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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Advance Class jobchanger after kRO Normals.
-//===== By: ==================================================
-//= Nana
-//= finished, optimized and tested by Lupus
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= rAthena 1.0 +
-//===== Description: =========================================
-//= Advance Class jobchanger after kRO Normals.
-//===== Additional Comments: =================================
-//= v1.1 Made all into functions, additional checks, etc. [Lupus]
-//= v1.2 Made numbers into constants. [Vicious]
-//= 1.3 Now saves/restores all the quest skills [Lupus]
-//============================================================
-
-valkyrie,53,58,3 script Stalker#Valkyrie 747,{
- if (ADVJOB == 0 || Upper != 1) {
- set .@karma_d,rand(1,10);
- if (.@karma_d > 4) {
- mes "[Stalker]";
- mes "Congratulations.";
- mes "Honor to the warriors!";
- close;
- }
- mes "[Stalker]";
- mes "Heh...";
- mes "It's tough";
- mes "being a hero";
- mes "and being shady,";
- mes "untrustworthy,";
- mes "sneaky...";
- next;
- mes "[Stalker]";
- mes "But when the";
- mes "going gets rough";
- mes "my pals know they";
- mes "can count on me.";
- mes "I need them and";
- mes "they need me.";
- close;
- }
- else if (ADVJOB == Job_Stalker && Class == Job_Thief_High && JobLevel > 39) {
- mes "[Stalker]";
- mes "This world needs";
- mes "more heroes who are";
- mes "willing to walk the line";
- mes "between order and lawlessness.";
- next;
- mes "[Stalker]";
- mes "Are you ready";
- mes "to join the ranks";
- mes "of the sneakiest of";
- mes "warriors? Are you ready";
- mes "to become a Stalker?";
- next;
- if (select("No.:Yes.") == 1) {
- mes "[Stalker]";
- mes "When you're ready,";
- mes "feel free to come back.";
- mes "Honor to the warriors!";
- close;
- }
- if (SkillPoint) {
- mes "[Stalker]";
- mes "It is still possible for you to learn more skills. Please use";
- mes "all of your remaining Skill Points before returning to me.";
- close;
- }
- jobchange Job_Stalker;
- set ADVJOB,0;
- mes "[Stalker]";
- mes "Congratulations!";
- mes "As a Stalker, I hope";
- mes "you stab the right people";
- mes "in the back. Banish the";
- mes "wicked using their own";
- mes "dastardly methods!";
- close;
- }
- mes "[Stalker]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Stalker]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
- close;
-}