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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 17:59:05 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-17 18:23:15 +0530 |
commit | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (patch) | |
tree | 58a74fe4351a6b1c95756bed7473d0fcecf0c9ed /npc/re/jobs/1-1 | |
parent | 563d0c59e2afa7d63f8fab5faeb79c80d63a34a9 (diff) | |
download | hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.gz hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.bz2 hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.tar.xz hercules-0462bc828e59ce99a48303a2f6190d3a01ce9465.zip |
Script Standardization: changed select format in RE folder
Diffstat (limited to 'npc/re/jobs/1-1')
-rw-r--r-- | npc/re/jobs/1-1/acolyte.txt | 2 | ||||
-rw-r--r-- | npc/re/jobs/1-1/archer.txt | 2 | ||||
-rw-r--r-- | npc/re/jobs/1-1/mage.txt | 4 | ||||
-rw-r--r-- | npc/re/jobs/1-1/merchant.txt | 2 | ||||
-rw-r--r-- | npc/re/jobs/1-1/swordman.txt | 4 | ||||
-rw-r--r-- | npc/re/jobs/1-1/thief.txt | 6 |
6 files changed, 10 insertions, 10 deletions
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt index 005da4c8f..76474aa05 100644 --- a/npc/re/jobs/1-1/acolyte.txt +++ b/npc/re/jobs/1-1/acolyte.txt @@ -83,7 +83,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{ mes "[Father Mareusis]"; mes "What is it that you seek?"; next; - switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) { + switch(select("Change your job to acolyte.", "Ask the requirements to be an acolyte.", "Quit it.")) { case 1: if(BaseJob != Job_Novice) { mes "[Father Mareusis]"; diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt index 32b53ed49..0f2b92025 100644 --- a/npc/re/jobs/1-1/archer.txt +++ b/npc/re/jobs/1-1/archer.txt @@ -84,7 +84,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ mes "[Archer Guildsman]"; mes "Nice to meet you. How may I help you?"; next; - switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) { + switch(select("I want to be an Archer.", "I need the requirements, please.", "Nothing, thanks.")) { case 1: if(BaseJob != Job_Novice) { mes "[Archer Guildsman]"; diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt index 4f2ecb369..28bf9e3c3 100644 --- a/npc/re/jobs/1-1/mage.txt +++ b/npc/re/jobs/1-1/mage.txt @@ -87,7 +87,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{ }else{ mes "Hey?"; next; - switch(select("I want to be a Mage:What are the requirements to be a Mage?:Nothing, thanks.")) { + switch(select("I want to be a Mage", "What are the requirements to be a Mage?", "Nothing, thanks.")) { case 1: mes "[Mage Guildsman]"; mes "Wanna be a Mage? Eh..."; @@ -101,7 +101,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{ } mes "Right, you said that you wanna be a Mage?"; next; - if(select("I want to be a Mage.:Nothing, thanks.") == 2) { + if(select("I want to be a Mage.", "Nothing, thanks.") == 2) { mes "[Mage Guildsman]"; mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!"; close; diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt index 763f7eac4..2682e545d 100644 --- a/npc/re/jobs/1-1/merchant.txt +++ b/npc/re/jobs/1-1/merchant.txt @@ -78,7 +78,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "[Guildsman Mahnsoo]"; mes "Hey, why are you here?"; next; - switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) { + switch(select("I want to be a merchant.", "I want to know more about merchants.", "Ask him the requirements to be a merchant.", "Nothing.")) { case 1: if(BaseJob != Job_Novice) { mes "[Guildsman Mahnsoo]"; diff --git a/npc/re/jobs/1-1/swordman.txt b/npc/re/jobs/1-1/swordman.txt index 00f1086ef..8dbadbd9d 100644 --- a/npc/re/jobs/1-1/swordman.txt +++ b/npc/re/jobs/1-1/swordman.txt @@ -84,7 +84,7 @@ izlude_in,74,172,4 script Swordman#swd 2_M_SWORDMASTER,{ mes "This is the Swordman Guild."; mes "Why are you here?"; next; - switch(select("Tell me about being a Swordman.:I want to be a Swordman.:Nothing.")) { + switch(select("Tell me about being a Swordman.", "I want to be a Swordman.", "Nothing.")) { case 1: mes "[Swordman Guildsman]"; mes "So you wish to know more about the mighty Swordman? Okay!"; @@ -128,7 +128,7 @@ izlude_in,74,172,4 script Swordman#swd 2_M_SWORDMASTER,{ mes "Hmm, both your Job Level and Basic Skill Level check out."; mes "Good. Do you want to be a Swordman right away?"; next; - if(select("Yes, I do.:I'll consider it again.") == 2) { + if(select("Yes, I do.", "I'll consider it again.") == 2) { mes "[Swordman Guildsman]"; mes "Yeah. Prudent decision is needed for choosing a job."; mes "But I feel sorry... that you consider it again after overcoming all the hardships...."; diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt index 3d3345719..61533f380 100644 --- a/npc/re/jobs/1-1/thief.txt +++ b/npc/re/jobs/1-1/thief.txt @@ -113,7 +113,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{ mes "[Thief Guildsman]"; mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?"; next; - if(select("I want to be a Thief.:Nothing.") == 2) { + if(select("I want to be a Thief.", "Nothing.") == 2) { mes "[Thief Guildsman]"; mes "You know you cannot be a thief without an application....."; mes "What's on your mind..?"; @@ -127,7 +127,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{ mes "[Thief Guildsman]"; mes "Do you want to be a thief so badly?"; next; - switch(select("Yes.:No.:How about you?")) { + switch(select("Yes.", "No.", "How about you?")) { case 1: mes "[Thief Guildsman]"; mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you."; @@ -151,7 +151,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{ mes "[Thief Guildsman]"; mes "So, do you want to apply for being a Thief?"; next; - if(select("Yes, I do.:No.") == 2) { + if(select("Yes, I do.", "No.") == 2) { mes "[Thief Guildsman]"; mes "Well... do what you want to do~ Go your way~"; close; |