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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-10 18:45:05 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-10 18:45:05 +0000 |
commit | ba0a75439b5373c038f5712f57d46cd2f7de794d (patch) | |
tree | 8d60bd2a0ebaf74d243c8106974c45650fe72175 /npc/re/jobs/1-1/swordman.txt | |
parent | 28f1659e6cfaf6fbb04147f88d23f63dfce28867 (diff) | |
download | hercules-ba0a75439b5373c038f5712f57d46cd2f7de794d.tar.gz hercules-ba0a75439b5373c038f5712f57d46cd2f7de794d.tar.bz2 hercules-ba0a75439b5373c038f5712f57d46cd2f7de794d.tar.xz hercules-ba0a75439b5373c038f5712f57d46cd2f7de794d.zip |
* Raw revert of all job files back to r16578, prior to the rewrite in r16579. The updates will be re-applied after more testing is done.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16621 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/1-1/swordman.txt')
-rw-r--r-- | npc/re/jobs/1-1/swordman.txt | 129 |
1 files changed, 59 insertions, 70 deletions
diff --git a/npc/re/jobs/1-1/swordman.txt b/npc/re/jobs/1-1/swordman.txt index d4f04e965..6942c170b 100644 --- a/npc/re/jobs/1-1/swordman.txt +++ b/npc/re/jobs/1-1/swordman.txt @@ -3,90 +3,98 @@ //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.1 +//= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Job Change to Swordman Class //===== Additional Comments: ================================= //= 1.0 First Version. [Kisuka] -//= 1.1 Added Baby job change support. [Masao] //============================================================ -izlude_in,74,172,4 script Swordman 119,{ +izlude_in,74,172,4 script Swordman#swd 119,{ if (Upper == 1) { - if ((Class == Job_Novice_High) && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) { - mes "[Swordman Guildsman]"; + if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) { + mes "[Swordman]"; mes "It..."; mes "Can't be..."; mes "You've been reborn, haven't you?"; next; - mes "[Swordman Guildsman]"; + mes "[Swordman]"; mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!"; next; if (getskilllv("NV_BASIC") < 9) { - mes "[Swordman Guildsman]"; + mes "[Swordman]"; mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman."; next; - mes "[Swordman Guildsman]"; + mes "[Swordman]"; mes "Come back to me when you have finished learning the Basic Novice Skills."; close; } - mes "[Swordman Guildsman]"; + mes "[Swordman]"; mes "Excellent! Let me promote you to a Swordman right away!"; next; - skill 143,0,1; + skill 143,0,0; jobchange Job_Swordman_High; skill 144,1,0; skill 145,1,0; skill 146,1,0; - mes "[Swordman Guildsman]"; + mes "[Swordman]"; mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!"; close; + }else{ + mes "[Swordman]"; + mes "Hm...?"; + mes "You're a reborn"; + mes "warrior, aren't you?"; + next; + mes "[Swordman]"; + mes "Hmmm..."; + mes "It seems that being"; + mes "a Swordman is not part"; + mes "of your destiny. I'm sorry,"; + mes "but it seems there is nothing"; + mes "I can do for you."; + close; } - mes "[Swordman Guildsman]"; - mes "Hm...?"; - mes "You're a reborn"; - mes "warrior, aren't you?"; - next; - mes "[Swordman Guildsman]"; - mes "Hmmm..."; - mes "It seems that being"; - mes "a Swordman is not part"; - mes "of your destiny. I'm sorry,"; - mes "but it seems there is nothing"; - mes "I can do for you."; - close; } mes "[Swordman Guildsman]"; - mes "Welcome to the"; - mes "Swordman Association!"; - next; - mes "[Swordman Guildsman]"; - mes "So..."; - mes "What business"; - mes "brings you to us?"; + mes "This is the Swordman Guild."; + mes "Why are you here?"; next; - switch (select("Tell me about being a Swordman.:I want to be a Swordman.:Cancel.")) { + switch(select("Tell me about being a Swordman.:I want to be a Swordman.:Nothing.")) { case 1: mes "[Swordman Guildsman]"; - mes "So you wish to know more about the mighty Swordman job? Well, then..."; + mes "So you wish to know more about the mighty Swordman? Okay!"; next; mes "[Swordman Guildsman]"; - mes "Amongst the First Class jobs, the Swordman is the best melee fighter for three reasons."; - mes "There are 3 reasons why Swordy is the best to approch a fight!"; + mes "The most distinctive feature of the Swordman is that the Swordman can show us his/her real abilities in close combat."; + mes "There are three reasons!"; next; mes "[Swordman Guildsman]"; - mes "First, Swordman has the benefit of additional HP. Second, Swordman generally have access to a wider selection fo weapons than the other First Class jobs."; + mes "First, Swordman has higher HP than other jobs."; + mes "Second, except for Bows and Rods, Swordman can use all other weapons so they can fight at their optimal ability."; + mes "And third, most of the skills of the Swordman give powerful physical attacks."; next; mes "[Swordman Guildsman]"; - mes "And third, most of the Swordman skills are crushing physical attacks! In my opinion, being a Swordman is the best job ever!"; + mes "Though I gave you a simple explanation, I believe you understand the core meaning of what it is to be a Swordman."; + mes "In my opinion, Swordman is the best job ever!"; close; case 2: - if (Class == Job_Baby || Class == Job_Novice) { + if(Class != Job_Novice) { + mes "[Swordman Guildsman]"; + if(Class == Job_Swordman) { + mes "You are already an excellent Swordman, aren't you?"; + mes "Just devote yourself to be a great Swordman."; + }else{ + mes "You already have one of the other jobs, don't you?"; + mes "You've gone too far with that joke."; + } + close; + }else{ if (getskilllv("NV_BASIC") < 9) { mes "[Swordman Guildsman]"; - mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4d4dffJob Level 10^000000."; - mes "and ^4d4dffBasic Skill Level 9^000000."; + mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4A4AFFJob Level 10^000000."; + mes "and ^4A4AFFBasic Skill Level 9^000000."; next; mes "[Swordman Guildsman]"; mes "Want to be a Swordman without having the minimum requirement?"; @@ -97,42 +105,23 @@ izlude_in,74,172,4 script Swordman 119,{ mes "Hmm, both your Job Level and Basic Skill Level check out."; mes "Good. Do you want to be a Swordman right away?"; next; - switch (select("Yes, I do.:I'll consider it again.")) { - case 1: - mes "[Swordman Guildsman]"; - mes "Congratulations! From now on, you are going to live a Swordman's life!"; - mes "I will transform you right away!"; - next; - skill 143,0,1; - if(Class == Job_Baby){ - jobchange Job_Baby_Swordman; - } else { - jobchange Job_Swordman; - } - getitem 13415,1; //N_Falchion - mes "[Swordman Guildsman]"; - mes "Congratulations again for becomming a Swordman and I hope that you participate in many activities for the revival of our guild."; - close; - case 2: + if(select("Yes, I do.:I'll consider it again.") == 2) { mes "[Swordman Guildsman]"; - mes "Yeah. Careful consideration is needed for choosing a job."; - mes "But I feel sorry... that you'll have to consider it again after all the trials...."; + mes "Yeah. Prudent decision is needed for choosing a job."; + mes "But I feel sorry... that you consider it again after overcoming all the hardships...."; close; } - } - if (Class == Job_Baby_Swordman || Class == Job_Swordman) { mes "[Swordman Guildsman]"; - mes "You are already an excellent Swordman, aren't you?"; - mes "Just devote yourself to be a great Swordman."; + mes "Congratulations! From now on, you are going to live a Swordman's life!"; + mes "Let's do it right now!"; + next; + mes "[Swordman Guildsman]"; + mes "Congratulations again for being a Swordman and I hope that you participate in many activities for the revival of our guild."; + callfunc "Job_Change",Job_Swordman; + getitem 13415,1; // N_Falchion close; } - mes "[Swordman Guildsman]"; - mes "Haha! Oh boy. I'm flattered, but you already have another job! Still, I can't blame you..."; - close; case 3: - mes "[Swordman Guildsman]"; - mes "Ha ha ha!"; - mes "Ah, youth!"; close; } -}
\ No newline at end of file +} |