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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/re/jobs/2-2a/Clown.txt b/npc/re/jobs/2-2a/Clown.txt
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-//===== rAthena Script =======================================
-//= Advance Class jobchanger after kRO Normals.
-//===== By: ==================================================
-//= Nana
-//= finished, optimized and tested by Lupus
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= rAthena 1.0 +
-//===== Description: =========================================
-//= Advance Class jobchanger after kRO Normals.
-//===== Additional Comments: =================================
-//= v1.1 Made all into functions, additional checks, etc. [Lupus]
-//= v1.2 Made numbers into constants. [Vicious]
-//= 1.3 Now saves/restores all the quest skills [Lupus]
-//= 1.3a Corrected a Little Typo error. [Samuray22]
-// -Thanks to Myllena.
-//============================================================
-
-valkyrie,53,54,3 script Minstrel#Valkyrie 741,{
- if (ADVJOB == 0 || Upper != 1) {
- set .@karma_d,rand(1,10);
- if (.@karma_d > 4) {
- mes "[Minstrel]";
- mes "Congratulations.";
- mes "Honor to the warriors!";
- close;
- }
- mes "[Minstrel]";
- mes "Do you want to";
- mes "sing a song with me?";
- mes "Sha la la la la~";
- close;
- }
- else if (ADVJOB == Job_Clown && Class == Job_Archer_High && JobLevel > 39) {
- mes "[Minstrel]";
- mes "The dreary world";
- mes "of mortals is in need";
- mes "of more cheerful song.";
- mes "Will you bring it to them";
- mes "and turn the tide in the";
- mes "battle against evil?";
- next;
- mes "[Minstrel]";
- mes "Will you do this";
- mes "for Rune-Midgard...";
- mes "As a Minstrel?";
- next;
- if (select("No.:Yes.") == 1) {
- mes "[Minstrel]";
- mes "When you're ready,";
- mes "feel free to come back.";
- mes "Honor to the warriors!";
- close;
- }
- if (SkillPoint) {
- mes "[Minstrel]";
- mes "It is still possible for you to learn more skills. Please use";
- mes "all of your remaining Skill Points before returning to me.";
- close;
- }
- jobchange Job_Clown;
- set ADVJOB,0;
- mes "[Minstrel]";
- mes "Congratulations!";
- mes "As a Minstrel, your";
- mes "your songs will bring";
- mes "hope to your allies, and";
- mes "desperation to your foes.";
- close;
- }
- mes "[Minstrel]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Minstrel]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
- close;
-}