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authorHaru <haru@dotalux.com>2014-05-13 14:26:12 +0200
committerHaru <haru@dotalux.com>2014-05-13 14:30:38 +0200
commit3bd57cf4858696b2586543098bc9eeac70a1854e (patch)
treee6f6017204b1ff89140b46ba8e5642a04a20f25d /npc/re/instances
parent00d900104ff6f4b04ded3f83d30d04b779b5754b (diff)
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Fixed some charset issues
- Fixed files with mixed character set or invalid CP949 characters. - Uncommented '#music' script in the_sign_quest.txt (now the soundeffect filename should be fixed). - Added a note to the header of CP949 files not to read or save them as UTF8, since it'd break their encoding. It should be safe enough to read them as EUC-KR if your text editor doesn't offer CP949 as an option. - Added FIXME notes about untranslated strings in assassin_skills.txt and WolfchevLaboratory.txt. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/instances')
-rw-r--r--npc/re/instances/WolfchevLaboratory.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index 4498ebdd0..114555547 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -4,6 +4,8 @@
//= Kisuka (1.0)
//===== Current Version: =======================================================
//= 1.0.0
+//===== File Encoding ==========================================================
+//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
//===== Description: ===========================================================
//= Defeat Wolfchev's human experimentations.
//===== Additional Comments: ===================================================
@@ -566,6 +568,7 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{
break;
case 4:
mes "<<Ygnus Stale[1]>>";
+ // FIXME[Haru]: Anyone knows what ¹ßÈ­ means?
mes "When doing short distance attack, cast ¹ßÈ­ to the player and to the enemy with a certain chance.";
mes "Two-Handed Axe / ATK 250 / Weight 190 / Fire Property / Weapon Lv 4 / Required Lv 95 / Socket 1 / for High Swordman/Merchant Classes";
callsub L_Reward, Ygnus_Stale, 50, 100, 35;