summaryrefslogtreecommitdiff
path: root/npc/re/jobs/3-1/archbishop.txt
diff options
context:
space:
mode:
authorgumi <mekolat@users.noreply.github.com>2017-05-27 16:04:52 -0400
committergumi <mekolat@users.noreply.github.com>2017-06-03 12:57:26 -0400
commit610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch)
treeb23f335833732c22566c78f5211fbf34681fd59a /npc/re/jobs/3-1/archbishop.txt
parent96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff)
downloadhercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.gz
hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.bz2
hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.xz
hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.zip
remove specialeffect2 from npcs
Diffstat (limited to 'npc/re/jobs/3-1/archbishop.txt')
-rw-r--r--npc/re/jobs/3-1/archbishop.txt18
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index 1a03af44c..bc83b8c81 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -469,7 +469,7 @@ OnTouch:
mes "- You close your eyes slowly and take a deep breath. -";
next;
mes "- * BLESSING! * -";
- specialeffect2 EF_BLESSING;
+ specialeffect(EF_BLESSING, AREA, playerattached());
next;
mes "Your mind is refreshed with the blessing effect.";
mes "You continue to meditate trying to rid your mind of any ill feelings.";
@@ -525,9 +525,9 @@ OnTouch:
mes "- You bow respectfully holding up a Holy Water and put the glass to your lips. -";
next;
mes "- * ASPERSIO ! * -";
- specialeffect2 EF_ASPERSIO;
+ specialeffect(EF_ASPERSIO, AREA, playerattached());
next;
- specialeffect2 EF_RECOVERY;
+ specialeffect(EF_RECOVERY, AREA, playerattached());
mes ".............................";
next;
mes ".............................";
@@ -546,7 +546,7 @@ OnTouch:
next;
mes "- You breath in deep and start to sing a Gloria.";
mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -";
- specialeffect2 EF_GLORIA;
+ specialeffect(EF_GLORIA, AREA, playerattached());
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~";
@@ -554,7 +554,7 @@ OnTouch:
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The Curdan wolf protects me from all threats in the world.~";
- specialeffect2 EF_GLORIA;
+ specialeffect(EF_GLORIA, AREA, playerattached());
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~";
@@ -562,11 +562,11 @@ OnTouch:
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "~The host of a glittering glass, give me a holy prediction.~";
- specialeffect2 EF_GLORIA;
+ specialeffect(EF_GLORIA, AREA, playerattached());
next;
mes "- After you finish the song, you feel light and strong with abundant devotion. -";
- specialeffect2 EF_BLESSING;
- specialeffect2 EF_RESURRECTION;
+ specialeffect(EF_BLESSING, AREA, playerattached());
+ specialeffect(EF_RESURRECTION, AREA, playerattached());
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "That was refreshing.";
@@ -749,7 +749,7 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 4_F_VALKYRIE2,{
case 1:
mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion.";
close2;
- specialeffect2 EF_CLOAKING;
+ specialeffect(EF_CLOAKING, AREA, playerattached());
warp "job3_arch01",29,29;
hideonnpc "Valkyrie Illusion#arch";
end;