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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-10-01 16:51:25 +0300 |
commit | 9568f0999b8105e62f0f237998bbecf7025f4e83 (patch) | |
tree | e9682de48fbc3023bc3e04ad6a860b29d0c6e616 /npc/re/jobs/3-1/mechanic.txt | |
parent | 2313ec5c496d83417006d47251134c93c5ca614e (diff) | |
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Remove conf dir.
Diffstat (limited to 'npc/re/jobs/3-1/mechanic.txt')
-rw-r--r-- | npc/re/jobs/3-1/mechanic.txt | 731 |
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diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt deleted file mode 100644 index 227d59d00..000000000 --- a/npc/re/jobs/3-1/mechanic.txt +++ /dev/null @@ -1,731 +0,0 @@ -//===== Hercules Script ====================================== -//= Mechanic Job Quest -//===== By: ================================================== -//= Muad_Dib -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= -//= [Official Conversion] -//= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic. -//===== Additional Comments: ================================= -//= 1.0 First Version. [Masao] -//= 1.1 Fixed the Door NPC [JayPee]. -//= 1.2 Updated script. [Euphy] -//============================================================ - -yuno,129,156,3 script Chainheart 4_M_DOCTOR,{ - mes "[Chainheart]"; - if (BaseLevel > 99) { - mes "Living as a Mechanic is tough,"; - mes "but I am happy that I can"; - mes "always do what I want."; - close; - } - if (job__mechanic == 12) { - mes "There's nothing to say specifically about Mechanics or magic machinery."; - mes "You would know more about it than anyone now."; - next; - mes "[Chainheart]"; - mes "Continue to grow your knowledge by experiencing what the world has to offer."; - close; - } else if (job__mechanic == 11) { - if (BaseJob == Job_Blacksmith && BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) { - if (hascashmount()) { - mes "You are on a riding pet,"; - mes "so you cannot change your job."; - mes "Please unequip your riding pet and try again!"; - close; - } - mes "What is it? Is that you?"; - mes "Oh wait, you look quite different than the last time I saw you."; - mes "Did something happen?"; - next; - mes "[Chainheart]"; - mes "Ahh! You went to Juperos"; - mes "like I said. As Franklson did."; - next; - mes "[Chainheart]"; - mes "It seems there's no need"; - mes "for more questioning."; - mes "I'm certain that you've gained the knowledge to be a true mechanic."; - next; - mes "[Chainheart]"; - mes "There's nothing I can say more."; - mes "You are already a great Mechanic."; - mes "Don't lose your nerves with the"; - mes "title. The most important thing is that you have the knowledge."; - next; - mes "[Chainheart]"; - mes "You don't seem to be the type to be locked up inside a lab or in a library."; - mes "You are a type who learns"; - mes "by actively participating."; - next; - mes "[Chainheart]"; - mes "I like who you are and I think we need that kind of a new blood for our Mechanics."; - next; - mes "[Chainheart]"; - mes "Science is seeking and studying things that can be proven logically."; - mes "Ironically enough, science usually starts from uncertain theories just like magic."; - next; - mes "[Chainheart]"; - mes "As I said before if the passion and the talent are real there would be no problem!"; - mes "Congratulations for walking through a new path as a Mechanic!"; - next; - job__mechanic = 12; - completequest 10101; - if (Sex) - getitem 5749,1; //Driver_Band - else - getitem 5760,1; //Driver_Band_ - getitem 2795,1; //Green_Apple_Ring - jobchange roclass(eaclass()|EAJL_THIRD); - mes "[Chainheart]"; - mes "This is a gift that I give to you."; - mes "If you keep this well, one day"; - mes "you'll be thankful to me."; - next; - mes "[Chainheart]"; - mes "Well, go. This wide world is"; - mes "your laboratory, everything in"; - mes "this world is going to be your"; - mes "textbook, so let there be a silver lining in the future of Mechanics!"; - close; - } - mes "It seems something not enough?"; - close; - } else if (job__mechanic >= 3) { - mes "By the way, Franklson is missing."; - mes "He said that he wanted to study"; - mes "and then disappeared."; - mes "Where could he have gone?"; - next; - mes "[Chainheart]"; - mes "If you keep walking the way to being a Mechanic you might bump into him."; - mes "Fate works in weird ways friend."; - next; - mes "[Chainheart]"; - mes "Anyway, farewell."; - close; - } else if (job__mechanic == 2) { - mes "I think I've done all the explanations, is there anything else you want to know?"; - next; - switch(select("I want to know more.:Nothing.")) { - case 1: - mes "[Chainheart]"; - mes "Um..? You want to know more about magic machinery. Is that it?"; - mes "Hmm... I told you that you are talented it's difficult."; - next; - mes "[Chainheart]"; - mes "Well, you seem talented, so it wouldn't be bad for us if you could become a Mechanic."; - mes "But unfortunately it doesn't"; - mes "work just like that."; - next; - mes "[Chainheart]"; - mes "The mechanic scholars won't just acknowledge you that easily and hand you the knowledge without you showing true effort first."; - next; - mes "[Chainheart]"; - mes "Of course, I'm one of those scholars so I guess I can try to consider you."; - next; - mes "[Chainheart]"; - mes "Anyhow, I just think it's unfair to exclude someone who's talented without any test."; - next; - mes "[Chainheart]"; - mes "Hmm..."; - next; - mes "[Chainheart]"; - mes "Actually, if somebody can't teach you, you can learn by yourself."; - mes "If someone else can do it then anyone can figure it out for themself too right?"; - next; - mes "[Chainheart]"; - mes "It won't be easy but if your passion is strong and your talent is real then there shouldn't be any problems."; - next; - mes "[Chainheart]"; - mes "Come to think of it..."; - mes "Franklson developed the"; - mes "magic machinery on his own."; - mes "So why don't you go to"; - mes "the Ruins of Juperos?"; - next; - mes "[Chainheart]"; - mes "As I told you before, if your passion and talent are real, you will definitely find something."; - next; - mes "[Chainheart]"; - mes "Find out the knowledge"; - mes "for yourself like we did."; - mes "Don't just wait around for someone to teach it to you. Show the passion that you claim to have."; - next; - job__mechanic = 3; - changequest 10091,10092; - mes "[Chainheart]"; - mes "Anyway, whatever your choice might be I expect you to do your best."; - close; - case 2: - mes "[Chainheart]"; - mes "What a strange person."; - mes "I thought that you had what it took to be a true Mechanic."; - close; - } - } else if (job__mechanic == 1) { - mes "Ok let me catch my breath."; - mes "You must be interested in"; - mes "magic machinery and the"; - mes "world of Mechanics."; - mes "Ok, so let me explain."; - next; - mes "[Chainheart]"; - mes "Magic machinery was born by a fusion between machines and magic."; - mes "The two haven't really been connected successfully together until now."; - next; - mes "[Chainheart]"; - mes "If you use the magic machinery, you really have to be familiar with the inner workings of machines."; - next; - mes "[Chainheart]"; - mes "It can be used effectively,"; - mes "and you don't need to rely on something that's uncertain and unstable as magic, so what can be better than this."; - next; - mes "[Chainheart]"; - mes "The person who invented magic machinery is Franklson, a scholar from the Schwaltzvalt Republic."; - next; - mes "[Chainheart]"; - mes "Franklson discovered an ancient machine in the ^FF0000Ruins of Juperos^000000 and fused it with the power of magic, and that was the beginning."; - next; - mes "[Chainheart]"; - mes "So naturally, Franklson named the newborn machine Magic Machinery."; - next; - mes "[Chainheart]"; - mes "Anyway, since it hasn't been too well known to other places outside of Juno, the study of Magic Machinery has been progressing since."; - next; - mes "[Chainheart]"; - mes "Because we've researched"; - mes "Magic Machinery endlessly"; - mes "people started calling us ^FF0000Mechanics^000000."; - mes "The name is self-explanatory"; - mes "so it just stuck."; - next; - mes "[Chainheart]"; - mes "Hmm. Well I guess I'm done explaining Magic Machinery."; - mes "I want to explain more but it's too technical."; - mes "I don't want to bore you more."; - next; - job__mechanic = 2; - changequest 10090,10091; - mes "[Chainheart]"; - mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself."; - close; - } - if (BaseJob == Job_Blacksmith) { - if (BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) { - mes "At a glance, you, seem to be a very versatile person on dealing with various things."; - mes "You look quite skilled."; - mes "You can be the one."; - next; - mes "[Chainheart]"; - mes "Ah, I didn't introduce myself."; - mes "I am the famous Chainheart."; - mes "I'm a Mechanic."; - mes "Well, actually I'm not that famous."; - next; - mes "[Chainheart]"; - mes "I don't think the word Mechanic"; - mes "is familiar to you."; - mes "In fact, when it comes"; - mes "to the description,"; - mes "it's a new job that can"; - mes "be explained simply."; - next; - mes "[Chainheart]"; - mes "One who studies and uses Magic Machinery, that is a Mechanic."; - next; - mes "[Chainheart]"; - mes "So, what is the Magic Machinery that a Mechanic studies and uses?"; - mes "That isn't as simple to explain but I'll give it a try."; - next; - setquest 10090; - job__mechanic = 1; - mes "[Chainheart]"; - mes "Sorry, I'm starting"; - mes "to talk too much."; - mes "Let me catch my"; - mes "breath for a while."; - mes "If you are interested,"; - mes "please talk to me again."; - close; - } - mes "You look like someone who has a great sense on dealing with stuff."; - next; - mes "[Chainheart]"; - mes "That power has been used on"; - mes "just dealing with simple things."; - mes "That isn't going to give"; - mes "you true enjoyment."; - next; - mes "[Chainheart]"; - mes "Right... If you want to enjoy"; - mes "true feelings of dealing and"; - mes "a deep profoundness,"; - mes "you need to handle"; - mes "^FF0000Magic Machinery^000000!"; - next; - mes "[Chainheart]"; - mes "Magic Machinery hasn't been"; - mes "in the world long, so recognizing it is not common yet."; - mes "It's very precise and completely different from anything you've experienced in the world."; - next; - mes "[Chainheart]"; - mes "Yeah, and the ones who deal with magic machinery are called ^FF0000Mechanics^000000."; - mes "I am also the one of those honorable mechanics."; - next; - mes "[Chainheart]"; - mes "It seems like you have what it takes to be a good mechanic."; - mes "Here are the basic requirements."; - next; - mes "[Chainheart]"; - mes "If you come to me after reaching ^FF0000Base level 99^000000 and ^FF0000Job level 50^000000,"; - mes "I will guide you to the world of Mechanics."; - close; - } - mes "Living as a Mechanic is tough,"; - mes "but I am happy that I can"; - mes "always do what I want."; - next; - mes "[Chainheart]"; - mes "Don't you also want to become a Mechanic and enjoy true happiness?"; - close; -} - -jupe_cave,37,55,5 script Scholar#Mechanic 4_M_ALCHE_D,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 300) { - mes "- Your pack is too heavy. -"; - mes "- Lighten your body first -"; - mes "- and please try again. -"; - close; - } - mes "[Scholar]"; - if (job__mechanic > 10) { - mes "How was Juperos?"; - mes "I am so scared that I still"; - mes "cannot go there."; - close; - } else if (job__mechanic > 3) { - mes "^FF0000You won't be able to reach the destination by walking."; - mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination."; - mes "Please make yourself at home.^000000"; - next; - mes "[Scholar]"; - mes "However comfortable it may be,"; - mes "I have no intention to go."; - next; - mes "[Scholar]"; - mes "Okay then, Are you ready"; - mes "to go to the midway point"; - mes "at Juperos?"; - next; - switch(select("I am ready!:Not yet")) { - case 1: - mes "[Scholar]"; - mes "Uh... you are acting so firmly that I regret a little that I haven't gone there."; - mes "Should I have gone there? Uh... It's no use crying over spilled milk!"; - next; - mes "[Scholar]"; - mes "Well, I'll send you."; - mes "I hope you get"; - mes "the knowledge"; - mes "you wanted."; - close2; - warp "jupe_core2",149,288; - end; - case 2: - mes "[Scholar]"; - mes "Umm... right. Of course, it's no surprise that you are hesitant."; - next; - mes "[Scholar]"; - mes "But, if you don't take the warp that I open for you, you won't be able to get to the destination."; - mes "Please don't waste your energy."; - next; - mes "[Scholar]"; - mes "Of course, no matter how comfortable you may be I wouldn't go there."; - close; - } - } - mes "I am a scholar who came here to research the ruins here in Juperos."; - next; - mes "[Scholar]"; - mes "But... actually when I try to go further"; - mes "I get scared. I can hardly go inside."; - mes "What can I do?"; - next; - mes "[Scholar]"; - mes "I heard a rumor that humans aren't welcome inside there."; - mes "But it should be very useful to study the marvelous machines in there."; - if (job__mechanic != 3) close; - next; - mes "[Scholar]"; - mes "Umm? Are you also going to Juperos to get something?"; - mes "I have no courage to go in there."; - mes "Good luck to you."; - next; - mes "[Scholar]"; - mes "I know the way to get to"; - mes "the midway point and I also have"; - mes "all the stuff I need. But I'm just too scared."; - next; - mes "[Scholar]"; - mes "So if you want, I'll send you"; - mes "to Juperos. Mr. Elder Scholar"; - mes "has told me how to warp to"; - mes "the midway point to Juperos."; - next; - job__mechanic = 4; - mes "[Scholar]"; - mes "It is true that it becomes easy"; - mes "but you can't help the fear"; - mes "it's too bad. Anyway if you are"; - mes "ready to go please tell me."; - close; -} - -jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{ - mes "[?]"; - if (job__mechanic == 11) { - mes "I've lost my body and all that's left is my spirit in this place."; - mes "I will live and die here in Juperos forever..."; - close; - } else if (job__mechanic == 10) { - mes "That appearance... Is it so? You also gained the knowledge."; - mes "When the future is full of possibilities..."; - mes "An attitude of a pure child"; - mes "like you can do anything..."; - next; - mes "[?]"; - mes "Come to think of it now the most precious thing right now might be getting confidence rather than knowledge itself..."; - next; - mes "[?]"; - mes "Please don't make any"; - mes "faults from now on as I did."; - mes "I hope you get knowledge"; - mes "by yourself someday."; - next; - mes "[?]"; - mes "Well then go back, find a human who knows of magic machinery and show evidence that you've gained the knowledge..."; - next; - mes "[?]"; - mes "I'm the one who lost my body"; - mes "and my spirits are disrupted"; - mes "I'm restricted to this place, Juperos... I will live and die with Juperos"; - mes "Forever..."; - next; - mes "[?]"; - mes "My name... name is... Fr..."; - close2; - job__mechanic = 11; - changequest 10100,10101; - warp "yuno",157,83; - end; - } else if (job__mechanic > 4) { - mes "I've lost my body and all that's left is my spirit in this place."; - mes "I will live and die here in Juperos forever..."; - close; - } else if (job__mechanic > 2) { - mes "Talented one."; - mes "Make sure there are"; - mes "no enemies around."; - mes "If you focus on me,"; - mes "you might get attacked."; - next; - if(select("Well then, later.:Focus.") == 1) close; - mes "[?]"; - mes "I was once a human scholar."; - mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,"; - mes "and searched..."; - next; - mes "[?]"; - mes "That's when I discovered, the uncertain magical power."; - next; - mes "[?]"; - mes "The thing, with uncertain magic is that it is highly unstable and unpredictable."; - mes "During my studies I encountered a pocket of highly volatile magic."; - next; - mes "[?]"; - mes "The only memories I have are from that day forward."; - mes "I've been trapped here since."; - next; - mes "[?]"; - mes "Juperos is all that I know now."; - mes "I'm going to die here."; - next; - mes "[?]"; - mes "I don't know who you are..."; - mes "I won't bother to know if you"; - mes "want to gain some knowledge"; - mes "find someone who cares."; - next; - if (job__mechanic == 3 || job__mechanic == 4) - changequest 10092,10094; - job__mechanic = 5; - mes "[?]"; - mes "Knowledge isn't obtained from others. It is found through one's own efforts."; - mes "Find your own knowledge path."; - close; - } - end; -} - -jupe_core2,53,75,3 script Ghostfire#2 4_NFWISP,{ - mes "[?]"; - if (job__mechanic > 5) { - mes "Juperos... I..."; - mes "Juperos... What I want"; - mes "exists all in here..."; - mes "The power of science...the paradise of machines..."; - close; - } else if (job__mechanic == 5) { - mes "Talented one."; - mes "Make sure there are"; - mes "no enemies around."; - mes "If you focus on me,"; - mes "you might get attacked."; - next; - if(select("Well then, later:Focus") == 1) close; - mes "[?]"; - mes "When I had a body"; - mes "I wanted to prove the"; - mes "excellence of science"; - mes "to the ones who only believe"; - mes "such occult things..."; - next; - mes "[?]"; - mes "I wanted to use the power of"; - mes "magic as a reasonable form"; - mes "which is visible. With stronger"; - mes "results, I wanted to control"; - mes "the power of magic by"; - mes "using science...."; - next; - mes "[?]"; - mes "I wanted to show that science"; - mes "is excellent to control magic"; - mes "like the occult. I studied a lot"; - mes "of things and agonized over"; - mes "making science and magic"; - mes "co-exist."; - next; - mes "[?]"; - mes "My research led me here,"; - mes "Juperos. In this place there"; - mes "are many products of science"; - mes "that could stimulate a scholar's"; - mes "brain..."; - next; - mes "[?]"; - mes "I found that it was possible to join the power of magic with science."; - mes "Even if it wasn't perfect, it appealed enough to the other scholars..."; - next; - mes "[?]"; - mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world."; - next; - job__mechanic = 6; - changequest 10094,10095; - mes "[?]"; - mes "So... I came back to Juperos to continue my investigation of science and magic."; - close; - } - end; -} - -jupe_core2,242,62,3 script Ghostfire#3 4_NFWISP,{ - mes "[?]"; - if (job__mechanic > 6) { - mes "I want to know more about the knowledge..."; - mes "the features of humans..."; - mes "The things to be done first and later..."; - mes "The door of truth will later..."; - close; - } else if (job__mechanic == 6) { - mes "Talented one."; - mes "Make sure there are"; - mes "no enemies around."; - mes "If you focus on me,"; - mes "you might get attacked."; - next; - if(select("Well then, later:Focus") == 1) close; - mes "[?]"; - mes "I wasn't satisfied with my success so I came back here time and time again."; - next; - mes "[?]"; - mes "When I stepped on the foothold of this statue, the energy I had gathered and learned was absorbed."; - next; - mes "[?]"; - mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously."; - next; - mes "[?]"; - mes "But it came at a price. With the knowledge I started losing my humanity."; - mes "I lost my body and the only thing I had was my spirit."; - next; - mes "[?]"; - mes "I don't regret gaining the knowledge. All I wish is that I could have my body back."; - next; - job__mechanic = 7; - changequest 10095,10096; - mes "[?]"; - mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues."; - close; - } - end; -} - -jupe_core2,29,150,0 script #Foothold HIDDEN_WARP_NPC,1,1,{ -OnTouch: - if (job__mechanic == 8) { - percentheal 0,-30; - mes "-Suddenly I feel power is-"; - mes "-escaping my whole body-"; - mes "-What is happening?-"; - next; - mes "-Find the door of truth-"; - mes "-it is the source of the-"; - mes "-power drain.-"; - close; - } else if (job__mechanic == 7) { - percentheal -20,0; - mes "-Suddenly, an unidentified-"; - mes "-voice is ringing in my head-"; - mes "-What is it?-"; - next; - mes "-Handling machines-"; - mes "-absorbing magic power-"; - mes "-a sacrificial offering-"; - mes "-the statue of a human.-"; - next; - job__mechanic = 8; - changequest 10096,10097; - mes "-Most certain of all is that-"; - mes "-I started to feel the urge-"; - mes "-to go to the door of truth.-"; - close; - } else if (job__mechanic > 2) { - percentheal 0,-30; - mes "-Suddenly I feel power is-"; - mes "-escaping from my body-"; - mes "-What is happening?-"; - close; - } - end; -} - -jupe_core2,272,149,0 script #Foothold2 HIDDEN_WARP_NPC,1,1,{ -OnTouch: - if (job__mechanic == 9) { - mes "-I had a feeling that power-"; - mes "-has been draining out,-"; - mes "-but now, I do not-"; - mes "-feel anything.-"; - next; - mes "-Go to the south of-"; - mes "-the foothold quickly.-"; - close; - } else if (job__mechanic == 8) { - percentheal -20,-30; - mes "-Suddenly I feel power is-"; - mes "-escaping from my body-"; - mes "-What is happening?-"; - next; - mes "-I feel my senses-"; - mes "-are returning to me.-"; - next; - donpcevent "#Door::OnEnable"; - changequest 10097,10098; - mes "-I think that I am becoming-"; - mes "-the sacrificial offering.-"; - close; - } else if (job__mechanic > 2) { - percentheal 0,-30; - mes "-Suddenly I feel power is-"; - mes "-escaping from my body-"; - mes "-What is happening?-"; - close; - } - end; -} - -jupe_core2,288,142,3 script #Door CLEAR_NPC,1,1,{ - end; -OnInit: -OnDisable: - disablenpc "#Door"; - end; -OnEnable: - enablenpc "#Door"; - specialeffect EF_MAPPILLAR; - initnpctimer; - end; -OnTimer180000: - donpcevent "#Door::OnDisable"; - end; -OnTouch: - mes "-Once again a voice rings out-"; - mes "-in my head. This time it is-"; - mes "-different than before, it is a-"; - mes "-voice of an impressive person.-"; - next; - mes "I know you came this far because you want the knowledge."; - mes "Humans are weak animals"; - mes "and any sacrifice is a hard"; - mes "decision for them to make."; - next; - mes "But you are lacking something to pass through this door of truth."; - mes "Through this door is knowledge above all human thinking."; - next; - mes "It won't harm a human's mind if it doesn't surpass your brain capacity."; - next; - mes "Try to put your body onto the foothold of knowledge at the south."; - next; - mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering."; - mes "If you are unqualified, you will lose your body as a sacrifice."; - next; - mes "When you are qualified, you will be able to pass through the door of truth."; - mes "Till that day, don't lose yourself."; - next; - mes "............"; - next; - mes "-I can't hear any voices-"; - mes "-anymore and I can't feel-"; - mes "-anything in this place.-"; - next; - mes "-As the ringing voice in my-"; - mes "-head instructed, let's go to-"; - mes "-the southern foothold.-"; - close2; - job__mechanic = 9; - changequest 10098,10099; - donpcevent "#Door::OnDisable"; - end; -} - -jupe_core2,149,34,0 script #Acquiring Knowledge HIDDEN_WARP_NPC,1,0,{ -OnTouch: - if (job__mechanic == 9) { - mes "-The moment I stepped on-"; - mes "-the foothold the voice-"; - mes "-didn't come into my brain-"; - mes "-rather new knowledge-"; - mes "-came in naturally.-"; - next; - mes "-Almost instantaneously-"; - mes "-you gained all of the-"; - mes "-knowledge that you need-"; - mes "-to know about mechanics-"; - mes "-and magic machinery.-"; - next; - job__mechanic = 10; - changequest 10099,10100; - specialeffect EF_POTION_CON; - mes "-This amount of knowledge-"; - mes "-is enough. Let's get finished-"; - mes "-and find a way out.-"; - close; - } - end; -} -jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 HIDDEN_WARP_NPC,1,0 - -jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0 |