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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-01 22:45:51 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-01 22:45:51 +0000 |
commit | 779e8c6fb93bbff8fba7d5ef287eb92590d115dd (patch) | |
tree | a0d42fc5d7c0bab47527e50d3a54d7139921bb56 /npc/re/jobs/3-1/mechanic.txt | |
parent | acee0f80c837286e302b82d9b29a05b4f3a6e404 (diff) | |
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* Updated Arch Bishop, Guillotine Cross, Mechanic, and Royal Guard job quests to their latest versions.
* Fixed Izlude RE warps (bugreport:6884, bugreport:6285).
* Fixed experience reward in Cursed Spirit quest (bugreport:6288).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16990 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/3-1/mechanic.txt')
-rw-r--r-- | npc/re/jobs/3-1/mechanic.txt | 626 |
1 files changed, 245 insertions, 381 deletions
diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt index a61a9a555..0237eb6c7 100644 --- a/npc/re/jobs/3-1/mechanic.txt +++ b/npc/re/jobs/3-1/mechanic.txt @@ -1,44 +1,43 @@ //===== rAthena Script ======================================= //= Mechanic Jobchange Quest //===== By: ================================================== -//= Masao +//= Muad_Dib //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] +//= [Official Conversion] //= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic. //===== Additional Comments: ================================= -//= v1.0 First Version. -//= v1.1 Fixed the Door NPC - [JayPee]. +//= 1.0 First Version. [Masao] +//= 1.1 Fixed the Door NPC [JayPee]. +//= 1.2 Updated script. [Euphy] //============================================================ yuno,129,156,3 script Chainheart 923,{ - - if(BaseLevel > 99) - { - mes "[Chainheart]"; + mes "[Chainheart]"; + if (BaseLevel > 99) { mes "Living as a Mechanic is tough,"; mes "but I am happy that I can"; mes "always do what I want."; close; } - if(job__mechanic == 12) - { - mes "[Chainheart]"; + if (job__mechanic == 12) { mes "There's nothing to say specifically about Mechanics or magic machinery."; mes "You would know more about it than anyone now."; next; mes "[Chainheart]"; mes "Continue to grow your knowledge by experiencing what the world has to offer."; close; - } - if(job__mechanic == 11) - { - if((Class == Job_Blacksmith || Class == Job_Whitesmith || Job_Baby_Blacksmith) && (JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)) - { - mes "[Chainheart]"; + } else if (job__mechanic == 11) { + if (BaseJob == Job_Blacksmith && BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) { + if (ismounting()) { + mes "You are on a riding pet,"; + mes "so you cannot change your job."; + mes "Please unequip your riding pet and try again!"; + close; + } mes "What is it? Is that you?"; mes "Oh wait, you look quite different than the last time I saw you."; mes "Did something happen?"; @@ -64,7 +63,7 @@ yuno,129,156,3 script Chainheart 923,{ mes "by actively participating."; next; mes "[Chainheart]"; - mes "I like who you are and I think we need that kind of new blood for our Mechanics."; + mes "I like who you are and I think we need that kind of a new blood for our Mechanics."; next; mes "[Chainheart]"; mes "Science is seeking and studying things that can be proven logically."; @@ -76,22 +75,14 @@ yuno,129,156,3 script Chainheart 923,{ next; set job__mechanic,12; completequest 10101; - if(Sex == 1) { + if (Sex) getitem 5749,1; //Driver_Band - } else { + else getitem 5760,1; //Driver_Band_ - } getitem 2795,1; //Green_Apple_Ring - if(Class == Job_Baby_Blacksmith){ - jobchange Job_Baby_Mechanic; - } - else if(Class == Job_Blacksmith) { - jobchange Job_Mechanic; - } else if(Class == Job_Whitesmith) { - jobchange Job_Mechanic_T; - } + jobchange roclass(eaclass()|EAJL_THIRD); mes "[Chainheart]"; - mes "Here is, a gift."; + mes "This is a gift that I give to you."; mes "If you keep this well, one day"; mes "you'll be thankful to me."; next; @@ -102,13 +93,9 @@ yuno,129,156,3 script Chainheart 923,{ mes "textbook, so let there be a silver lining in the future of Mechanics!"; close; } - mes "[Chainheart]"; - mes "If not what?"; + mes "It seems something not enough?"; close; - } - if(job__mechanic >= 3) - { - mes "[Chainheart]"; + } else if (job__mechanic >= 3) { mes "By the way, Franklson is missing."; mes "He said that he wanted to study"; mes "and then disappeared."; @@ -121,14 +108,10 @@ yuno,129,156,3 script Chainheart 923,{ mes "[Chainheart]"; mes "Anyway, farewell."; close; - } - if(job__mechanic == 2) - { - mes "[Chainheart]"; + } else if (job__mechanic == 2) { mes "I think I've done all the explanations, is there anything else you want to know?"; next; - switch(select("I want to know more.:Nothing.")) - { + switch(select("I want to know more.:Nothing.")) { case 1: mes "[Chainheart]"; mes "Um..? You want to know more about magic machinery. Is that it?"; @@ -160,7 +143,7 @@ yuno,129,156,3 script Chainheart 923,{ next; mes "[Chainheart]"; mes "Come to think of it..."; - mes "Franklson developed"; + mes "Franklson developed the"; mes "magic machinery on his own."; mes "So why don't you go to"; mes "the Ruins of Juperos?"; @@ -184,10 +167,7 @@ yuno,129,156,3 script Chainheart 923,{ mes "I thought that you had what it took to be a true Mechanic."; close; } - } - if(job__mechanic == 1) - { - mes "[Chainheart]"; + } else if (job__mechanic == 1) { mes "Ok let me catch my breath."; mes "You must be interested in"; mes "magic machinery and the"; @@ -199,7 +179,7 @@ yuno,129,156,3 script Chainheart 923,{ mes "The two haven't really been connected successfully together until now."; next; mes "[Chainheart]"; - mes "If you use magic machinery, you really have to be familiar with the inner workings of machines."; + mes "If you use the magic machinery, you really have to be familiar with the inner workings of machines."; next; mes "[Chainheart]"; mes "It can be used effectively,"; @@ -235,11 +215,8 @@ yuno,129,156,3 script Chainheart 923,{ mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself."; close; } - if (Class == Job_Blacksmith || Class == Job_Whitesmith || Class == Job_Baby_Blacksmith) - { - if ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)) - { - mes "[Chainheart]"; + if (BaseJob == Job_Blacksmith) { + if (BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) { mes "At a glance, you, seem to be a very versatile person on dealing with various things."; mes "You look quite skilled."; mes "You can be the one."; @@ -276,8 +253,7 @@ yuno,129,156,3 script Chainheart 923,{ mes "please talk to me again."; close; } - mes "[Chainheart]"; - mes "You, look like someone who has a great sense on dealing with stuff."; + mes "You look like someone who has a great sense on dealing with stuff."; next; mes "[Chainheart]"; mes "That power has been used on"; @@ -310,7 +286,6 @@ yuno,129,156,3 script Chainheart 923,{ mes "I will guide you to the world of Mechanics."; close; } - mes "[Chainheart]"; mes "Living as a Mechanic is tough,"; mes "but I am happy that I can"; mes "always do what I want."; @@ -321,28 +296,19 @@ yuno,129,156,3 script Chainheart 923,{ } jupe_cave,37,55,5 script Scholar#Mechanic 883,{ - - if(checkweight(1201,1) == 4 || MaxWeight - Weight < 300) - { - mes "- Wait here!! -"; + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 300) { mes "- Your pack is too heavy. -"; - mes "- Lighten your body first-"; - mes "- and please try again.-"; + mes "- Lighten your body first -"; + mes "- and please try again. -"; close; } - - if(job__mechanic > 10) - { - mes "[Scholar]"; + mes "[Scholar]"; + if (job__mechanic > 10) { mes "How was Juperos?"; mes "I am so scared that I still"; mes "cannot go there."; close; - } - - if(job__mechanic > 3) - { - mes "[Scholar]"; + } else if (job__mechanic > 3) { mes "^FF0000You won't be able to reach the destination by walking."; mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination."; mes "Please make yourself at home.^000000"; @@ -356,8 +322,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 883,{ mes "to go to the midway point"; mes "at Juperos?"; next; - switch(select("I am ready!:Not yet")) - { + switch(select("I am ready!:Not yet")) { case 1: mes "[Scholar]"; mes "Uh... you are acting so firmly that I regret a little that I haven't gone there."; @@ -384,76 +349,50 @@ jupe_cave,37,55,5 script Scholar#Mechanic 883,{ close; } } - if(job__mechanic == 3) - { - mes "[Scholar]"; - mes "I am a scholar who came here to research the ruins here in Juperos."; - next; - mes "[Scholar]"; - mes "But... actually when"; - mes "I try to go further"; - mes "I get scared."; - mes "I can hardly go inside."; - mes "What can I do?"; - next; - mes "[Scholar]"; - mes "I heard a rumor that humans"; - mes "aren't welcome inside there."; - mes "But it should be very useful to study the marvelous machines in there."; - next; - mes "[Scholar]"; - mes "Umm? Are you also going to"; - mes "Juperos to get something?"; - mes "I have no courage to go in there."; - mes "Goodluck to you."; - next; - mes "[Scholar]"; - mes "I know the way to get to"; - mes "the midway point and I also have"; - mes "all the stuff I need."; - mes "But I'm just too scared."; - next; - mes "[Scholar]"; - mes "So if you want, I'll send you"; - mes "to Juperos. Mr. Elder Scholar"; - mes "has told me how to warp to"; - mes "the midway point to Juperos."; - next; - set job__mechanic,4; - mes "[Scholar]"; - mes "It is true that it becomes easy"; - mes "but you can't help the fear"; - mes "it's too bad. Anyway if you are"; - mes "ready to go please tell me."; - close; - } - mes "[Scholar]"; mes "I am a scholar who came here to research the ruins here in Juperos."; next; mes "[Scholar]"; mes "But... actually when I try to go further"; - mes "I'm scared. I can hardly go inside."; + mes "I get scared. I can hardly go inside."; mes "What can I do?"; next; mes "[Scholar]"; mes "I heard a rumor that humans aren't welcome inside there."; mes "But it should be very useful to study the marvelous machines in there."; + if (job__mechanic != 3) close; + next; + mes "[Scholar]"; + mes "Umm? Are you also going to Juperos to get something?"; + mes "I have no courage to go in there."; + mes "Good luck to you."; + next; + mes "[Scholar]"; + mes "I know the way to get to"; + mes "the midway point and I also have"; + mes "all the stuff I need. But I'm just too scared."; + next; + mes "[Scholar]"; + mes "So if you want, I'll send you"; + mes "to Juperos. Mr. Elder Scholar"; + mes "has told me how to warp to"; + mes "the midway point to Juperos."; + next; + set job__mechanic,4; + mes "[Scholar]"; + mes "It is true that it becomes easy"; + mes "but you can't help the fear"; + mes "it's too bad. Anyway if you are"; + mes "ready to go please tell me."; close; } jupe_core2,149,273,3 script Ghostfire#1 802,{ - - if(job__mechanic == 11) - { - mes "[?]"; + mes "[?]"; + if (job__mechanic == 11) { mes "I've lost my body and all that's left is my spirit in this place."; mes "I will live and die here in Juperos forever..."; close; - } - - if(job__mechanic == 10) - { - mes "[?]"; + } else if (job__mechanic == 10) { mes "That appearance... Is it so? You also gained the knowledge."; mes "When the future is full of possibilities..."; mes "An attitude of a pure child"; @@ -484,193 +423,161 @@ jupe_core2,149,273,3 script Ghostfire#1 802,{ changequest 10100,10101; warp "yuno",157,83; end; - } - if(job__mechanic > 4) - { - mes "[?]"; + } else if (job__mechanic > 4) { mes "I've lost my body and all that's left is my spirit in this place."; mes "I will live and die here in Juperos forever..."; close; - } - if (job__mechanic == 3 || job__mechanic == 4) - { - mes "[?]"; + } else if (job__mechanic > 2) { mes "Talented one."; mes "Make sure there are"; mes "no enemies around."; mes "If you focus on me,"; mes "you might get attacked."; next; - switch(select("Well then, later.:Focus.")) - { - case 1: - close; - case 2: - mes "[?]"; - mes "I was once a human scholar."; - mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied and searched..."; - next; - mes "[?]"; - mes "That's when I discovered, the uncertain magical power."; - next; - mes "[?]"; - mes "The thing with uncertain magic is that it is highly unstable and unpredictable."; - mes "During my studies I encountered a pocket of highly volatile magic."; - next; - mes "[?]"; - mes "The only memories I have"; - mes "are from that day forward."; - mes "I've been trapped here since."; - next; - mes "[?]"; - mes "Juperos is all that I know now."; - mes "I'm going to die here."; - next; - mes "[?]"; - mes "I don't know who you are..."; - mes "I won't bother to know if you"; - mes "want to gain some knowledge."; - mes "Find someone who cares."; - next; + if(select("Well then, later.:Focus.") == 1) close; + mes "[?]"; + mes "I was once a human scholar."; + mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,"; + mes "and searched..."; + next; + mes "[?]"; + mes "That's when I discovered, the uncertain magical power."; + next; + mes "[?]"; + mes "The thing, with uncertain magic is that it is highly unstable and unpredictable."; + mes "During my studies I encountered a pocket of highly volatile magic."; + next; + mes "[?]"; + mes "The only memories I have are from that day forward."; + mes "I've been trapped here since."; + next; + mes "[?]"; + mes "Juperos is all that I know now."; + mes "I'm going to die here."; + next; + mes "[?]"; + mes "I don't know who you are..."; + mes "I won't bother to know if you"; + mes "want to gain some knowledge"; + mes "find someone who cares."; + next; + if (job__mechanic == 3 || job__mechanic == 4) changequest 10092,10094; - set job__mechanic,5; - mes "[?]"; - mes "Knowledge isn't obtained from others. It is found through one's own efforts."; - mes "Find your own knowledge path."; - close; - } + set job__mechanic,5; + mes "[?]"; + mes "Knowledge isn't obtained from others. It is found through one's own efforts."; + mes "Find your own knowledge path."; + close; } + end; } jupe_core2,53,75,3 script Ghostfire#2 802,{ - - if(job__mechanic > 5) - { - mes "[?]"; + mes "[?]"; + if (job__mechanic > 5) { mes "Juperos... I..."; mes "Juperos... What I want"; mes "exists all in here..."; mes "The power of science...the paradise of machines..."; close; - } - - if(job__mechanic == 5) - { - mes "[?]"; + } else if (job__mechanic == 5) { mes "Talented one."; mes "Make sure there are"; mes "no enemies around."; mes "If you focus on me,"; mes "you might get attacked."; next; - switch(select("Well then, later:Focus")) - { - case 1: - close; - case 2: - mes "[?]"; - mes "When I had a body"; - mes "I wanted to prove the"; - mes "excellence of science"; - mes "to the ones who only believe"; - mes "such occult things..."; - next; - mes "[?]"; - mes "I wanted to use the power of"; - mes "magic as a reasonable form"; - mes "which is visible. With stronger"; - mes "results, I wanted to control"; - mes "the power of magic by"; - mes "using science...."; - next; - mes "[?]"; - mes "I wanted to show that science"; - mes "is excellent to control magic"; - mes "like the occult. I studied a lot"; - mes "of things and agonized over"; - mes "making science and magic"; - mes "co-exist."; - next; - mes "[?]"; - mes "My research led me here,"; - mes "Juperos. In this place there"; - mes "are many products of science"; - mes "that could stimulate a scholar's"; - mes "brain..."; - next; - mes "[?]"; - mes "I found that it was possible to join the power of magic with science."; - mes "Even if it wasn't perfect, it appealed enough to the other scholars..."; - next; - mes "[?]"; - mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world."; - next; - set job__mechanic,6; - changequest 10094,10095; - mes "[?]"; - mes "So... I came back to Juperos to continue my investigation of science and magic."; - close; - } + if(select("Well then, later:Focus") == 1) close; + mes "[?]"; + mes "When I had a body"; + mes "I wanted to prove the"; + mes "excellence of science"; + mes "to the ones who only believe"; + mes "such occult things..."; + next; + mes "[?]"; + mes "I wanted to use the power of"; + mes "magic as a reasonable form"; + mes "which is visible. With stronger"; + mes "results, I wanted to control"; + mes "the power of magic by"; + mes "using science...."; + next; + mes "[?]"; + mes "I wanted to show that science"; + mes "is excellent to control magic"; + mes "like the occult. I studied a lot"; + mes "of things and agonized over"; + mes "making science and magic"; + mes "co-exist."; + next; + mes "[?]"; + mes "My research led me here,"; + mes "Juperos. In this place there"; + mes "are many products of science"; + mes "that could stimulate a scholar's"; + mes "brain..."; + next; + mes "[?]"; + mes "I found that it was possible to join the power of magic with science."; + mes "Even if it wasn't perfect, it appealed enough to the other scholars..."; + next; + mes "[?]"; + mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world."; + next; + set job__mechanic,6; + changequest 10094,10095; + mes "[?]"; + mes "So... I came back to Juperos to continue my investigation of science and magic."; + close; } + end; } jupe_core2,242,62,3 script Ghostfire#3 802,{ - - if(job__mechanic > 6) - { - mes "[?]"; + mes "[?]"; + if (job__mechanic > 6) { mes "I want to know more about the knowledge..."; mes "the features of humans..."; mes "The things to be done first and later..."; mes "The door of truth will later..."; close; - } - - if(job__mechanic == 6) - { - mes "[?]"; + } else if (job__mechanic == 6) { mes "Talented one."; mes "Make sure there are"; mes "no enemies around."; mes "If you focus on me,"; mes "you might get attacked."; next; - switch(select("Well then, later:Focus")) - { - case 1: - close; - case 2: - mes "[?]"; - mes "I wasn't satisfied with my success so I came back here time and time again."; - next; - mes "[?]"; - mes "When I stepped on a marker between 2 mechanical statues, the energy I had gathered and learned was absorbed."; - next; - mes "[?]"; - mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously."; - next; - mes "[?]"; - mes "But it came at a price. With the knowledge I started losing my humanity."; - mes "I lost my body and the only"; - mes "thing I had was my spirit."; - next; - mes "[?]"; - mes "I don't regret gaining the knowledge. All I wish is that I could have my body back."; - next; - set job__mechanic,7; - changequest 10095,10096; - mes "[?]"; - mes "After I had poured my energy into the statue, I discovered that I could move my energy to different statues."; - close; - } + if(select("Well then, later:Focus") == 1) close; + mes "[?]"; + mes "I wasn't satisfied with my success so I came back here time and time again."; + next; + mes "[?]"; + mes "When I stepped on the foothold of this statue, the energy I had gathered and learned was absorbed."; + next; + mes "[?]"; + mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously."; + next; + mes "[?]"; + mes "But it came at a price. With the knowledge I started losing my humanity."; + mes "I lost my body and the only thing I had was my spirit."; + next; + mes "[?]"; + mes "I don't regret gaining the knowledge. All I wish is that I could have my body back."; + next; + set job__mechanic,7; + changequest 10095,10096; + mes "[?]"; + mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues."; + close; } + end; } -jupe_core2,29,150,1 script Foothold 139,1,1,{ - +jupe_core2,29,150,0 script #Foothold 139,1,1,{ OnTouch: - if(job__mechanic == 8) - { + if (job__mechanic == 8) { percentheal 0,-30; mes "-Suddenly I feel power is-"; mes "-escaping my whole body-"; @@ -680,9 +587,7 @@ OnTouch: mes "-it is the source of the-"; mes "-power drain.-"; close; - } - if(job__mechanic == 7) - { + } else if (job__mechanic == 7) { percentheal -20,0; mes "-Suddenly, an unidentified-"; mes "-voice is ringing in my head-"; @@ -691,181 +596,140 @@ OnTouch: mes "-Handling machines-"; mes "-absorbing magic power-"; mes "-a sacrificial offering-"; - mes "-the statue of a human-"; + mes "-the statue of a human.-"; next; set job__mechanic,8; changequest 10096,10097; mes "-Most certain of all is that-"; mes "-I started to feel the urge-"; - mes "-to go to the door of truth-"; + mes "-to go to the door of truth.-"; close; - } - if(job__mechanic > 2) - { + } else if (job__mechanic > 2) { percentheal 0,-30; mes "-Suddenly I feel power is-"; mes "-escaping from my body-"; mes "-What is happening?-"; close; } + end; } -jupe_core2,272,149,1 script Foothold2 139,1,1,{ - +jupe_core2,272,149,0 script #Foothold2 139,1,1,{ OnTouch: - if(job__mechanic == 9) - { + if (job__mechanic == 9) { mes "-I had a feeling that power-"; mes "-has been draining out,-"; mes "-but now, I do not-"; mes "-feel anything.-"; next; mes "-Go to the south of-"; - mes "-the foothold quickly-"; + mes "-the foothold quickly.-"; close; - } - if(job__mechanic == 8) - { + } else if (job__mechanic == 8) { percentheal -20,-30; mes "-Suddenly I feel power is-"; mes "-escaping from my body-"; mes "-What is happening?-"; next; mes "-I feel my senses-"; - mes "-are returning to me-"; + mes "-are returning to me.-"; next; - donpcevent "Door::OnDoorOpen"; + donpcevent "#Door::OnEnable"; changequest 10097,10098; - mes "-Walk to the Door of Truth-"; + mes "-I think that I am becoming-"; + mes "-the sacrificial offering.-"; close; - } - if(job__mechanic > 2) - { + } else if (job__mechanic > 2) { percentheal 0,-30; mes "-Suddenly I feel power is-"; mes "-escaping from my body-"; mes "-What is happening?-"; close; } + end; } -jupe_core2,288,142,3 script Door 844,1,1,{ -end; - +jupe_core2,288,142,3 script #Door 844,1,1,{ + end; OnInit: - disablenpc "Door"; + hideonnpc "#Door"; end; - -OnDoorClose: - disablenpc "Door"; +OnDisable: + hideonnpc "#Door"; end; - -OnDoorOpen: - enablenpc "Door"; +OnEnable: + hideoffnpc "#Door"; specialeffect EF_MAPPILLAR; initnpctimer; end; - OnTimer180000: - donpcevent "Door::OnDoorClose"; + donpcevent "#Door::OnDisable"; end; - OnTouch: - if(job__mechanic == 8) - { - mes "-Once again a voice rings out-"; - mes "-in my head. This time it is-"; - mes "-different than before, it is a-"; - mes "-voice of an impressive person-"; - next; - mes "I know you came this far because you want the knowledge."; - mes "Humans are weak animals"; - mes "and any sacrifice is a hard"; - mes "decision for them to make."; - next; - mes "But you are lacking something to pass through this door of truth."; - mes "Through this door is knowledge above all human thinking."; - next; - mes "It won't harm a human's mind if it doesn't surpass your brain capacity."; - next; - mes "Try to put your body onto the foothold of knowledge at the south."; - next; - mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering."; - mes "If you are unqualified, you will lose your body as a sacrifice."; - next; - mes "When you are qualified, you will be able to pass through the door of truth."; - mes "Till that day, don't lose yourself."; - next; - mes "............"; - next; - mes "-I can't hear any voices-"; - mes "-anymore and I can't feel-"; - mes "-anything in this place.-"; - next; - mes "-As the ringing voice in my-"; - mes "-head instructed, let's go to-"; - mes "-the southern marker.-"; - set job__mechanic,9; - changequest 10098,10099; - close2; - donpcevent "Door::OnDoorClose"; - end; - } -end; -} - -jupe_core2,149,34,1 script Acquiring Knowledge 139,1,0,{ + mes "-Once again a voice rings out-"; + mes "-in my head. This time it is-"; + mes "-different than before, it is a-"; + mes "-voice of an impressive person.-"; + next; + mes "I know you came this far because you want the knowledge."; + mes "Humans are weak animals"; + mes "and any sacrifice is a hard"; + mes "decision for them to make."; + next; + mes "But you are lacking something to pass through this door of truth."; + mes "Through this door is knowledge above all human thinking."; + next; + mes "It won't harm a human's mind if it doesn't surpass your brain capacity."; + next; + mes "Try to put your body onto the foothold of knowledge at the south."; + next; + mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering."; + mes "If you are unqualified, you will lose your body as a sacrifice."; + next; + mes "When you are qualified, you will be able to pass through the door of truth."; + mes "Till that day, don't lose yourself."; + next; + mes "............"; + next; + mes "-I can't hear any voices-"; + mes "-anymore and I can't feel-"; + mes "-anything in this place.-"; + next; + mes "-As the ringing voice in my-"; + mes "-head instructed, let's go to-"; + mes "-the southern foothold.-"; + close2; + set job__mechanic,9; + changequest 10098,10099; + donpcevent "#Door::OnDisable"; end; -OnTouch: - if(job__mechanic == 9) - { - mes "-The moment I stepped on-"; - mes "-the marker the voice-"; - mes "-didn't come into my brain-"; - mes "-rather new knowledge-"; - mes "-came in naturally.-"; - next; - mes "-Almost instantaneously-"; - mes "-you gained all of the-"; - mes "knowledge that you need-"; - mes "-to know about mechanics-"; - mes "-and magic machinery.-"; - next; - set job__mechanic,10; - changequest 10099,10100; - specialeffect EF_POTION_CON; - mes "-This amount of-"; - mes "-knowledge is enough-"; - mes "-and find a way out.-"; - close; - } } -jupe_core2,150,33,1 script Acquiring Knowledge#2 139,1,0,{ - end; +jupe_core2,149,34,0 script #Acquiring Knowledge 139,1,0,{ OnTouch: - if(job__mechanic == 9) - { + if (job__mechanic == 9) { mes "-The moment I stepped on-"; - mes "-the marker the voice-"; + mes "-the foothold the voice-"; mes "-didn't come into my brain-"; mes "-rather new knowledge-"; mes "-came in naturally.-"; next; mes "-Almost instantaneously-"; mes "-you gained all of the-"; - mes "knowledge that you need-"; + mes "-knowledge that you need-"; mes "-to know about mechanics-"; mes "-and magic machinery.-"; next; set job__mechanic,10; changequest 10099,10100; specialeffect EF_POTION_CON; - mes "-This amount of-"; - mes "-knowledge is enough-"; + mes "-This amount of knowledge-"; + mes "-is enough. Let's get finished-"; mes "-and find a way out.-"; close; } + end; } +jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 139,1,0 jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0
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