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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/jobs/1-1/acolyte.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/1-1/acolyte.txt')
-rw-r--r-- | npc/re/jobs/1-1/acolyte.txt | 334 |
1 files changed, 334 insertions, 0 deletions
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt new file mode 100644 index 000000000..a200ec514 --- /dev/null +++ b/npc/re/jobs/1-1/acolyte.txt @@ -0,0 +1,334 @@ +//===== rAthena Script ======================================= +//= Renewal Acolyte Job Change +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Job Change to Acolyte Class +//===== Additional Comments: ================================= +//= 1.0 First Version. [Kisuka] +//= 1.1 Added back the npcs used for the priest quest. +//============================================================ +prt_church,184,41,4 script Cleric#aco 60,{ + if (Upper == 1) { + if (ADVJOB == Job_High_Priest || ADVJOB == Job_Champion) { + if (Class == Job_Novice_High) { + mes "[Father Mareusis]"; + mes "Ah, I sense you have endured"; + mes "a past life experience. You must have learned many things before entering Valhalla."; + next; + if (getskilllv("NV_BASIC") < 9) { + mes "[Father Mareusis]"; + mes "Unfortunately, I don't think you're ready to become an Acolyte yet. Please finish learning all of the Basic Skills first."; + next; + mes "[Father Mareusis]"; + mes "In the meantime,"; + mes "I will wait until"; + mes "you are ready."; + mes "May God be"; + mes "with you."; + close; + } + mes "[Father Mareusis]"; + mes "Well, I welcome you"; + mes "back from Valhalla and"; + mes "wish you luck on your"; + mes "new life's journey."; + next; + skill 143,0,0; + jobchange Job_Acolyte_High; + skill 156,1,0; + mes "[Father Mareusis]"; + mes "Now, venture forth and seek those who need your help. May God light your path."; + close; + }else{ + mes "[Father Mareusis]"; + mes "Now, venture forth to seek people who need your help. May God enlighten your way."; + close; + } + }else{ + mes "[Father Mareusis]"; + mes "I sense that you have endured a past life experience. You must have learned many things before entering Valhalla."; + next; + mes "[Father Mareusis]"; + mes "However, I can tell that you are not suited to be an Acolyte. Please remember who you were in your past life and find your path."; + close; + } + } + mes "[Father Mareusis]"; + mes "What is it that you seek?"; + next; + switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) { + case 1: + if(Class != Job_Novice) { + mes "[Father Mareusis]"; + if(Class == Job_Acolyte) { + mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?"; + }else{ + mes "I'm sorry but it seems you already have your own job, aren't you?"; + } + close; + }else{ + mes "[Father Mareusis]"; + mes "Do you truly wish to become a servant of God?"; + mes "Let's see whether you are ready for it or not... Hmm..."; + next; + if (getskilllv("NV_BASIC") < 9) { + mes "[Father Mareusis]"; + mes "Oh my?! You haven't accomplished the basic practice yet?! You have a long way to go! Come again after increasing your job level!"; + close; + } + mes "[Father Mareusis]"; + mes "Hmm... your job level is enough..."; + mes "Good. Now I will give you the qualification to become an Acolyte."; + next; + mes "[Father Mareusis]"; + mes "Always remember to be thankful to God, who takes care of us all the time. In chaos and times of difficulty, face your hardships with unwavering faith."; + jobchange Job_Acolyte; + getitem 1545,1; // N_Mace + next; + mes "[Father Mareusis]"; + mes "Lastly, I want to sincerely congratulate you on persevering through your trial of penance."; + close; + } + case 2: + mes "[Father Mareusis]"; + mes "Do you wish to become an Acolyte?"; + mes "Then, you must fulfill the following requirements thinking those are the practices given by God."; + next; + mes "[Father Mareusis]"; + mes "First, you have to reach at least Novice Job Level 9 and learn all of the Basic Skills."; + mes "This is the most basic thing to do, so you need to regard it as the way of training yourself."; + next; + mes "[Father Mareusis]"; + mes "When you think you fulfilled this requirement, then come back to me again. Then you will have a holy job in which you can spread God's will."; + close; + case 3: + close; + } +} + +prt_fild03,365,255,2 script Ascetic#aco 89,{ + mes "[Father Rubalkabara]"; + if (BaseJob == Job_Novice) { + if (job_acolyte_q == 6) { + mes "Please take care. They should know that you've met me by the time you arrive at the Prontera Sanctuary."; + next; + mes "[Father Rubalkabara]"; + mes "I've sent a carrier pigeon with a message. I hope it will arrive there safely..."; + close; + } + if (job_acolyte_q != 0) { + if (job_acolyte_q == 2) { + mes "Oh...? You must be the one who aspires to become an Acolyte. I've already received news from the Sanctuary that you might be coming."; + next; + mes "[Father Rubalkabara]"; + mes "Now, your name was " + strcharinfo(0) + ", right? Excellent, thank you for visiting me."; + next; + mes "[Father Rubalkabara]"; + mes "I believe you've been told much about Acolytes from Friar Mareusis. Plus, there's plenty of helpful people in the Prontera Sanctuary."; + next; + mes "[Father Rubalkabara]"; + mes "I guess there's really no need for me to teach you much. Besides, I'm sure your someone from your generation may have trouble listening to an old man like me. Hahaha~"; + next; + mes "[Father Rubalkabara]"; + mes "Still, lessons may come from the places you'd least expect. God loves to teach his children in strange ways. You'll see."; + next; + mes "[Father Rubalkabara]"; + mes "Well, I'll send the message telling them that you've come to visit me. So, you may now return to the Prontera Sanctuary."; + next; + mes "[Father Rubalkabara]"; + mes "Farewell."; + close2; + savepoint "prt_fild03",361,255; + set job_acolyte_q,6; + end; + } + else { + mes "Oh..."; + mes "Are you one of the"; + mes "Acolyte applicants...?"; + mes "Let's see..."; + next; + mes "[Father Rubalkabara]"; + mes "Your name is " + strcharinfo(0) + "?"; + mes "I don't think your name"; + mes "is on my list. Hmmm..."; + next; + mes "[Father Rubalkabara]"; + mes "Why don't you go back to the Prontera Sanctuary and check again?"; + close; + } + } + else { + mes "Huh? What brings you here? This is a very dangerous place for a Novice like yourself!"; + close; + } + } + else if (BaseJob == Job_Acolyte) callfunc "F_FatherRub"; + else { + if (BaseJob == Job_Priest) { + mes "Greetings."; + next; + mes "[Father Rubalkabara]"; + mes "Welcome to the Deep. Feel free to sit and contemplate God's message with me. This place is beautiful, even if danger accompanies its sense of serenity..."; + close; + } + else { + mes "Oh ho..."; + mes "Have you come into the Deep here for training? Or are you just a Wanderer?"; + next; + mes "[Father Rubalkabara]"; + mes "Whoever you are, please take care of yourself. The monsters in here are shockingly strong, contrary to their cute appearance."; + close; + } + } +} + +moc_fild07,41,355,4 script Ascetic#2aco 95,{ + mes "[Mother Mathilda]"; + if (BaseJob == Job_Novice) { + if (job_acolyte_q == 7) { + mes "I will send a carrier pigeon to the Prontera Sanctuary. When you return, the Priest there should already have received my message."; + next; + mes "[Mother Mathilda]"; + mes "I will pray to God, and hope that you become an Acolyte soon."; + close; + } + if (job_acolyte_q != 0) { + if (job_acolyte_q == 3) { + mes "Ah, you must be one of the Acolyte applicants. I sincerely welcome you."; + next; + mes "[Mother Mathilda]"; + mes "What is your name? " + strcharinfo(0) + "? Let's see... Ah, you're on my list."; + next; + mes "[Mother Mathilda]"; + mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(0) + " visited me and completed your penance."; + next; + mes "[Mother Mathilda]"; + mes "Please return to the Prontera Sanctuary and speak to the Priest in charge."; + close2; + savepoint "moc_fild07",35,355; + set job_acolyte_q,7; + end; + } + else { + mes "Ah...!"; + mes "You must be one"; + mes "of the Acolyte applicants."; + mes "I sincerely welcome you."; + next; + mes "[Mother Mathilda]"; + mes "Now, what is your name?"; + mes "" + strcharinfo(0) + "? Let's see..."; + next; + mes "[Mother Mathilda]"; + mes "Hmm..."; + mes "It seems your name"; + mes "is not on my list..."; + next; + mes "[Mother Mathilda]"; + mes "Perhaps you should return to the Prontera Sanctuary and check the destination for your penance trial once again."; + close; + } + } + else { + mes "..."; + close; + } + } + else if (BaseJob == Job_Acolyte) callfunc "F_MotherMart"; + else { + if (BaseJob == Job_Priest) { + mes "Hello there~"; + next; + mes "[Mother Mathilda]"; + mes "How is your practice coming along? I certainly hope you're enjoying living in the grace of God."; + close; + } + else { + mes "May God"; + mes "be with you..."; + close; + } + } +} + +prt_fild00,208,218,6 script Ascetic#3aco 98,{ + mes "[Father Yosuke]"; + if (BaseJob == Job_Novice) { + if (job_acolyte_q == 8) { + mes "What?"; + next; + mes "[Father Yosuke]"; + mes "Have you any more business with me?! You don't! Go back to the Sanctuary now!"; + close; + } + if (job_acolyte_q != 0) { + if (job_acolyte_q == 4) { + mes "Hey."; + mes "Whatever you are,"; + mes "you look like an"; + mes "Acolyte applicant."; + mes "Right?"; + next; + mes "[Father Yosuke]"; + mes "Not bad, not bad. You withstood the penance trial pretty well."; + mes "So what's your name?"; + next; + mes "[Father Yosuke]"; + mes "" + strcharinfo(0) + ", huh?"; + next; + mes "[Father Yosuke]"; + mes "Okay. I'll send a message to the Sanctuary that you, " + strcharinfo(0) + ", came to visit me."; + next; + mes "[Father Yosuke]"; + mes "Now go back to the Santuary and finish becoming an Acolyte, kid."; + close2; + savepoint "prt_fild00",206,230; + set job_acolyte_q,8; + end; + } + else { + mes "Hey."; + mes "You look like an Acolyte Applicant. Am I right?"; + next; + mes "[Father Yosuke]"; + mes "Not bad at all, you've made it all the way here from Prontera. So what's your name, kid?"; + next; + mes "[Father Yosuke]"; + mes "" + strcharinfo(0) + ", huh? Why isn't your name on my list?"; + next; + mes "[Father Yosuke]"; + mes "You probably made a mistake. Go back to the Santuary, and check with the Bishop."; + close; + } + } + else { + mes "You..."; + mes "Novice."; + mes "There something"; + mes "you wanna tell me?"; + close; + } + } + else if (BaseJob == Job_Acolyte) callfunc "F_FatherYos"; + else { + if (BaseJob == Job_Priest) { + mes "Hey..."; + next; + mes "[Father Yosuke]"; + mes "If you like, come sit here with me and meditate the great truths. God's majesty is truly inspiring..."; + close; + } + else { + mes "Do you have anything to say? Because unfortunately for you,"; + mes "I don't any replies."; + close; + } + } +} + |