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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-30 00:22:47 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-30 00:22:47 +0000 |
commit | ff2362c56f938be3004ecbc6debffc37a46e4eed (patch) | |
tree | 763ca9ff22d3afb07ae7a740bb4871eeca13fc6d /npc/re/jobs/1-1/mage.txt | |
parent | ad1fe10309030768d4e680f1ee59213188c240af (diff) | |
download | hercules-ff2362c56f938be3004ecbc6debffc37a46e4eed.tar.gz hercules-ff2362c56f938be3004ecbc6debffc37a46e4eed.tar.bz2 hercules-ff2362c56f938be3004ecbc6debffc37a46e4eed.tar.xz hercules-ff2362c56f938be3004ecbc6debffc37a46e4eed.zip |
- Reverted all changes done to the job change quest files.
* Decided it'd be better to commit it all together when updating, fixing and optimization is done all at once.
Sorry guys and girls for the trouble! Big shame on me :-/ :(
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16533 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/1-1/mage.txt')
-rw-r--r-- | npc/re/jobs/1-1/mage.txt | 277 |
1 files changed, 52 insertions, 225 deletions
diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt index c44d0148e..99cca81c4 100644 --- a/npc/re/jobs/1-1/mage.txt +++ b/npc/re/jobs/1-1/mage.txt @@ -3,16 +3,15 @@ //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.1 +//= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Job Change to Mage Class //===== Additional Comments: ================================= //= 1.0 First Version. [Kisuka] -//= 1.1 Added Baby job change support. [Masao] //============================================================ -geffen_in,164,124,4 script Mage Guildsman 123,{ +geffen_in,164,124,4 script Mage Guildsman#mage 123,{ if (Upper == 1) { if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) { if (Class == Job_Novice_High) { @@ -39,112 +38,89 @@ geffen_in,164,124,4 script Mage Guildsman 123,{ mes "[Mage Guildsman]"; mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well."; close; + }else{ + mes "[Mage Guildsman]"; + mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!"; + close; } + }else{ mes "[Mage Guildsman]"; - mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!"; + mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here."; + next; + mes "[Mage Guildsman]"; + mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage."; close; } - mes "[Mage Guildsman]"; - mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here."; - next; - mes "[Mage Guildsman]"; - mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage."; - close; - } - if (Class == Job_Baby_Mage || Class == Job_Mage) { - mes "[Mage Guildsman]"; - mes "Hey, haven't you realized? You're aleady a Mage, silly!"; - next; - mes "[Mage Guildsman]"; - mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!"; - close; } - if ((Class != Job_Baby_Mage) && (Class != Job_Mage) && (Class != Job_Novice)) { + if(Class != Job_Novice) { mes "[Mage Guildsman]"; - mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job."; + if(Class == Job_Mage) { + mes "Hey, haven't you realized? You're already a Mage, silly!"; + mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!"; + }else{ + mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job."; + } close; - } - if (Class == Job_Baby || Class == Job_Novice) { + }else{ mes "[Mage Guildsman]"; mes "Hey?"; next; - switch (select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) { + switch(select("I want to be a Mage:What are the requirements to be a Mage?:Nothing, thanks.")) { case 1: mes "[Mage Guildsman]"; - mes "Wanna be a Mage, eh?"; + mes "Wanna be a Mage? Eh..."; next; mes "[Mage Guildsman]"; - if (Sex == 1) { + if (Sex) { mes "Hey, look at you! You're kinda cute~! Not my type though..."; - } - else { + }else{ mes "Oooh, you're such a hot babe~!"; mes "I like girls like you~"; } mes "Right, you said that you wanna be a Mage?"; next; - switch (select("I want to be a Mage.:Pretty much nothing.")) { - case 1: - if (getskilllv("NV_BASIC") < 9) { - mes "[Mage Guildman]"; - mes "Oh, what a bummer. You haven't met the requirements yet."; - next; - mes "[Mage Guildman]"; - mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back."; - close; - } - mes "[Mage Guildsman]"; - mes "Okay. Sign right there. Oh, you're very good at spelling."; - mes "So your name is... " + strcharinfo(0) + "."; - next; - mes "[Mage Guildsman]"; - mes "Hmm I can see that you've worked very hard on your own."; - mes "Good! Always sticking to the basics is the best! I will transform you right away."; - next; - mes "[Mage Guildsman]"; - mes "*Ahem*"; - mes "Congratulations!"; - mes "You are now a Mage!"; - next; - skill 143,0,1; - if(Class == Job_Baby){ - jobchange Job_Baby_Mage; - } else { - jobchange Job_Mage; - } - getitem 1639,1; //N_Rod - set Zeny, Zeny + 50; - mes "[Mage Guildsman]"; - mes "'Welcome to My World~'"; - mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~"; - next; - mes "[Mage Guildsman]"; - mes "Now that you're a Mage just like us, let's be friends, okay?"; - close; - case 2: + if(select("I want to be a Mage.:Nothing, thanks.") == 2) { mes "[Mage Guildsman]"; mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!"; close; } + mes "[Mage Guildsman]"; + if (getskilllv("NV_BASIC") < 9) { + mes "Oh, man your Basic Skill Level doesn't reach enough to be a Mage."; + mes "Go back and level up your Basic Skill."; + close; + } + mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough."; + mes "You are... "+strcharinfo(0)+"."; + next; + mes "[Mage Guildsman]"; + mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!"; + mes "Good! Always sticking to the basics is the best! I will transform you right away."; + next; + mes "[Mage Guildsman]"; + mes "Hahh..! You are now a Mage, one of our colleagues!"; + mes "We welcome you to the Mage Guild, our new friend!"; + next; + mes "[Mage Guildsman]"; + mes "'Welcome to the Mage Guild~'"; + mes "Congratulations on becoming a member of the Mage Guild! Go for it!"; + callfunc "Job_Change",Job_Mage; + getitem 1639,1; // N_Rod + close; case 2: mes "[Mage Guildsman]"; mes "Wanna be a Mage, eh?"; - if (Sex == 1) { - mes "For a cutie like you, I'd be happy to explain the requirements!"; - } - else { - mes "I'd be happy to explain the requirements for a pretty girl like you!"; - } + mes "I'd be happy to explain the requirements for a pretty girl like you!"; next; mes "[Mage Guildsman]"; - mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. "; + mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills."; next; mes "[Mage Guildsman]"; - mes "In the past, there was a complicated potion mixing test. Because of that hard test, we slowly started to lose aplicants."; - mes "So, we decided to accept all aplicants who have the basic requirements."; + mes "In the past, there was a complicated potion making test. Because of that, we'd lost an aplicant slowly."; + mes "So, we decided to accept all aplicants who meet the basic requirements."; next; mes "[Mage Guildsman]"; - mes "Let me know when you are ready to become a Mage, alright?"; + mes "Don't hesitate. Just be a magician!"; close; case 3: mes "[Mage Guildsman]"; @@ -153,152 +129,3 @@ geffen_in,164,124,4 script Mage Guildsman 123,{ } } } - -geffen_in,164,112,4 script Mixing machine 111,{ - mes "- Out of Order !! -"; - close; -} - -pay_arche,122,100,0 script Dollshoi 88,{ - mes "[Mage Guildsman]"; - mes "You want a Solution? Hmm, give me 50 Zeny and at least 1 Empty Test Tube."; - next; - switch (select("Alright, Deal.:Nah, forget it.")) { - case 1: - mes "[Mage Guildsman]"; - if (Zeny < 50) { - mes "Hey! You don't have enough money to cover my 50 Zeny charge."; - close; - } - if (countitem(1092) == 0) { - mes "You can't carry solutions without a bottle! Bring me an Empty Test Tube."; - close; - } - delitem 1092,1; //Empty_Cylinder - set Zeny, Zeny - 50; - getitem 1089,1; //Payon_Potion - close; - case 2: - close; - } -} - -moc_ruins,91,150,0 script Ponka-Hontas 93,{ - mes "[Mage Guildsman]"; - mes "Would you like a Solution? Then please give me 50 Zeny and at least 1 Empty Testtube."; - next; - switch (select("Alright, Deal.:Nah, forget it.")) { - case 1: - mes "[Mage Guildsman]"; - if (Zeny < 50) { - mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee."; - close; - } - if (countitem(1092) == 0) { - mes "You can't carry liquids without using a bottle. Bring an Empty Test Tube the next time you see me."; - close; - } - delitem 1092,1; //Empty_Cylinder - set Zeny, Zeny - 50; - getitem 1088,1; //Morocc_Potion - close; - case 2: - close; - } -} - -geffen_in,177,112,4 script Bookshelf 111,{ - mes "[Guide Book]"; - mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care."; - next; - switch (select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) { - case 1: - mes "[Mage Test Solution No. 1]"; - mes "* Ingredients List *"; - mes "2 Jellopy"; - mes "3 Fluff"; - mes "1 Milk"; - next; - mes "[Mage Test Solution No. 1]"; - mes "* Solvent Agent *"; - mes "Payon Solution"; - mes "Where to Find:"; - mes "A small spring in Payon, the Archer Village."; - next; - mes "[Mage Test Solution No. 1]"; - mes "* Magic Power Serial Code *"; - mes "8472"; - next; - mes "[Mage Test Solution No. 1]"; - mes "* Catalyst *"; - mes "Yellow Gemstone"; - mes "(Provided by"; - mes "Mixing Machine)"; - close; - case 2: - mes "[Mage Test Solution No. 2]"; - mes "* Ingredients List *"; - mes "3 Jellopy"; - mes "1 Fluff"; - mes "1 Milk"; - next; - mes "[Mage Test Solution No. 2]"; - mes "* Solvent Agent *"; - mes "None"; - next; - mes "[Mage Test Solution No. 2]"; - mes "* Magic Power Serial Code *"; - mes "3735"; - next; - mes "[Mage Test Solution No. 2]"; - mes "* Catalyst *"; - mes "Red Gemstone"; - mes "(Provided by"; - mes "Mixing Machine)"; - close; - case 3: - mes "[Mage Test Solution No. 3]"; - mes "* Ingredients List *"; - mes "6 Jellopy"; - mes "1 Fluff"; - next; - mes "[Mage Test Solution No. 3]"; - mes "* Solvent Agent *"; - mes "Payon Solution"; - mes "Where to Find:"; - mes "A small spring in Payon, the Archer Village."; - next; - mes "[Mage Test Solution No. 3]"; - mes "* Magic Power Serial Code *"; - mes "2750"; - next; - mes "[Mage Test Solution No. 3]"; - mes "* Catalyst *"; - mes "Blue Gemstone"; - mes "(Provided by"; - mes "Mixing Machine)"; - close; - case 4: - mes "[Mage Test Solution No. 4]"; - mes "* Ingredients List *"; - mes "2 Jellopy"; - mes "3 Fluff"; - next; - mes "[Mage Test Solution No. 4]"; - mes "* Solvent Agent *"; - mes "Morroc Solution"; - mes "Where to Find:"; - mes "A small spring near entrance of pyramid in Morroc."; - next; - mes "[Mage Test Solution No. 4]"; - mes "* Magic Power Serial Code *"; - mes "5429"; - next; - mes "[Mage Test Solution No. 4]"; - mes "* Catalyst *"; - mes "1 carat Diamond"; - mes "(Provided by"; - mes "Mixing Machine)"; - close; - } -}
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