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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2019-06-26 21:14:20 +0300 |
commit | 610130172552889d6dfb4c5ebc964bb90fdc73d2 (patch) | |
tree | 79b344a1753308a461c7a27613f92fc7f67a08ee /npc/re/jobs/1-1/merchant.txt | |
parent | ba2840f8462390889ad5f3031b5bcc3068e3aba5 (diff) | |
download | hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.gz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.bz2 hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.xz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.zip |
Remove conf dir.
Diffstat (limited to 'npc/re/jobs/1-1/merchant.txt')
-rw-r--r-- | npc/re/jobs/1-1/merchant.txt | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt deleted file mode 100644 index 2682e545d..000000000 --- a/npc/re/jobs/1-1/merchant.txt +++ /dev/null @@ -1,148 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Streusel -//= Copyright (C) Kisuka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Renewal Merchant Job Quest -//================= Description =========================================== -//= Job Change to Merchant Class -//================= Current Version ======================================= -//= 1.2 -//========================================================================= - -alberta_in,53,43,6 script Merchant#mer 4_M_04,{ - if (Upper == 1) { - if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) { - mes "[Chief Mahnsoo]"; - mes "Long time no see!"; - mes "Hey, you didn't quit"; - mes "your business, did you?"; - mes "What happened?"; - next; - mes "[Chief Mahnsoo]"; - mes "Whoa..."; - mes "You've actually been to Valhalla?! Wow, you've come a long way..."; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Chief Mahnsoo]"; - mes "Hmmm..."; - mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first."; - next; - mes "[Chief Mahnsoo]"; - mes "Don't worry, we'll always have a Merchant position open for you. Just come back when you're ready, okay?"; - close; - } - mes "[Chief Mahnsoo]"; - mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!"; - next; - skill 143,0,0; - jobchange Job_Merchant_High; - skill 153,1,0; - skill 154,1,0; - skill 155,1,0; - mes "[Chief Mahnsoo]"; - mes "Ah~ How nostalgic. Just like old times! Alright, do your best!"; - close; - }else{ - mes "[Chief Mahnsoo]"; - mes "^333333*Sigh*^000000"; - mes "I'm so bored..."; - mes "When will I hear from my lovely Blossom?"; - close; - } - } - mes "[Guildsman Mahnsoo]"; - mes "Hey, why are you here?"; - next; - switch(select("I want to be a merchant.", "I want to know more about merchants.", "Ask him the requirements to be a merchant.", "Nothing.")) { - case 1: - if(BaseJob != Job_Novice) { - mes "[Guildsman Mahnsoo]"; - if(BaseJob == Job_Merchant) { - mes ".....? Sorry? What are you saying?"; - mes "You are already a merchant. Oh my.."; - mes "Huh?! ...Do I need to laugh right now?!"; - }else{ - mes "Ahh? Are you trying to have both ways?"; - mes "How about just giving yourself over to your original job?"; - next; - mes "[Guildsman Mahnsoo]"; - mes "We have business ethics you know."; - } - close; - }else{ - mes "[Guildsman Mahnsoo]"; - mes "Want to be a merchant? Hmm..."; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Guildsman Mahnsoo]"; - mes "But if you want to be a merchant, your basic skill level must reach Level 9 or you must spend all of your skill points."; - next; - mes "[Guildsman Mahnsoo]"; - mes "Don't you think we need to learn some basic skills although we just deal with money?"; - close; - } - mes "[Guildsman Mahnsoo]"; - mes "Good, I think you're fully ready for it seeing that your basic skill level is fulfilled."; - mes "Now I allow you to be a merchant."; - next; - mes "[Guildsman Mahnsoo]"; - mes "Congratulations on becoming a merchant!"; - mes "Congratulations again for being a member of the merchant guild and one of our colleagues. I expect your active participation from now on!"; - callfunc "Job_Change",Job_Merchant; - getitem 1381,1; // N_Battle_Axe - next; - mes "[Guildsman Mahnsoo]"; - mes "Absolutely, we need young people who have passion to achieve our great goal for securing 20% of the worldwide currency volume. You get it? Huh?"; - mes "Well, I'm just saying... it means let's make lots of money in the end. You guys know that~"; - close; - } - case 2: - mes "[Guildsman Mahnsoo]"; - mes "Merchant? To put it simply, the person who sells good and makes money is a merchant."; - mes "Not good at fighting and doesn't have special attack/recovery skills... but a merchant can buy things at a low price and then sell them and make money."; - next; - mes "[Guildsman Mahnsoo]"; - mes "Well, a merchant has an ultimate skill called Mammonite which strikes an enemy with his/her money... We can equip everything except Bows, Rods, and Two-Handed Swords. But we can always sell and buy those."; - mes "Yes... we merchants always have money on our minds, got it?"; - close; - case 3: - mes "[Guildsman Mahnsoo]"; - mes "To become a merchant, although just selling and receiving money is our job, you must reach at least basic skill level 9."; - next; - mes "[Guildsman Mahnsoo]"; - mes "Well, we used to receive a start-up fee before. Wasn't it hard to make that money?"; - mes "There were too many people who couldn't gather that money and kept crying."; - next; - mes "[Guildsman Mahnsoo]"; - mes "So recently, we decided to allow any Novice who wants to be a merchant become one."; - mes "Because to be alive or not later is all up to one's ability."; - close; - case 4: - close; - } -} |