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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
+//= 1.3 Now saves/restores all the quest skills [Lupus]
+//============================================================
+
+valkyrie,44,58,5 script Assassin Cross#Valkyrie 725,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[Assassin Cross]";
+ mes "Congratulations...";
+ next;
+ mes "[Assassin Cross]";
+ mes "...";
+ next;
+ mes "[Assassin Cross]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Assassin Cross]";
+ mes "...";
+ mes "......";
+ mes "Honor to";
+ mes "the warriors.";
+ close;
+ }
+ mes "[Assassin Cross]";
+ mes "We are the warriors";
+ mes "of the desert. Nobody";
+ mes "looks down upon us.";
+ mes "Nobody...";
+ close;
+ }
+ else if (ADVJOB == Job_Assassin_Cross && Class == Job_Thief_High && JobLevel > 39) {
+ mes "[Assassin Cross]";
+ mes "The time has come.";
+ mes "The world needs you...";
+ mes "More than ever.";
+ next;
+ mes "[Assassin Cross]";
+ mes "I ask that you continue to live in the shadows, but as an even greater Assassin with a new appearance.";
+ next;
+ mes "[Assassin Cross]";
+ mes "Will you become";
+ mes "an Assassin Cross?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Assassin Cross]";
+ mes "When you are";
+ mes "ready, come back.";
+ next;
+ mes "[Assassin Cross]";
+ mes "Honor to";
+ mes "the warriors.";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[Assassin Cross]";
+ mes "You still haven't";
+ mes "learned everything";
+ mes "that you can.";
+ next;
+ mes "[Assassin Cross]";
+ mes "Use all your";
+ mes "Skill Points";
+ mes "and then come back.";
+ close;
+ }
+ jobchange Job_Assassin_Cross;
+ set ADVJOB,0;
+ mes "[Assassin Cross]";
+ mes "Congratulations.";
+ mes "As an Assassin Cross,";
+ mes "I hope that you fight for a brighter future within the darkness.";
+ close;
+ }
+ mes "[Assassin Cross]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[Assassin Cross]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors.";
+ close;
+}