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authorhemagx <ibrahem.h.basyone@gmail.com>2016-09-10 20:15:44 +0200
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-10 20:26:36 +0200
commitb2d09f0b248fcacb6dab71fc3ff42ff42e6a27bd (patch)
tree0290ac5351b96307ab445ae974f869f72733297f /npc/re/instances
parent594d62e367e6e727b400157604e8959a1d706cb4 (diff)
parent09e7af4e47eb5bb4fbb736b5f5612fa6e87956ce (diff)
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Merge pull request #1385 from Asheraf/saras_memory
Cleanup Sara's memory instance Closes #1385 as merged
Diffstat (limited to 'npc/re/instances')
-rw-r--r--npc/re/instances/OctopusCave.txt729
-rw-r--r--npc/re/instances/octopus_cave.txt701
-rw-r--r--npc/re/instances/saras_memory.txt557
3 files changed, 938 insertions, 1049 deletions
diff --git a/npc/re/instances/OctopusCave.txt b/npc/re/instances/OctopusCave.txt
deleted file mode 100644
index 84b323361..000000000
--- a/npc/re/instances/OctopusCave.txt
+++ /dev/null
@@ -1,729 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2013-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Muad_Dib
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Octopus Cave
-//================= Description ===========================================
-//= Defeat the Disgusting Octopus.
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-1@cash mapflag src4instance
-
-//== Instance Creation =====================================
-mal_dun01,151,235,5 script Starfish 4_ASTER,{
-
- .@party_id = getcharid(1);
- .@md_name$ = "Octopus Cave";
-
- if (!.@party_id) {
- mes "[Starfish]";
- mes "You alone is powerless, hehe!";
- mes "Better get someone to help you out.";
- mes "Make a party, and come back later.";
- close;
- }
- if (getcharid(0) != getpartyleader(.@party_id,2)) {
- mes "[Starfish]";
- mes "Where is your leader, hehe.";
- mes "I don't talk to some random people.";
- mes "Bring your boss to me.";
- close;
- }
- mes "[Starfish]";
- mes "I am guarding here, hehe!";
- mes "It is just roughly blocked for now.";
- mes "But someday this cave must be sealed forever, hehe!";
- next;
- while(1) {
- switch(select("Ask what's going on.", "Ask to open the gate.", "Go to other location.")) {
- case 1:
- mes "[Starfish]";
- mes "Lately, our Starfish lady is";
- mes "suffering with some issues, ooh ooh.";
- mes "Something bad happen in this";
- mes "peaceful place, hehe!";
- next;
- mes "[Starfish]";
- mes "Weird looking limbs came out";
- mes "from the hole there,";
- mes "tried to kidnap our lady Starfish.";
- mes "Ooh Ooh.";
- next;
- mes "[Starfish]";
- mes "It seems those limbs belong to";
- mes "that ugly octopus.";
- mes "That monster should be taken care of,";
- mes "but it's hard for ourselves only to make it happen, hehe.";
- next;
- mes "[Starfish]";
- mes "I want to find someone special,";
- mes "and ask to punish this ugly octopus.";
- mes "I hope this octopus won't ever";
- mes "harass our lady, hehe.";
- next;
- mes "[Starfish]";
- mes "Go catch that octopus and stick it to this pick.";
- mes "If you bring back the pick, I will";
- mes "open this gate for a while.";
- mes "You should challenge if you are interested, hehe.";
- next;
- break;
- case 2:
- .@playtime = questprogress(4197,PLAYTIME);
- if (.@playtime == 1) {
- mes "[Starfish]";
- mes "Octopus is not around now, hehe.";
- mes "Please come back later.";
- close;
- }
- if (.@playtime == 2) erasequest 4197;
- if (countitem(Octopus_Hunt_Stick)) {
- .@instance = instance_create(.@md_name$,.@party_id);
- if (.@instance < 0) {
- mes "[Starfish]";
- mes "Party name is... "+getpartyname(.@party_id)+".";
- mes "Party leader is... "+strcharinfo(PC_NAME)+".";
- mes "^0000ff"+.@md_name$+"^000000, I cannot open now, hehe.";
- mes "Now is not the time, please wait.";
- close;
- }
- if (instance_attachmap("1@cash",.@instance) == "") {
- mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
- instance_destroy(.@instance);
- close;
- }
- instance_set_timeout 3600,300,.@instance;
- instance_init(.@instance);
-
- mes "[Starfish]";
- mes "I will open the gate for a while to ^0000ff"+.@md_name$+"^000000.";
- mes "Please catch that pervert octopus,";
- mes "and come back with it sticked to the pick, hehe.";
- close;
- }
- mes "[Starfish]";
- mes "Prepare a pick first,";
- mes "so you can thread that octopus";
- mes "with that pick.";
- mes "Then, I will let you in for a while, hehe.";
- close;
- case 3:
- mes "[Starfish]";
- mes "This is not a good location, check someplace else.";
- close;
- }
- }
-}
-
-mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{
- mes "There is a strange entrance";
- mes "blocked roughly with some boards.";
- next;
- switch(select("Go in.", "Stop.")) {
- case 1:
- if (countitem(Octopus_Hunt_Stick)) {
- if (has_instance("1@cash") == "") {
- if (questprogress(4197,PLAYTIME) == 1) {
- mes "[Starfish]";
- mes "Ah, now is not the time...";
- mes "Would you come back later? Hehe.";
- close;
- }
- mes "[Starfish]";
- mes "Shhh... Weird aura is";
- mes "coming from that entrance.";
- mes "Big trouble is waiting, if you go in now.";
- close;
- }
- mapannounce "mal_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(PC_NAME)+" member started to hunt the Octopus!",bc_map,"0x00ff99";
- if (!questprogress(4197)) setquest 4197;
- warp "1@cash",199,99;
- end;
- }
- mes "[Starfish]";
- mes "You should definitely prepare";
- mes "hunting stick if you want to";
- mes "punish the Octopus.";
- mes "Or I will not let you in! Hehe.";
- close;
- case 2:
- mes "[Starfish]";
- mes "Yes Yes, you better quit.";
- close;
- }
-}
-
-//== Instance Scripts ======================================
-1@cash,199,99,0 script oct_enter HIDDEN_WARP_NPC,4,4,{
- end;
-OnTouch:
- donpcevent instance_npcname("oct_enter_broad")+"::OnEnable";
- specialeffect EF_BASH;
- disablenpc instance_npcname("oct_enter");
- end;
-}
-
-1@cash,1,1,0 script oct_enter_broad FAKE_NPC,{
- end;
-OnInstanceInit:
- donpcevent instance_npcname("oct_enter_broad")+"::OnDisable";
- end;
-OnEnable:
- enablenpc instance_npcname("oct_enter_broad");
- donpcevent instance_npcname("oct_foot_4")+"::OnEnable";
- donpcevent instance_npcname("oct_mob_con")+"::OnEnable";
- initnpctimer;
- end;
-OnDisable:
- disablenpc instance_npcname("oct_enter_broad");
- end;
-OnTimer1000:
- mapannounce instance_mapname("1@cash"),"Pervert Octopus : How dare you to come inside of my place!",bc_map,"0xFFFF00";
- end;
-OnTimer4000:
- mapannounce instance_mapname("1@cash"),"Pervert Octopus : But I blocked all the cave gates!! There is nothing you can do!",bc_map,"0xFFFF00";
- end;
-OnTimer7000:
- mapannounce instance_mapname("1@cash"),"Pervert Octopus : My juniors~ There is your toy! Play with it~ kakaka",bc_map,"0xFFFF00";
- stopnpctimer;
- donpcevent instance_npcname("oct_enter_broad")+"::OnDisable";
- end;
-}
-
-1@cash,3,3,0 script oct_foot_4 FAKE_NPC,{
- end;
-OnInstanceInit:
- donpcevent instance_npcname("oct_foot_4")+"::OnDisable";
- end;
-OnEnable:
- enablenpc instance_npcname("oct_foot_4");
- donpcevent instance_npcname("oct_foot1")+"::OnEnable";
- donpcevent instance_npcname("oct_foot2")+"::OnEnable";
- donpcevent instance_npcname("oct_foot3")+"::OnEnable";
- donpcevent instance_npcname("oct_foot4")+"::OnEnable";
- .@map$ = instance_mapname("1@cash");
- monster .@map$,20,114,"Octopus Leg#1",2193,1,instance_npcname("oct_foot_4")+"::OnMyMobDead";
- monster .@map$,88,190,"Octopus Leg#2",2193,1,instance_npcname("oct_foot_4")+"::OnMyMobDead";
- monster .@map$,307,215,"Octopus Leg#3",2193,1,instance_npcname("oct_foot_4")+"::OnMyMobDead";
- monster .@map$,372,131,"Octopus Leg#4",2193,1,instance_npcname("oct_foot_4")+"::OnMyMobDead";
- end;
-OnDisable:
- disablenpc instance_npcname("oct_foot_4");
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("1@cash");
- if (mobcount(.@map$,instance_npcname("oct_foot_4")+"::OnMyMobDead") < 1) {
- donpcevent instance_npcname("oct_boss_con")+"::OnEnable";
- mapannounce .@map$,"Hey you!! I'll personally take care of you all! Let's bring it on!",bc_map,"0x00ff99";
- enablenpc instance_npcname("oct_boss_warp");
- instance_warpall .@map$,199,99;
- end;
- }
- mapannounce .@map$,"Arrgg!! That hurts!!! I need another strategy...",bc_map,"0x00ff99";
- end;
-}
-
-1@cash,20,114,0 script oct_foot1 HIDDEN_WARP_NPC,6,6,{
- end;
-OnInstanceInit:
- donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable";
- end;
-OnEnable:
- enablenpc instance_npcname(strnpcinfo(NPC_NAME));
- .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
- .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
- .@map$ = instance_mapname("1@cash");
- switch(.@i) {
- case 1:
- areamonster .@map$,34,96,38,100,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,39,90,41,92,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,38,76,40,78,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,39,58,41,60,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,50,38,56,44,"Octopus's Henchman",2192,5,.@label$;
- areamonster .@map$,68,32,72,36,"Octopus's Henchman",2192,5,.@label$;
- areamonster .@map$,83,26,85,28,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,107,28,109,30,"Octopus's Henchman",2192,1,.@label$;
- areamonster .@map$,123,28,125,30,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,134,31,138,35,"Octopus's Henchman",2192,5,.@label$;
- areamonster .@map$,142,39,146,43,"Octopus's Henchman",2192,2,.@label$;
- break;
- case 2:
- areamonster .@map$,139,113,143,117,"Octopus's Henchman",2192,5,.@label$;
- areamonster .@map$,135,104,137,106,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,123,93,127,97,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,113,90,115,92,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,103,89,105,91,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,89,90,91,92,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,74,104,76,106,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,74,120,76,122,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,83,131,87,135,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,92,142,94,144,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,98,159,100,161,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,94,180,98,184,"Octopus's Henchman",2192,5,.@label$;
- break;
- case 3:
- areamonster .@map$,299,209,303,213,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,292,203,296,207,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,291,186,293,188,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,292,166,294,168,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,293,151,295,153,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,299,137,303,141,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,300,123,304,127,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,300,104,304,108,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,279,101,281,103,"Octopus's Henchman",2192,2,.@label$;
- monster .@map$,260,103,"Octopus's Henchman",2192,1,.@label$;
- break;
- case 4:
- areamonster .@map$,363,123,367,127,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,364,108,368,112,"Octopus's Henchman",2192,5,.@label$;
- areamonster .@map$,363,93,367,97,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,364,72,366,74,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,364,58,366,60,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,355,44,359,48,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,346,36,350,40,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,319,28,325,34,"Octopus's Henchman",2192,5,.@label$;
- areamonster .@map$,305,27,307,29,"Octopus's Henchman",2192,2,.@label$;
- areamonster .@map$,276,29,280,33,"Octopus's Henchman",2192,5,.@label$;
- areamonster .@map$,258,37,262,41,"Octopus's Henchman",2192,2,.@label$;
- break;
- }
- end;
-OnDisable:
- killmonster instance_mapname("1@cash"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; // Not in official script.
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
- end;
-OnTouch:
- if (getd("."+strnpcinfo(NPC_NAME)+instance_id())) end;
- setd "."+strnpcinfo(NPC_NAME)+instance_id(),1;
- hideonnpc instance_npcname(strnpcinfo(NPC_NAME));
- mapannounce instance_mapname("1@cash"),"Come out all my babies and help me out!",bc_map,"0xFFFF00";
- initnpctimer;
- end;
-OnTimer5000:
- .@map$ = instance_mapname("1@cash");
- mapannounce .@map$,"Let's give them a lesson!",bc_map,"0xFFFF00";
- .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
- .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
- switch(.@i) {
- case 1:
- areamonster .@map$,18,112,22,116,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,18,112,22,116,"Octopus's Henchman",2192,3,.@label$;
- break;
- case 2:
- areamonster .@map$,86,188,90,192,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,96,98,100,102,"Octopus's Henchman",2192,3,.@label$;
- break;
- case 3:
- areamonster .@map$,305,213,309,217,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,305,213,309,217,"Octopus's Henchman",2192,3,.@label$;
- break;
- case 4:
- areamonster .@map$,370,129,374,133,"Octopus's Henchman",2192,3,.@label$;
- areamonster .@map$,370,129,374,133,"Octopus's Henchman",2192,3,.@label$;
- break;
- }
- end;
-OnTimer30000:
- setd "."+strnpcinfo(NPC_NAME)+instance_id(),0;
- stopnpctimer;
- .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
- donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable";
- donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable";
- end;
-OnMyMobDead:
- .@map$ = instance_mapname("1@cash");
- if (mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) {
- mapannounce .@map$,"You hurt my babies!!? You'll have to pay for this!!!",bc_map,"0x00ff99";
- setd "."+strnpcinfo(NPC_NAME)+instance_id(),0;
- stopnpctimer;
- .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
- donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable";
- donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable";
- end;
- }
- end;
-}
-1@cash,88,190,0 duplicate(oct_foot1) oct_foot2 HIDDEN_WARP_NPC,6,6
-1@cash,307,215,0 duplicate(oct_foot1) oct_foot3 HIDDEN_WARP_NPC,6,6
-1@cash,372,131,0 duplicate(oct_foot1) oct_foot4 HIDDEN_WARP_NPC,6,6
-
-1@cash,16,117,0 script oct_foot_exit1 WARPNPC,2,2,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
- end;
-OnEnable:
- enablenpc instance_npcname(strnpcinfo(NPC_NAME));
- end;
-OnTouch:
- warp instance_mapname("1@cash"),198,99;
- end;
-}
-1@cash,77,193,0 duplicate(oct_foot_exit1) oct_foot_exit2 WARPNPC,2,2
-1@cash,312,214,0 duplicate(oct_foot_exit1) oct_foot_exit3 WARPNPC,2,2
-1@cash,370,139,0 duplicate(oct_foot_exit1) oct_foot_exit4 WARPNPC,2,2
-
-1@cash,15,15,0 script oct_mob_con FAKE_NPC,{
- end;
-OnInstanceInit:
- donpcevent instance_npcname("oct_mob_con")+"::OnDisable";
- end;
-OnEnable:
- .@map$ = instance_mapname("1@cash");
- enablenpc instance_npcname("oct_mob_con");
- monster .@map$,32,94,"Hydra",1068,1;
- monster .@map$,41,101,"Hydra",1068,1;
- monster .@map$,35,78,"Hydra",1068,1;
- monster .@map$,35,62,"Hydra",1068,1;
- monster .@map$,49,54,"Hydra",1068,1;
- monster .@map$,70,28,"Hydra",1068,1;
- monster .@map$,83,22,"Hydra",1068,1;
- monster .@map$,99,23,"Hydra",1068,1;
- monster .@map$,115,23,"Hydra",1068,1;
- monster .@map$,132,25,"Hydra",1068,1;
- monster .@map$,100,185,"Hydra",1068,1;
- monster .@map$,92,178,"Hydra",1068,1;
- monster .@map$,92,162,"Hydra",1068,1;
- monster .@map$,70,121,"Hydra",1068,1;
- monster .@map$,70,105,"Hydra",1068,1;
- monster .@map$,105,85,"Hydra",1068,1;
- monster .@map$,121,84,"Hydra",1068,1;
- monster .@map$,292,209,"Hydra",1068,1;
- monster .@map$,303,206,"Hydra",1068,1;
- monster .@map$,290,163,"Hydra",1068,1;
- monster .@map$,299,150,"Hydra",1068,1;
- monster .@map$,308,141,"Hydra",1068,1;
- monster .@map$,308,125,"Hydra",1068,1;
- monster .@map$,295,97,"Hydra",1068,1;
- monster .@map$,279,97,"Hydra",1068,1;
- monster .@map$,370,111,"Hydra",1068,1;
- monster .@map$,370,110,"Hydra",1068,1;
- monster .@map$,371,96,"Hydra",1068,1;
- monster .@map$,371,80,"Hydra",1068,1;
- monster .@map$,367,55,"Hydra",1068,1;
- monster .@map$,343,29,"Hydra",1068,1;
- monster .@map$,327,24,"Hydra",1068,1;
- monster .@map$,311,22,"Hydra",1068,1;
- monster .@map$,295,22,"Hydra",1068,1;
- monster .@map$,279,22,"Hydra",1068,1;
- areamonster .@map$,30,67,50,87,"Stapo",1784,1;
- areamonster .@map$,102,19,122,39,"Stapo",1784,1;
- areamonster .@map$,89,138,109,158,"Stapo",1784,1;
- areamonster .@map$,112,83,132,103,"Stapo",1784,1;
- areamonster .@map$,283,168,303,188,"Stapo",1784,1;
- areamonster .@map$,292,97,312,117,"Stapo",1784,1;
- areamonster .@map$,355,64,375,84,"Stapo",1784,1;
- areamonster .@map$,317,17,337,37,"Stapo",1784,1;
- donpcevent instance_npcname("oct_backattack1")+"::OnEnable";
- donpcevent instance_npcname("oct_backattack2")+"::OnEnable";
- donpcevent instance_npcname("oct_backattack3")+"::OnEnable";
- donpcevent instance_npcname("oct_backattack4")+"::OnEnable";
- donpcevent instance_npcname("oct_mob_con")+"::OnDisable";
- end;
-OnDisable:
- disablenpc instance_npcname("oct_mob_con");
- end;
-}
-
-1@cash,45,53,0 script oct_backattack1 HIDDEN_WARP_NPC,3,3,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("oct_backattack1");
- end;
-OnTouch:
- .@map$ = instance_mapname("1@cash");
- monster .@map$,39,59,"Hydra",1068,1;
- monster .@map$,40,59,"Hydra",1068,1;
- monster .@map$,41,59,"Hydra",1068,1;
- monster .@map$,47,50,"Hydra",1068,1;
- monster .@map$,48,50,"Hydra",1068,1;
- monster .@map$,49,50,"Hydra",1068,1;
- monster .@map$,41,53,"Octopus's Henchman",2192,1;
- mapannounce .@map$,"Don't let them break through, stop them!!!",bc_map,"0x00ff99";
- specialeffect EF_BASH;
- disablenpc instance_npcname("oct_backattack1");
- end;
-OnEnable:
- enablenpc instance_npcname("oct_backattack1");
- end;
-}
-
-1@cash,78,99,0 script oct_backattack2 HIDDEN_WARP_NPC,3,3,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("oct_backattack2");
- end;
-OnTouch:
- if (getd("."+instance_id())) end;
- setd "."+instance_id(),1;
- initnpctimer;
- .@map$ = instance_mapname("1@cash");
- monster .@map$,71,105,"Octopus's Henchman ",2192,1;
- mapannounce .@map$,"Headquarters are empty, GO!!!",bc_map,"0x00ff99";
- hideonnpc instance_npcname("oct_backattack2");
- end;
-OnTimer2000:
- .@map$ = instance_mapname("1@cash");
- monster .@map$,71,105,"Octopus's Henchman ",2192,1;
- mapannounce .@map$,"Run, RUN! Go, GO!!!",bc_map,"0x00ff99";
- end;
-OnTimer4000:
- .@map$ = instance_mapname("1@cash");
- monster .@map$,71,105,"Octopus's Henchman ",2192,1;
- mapannounce .@map$,"No time, come out fast!",bc_map,"0x00ff99";
- end;
-OnTimer6000:
- .@map$ = instance_mapname("1@cash");
- monster .@map$,71,105,"Octopus's Henchman ",2192,3;
- mapannounce .@map$,"Let's take over the headquarters!!!",bc_map,"0x00ff99";
- end;
-OnTimer8000:
- .@map$ = instance_mapname("1@cash");
- monster .@map$,71,105,"Octopus's Henchman ",2192,1;
- mapannounce .@map$,"There is no time to lose, hurry up!!!",bc_map,"0x00ff99";
- stopnpctimer;
- end;
-OnEnable:
- enablenpc instance_npcname("oct_backattack2");
- end;
-}
-
-1@cash,299,144,0 script oct_backattack3 HIDDEN_WARP_NPC,3,3,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("oct_backattack3");
- end;
-OnTouch:
- if (getd("."+instance_id())) end;
- setd "."+instance_id(),1;
- .@map$ = instance_mapname("1@cash");
- monster .@map$,293,153,"Octopus's Henchman ",2192,1;
- monster .@map$,294,152,"Octopus's Henchman ",2192,1;
- monster .@map$,292,153,"Octopus's Henchman ",2192,1;
- monster .@map$,293,151,"Octopus's Henchman ",2192,1;
- monster .@map$,293,152,"Octopus's Henchman ?",2175,1;
- mapannounce .@map$,"Kakaka! Suprised??!!",bc_map,"0x00ff99";
- initnpctimer;
- hideonnpc instance_npcname("oct_backattack3");
- end;
-OnTimer5000:
- mapannounce instance_mapname("1@cash"),"... Looks like we have a spy among us.",bc_map,"0x00ff99";
- stopnpctimer;
- end;
-OnEnable:
- enablenpc instance_npcname("oct_backattack3");
- end;
-}
-
-1@cash,336,36,0 script oct_backattack4 HIDDEN_WARP_NPC,3,3,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("oct_backattack4");
- end;
-OnTouch:
- if (getd("."+instance_id())) end;
- setd "."+instance_id(),1;
- .@map$ = instance_mapname("1@cash");
- monster .@map$,332,37,"Octopus's Henchman ",2192,1;
- monster .@map$,332,36,"Octopus's Henchman ",2192,1;
- monster .@map$,332,35,"Octopus's Henchman ",2192,1;
- monster .@map$,332,34,"Octopus's Henchman ",2192,1;
- monster .@map$,341,37,"Octopus's Henchman ",2192,1;
- monster .@map$,341,36,"Octopus's Henchman ",2192,1;
- monster .@map$,341,35,"Octopus's Henchman ",2192,1;
- monster .@map$,341,34,"Octopus's Henchman ",2192,1;
- monster .@map$,260,40,"Mercenary Squid",2175,1;
- monster .@map$,260,41,"Mercenary Squid",2175,1;
- monster .@map$,260,39,"Mercenary Squid",2175,1;
- monster .@map$,259,40,"Mercenary Squid",2175,1;
- monster .@map$,261,40,"Mercenary Squid",2175,1;
- mapannounce .@map$,"What a successful pincer tactic! The enemy is strong! Let's not lose yourselves! Anyway, where are all the mercenaries??",bc_map,"0x00ff99";
- initnpctimer;
- hideonnpc instance_npcname("oct_backattack4");
- end;
-OnTimer5000:
- mapannounce instance_mapname("1@cash"),"Mercenary Squid : eh...eh... wrong direction. No enemies are shown in this direction.",bc_map,"0x00ff99";
- end;
-OnTimer7000:
- mapannounce instance_mapname("1@cash"),"Pervert Octopus : Fools! Can't you read the map??!! Useless!!",bc_map,"0x00ff99";
- stopnpctimer;
- end;
-OnEnable:
- enablenpc instance_npcname("oct_backattack4");
- end;
-}
-
-1@cash,2,2,0 script oct_boss_con FAKE_NPC,{
- end;
-OnInstanceInit:
- donpcevent instance_npcname("oct_boss_con")+"::OnDisable";
- end;
-OnDisable:
- disablenpc instance_npcname("oct_boss_con");
- end;
-OnEnable:
- enablenpc instance_npcname("oct_boss_con");
- donpcevent instance_npcname("oct_boss_foot")+"::OnEnable";
- monster instance_mapname("1@cash"),199,188,"Disgusting Octopus",2194,1,instance_npcname("oct_boss_con")+"::OnMyMobDead";
- initnpctimer;
- end;
-OnTimer7000:
- callsub OnAnnounce,
- "You won't attack the one man.",
- "I got fired from ink manufacturer last week.",
- "Disgusting Octopus : Arghhhhh, come on!";
- end;
-OnTimer14000:
- callsub OnAnnounce,
- "Why... why can't you know my heart!",
- "Do you know how hard it is to live these days because there are not many new adventurers?",
- "You.. I'll destroy you all...!";
- end;
-OnTimer21000:
- callsub OnAnnounce,
- "What? I'm a disgusting octopus? You're sadists.",
- "Let's not do this and how about we look for the best solution, huh??",
- "Even if I fail here, I will keep coming back, forever!!!";
- end;
-OnTimer28000:
- callsub OnAnnounce,
- "Instinct of mating is for males, what did I do wrong?",
- "Do you really want to solve the problem between humans by violence?? Ah, I'm an octopus...",
- "That's enough! Back off!";
- end;
-OnTimer35000:
- callsub OnAnnounce,
- "Do I have to spend Christmas alone again...",
- "Youth unemployment became a big issue these days... You won't get a job if you keep playing with me here.",
- "This is as far as I can go!";
- end;
-OnTimer42000:
- callsub OnAnnounce,
- "Hand on your heart and think if you come onto anyone...",
- "Let's not do this here and follow the law!",
- "You'll keep on doing this til the end, is that it?";
- end;
-OnTimer49000:
- callsub OnAnnounce,
- "errrrrrrrrrrrrrrrrrrrrrrrr... Cough! Cough!",
- "Disgusting Octopus : Violence cannot be justified in any case.",
- "This is my place!!!";
- stopnpctimer;
- initnpctimer;
- end;
-OnAnnounce:
- mapannounce instance_mapname("1@cash"),"Disgusting Octopus : "+getarg(rand(3)),bc_map,"0xFFFF00";
- return;
-OnMyMobDead:
- .@map$ = instance_mapname("1@cash");
- if (mobcount(.@map$,instance_npcname("oct_boss_con")+"::OnMyMobDead") < 1) {
- mapannounce .@map$,"Disgusting Octopus : That's it for the today! Next time, I will play with you badly!",bc_map,"0xFFFF00";
- enablenpc instance_npcname("oct_exit_1");
- enablenpc instance_npcname("oct_exit_2");
- donpcevent instance_npcname("oct_boss_foot")+"::OnDisable";
- stopnpctimer;
- donpcevent instance_npcname("oct_boss_con")+"::OnDisable";
- end;
- }
- end;
-}
-
-1@cash,4,4,0 script oct_boss_foot FAKE_NPC,{
- end;
-OnInstanceInit:
- donpcevent instance_npcname("oct_boss_foot")+"::OnDisable";
- end;
-OnEnable:
- enablenpc instance_npcname("oct_boss_foot");
- initnpctimer;
- end;
-OnCall:
- .@map$ = instance_mapname("1@cash");
- if (mobcount(.@map$,instance_npcname("oct_boss_foot")+"::OnMyMobDead") < 100) {
- switch(rand(2)) {
- case 0:
- mapannounce .@map$,"Disgusting Octopus : Do you know how many legs octopus have? It doesn't matter, I have unlimited legs!!",bc_map,"0xFFFF00";
- areamonster .@map$,192,181,206,195,"Octopus Leg",2193,1,instance_npcname("oct_boss_foot")+"::OnMyMobDead";
- break;
- case 1:
- mapannounce .@map$,"Disgusting Octopus : I...cannot..hold anymore, my babies~ please come out and fight!",bc_map,"0xFFFF00";
- areamonster .@map$,192,181,206,195,"Octopus's Henchman ",2192,5,instance_npcname("oct_boss_foot")+"::OnMyMobDead";
- break;
- }
- }
- initnpctimer;
- end;
-OnTimer10000:
- stopnpctimer;
- donpcevent instance_npcname("oct_boss_foot")+"::OnCall";
- end;
-OnDisable:
- stopnpctimer;
- killmonster instance_mapname("1@cash"),instance_npcname("oct_boss_foot")+"::OnMyMobDead"; // Not in official script.
- disablenpc instance_npcname("oct_boss_foot");
- end;
-OnMyMobDead:
- end;
-}
-
-1@cash,198,116,0 script oct_boss_warp WARPNPC,2,2,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname("oct_boss_warp");
- end;
-OnTouch:
- warp instance_mapname("1@cash"),210,172;
- end;
-}
-
-1@cash,190,208,0 script oct_exit_1 WARPNPC,2,2,{
- end;
-OnInstanceInit:
- disablenpc instance_npcname(strnpcinfo(NPC_NAME));
- end;
-OnTouch:
- mes "Do you want to go out from the octopus dungeon?";
- next;
- if(select("No!", "Yes!") == 2)
- warp "mal_dun01",153,233;
- close;
-}
-1@cash,198,82,0 duplicate(oct_exit_1) oct_exit_2 WARPNPC,2,2
-// This is never enabled in the official script.
-//1@cash,200,161,0 duplicate(oct_exit_1) oct_exit_3 WARPNPC,2,2
-
-//== Warp Portals ==========================================
-1@cash,193,82,0 warp oct_door1 2,2,1@cash,151,48
-1@cash,154,53,0 warp oct_door2 2,2,1@cash,197,87
-1@cash,187,99,0 warp oct_door3 2,2,1@cash,148,128
-1@cash,153,133,0 warp oct_door4 2,2,1@cash,197,99
-1@cash,209,100,0 warp oct_door5 2,2,1@cash,250,111
-1@cash,244,118,0 warp oct_door6 2,2,1@cash,199,100
-1@cash,209,83,0 warp oct_door7 2,2,1@cash,252,46
-1@cash,246,53,0 warp oct_door8 2,2,1@cash,203,83
diff --git a/npc/re/instances/octopus_cave.txt b/npc/re/instances/octopus_cave.txt
new file mode 100644
index 000000000..71f164ff7
--- /dev/null
+++ b/npc/re/instances/octopus_cave.txt
@@ -0,0 +1,701 @@
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2013-2016 Hercules Dev Team
+//= Copyright (C) Euphy
+//= Copyright (C) Muad_Dib
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Octopus Cave
+//================= Description ===========================================
+//= Defeat the Disgusting Octopus.
+//================= Current Version =======================================
+//= 1.1
+//=========================================================================
+
+1@cash mapflag src4instance
+
+//== Instance Creation =====================================
+mal_dun01,151,235,5 script Starfish 4_ASTER,{
+
+ .@party_id = getcharid(1);
+ .@md_name$ = "Octopus Cave";
+
+ if (!.@party_id) {
+ mes("[Starfish]");
+ mes("You alone is powerless, hehe! Better get someone to help you out. Make a party, and come back later.");
+ close;
+ }
+ if (getcharid(0) != getpartyleader(.@party_id, 2)) {
+ mes("[Starfish]");
+ mes("Where is your leader, hehe. I don't talk to some random people. Bring your boss to me.");
+ close;
+ }
+ mes("[Starfish]");
+ mes("I am guarding here, hehe! It is just roughly blocked for now. But someday this cave must be sealed forever, hehe!");
+ next;
+ while(1) {
+ switch (select("Ask what's going on.", "Ask to open the gate.", "Go to other location.")) {
+ case 1:
+ mes("[Starfish]");
+ mes("Lately, our Starfish lady is suffering with some issues, ooh ooh. Something bad happen in this peaceful place, hehe!");
+ next;
+ mes("[Starfish]");
+ mes("Weird looking limbs came out from the hole there, tried to kidnap our lady Starfish. Ooh Ooh.");
+ next;
+ mes("[Starfish]");
+ mes("It seems those limbs belong to that ugly octopus. That monster should be taken care of,\r"
+ "but it's hard for ourselves only to make it happen, hehe.");
+ next;
+ mes("[Starfish]");
+ mes("I want to find someone special, and ask to punish this ugly octopus.\r"
+ "I hope this octopus won't ever harass our lady, hehe.");
+ next;
+ mes("[Starfish]");
+ mes("Go catch that octopus and stick it to this pick. If you bring back the pick,\r"
+ "I will open this gate for a while. You should challenge if you are interested, hehe.");
+ next;
+ break;
+ case 2:
+ .@playtime = questprogress(4197, PLAYTIME);
+ if (.@playtime == 1) {
+ mes("[Starfish]");
+ mes("Octopus is not around now, hehe. Please come back later.");
+ close;
+ }
+ if (.@playtime == 2) erasequest 4197;
+ if (countitem(Octopus_Hunt_Stick)) {
+ .@instance = instance_create(.@md_name$, .@party_id);
+ if (.@instance < 0) {
+ mes("[Starfish]");
+ mesf("Party name is... %s.", getpartyname(.@party_id));
+ mesf("Party leader is... %s.", strcharinfo(PC_NAME));
+ mesf("^0000FF%s^000000, I cannot open now, hehe.", .@md_name$);
+ mes("Now is not the time, please wait.");
+ close;
+ }
+ if (instance_attachmap("1@cash", .@instance) == "") {
+ mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
+ instance_destroy(.@instance);
+ close;
+ }
+ instance_set_timeout(3600, 300, .@instance);
+ instance_init(.@instance);
+
+ mes("[Starfish]");
+ mesf("I will open the gate for a while to ^0000FF%s^000000.", .@md_name$);
+ mes("Please catch that pervert octopus, and come back with it sticked to the pick, hehe.");
+ close;
+ }
+ mes("[Starfish]");
+ mes("Prepare a pick first, so you can thread that octopus with that pick.\r"
+ "Then, I will let you in for a while, hehe.");
+ close;
+ case 3:
+ mes("[Starfish]");
+ mes("This is not a good location, check someplace else.");
+ close;
+ }
+ }
+}
+
+mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{
+ mes("There is a strange entrance blocked roughly with some boards.");
+ next;
+ switch (select("Go in.", "Stop.")) {
+ case 1:
+ if (countitem(Octopus_Hunt_Stick)) {
+ if (has_instance("1@cash") == "") {
+ if (questprogress(4197, PLAYTIME) == 1) {
+ mes("[Starfish]");
+ mes("Ah, now is not the time... Would you come back later? Hehe.");
+ close;
+ }
+ mes("[Starfish]");
+ mes("Shhh... Weird aura is coming from that entrance. Big trouble is waiting, if you go in now.");
+ close;
+ }
+
+ mapannounce("mal_dun01", sprintf(_$("%s party's %s member started to hunt the Octopus!"), getpartyname(getcharid(1)), strcharinfo(PC_NAME)), bc_map, C_SPRINGGREEN);
+ if (!questprogress(4197)) setquest 4197;
+ warp "1@cash", 199, 99;
+ end;
+ }
+ mes("[Starfish]");
+ mes("You should definitely prepare hunting stick if you want to punish the Octopus. Or I will not let you in! Hehe.");
+ close;
+ case 2:
+ mes("[Starfish]");
+ mes("Yes Yes, you better quit.");
+ close;
+ }
+}
+
+//== Instance Scripts ======================================
+1@cash,199,99,0 script oct_enter HIDDEN_WARP_NPC,4,4,{
+ end;
+OnTouch:
+ donpcevent instance_npcname("oct_enter_broad")+"::OnEnable";
+ specialeffect EF_BASH;
+ disablenpc instance_npcname("oct_enter");
+ end;
+}
+
+1@cash,1,1,0 script oct_enter_broad FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("oct_enter_broad")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_enter_broad");
+ donpcevent instance_npcname("oct_foot_4")+"::OnEnable";
+ donpcevent instance_npcname("oct_mob_con")+"::OnEnable";
+ initnpctimer;
+ end;
+OnDisable:
+ disablenpc instance_npcname("oct_enter_broad");
+ end;
+OnTimer1000:
+ mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : How dare you to come inside of my place!"), bc_map, C_YELLOW);
+ end;
+OnTimer4000:
+ mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : But I blocked all the cave gates!! There is nothing you can do!"), bc_map, C_YELLOW);
+ end;
+OnTimer7000:
+ mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : My juniors~ There is your toy! Play with it~ kakaka"), bc_map, C_YELLOW);
+ stopnpctimer;
+ donpcevent instance_npcname("oct_enter_broad")+"::OnDisable";
+ end;
+}
+
+1@cash,3,3,0 script oct_foot_4 FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("oct_foot_4")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_foot_4");
+ donpcevent instance_npcname("oct_foot1")+"::OnEnable";
+ donpcevent instance_npcname("oct_foot2")+"::OnEnable";
+ donpcevent instance_npcname("oct_foot3")+"::OnEnable";
+ donpcevent instance_npcname("oct_foot4")+"::OnEnable";
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 20, 114, _("Octopus Leg#1"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead");
+ monster(.@map$, 88, 190, _("Octopus Leg#2"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead");
+ monster(.@map$, 307, 215, _("Octopus Leg#3"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead");
+ monster(.@map$, 372, 131, _("Octopus Leg#4"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_foot_4")+"::OnMyMobDead");
+ end;
+OnDisable:
+ disablenpc instance_npcname("oct_foot_4");
+ end;
+OnMyMobDead:
+ .@map$ = instance_mapname("1@cash");
+ if (mobcount(.@map$,instance_npcname("oct_foot_4")+"::OnMyMobDead") < 1) {
+ donpcevent instance_npcname("oct_boss_con")+"::OnEnable";
+ mapannounce(.@map$, _("Hey you!! I'll personally take care of you all! Let's bring it on!"), bc_map, C_SPRINGGREEN);
+ enablenpc instance_npcname("oct_boss_warp");
+ instance_warpall .@map$, 199, 99;
+ end;
+ }
+ mapannounce(.@map$, _("Arrgg!! That hurts!!! I need another strategy..."), bc_map, C_SPRINGGREEN);
+ end;
+}
+
+1@cash,20,114,0 script oct_foot1 HIDDEN_WARP_NPC,6,6,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
+ .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
+ .@map$ = instance_mapname("1@cash");
+ switch (.@i) {
+ case 1:
+ areamonster(.@map$, 34, 96, 38, 100, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 39, 90, 41, 92, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 38, 76, 40, 78, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 39, 58, 41, 60, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 50, 38, 56, 44, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 68, 32, 72, 36, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 83, 26, 85, 28, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 107, 28, 109, 30, _("Octopus's Henchman"), MD_OCTOPUS, 1, .@label$);
+ areamonster(.@map$, 123, 28, 125, 30, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 134, 31, 138, 35, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 142, 39, 146, 43, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ break;
+ case 2:
+ areamonster(.@map$, 139, 113, 143, 117, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 135, 104, 137, 106, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 123, 93, 127, 97, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 113, 90, 115, 92, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 103, 89, 105, 91, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 89, 90, 91,92, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 74, 104, 76, 106, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 74, 120, 76, 122, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 83, 131, 87, 135, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 92, 142, 94, 144, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 98, 159, 100, 161, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 94, 180, 98, 184, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ break;
+ case 3:
+ areamonster(.@map$, 299, 209, 303, 213, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 292, 203, 296, 207, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 291, 186, 293, 188, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 292, 166, 294, 168, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 293, 151, 295, 153, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 299, 137, 303, 141, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 300, 123, 304, 127, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 300, 104, 304, 108, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 279, 101, 281, 103, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ monster(.@map$, 260, 103, _("Octopus's Henchman"), MD_OCTOPUS, 1, .@label$);
+ break;
+ case 4:
+ areamonster(.@map$, 363, 123, 367, 127, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 364, 108, 368, 112, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 363, 93, 367, 97, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 364, 72, 366, 74, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 364, 58, 366, 60, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 355, 44, 359, 48, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 346, 36, 350, 40, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 319, 28, 325, 34, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 305, 27, 307, 29, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ areamonster(.@map$, 276, 29, 280, 33, _("Octopus's Henchman"), MD_OCTOPUS, 5, .@label$);
+ areamonster(.@map$, 258, 37, 262, 41, _("Octopus's Henchman"), MD_OCTOPUS, 2, .@label$);
+ break;
+ }
+ end;
+OnDisable:
+ killmonster instance_mapname("1@cash"), instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; // Not in official script.
+ disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ end;
+OnTouch:
+ if (getd("."+strnpcinfo(NPC_NAME)+instance_id())) end;
+ setd "."+strnpcinfo(NPC_NAME)+instance_id(),1;
+ hideonnpc instance_npcname(strnpcinfo(NPC_NAME));
+ mapannounce(instance_mapname("1@cash"), _("Come out all my babies and help me out!"), bc_map, C_YELLOW);
+ initnpctimer;
+ end;
+OnTimer5000:
+ .@map$ = instance_mapname("1@cash");
+ mapannounce(.@map$, _("Let's give them a lesson!"), bc_map, C_YELLOW);
+ .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead";
+ .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
+ switch (.@i) {
+ case 1:
+ areamonster(.@map$, 18, 112, 22,116, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 18, 112, 22,116, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ break;
+ case 2:
+ areamonster(.@map$, 86, 188, 90,192, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 96, 98, 100,102, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ break;
+ case 3:
+ areamonster(.@map$, 305, 213, 309,217, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 305, 213, 309,217, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ break;
+ case 4:
+ areamonster(.@map$, 370, 129, 374,133, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ areamonster(.@map$, 370, 129, 374,133, _("Octopus's Henchman"), MD_OCTOPUS, 3, .@label$);
+ break;
+ }
+ end;
+OnTimer30000:
+ setd "."+strnpcinfo(NPC_NAME)+instance_id(),0;
+ stopnpctimer;
+ .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
+ donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable";
+ donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable";
+ end;
+OnMyMobDead:
+ .@map$ = instance_mapname("1@cash");
+ if (mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) {
+ mapannounce(.@map$, _("You hurt my babies!!? You'll have to pay for this!!!"), bc_map, C_SPRINGGREEN);
+ setd "."+strnpcinfo(NPC_NAME)+instance_id(),0;
+ stopnpctimer;
+ .@i = atoi(charat(strnpcinfo(NPC_NAME),8));
+ donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable";
+ donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable";
+ end;
+ }
+ end;
+}
+1@cash,88,190,0 duplicate(oct_foot1) oct_foot2 HIDDEN_WARP_NPC,6,6
+1@cash,307,215,0 duplicate(oct_foot1) oct_foot3 HIDDEN_WARP_NPC,6,6
+1@cash,372,131,0 duplicate(oct_foot1) oct_foot4 HIDDEN_WARP_NPC,6,6
+
+1@cash,16,117,0 script oct_foot_exit1 WARPNPC,2,2,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ end;
+OnEnable:
+ enablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ end;
+OnTouch:
+ warp instance_mapname("1@cash"), 198, 99;
+ end;
+}
+1@cash,77,193,0 duplicate(oct_foot_exit1) oct_foot_exit2 WARPNPC,2,2
+1@cash,312,214,0 duplicate(oct_foot_exit1) oct_foot_exit3 WARPNPC,2,2
+1@cash,370,139,0 duplicate(oct_foot_exit1) oct_foot_exit4 WARPNPC,2,2
+
+1@cash,15,15,0 script oct_mob_con FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("oct_mob_con")+"::OnDisable";
+ end;
+OnEnable:
+ .@map$ = instance_mapname("1@cash");
+ enablenpc instance_npcname("oct_mob_con");
+ monster(.@map$, 32, 94, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 41, 101, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 35, 78, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 35, 62, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 49, 54, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 70, 28, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 83, 22, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 99, 23, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 115, 23, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 132, 25, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 100, 185, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 92, 178, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 92, 162, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 70, 121, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 70, 105, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 105, 85, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 121, 84, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 292, 209, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 303, 206, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 290, 163, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 299, 150, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 308, 141, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 308, 125, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 295, 97, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 279, 97, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 370, 111, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 370, 110, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 371, 96, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 371, 80, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 367, 55, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 343, 29, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 327, 24, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 311, 22, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 295, 22, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 279, 22, _("Hydra"), HYDRA, 1);
+ areamonster(.@map$, 30, 67, 50, 87, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 102, 19, 122, 39, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 89, 138, 109, 158, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 112, 83, 132, 103, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 283, 168, 303, 188, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 292, 97, 312, 117, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 355, 64, 375, 84, _("Stapo"), STAPO, 1);
+ areamonster(.@map$, 317, 17, 337, 37, _("Stapo"), STAPO, 1);
+ donpcevent instance_npcname("oct_backattack1")+"::OnEnable";
+ donpcevent instance_npcname("oct_backattack2")+"::OnEnable";
+ donpcevent instance_npcname("oct_backattack3")+"::OnEnable";
+ donpcevent instance_npcname("oct_backattack4")+"::OnEnable";
+ donpcevent instance_npcname("oct_mob_con")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("oct_mob_con");
+ end;
+}
+
+1@cash,45,53,0 script oct_backattack1 HIDDEN_WARP_NPC,3,3,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("oct_backattack1");
+ end;
+OnTouch:
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 39, 59, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 40, 59, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 41, 59, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 47, 50, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 48, 50, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 49, 50, _("Hydra"), HYDRA, 1);
+ monster(.@map$, 41, 53, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ mapannounce(.@map$, _("Don't let them break through, stop them!!!"), bc_map, C_SPRINGGREEN);
+ specialeffect EF_BASH;
+ disablenpc instance_npcname("oct_backattack1");
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_backattack1");
+ end;
+}
+
+1@cash,78,99,0 script oct_backattack2 HIDDEN_WARP_NPC,3,3,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("oct_backattack2");
+ end;
+OnTouch:
+ if (getd("."+instance_id())) end;
+ setd "."+instance_id(),1;
+ initnpctimer;
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ mapannounce(.@map$, _("Headquarters are empty, GO!!!"), bc_map, C_SPRINGGREEN);
+ hideonnpc instance_npcname("oct_backattack2");
+ end;
+OnTimer2000:
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ mapannounce(.@map$, _("Run, RUN! Go, GO!!!"), bc_map, C_SPRINGGREEN);
+ end;
+OnTimer4000:
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ mapannounce(.@map$, _("No time, come out fast!"), bc_map, C_SPRINGGREEN);
+ end;
+OnTimer6000:
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 3);
+ mapannounce(.@map$, _("Let's take over the headquarters!!!"), bc_map, C_SPRINGGREEN);
+ end;
+OnTimer8000:
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 71, 105, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ mapannounce(.@map$, _("There is no time to lose, hurry up!!!"), bc_map, C_SPRINGGREEN);
+ stopnpctimer;
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_backattack2");
+ end;
+}
+
+1@cash,299,144,0 script oct_backattack3 HIDDEN_WARP_NPC,3,3,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("oct_backattack3");
+ end;
+OnTouch:
+ if (getd("."+instance_id())) end;
+ setd "."+instance_id(),1;
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 293, 153, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 294, 152, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 292, 153, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 293, 151, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 293, 152, _("Octopus's Henchman ?"), MD_MARSE, 1);
+ mapannounce(.@map$, _("Kakaka! Suprised??!!"), bc_map, C_SPRINGGREEN);
+ initnpctimer;
+ hideonnpc instance_npcname("oct_backattack3");
+ end;
+OnTimer5000:
+ mapannounce(instance_mapname("1@cash"), _("... Looks like we have a spy among us."), bc_map, C_SPRINGGREEN);
+ stopnpctimer;
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_backattack3");
+ end;
+}
+
+1@cash,336,36,0 script oct_backattack4 HIDDEN_WARP_NPC,3,3,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("oct_backattack4");
+ end;
+OnTouch:
+ if (getd("."+instance_id())) end;
+ setd "."+instance_id(),1;
+ .@map$ = instance_mapname("1@cash");
+ monster(.@map$, 332, 37, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 332, 36, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 332, 35, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 332, 34, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 341, 37, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 341, 36, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 341, 35, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 341, 34, _("Octopus's Henchman"), MD_OCTOPUS, 1);
+ monster(.@map$, 260, 40, _("Mercenary Squid"), MD_MARSE, 1);
+ monster(.@map$, 260, 41, _("Mercenary Squid"), MD_MARSE, 1);
+ monster(.@map$, 260, 39, _("Mercenary Squid"), MD_MARSE, 1);
+ monster(.@map$, 259, 40, _("Mercenary Squid"), MD_MARSE, 1);
+ monster(.@map$, 261, 40, _("Mercenary Squid"), MD_MARSE, 1);
+ mapannounce(.@map$, _("What a successful pincer tactic! The enemy is strong! Let's not lose yourselves! Anyway, where are all the mercenaries??"), bc_map, C_SPRINGGREEN);
+ initnpctimer;
+ hideonnpc instance_npcname("oct_backattack4");
+ end;
+OnTimer5000:
+ mapannounce(instance_mapname("1@cash"), _("Mercenary Squid : eh...eh... wrong direction. No enemies are shown in this direction."), bc_map, C_SPRINGGREEN);
+ end;
+OnTimer7000:
+ mapannounce(instance_mapname("1@cash"), _("Pervert Octopus : Fools! Can't you read the map??!! Useless!!"), bc_map, C_SPRINGGREEN);
+ stopnpctimer;
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_backattack4");
+ end;
+}
+
+1@cash,2,2,0 script oct_boss_con FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("oct_boss_con")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("oct_boss_con");
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_boss_con");
+ donpcevent instance_npcname("oct_boss_foot")+"::OnEnable";
+ monster(instance_mapname("1@cash"), 199, 188, _("Disgusting Octopus"), MD_GIANT_OCTOPUS, 1, instance_npcname("oct_boss_con")+"::OnMyMobDead");
+ initnpctimer;
+ end;
+OnTimer7000:
+ callsub OnAnnounce,
+ "You won't attack the one man.",
+ "I got fired from ink manufacturer last week.",
+ "Disgusting Octopus : Arghhhhh, come on!";
+ end;
+OnTimer14000:
+ callsub OnAnnounce,
+ "Why... why can't you know my heart!",
+ "Do you know how hard it is to live these days because there are not many new adventurers?",
+ "You.. I'll destroy you all...!";
+ end;
+OnTimer21000:
+ callsub OnAnnounce,
+ "What? I'm a disgusting octopus? You're sadists.",
+ "Let's not do this and how about we look for the best solution, huh??",
+ "Even if I fail here, I will keep coming back, forever!!!";
+ end;
+OnTimer28000:
+ callsub OnAnnounce,
+ "Instinct of mating is for males, what did I do wrong?",
+ "Do you really want to solve the problem between humans by violence?? Ah, I'm an octopus...",
+ "That's enough! Back off!";
+ end;
+OnTimer35000:
+ callsub OnAnnounce,
+ "Do I have to spend Christmas alone again...",
+ "Youth unemployment became a big issue these days... You won't get a job if you keep playing with me here.",
+ "This is as far as I can go!";
+ end;
+OnTimer42000:
+ callsub OnAnnounce,
+ "Hand on your heart and think if you come onto anyone...",
+ "Let's not do this here and follow the law!",
+ "You'll keep on doing this til the end, is that it?";
+ end;
+OnTimer49000:
+ callsub OnAnnounce,
+ "errrrrrrrrrrrrrrrrrrrrrrrr... Cough! Cough!",
+ "Disgusting Octopus : Violence cannot be justified in any case.",
+ "This is my place!!!";
+ stopnpctimer;
+ initnpctimer;
+ end;
+OnAnnounce:
+ mapannounce(instance_mapname("1@cash"), sprintf(_$("Disgusting Octopus : %s"), getarg(rand(3))), bc_map, C_YELLOW);
+ return;
+OnMyMobDead:
+ .@map$ = instance_mapname("1@cash");
+ if (mobcount(.@map$,instance_npcname("oct_boss_con")+"::OnMyMobDead") < 1) {
+ mapannounce(.@map$, _("Disgusting Octopus : That's it for the today! Next time, I will play with you badly!"), bc_map, C_YELLOW);
+ enablenpc instance_npcname("oct_exit_1");
+ enablenpc instance_npcname("oct_exit_2");
+ donpcevent instance_npcname("oct_boss_foot")+"::OnDisable";
+ stopnpctimer;
+ donpcevent instance_npcname("oct_boss_con")+"::OnDisable";
+ end;
+ }
+ end;
+}
+
+1@cash,4,4,0 script oct_boss_foot FAKE_NPC,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("oct_boss_foot")+"::OnDisable";
+ end;
+OnEnable:
+ enablenpc instance_npcname("oct_boss_foot");
+ initnpctimer;
+ end;
+OnCall:
+ .@map$ = instance_mapname("1@cash");
+ if (mobcount(.@map$,instance_npcname("oct_boss_foot")+"::OnMyMobDead") < 100) {
+ switch(rand(2)) {
+ case 0:
+ mapannounce(.@map$, _("Disgusting Octopus : Do you know how many legs octopus have? It doesn't matter, I have unlimited legs!!"), bc_map, C_YELLOW);
+ areamonster(.@map$, 192, 181, 206, 195, _("Octopus Leg"), MD_OCTOPUS_LEG, 1, instance_npcname("oct_boss_foot")+"::OnMyMobDead");
+ break;
+ case 1:
+ mapannounce(.@map$, _("Disgusting Octopus : I...cannot..hold anymore, my babies~ please come out and fight!"), bc_map, C_YELLOW);
+ areamonster(.@map$, 192, 181, 206, 195, _("Octopus's Henchman"), MD_OCTOPUS, 5, instance_npcname("oct_boss_foot")+"::OnMyMobDead");
+ break;
+ }
+ }
+ initnpctimer;
+ end;
+OnTimer10000:
+ stopnpctimer;
+ donpcevent instance_npcname("oct_boss_foot")+"::OnCall";
+ end;
+OnDisable:
+ stopnpctimer;
+ killmonster instance_mapname("1@cash"), instance_npcname("oct_boss_foot")+"::OnMyMobDead"; // Not in official script.
+ disablenpc instance_npcname("oct_boss_foot");
+ end;
+OnMyMobDead:
+ end;
+}
+
+1@cash,198,116,0 script oct_boss_warp WARPNPC,2,2,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname("oct_boss_warp");
+ end;
+OnTouch:
+ warp instance_mapname("1@cash"), 210, 172;
+ end;
+}
+
+1@cash,190,208,0 script oct_exit_1 WARPNPC,2,2,{
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(strnpcinfo(NPC_NAME));
+ end;
+OnTouch:
+ mes("Do you want to go out from the octopus dungeon?");
+ next;
+ if (select("No!", "Yes!") == 2)
+ warp "mal_dun01", 153, 233;
+ close;
+}
+1@cash,198,82,0 duplicate(oct_exit_1) oct_exit_2 WARPNPC,2,2
+// This is never enabled in the official script.
+//1@cash,200,161,0 duplicate(oct_exit_1) oct_exit_3 WARPNPC,2,2
+
+//== Warp Portals ==========================================
+1@cash,193,82,0 warp oct_door1 2,2,1@cash,151,48
+1@cash,154,53,0 warp oct_door2 2,2,1@cash,197,87
+1@cash,187,99,0 warp oct_door3 2,2,1@cash,148,128
+1@cash,153,133,0 warp oct_door4 2,2,1@cash,197,99
+1@cash,209,100,0 warp oct_door5 2,2,1@cash,250,111
+1@cash,244,118,0 warp oct_door6 2,2,1@cash,199,100
+1@cash,209,83,0 warp oct_door7 2,2,1@cash,252,46
+1@cash,246,53,0 warp oct_door8 2,2,1@cash,203,83
diff --git a/npc/re/instances/saras_memory.txt b/npc/re/instances/saras_memory.txt
index 17e075f0f..0c7f4a9cb 100644
--- a/npc/re/instances/saras_memory.txt
+++ b/npc/re/instances/saras_memory.txt
@@ -159,7 +159,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
close;
}
.@sara_time = questprogress(15002, PLAYTIME);
- if ( .@sara_time == 1) {
+ if (.@sara_time == 1) {
mes("[Leon the Adventurer]");
mes("I think that in about 20 hours after you last entered the rift will stable enough for you to\r"
"transverse it again.");
@@ -192,7 +192,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
close;
}
- if (instance_attachmap("1@sara", .@instance) == "" ) {
+ if (instance_attachmap("1@sara", .@instance) == "") {
mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
instance_destroy(.@instance);
close;
@@ -202,7 +202,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
mes("^FF0000The dimensional boots up cleanly. Use the device to enter the crack in space and time.^000000");
close;
case 2:
- if ( has_instance("1@sara") == "" ) {
+ if (has_instance("1@sara") == "") {
mesf("The memorial dungeon ^0000FF%s^000000 does not exist.\r"
"The party leader did not generate the dungeon yet.", .@md_name$);
close;
@@ -240,7 +240,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
next;
mes("[Sara Irene]");
mes("My father is doyen of this village! I just take after my mother.");
- donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat1";
+ npctalk(_("My father is doyen of this village! I just take after my mother."), instance_npcname("Sara Irene#saratalk"));
next;
mesf("[%s]", strcharinfo(PC_NAME));
mes("Oh! I am sorry! Uh... Why are you standing out here all alone?");
@@ -248,39 +248,39 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
next;
mes("[Sara Irene]");
mes("I am waiting for my father. He said that he will be here soon.");
- donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat2";
+ npctalk(_("I am waiting for my father. He said that he will be here soon."), instance_npcname("Sara Irene#saratalk"));
next;
mes("^FF0000An older man exits the house. Sara's face brightens at the sight of him.^000000");
donpcevent instance_npcname("Doyen Irene#sarains")+"::OnEnable";
next;
mes("[Sara Irene]");
mes("Hi daddy!");
- donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat3";
+ npctalk(_("Hi daddy!"), instance_npcname("Sara Irene#saratalk"));
next;
cutin "sara_elder_irine1.bmp", 2;
mes("[Doyen Irene]");
mes("Sweetheart you look so happy.");
- donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat1";
+ npctalk(_("Sweetheart you look so happy."), instance_npcname("Doyen Irene#sarains"));
next;
cutin "sara_9sara1.bmp", 2;
mes("[Sara Irene]");
mes("You said you would come back soon! I waited for you and you lied!");
- donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat4";
+ npctalk(_("You said you would come back soon! I waited for you and you lied!"), instance_npcname("Sara Irene#saratalk"));
next;
cutin "sara_elder_irine1.bmp", 2;
mes("[Doyen Irene]");
mes("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected.");
- donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat2";
+ npctalk(_("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected."), instance_npcname("Doyen Irene#sarains"));
next;
cutin "sara_9sara1.bmp", 2;
mes("[Sara Irene]");
mes("I hate those old fogeys.");
- donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat5";
+ npctalk(_("I hate those old fogeys."), instance_npcname("Sara Irene#saratalk"));
next;
cutin "sara_elder_irine1.bmp", 2;
mes("[Doyen Irene]");
mes("Don't say that sweetheart... Who is this with you?");
- donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat3";
+ npctalk(_("Don't say that sweetheart... Who is this with you?"), instance_npcname("Doyen Irene#sarains"));
next;
mes("^FF0000Doyen Irene stares at you with fire in this eyes.^000000");
dispbottom(_("Doyen Irene stares at you with fire in this eyes."));
@@ -292,17 +292,17 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
cutin "sara_9sara1.bmp", 2;
mes("[Sara Irene]");
mes("Here you go daddy!");
- donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat6";
+ npctalk(_("Here you go daddy!"), instance_npcname("Sara Irene#saratalk"));
next;
cutin "sara_elder_irine1.bmp", 2;
mes("[Doyen Irene]");
mes("Oh Sara, should I have them?");
- donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat4";
+ npctalk(_("Oh Sara, should I have them?"), instance_npcname("Doyen Irene#sarains"));
next;
cutin "sara_9sara1.bmp", 2;
mes("[Sara Irene]");
mes("Of course silly daddy!");
- donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat7";
+ npctalk(_("Of course silly daddy!"), instance_npcname("Sara Irene#saratalk"));
next;
mes("^FF0000After being given the flowers the Doyen's mood seems to greatly improve.^000000");
dispbottom(_("After being given the flowers the Doyen's mood seems to greatly improve."));
@@ -310,17 +310,17 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
cutin "sara_elder_irine1.bmp", 2;
mes("[Doyen Irene]");
mes("Alright my princess, where should we go now?");
- donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat5";
+ npctalk(_("Alright my princess, where should we go now?"), instance_npcname("Doyen Irene#sarains"));
next;
cutin "sara_9sara1.bmp", 2;
mes("[Sara Irene]");
mes("Oh daddy! Let's go to the top of that hill over there!");
- donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat8";
+ npctalk(_("Oh daddy! Let's go to the top of that hill over there!"), instance_npcname("Sara Irene#saratalk"));
next;
cutin "sara_elder_irine1.bmp", 2;
mes("[Doyen Irene]");
mes("Hah! Hold onto me tight!");
- donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat6";
+ npctalk(_("Hah! Hold onto me tight!"), instance_npcname("Doyen Irene#sarains"));
next;
cutin "sara_elder_irine1.bmp", 255;
mes("^FF0000As they wander off you hear strange voices from around the corner...^000000");
@@ -331,23 +331,23 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{
next;
mes("[Strange Old Man A]");
mes("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!");
- donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnChat1";
+ npctalk(_("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!"), instance_npcname("Strange Old Man A#stalk"));
next;
mes("[Strange Old Man B]");
mes("She was born under a bad sign and her mother isn't even one of us!");
- donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat1";
+ npctalk(_("She was born under a bad sign and her mother isn't even one of us!"), instance_npcname("Strange Old Man B#stalk"));
next;
mes("[Strange Old Man B]");
mes("Someday she will cause blood to flow in our streets.");
- donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat2";
+ npctalk(_("Someday she will cause blood to flow in our streets."), instance_npcname("Strange Old Man B#stalk"));
next;
mes("[Strange Old Man A]");
mes("We have to do something before the Holy creatures select her. I asked HIM to take care of it.");
- donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnChat2";
+ npctalk(_("We have to do something before the Holy creatures select her. I asked HIM to take care of it."), instance_npcname("Strange Old Man A#stalk"));
next;
mes("[Strange Old Man B]");
mes("We will see... I look forward to hearing the bad news that has befallen her...");
- donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat3";
+ npctalk(_("We will see... I look forward to hearing the bad news that has befallen her..."), instance_npcname("Strange Old Man B#stalk"));
next;
mes("^FF0000The old man wander off it seems Sara might be in danger. We have to do something!^000000");
dispbottom(_("The old man wander off it seems Sara might be in danger. We have to do something!"));
@@ -382,24 +382,6 @@ OnEnable:
OnDisable:
hideonnpc instance_npcname("Doyen Irene#sarains");
end;
-OnChat1:
- npctalk(_("Sweetheart you look so happy."));
- end;
-OnChat2:
- npctalk(_("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected."));
- end;
-OnChat3:
- npctalk(_("Don't say that sweetheart... Who is this with you?"));
- end;
-OnChat4:
- npctalk(_("Oh Sara, should I have them?"));
- end;
-OnChat5:
- npctalk(_("Alright my princess, where should we go now?"));
- end;
-OnChat6:
- npctalk(_("Hah! Hold onto me tight!"));
- end;
}
1@sara,260,156,0 script Sara Irene#saratalk HIDDEN_NPC,{
@@ -413,30 +395,6 @@ OnEnable:
OnDisable:
hideonnpc instance_npcname("Sara Irene#saratalk");
end;
-OnChat1:
- npctalk(_("My father is doyen of this village! I just take after my mother."));
- end;
-OnChat2:
- npctalk(_("I am waiting for my father. He said that he will be here soon."));
- end;
-OnChat3:
- npctalk(_("Hi daddy!"));
- end;
-OnChat4:
- npctalk(_("You said you would come back soon! I waited for you and you lied!"));
- end;
-OnChat5:
- npctalk(_("I hate those old fogeys."));
- end;
-OnChat6:
- npctalk(_("Here you go daddy!"));
- end;
-OnChat7:
- npctalk(_("Of course silly daddy!"));
- end;
-OnChat8:
- npctalk(_("Oh daddy! Let's go to the top of that hill over there!"));
- end;
}
@@ -451,12 +409,6 @@ OnEnable:
OnDisable:
hideonnpc instance_npcname("Strange Old Man A#stalk");
end;
-OnChat1:
- npctalk(_("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!"));
- end;
-OnChat2:
- npctalk(_("We have to do something before the Holy creatures select her. I asked HIM to take care of it."));
- end;
}
1@sara,260,156,0 script Strange Old Man B#stalk FAKE_NPC,{
@@ -470,15 +422,6 @@ OnEnable:
OnDisable:
hideonnpc instance_npcname("Strange Old Man B#stalk");
end;
-OnChat1:
- npctalk(_("She was born under a bad sign and her mother isn't even one of us!"));
- end;
-OnChat2:
- npctalk(_("Someday she will cause blood to flow in our streets."));
- end;
-OnChat3:
- npctalk(_("We will see... I look forward to hearing the bad news that has befallen her..."));
- end;
}
1@sara,240,145,0 script #sarawarp1 WARPNPC,1,2,{
@@ -655,7 +598,7 @@ OnTouch:
cutin "sara_elder_irine4.bmp", 2;
mes("[Doyen Irene]");
mes("Ahh Sara! I was just looking for you...");
- donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnChat1";
+ npctalk(_("Ahh Sara! I was just looking for you..."), instance_npcname("Doyen Irene#sarains1"));
next;
cutin "sara_9sara2.bmp", 2;
mes("[Sara Irene]");
@@ -670,7 +613,7 @@ OnTouch:
cutin "sara_elder_irine3.bmp", 2;
mes("[Doyen Irene]");
mes("Guards! GUARDS! There is a murderer here! Catch him!");
- donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnChat2";
+ npctalk(_("Guards! GUARDS! There is a murderer here! Catch him!"), instance_npcname("Doyen Irene#sarains1"));
next;
mes("^FF0000The sound of many pairs of boots can be heard running outside!^000000");
dispbottom(_("The sound of many pairs of boots can be heard running outside!"));
@@ -730,12 +673,6 @@ OnEnable:
OnDisable:
hideonnpc instance_npcname("Doyen Irene#sarains1");
end;
-OnChat1:
- npctalk(_("Ahh Sara! I was just looking for you..."));
- end;
-OnChat2:
- npctalk(_("Guards! GUARDS! There is a murderer here! Catch him!"));
- end;
}
1@sara,107,327,0 script #controlsara CLEAR_NPC,{
@@ -763,72 +700,73 @@ OnTimer5000:
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
- monster(.@map$, .@x, .@y, "Maggot", MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,107,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,115,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,116,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,108,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,116,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,108,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,101,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,105,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,109,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,113,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,117,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,121,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,122,227,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,122,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,122,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,122,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,122,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,122,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,121,227,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,121,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,121,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,121,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,121,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,121,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,151,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,153,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,155,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,157,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,159,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,161,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,187,215,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,187,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,187,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,187,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,187,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,187,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,188,215,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,188,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,188,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,188,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,188,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,188,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,192,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,194,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,196,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,198,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,196,254,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,196,256,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,196,258,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,199,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,199,256,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,199,258,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,204,246,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,204,248,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,204,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,204,252,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,204,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,206,251,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, .@x, .@y, _("Maggot"), MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 107, 325, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 115, 325, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 116, 317, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 108, 317, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 116, 311, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 108, 311, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 101, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 105, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 109, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 113, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 117, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 121, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 122, 227, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 122, 225, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 122, 223, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 122, 221, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 122, 219, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 122, 217, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 121, 227, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 121, 225, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 121, 223, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 121, 221, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 121, 219, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 121, 217, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 151, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 153, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 155, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 157, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 159, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 161, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 187, 215, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 187, 217, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 187, 219, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 187, 221, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 187, 223, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 187, 225, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 188, 215, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 188, 217, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 188, 219, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 188, 221, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 188, 223, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 188, 225, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 192, 250, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 194, 250, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 196, 250, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 198, 250, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 196, 254, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 196, 256, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 196, 258, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 199, 254, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 199, 256, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 199, 258, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 204, 246, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 204, 248, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 204, 250, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 204, 252, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 204, 254, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 206, 251, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
end;
OnMyMobDead:
.@callnum = 58;
@@ -860,27 +798,27 @@ OnDisable:
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
- monster(.@map$,228,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,227,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,229,315,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 228, 312, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 227, 312, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 229, 315, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,247,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,248,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,249,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 247, 290, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 248, 290, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 249, 290, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,223,264,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,230,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,227,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 223, 264, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 230, 248, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 227, 248, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,238,229,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,225,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,228,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 238, 229, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 225, 220, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 228, 220, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,220,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,223,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 220, 212, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 223, 212, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,219,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,222,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 219, 203, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 222, 203, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
end;
OnMyMobDead:
.@callnum = 16;
@@ -912,59 +850,59 @@ OnDisable:
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
- monster(.@map$, 255,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$, 255,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$, 255,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$, 255,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,254,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,254,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,254,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,254,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,228,65,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,228,64,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,228,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,228,62,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,198,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,195,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,195,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,195,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,192,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,192,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,192,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,187,68,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,188,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,120,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,93,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,93,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,93,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,93,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,90,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,90,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,90,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,90,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,87,67,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,87,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,87,59,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,87,55,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,84,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,84,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,84,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,84,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,81,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,81,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,81,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,81,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,81,51,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 255, 91, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 255, 92, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 255, 93, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 255, 94, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 254, 91, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 254, 92, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 254, 93, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 254, 94, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 228, 65, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 228, 64, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 228, 63, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 228, 62, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 198, 62, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 195, 56, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 195, 60, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 195, 62, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 192, 56, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 192, 60, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 192, 62, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 187, 68, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 188, 63, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 120, 39, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 121, 39, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 121, 39, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 93, 64, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 93, 68, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 93, 72, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 93, 76, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 90, 64, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 90, 68, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 90, 72, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 90, 76, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 87, 67, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 87, 63, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 87, 59, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 87, 55, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 84, 67, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 84, 63, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 84, 59, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 84, 55, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 81, 67, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 81, 63, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 81, 59, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 81, 55, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 81, 51, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
end;
OnMyMobDead:
.@callnum = 45;
@@ -996,58 +934,58 @@ OnDisable:
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
- monster(.@map$,155,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,157,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,159,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,161,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,201,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,204,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,207,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,210,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,213,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,201,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,204,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,207,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,210,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,213,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,223,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,223,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,223,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,221,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,221,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,221,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,151,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,153,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,155,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,157,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,159,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,151,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,153,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,155,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,157,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,159,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,151,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,153,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,155,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,157,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,159,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,173,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,170,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,167,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,164,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
-
- monster(.@map$,173,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,170,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,167,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- monster(.@map$,164,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 155, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 157, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 159, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 161, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 201, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 204, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 207, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 210, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 213, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 201, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 204, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 207, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 210, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 213, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 223, 152, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 223, 148, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 223, 144, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 221, 152, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 221, 148, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 221, 144, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 151, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 153, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 155, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 157, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 159, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 151, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 153, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 155, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 157, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 159, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 151, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 153, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 155, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 157, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 159, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 173, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 170, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 167, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 164, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+
+ monster(.@map$, 173, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 170, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 167, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ monster(.@map$, 164, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
end;
OnMyMobDead:
.@callnum = 43;
@@ -1079,7 +1017,7 @@ OnMyMobDead:
cutin "sara_elder_irine4.bmp", 2;
mes("[Doyen Irene]");
mes("Sara...");
- donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat1";
+ npctalk(_("Sara..."), instance_npcname("Doyen Irene#sarains2"));
next;
cutin "sara_9sara2.bmp", 2;
mes("[Sara Irene]");
@@ -1089,7 +1027,7 @@ OnMyMobDead:
cutin "sara_elder_irine4.bmp", 2;
mes("[Doyen Irene]");
mes("I have been looking for you Sara. Please come with daddy it is very dangerous here!");
- donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat2";
+ npctalk(_("I have been looking for you Sara. Please come with daddy it is very dangerous here!"), instance_npcname("Doyen Irene#sarains2"));
next;
mesf("[%s]", strcharinfo(PC_NAME));
mes("I won't let you take Sara!");
@@ -1098,7 +1036,7 @@ OnMyMobDead:
cutin "sara_elder_irine3.bmp", 2;
mes("[Doyen Irene]");
mes("The murderer is here! Guards! We will finish him once and for all!");
- donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat3";
+ npctalk(_("The murderer is here! Guards! We will finish him once and for all!"), instance_npcname("Doyen Irene#sarains2"));
next;
mesf("[%s]", strcharinfo(PC_NAME));
mes("Sara... run! Save yourself!");
@@ -1136,15 +1074,6 @@ OnEnable:
OnDisable:
hideonnpc instance_npcname("Doyen Irene#sarains2");
end;
-OnChat1:
- npctalk(_("Sara..."));
- end;
-OnChat2:
- npctalk(_("I have been looking for you Sara. Please come with daddy it is very dangerous here!"));
- end;
-OnChat3:
- npctalk(_("The murderer is here! Guards! We will finish him once and for all!"));
- end;
}
1@sara,152,233,0 script #controlsara4 FAKE_NPC,{
@@ -1161,22 +1090,22 @@ OnDisable:
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
- monster(.@map$,150,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- unittalk($@mobid[0], _("I am getting too old for this sh-"));
- monster(.@map$,150,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- unittalk($@mobid[0], _("For Payon!!"));
- monster(.@map$,150,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- unittalk($@mobid[0], _("For Payon!!"));
- monster(.@map$,150,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- unittalk($@mobid[0], _("For Payon!!"));
- monster(.@map$,161,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- unittalk($@mobid[0], _("For Payon!!"));
- monster(.@map$,161,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- unittalk($@mobid[0], _("For Payon!!"));
- monster(.@map$,161,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- unittalk($@mobid[0], _("For Payon!!"));
- monster(.@map$,161,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- unittalk($@mobid[0], _("For Payon!!"));
+ .@mobid = monster(.@map$, 150, 232, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ unittalk(.@mobid, _("I am getting too old for this sh-"));
+ .@mobid = monster(.@map$, 150, 227, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ unittalk(.@mobid, _("For Payon!!"));
+ .@mobid = monster(.@map$, 150, 222, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ unittalk(.@mobid, _("For Payon!!"));
+ .@mobid = monster(.@map$, 150, 217, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ unittalk(.@mobid, _("For Payon!!"));
+ .@mobid = monster(.@map$, 161, 232, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ unittalk(.@mobid, _("For Payon!!"));
+ .@mobid = monster(.@map$, 161, 227, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ unittalk(.@mobid, _("For Payon!!"));
+ .@mobid = monster(.@map$, 161, 222, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ unittalk(.@mobid, _("For Payon!!"));
+ .@mobid = monster(.@map$, 161, 217, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ unittalk(.@mobid, _("For Payon!!"));
end;
OnMyMobDead:
.@callnum = 8;
@@ -1205,8 +1134,8 @@ OnDisable:
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
- monster(.@map$,155,226,"Doyen Irene",2542,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
- unittalk($@mobid[0], _("I will have revenge for Sara's Mom!"));
+ .@mobid = monster(.@map$, 155, 226, _("Doyen Irene"), IRENE_ELDER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
+ unittalk(.@mobid, _("I will have revenge for Sara's Mom!"));
end;
OnMyMobDead:
.@callnum = 1;
@@ -1312,18 +1241,18 @@ OnDisable:
cutin "sara_beholder.bmp", 2;
mes("[?????]");
mes("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara.");
- donpcevent instance_npcname("????-#saratalk")+"::OnChat1";
+ npctalk(_("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara."), instance_npcname("????-#saratalk"));
next;
mes("[?????]");
mes("You should go back to the time where you belong.");
- donpcevent instance_npcname("????-#saratalk")+"::OnChat2";
+ npctalk(_("You should go back to the time where you belong."), instance_npcname("????-#saratalk"));
next;
mes("^FF0000As you fall to the ground two dark figures approach Sara.^000000");
dispbottom(_("As you fall to the ground two dark figures approach Sara."));
next;
mes("[?????]");
mes("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate.");
- donpcevent instance_npcname("????-#saratalk")+"::OnChat3";
+ npctalk(_("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate."), instance_npcname("????-#saratalk"));
next;
cutin "sara_9sara2.bmp", 2;
mes("[Sara Irene]");
@@ -1333,7 +1262,7 @@ OnDisable:
cutin "sara_beholder.bmp", 2;
mes("[?????]");
mes("Sara Irene, he will make your dreams come true.");
- donpcevent instance_npcname("????-#saratalk")+"::OnChat4";
+ npctalk(_("Sara Irene, he will make your dreams come true."), instance_npcname("????-#saratalk"));
next;
cutin "sara_beholder.bmp", 255;
mes("^FF0000One of the cloaked strangers covers Sara with their cloak and all three figures disappear.^000000");
@@ -1372,18 +1301,6 @@ OnEnable:
OnDisable:
hideonnpc instance_npcname("????-#saratalk");
end;
-OnChat1:
- npctalk(_("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara."));
- end;
-OnChat2:
- npctalk(_("You should go back to the time where you belong."));
- end;
-OnChat3:
- npctalk(_("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate."));
- end;
-OnChat4:
- npctalk(_("Sara Irene, he will make your dreams come true."));
- end;
}
1@sara,97,304,5 script Sara Irene#sarains4 4_F_SARAH_BABY,7,7,{