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authorshennetsind <shennetsind@users.noreply.github.com>2013-10-24 09:27:15 -0700
committershennetsind <shennetsind@users.noreply.github.com>2013-10-24 09:27:15 -0700
commit418dd821c91ae19723a7b7b531e64b9c4565d555 (patch)
treeb361a1823a08e654e5969dcdea97da05f4f7cd90 /npc/re/jobs/3-1/archbishop.txt
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Merge pull request #201 from Michieru/master
Super-Mega Thanks to Michieru! NPC Changelog (might be incomplete, did my best) - npc/battleground/bg_common.txt -- 1.4 Added GM management function. [Euphy] - npc/battleground/flavius/flavius01.txt -- 1.4 Label standardization. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/battleground/flavius/flavius02.txt -- 1.5 Label standardization. [Euphy] -- 1.6 Added GM management function. [Euphy] - npc/battleground/tierra/tierra01.txt -- 1.4 Label standardization. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/battleground/tierra/tierra02.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/cities/ayothaya.txt -- 1.9 Updated Renewal warp coordinates. - npc/cities/izlude.txt -- 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy] - npc/cities/yuno.txt -- 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy] - npc/events/bossnia.txt -- 1.2 Moved spawns and warps (by Masao) to this file. [Euphy] - npc/events/easter_2010.txt -- 1.0 First version. [Euphy] - npc/events/gdevent_aru.txt -- 1.2 Added GM management function. [Euphy] - npc/events/gdevent_sch.txt -- 1.2 Added GM management function. [Euphy] - npc/events/god_se_festival.txt -- 1.1 Added GM management function. [Euphy] - npc/jobs/2-2/rogue.txt -- impossible get a Gladius [3]. (bugreport:481) [Samuray22] - npc/jobs/2-2e/SoulLinker.txt -- 1.6 Updated to match the latest official script. [Euphy] - npc/kafras/kafras.txt -- 1.1a Fixed Pre-RE Call and some leftovers. [Lemongrass] -- 1.1b Enabled saving in Izlude duplicates (RE). [Euphy] - npc/merchants/alchemist.txt -- 1.8 Moved Craft Book Merchant to Renewal path. [Euphy] - npc/mobs/citycleaners.txt -- 1.2 Split spawns into Pre-RE/RE and Town files. [Euphy] - npc/mobs/towns.txt -- 1.0 First version. - npc/other/Global_Functions.txt -- 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy] -- 2.18 Removed useless 'getJobName' function. [Euphy] - npc/other/acolyte_warp.txt -- 1.0 First version. [Euphy] - npc/other/arena/arena_aco.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Script updates, and removed two level restrictions. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/other/arena/arena_lvl50.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates. [Euphy] - npc/other/arena/arena_lvl60.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Script updates. [Euphy] - npc/other/arena/arena_lvl70.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates. [Euphy] - npc/other/arena/arena_lvl80.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates, and removed a level restriction. [Euphy] - npc/other/arena/arena_party.txt -- 1.4 Label standardization and bug fixes. [Euphy] -- 1.5 Script updates, and removed a level restriction. [Euphy] - npc/other/arena/arena_room.txt -- 1.2 Label standardization, disabled GM NPCs. [Euphy] -- 1.2a Added Renewal level checksk. [Euphy] -- 1.3 Script updates. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/other/hugel_bingo.txt -- 1.9 Some optimization/standardization. [Euphy] - npc/other/marriage.txt -- 1.3 Changed permanent global variables to temporary ones. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/other/pvp.txt -- 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph] -- 2.5 Renewal/Pre-Renewal split. [Euphy] - npc/other/turbo_track.txt -- 1.1 Updated RE/Pre-RE EXP. [Euphy] -- 1.2 Added Renewal features. [Euphy] - npc/pre-re/cities/yuno.txt -- 1.0 First version. - npc/pre-re/kafras/kafras.txt -- 1.0 First version. - npc/pre-re/merchants/ammo_boxes.txt -- 1.0 First version, Pre-Renewal duplicates. - npc/pre-re/merchants/ammo_dealer.txt -- 1.0 First version, Pre-Renewal duplicates. - npc/pre-re/merchants/shops.txt -- 1.1 Moved Izlude shops to pre-re/re paths. [Streusel] - npc/pre-re/mobs/citycleaners.txt -- 1.0 First version, Pre-Renewal spawns. - npc/pre-re/other/bulletin_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE/RE paths. - npc/pre-re/other/msg_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE path. - npc/pre-re/other/pvp.txt -- 1.0 First version, Pre-Renewal. - npc/pre-re/other/resetskill.txt -- 1.0 First version. [L0ne_W0lf] - npc/pre-re/other/turbo_track.txt -- 1.0 Split Peco Peco Manager NPC. - npc/pre-re/quests/first_class/tu_archer.txt -- 1.0 First version. [Euphy] - npc/pre-re/quests/monstertamers.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. - npc/pre-re/quests/quests_13_1.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy] - npc/pre-re/quests/quests_nameless.txt -- 1.0 Moved Dorian to pre-re/re paths. - npc/pre-re/quests/quests_veins.txt -- 1.0 First version. - npc/pre-re/warps/other/arena.txt -- 1.0 First version, Pre-Renewal warps. - npc/quests/dandelion_request.txt -- 1.3 Added GM management function. [Euphy] - npc/quests/eye_of_hellion.txt -- 2.0 Updated EXP rewards. -- 2.1 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/first_class/tu_archer.txt -- 1.1 optimized [Lupus] -- 1.2 fixed Weight check - npc/quests/first_class/tu_magician01.txt -- 1.4 Updated to match the official script. [Euphy] - npc/quests/first_class/tu_merchant.txt -- 1.1 Fixed bugs, optimized [Lupus] -- 1.2 fixed Weight check - npc/quests/first_class/tu_sword.txt -- 1.5 Added Renewal Izlude coordinates. -- 1.6 Added Pre-Renewal support. [Euphy] - npc/quests/first_class/tu_thief01.txt -- 1.5 Added Pre-Renewal support. [Euphy] - npc/quests/mage_solution.txt -- 1.0 Split from Pre-Renewal Mage job quest. [Zopokx] - npc/quests/okolnir.txt -- 1.1 Some bug fixes. [Toshiro90/Euphy] - npc/quests/partyrelay.txt -- 1.2 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/quests_13_1.txt -- 3.1 Updated RE/Pre-RE EXP. [Euphy] -- 3.2 Updated ep13_start and dialog to match official script. [Joseph] -- 3.3 Updated to match the latest official script. [Euphy] -- 3.3a Added Izlude RE coordinates. [Euphy] -- 3.4 Added GM management function and NPC. [Euphy] - npc/quests/quests_alberta.txt -- 2.6 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/quests_amatsu.txt -- 1.5 Added questlog support. [Euphy] - npc/quests/quests_geffen.txt -- 1.5 Added Number Match Game. [Euphy] - npc/quests/quests_juperos.txt -- 1.8 Updated RE/Pre-RE EXP. [Euphy] -- 1.9 Added GM management NPC. [Euphy] - npc/quests/quests_niflheim.txt -- Updated to Aegis 10.3 Standed, added Message Delivery Quest. -- 1.6 Added questlog support. [Euphy] - npc/quests/quests_veins.txt -- Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf] - npc/quests/seals/god_global.txt -- 1.2 Renewal script update. [Euphy] - npc/quests/seals/god_weapon_creation.txt -- 1.3 Renewal script update. [Euphy] - npc/quests/seals/seal_status.txt -- 1.0 Translated from the official. [L0ne_W0lf] -- 1.1 Now checks proper char vars. [L0ne_W0lf] -- 1.2 Cleaning. [Euphy] -- 1.3 Renewal script update. [Euphy] - npc/quests/seals/sleipnir_seal.txt -- 1.4 Renewal script update. [Euphy] - npc/quests/skills/novice_skills.txt -- 1.8 Added Baby support. [Zopokx] - npc/quests/skills/rogue_skills.txt -- 1.8 Some cleaning. [Euphy] - npc/quests/skills/sage_skills.txt -- 1.5 Optimized. [Euphy] - npc/re/airports/izlude.txt -- 1.0 Updated to match the new Izlude Map. [Masao] -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/cities/dicastes.txt -- 1.3 Updated to match official script. [SkittleNugget] - npc/re/cities/izlude.txt -- 1.1 Updated to match the official script. [Euphy] -- 1.2 Added Channel Warper and Izlude duplicates. [Euphy] - npc/re/cities/jawaii.txt -- 1.1 Moved "Honeymoon Helper" NPC. -- 1.2 Added Izlude duplicates. [Euphy] - npc/re/cities/malangdo.txt -- 1.2 Moved "Odgnalam" coordinates. -- 1.3 Fixed dialogues. -- 1.4 Dialogue edits, source iRO. -- 1.5 Added Izlude duplicates. - npc/re/cities/malaya.txt -- 0.1 Alberta sailors only. [Euphy] -- 0.2 Adapted from Masao's conversion. -- 1.0 Added remaining NPCs. - npc/re/cities/yuno.txt -- 1.0 First version. - npc/re/guides/guides_alberta.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_aldebaran.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_amatsu.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_ayothaya.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_brasilis.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_comodo.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_dewata.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_dicastes.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_einbroch.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_geffen.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_gonryun.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_hugel.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_izlude.txt -- 1.2 Added Renewal Izlude viewpoint coordinates. -- 1.3 Navigation system update. [Euphy] -- 1.4 Added Izlude duplicates. [Euphy] - npc/re/guides/guides_juno.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_lighthalzen.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_louyang.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_lutie.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_malaya.txt -- 1.0 First version. [Euphy] -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_mora.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_morroc.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_moscovia.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_niflheim.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_payon.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_prontera.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_rachel.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_umbala.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_veins.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/navigation.txt -- 1.0 First version. - npc/re/guild/invest_main.txt -- 1.1 Added GM management function. [Euphy] - npc/re/jobs/3-1/guillotine_cross.txt -- 1.4 Added missing labels. [Joseph] -- 1.5 Added GM management function. [Euphy] - npc/re/jobs/3-2/royal_guard.txt -- 1.2 Added GM management function. [Euphy] - npc/re/jobs/3-2/sura.txt -- 1.3 Added GM management function. [Euphy] - npc/re/jobs/novice/novice.txt -- 1.0 First version, hand scripted from iRO. [Kisuka] -- 1.5 Replaced with the official kRO scripts. [Euphy] - npc/re/jobs/repair.txt -- 1.0 First version. -- 1.1 Added GM management function. [Euphy] - npc/re/kafras/kafras.txt -- 1.2 Added Port Malaya Kafras. [Euphy] -- 1.3 Added Eden Group Kafra. [Euphy] -- 1.3a Moved Rune Knight Kafra from job file. [Euphy] -- 1.4 Added Izlude duplicates. [Euphy] - npc/re/merchants/3rd_trader.txt -- 1.3 Added Malangdo/Mora Points NPC. [Euphy] -- 1.4 Updated to match the official scripts. [Euphy] -- 1.5 Added Izlude duplicates. [Euphy] - npc/re/merchants/advanced_refiner.txt -- 1.0 Added Malangdo Refiner "Holink". [Euphy] - npc/re/merchants/alchemist.txt -- 1.0 Split Geneticist shop from main file. [Euphy] - npc/re/merchants/ammo_boxes.txt -- 1.0 First version, Renewal duplicates. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/merchants/ammo_dealer.txt -- 1.0 First version, Renewal duplicates. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/merchants/card_separation.txt -- 1.1 Added "Richard" NPC. [Euphy] - npc/re/merchants/enchan_mora.txt -- 1.2 Bug fixes (bugreport:7930) [DeadlySilence] - npc/re/merchants/enchan_upg.txt -- 1.0 First version. -- 1.1 Standardizing, grammar and bug fixes. [Euphy] - npc/re/merchants/flute.txt -- 1.2a Fixed some conditions. [Euphy] - npc/re/merchants/renters.txt -- 2.2 Updated to match the official scripts. [Euphy] - npc/re/merchants/shops.txt -- 1.7 Added Izlude duplicates. [Euphy] - npc/re/mobs/citycleaners.txt -- 1.0 First version, Renewal spawns. - npc/re/mobs/dungeons/ecl_tdun.txt -- 1.0 First version. [Euphy] - npc/re/mobs/dungeons/mal_dun.txt -- 1.2 Added Pouring spawn, source iRO. [Euphy] - npc/re/mobs/fields/eclage.txt -- 1.0 First version. [Euphy] - npc/re/mobs/towns.txt -- 1.0 First version, Renewal spawns. - npc/re/other/bulletin_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE/RE paths. - npc/re/other/item_merge.txt -- 1.0 First version, currently useless/disabled. - npc/re/other/mail.txt -- 1.0 First version, Renewal duplicates. - npc/re/other/mercenary_rent.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/other/pvp.txt -- 1.0 First version, Renewal. - npc/re/other/resetskill.txt -- 1.0 First version, Renewal script. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/other/stone_change.txt -- 1.0 First version. - npc/re/other/turbo_track.txt -- 1.0 Split Mount Manager NPC. - npc/re/quests/eden/71-85.txt -- 1.3 Updated to match the official scripts. [Euphy] - npc/re/quests/eden/eden_iro.txt -- 1.0 First version. -- 1.1 Edited and added more NPCs, lots of placeholders. [Euphy] - npc/re/quests/eden/eden_quests.txt -- 1.5 Added GM management function. [Euphy] - npc/re/quests/first_class/tu_archer.txt -- 1.0 First version. [Euphy] - npc/re/quests/homun_s.txt -- Genetic quest to mutate a level 99 evolved Homunculus -- 1.0 First Version, entirely custom. [Masao] - npc/re/quests/magic_books.txt -- 1.1 Optimized. [Euphy] -- 1.1a Updated NPC name to "Master Velofos". [Euphy] - npc/re/quests/monstertamers.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. - npc/re/quests/mrsmile.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_13_1.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy] -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_izlude.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_lighthalzen.txt -- 1.2 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_malangdo.txt -- 1.4a Dialogue edits, source iRO. -- 1.5 Added Cat Gamers. -- 1.6 Added GM management function. - npc/re/quests/quests_malaya.txt -- 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence] -- 0.5 Added "Bakonawa Extermination" quest. [Euphy] -- 1.0 Added "Nurse in Port Malaya" and "Pintados Festival" quests. [Euphy] -- 1.1 Added GM management function and NPC. [Euphy] - npc/re/quests/quests_mora.txt -- 1.1 Added GM management function and NPCs. [Euphy] - npc/re/quests/quests_morocc.txt -- 1.1 Added new warpers for Satan Morroc maps. [Euphy] - npc/re/quests/quests_nameless.txt -- 1.0 Moved Dorian to pre-re/re paths. - npc/re/warps/cities/eclage.txt -- 1.0a Disabled quest warp. [Euphy] - npc/re/warps/cities/izlude.txt -- 1.7 Updated to match the official scripts. [Euphy] -- 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy] - npc/re/warps/cities/malaya.txt -- 1.1 Updated to match official scripts. [Masao] -- 1.2 Added official Jeepney warp scripts. [Euphy] - npc/re/warps/fields/prontera_fild.txt -- 1.3a Moved Izlude warp to other file. [Euphy] -- 1.4 Commented moc_fild20 warps replaced with new NPCs. [Euphy] -- 1.5 Added Prontera Field 8 duplicates. [Euphy] - npc/re/warps/other/arena.txt -- 1.0 First version, Renewal warps. - npc/re/warps/other/jobquests.txt -- 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy] - npc/warps/fields/glastheim.txt -- 1.5 Fixed random warp coordinates. [Euphy] - npc/warps/other/arena.txt -- 1.3 Split Izlude warps into Pre-Renewal/Renewal paths. [Euphy] -- 1.4 Added GM management function. [Euphy]
Diffstat (limited to 'npc/re/jobs/3-1/archbishop.txt')
-rw-r--r--npc/re/jobs/3-1/archbishop.txt387
1 files changed, 203 insertions, 184 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index 9a13aa359..ccc03b7f2 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -1,10 +1,10 @@
-//===== Hercules Script =======================================
+//===== Hercules Script ======================================
//= Arch Bishop Job Quest
//===== By: ==================================================
//= L0ne_W0lf
//= Credits: Gepard
//===== Current Version: =====================================
-//= 1.7a
+//= 1.9
//===== Description: =========================================
//= [Official Conversion]
//= Job change Quest from Priest / High Priest -> Arch Bishop.
@@ -20,6 +20,8 @@
//= 1.6 Fixed bugs where players unable to continue the quest. [Joseph]
//= 1.7 Updated script, many bugs fixed. [Euphy]
//= 1.7a Moved warps to separate file. [Euphy]
+//= 1.8 Bug fixes and corrections. [Euphy]
+//= 1.9 Added GM management function. [Euphy]
//============================================================
prt_church,103,88,3 script Praying Minister#arch 60,{
@@ -91,7 +93,7 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
mes "But, I recommend this.";
next;
mes "[Praying Minister]";
- mes "Have you ever heard of a^3131FFHoly Pilgrimage^000000?";
+ mes "Have you ever heard of a ^3131FFHoly Pilgrimage^000000?";
mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace.";
next;
mes "[Praying Minister]";
@@ -276,7 +278,7 @@ umbala,139,227,3 script Priest#arch 60,{
mes "And in Asgard, the world of the Gods, there is the Word spring.";
next;
mes "[Priest Dayan]";
- mes "Mimir'’s spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring.";
+ mes "Mimir's spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring.";
next;
mes "[Priest Dayan]";
mes Sex?"Brother.":"Sister.";
@@ -774,7 +776,10 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~";
close;
}
- if (Class != Job_Arch_Bishop || Class != Job_Arch_Bishop_T || Class != Job_Baby_Bishop) {
+ if (Class != Job_Priest && Class != Job_High_Priest && Class != Job_Baby_Priest) {
+ warp "odin_tem02",282,263;
+ end;
+ } else if (Class != Job_Arch_Bishop && Class != Job_Arch_Bishop_T && Class != Job_Baby_Bishop) {
if (job_arch < 5) {
warp "odin_tem02",282,263;
end;
@@ -951,7 +956,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "OK. now I'm going to send you there.";
mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000.";
mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000.";
- mes "But you have to be careful if an imeprsonation falls down.";
+ mes "But you have to be careful if an impersonation falls down.";
close2;
nude;
if (countitem(2798))
@@ -970,7 +975,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
end;
OnBc:
set $@archbs,0;
- mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00";
hideoffnpc "Valkyrie#arch";
end;
}
@@ -979,8 +984,8 @@ job3_arch02,119,49,0 script #arch_1_start 139,6,6,{
OnTouch:
if (countitem(12381) == 0)
getitem 12381,1; //ValkyrieA_Scroll
- mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- hideonnpc "#arch_1_start";
+ mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00";
+ disablenpc "#arch_1_start";
end;
}
@@ -988,18 +993,18 @@ OnTouch:
OnTouch:
if (countitem(12381)) {
delitem 12381,1; //ValkyrieA_Scroll
- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- mapwarp "job3_arch02","job3_arch01",29,29;
- }
- if (getmercinfo(1) == 2037) {
+ // fall through
+ } else if (getmercinfo(1) == 2037) {
+ if (strnpcinfo(0) == "#arch_1_10")
+ viewpoint 1,113,327,1,0xFF9900;
set .@randht, rand(1,10);
if (.@randht < 8)
- mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
else if ((.@randht == 8) || (.@randht == 9))
- mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00";
end;
}
- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
@@ -1020,17 +1025,14 @@ job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{
OnTouch:
if (countitem(12381)) {
delitem 12381,1; //ValkyrieA_Scroll
- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- mapwarp "job3_arch02","job3_arch01",29,29;
- end;
- }
- if (getmercinfo(1) == 2037) {
- mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
+ // fall through
+ } else if (getmercinfo(1) == 2037) {
+ mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000";
donpcevent "mob#arch_1::OnKill";
- } else {
- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- mapwarp "job3_arch02","job3_arch01",29,29;
+ end;
}
+ mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+ mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
@@ -1057,22 +1059,22 @@ OnEnable:
OnMyMobDead:
if (mobcount("job3_arch02","#arch_val01::OnMyMobDead") < 1) {
donpcevent "#arch_redcell::OnGreen";
- mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000";
hideoffnpc "Valkyrie#arch_01";
- hideonnpc "#arch_1_start";
- hideonnpc "#arch_1_01";
- hideonnpc "#arch_1_02";
- hideonnpc "#arch_1_03";
- hideonnpc "#arch_1_04";
- hideonnpc "#arch_1_05";
- hideonnpc "#arch_1_06";
- hideonnpc "#arch_1_07";
- hideonnpc "#arch_1_08";
- hideonnpc "#arch_1_09";
- hideonnpc "#arch_1_10";
- hideonnpc "#arch_1_11";
- hideonnpc "#arch_1_12";
- hideonnpc "#arch_1_boss";
+ disablenpc "#arch_1_start";
+ disablenpc "#arch_1_01";
+ disablenpc "#arch_1_02";
+ disablenpc "#arch_1_03";
+ disablenpc "#arch_1_04";
+ disablenpc "#arch_1_05";
+ disablenpc "#arch_1_06";
+ disablenpc "#arch_1_07";
+ disablenpc "#arch_1_08";
+ disablenpc "#arch_1_09";
+ disablenpc "#arch_1_10";
+ disablenpc "#arch_1_11";
+ disablenpc "#arch_1_12";
+ disablenpc "#arch_1_boss";
}
end;
OnKill:
@@ -1087,9 +1089,9 @@ OnEnable:
end;
OnMyMobDead:
if (mobcount("job3_arch02","#arch_val02::OnMyMobDead") < 1) {
- mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000";
hideoffnpc "Valkyrie#arch_02";
- hideonnpc "#arch_2_boss";
+ disablenpc "#arch_2_boss";
viewpoint 1,279,234,1,0xFFFF99;
}
end;
@@ -1298,7 +1300,7 @@ OnTouch:
jobchange roclass(eaclass()|EAJL_THIRD);
close;
OnInit:
- hideonnpc "#arch_end";
+ disablenpc "#arch_end";
end;
}
@@ -1332,7 +1334,7 @@ job3_arch02,132,323,0 script #arch_2_01 139,5,5,{
end;
OnTouch:
if (countitem(12382))
- mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map;
end;
}
@@ -1340,21 +1342,18 @@ OnTouch:
OnTouch:
if (countitem(12382)) {
delitem 12382,1; //ValkyrieB_Scroll
- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- mapwarp "job3_arch02","job3_arch01",29,29;
- end;
- }
- if (getmercinfo(1) == 2038) {
+ // fall through
+ } else if (getmercinfo(1) == 2038) {
set .@randht, rand(1,10);
if (.@randht < 8)
- mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
else if ((.@randht == 8) || (.@randht == 9))
- mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00";
else
- mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00";
end;
}
- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
@@ -1369,93 +1368,102 @@ job3_arch02,234,179,0 duplicate(archbjcq2) #arch_2_09 139,5,5
job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 139,5,5
job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 139,5,5
+/*
+// Not in official script.
job3_arch02,252,267,0 script #arch_2_12 139,5,5,{
OnTouch:
- mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00";
end;
}
job3_arch02,250,290,0 script #arch_2_13 139,5,5,{
OnTouch:
- mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00";
end;
}
+*/
job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{
OnTouch:
if (countitem(12382)) {
delitem 12382,1; //ValkyrieB_Scroll
- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- mapwarp "job3_arch02","job3_arch01",29,29;
- }
- if (getmercinfo(1) == 2038)
- mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
- else {
- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
- mapwarp "job3_arch02","job3_arch01",29,29;
+ // fall through
+ } else if (getmercinfo(1) == 2038) {
+ mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000";
+ end;
}
+ mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
+ mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
job3_arch02,284,159,0 script #arch_3_01 139,20,20,{
OnTouch:
- if (BaseJob != Job_Priest) {
- mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
- areamonster "job3_arch02",242,44,246,48,"Frus",1762,1;
+ if (Class != Job_Priest) {
+ mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000";
+ areamonster "job3_arch02",242,44,246,48,"Frus",1762,1,"#arch_3_01::OnMyMobDead";
}
- hideonnpc "#arch_3_01";
+ disablenpc "#arch_3_01";
+ end;
+OnMyMobDead:
end;
OnKill:
killmonster "job3_arch02","#arch_3_01::OnMyMobDead";
end;
-OnInit:
- hideoffnpc "#arch_3_01";
- end;
+//OnInit:
+// enablenpc "#arch_3_01";
+// end;
}
job3_arch02,307,200,0 script #arch_3_02 139,5,5,{
OnTouch:
if (BaseJob == Job_Priest) {
- mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
- monster "job3_arch02",307,200,"Skogul",1761,1;
+ mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000";
+ monster "job3_arch02",307,200,"Skogul",1761,1,"#arch_3_02::OnMyMobDead";
}
- hideonnpc "#arch_3_02";
+ disablenpc "#arch_3_02";
+ end;
+OnMyMobDead:
end;
OnKill:
killmonster "job3_arch02","#arch_3_02::OnMyMobDead";
end;
-OnInit:
- hideoffnpc "#arch_3_02";
- end;
+//OnInit:
+// enablenpc "#arch_3_02";
+// end;
}
job3_arch02,296,216,0 script #arch_3_03 139,5,5,{
OnTouch:
- mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
- monster "job3_arch02",296,216,"Frus",1762,1;
- hideonnpc "#arch_3_03";
+ mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000";
+ monster "job3_arch02",296,216,"Frus",1762,1,"#arch_3_03::OnMyMobDead";
+ disablenpc "#arch_3_03";
+ end;
+OnMyMobDead:
end;
OnKill:
killmonster "job3_arch02","#arch_3_03::OnMyMobDead";
end;
OnInit:
- hideonnpc "#arch_3_03";
+ disablenpc "#arch_3_03";
end;
}
job3_arch02,389,390,1 script mob#arch_1 844,{
end;
OnEnable:
- monster "job3_arch02",100,102,"Shrine Invader",1394,2;
- monster "job3_arch02",90,131,"Shrine Invader",1394,2;
- monster "job3_arch02",91,170,"Shrine Invader",1427,1;
- monster "job3_arch02",104,183,"Shrine Invader",1427,1;
- monster "job3_arch02",138,205,"Shrine Invader",1394,2;
- monster "job3_arch02",161,215,"Shrine Invader",1394,2;
- monster "job3_arch02",165,215,"Shrine Invader",1427,1;
- monster "job3_arch02",201,236,"Shrine Invader",1394,2;
- monster "job3_arch02",218,250,"Shrine Invader",1427,1;
- monster "job3_arch02",254,293,"Shrine Invader",1427,1;
+ monster "job3_arch02",100,102,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
+ monster "job3_arch02",90,131,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
+ monster "job3_arch02",91,170,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
+ monster "job3_arch02",104,183,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
+ monster "job3_arch02",138,205,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
+ monster "job3_arch02",161,215,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
+ monster "job3_arch02",165,215,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
+ monster "job3_arch02",201,236,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
+ monster "job3_arch02",218,250,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
+ monster "job3_arch02",254,293,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
+ end;
+OnMyMobDead:
end;
OnKill:
killmonster "job3_arch02","mob#arch_1::OnMyMobDead";
@@ -1465,18 +1473,20 @@ OnKill:
job3_arch02,389,389,1 script mob#arch_2 844,{
end;
OnEnable:
- monster "job3_arch02",156,321,"Shrine Invader",1480,2;
- monster "job3_arch02",170,305,"Shrine Invader",1480,2;
- monster "job3_arch02",183,293,"Shrine Invader",1453,1;
- monster "job3_arch02",200,287,"Shrine Invader",1453,1;
- monster "job3_arch02",256,293,"Shrine Invader",1480,2;
- monster "job3_arch02",286,284,"Shrine Invader",1480,2;
- monster "job3_arch02",278,236,"Shrine Invader",1453,1;
- monster "job3_arch02",292,185,"Shrine Invader",1480,2;
- monster "job3_arch02",281,170,"Shrine Invader",1453,1;
- monster "job3_arch02",227,166,"Shrine Invader",1453,1;
- monster "job3_arch02",190,146,"Shrine Invader",1480,1;
- monster "job3_arch02",204,177,"Shrine Invader",1453,1;
+ monster "job3_arch02",156,321,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
+ monster "job3_arch02",170,305,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
+ monster "job3_arch02",183,293,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
+ monster "job3_arch02",200,287,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
+ monster "job3_arch02",256,293,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
+ monster "job3_arch02",286,284,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
+ monster "job3_arch02",278,236,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
+ monster "job3_arch02",292,185,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
+ monster "job3_arch02",281,170,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
+ monster "job3_arch02",227,166,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
+ monster "job3_arch02",190,146,"Shrine Invader",1480,1,"mob#arch_2::OnMyMobDead";
+ monster "job3_arch02",204,177,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
+ end;
+OnMyMobDead:
end;
OnKill:
killmonster "job3_arch02","mob#arch_2::OnMyMobDead";
@@ -1486,43 +1496,43 @@ OnKill:
job3_arch02,389,388,1 script start#arch 844,{
end;
OnInit:
- mapwarp "job3_arch02","job3_arch02",29,29;
+ mapwarp "job3_arch02","job3_arch01",29,29;
end;
OnEnable:
- mapwarp "job3_arch02","job3_arch02",29,29;
- hideoffnpc "#arch_1_start";
- hideoffnpc "#arch_1_01";
- hideoffnpc "#arch_1_02";
- hideoffnpc "#arch_1_03";
- hideoffnpc "#arch_1_04";
- hideoffnpc "#arch_1_05";
- hideoffnpc "#arch_1_06";
- hideoffnpc "#arch_1_07";
- hideoffnpc "#arch_1_08";
- hideoffnpc "#arch_1_09";
- hideoffnpc "#arch_1_10";
- hideoffnpc "#arch_1_11";
- hideoffnpc "#arch_1_12";
- hideoffnpc "#arch_1_boss";
- hideonnpc "#arch_2_01";
- hideonnpc "#arch_2_02";
- hideonnpc "#arch_2_03";
- hideonnpc "#arch_2_04";
- hideonnpc "#arch_2_05";
- hideonnpc "#arch_2_06";
- hideonnpc "#arch_2_07";
- hideonnpc "#arch_2_08";
- hideonnpc "#arch_2_09";
- hideonnpc "#arch_2_10";
- hideonnpc "#arch_2_11";
- hideonnpc "#arch_2_boss";
- hideonnpc "#arch_3_01";
- hideonnpc "#arch_3_02";
- hideonnpc "#arch_3_03";
+ mapwarp "job3_arch02","job3_arch01",29,29;
+ enablenpc "#arch_1_start";
+ enablenpc "#arch_1_01";
+ enablenpc "#arch_1_02";
+ enablenpc "#arch_1_03";
+ enablenpc "#arch_1_04";
+ enablenpc "#arch_1_05";
+ enablenpc "#arch_1_06";
+ enablenpc "#arch_1_07";
+ enablenpc "#arch_1_08";
+ enablenpc "#arch_1_09";
+ enablenpc "#arch_1_10";
+ enablenpc "#arch_1_11";
+ enablenpc "#arch_1_12";
+ enablenpc "#arch_1_boss";
+ disablenpc "#arch_2_01";
+ disablenpc "#arch_2_02";
+ disablenpc "#arch_2_03";
+ disablenpc "#arch_2_04";
+ disablenpc "#arch_2_05";
+ disablenpc "#arch_2_06";
+ disablenpc "#arch_2_07";
+ disablenpc "#arch_2_08";
+ disablenpc "#arch_2_09";
+ disablenpc "#arch_2_10";
+ disablenpc "#arch_2_11";
+ disablenpc "#arch_2_boss";
+ disablenpc "#arch_3_01";
+ disablenpc "#arch_3_02";
+ disablenpc "#arch_3_03";
donpcevent "#arch_3_01::OnKill";
donpcevent "#arch_3_02::OnKill";
donpcevent "#arch_3_03::OnKill";
- hideonnpc "#arch_end";
+ disablenpc "#arch_end";
hideonnpc "Valkyrie#arch_01";
hideonnpc "Valkyrie#arch_02";
hideonnpc "Valkyrie Anguhilde#end";
@@ -1530,8 +1540,8 @@ OnEnable:
donpcevent "#arch_redcell::OnRed";
donpcevent "mob#arch_1::OnKill";
donpcevent "mob#arch_2::OnKill";
- donpcevent "start#arch::OnTimeoff";
- donpcevent "start#arch::OnTimeon";
+ donpcevent "start#arch::OnTimeOff";
+ donpcevent "start#arch::OnTimeOn";
donpcevent "#arch_val01::OnKill";
donpcevent "#arch_val02::OnKill";
donpcevent "mob#arch_1::OnKill";
@@ -1539,10 +1549,10 @@ OnEnable:
donpcevent "mob#arch_1::OnEnable";
donpcevent "#arch_val01::OnEnable";
end;
-OnTimeon:
+OnTimeOn:
initnpctimer;
end;
-OnTimeoff:
+OnTimeOff:
stopnpctimer;
end;
OnTimer60000:
@@ -1561,10 +1571,10 @@ OnTimer540000:
}
end;
OnTimer600000:
- mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000";
end;
OnTimer605000:
- mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
+ mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00";
mapwarp "job3_arch02","job3_arch01",29,29;
donpcevent "Valkyrie#arch::OnBc";
stopnpctimer;
@@ -1574,32 +1584,32 @@ OnTimer605000:
job3_arch02,390,388,1 script #arch_2_start 844,{
end;
OnInit:
- hideonnpc "#arch_2_01";
- hideonnpc "#arch_2_02";
- hideonnpc "#arch_2_03";
- hideonnpc "#arch_2_04";
- hideonnpc "#arch_2_05";
- hideonnpc "#arch_2_06";
- hideonnpc "#arch_2_07";
- hideonnpc "#arch_2_08";
- hideonnpc "#arch_2_09";
- hideonnpc "#arch_2_10";
- hideonnpc "#arch_2_11";
- hideonnpc "#arch_2_boss";
+ disablenpc "#arch_2_01";
+ disablenpc "#arch_2_02";
+ disablenpc "#arch_2_03";
+ disablenpc "#arch_2_04";
+ disablenpc "#arch_2_05";
+ disablenpc "#arch_2_06";
+ disablenpc "#arch_2_07";
+ disablenpc "#arch_2_08";
+ disablenpc "#arch_2_09";
+ disablenpc "#arch_2_10";
+ disablenpc "#arch_2_11";
+ disablenpc "#arch_2_boss";
end;
OnEnable:
- hideoffnpc "#arch_2_01";
- hideoffnpc "#arch_2_02";
- hideoffnpc "#arch_2_03";
- hideoffnpc "#arch_2_04";
- hideoffnpc "#arch_2_05";
- hideoffnpc "#arch_2_06";
- hideoffnpc "#arch_2_07";
- hideoffnpc "#arch_2_08";
- hideoffnpc "#arch_2_09";
- hideoffnpc "#arch_2_10";
- hideoffnpc "#arch_2_11";
- hideoffnpc "#arch_2_boss";
+ enablenpc "#arch_2_01";
+ enablenpc "#arch_2_02";
+ enablenpc "#arch_2_03";
+ enablenpc "#arch_2_04";
+ enablenpc "#arch_2_05";
+ enablenpc "#arch_2_06";
+ enablenpc "#arch_2_07";
+ enablenpc "#arch_2_08";
+ enablenpc "#arch_2_09";
+ enablenpc "#arch_2_10";
+ enablenpc "#arch_2_11";
+ enablenpc "#arch_2_boss";
donpcevent "#arch_val02::OnEnable";
donpcevent "mob#arch_2::OnEnable";
end;
@@ -1608,11 +1618,11 @@ OnEnable:
job3_arch02,390,386,1 script #arch_3_start 844,{
end;
OnEnable:
- hideoffnpc "#arch_3_01";
- hideoffnpc "#arch_3_02";
- hideoffnpc "#arch_3_03";
- hideoffnpc "#arch_end";
- hideoffnpc "#arch_end_eff";
+ enablenpc "#arch_3_01";
+ enablenpc "#arch_3_02";
+ enablenpc "#arch_3_03";
+ enablenpc "#arch_end";
+ //enablenpc "#arch_end_eff";
end;
}
@@ -1622,30 +1632,26 @@ OnTouch:
end;
}
-odin_tem02,30,181,0 script #wherearch01 139,10,10,{
-OnTouch:
- if (job_arch == 5)
- viewpoint 1,282,263,1,0xFFFF99;
- end;
-}
-
-odin_tem02,30,335,0 script #wherearch02 139,10,10,{
+/*
+job_arch01,26,25,0 script #archremove 139,3,3,{
OnTouch:
- if (job_arch == 5)
- viewpoint 1,282,263,1,0xFFFF99;
+ if (countitem(6154)) delitem 6154, countitem(6154); //Broken_Horn_Pipe
+ if (countitem(12381)) delitem 12381, countitem(12381); //ValkyrieA_Scroll
+ if (countitem(12382)) delitem 12382, countitem(12382); //ValkyrieB_Scroll
+ if (countitem(2798)) delitem 2798, countitem(2798); //Will_Of_Exhausted_Angel
end;
}
+*/
-/*
job3_arch01,1,1,1 script control#arch 844,{
+ callfunc "F_GM_NPC";
mes "[Troll]";
mes "Password please.";
next;
- input .@input;
- if (.@input == 1854) {
+ if (callfunc("F_GM_NPC",1854,0) == 1) {
mes "[Transit]";
mes "The GlobalVar is";
- mes "" + $@archbs + ".";
+ mes $@archbs + ".";
mes "Do you want to change it?";
next;
switch(select("0:1")) {
@@ -1664,4 +1670,17 @@ job3_arch01,1,1,1 script control#arch 844,{
close;
}
}
-*/
+
+odin_tem02,30,181,0 script #wherearch01 139,10,10,{
+OnTouch:
+ if (job_arch == 5)
+ viewpoint 1,282,263,1,0xFFFF99;
+ end;
+}
+
+odin_tem02,30,335,0 script #wherearch02 139,10,10,{
+OnTouch:
+ if (job_arch == 5)
+ viewpoint 1,282,263,1,0xFFFF99;
+ end;
+}