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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/jobs/3-1/guillotine_cross.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/jobs/3-1/guillotine_cross.txt')
-rw-r--r-- | npc/re/jobs/3-1/guillotine_cross.txt | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index 904c04148..c206599bb 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -18,7 +18,7 @@ //= 1.5 Added GM management function. [Euphy] //============================================================ -que_job01,75,96,3 script Guild Member#3rdgc01 997,{ +que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ if (job_3rd_gc == 0) { if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) { if (BaseLevel == 99) { @@ -222,7 +222,7 @@ function script func_3rdgc { close; } -job3_guil01,82,95,3 script Daora#3rdgc02 940,{ +job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) { if (job_3rd_gc < 4) { @@ -825,7 +825,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 940,{ } } -job3_guil01,16,20,4 script Mayshell#3rdgc03 894,{ +job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ if (!checkweight(1201,2)) { mes "- You can't continue this quest because you have too many items. -"; close; @@ -1097,7 +1097,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 894,{ } } -ve_in,228,108,3 script Waitress#3rdgc04 80,{ +ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ mes "[Waitress]"; if (job_3rd_gc < 6) { mes "Welcome~"; @@ -1330,7 +1330,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 80,{ } } -ve_in,246,303,3 script Young Merchant#3rdgc05 930,{ +ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ if (job_3rd_gc < 6) { mes "[Young Merchant]"; mes "If you want to buy stuff, go to this person."; @@ -1526,7 +1526,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 930,{ } } -veins,291,215,3 script Vigilante#3rdgc06 939,{ +veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ if (job_3rd_gc < 6) { mes "[Vigilante]"; mes "Do you have any inconveniences while you are traveling?"; @@ -1690,7 +1690,7 @@ veins,291,215,3 script Vigilante#3rdgc06 939,{ } } -veins,187,143,5 script Peddler#3rdgc07 892,{ +veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ mes "[Peddler]"; if (job_3rd_gc < 6) { mes "What a huge sandstorm."; @@ -1793,7 +1793,7 @@ veins,187,143,5 script Peddler#3rdgc07 892,{ } } -veins,235,126,3 script Old Man#3rdgc07 945,{ +veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{ mes "[Old Man]"; if (job_3rd_gc < 6) { mes "Haha... I can remember my past when I see a young adventurer like you..."; @@ -1900,7 +1900,7 @@ veins,235,126,3 script Old Man#3rdgc07 945,{ } } -veins,223,180,3 script Girl#3rdgc09 941,{ +veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ mes "[Melissa]"; if (job_3rd_gc == 8) { mes "Hi?"; @@ -2071,7 +2071,7 @@ veins,223,180,3 script Girl#3rdgc09 941,{ } } -veins,337,284,0 script #ghostestilla_3rdgc 139,3,3,{ +veins,337,284,0 script #ghostestilla_3rdgc HIDDEN_WARP_NPC,3,3,{ end; OnTouch: if (job_3rd_gc == 9) { @@ -2184,7 +2184,7 @@ OnTouch: end; } -veins,341,287,3 script Estillda#3rdgc10 919,{ +veins,341,287,3 script Estillda#3rdgc10 4_F_SHABBY,{ OnInit: OnDisable: disablenpc "Estillda#3rdgc10"; @@ -2194,7 +2194,7 @@ OnEnable: end; } -job3_guil01,79,15,1 script Estillda#3rdgc11 919,{ +job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ if (job_3rd_gc == 11) { mes "Estillda is looking around with an anxious expression on her face."; next; @@ -2313,7 +2313,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 919,{ end; } -veins,206,56,0 script #3rdgc_battleroom01 139,1,1,{ +veins,206,56,0 script #3rdgc_battleroom01 HIDDEN_WARP_NPC,1,1,{ end; OnInit: set $@3rdgc_room01, 0; @@ -2352,7 +2352,7 @@ OnTouch: end; } -job3_guil02,34,44,0 script #3rdgc_room01_mag01 139,2,2,{ +job3_guil02,34,44,0 script #3rdgc_room01_mag01 HIDDEN_WARP_NPC,2,2,{ end; OnEnable: enablenpc "#3rdgc_room01_mag01"; @@ -2397,7 +2397,7 @@ OnTimer300000: end; } -job3_guil02,51,43,7 script A man with black clothes 456,4,4,{ +job3_guil02,51,43,7 script A man with black clothes 4_M_DSTMAN,4,4,{ end; OnInit: OnDisable: @@ -2452,7 +2452,7 @@ OnMyMobDead: end; } -job3_guil02,1,1,0 script #3rdgc_2nd_timer 844,{ +job3_guil02,1,1,0 script #3rdgc_2nd_timer CLEAR_NPC,{ end; OnEnable: initnpctimer; @@ -2472,7 +2472,7 @@ OnTimer61000: end; } -job3_guil02,49,43,5 script Dandelion#3rdgc12 457,{ +job3_guil02,49,43,5 script Dandelion#3rdgc12 4_M_DSTMANDEAD,{ if (!checkweight(1201,2)) { mes "- You can't continue this quest because you have too many items. -"; close; @@ -2517,7 +2517,7 @@ OnEnable: end; } -rachel,115,77,3 script Girke#3rdgc13 85,{ +rachel,115,77,3 script Girke#3rdgc13 4_M_03,{ mes "[Girke]"; mes "Oh~ young man."; mes "I'm Girke Sara."; @@ -2564,7 +2564,7 @@ rachel,115,77,3 script Girke#3rdgc13 85,{ close; } -ra_in01,175,196,3 script Oresa Rava#3rdgc13 866,{ +ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{ mes "[Oresa Rava]"; if (job_3rd_gc == 13) { mes "I don't know why you are visiting me, but I'm not crafting anymore."; @@ -2649,7 +2649,7 @@ ra_in01,175,196,3 script Oresa Rava#3rdgc13 866,{ } //Pre-RE: ve_fild05 (327,308) -ve_fild02,330,384,3 script Girl#3rdgc14 466,{ +ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{ if (job_3rd_gc > 14 && job_3rd_gc < 18) { mes "[Renzak]"; if (job_3rd_gc == 15) { @@ -2728,7 +2728,7 @@ OnInit: end; } -job3_guil03,22,70,0 script #3rdgc_event01 139,3,3,{ +job3_guil03,22,70,0 script #3rdgc_event01 HIDDEN_WARP_NPC,3,3,{ end; OnEnable: enablenpc "#3rdgc_event01"; @@ -2763,7 +2763,7 @@ OnTimer902000: end; } -job3_guil03,1,4,0 script #3rdgc_event_master 844,{ +job3_guil03,1,4,0 script #3rdgc_event_master CLEAR_NPC,{ end; OnEnable: donpcevent "Barbed-Wire Entanglement::OnEnable"; @@ -2814,7 +2814,7 @@ OnReset: } //Original name: Barbed-Wire Entanglements#3rdgc_door01 -job3_guil03,55,79,0 script Barbed-Wire Entanglement 844,1,1,{ +job3_guil03,55,79,0 script Barbed-Wire Entanglement CLEAR_NPC,1,1,{ end; OnEnable: enablenpc "Barbed-Wire Entanglement"; @@ -2836,7 +2836,7 @@ OnTouch: close; } -job3_guil03,98,46,0 script #3rdgc_hide01 139,1,4,{ +job3_guil03,98,46,0 script #3rdgc_hide01 HIDDEN_WARP_NPC,1,4,{ end; OnStop: killmonster "job3_guil03","#3rdgc_hide01::OnMyMobDead"; @@ -2863,7 +2863,7 @@ OnMyMobDead: end; } -job3_guil03,98,55,0 script #3rdgc_hide02 139,1,4,{ +job3_guil03,98,55,0 script #3rdgc_hide02 HIDDEN_WARP_NPC,1,4,{ end; OnStop: killmonster "job3_guil03","#3rdgc_hide02::OnMyMobDead"; @@ -2890,7 +2890,7 @@ OnMyMobDead: end; } -job3_guil03,98,64,0 script #3rdgc_hide03 139,1,4,{ +job3_guil03,98,64,0 script #3rdgc_hide03 HIDDEN_WARP_NPC,1,4,{ end; OnStop: killmonster "job3_guil03","#3rdgc_hide03::OnMyMobDead"; @@ -2917,7 +2917,7 @@ OnMyMobDead: end; } -job3_guil03,1,2,0 script #3rdgc_guard 844,{ +job3_guil03,1,2,0 script #3rdgc_guard CLEAR_NPC,{ end; OnEnable: initnpctimer; @@ -2958,7 +2958,7 @@ OnTimer16000: end; } -job3_guil03,1,3,0 script #3rdgc_guardoff 844,{ +job3_guil03,1,3,0 script #3rdgc_guardoff CLEAR_NPC,{ end; OnDisable: initnpctimer; @@ -3033,7 +3033,7 @@ OnEnable: end; } -job3_guil03,93,35,3 script Front Gate Guard#g01 456,5,5,{ +job3_guil03,93,35,3 script Front Gate Guard#g01 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3060,11 +3060,11 @@ OnTouch: OnMyMobDead: end; } -job3_guil03,93,36,3 duplicate(#3rdgc_guard00) Front Gate Guard#g03 456 -job3_guil03,93,34,3 duplicate(#3rdgc_guard00) Front Gate Guard#g04 456 -job3_guil03,93,33,3 duplicate(#3rdgc_guard00) Front Gate Guard#g05 456 +job3_guil03,93,36,3 duplicate(#3rdgc_guard00) Front Gate Guard#g03 4_M_DSTMAN +job3_guil03,93,34,3 duplicate(#3rdgc_guard00) Front Gate Guard#g04 4_M_DSTMAN +job3_guil03,93,33,3 duplicate(#3rdgc_guard00) Front Gate Guard#g05 4_M_DSTMAN -job3_guil03,133,52,5 script Back Gate Guard#g01 456,5,5,{ +job3_guil03,133,52,5 script Back Gate Guard#g01 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3091,11 +3091,11 @@ OnTouch: OnMyMobDead: end; } -job3_guil03,133,53,5 duplicate(#3rdgc_guard00) Back Gate Guard#g03 456 -job3_guil03,133,51,5 duplicate(#3rdgc_guard00) Back Gate Guard#g04 456 -job3_guil03,133,50,5 duplicate(#3rdgc_guard00) Back Gate Guard#g05 456 +job3_guil03,133,53,5 duplicate(#3rdgc_guard00) Back Gate Guard#g03 4_M_DSTMAN +job3_guil03,133,51,5 duplicate(#3rdgc_guard00) Back Gate Guard#g04 4_M_DSTMAN +job3_guil03,133,50,5 duplicate(#3rdgc_guard00) Back Gate Guard#g05 4_M_DSTMAN -job3_guil03,117,51,4 script Interior Guard#g01 456,5,5,{ +job3_guil03,117,51,4 script Interior Guard#g01 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3122,11 +3122,11 @@ OnTouch: OnMyMobDead: end; } -job3_guil03,117,52,4 duplicate(#3rdgc_guard00) Interior Guard#g03 456 -job3_guil03,117,50,4 duplicate(#3rdgc_guard00) Interior Guard#g04 456 -job3_guil03,117,49,4 duplicate(#3rdgc_guard00) Interior Guard#g05 456 +job3_guil03,117,52,4 duplicate(#3rdgc_guard00) Interior Guard#g03 4_M_DSTMAN +job3_guil03,117,50,4 duplicate(#3rdgc_guard00) Interior Guard#g04 4_M_DSTMAN +job3_guil03,117,49,4 duplicate(#3rdgc_guard00) Interior Guard#g05 4_M_DSTMAN -job3_guil03,88,44,4 script Exterior Guard#g01 456,5,5,{ +job3_guil03,88,44,4 script Exterior Guard#g01 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3149,7 +3149,7 @@ OnMyMobDead: end; } -job3_guil03,88,55,4 script Exterior Guard#g02 456,5,5,{ +job3_guil03,88,55,4 script Exterior Guard#g02 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3172,7 +3172,7 @@ OnMyMobDead: end; } -job3_guil03,88,64,4 script Exterior Guard#g03 456,5,5,{ +job3_guil03,88,64,4 script Exterior Guard#g03 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3195,7 +3195,7 @@ OnMyMobDead: end; } -job3_guil03,73,62,4 script Exterior Guard#g04 456,5,5,{ +job3_guil03,73,62,4 script Exterior Guard#g04 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3218,7 +3218,7 @@ OnMyMobDead: end; } -job3_guil03,77,51,4 script Exterior Guard#g05 456,5,5,{ +job3_guil03,77,51,4 script Exterior Guard#g05 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3241,7 +3241,7 @@ OnMyMobDead: end; } -job3_guil03,73,34,4 script Exterior Guard#g06 456,5,5,{ +job3_guil03,73,34,4 script Exterior Guard#g06 4_M_DSTMAN,5,5,{ end; OnInit: OnDisable: @@ -3310,7 +3310,7 @@ OnMyMobDead: end; } -job3_guil03,2,1,0 script #3rdgc_sunchal_nomal 844,{ +job3_guil03,2,1,0 script #3rdgc_sunchal_nomal CLEAR_NPC,{ end; OnEnable: monster "job3_guil03",62,35,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; @@ -3347,7 +3347,7 @@ OnMyMobDead: end; } -job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 844,{ +job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 CLEAR_NPC,{ end; OnEnable: set .@i, atoi(charat(strnpcinfo(0),20)); @@ -3377,10 +3377,10 @@ OnTimer10000: stopnpctimer; end; } -job3_guil03,2,3,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill02 844 -job3_guil03,2,4,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill03 844 +job3_guil03,2,3,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill02 CLEAR_NPC +job3_guil03,2,4,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill03 CLEAR_NPC -job3_guil03,64,68,3 script #3rdgc_gojung_kill01 456,7,7,{ +job3_guil03,64,68,3 script #3rdgc_gojung_kill01 4_M_DSTMAN,7,7,{ end; OnEnable: enablenpc strnpcinfo(0); @@ -3415,10 +3415,10 @@ OnTimer10000: stopnpctimer; end; } -job3_guil03,86,63,1 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill02 456,8,8 -job3_guil03,83,36,5 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill03 456,6,6 +job3_guil03,86,63,1 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill02 4_M_DSTMAN,8,8 +job3_guil03,83,36,5 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill03 4_M_DSTMAN,6,6 -job3_guil03,88,71,0 script #3rdgc_safezone01 139,1,1,{ +job3_guil03,88,71,0 script #3rdgc_safezone01 HIDDEN_WARP_NPC,1,1,{ end; OnTouch: mes "It's a good bush to hide yourself."; @@ -3440,10 +3440,10 @@ OnTimer: donpcevent "#3rdgc_guardoff::OnDisable"; end; } -job3_guil03,82,45,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone02 139,1,1 -job3_guil03,72,53,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone03 139,1,1 +job3_guil03,82,45,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone02 HIDDEN_WARP_NPC,1,1 +job3_guil03,72,53,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone03 HIDDEN_WARP_NPC,1,1 -job3_guil03,111,51,7 script Priest from Rachel 928,{ +job3_guil03,111,51,7 script Priest from Rachel 4_M_MIDDLE1,{ if (!.on) end; mes "[Priest from Rachel]"; if (job_3rd_gc == 17) { @@ -3538,7 +3538,7 @@ OnTimer61500: end; } -job3_guil03,146,70,3 script Renzak#3rdgc16 466,{ +job3_guil03,146,70,3 script Renzak#3rdgc16 4_F_GUILLOTINE,{ mes "[Renzak]"; if (checkquest(7110,HUNTING) == 2) { mes "My peers will come here to settle this affair."; @@ -3575,7 +3575,7 @@ OnDisable: end; } -job3_guil01,148,53,3 script Bercasell#3rdgc16 467,{ +job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ if (!checkweight(1201,2)) { mes "- You can't continue this quest because you have too many items. -"; close; @@ -3788,7 +3788,7 @@ L_Info: // Warp Portals //============================================================ -job3_guil01,80,77,0 script #gate_to_guil05 45,1,1,{ +job3_guil01,80,77,0 script #gate_to_guil05 WARPNPC,1,1,{ end; OnTouch: if (job_3rd_gc > 3) @@ -3801,7 +3801,7 @@ OnTouch: } end; } -job3_guil01,51,55,0 script #gate_to_guil07 45,1,1,{ +job3_guil01,51,55,0 script #gate_to_guil07 WARPNPC,1,1,{ end; OnTouch: if (job_3rd_gc == 4 || job_3rd_gc == 14 || job_3rd_gc > 17) @@ -3818,7 +3818,7 @@ OnTouch: } end; } -job3_guil01,51,44,0 script #gate_to_guil09 45,1,1,{ +job3_guil01,51,44,0 script #gate_to_guil09 WARPNPC,1,1,{ end; OnTouch: if (job_3rd_gc == 11 || job_3rd_gc == 12) @@ -3832,7 +3832,7 @@ OnTouch: end; } -job3_guil02,1,3,0 script #GMhelper01_gc 844,{ +job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{ callfunc "F_GM_NPC"; mes "What can I do for you?"; next; @@ -3871,7 +3871,7 @@ job3_guil02,1,3,0 script #GMhelper01_gc 844,{ } } -job3_guil03,1,8,0 script #GMhelper02_gc 844,{ +job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{ callfunc "F_GM_NPC"; mes "What can I do for you?"; next; |