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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/jobs/3-1/guillotine_cross.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/jobs/3-1/guillotine_cross.txt')
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt128
1 files changed, 64 insertions, 64 deletions
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index 904c04148..c206599bb 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -18,7 +18,7 @@
//= 1.5 Added GM management function. [Euphy]
//============================================================
-que_job01,75,96,3 script Guild Member#3rdgc01 997,{
+que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
if (job_3rd_gc == 0) {
if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) {
if (BaseLevel == 99) {
@@ -222,7 +222,7 @@ function script func_3rdgc {
close;
}
-job3_guil01,82,95,3 script Daora#3rdgc02 940,{
+job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) {
if (job_3rd_gc < 4) {
@@ -825,7 +825,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 940,{
}
}
-job3_guil01,16,20,4 script Mayshell#3rdgc03 894,{
+job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
if (!checkweight(1201,2)) {
mes "- You can't continue this quest because you have too many items. -";
close;
@@ -1097,7 +1097,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 894,{
}
}
-ve_in,228,108,3 script Waitress#3rdgc04 80,{
+ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "[Waitress]";
if (job_3rd_gc < 6) {
mes "Welcome~";
@@ -1330,7 +1330,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 80,{
}
}
-ve_in,246,303,3 script Young Merchant#3rdgc05 930,{
+ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
if (job_3rd_gc < 6) {
mes "[Young Merchant]";
mes "If you want to buy stuff, go to this person.";
@@ -1526,7 +1526,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 930,{
}
}
-veins,291,215,3 script Vigilante#3rdgc06 939,{
+veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
if (job_3rd_gc < 6) {
mes "[Vigilante]";
mes "Do you have any inconveniences while you are traveling?";
@@ -1690,7 +1690,7 @@ veins,291,215,3 script Vigilante#3rdgc06 939,{
}
}
-veins,187,143,5 script Peddler#3rdgc07 892,{
+veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
mes "[Peddler]";
if (job_3rd_gc < 6) {
mes "What a huge sandstorm.";
@@ -1793,7 +1793,7 @@ veins,187,143,5 script Peddler#3rdgc07 892,{
}
}
-veins,235,126,3 script Old Man#3rdgc07 945,{
+veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{
mes "[Old Man]";
if (job_3rd_gc < 6) {
mes "Haha... I can remember my past when I see a young adventurer like you...";
@@ -1900,7 +1900,7 @@ veins,235,126,3 script Old Man#3rdgc07 945,{
}
}
-veins,223,180,3 script Girl#3rdgc09 941,{
+veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "[Melissa]";
if (job_3rd_gc == 8) {
mes "Hi?";
@@ -2071,7 +2071,7 @@ veins,223,180,3 script Girl#3rdgc09 941,{
}
}
-veins,337,284,0 script #ghostestilla_3rdgc 139,3,3,{
+veins,337,284,0 script #ghostestilla_3rdgc HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
if (job_3rd_gc == 9) {
@@ -2184,7 +2184,7 @@ OnTouch:
end;
}
-veins,341,287,3 script Estillda#3rdgc10 919,{
+veins,341,287,3 script Estillda#3rdgc10 4_F_SHABBY,{
OnInit:
OnDisable:
disablenpc "Estillda#3rdgc10";
@@ -2194,7 +2194,7 @@ OnEnable:
end;
}
-job3_guil01,79,15,1 script Estillda#3rdgc11 919,{
+job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
if (job_3rd_gc == 11) {
mes "Estillda is looking around with an anxious expression on her face.";
next;
@@ -2313,7 +2313,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 919,{
end;
}
-veins,206,56,0 script #3rdgc_battleroom01 139,1,1,{
+veins,206,56,0 script #3rdgc_battleroom01 HIDDEN_WARP_NPC,1,1,{
end;
OnInit:
set $@3rdgc_room01, 0;
@@ -2352,7 +2352,7 @@ OnTouch:
end;
}
-job3_guil02,34,44,0 script #3rdgc_room01_mag01 139,2,2,{
+job3_guil02,34,44,0 script #3rdgc_room01_mag01 HIDDEN_WARP_NPC,2,2,{
end;
OnEnable:
enablenpc "#3rdgc_room01_mag01";
@@ -2397,7 +2397,7 @@ OnTimer300000:
end;
}
-job3_guil02,51,43,7 script A man with black clothes 456,4,4,{
+job3_guil02,51,43,7 script A man with black clothes 4_M_DSTMAN,4,4,{
end;
OnInit:
OnDisable:
@@ -2452,7 +2452,7 @@ OnMyMobDead:
end;
}
-job3_guil02,1,1,0 script #3rdgc_2nd_timer 844,{
+job3_guil02,1,1,0 script #3rdgc_2nd_timer CLEAR_NPC,{
end;
OnEnable:
initnpctimer;
@@ -2472,7 +2472,7 @@ OnTimer61000:
end;
}
-job3_guil02,49,43,5 script Dandelion#3rdgc12 457,{
+job3_guil02,49,43,5 script Dandelion#3rdgc12 4_M_DSTMANDEAD,{
if (!checkweight(1201,2)) {
mes "- You can't continue this quest because you have too many items. -";
close;
@@ -2517,7 +2517,7 @@ OnEnable:
end;
}
-rachel,115,77,3 script Girke#3rdgc13 85,{
+rachel,115,77,3 script Girke#3rdgc13 4_M_03,{
mes "[Girke]";
mes "Oh~ young man.";
mes "I'm Girke Sara.";
@@ -2564,7 +2564,7 @@ rachel,115,77,3 script Girke#3rdgc13 85,{
close;
}
-ra_in01,175,196,3 script Oresa Rava#3rdgc13 866,{
+ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{
mes "[Oresa Rava]";
if (job_3rd_gc == 13) {
mes "I don't know why you are visiting me, but I'm not crafting anymore.";
@@ -2649,7 +2649,7 @@ ra_in01,175,196,3 script Oresa Rava#3rdgc13 866,{
}
//Pre-RE: ve_fild05 (327,308)
-ve_fild02,330,384,3 script Girl#3rdgc14 466,{
+ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{
if (job_3rd_gc > 14 && job_3rd_gc < 18) {
mes "[Renzak]";
if (job_3rd_gc == 15) {
@@ -2728,7 +2728,7 @@ OnInit:
end;
}
-job3_guil03,22,70,0 script #3rdgc_event01 139,3,3,{
+job3_guil03,22,70,0 script #3rdgc_event01 HIDDEN_WARP_NPC,3,3,{
end;
OnEnable:
enablenpc "#3rdgc_event01";
@@ -2763,7 +2763,7 @@ OnTimer902000:
end;
}
-job3_guil03,1,4,0 script #3rdgc_event_master 844,{
+job3_guil03,1,4,0 script #3rdgc_event_master CLEAR_NPC,{
end;
OnEnable:
donpcevent "Barbed-Wire Entanglement::OnEnable";
@@ -2814,7 +2814,7 @@ OnReset:
}
//Original name: Barbed-Wire Entanglements#3rdgc_door01
-job3_guil03,55,79,0 script Barbed-Wire Entanglement 844,1,1,{
+job3_guil03,55,79,0 script Barbed-Wire Entanglement CLEAR_NPC,1,1,{
end;
OnEnable:
enablenpc "Barbed-Wire Entanglement";
@@ -2836,7 +2836,7 @@ OnTouch:
close;
}
-job3_guil03,98,46,0 script #3rdgc_hide01 139,1,4,{
+job3_guil03,98,46,0 script #3rdgc_hide01 HIDDEN_WARP_NPC,1,4,{
end;
OnStop:
killmonster "job3_guil03","#3rdgc_hide01::OnMyMobDead";
@@ -2863,7 +2863,7 @@ OnMyMobDead:
end;
}
-job3_guil03,98,55,0 script #3rdgc_hide02 139,1,4,{
+job3_guil03,98,55,0 script #3rdgc_hide02 HIDDEN_WARP_NPC,1,4,{
end;
OnStop:
killmonster "job3_guil03","#3rdgc_hide02::OnMyMobDead";
@@ -2890,7 +2890,7 @@ OnMyMobDead:
end;
}
-job3_guil03,98,64,0 script #3rdgc_hide03 139,1,4,{
+job3_guil03,98,64,0 script #3rdgc_hide03 HIDDEN_WARP_NPC,1,4,{
end;
OnStop:
killmonster "job3_guil03","#3rdgc_hide03::OnMyMobDead";
@@ -2917,7 +2917,7 @@ OnMyMobDead:
end;
}
-job3_guil03,1,2,0 script #3rdgc_guard 844,{
+job3_guil03,1,2,0 script #3rdgc_guard CLEAR_NPC,{
end;
OnEnable:
initnpctimer;
@@ -2958,7 +2958,7 @@ OnTimer16000:
end;
}
-job3_guil03,1,3,0 script #3rdgc_guardoff 844,{
+job3_guil03,1,3,0 script #3rdgc_guardoff CLEAR_NPC,{
end;
OnDisable:
initnpctimer;
@@ -3033,7 +3033,7 @@ OnEnable:
end;
}
-job3_guil03,93,35,3 script Front Gate Guard#g01 456,5,5,{
+job3_guil03,93,35,3 script Front Gate Guard#g01 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3060,11 +3060,11 @@ OnTouch:
OnMyMobDead:
end;
}
-job3_guil03,93,36,3 duplicate(#3rdgc_guard00) Front Gate Guard#g03 456
-job3_guil03,93,34,3 duplicate(#3rdgc_guard00) Front Gate Guard#g04 456
-job3_guil03,93,33,3 duplicate(#3rdgc_guard00) Front Gate Guard#g05 456
+job3_guil03,93,36,3 duplicate(#3rdgc_guard00) Front Gate Guard#g03 4_M_DSTMAN
+job3_guil03,93,34,3 duplicate(#3rdgc_guard00) Front Gate Guard#g04 4_M_DSTMAN
+job3_guil03,93,33,3 duplicate(#3rdgc_guard00) Front Gate Guard#g05 4_M_DSTMAN
-job3_guil03,133,52,5 script Back Gate Guard#g01 456,5,5,{
+job3_guil03,133,52,5 script Back Gate Guard#g01 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3091,11 +3091,11 @@ OnTouch:
OnMyMobDead:
end;
}
-job3_guil03,133,53,5 duplicate(#3rdgc_guard00) Back Gate Guard#g03 456
-job3_guil03,133,51,5 duplicate(#3rdgc_guard00) Back Gate Guard#g04 456
-job3_guil03,133,50,5 duplicate(#3rdgc_guard00) Back Gate Guard#g05 456
+job3_guil03,133,53,5 duplicate(#3rdgc_guard00) Back Gate Guard#g03 4_M_DSTMAN
+job3_guil03,133,51,5 duplicate(#3rdgc_guard00) Back Gate Guard#g04 4_M_DSTMAN
+job3_guil03,133,50,5 duplicate(#3rdgc_guard00) Back Gate Guard#g05 4_M_DSTMAN
-job3_guil03,117,51,4 script Interior Guard#g01 456,5,5,{
+job3_guil03,117,51,4 script Interior Guard#g01 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3122,11 +3122,11 @@ OnTouch:
OnMyMobDead:
end;
}
-job3_guil03,117,52,4 duplicate(#3rdgc_guard00) Interior Guard#g03 456
-job3_guil03,117,50,4 duplicate(#3rdgc_guard00) Interior Guard#g04 456
-job3_guil03,117,49,4 duplicate(#3rdgc_guard00) Interior Guard#g05 456
+job3_guil03,117,52,4 duplicate(#3rdgc_guard00) Interior Guard#g03 4_M_DSTMAN
+job3_guil03,117,50,4 duplicate(#3rdgc_guard00) Interior Guard#g04 4_M_DSTMAN
+job3_guil03,117,49,4 duplicate(#3rdgc_guard00) Interior Guard#g05 4_M_DSTMAN
-job3_guil03,88,44,4 script Exterior Guard#g01 456,5,5,{
+job3_guil03,88,44,4 script Exterior Guard#g01 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3149,7 +3149,7 @@ OnMyMobDead:
end;
}
-job3_guil03,88,55,4 script Exterior Guard#g02 456,5,5,{
+job3_guil03,88,55,4 script Exterior Guard#g02 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3172,7 +3172,7 @@ OnMyMobDead:
end;
}
-job3_guil03,88,64,4 script Exterior Guard#g03 456,5,5,{
+job3_guil03,88,64,4 script Exterior Guard#g03 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3195,7 +3195,7 @@ OnMyMobDead:
end;
}
-job3_guil03,73,62,4 script Exterior Guard#g04 456,5,5,{
+job3_guil03,73,62,4 script Exterior Guard#g04 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3218,7 +3218,7 @@ OnMyMobDead:
end;
}
-job3_guil03,77,51,4 script Exterior Guard#g05 456,5,5,{
+job3_guil03,77,51,4 script Exterior Guard#g05 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3241,7 +3241,7 @@ OnMyMobDead:
end;
}
-job3_guil03,73,34,4 script Exterior Guard#g06 456,5,5,{
+job3_guil03,73,34,4 script Exterior Guard#g06 4_M_DSTMAN,5,5,{
end;
OnInit:
OnDisable:
@@ -3310,7 +3310,7 @@ OnMyMobDead:
end;
}
-job3_guil03,2,1,0 script #3rdgc_sunchal_nomal 844,{
+job3_guil03,2,1,0 script #3rdgc_sunchal_nomal CLEAR_NPC,{
end;
OnEnable:
monster "job3_guil03",62,35,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead";
@@ -3347,7 +3347,7 @@ OnMyMobDead:
end;
}
-job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 844,{
+job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 CLEAR_NPC,{
end;
OnEnable:
set .@i, atoi(charat(strnpcinfo(0),20));
@@ -3377,10 +3377,10 @@ OnTimer10000:
stopnpctimer;
end;
}
-job3_guil03,2,3,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill02 844
-job3_guil03,2,4,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill03 844
+job3_guil03,2,3,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill02 CLEAR_NPC
+job3_guil03,2,4,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill03 CLEAR_NPC
-job3_guil03,64,68,3 script #3rdgc_gojung_kill01 456,7,7,{
+job3_guil03,64,68,3 script #3rdgc_gojung_kill01 4_M_DSTMAN,7,7,{
end;
OnEnable:
enablenpc strnpcinfo(0);
@@ -3415,10 +3415,10 @@ OnTimer10000:
stopnpctimer;
end;
}
-job3_guil03,86,63,1 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill02 456,8,8
-job3_guil03,83,36,5 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill03 456,6,6
+job3_guil03,86,63,1 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill02 4_M_DSTMAN,8,8
+job3_guil03,83,36,5 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill03 4_M_DSTMAN,6,6
-job3_guil03,88,71,0 script #3rdgc_safezone01 139,1,1,{
+job3_guil03,88,71,0 script #3rdgc_safezone01 HIDDEN_WARP_NPC,1,1,{
end;
OnTouch:
mes "It's a good bush to hide yourself.";
@@ -3440,10 +3440,10 @@ OnTimer:
donpcevent "#3rdgc_guardoff::OnDisable";
end;
}
-job3_guil03,82,45,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone02 139,1,1
-job3_guil03,72,53,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone03 139,1,1
+job3_guil03,82,45,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone02 HIDDEN_WARP_NPC,1,1
+job3_guil03,72,53,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone03 HIDDEN_WARP_NPC,1,1
-job3_guil03,111,51,7 script Priest from Rachel 928,{
+job3_guil03,111,51,7 script Priest from Rachel 4_M_MIDDLE1,{
if (!.on) end;
mes "[Priest from Rachel]";
if (job_3rd_gc == 17) {
@@ -3538,7 +3538,7 @@ OnTimer61500:
end;
}
-job3_guil03,146,70,3 script Renzak#3rdgc16 466,{
+job3_guil03,146,70,3 script Renzak#3rdgc16 4_F_GUILLOTINE,{
mes "[Renzak]";
if (checkquest(7110,HUNTING) == 2) {
mes "My peers will come here to settle this affair.";
@@ -3575,7 +3575,7 @@ OnDisable:
end;
}
-job3_guil01,148,53,3 script Bercasell#3rdgc16 467,{
+job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
if (!checkweight(1201,2)) {
mes "- You can't continue this quest because you have too many items. -";
close;
@@ -3788,7 +3788,7 @@ L_Info:
// Warp Portals
//============================================================
-job3_guil01,80,77,0 script #gate_to_guil05 45,1,1,{
+job3_guil01,80,77,0 script #gate_to_guil05 WARPNPC,1,1,{
end;
OnTouch:
if (job_3rd_gc > 3)
@@ -3801,7 +3801,7 @@ OnTouch:
}
end;
}
-job3_guil01,51,55,0 script #gate_to_guil07 45,1,1,{
+job3_guil01,51,55,0 script #gate_to_guil07 WARPNPC,1,1,{
end;
OnTouch:
if (job_3rd_gc == 4 || job_3rd_gc == 14 || job_3rd_gc > 17)
@@ -3818,7 +3818,7 @@ OnTouch:
}
end;
}
-job3_guil01,51,44,0 script #gate_to_guil09 45,1,1,{
+job3_guil01,51,44,0 script #gate_to_guil09 WARPNPC,1,1,{
end;
OnTouch:
if (job_3rd_gc == 11 || job_3rd_gc == 12)
@@ -3832,7 +3832,7 @@ OnTouch:
end;
}
-job3_guil02,1,3,0 script #GMhelper01_gc 844,{
+job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{
callfunc "F_GM_NPC";
mes "What can I do for you?";
next;
@@ -3871,7 +3871,7 @@ job3_guil02,1,3,0 script #GMhelper01_gc 844,{
}
}
-job3_guil03,1,8,0 script #GMhelper02_gc 844,{
+job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{
callfunc "F_GM_NPC";
mes "What can I do for you?";
next;