spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{
mes "[Yoop]";
if (job_wl < 4) {
mes "Who are you?";
@@ -450,7 +450,7 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{
}
}
-spl_in02,84,103,3 script Assistant#Warlock2 439,{
+spl_in02,84,103,3 script Assistant#Warlock2 4_F_FAIRYKID4,{
if (job_wl == 0) {
callfunc "F_Warlock";
end;
@@ -541,7 +541,7 @@ spl_in02,84,103,3 script Assistant#Warlock2 439,{
}
}
-spl_in02,78,110,5 script Assistant#Warlock3 437,{
+spl_in02,78,110,5 script Assistant#Warlock3 4_F_FAIRYKID2,{
if (job_wl == 0) {
callfunc "F_Warlock";
end;
@@ -568,7 +568,7 @@ spl_in02,78,110,5 script Assistant#Warlock3 437,{
}
}
-spl_in02,80,108,5 script Guild Master#Warlock 465,{
+spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{
if (job_wl == 0) {
callfunc "F_Warlock";
end;
@@ -710,14 +710,14 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{
}
}
-job3_war01,22,22,7 script Yoop#WRR 439,{
+job3_war01,22,22,7 script Yoop#WRR 4_F_FAIRYKID4,{
mes "[Yoop]";
mes "If you ask Ebein to be sent to the magical room, he would send you there.";
mes "Wait in the queue to enter the Chamber of Magic.";
close;
}
-job3_war01,29,25,0 script Ebein#WRR 437,{
+job3_war01,29,25,0 script Ebein#WRR 4_F_FAIRYKID2,{
mes "[Ebein]";
mes "Would you like to take a test?";
mes "If you stand by in the waiting room, you'll be able to go into the Chamber of Magic.";
@@ -742,7 +742,7 @@ job3_war01,29,25,0 script Ebein#WRR 437,{
}
}
-job3_war01,29,25,5 script The chamber of magic#1 437,{
+job3_war01,29,25,5 script The chamber of magic#1 4_F_FAIRYKID2,{
end;
OnInit:
disablenpc "The chamber of magic#1";
@@ -1054,7 +1054,7 @@ OnTimer6000:
end;
}
-job3_war01,1,2,0 script Button Girl#wl 66,{
+job3_war01,1,2,0 script Button Girl#wl 1_F_01,{
callfunc "F_GM_NPC";
switch(select("Open Arena:Close Arena:Open the Chamber of Magic:Close the Chamber of Magic:Hollow Stone On:Hollow Stone Off:Cancel")) {
case 1: