diff options
author | gumi <mekolat@users.noreply.github.com> | 2017-05-27 16:04:52 -0400 |
---|---|---|
committer | gumi <mekolat@users.noreply.github.com> | 2017-06-03 12:57:26 -0400 |
commit | 610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch) | |
tree | b23f335833732c22566c78f5211fbf34681fd59a /npc/re/jobs/2e | |
parent | 96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff) | |
download | hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.gz hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.bz2 hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.xz hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.zip |
remove specialeffect2 from npcs
Diffstat (limited to 'npc/re/jobs/2e')
-rw-r--r-- | npc/re/jobs/2e/kagerou_oboro.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/re/jobs/2e/kagerou_oboro.txt b/npc/re/jobs/2e/kagerou_oboro.txt index 08f8d6024..a77ed1390 100644 --- a/npc/re/jobs/2e/kagerou_oboro.txt +++ b/npc/re/jobs/2e/kagerou_oboro.txt @@ -1662,7 +1662,7 @@ OnTouch: next; switch(select("Try something.", "Do nothing.")) { case 1: - specialeffect2 EF_TALK_FROSTJOKE; + specialeffect(EF_TALK_FROSTJOKE, AREA, playerattached()); mes "Tried a recent Prontera joke to do something."; next; setquest 5141; @@ -2347,7 +2347,7 @@ job_ko,131,124,0 script Crafting Tools#ko_01 CLEAR_NPC,{ if (.@success_pp != 44) set .@success,1; } if (.@success) { - specialeffect2 EF_PERFECTION; + specialeffect(EF_PERFECTION, AREA, playerattached()); erasequest 5142; if (.@weapon_who == 0) { setquest 5143; @@ -2361,7 +2361,7 @@ job_ko,131,124,0 script Crafting Tools#ko_01 CLEAR_NPC,{ mes "Let's take it to Red Leopard Joe."; close; } else { - specialeffect2 EF_SUI_EXPLOSION; + specialeffect(EF_SUI_EXPLOSION, AREA, playerattached()); mes "The weapon was destroyed while doing the finishing touches to it."; next; mes "There must have been something missed while creating the weapon. Very sad this happened but you'll have to start all over again."; @@ -2380,11 +2380,11 @@ L_ForgeWeapon: set .@i, select("Grind the weapon", "Temper the weapon" + getarg(0)); switch (.@i) { case 1: - specialeffect2 EF_DETOXICATION; + specialeffect(EF_DETOXICATION, AREA, playerattached()); mes "Ground the weapon."; break; case 2: - specialeffect2 EF_REPAIRWEAPON; + specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); mes "Tempered the weapon."; break; case 3: |