diff options
author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2019-06-26 21:14:20 +0300 |
commit | 610130172552889d6dfb4c5ebc964bb90fdc73d2 (patch) | |
tree | 79b344a1753308a461c7a27613f92fc7f67a08ee /npc/re/jobs/1-1/thief.txt | |
parent | ba2840f8462390889ad5f3031b5bcc3068e3aba5 (diff) | |
download | hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.gz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.bz2 hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.xz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.zip |
Remove conf dir.
Diffstat (limited to 'npc/re/jobs/1-1/thief.txt')
-rw-r--r-- | npc/re/jobs/1-1/thief.txt | 226 |
1 files changed, 0 insertions, 226 deletions
diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt deleted file mode 100644 index 393b9a13c..000000000 --- a/npc/re/jobs/1-1/thief.txt +++ /dev/null @@ -1,226 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Streusel -//= Copyright (C) Kisuka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Renewal Thief Job Quest -//================= Description =========================================== -//= Job Change to Thief Class -//================= Current Version ======================================= -//= 1.2 -//========================================================================= - -moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{ - if (Upper == 1) { - if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) { - if (Class == Job_Novice_High) { - mes "[Thief Guide]"; - mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?"; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Thief Guide]"; - mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training."; - next; - mes "[Thief Guide]"; - mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!"; - close; - } - mes "[Thief Guide]"; - mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want..."; - next; - skill 143,0,0; - jobchange Job_Thief_High; - skill 149,1,0; - skill 150,1,0; - skill 151,1,0; - skill 152,1,0; - mes "[Thief Guide]"; - mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~"; - close; - }else{ - mes "[Thief Guide]"; - if (Sex == SEX_MALE) - mes "Hey, dude."; - else - mes "Hey, baby~"; - close; - } - }else{ - mes "[Thief Guide]"; - if (Sex == SEX_MALE) - mes "Hey, dude."; - else - mes "Hey, baby."; - mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; - close; - } - } - if(q_job_thief == 1) { - mes "[Thief Guildsman]"; - mes "Ehh... Seems like a beloved "+ (Sex == SEX_MALE ? "son" : "daughter") +" of a rich family, but why are you here in this dirty place?"; - next; - mes "[Thief Guildsman]"; - mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; - mes "If you want to become a Thief, ask the sharp-eyed guy next to me."; - close; - } - if(BaseJob != Job_Novice) { - if(BaseJob == Job_Thief) { - mes "[Thief Guildsman]"; - mes "Hey~ if you have any trouble, get it out to me anytime, huh?"; - close; - }else{ - mes "[Thief Guildsman]"; - mes "What the heck...?"; - if (Sex == SEX_MALE) { - mes "Huh.. you are a "+jobname(Class)+" you blockhead...!"; - next; - mes "[Thief Guildsman]"; - mes "Hey, brother."; - }else{ - next; - mes "[Thief Guildsman]"; - mes "Hey, lady."; - } - mes "Why are you here? Go back to your place~ go back~~"; - close; - } - } - mes "[Thief Guildsman]"; - mes "Ehh... Seems like a beloved "+ (Sex == SEX_MALE ? "son" : "daughter") +" of a rich family, but why are you here in this dirty place?"; - next; - if(select("I want to be a Thief.", "Nothing.") == 2) { - mes "[Thief Guildsman]"; - mes "You know you cannot be a thief without an application....."; - mes "What's on your mind..?"; - close; - } - mes "[Thief Guildsman]"; - mes "Well, are you that proud of it?"; - mes "You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?"; - mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'"; - next; - mes "[Thief Guildsman]"; - mes "Do you want to be a thief so badly?"; - next; - switch(select("Yes.", "No.", "How about you?")) { - case 1: - mes "[Thief Guildsman]"; - mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you."; - next; - break; - case 2: - mes "[Thief Guildsman]"; - mes "Then why are you here? Do you think you can become a thief so easily?"; - next; - break; - case 3: - mes "[Thief Guildsman]"; - mes "Eh..? me? me?"; - mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter."; - next; - break; - } - mes "[Thief Guildsman]"; - mes "Anyway, in the outside world, never say that you want to be a Thief!!"; - next; - mes "[Thief Guildsman]"; - mes "So, do you want to apply for being a Thief?"; - next; - if(select("Yes, I do.", "No.") == 2) { - mes "[Thief Guildsman]"; - mes "Well... do what you want to do~ Go your way~"; - close; - } - mes "[Thief Guildsman]"; - mes "Alright, tell me your name. Huh? What?"; - mes ""+strcharinfo(PC_NAME)+". So "+strcharinfo(PC_NAME)+", right...?"; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Thief Guildsman]"; - mes "I can see your strong will to become a Thief......"; - mes "But only with your will, you cannot make it in a real fight, can you?"; - mes "So go and reach at least Basic Skill Level 9."; - close; - } - mes "[Thief Guildsman]"; - mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief."; - mes ""+strcharinfo(PC_NAME)+". I now declare that you have passed the job interview!"; - next; - mes "[Thief Guildsman]"; - mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; - mes "If you want to become a Thief, ask the guy next to me."; - q_job_thief = 1; - close; -} - -moc_prydb1,42,133,2 script Thief Guildsman#thief 2_M_THIEFMASTER,{ - if(q_job_thief == 1) { - mes "[Thief Guildsman]"; - mes "Alright. You must have passed the job interview, huh?"; - mes "Good. I'll accept you."; - mes "Let's begin the job-changing ceremony of our guild!"; - next; - mes "[Commander of Thief Guild]"; - mes "'"+strcharinfo(PC_NAME)+".'"; - mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'"; - callfunc "Job_Change",Job_Thief; - q_job_thief = 0; - getitem N_Main_Gauche,1; // N_Main_Gauche - next; - mes "[Commander of Thief Guild]"; - mes "'Congratulations on becoming a Thief.'"; - mes "'From now on, keep the rules of our guild and be an honorable member.'"; - mes "'If you bring us any disgrace by breaking our rules, you better watch your back.'"; - mes "'Anyway, I expect you to be a great thief.'"; - next; - mes "[Brad]"; - mes "Heee~Yaaaa~! Congratulations! My friend."; - mes "My name is 'Brad'. I'm in charge of human resources here."; - mes "I'm not sure for now but you'll have more chances to see me later on."; - next; - mes "[Brad]"; - mes "Okay, I've done what I can do to you, so go on your way. I'm quite a busy man."; - mes "See you again."; - close; - } - if(BaseJob != Job_Novice) { - if(BaseJob == Job_Thief) { - mes "[Brad]"; - mes "I don't have any special events now. So go on your way and come back later."; - }else{ - mes "[Thief Guildsman]"; - mes "Hey~ Hey~ You're not a novice or a thief!"; - mes "What are you doing here? You're not welcome to make this place your home~ Hweeeee~ Get outta here~"; - } - close; - } - mes "[Thief Guildsman]"; - mes "Ho? Why is a novice like you visiting here?"; - mes "If you are here to be a Thief, ask the nasty-tempered lady right next to me."; - close; -} |