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author | Ridley8819 <ridley8819@gmail.com> | 2016-07-11 11:14:45 +0200 |
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committer | hemagx <hemagx2@gmail.com> | 2016-07-20 05:10:59 +0200 |
commit | 114767ca4d5df9268b87f5d4be0836390209698f (patch) | |
tree | 3abbd3e4540fbd5f7bea0359374d45ae3fcda5ce /npc/re/instances | |
parent | 79464d974eda04788f69b1681f4428ad08651d8e (diff) | |
download | hercules-114767ca4d5df9268b87f5d4be0836390209698f.tar.gz hercules-114767ca4d5df9268b87f5d4be0836390209698f.tar.bz2 hercules-114767ca4d5df9268b87f5d4be0836390209698f.tar.xz hercules-114767ca4d5df9268b87f5d4be0836390209698f.zip |
Old Glast Heim and Nightmare Glast Heim implementation
-- adding glast heim Monsters/Items/Quests full entries
-- corrected already existed glast heim items/quest/monsters entries
-- added Old Glast Heim Enchanter
-- Changed .MyMobs to 'MyMobs
-- Added H.U.L.D suppot
Diffstat (limited to 'npc/re/instances')
-rw-r--r-- | npc/re/instances/OldGlastHeim.txt | 2870 |
1 files changed, 2024 insertions, 846 deletions
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index c8cca19a4..0ef5144fd 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -9,7 +9,9 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2013-2015 Hercules Dev Team +//= Copyright (C) 2013-2016 Hercules Dev Team +//= Copyright (C) Ridley +//= Copyright (C) Exneval //= Copyright (C) Euphy //= Copyright (C) Heris //= Copyright (C) Ziu @@ -32,181 +34,218 @@ //= Discover the history of events that took place in the Glast Heim castle //= and how it ended up in ruins. //================= Current Version ======================================= -//= 1.1 +//= 1.2 //========================================================================= - 1@gl_k mapflag src4instance 2@gl_k mapflag src4instance glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ - mes "^ff0000This isn't considered a normal progression dungeon. Please note this point.^000000"; - next; - mes "[Hugin]"; - mes "Huh? You feel like you have seen me in different places? I see. What can I say?"; + if (BaseLevel < 130) { // iRO text + mes("[Hugin]"); + mes("Why don't you come back after becoming stronger Maybe, level 130."); + close; + } + if (!questprogress(12316)) { + mes("[Hugin]"); + mes("A long time ago, this castle did not look like this."); + next; + mes("[Hugin]"); + mes("Ah I'm sorry. I'm muttering in front of a stranger."); + next; + mes("[Hugin]"); + mes("My name is Hugin. I'm studying the dimensional gap between time and space."); + next; + select("There's something like that here?"); + mes("[Hugin]"); + mes("Have you ever wondered about the history of Glast Heim?"); + next; + mes("[Hugin]"); + mes("There was a King named Shumiche who was known as a tyrant in the history of the Rune-Midgarts Kingdom."); + next; + mes("[Hugin]"); + mes("Time will reveal the true answers if we look in the right places."); + next; + if (select("I don't care about history", "That is interesting. Find anything?") == 1) { + mes("[Hugin]"); + mes("Really? Hmm, please come back later when you are interested then."); + close; + } + mes("[Hugin]"); + mes("Actually, dimensional time travel is possible but I'm so afraid to go there."); + next; + mes("[Hugin]"); + mes("Yes! It might be possible for you."); + next; + mes("[Hugin]"); + mes("Do you want to time travel?"); + next; + if (select("No thanks.", "Yes, of course I do!") == 1) { + mes("[Hugin]"); + mes("Really? But, jumping gigawatts like this is such a great opportunity."); + close; + } + mes("[Hugin]"); + mes("I knew that you would understand what I said. Well, please tell what you gonna do."); + setquest(12316); + next; + } + mes("[Hugin]"); + mes("Umm? Did you see me at another place? I don't think so. What about this time?"); next; - .@ghins_time = questprogress(12317,PLAYTIME); - if (!.@ghins_time) { - + if (!questprogress(12317, PLAYTIME)) { .@party_id = getcharid(1); .@p_name$ = getpartyname(.@party_id); .@md_name$ = "Old Glast Heim"; - - if (!instance_check_party(.@party_id,2)) { // Custom - mes "[Hugin]"; - mes "Where are your party members?"; + if (!instance_check_party(.@party_id)) { + mes("[Hugin]"); + mes("Why don't you make a party with more than 1 person and talk to me again?"); close; } - - if (getcharid(0) == getpartyleader(.@party_id,2)) - .@menu$ = "Create the time gap.:Enter the Old Glast Heim.:Cancel."; + if (!questprogress(12318, HUNTING)) + setquest 12318; + if (getcharid(0) == getpartyleader(.@party_id, 2)) + .@menu1$ = "Generate Time Gap"; else - .@menu$ = ":Enter the Old Glast Heim.:Cancel."; - switch(select(.@menu$)) { + .@menu1$ = ""; + switch (select(.@menu1$, "Enter Old Glast Heim", "Cancel")) { case 1: - .@instance = instance_create(.@md_name$,.@party_id); + if (getcharid(0) != getpartyleader(.@party_id, 2)) + end; + .@instance = instance_create(.@md_name$, .@party_id); if (.@instance < 0) { - mes "Party Name: "+.@p_name$; - mes "Party Leader: "+strcharinfo(0); - mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!"; + mesf("Party Name: %s", .@p_name$); + mesf("Party Leader: %s", strcharinfo(0)); + mesf("^0000ff%s^000000 - Reservation Failed!", .@md_name$); close; } - if (instance_attachmap("1@gl_k",.@instance) == "" || instance_attachmap("2@gl_k",.@instance) == "") { - mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!"; + if (instance_attachmap("1@gl_k", .@instance) == "" || instance_attachmap("2@gl_k", .@instance) == "") { + mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); instance_destroy(.@instance); close; } - instance_set_timeout 3600,300,.@instance; + instance_set_timeout(3600, 300, .@instance); instance_init(.@instance); - mes "[Hugin]"; - mes "The time gap was created. When you're ready, talk to me again."; + mes("[Hugin]"); + mes("The time gap was created. When you're ready, talk to me again."); close; case 2: - if( has_instance("1@gl_k") == "" ) { - mes "The memorial dungeon "+.@md_name$+" does not exist."; - mes "The party leader did not generate the dungeon yet."; + if (has_instance("1@gl_k") == "" ) { + mesf("The memorial dungeon ^0000FF%s^000000 does not exist.\r" + "The party leader did not generate the dungeon yet.", .@md_name$); close; - } else { - mapannounce "glast_01",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99"; - setquest 12317; - setquest 12318; - warp "1@gl_k",150,20; - end; } + mapannounce("glast_01", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(0), .@p_name$, .@md_name$), bc_map, "0x00ff99"); + setquest 12317; + warp "1@gl_k", 150, 20; + end; case 3: close; } - } else if (.@ghins_time == 1) { - mes "[Hugin]"; - mes "Oh, geez."; - mes "Your body is still under the effects of time travel. In this state, you will not be able to travel again."; + } else if (questprogress(12317, PLAYTIME) == 1) { + mes("[Hugin]"); + mes("Oh, my... You still have after-effects of time travel. You can't travel in this condition."); + if (questprogress(12322) == 1) { + erasequest 12322; + } next; - mes "[Hugin]"; - mes "You should rest and come back later for more."; + mes("[Hugin]"); + mes("Staying healthy is important so please take a break and come back again later."); close; } else { - mes "^0000ffOld Glast Heim access trail has been cleared. It is now possible to talk to Hugin.^000000"; + mes("^0000FFAll trace of access to Old Glast Heim have been removed. Now you can talk with Hugin again.^000000"); erasequest 12317; - if (questprogress(12318)) erasequest 12318; - if (questprogress(12319)) erasequest 12319; + if (questprogress(12318)) + erasequest 12318; + if (questprogress(12319)) + erasequest 12319; close; } } -//== Floor 1 =============================================== -1@gl_k,149,41,6 script Varmunt#ghinstance1 4_M_BARMUND,{ - if (getcharid(0) == getpartyleader(getcharid(1),2)) { - mes "Hey ^0000ffguys^000000, were you sent here to help me?"; - npctalk "Hey guys, were you sent here to help me?"; - cutin "gl_barmund1",2; - next; - select("Oh. Well, about that..."); - mes "["+strcharinfo(0)+"]"; - mes "Oh yeah, hahaha, we were told to meet someone called Varmunt."; - unittalk getcharid(3),"Oh yeah, hahaha, we were told to meet someone called Varmunt."; - next; - mes "[Varmunt]"; - mes "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion."; - npctalk "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion."; - cutin "gl_barmund2",2; - next; - select("What Himmelmez..."); - mes "["+strcharinfo(0)+"]"; - mes "Himmelmez? Who the hell is she?"; - unittalk getcharid(3),"Himmelmez? Who the hell is she?"; - next; - mes "[Varmunt]"; - mes "Didn't anybody give you the basic informations?"; - npctalk "Didn't anybody give you the basic informations?"; - cutin "gl_barmund3",2; - next; - mes "[Varmunt]"; - mes "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here."; - npctalk "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here"; - cutin "gl_barmund2",2; - next; - mes "[Varmunt]"; - mes "She's capable of destroying the whole castle for this purpose."; - npctalk "She's capable of destroying the whole castle for this purpose."; - next; - mes "[Varmunt]"; - mes "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!"; - npctalk "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!"; - close2; - cutin "gl_barmund2",255; - donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnDisable2"; - end; - } else { - mes "[Varmunt]"; - mes "Where is he? We"; - mes "need his help."; - cutin "gl_barmund2",2; +// Floor 1 +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +1@gl_k,149,41,6 script Varmundt#ghinstance1 4_M_BARMUND,{ + if (getcharid(0) != getpartyleader(getcharid(1), 2)) { + cutin("gl_barmund2", 2); + mes("[Varmundt]"); + mes("Where's your leader? I need his help."); close2; - cutin "gl_barmund2",255; + cutin("gl_barmund2", 255); end; } -OnInstanceInit: - donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnEnable"; - end; -OnDisable: - hideonnpc instance_npcname("Varmunt#ghinstance1"); + cutin("gl_barmund1", 2); + mes("[Varmundt]"); + mes("Are you the one ^0000FFHerico^000000 sent to help me?"); + npctalk(_("Are you the one Herico sent to help me?")); + next; + select("Oh. Well I..."); + mesf("[%s]", strcharinfo(0)); + mes("Ah yes, I am. Herico told me to meet you."); + unittalk(getcharid(3), _("Ah yes, I am. Herico told me to meet you.")); + next; + cutin("gl_barmund2", 2); + mes("[Varmundt]"); + mes("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion."); + npctalk _("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion."); + next; + select("Himelmez..."); + mesf("[%s]", strcharinfo(0)); + mes("Who is Himelmez?"); + unittalk(getcharid(3), _("Who is Himelmez?")); + next; + cutin("gl_barmund3", 2); + mes("[Varmundt]"); + mes("Herico didn't tell you?"); + npctalk(_("Herico didn't tell you?")); + next; + cutin("gl_barmund2", 2); + mes("[Varmundt]"); + mes("She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us."); + npctalk _("She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us."); + next; + mes("[Varmundt]"); + mes("She might even destroy this whole castle if she wanted to."); + npctalk(_("She might even destroy this whole castle if she wanted to.")); + next; + mes("[Varmundt]"); + mes("Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!"); + npctalk(_("Hurry! Report to Sir. Heinrich about Himelmez. I must check the defense barrier here!")); + close2; + cutin("gl_barmund2", 255); + donpcevent(instance_npcname("Varmundt#ghinstance1")+"::OnDisable"); end; -OnDisable2: - hideonnpc instance_npcname("Varmunt#ghinstance1"); - for(.@i = 1; .@i<=20; .@i += 4) { - hideoffnpc instance_npcname("Khalitzburg Crusader#"+.@i); - hideoffnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1)); - hideoffnpc instance_npcname("White Knight#"+(.@i+2)); - hideoffnpc instance_npcname("White Knight#"+(.@i+3)); - } - hideoffnpc instance_npcname("Khalitzburg Crusader#21"); - hideoffnpc instance_npcname("Khalitzburg Crusader#22"); +OnInstanceInit: + donpcevent instance_npcname("Varmundt#ghinstance1")+"::OnEnable"; + end; +OnDisable: + hideonnpc instance_npcname("Varmundt#ghinstance1"); hideoffnpc instance_npcname("Heinrich#ghinstance1"); - hideoffnpc instance_npcname("Varmunt#ghinstance2"); + hideoffnpc instance_npcname("Varmundt#ghinstance2"); end; + OnEnable: - hideoffnpc instance_npcname("Varmunt#ghinstance1"); + hideoffnpc instance_npcname("Varmundt#ghinstance1"); end; } -1@gl_k,145,54,6 script Khalitzburg Crusader#1 4_F_KHALITZBURG,{ - mes "["+strnpcinfo(1)+"]"; - switch((atoi(strnpcinfo(2)) + 1) / 2) { - case 1: mes "Would I be recruited?"; break; - case 2: mes "May I help you?"; break; - case 3: mes "..."; break; - case 4: mes "I do not like to chit-chat during work."; break; - case 5: mes "The aura of the castle has changed, don't you think? Something like a presence seemed to appear a little while ago."; break; - case 6: mes "I wonder what commandant Varmunt is doing. I heard people are running away..."; break; - case 7: mes "Quiet please."; break; - case 8: mes "A fuss seems to be near."; break; - case 9: mes "A dream last night really bothered me. My mother used to say that these dreams may come true..."; break; - case 10: mes "Is Varmunt going with you? The commandant is waiting for you."; break; - case 11: mes "Soon it's time to change shifts. I wonder what happened to the other knights."; break; +1@gl_k,145,54,6 script Khalitzburg Knight#1 4_F_KHALITZBURG,{ + mesf("[%s]", strnpcinfo(1)); + switch ((atoi(strnpcinfo(2)) + 1) / 2) { + case 1: mes("Is there something you need?"); break; + case 2: mes("What can I do for you?"); break; + case 3: mes("..."); break; + case 4: mes("I do not like to chat during work."); break; + case 5: mes("Doesn't this castle seem weird all of a sudden? Something's not quite right."); break; + case 6: mes("How do you know Varmundt? I heard that he's not really a friendly man..."); break; + case 7: mes("Orders please."); break; + case 8: mes("Please do not make a mess here."); break; + case 9: mes("I had a weird dream last night. My mom was in it... Wonder if she is ok..."); break; + case 10: mes("Are you wit Varmundt? Commander is waiting for you."); break; + case 11: mes("My work shift will be over soon, but the next crew is not coming."); break; } close; -OnInstanceInit: OnDisable: hideonnpc instance_npcname(strnpcinfo(0)); end; @@ -214,580 +253,609 @@ OnEnable: hideoffnpc instance_npcname(strnpcinfo(0)); end; } -1@gl_k,154,54,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#2 4_F_KHALITZBURG -1@gl_k,145,59,6 duplicate(Khalitzburg Crusader#1) White Knight#3 4_WHITEKNIGHT -1@gl_k,154,59,3 duplicate(Khalitzburg Crusader#1) White Knight#4 4_WHITEKNIGHT -1@gl_k,145,64,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#5 4_F_KHALITZBURG -1@gl_k,154,64,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#6 4_F_KHALITZBURG -1@gl_k,145,69,6 duplicate(Khalitzburg Crusader#1) White Knight#7 4_WHITEKNIGHT -1@gl_k,154,69,3 duplicate(Khalitzburg Crusader#1) White Knight#8 4_WHITEKNIGHT -1@gl_k,145,74,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#9 4_F_KHALITZBURG -1@gl_k,154,74,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#10 4_F_KHALITZBURG -1@gl_k,145,79,6 duplicate(Khalitzburg Crusader#1) White Knight#11 4_WHITEKNIGHT -1@gl_k,154,79,3 duplicate(Khalitzburg Crusader#1) White Knight#12 4_WHITEKNIGHT -1@gl_k,145,84,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#13 4_F_KHALITZBURG -1@gl_k,154,84,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#14 4_F_KHALITZBURG -1@gl_k,145,89,6 duplicate(Khalitzburg Crusader#1) White Knight#15 4_WHITEKNIGHT -1@gl_k,154,89,3 duplicate(Khalitzburg Crusader#1) White Knight#16 4_WHITEKNIGHT -1@gl_k,145,94,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#17 4_F_KHALITZBURG -1@gl_k,154,94,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#18 4_F_KHALITZBURG -1@gl_k,145,99,6 duplicate(Khalitzburg Crusader#1) White Knight#19 4_WHITEKNIGHT -1@gl_k,154,99,3 duplicate(Khalitzburg Crusader#1) White Knight#20 4_WHITEKNIGHT -1@gl_k,145,104,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#21 4_F_KHALITZBURG -1@gl_k,154,104,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#22 4_F_KHALITZBURG + +1@gl_k,154,54,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#2 4_F_KHALITZBURG +1@gl_k,145,59,6 duplicate(Khalitzburg Knight#1) White Knight#3 4_WHITEKNIGHT +1@gl_k,154,59,3 duplicate(Khalitzburg Knight#1) White Knight#4 4_WHITEKNIGHT +1@gl_k,145,64,6 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#5 4_F_KHALITZBURG +1@gl_k,154,64,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#6 4_F_KHALITZBURG +1@gl_k,145,69,6 duplicate(Khalitzburg Knight#1) White Knight#7 4_WHITEKNIGHT +1@gl_k,154,69,3 duplicate(Khalitzburg Knight#1) White Knight#8 4_WHITEKNIGHT +1@gl_k,145,74,6 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#9 4_F_KHALITZBURG +1@gl_k,154,74,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#10 4_F_KHALITZBURG +1@gl_k,145,79,6 duplicate(Khalitzburg Knight#1) White Knight#11 4_WHITEKNIGHT +1@gl_k,154,79,3 duplicate(Khalitzburg Knight#1) White Knight#12 4_WHITEKNIGHT +1@gl_k,145,84,6 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#13 4_F_KHALITZBURG +1@gl_k,154,84,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#14 4_F_KHALITZBURG +1@gl_k,145,89,6 duplicate(Khalitzburg Knight#1) White Knight#15 4_WHITEKNIGHT +1@gl_k,154,89,3 duplicate(Khalitzburg Knight#1) White Knight#16 4_WHITEKNIGHT +1@gl_k,145,94,6 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#17 4_F_KHALITZBURG +1@gl_k,154,94,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#18 4_F_KHALITZBURG +1@gl_k,145,99,6 duplicate(Khalitzburg Knight#1) White Knight#19 4_WHITEKNIGHT +1@gl_k,154,99,3 duplicate(Khalitzburg Knight#1) White Knight#20 4_WHITEKNIGHT +1@gl_k,145,104,6 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#21 4_F_KHALITZBURG +1@gl_k,154,104,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#22 4_F_KHALITZBURG 1@gl_k,149,100,6 script Heinrich#ghinstance1 4_M_HEINRICH,{ - if (getcharid(0) == getpartyleader(getcharid(1),2)) { - cutin "gl_heinrich2",2; - select("Heinrich, about the castle..."); - mes "["+strcharinfo(0)+"]"; - mes "Do you know what is happening now in the castle, Heinrich?"; - unittalk getcharid(3),"Do you know what is happening now in the castle, Heinrich?"; - next; - mes "[Heinrich]"; - mes "You are the adventurers who have come with Varmunt, right?"; - npctalk "You are the adventurers who have come with Varmunt, right?"; - next; - mes "[Heinrich]"; - mes "What can I do for you? Is there something wrong?"; - npctalk "What can I do for you? Is there something wrong?"; - next; - select("The Ymir's Heart. Himmelmez..."); - mes "["+strcharinfo(0)+"]"; - mes "Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!"; - unittalk getcharid(3),"Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!"; - next; - mes "[Heinrich]"; - mes "Haha. That's a nice joke. Now tell me what brings you here."; - npctalk "Haha. That's a nice joke. Now tell me what brings you here."; - cutin "gl_heinrich1",2; - next; - mes "[Varmunt]"; - mes "I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon."; - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk1"; - cutin "gl_barmund2",2; - next; - mes "[Varmunt]"; - mes "I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!"; - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk2"; - next; - select("Even if you do not believe..."); - mes "["+strcharinfo(0)+"]"; - mes "Even if you don't believe it, do something. We do not have much time!"; - unittalk getcharid(3),"Even if you don't believe it, do something. We do not have much time!"; - cutin "gl_barmund2",255; - next; - mes "[Heinrich]"; - mes "I will be glad if you give me two minutes, please. But now the king isn't in his room."; - npctalk "I will be glad if you give me two minutes, please. But now the king isn't in his room."; - cutin "gl_heinrich1",2; - next; - mes "[Heinrich]"; - mes "But I think that with such a busy agenda, he won't be able to take care of this."; - npctalk "But I think that with such a busy agenda, he won't be able to take care of this."; - donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable"; - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnEnable"; - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnEnable"; - donpcevent instance_npcname("#talkinstance1")+"::OnEnable"; - mapannounce instance_mapname("1@gl_k"), "???? Shout: Ohohohoho~!",bc_map,"0xFFFF00"; - close2; - cutin "gl_heinrich1",255; - end; - } else { - mes "[Heinrich]"; - mes "Where is your representative?"; - mes "I need to talk to him."; - cutin "gl_heinrich2",2; + if (getcharid(0) != getpartyleader(getcharid(1), 2)) { + cutin("gl_heinrich2", 2); + mes("[Heinrich]"); + mes("Where is your leader? I must talk to him."); close2; - cutin "gl_heinrich2",255; + cutin("gl_heinrich2", 255); end; } + cutin("gl_heinrich2", 2); + select("Sir. Heinrich. Varmundt..."); + mesf("[%s]", strcharinfo(0)); + mes("Sir. Heinrich. Do you know what is happening in the castle now?"); + unittalk(getcharid(3), _("Sir. Heinrich. Do you know what is happening in the castle now?")); + next; + mes("[Heinrich]"); + mes("Aren't you the adventurer that came along with Varmundt?"); + npctalk(_("Aren't you the adventurer that came along with Varmundt?")); + next; + mes("[Heinrich]"); + mes("What is it? Something wrong with the castle?"); + npctalk(_("What is it? Something wrong with the castle?")); + next; + select("Himelmez's invasion..."); + mesf("[%s]", strcharinfo(0)); + mes("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!"); + unittalk(getcharid(3), _("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!")); + next; + cutin("gl_heinrich1", 2); + mes("[Heinrich]"); + mes("Haha. Funny. Do you really think that is possible?"); + npctalk(_("Haha. Funny. Do you really think that is possible?")); + next; + cutin("gl_barmund2", 2); + mes("[Varmundt]"); + mes("I'm not kidding, Sir. Heinrich. If I'm correct, then she will be here very soon."); + donpcevent(instance_npcname("Varmundt#ghinstance2")+"::OnTalk1"); + next; + mes("[Varmundt]"); + mes("We must hide the heart piece to a safe place before Himelmez's attack starts!"); + donpcevent(instance_npcname("Varmundt#ghinstance2")+"::OnTalk2"); + next; + select("Even if you don't believe me..."); + mesf("[%s]", strcharinfo(0)); + mes("I can't make you believe me, but there's no time to argue!"); + unittalk(getcharid(3), _("I can't make you believe me, but there's no time to argue!")); + cutin("gl_barmund2", 255); + next; + cutin("gl_heinrich1", 2); + mes("[Heinrich]"); + mes("Thank you for the help. But, we don't even have our king with us right now."); + npctalk(_("Thank you for the help. But, we don't even have our king with us right now.")); + next; + mes("[Heinrich]"); + mes("We cannot risk moving the heart just because some stranger says so."); + npctalk(_("We cannot risk moving the heart just because some stranger says so.")); + close2; + donpcevent(instance_npcname("Heinrich#ghinstance1")+"::OnDisable"); + donpcevent(instance_npcname("Heinrich#ghinstance2")+"::OnEnable"); + donpcevent(instance_npcname("Himelmez#ghinstance1")+"::OnEnable"); + donpcevent(instance_npcname("#talkinstance1")+"::OnEnable"); + mapannounce(instance_mapname("1@gl_k"), _("????: Muahahahaha~!"), bc_map, "0xFFFF00", FW_NORMAL, 18); + cutin("gl_heinrich1", 255); + end; + OnInstanceInit: OnDisable: hideonnpc instance_npcname("Heinrich#ghinstance1"); end; + OnEnable: hideoffnpc instance_npcname("Heinrich#ghinstance1"); end; } -1@gl_k,152,97,3 script Varmunt#ghinstance2 4_M_BARMUND,{ +1@gl_k,152,97,3 script Varmundt#ghinstance2 4_M_BARMUND,{ end; + OnInstanceInit: OnDisable: - hideonnpc instance_npcname("Varmunt#ghinstance2"); + hideonnpc instance_npcname("Varmundt#ghinstance2"); end; + OnEnable: - hideoffnpc instance_npcname("Varmunt#ghinstance2"); + hideoffnpc instance_npcname("Varmundt#ghinstance2"); end; + OnTalk1: - npctalk "I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon."; + npctalk(_("I'm not kidding, Sir. Heinrich. If I'm correct, then she will be here very soon.")); end; + OnTalk2: - npctalk "I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!"; + npctalk(_("We must hide the heart piece to a safe place before Himelmez's attack starts!")); end; + OnTalk3: - npctalk "Himmelmez!! Through the cracks!"; + npctalk(_("Himelmez!! Already!")); end; + OnTalk4: - npctalk "Unbelievable. My men are...This kind of thing is not possible!"; + npctalk(_("Sir. Heinrich, they're all monsters. You need to give them rest!")); end; + OnTalk5: - npctalk "Heinrich, Sir! I need a quick decision."; + npctalk(_("Sir. Heinrich! We don't have much time!")); end; + OnTalk6: - npctalk "To prevent other attacks, go chase her!"; - end; -OnTalk7: - npctalk "Now, your help is desperately needed. I hopefully ask you."; + npctalk(_("If you hurry now, there's a chance!")); end; } 1@gl_k,149,97,6 script Heinrich#ghinstance2 4_M_HEINRICH,{ end; + OnInstanceInit: OnDisable: hideonnpc instance_npcname("Heinrich#ghinstance2"); end; + OnEnable: hideoffnpc instance_npcname("Heinrich#ghinstance2"); end; + OnTalk1: - npctalk "Who?!"; + npctalk(_("Who are you?")); end; + OnTalk2: - npctalk "That who rules the dead? No doubt, a pretty story. Here, some tea will be served to entertain the ladies. Unfortunately, I do not..."; + npctalk(_("Aren't you a little too feminine to be the Ruler of death? We are not afraid of you...")); end; + OnTalk3: - npctalk "What did you say?"; + npctalk(_("What?")); end; + OnTalk4: - npctalk "The King responded to the invitation of the Rune Midgard's Royal Family and hasn't come back yet."; + npctalk(_("My king is visiting the Rune-Midgarts royal family. He's not back yet.")); end; + OnTalk5: - npctalk "Just leave before you get in trouble. This is the King's will!"; + npctalk(_("And now you are trying to trick me, what has happened to him?!")); end; + OnTalk6: - npctalk "Damn! She has detected the position of the Ymir's Heart pieces."; + npctalk(_("She probably already knows where the Ymir's heart piece is.")); end; + OnTalk7: - npctalk "Now, Khalitzburg Crusaders and White Knights, follow me..."; + npctalk(_("All Khalitzburg and White Knights should follow me now...")); end; + OnTalk8: - npctalk "Unbelievable. My men are...This kind of thing is not possible!"; + npctalk(_("My men... This can't be happening!")); end; + OnTalk9: - npctalk "I'm sorry..."; + npctalk(_("I'm so sorry...")); end; + OnTalk10: - npctalk "I'm sorry, my lord! Do not forgive me!"; + npctalk(_("I am sorry, my knights! Forgive me!")); end; } 1@gl_k,149,100,6 script Heinrich#ghinstance3 4_M_HEINRICH,{ end; + OnInstanceInit: OnDisable: hideonnpc instance_npcname("Heinrich#ghinstance3"); end; + OnEnable: hideoffnpc instance_npcname("Heinrich#ghinstance3"); end; + OnTalk1: - npctalk "I cannot believe I killed my men with my own hands!"; + npctalk(_("I killed my own men...")); end; + OnTalk2: - npctalk "Varmunt is right about that. Now is not the time to regret."; + npctalk(_("Varmundt is right. Now is not the time for mourning.")); end; + OnTalk3: - npctalk "People, gather around and follow my orders."; + npctalk(_("I have a request to you followers.")); end; + OnTalk4: - npctalk "Himmelmez is turning into monsters all the people she put to sleep."; + npctalk(_("Himelmez can turn living beings into monsters.")); end; + OnTalk5: - npctalk "I don't know if there are survivors around here yet."; + npctalk(_("But, there might still be survivors here.")); end; + OnTalk6: - npctalk "If there are survivors from this evil thing, please rescue them."; + npctalk(_("Destroy the monsters and find any survivors.")); end; + OnTalk7: - npctalk "With Varmunt by my side, I'm going to chase Himmelmez down."; + npctalk(_("Varmundt and I will chase Himelmez.")); end; + OnTalk8: - npctalk "Hurry up Varmunt, let's chase her down."; + npctalk(_("Very well, Varmundt. Let's find Himelmez.")); end; } -1@gl_k,149,89,1 script Himmelmez#ghinstance1 4_F_HIMEL,{ +1@gl_k,149,89,1 script Himelmez#ghinstance1 4_F_HIMEL,{ end; + OnInstanceInit: OnDisable: - hideonnpc instance_npcname("Himmelmez#ghinstance1"); + hideonnpc instance_npcname("Himelmez#ghinstance1"); end; + OnEnable: - hideoffnpc instance_npcname("Himmelmez#ghinstance1"); + hideoffnpc instance_npcname("Himelmez#ghinstance1"); end; + OnTalk1: - npctalk "This~ Did I interrupt your conversation? The thing is, it's been too long since the last guests saw some sadness spread..."; + npctalk _("Well well~ Am I interrupting you? Weren't you expecting me?"); end; + OnTalk2: - npctalk "My name is Lisa Kahn Himmelmez. I am called the Valkyrie of the dead, master of the Dullahan."; + npctalk(_("My name is Lisa Kahn Himelmez. Master of Dullahan, Dead man's Valkyrie, that's what they call me.")); end; + OnTalk3: - npctalk "There's no need to pretend to be so laid back. Don't bluff about the whereabouts of you Majesty and things will be alright."; + npctalk(_("Let's see if you can relax like that after you find out where your king is.")); end; + OnTalk4: - npctalk "Hohoho, do you have any questions? You're a really mysterious man."; + npctalk(_("Hmm, now I have your attention do I not?")); end; + OnTalk5: - npctalk "Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it."; + npctalk(_("It's a pity to meet you in a situation like this.")); end; + OnTalk6: - npctalk "You make me wish we hadn't met in this situation. Too bad we did."; + npctalk(_("Well~ I would love to sit down and explain for you, but I'm kind of busy today~")); end; + OnTalk7: - npctalk "Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~"; - end; -OnTalk8: - npctalk "I gotta get my job done. Meanwhile why don't you meet my men? Hohoho."; + npctalk(_("I have business to take care of. My minions will treat you well enough for me~")); end; } -//== Control Timer ========================================= +// Control Timer +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 1@gl_k,0,0,0 script #talkinstance1 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#talkinstance1"); end; + OnEnable: enablenpc instance_npcname("#talkinstance1"); initnpctimer; end; -OnTimer5000: + +OnTimer1500: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk1"; end; -OnTimer10000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk1"; + +OnTimer4500: + donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk1"; end; -OnTimer15000: - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk3"; + +OnTimer10000: + donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnTalk3"; end; -OnTimer20000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk2"; + +OnTimer17500: + donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk2"; end; -OnTimer25000: + +OnTimer22000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk2"; end; -OnTimer30000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk3"; + +OnTimer28500: + donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk3"; end; -OnTimer35000: + +OnTimer36000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk3"; end; -OnTimer45000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk4"; - end; -OnTimer50000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk5"; + +OnTimer41000: + donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk4"; end; -OnTimer55000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk6"; + +OnTimer54000: + donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk5"; end; -OnTimer60000: + +OnTimer59000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk4"; end; -OnTimer65000: + +OnTimer66500: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk5"; end; -OnTimer70000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk7"; + +OnTimer71500: + donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk6"; end; -OnTimer75000: - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk8"; + +OnTimer78000: + donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnTalk7"; end; -OnTimer80000: + +OnTimer84500: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk6"; - donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnDisable"; + donpcevent instance_npcname("Himelmez#ghinstance1")+"::OnDisable"; end; -OnTimer85000: + +OnTimer90500: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk7"; - hideonnpc instance_npcname("Varmunt#ghinstance1"); + end; - for(.@i = 1; .@i<=20; .@i += 4) { - hideonnpc instance_npcname("Khalitzburg Crusader#"+.@i); - hideonnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1)); +OnTimer92000: + for (.@i=1; .@i <= 20; .@i += 4) { + hideonnpc instance_npcname("Khalitzburg Knight#"+.@i); + hideonnpc instance_npcname("Khalitzburg Knight#"+(.@i+1)); hideonnpc instance_npcname("White Knight#"+(.@i+2)); hideonnpc instance_npcname("White Knight#"+(.@i+3)); } - hideonnpc instance_npcname("Khalitzburg Crusader#21"); - hideonnpc instance_npcname("Khalitzburg Crusader#22"); - - .@map$ = instance_mapname("1@gl_k"); - .@label$ = instance_npcname("#talkinstance1")+"::OnMyMobDead"; - monster .@map$,145,59,"Abyss Knight",2470,1,.@label$; - monster .@map$,154,59,"Abyss Knight",2470,1,.@label$; - monster .@map$,145,69,"Abyss Knight",2470,1,.@label$; - monster .@map$,154,69,"Abyss Knight",2470,1,.@label$; - monster .@map$,145,79,"Abyss Knight",2470,1,.@label$; - monster .@map$,154,79,"Abyss Knight",2470,1,.@label$; - monster .@map$,145,89,"Abyss Knight",2470,1,.@label$; - monster .@map$,154,89,"Abyss Knight",2470,1,.@label$; - monster .@map$,145,99,"Abyss Knight",2470,1,.@label$; - monster .@map$,154,99,"Abyss Knight",2470,1,.@label$; - - for (.@i = 1; .@i <= 22; ++.@i) - hideoffnpc instance_npcname(".#ghinstance"+.@i); - - donpcevent instance_npcname(".#ghinstance22")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance21")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance18")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance17")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance14")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance13")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance10")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance9")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance6")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance5")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance2")+"::OnTalkK"; - donpcevent instance_npcname(".#ghinstance1")+"::OnTalkK"; - end; -OnTimer88000: - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk8"; - - for(.@i = 1; .@i<=20; .@i += 4) { - hideonnpc instance_npcname(".#ghinstance"+.@i); - hideonnpc instance_npcname(".#ghinstance"+(.@i+1)); - disablenpc instance_npcname(".#ghinstance"+(.@i+2)); - disablenpc instance_npcname(".#ghinstance"+(.@i+3)); - } - hideonnpc instance_npcname(".#ghinstance21"); - hideonnpc instance_npcname(".#ghinstance22"); - + hideonnpc instance_npcname("Khalitzburg Knight#21"); + hideonnpc instance_npcname("Khalitzburg Knight#22"); .@map$ = instance_mapname("1@gl_k"); .@label$ = instance_npcname("#talkinstance1")+"::OnMyMobDead"; + monster .@map$,145,59,"Abysmal Knight",2470,1,.@label$; + monster .@map$,154,59,"Abysmal Knight",2470,1,.@label$; + monster .@map$,145,69,"Abysmal Knight",2470,1,.@label$; + monster .@map$,154,69,"Abysmal Knight",2470,1,.@label$; + monster .@map$,145,79,"Abysmal Knight",2470,1,.@label$; + monster .@map$,154,79,"Abysmal Knight",2470,1,.@label$; + monster .@map$,145,89,"Abysmal Knight",2470,1,.@label$; + monster .@map$,154,89,"Abysmal Knight",2470,1,.@label$; + monster .@map$,145,99,"Abysmal Knight",2470,1,.@label$; + monster .@map$,154,99,"Abysmal Knight",2470,1,.@label$; monster .@map$,145,54,"Khalitzburg",2471,1,.@label$; + unittalk($@mobid[0], _("Water... Someone give me water...")); monster .@map$,154,54,"Khalitzburg",2471,1,.@label$; + unittalk($@mobid[0], "Kkkrrrruughgh..."); monster .@map$,145,64,"Khalitzburg",2471,1,.@label$; + unittalk($@mobid[0], _("Sir. Heinrich. Save me...")); monster .@map$,154,64,"Khalitzburg",2471,1,.@label$; + unittalk($@mobid[0], _("I miss my sister...")); monster .@map$,145,74,"Khalitzburg",2471,1,.@label$; + unittalk($@mobid[0], _("Don't leave me alone, help me.")); monster .@map$,154,74,"Khalitzburg",2471,1,.@label$; + unittalk($@mobid[0], "Aaarrrrrhhhh"); monster .@map$,145,84,"Khalitzburg",2471,1,.@label$; + unittalk($@mobid[0], _("I am so thirsty.")); monster .@map$,154,84,"Khalitzburg",2471,1,.@label$; + unittalk($@mobid[0], _("Oh...No...I can't die yet...")); monster .@map$,145,94,"Khalitzburg",2471,1,.@label$; + unittalk($@mobid[0], _("I feel sick to my stomach urrgg")); monster .@map$,154,94,"Khalitzburg",2471,1,.@label$; + unittalk($@mobid[0], _("Can someone...")); monster .@map$,145,104,"Khalitzburg",2471,1,.@label$; + unittalk($@mobid[0], "Arrgg... My body"); monster .@map$,154,104,"Khalitzburg",2471,1,.@label$; + unittalk($@mobid[0], _("My throat is burning!")); end; -OnTimer93000: - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk4"; + +OnTimer94000: + donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk8"; + end; + +OnTimer96500: + donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnTalk4"; end; -OnTimer97000: + +OnTimer100000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk9"; end; -OnTimer105000: + +OnTimer103000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk10"; - mapannounce instance_mapname("1@gl_k"), "Heinrich's Shout: Dead men, dead men all over the place!",bc_map,"0xFFFF00"; end; -OnTimer107000: - mapannounce instance_mapname("1@gl_k"), "Heinrich's Shout: Everybody! Go back!",bc_map,"0xFFFF00"; + +OnTimer106000: + mapannounce(instance_mapname("1@gl_k"), _("Sir. Heinrich: Death to all!"), bc_map, "0xFFFF00", FW_NORMAL, 18); end; -OnTimer110000: + +OnTimer109000: + mapannounce(instance_mapname("1@gl_k"), _("Sir. Heinrich: Go back to the darkness!"), bc_map, "0xFFFF00", FW_NORMAL, 18); + end; + +OnTimer109500: + enablenpc instance_npcname(".#ghinstance22"); + enablenpc instance_npcname(".#ghinstance21"); donpcevent instance_npcname(".#ghinstance22")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance21")+"::OnEffect1"; end; -OnTimer110500: + +OnTimer110000: enablenpc instance_npcname(".#ghinstance20"); enablenpc instance_npcname(".#ghinstance19"); + enablenpc instance_npcname(".#ghinstance18"); + enablenpc instance_npcname(".#ghinstance17"); donpcevent instance_npcname(".#ghinstance20")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance19")+"::OnEffect1"; - end; -OnTimer111000: donpcevent instance_npcname(".#ghinstance18")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance17")+"::OnEffect1"; end; -OnTimer111500: + +OnTimer110500: enablenpc instance_npcname(".#ghinstance16"); enablenpc instance_npcname(".#ghinstance15"); + enablenpc instance_npcname(".#ghinstance14"); + enablenpc instance_npcname(".#ghinstance13"); donpcevent instance_npcname(".#ghinstance16")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance15")+"::OnEffect1"; - end; -OnTimer112000: donpcevent instance_npcname(".#ghinstance14")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance13")+"::OnEffect1"; end; -OnTimer112500: + +OnTimer111000: enablenpc instance_npcname(".#ghinstance12"); enablenpc instance_npcname(".#ghinstance11"); + enablenpc instance_npcname(".#ghinstance10"); + enablenpc instance_npcname(".#ghinstance9"); donpcevent instance_npcname(".#ghinstance12")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance11")+"::OnEffect1"; - end; -OnTimer113000: donpcevent instance_npcname(".#ghinstance10")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance9")+"::OnEffect1"; end; -OnTimer113500: + +OnTimer111500: enablenpc instance_npcname(".#ghinstance8"); enablenpc instance_npcname(".#ghinstance7"); + enablenpc instance_npcname(".#ghinstance6"); + enablenpc instance_npcname(".#ghinstance5"); donpcevent instance_npcname(".#ghinstance8")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance7")+"::OnEffect1"; - end; -OnTimer114000: donpcevent instance_npcname(".#ghinstance6")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance5")+"::OnEffect1"; end; -OnTimer114500: + +OnTimer112000: enablenpc instance_npcname(".#ghinstance4"); enablenpc instance_npcname(".#ghinstance3"); + enablenpc instance_npcname(".#ghinstance2"); + enablenpc instance_npcname(".#ghinstance1"); donpcevent instance_npcname(".#ghinstance4")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance3")+"::OnEffect1"; - end; -OnTimer114750: //custom time - disablenpc instance_npcname(".#ghinstance3"); - disablenpc instance_npcname(".#ghinstance4"); - disablenpc instance_npcname(".#ghinstance7"); - disablenpc instance_npcname(".#ghinstance8"); - disablenpc instance_npcname(".#ghinstance11"); - disablenpc instance_npcname(".#ghinstance12"); - disablenpc instance_npcname(".#ghinstance15"); - disablenpc instance_npcname(".#ghinstance16"); - disablenpc instance_npcname(".#ghinstance19"); - disablenpc instance_npcname(".#ghinstance20"); - end; -OnTimer115000: - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnEnable"; - donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnDisable"; - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk1"; donpcevent instance_npcname(".#ghinstance2")+"::OnEffect1"; donpcevent instance_npcname(".#ghinstance1")+"::OnEffect1"; + donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnEnable"; + donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnDisable"; + for (.@i=1; .@i <= 22; .@i++) + disablenpc instance_npcname(".#ghinstance"+.@i); killmonster instance_mapname("1@gl_k"),instance_npcname("#talkinstance1")+"::OnMyMobDead"; end; -OnTimer120000: - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk5"; + +OnTimer112500: + donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk1"; end; -OnTimer125000: - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk6"; + +OnTimer115500: + donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnTalk5"; end; -OnTimer130000: + +OnTimer118500: + donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnTalk6"; + end; + +OnTimer121500: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk2"; end; -OnTimer135000: + +OnTimer124500: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk3"; end; -OnTimer140000: + +OnTimer127500: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk4"; end; -OnTimer145000: + +OnTimer130500: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk5"; end; -OnTimer150000: + +OnTimer134500: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk6"; end; -OnTimer155000: + +OnTimer138500: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk7"; end; -OnTimer160000: - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk7"; - end; -OnTimer165000: + +OnTimer143500: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk8"; end; -OnTimer167000: + +OnTimer147500: donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable"; end; -OnTimer168000: - donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnDisable"; - donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable"; + +OnTimer148500: + donpcevent instance_npcname("Varmundt#ghinstance2")+"::OnDisable"; stopnpctimer; donpcevent instance_npcname("#ghinstancewarp1")+"::OnEnable"; donpcevent instance_npcname("#ghinstancewarp2")+"::OnEnable"; - mapannounce instance_mapname("1@gl_k"), "9 o'clock warp leading to zone 2 is now open.",bc_map,"0xFFFF00"; + mapannounce(instance_mapname("1@gl_k"), _("A portal has opened to the west."), bc_map, "0xFFFF00"); donpcevent instance_npcname("#talkinstance1")+"::OnDisable"; donpcevent instance_npcname("#ghmemorialmob01")+"::OnEnable"; end; + OnMyMobDead: end; } -1@gl_k,145,54,6 script .#ghinstance1 MG_KHALITZBURG,{ - end; -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname(strnpcinfo(0)); - end; -OnEnable: - hideoffnpc instance_npcname(strnpcinfo(0)); - end; -OnEffect1: - specialeffect EF_GRANDCROSS; - specialeffect EF_LEXAETERNA; - end; -OnTalkK: - switch(atoi(replacestr(strnpcinfo(2),"ghinstance",""))) { - case 1: npctalk "I do not want to die."; break; - case 2: npctalk "Mom..."; break; - case 5: npctalk "Help."; break; - case 6: npctalk "My stomach hurts..."; break; - case 9: npctalk "Heinrich Sir, help!"; break; - case 10: npctalk "Ack... Ugh."; break; - case 13: npctalk "I'm thirsty."; break; - case 14: npctalk "Oh... No... I cannot die..."; break; - case 17: npctalk "This is so uncomfortable. Eww!"; break; - case 18: npctalk "Who am I..."; break; - case 21: npctalk "Uhh... My body."; break; - case 22: npctalk "I'm so thirsty!"; break; - } - end; -} -1@gl_k,154,54,3 duplicate(.#ghinstance1) .#ghinstance2 MG_KHALITZBURG -1@gl_k,145,64,6 duplicate(.#ghinstance1) .#ghinstance5 MG_KHALITZBURG -1@gl_k,154,64,3 duplicate(.#ghinstance1) .#ghinstance6 MG_KHALITZBURG -1@gl_k,145,74,6 duplicate(.#ghinstance1) .#ghinstance9 MG_KHALITZBURG -1@gl_k,154,74,3 duplicate(.#ghinstance1) .#ghinstance10 MG_KHALITZBURG -1@gl_k,145,84,6 duplicate(.#ghinstance1) .#ghinstance13 MG_KHALITZBURG -1@gl_k,154,84,3 duplicate(.#ghinstance1) .#ghinstance14 MG_KHALITZBURG -1@gl_k,145,94,6 duplicate(.#ghinstance1) .#ghinstance17 MG_KHALITZBURG -1@gl_k,154,94,3 duplicate(.#ghinstance1) .#ghinstance18 MG_KHALITZBURG -1@gl_k,145,104,6 duplicate(.#ghinstance1) .#ghinstance21 MG_KHALITZBURG -1@gl_k,154,104,3 duplicate(.#ghinstance1) .#ghinstance22 MG_KHALITZBURG - -1@gl_k,145,59,6 script .#ghinstance3 HIDDEN_NPC,{ +1@gl_k,145,54,6 script .#ghinstance1 HIDDEN_NPC,{ end; + OnInstanceInit: OnDisable: - hideonnpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(0)); end; + OnEnable: - hideoffnpc instance_npcname(strnpcinfo(0)); + enablenpc instance_npcname(strnpcinfo(0)); end; + OnEffect1: specialeffect EF_GRANDCROSS; specialeffect EF_LEXAETERNA; end; } -1@gl_k,154,59,3 duplicate(.#ghinstance3) .#ghinstance4 HIDDEN_NPC -1@gl_k,145,69,6 duplicate(.#ghinstance3) .#ghinstance7 HIDDEN_NPC -1@gl_k,154,69,3 duplicate(.#ghinstance3) .#ghinstance8 HIDDEN_NPC -1@gl_k,145,79,6 duplicate(.#ghinstance3) .#ghinstance11 HIDDEN_NPC -1@gl_k,154,79,3 duplicate(.#ghinstance3) .#ghinstance12 HIDDEN_NPC -1@gl_k,145,89,6 duplicate(.#ghinstance3) .#ghinstance15 HIDDEN_NPC -1@gl_k,154,89,3 duplicate(.#ghinstance3) .#ghinstance16 HIDDEN_NPC -1@gl_k,145,99,6 duplicate(.#ghinstance3) .#ghinstance19 HIDDEN_NPC -1@gl_k,154,99,3 duplicate(.#ghinstance3) .#ghinstance20 HIDDEN_NPC + +1@gl_k,154,54,3 duplicate(.#ghinstance1) .#ghinstance2 HIDDEN_NPC +1@gl_k,145,59,6 duplicate(.#ghinstance1) .#ghinstance3 HIDDEN_NPC +1@gl_k,154,59,3 duplicate(.#ghinstance1) .#ghinstance4 HIDDEN_NPC +1@gl_k,145,64,6 duplicate(.#ghinstance1) .#ghinstance5 HIDDEN_NPC +1@gl_k,154,64,3 duplicate(.#ghinstance1) .#ghinstance6 HIDDEN_NPC +1@gl_k,145,69,6 duplicate(.#ghinstance1) .#ghinstance7 HIDDEN_NPC +1@gl_k,154,69,3 duplicate(.#ghinstance1) .#ghinstance8 HIDDEN_NPC +1@gl_k,145,74,6 duplicate(.#ghinstance1) .#ghinstance9 HIDDEN_NPC +1@gl_k,154,74,3 duplicate(.#ghinstance1) .#ghinstance10 HIDDEN_NPC +1@gl_k,145,79,6 duplicate(.#ghinstance1) .#ghinstance11 HIDDEN_NPC +1@gl_k,154,79,3 duplicate(.#ghinstance1) .#ghinstance12 HIDDEN_NPC +1@gl_k,145,84,6 duplicate(.#ghinstance1) .#ghinstance13 HIDDEN_NPC +1@gl_k,154,84,3 duplicate(.#ghinstance1) .#ghinstance14 HIDDEN_NPC +1@gl_k,145,89,6 duplicate(.#ghinstance1) .#ghinstance15 HIDDEN_NPC +1@gl_k,154,89,3 duplicate(.#ghinstance1) .#ghinstance16 HIDDEN_NPC +1@gl_k,145,94,6 duplicate(.#ghinstance1) .#ghinstance17 HIDDEN_NPC +1@gl_k,154,94,3 duplicate(.#ghinstance1) .#ghinstance18 HIDDEN_NPC +1@gl_k,145,99,6 duplicate(.#ghinstance1) .#ghinstance19 HIDDEN_NPC +1@gl_k,154,99,3 duplicate(.#ghinstance1) .#ghinstance20 HIDDEN_NPC +1@gl_k,145,104,6 duplicate(.#ghinstance1) .#ghinstance21 HIDDEN_NPC +1@gl_k,154,104,3 duplicate(.#ghinstance1) .#ghinstance22 HIDDEN_NPC +1@gl_k,149,200,3 warp treasureroom#out 1,1,1@gl_k,269,264 1@gl_k,96,80,0 script #ghinstancewarp1 WARPNPC,1,2,{ end; + OnInstanceInit: OnDisable: disablenpc instance_npcname(strnpcinfo(0)); end; + OnEnable: enablenpc instance_npcname(strnpcinfo(0)); end; + OnTouch: .@map1$ = instance_mapname("1@gl_k"); .@map2$ = instance_mapname("2@gl_k"); - switch(atoi(replacestr(strnpcinfo(2),"ghinstancewarp",""))) { + switch (atoi(replacestr(strnpcinfo(2), "ghinstancewarp", ""))) { case 1: warp .@map1$,80,80; break; case 2: warp .@map1$,105,80; break; case 3: warp .@map1$,215,79; break; @@ -800,187 +868,216 @@ OnTouch: case 10: warp .@map2$,174,101; break; case 11: warp .@map2$,150,110; break; case 12: warp .@map2$,150,179; break; + case 13: warp .@map2$,150,160; break; + case 14: warp .@map1$,150,281; break; + case 15: warp .@map1$,48,168; break; } end; } -1@gl_k,90,80,0 duplicate(#ghinstancewarp1) #ghinstancewarp2 WARPNPC,1,2 -1@gl_k,202,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp3 WARPNPC,1,2 -1@gl_k,206,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp4 WARPNPC,1,2 -1@gl_k,228,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp5 WARPNPC,1,2 -1@gl_k,222,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp6 WARPNPC,1,2 -1@gl_k,150,284,0 duplicate(#ghinstancewarp1) #ghinstancewarp7 WARPNPC,1,2 -2@gl_k,145,123,0 duplicate(#ghinstancewarp1) #ghinstancewarp8 WARPNPC,1,2 -2@gl_k,136,122,0 duplicate(#ghinstancewarp1) #ghinstancewarp9 WARPNPC,1,2 -2@gl_k,154,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp10 WARPNPC,1,2 -2@gl_k,165,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp11 WARPNPC,1,2 -2@gl_k,150,163,0 duplicate(#ghinstancewarp1) #ghinstancewarp12 WARPNPC,1,2 - - -//== Sector 1 Mobs ========================================= + +1@gl_k,90,80,0 duplicate(#ghinstancewarp1) #ghinstancewarp2 WARPNPC,2,2 +1@gl_k,202,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp3 WARPNPC,2,2 +1@gl_k,206,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp4 WARPNPC,2,2 +1@gl_k,228,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp5 WARPNPC,2,2 +1@gl_k,222,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp6 WARPNPC,2,2 +1@gl_k,150,284,0 duplicate(#ghinstancewarp1) #ghinstancewarp7 WARPNPC,2,2 +2@gl_k,145,123,0 duplicate(#ghinstancewarp1) #ghinstancewarp8 WARPNPC,2,2 +2@gl_k,136,122,0 duplicate(#ghinstancewarp1) #ghinstancewarp9 WARPNPC,2,2 +2@gl_k,154,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp10 WARPNPC,2,2 +2@gl_k,165,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp11 WARPNPC,2,2 +2@gl_k,150,163,0 duplicate(#ghinstancewarp1) #ghinstancewarp12 WARPNPC,2,2 +2@gl_k,150,167,0 duplicate(#ghinstancewarp1) #ghinstancewarp13 WARPNPC,2,2 +2@gl_k,150,32,0 duplicate(#ghinstancewarp1) #ghinstancewarp14 WARPNPC,2,2 +1@gl_k,69,168,0 duplicate(#ghinstancewarp1) #ghinstancewarp15 WARPNPC,2,2 + +// Sector 1 Mobs +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 1@gl_k,0,0,0 script #ghmemorialmob01 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#ghmemorialmob01"); end; + OnEnable: enablenpc instance_npcname("#ghmemorialmob01"); .@map$ = instance_mapname("1@gl_k"); .@label$ = instance_npcname("#ghmemorialmob01")+"::OnMyMobDead"; - areamonster .@map$,76,99,87,10,"Suffering Chamberlain",2466,15,.@label$; - areamonster .@map$,67,39,12,6,"Fallen Monk",2465,20,.@label$; - areamonster .@map$,67,39,12,6,"Suffering Chamberlain",2466,3,.@label$; - areamonster .@map$,32,75,51,58,"Decayed Butler",2464,6,.@label$; - areamonster .@map$,45,84,6,137,"Decayed Butler",2464,12,.@label$; + areamonster(.@map$, 76, 99, 87, 10, _("Grand Chamberlain in pain"), MG_GHOUL, 15, .@label$); + areamonster(.@map$, 67, 39, 12, 6, _("Corrupted Monk"), MG_WRAITH, 20, .@label$); + areamonster(.@map$, 67, 39, 12, 6, _("Grand Chamberlain in pain"), MG_GHOUL, 3, .@label$); + areamonster(.@map$, 32, 75, 51, 58, _("Corrupted Steward"), MG_ZOMBIE, 6, .@label$); + areamonster(.@map$, 45, 84, 6, 137, _("Corrupted Steward"), MG_ZOMBIE, 12, .@label$); end; + OnMyMobDead: .@map$ = instance_mapname("1@gl_k"); .@label$ = instance_npcname("#ghmemorialmob01")+"::OnMyMobDead"; .@mob_dead_num = 56 - mobcount(.@map$,.@label$); if (.@mob_dead_num > 35) { - mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF"; + mapannounce(.@map$, _("Himelmez's curse is getting weaker. Find any survivors!"), bc_map, "0xFFFFFF"); killmonster .@map$,.@label$; - donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnEnable"; + donpcevent instance_npcname("Altar boy Domun#clearGH")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob01")+"::OnDisable"; } end; } -1@gl_k,17,51,3 script Aspiring Butcher#clearGH 4_M_KID1,{ - if (getcharid(0) == getpartyleader(getcharid(1),2)) { - mes "[Aspiring Butcher]"; - mes "Help me! Help me!!!"; - next; - select("Hey, wake up! Are there any other survivors?"); - mes "["+strcharinfo(0)+"]"; - mes "Hey, wake up! Are you alone?"; - unittalk getcharid(3),"Hey, wake up! Are you alone?"; - next; - mes "[Aspiring Butcher]"; - mes "The Chamberlain... the Monk... They've become monsters. I couldn't do anything."; - npctalk "The Chamberlain... the Monk... They've become monsters. I couldn't do anything."; - next; - mes "[Aspiring Butcher]"; - mes "I just stood still... Nothing, I couldn't do anything..."; - npctalk "I just stood still... Nothing, I couldn't do anything..."; - next; - select("Wake up!"); - mes "["+strcharinfo(0)+"]"; - mes "Wake up kid! Go east along the central passage to the outside! The path is safe!"; - unittalk getcharid(3),"Wake up kid! Go east along the central passage to the outside! The path is safe!"; - next; - mes "[Aspiring Butcher]"; - mes "East passage? Alone? How?"; - npctalk "East passage? Alone? How?"; - next; - select("I can guide you through the path."); - mes "["+strcharinfo(0)+"]"; - mes "I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything."; - unittalk getcharid(3),"I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything."; - next; - mes "[Aspiring Butcher]"; - mes "Aspiring Butcher: I know, I... I'm trying to."; - npctalk "Aspiring Butcher: I know, I... I'm trying to."; - donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable"; - donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable"; - close; - } else { - mes "[Aspiring Butcher]"; - mes "Somebody help me, somebody help me, please."; +1@gl_k,17,51,3 script Altar boy Domun#clearGH 4_M_KID1,{ + if (getcharid(0) != getpartyleader(getcharid(1), 2)) { + mes("[Altar boy Domun]"); + mes("Save me, save me, please..."); close; } -OnInstanceInit: -OnDisable: - hideonnpc instance_npcname("Aspiring Butcher#clearGH"); - end; -OnEnable: - hideoffnpc instance_npcname("Aspiring Butcher#clearGH"); + mes("[Altar boy Domun]"); + mes("Save me! Save me!!!"); + npctalk(_("Save me! Save me!!!")); + next; + select("Hold on!Are you the only survivor?"); + mesf("[%s]", strcharinfo(0)); + mes("Hold on!\r" + "Are you the only survivor?"); + unittalk(getcharid(3), _("Hold on! Are you the only survivor?")); + next; + mes("[Altar boy Domun]"); + mes("Chamberlains... monks...\r" + "They all turned into monsters. I couldn't do anything."); + npctalk(_("Altar boy Domun : Chamberlains... monks... They all turned into monsters. I couldn't do anything.")); + next; + mes("[Altar boy Domun]"); + mes("All I could do was... \r" + "Just hide in here...\r" + "Nothing, nothing I could do..."); + npctalk(_("Altar boy Domun : All I could do was... Just hide in here... Nothing, nothing I could do...")); + next; + select("Pull it together!"); + mesf("[%s]", strcharinfo(0)); + mes("Wake up kid! Go east and find the middle passage to the outside! That is safe!"); + unittalk(getcharid(3), _("Wake up kid! Go east and find the middle passage to the outside! That is safe!")); // Displays 1st Letter of char name in small? + next; + mes("[Altar boy Domun]"); + mes("To the east passage?\r" + "Alone?\r" + "How?"); + npctalk(_("Altar boy Domun : To the east passage? Alone? How?")); + next; + select("I will give you a weapon."); + mesf("[%s]", strcharinfo(0)); + mes("Here's a weapon. Just close your eye and swing for those monsters."); + unittalk getcharid(3), _("Here's a weapon. Just close your eye and swing for those monsters."); + next; + mes("[Altar boy Domun]"); + mes("Ok, I... I'l try."); + npctalk(_("Altar boy Domun : Ok, I... I'l try.")); + close2; + donpcevent instance_npcname("Altar boy Domun#clearGH")+"::OnDisable"; + donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable"; end; -} -//== Sector 2 Mobs ========================================= -1@gl_k,291,145,3 script Hollgrehenn Destroyer 4_F_JOB_BLACKSMITH,{ - if (getcharid(0) == getpartyleader(getcharid(1),2)) { - mes "[Hollgrehenn Destroyer]"; - mes "Yaaa!! Die!!!"; - npctalk "Yaaa!! Die!!!"; - specialeffect EF_CRASHEARTH; - next; - select("Don't worry!"); - mes "["+strcharinfo(0)+"]"; - mes "Don't worry! Mam. Are you alone? No other survivors?"; - unittalk getcharid(3),"Don't worry! Mam. Are you alone? No other survivors?"; - next; - mes "[Hollgrehenn Destroyer]"; - mes "I'm the only survivor left"; - npctalk "I'm the only survivor left"; - next; - select("This is a very dangerous place."); - mes "["+strcharinfo(0)+"]"; - mes "This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?"; - unittalk getcharid(3),"This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?"; - next; - mes "[Hollgrehenn Destroyer]"; - mes "Yes, I am able to move. I'll move for my baby's sake."; - npctalk "Yes, I am able to move. I'll move for my baby's sake."; - next; - select("Survive the road..."); - mes "["+strcharinfo(0)+"]"; - mes "You and your baby will get out of here safely. But I'm sorry I can't help you more."; - unittalk getcharid(3),"You and your baby will get out of here safely. But I'm sorry I can't help you more."; - next; - mes "[Hollgrehenn Destroyer]"; - mes "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also."; - npctalk "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also."; - donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable"; - donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable"; - close; - } else { - mes "[Hollgrehenn Destroyer]"; - mes "Somebody help me, somebody help me, please"; - close; - } OnInstanceInit: OnDisable: - hideonnpc instance_npcname("Hollgrehenn Destroyer"); + hideonnpc instance_npcname("Altar boy Domun#clearGH"); end; + OnEnable: - hideoffnpc instance_npcname("Hollgrehenn Destroyer"); + hideoffnpc instance_npcname("Altar boy Domun#clearGH"); end; } +// Sector 2 Mobs +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 1@gl_k,0,0,0 script #ghmemorialmob02 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#ghmemorialmob02"); end; + OnEnable: enablenpc instance_npcname("#ghmemorialmob02"); donpcevent instance_npcname("#ghinstancewarp3")+"::OnEnable"; donpcevent instance_npcname("#ghinstancewarp4")+"::OnEnable"; .@map$ = instance_mapname("1@gl_k"); .@label$ = instance_npcname("#ghmemorialmob02")+"::OnMyMobDead"; - mapannounce .@map$,"3 o'clock warp leading to zone 3 is now open.",bc_map,"0xFFFF00"; - areamonster .@map$,241,113,291,19,"Suffering Chamberlain",2466,12,.@label$; - areamonster .@map$,241,113,291,19,"Decayed Monk",2464,12,.@label$; - areamonster .@map$,227,217,291,135,"Suffering Chamberlain",2466,12,.@label$; - areamonster .@map$,227,217,291,135,"Decayed Monk",2464,12,.@label$; + mapannounce(.@map$, _("A portal has opened to the east."), bc_map, "0xFFFF00"); + areamonster(.@map$, 241, 113, 291, 19, _("Outraged Refiner"), MG_GHOUL, 12, .@label$); + areamonster(.@map$, 241, 113, 291, 19, _("Decomposed Blacksmith"), MG_ZOMBIE, 12, .@label$); + areamonster(.@map$, 227, 217, 291, 135, _("Outraged Refiner"), MG_GHOUL, 12, .@label$); + areamonster(.@map$, 227, 217, 291, 135, _("Decomposed Blacksmith"), MG_ZOMBIE, 12, .@label$); end; + OnMyMobDead: .@map$ = instance_mapname("1@gl_k"); .@label$ = instance_npcname("#ghmemorialmob02")+"::OnMyMobDead"; .@mob_dead_num = 48 - mobcount(.@map$,.@label$); if (.@mob_dead_num > 28) { - mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF"; + mapannounce(.@map$, _("Himelmez's curse is getting weaker. Find any survivors!"), bc_map, "0xFFFFFF"); killmonster .@map$,.@label$; - donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnEnable"; + donpcevent instance_npcname("Holgren the Destroyer")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob02")+"::OnDisable"; } end; } -//== Tramp Mobs ============================================ -1@gl_k,221,82,3 script Breathless Man#GHtramp1 4_M_DIEMAN,4,4,{ +1@gl_k,291,145,3 script Holgren the Destroyer 4_F_JOB_BLACKSMITH,{ + if (getcharid(0) != getpartyleader(getcharid(1), 2)) { + mes("[Holgren the Destroyer]"); + mes("Are you human?"); + close; + } + mes("[Holgren the Destroyer]"); + mes("Die!! You shall die!!!"); + npctalk(_("Holgren the Destroyer : Die!! You shall die!!!")); + specialeffect EF_CRASHEARTH; + next; + select("Relax! I'm not a monster!"); + mesf("[%s]", strcharinfo(0)); + mes("Relax! I am Human. Are you alone? Anyone else here?"); + unittalk getcharid(3), _("Relax! I am Human. Are you alone? Anyone else here?"); + next; + mes("[Holgren the Destroyer]"); + mes("It's only me alive."); + npctalk(_("Holgren the Destroyer : It's only me alive.")); + next; + select("It's dangerous here..."); + mesf("[%s]", strcharinfo(0)); + mes("It's dangerous here. You know the way to the middle passage? Can you move?"); + unittalk(getcharid(3), _("It's dangerous here. You know the way to the middle passage? Can you move?")); // Displays 1st Letter of char name in small? + next; + mes("[Holgren the Destroyer]"); + mes("Yes, I can move. I need to get out of here."); + npctalk(_("Holgren the Destroyer : Yes, I can move. I need to get out of here.")); + next; + select("Be safe..."); + mesf("[%s]", strcharinfo(0)); + mes("Sorry, I can't go with you."); + unittalk(getcharid(3), _("Sorry, I can't go with you.")); + next; + mes("[Holgren the Destroyer]"); + mes("It's ok. You've already done enough. I can help myself. Good luck to you too."); + npctalk(_("Holgren the Destroyer : It's ok. You've already done enough. I can help myself. Good luck to you too.")); + close2; + donpcevent instance_npcname("Holgren the Destroyer")+"::OnDisable"; + donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable"; + end; + +OnInstanceInit: +OnDisable: + hideonnpc instance_npcname("Holgren the Destroyer"); + end; + +OnEnable: + hideoffnpc instance_npcname("Holgren the Destroyer"); + end; +} + +// Tramp Mobs +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +1@gl_k,221,82,3 script A dead man#GHtramp1 4_M_DIEMAN,4,4,{ end; + OnTouch: .@i = rand(1,10); if (.@i == 1) .@mobs = 3; @@ -990,108 +1087,130 @@ OnTouch: else .@mobs = 7; getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC); specialeffect EF_VENOMDUST; - monster .@map$,.@x,.@y,"Muck Worm",2467,.@mobs,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + monster(.@map$, .@x, .@y, "Maggot", MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); disablenpc instance_npcname(strnpcinfo(0)); end; + OnMyMobDead: end; + OnInstanceInit: OnEnable: enablenpc instance_npcname(strnpcinfo(0)); end; + OnDisable: disablenpc instance_npcname(strnpcinfo(0)); end; } -1@gl_k,213,63,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp2 4_M_DIEMAN,4,4 -1@gl_k,230,50,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp3 4_M_DIEMAN,4,4 -1@gl_k,222,39,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp4 4_M_DIEMAN,4,4 -1@gl_k,214,27,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp5 4_M_DIEMAN,4,4 -1@gl_k,223,17,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp6 4_M_DIEMAN,4,4 -1@gl_k,235,16,4 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp7 4_M_DIEMAN,4,4 -1@gl_k,251,20,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp8 4_M_DIEMAN,4,4 -1@gl_k,240,43,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp9 4_M_DIEMAN,4,4 -1@gl_k,271,19,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp10 4_M_DIEMAN,4,4 -1@gl_k,246,62,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp11 4_M_DIEMAN,4,4 -1@gl_k,282,48,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp12 4_M_DIEMAN,4,4 -1@gl_k,285,81,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp13 4_M_DIEMAN,4,4 -1@gl_k,241,86,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp14 4_M_DIEMAN,4,4 -1@gl_k,249,101,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp15 4_M_DIEMAN,4,4 -1@gl_k,276,106,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp16 4_M_DIEMAN,4,4 -1@gl_k,252,120,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp17 4_M_DIEMAN,4,4 -1@gl_k,258,150,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp18 4_M_DIEMAN,4,4 -1@gl_k,255,157,6 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp19 4_M_DIEMAN,4,4 -1@gl_k,261,164,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp20 4_M_DIEMAN,4,4 -1@gl_k,269,173,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp21 4_M_DIEMAN,4,4 -1@gl_k,280,167,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp22 4_M_DIEMAN,4,4 -1@gl_k,293,161,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp23 4_M_DIEMAN,4,4 -1@gl_k,226,96,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp24 4_M_DIEMAN,4,4 -1@gl_k,222,119,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp25 4_M_DIEMAN,4,4 -1@gl_k,233,123,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp26 4_M_DIEMAN,4,4 -2@gl_k,147,203,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp27 4_M_DIEMAN,4,4 -2@gl_k,141,222,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp28 4_M_DIEMAN,4,4 -2@gl_k,167,225,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp29 4_M_DIEMAN,4,4 -2@gl_k,145,236,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp30 4_M_DIEMAN,4,4 -2@gl_k,143,260,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp31 4_M_DIEMAN,4,4 -2@gl_k,173,258,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp32 4_M_DIEMAN,4,4 - -//== Sector 3 Mobs ========================================= + +1@gl_k,213,63,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp2 4_M_DIEMAN,4,4 +1@gl_k,230,50,2 duplicate(A dead man#GHtramp1) A dead man#GHtramp3 4_M_DIEMAN,4,4 +1@gl_k,222,39,2 duplicate(A dead man#GHtramp1) A dead man#GHtramp4 4_M_DIEMAN,4,4 +1@gl_k,214,27,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp5 4_M_DIEMAN,4,4 +1@gl_k,223,17,2 duplicate(A dead man#GHtramp1) A dead man#GHtramp6 4_M_DIEMAN,4,4 +1@gl_k,235,16,4 duplicate(A dead man#GHtramp1) A dead man#GHtramp7 4_M_DIEMAN,4,4 +1@gl_k,251,20,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp8 4_M_DIEMAN,4,4 +1@gl_k,240,43,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp9 4_M_DIEMAN,4,4 +1@gl_k,271,19,1 duplicate(A dead man#GHtramp1) A dead man#GHtramp10 4_M_DIEMAN,4,4 +1@gl_k,246,62,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp11 4_M_DIEMAN,4,4 +1@gl_k,282,48,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp12 4_M_DIEMAN,4,4 +1@gl_k,285,81,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp13 4_M_DIEMAN,4,4 +1@gl_k,241,86,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp14 4_M_DIEMAN,4,4 +1@gl_k,249,101,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp15 4_M_DIEMAN,4,4 +1@gl_k,276,106,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp16 4_M_DIEMAN,4,4 +1@gl_k,252,120,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp17 4_M_DIEMAN,4,4 +1@gl_k,258,150,1 duplicate(A dead man#GHtramp1) A dead man#GHtramp18 4_M_DIEMAN,4,4 +1@gl_k,255,157,6 duplicate(A dead man#GHtramp1) A dead man#GHtramp19 4_M_DIEMAN,4,4 +1@gl_k,261,164,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp20 4_M_DIEMAN,4,4 +1@gl_k,269,173,7 duplicate(A dead man#GHtramp1) A dead man#GHtramp21 4_M_DIEMAN,4,4 +1@gl_k,280,167,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp22 4_M_DIEMAN,4,4 +1@gl_k,293,161,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp23 4_M_DIEMAN,4,4 +1@gl_k,226,96,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp24 4_M_DIEMAN,4,4 +1@gl_k,222,119,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp25 4_M_DIEMAN,4,4 +1@gl_k,233,123,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp26 4_M_DIEMAN,4,4 +2@gl_k,147,203,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp27 4_M_DIEMAN,4,4 +2@gl_k,141,222,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp28 4_M_DIEMAN,4,4 +2@gl_k,167,225,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp29 4_M_DIEMAN,4,4 +2@gl_k,145,236,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp30 4_M_DIEMAN,4,4 +2@gl_k,143,260,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp31 4_M_DIEMAN,4,4 +2@gl_k,170,259,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp32 4_M_DIEMAN,4,4 +2@gl_k,143,197,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp33 4_M_DIEMAN,4,4 +2@gl_k,155,195,5 duplicate(A dead man#GHtramp1) A dead man#GHtramp34 4_M_DIEMAN,4,4 +2@gl_k,154,188,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp35 4_M_DIEMAN,4,4 +2@gl_k,153,214,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp36 4_M_DIEMAN,4,4 +2@gl_k,172,233,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp37 4_M_DIEMAN,4,4 +2@gl_k,176,245,3 duplicate(A dead man#GHtramp1) A dead man#GHtramp38 4_M_DIEMAN,4,4 + +// Sector 3 Mobs +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 1@gl_k,0,0,0 script #ghmemorialmob03 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#ghmemorialmob03"); end; + OnEnable: enablenpc instance_npcname("#ghmemorialmob03"); donpcevent instance_npcname("#ghinstancewarp5")+"::OnEnable"; donpcevent instance_npcname("#ghinstancewarp6")+"::OnEnable"; .@map$ = instance_mapname("1@gl_k"); .@label$ = instance_npcname("#ghmemorialmob03")+"::OnMyMobDead"; - mapannounce .@map$,"12 o'clock warp leading to the zone 4 was opened.",bc_map,"0xFFFF00"; - areamonster .@map$,17,259,53,180,"Decayed Guard",2468,11,.@label$; - areamonster .@map$,17,259,53,180,"Sharpshooter Ranger",2469,14,.@label$; - areamonster .@map$,62,281,73,186,"Decayed Guard",2468,11,.@label$; - areamonster .@map$,62,281,73,186,"Sharpshooter Ranger",2469,14,.@label$; - areamonster .@map$,74,251,109,224,"Decayed Guard",2468,11,.@label$; - areamonster .@map$,74,251,109,224,"Sharpshooter Ranger",2469,14,.@label$; - areamonster .@map$,108,281,231,234,"Decayed Guard",2468,11,.@label$; - areamonster .@map$,108,281,231,234,"Sharpshooter Ranger",2469,14,.@label$; + mapannounce(.@map$, _("A portal has appeared to the northwest."), bc_map, "0xFFFF00"); + areamonster(.@map$, 17, 259, 53, 180, _("Hungry Palace Guard"), MG_RAYDRIC, 11, .@label$); + areamonster(.@map$, 17, 259, 53, 180, _("Outraged Archer"), MG_RAYDRIC_ARCHER, 14, .@label$); + areamonster(.@map$, 62, 281, 73, 186, _("Hungry Palace Guard"), MG_RAYDRIC, 11, .@label$); + areamonster(.@map$, 62, 281, 73, 186, _("Outraged Archer"), MG_RAYDRIC_ARCHER, 14, .@label$); + areamonster(.@map$, 74, 251, 109, 224, _("Corrupted Palace Guard"), MG_RAYDRIC, 11, .@label$); + areamonster(.@map$, 74, 251, 109, 224, _("Wandering Archer"), MG_RAYDRIC_ARCHER, 14, .@label$); + areamonster(.@map$, 108, 281, 231, 234, _("Corrupted Palace Guard"), MG_RAYDRIC, 11, .@label$); + areamonster(.@map$, 108, 281, 231, 234, _("Wandering Archer"), MG_RAYDRIC_ARCHER, 14, .@label$); end; + OnMyMobDead: .@map$ = instance_mapname("1@gl_k"); .@label$ = instance_npcname("#ghmemorialmob03")+"::OnMyMobDead"; .@mob_dead_num = 100 - mobcount(.@map$,.@label$); if (.@mob_dead_num > 85) { - mapannounce .@map$,"Himmelmez: Nice parry. I thought you were going to die slowly surrounded by the dead I summoned~",bc_map,"0xFFFFFF"; + mapannounce(.@map$, _("Himelmez: Not bad. Thought you would be dead by now by my creatures~"), bc_map, "0xFFFFFF"); killmonster .@map$,.@label$; donpcevent instance_npcname("#GHMclear3")+"::OnEnable"; donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnEnable"; - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnEnable"; - donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnEnable"; + donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnEnable"; + donpcevent instance_npcname("Varmundt#ghinstance3")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob03")+"::OnDisable"; } end; } -//== 1st MVP =============================================== +// 1st MVP +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 1@gl_k,0,0,0 script #ghmemorialmob04 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#ghmemorialmob04"); end; + OnEnable: enablenpc instance_npcname("#ghmemorialmob04"); - monster instance_mapname("1@gl_k"),150,258,"Root of Corruption",2475,1,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead"; + monster instance_mapname("1@gl_k"), 150, 258, _("Corrupted Soul"), MG_CORRUPTION_ROOT, 1, instance_npcname("#ghmemorialmob04")+"::OnMyMobDead"; + unittalk($@mobid[0], _("Grrrrrrhh~~~")); end; + OnMyMobDead: .@map$ = instance_mapname("1@gl_k"); if (mobcount(.@map$,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead") < 1) { - mapannounce .@map$, "12 o'clock warp leading to the Chivalry's Second Floor is now open.",bc_map,"0xFFFF00"; + mapannounce(.@map$, _("Opening 2nd floor entrance towards 12 O'clock direction."), bc_map, "0xFFFF00"); donpcevent instance_npcname("#ghinstancewarp7")+"::OnEnable"; - donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnTalk2"; + donpcevent instance_npcname("#ghinstancewarp14")+"::OnEnable"; + donpcevent instance_npcname("Varmundt#ghinstance3")+"::OnTalk2"; donpcevent instance_npcname("#effectGH01")+"::OnEnable"; donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnEnable"; - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnEnable"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob04")+"::OnDisable"; } end; @@ -1099,73 +1218,94 @@ OnMyMobDead: 1@gl_k,150,257,3 script #GHMclear3 HIDDEN_NPC,9,9,{ end; + OnTouch: donpcevent instance_npcname("#controlGH3")+"::OnEnable"; specialeffect EF_BASH; donpcevent instance_npcname("#GHMclear3")+"::OnDisable"; end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#GHMclear3"); end; + OnEnable: enablenpc instance_npcname("#GHMclear3"); initnpctimer; end; + OnTimer2000: - mapannounce instance_mapname("1@gl_k"), "Himmelmez: You got me tempted to go to the 2nd floor, come to the entrance. I'm curious about how far your luck goes.",bc_map,"0xFFFFFF"; + mapannounce(instance_mapname("1@gl_k"), _("Himelmez: I'll wait for you at the north of the castle. I want to see you how lucky you are."), bc_map, "0xFFFFFF"); stopnpctimer; end; } 1@gl_k,0,0,0 script #controlGH3 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#controlGH3"); end; + OnEnable: enablenpc instance_npcname("#controlGH3"); initnpctimer; end; + OnTimer3000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk1"; + donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnTalk1"; end; + OnTimer6000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk2"; + donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnTalk2"; end; + OnTimer9000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk3"; + donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnTalk3"; end; + OnTimer12000: donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk1"; end; + OnTimer15000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk4"; + donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnTalk4"; end; + OnTimer18000: - donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnTalk1"; + donpcevent instance_npcname("Varmundt#ghinstance3")+"::OnTalk1"; end; + OnTimer21000: donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk2"; end; + OnTimer24000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk5"; + donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnTalk5"; end; + OnTimer27000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk6"; + donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnTalk6"; end; + OnTimer28000: - donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnDisable"; + donpcevent instance_npcname("Himelmez#ghinstance2")+"::OnDisable"; end; + OnTimer31000: donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk3"; end; + OnTimer32000: donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnDisable"; end; + OnTimer35000: - mapannounce instance_mapname("1@gl_k"), "An eerie echo from the depths can be heard as you get closer.",bc_map,"0xFFFFFF"; + mapannounce(instance_mapname("1@gl_k"), _("An echoing comes from deep inside of the knight's shrine."), bc_map, "0xFFFFFF"); end; + OnTimer38000: donpcevent instance_npcname("#ghmemorialmob04")+"::OnEnable"; stopnpctimer; @@ -1174,302 +1314,380 @@ OnTimer38000: } 1@gl_k,144,258,6 script Heinrich#ghinstance4 4_M_HEINRICH,{ - mes "[Heinrich]"; - mes "Himmelmez... You made my men get killed and I will never forget that."; cutin "gl_heinrich1",2; + mes("[Heinrich]"); + mes("Himelmez... I will never forget what you've done to my men."); close2; cutin "gl_heinrich1",255; end; + OnInstanceInit: OnDisable: hideonnpc instance_npcname("Heinrich#ghinstance4"); end; + OnEnable: hideoffnpc instance_npcname("Heinrich#ghinstance4"); end; + OnTalk1: - npctalk "Himmelmez! I won't let you take even a single more step here."; + npctalk(_("Himelmez! We will not let you get away from us!")); end; + OnTalk2: - npctalk "What... is this?!"; + npctalk(_("What... These are!")); end; + OnTalk3: - npctalk "Varmunt Sir! Help the adventurers and I'll chase Himmelmez!"; + npctalk(_("Sir. Varmundt! Help those adventurers. I will go after Himelmez!")); end; } -1@gl_k,150,257,3 script Himmelmez#ghinstance2 4_F_HIMEL,{ - mes "[Himmelmez]"; - mes "No need to stare at me with so insecure eyes. Soon they'll become relaxed..."; +1@gl_k,150,257,3 script Himelmez#ghinstance2 4_F_HIMEL,{ cutin "gl_himel2",2; + mes("[Himelmez]"); + mes("Don't look at me nervous like that. It will be over soon..."); close2; cutin "gl_himel2",255; end; + OnInstanceInit: OnDisable: - hideonnpc instance_npcname("Himmelmez#ghinstance2"); + hideonnpc instance_npcname("Himelmez#ghinstance2"); end; + OnEnable: - hideoffnpc instance_npcname("Himmelmez#ghinstance2"); + hideoffnpc instance_npcname("Himelmez#ghinstance2"); end; + OnTalk1: - npctalk "What an awfully lucky, I flew all the way over here and just one of them is really powerful."; + npctalk(_("Guess you are either lucky or powerful, to make it this far.")); end; + OnTalk2: - npctalk "But it doesn't matter to me."; + npctalk(_("But, it doesn't matter.")); end; + OnTalk3: - npctalk "Now, all of you will die."; + npctalk(_("You will all die here.")); end; + OnTalk4: - npctalk "Hahaha, so you guys thought I would come alone?"; + npctalk(_("Ha ha ha, worry about yourself. You think I am alone here?")); end; + OnTalk5: - npctalk "This is my new toy to keep you at my feet. Why don't you guys play while I entertain?"; + npctalk(_("I will go on my way while my new toy entertains you.")); end; + OnTalk6: - npctalk "Sincerely~, If I am given the opportunity I'd like to meet you again, Heinrich."; + npctalk(_("Fare well~, hope to see you again sometime, Heinrich.")); end; + } -1@gl_k,156,259,3 script Varmunt#ghinstance3 4_M_BARMUND,{ - if (questprogress(12318,HUNTING) == 2) { - if (!questprogress(12319,HUNTING)) { - mes "[Varmunt]"; - mes "There's something unusual about this thing's aura. Maybe someday we will be able to understand what is behind all of this."; - cutin "gl_barmund1",2; - getitem Coagulated_Spell,1; //Coagulated Spell +1@gl_k,156,259,3 script Varmundt#ghinstance3 4_M_BARMUND,{ // not disabling it so all players can get their reward + if (questprogress(12318, HUNTING) == 2) { + cutin "gl_barmund1", 2; + mes("[Varmundt]"); + mes("This item has extraordinary aura with it. Can be very useful for someone special."); + erasequest 12318; + if (!questprogress(12319, HUNTING)) setquest 12319; - close2; - cutin "gl_barmund1",255; - end; - } + setquest 12320; + erasequest 12320; + getitem Temporal_Crystal, 1; + getitem Coagulated_Spell, 1; + getexp 250000, 250000; + close2; + cutin "gl_barmund1", 255; + end; } - mes "[Varmunt]"; - mes "Even after all this time, it is impossible to prevent from the will of the Transcendent."; cutin "gl_barmund1",2; + mes("[Varmundt]"); + mes("I guess this is it. Is it impossible to stop the time traveler's will?! A portal seems to have appeared to the north."); close2; cutin "gl_barmund2",255; end; + OnInstanceInit: OnDisable: - hideonnpc instance_npcname("Varmunt#ghinstance3"); + hideonnpc instance_npcname("Varmundt#ghinstance3"); end; + OnEnable: - hideoffnpc instance_npcname("Varmunt#ghinstance3"); + hideoffnpc instance_npcname("Varmundt#ghinstance3"); end; + OnTalk1: - npctalk "Heinrich Sir! Something unknown holds an inexplicably powerful force!"; + npctalk(_("Sir. Heinrich! I sense something strange and strong coming!")); end; + OnTalk2: - npctalk "From the monster I picked up some great stuff. People who are interested, talk to me."; + npctalk(_("I collected some items dropped from its body. You can take it from me.")); end; } -//== Floor 2 =============================================== +// Floor 2 +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 2@gl_k,148,67,1 script Heinrich#ghinstance5 4_M_HEINRICH,{ - mes "[Heinrich]"; - mes "Himmelmez's blocking spells"; - mes "are everywhere around here..."; cutin "gl_heinrich1",2; + mes("[Heinrich]"); + mes("Himelmez's closed space covers everywhere..."); close2; cutin "gl_heinrich1",255; end; + OnInstanceInit: OnDisable: hideonnpc instance_npcname("Heinrich#ghinstance5"); end; + OnEnable: hideoffnpc instance_npcname("Heinrich#ghinstance5"); end; + OnTalk1: - npctalk "These things have never been in the castle!"; + npctalk(_("This structure was not in the castle before!")); end; + OnTalk2: - npctalk "Trying to break this power with common weapons doesn't work. I tried it."; + npctalk(_("We tried to break it down but it's really strong.")); end; + OnTalk3: - npctalk "It is really unforgivable."; + npctalk(_("It is inexcusable behavior.")); end; + OnTalk4: - npctalk "I, who already was a subordinate of genocide. How much more in the future..."; + npctalk(_("I already exterminated all my soldiers and maybe more...")); end; + OnTalk5: - npctalk "..."; + npctalk(_("...")); end; } -2@gl_k,151,71,7 script Varmunt#ghinstance4 4_M_BARMUND,{ - mes "[Varmunt]"; - mes "Why am I doing this again? Doesn't seem like the first time. I've seen this place repeatedly dozens of times in my dreams. This feeling..."; +2@gl_k,151,71,7 script Varmundt#ghinstance4 4_M_BARMUND,{ cutin "gl_barmund1",2; + mes("[Varmundt]"); + mes("How many times I do this job. In my dream, I did it over and over again..."); close2; cutin "gl_barmund1",255; end; + OnInstanceInit: OnDisable: - hideonnpc instance_npcname("Varmunt#ghinstance4"); + hideonnpc instance_npcname("Varmundt#ghinstance4"); end; + OnEnable: - hideoffnpc instance_npcname("Varmunt#ghinstance4"); + hideoffnpc instance_npcname("Varmundt#ghinstance4"); end; + +OnTalk1: + npctalk(_("This is Himelmez's closed space. We blocked each area and aisle.")); + end; + OnTalk2: - npctalk "Himmelmez's enchantment has completely blocked the passage to each section."; + npctalk(_("Step back. Let me try to dispel the magic.")); end; + OnTalk3: - npctalk "Get out of the way for a moment. I'll try to somehow break the spell with magical powers."; + npctalk(_("I think that part of closed space is broke down.")); end; + OnTalk4: - npctalk "The enchantment seems to be broken."; + npctalk(_("I have never seen this closed space.")); end; + OnTalk5: - npctalk "I've never seen this spell before."; + npctalk(_("Himelmez hides stone chains in undead people's body.")); end; + OnTalk6: - npctalk "Himmelmez doesn't use a seal on a person's body to turn it into an undead."; + npctalk(_("Maybe this closed space is maintained with these stone chains.")); end; + OnTalk7: - npctalk "She uses enchantment stones.This way, the spell is probably maintained."; + npctalk(_("If you want to break it, you have to kill one of those who have a stone chain.")); end; + OnTalk8: - npctalk "We should kill the people who have the enchantment stones to break the spell."; + npctalk(_("But, we can't recognize who has a stone chain so, we have to purify everything.")); end; + OnTalk9: - npctalk "However, we can't identify them. The purification can only be done randomly."; + npctalk(_("Commander...")); end; + OnTalk10: - npctalk "Commandant..."; + npctalk(_("Commander! You need to be strong.")); end; + OnTalk11: - npctalk "Commandant, it seems too loose."; + npctalk(_("Our enemy is not human.")); end; + OnTalk12: - npctalk "We are related to all these people, not just a few."; + npctalk(_("Even though you deny it, they'll never turn back to human.")); end; + OnTalk13: - npctalk "We can't deny that it's not their fault for what is going on."; + npctalk(_("Well, let's go then.")); end; + OnTalk14: - npctalk "Well, let's do it then."; + npctalk(_("And you guys, just take a break and follow us.")); end; + OnTalk15: - npctalk "You guys are of a great help. Try to follow us."; + npctalk(_("It could be hard fighting so, stay strong.")); end; + OnTalk16: - npctalk "There can be a tough fight. Hold on, and it would be nice to eat something."; - end; -OnTalk17: - npctalk "Guys. It is time to depart, Heinrich Sir."; + npctalk(_("Ok, it's time to begin Heinrich.")); end; } 2@gl_k,150,67,0 script #effectGH01 HIDDEN_NPC,10,10,{ end; + OnTouch: - if (.touch) { - .touch = 0; + if ('touch) { + 'touch = 0; specialeffect EF_BASH; donpcevent instance_npcname("#controlGH4")+"::OnEnable"; } end; + OnEffect: specialeffect EF_LORD; end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#effectGH01"); end; + OnEnable: enablenpc instance_npcname("#effectGH01"); - set .touch,1; //Activates OnTouch Only Once. + 'touch = 1; // Only activate OnTouch once end; } 2@gl_k,0,0,0 script #controlGH4 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#controlGH4"); end; + OnEnable: enablenpc instance_npcname("#controlGH4"); initnpctimer; end; + OnTimer3000: donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk1"; donpcevent instance_npcname("#ghmemorialmob05")+"::OnEnable"; end; + OnTimer6000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk2"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk1"; end; + OnTimer9000: donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk2"; end; + OnTimer12000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk3"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk2"; end; + OnTimer15000: donpcevent instance_npcname("#effectGH01")+"::OnEffect"; end; + OnTimer18000: donpcevent instance_npcname("#effectGH01")+"::OnDisable"; - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk4"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk3"; end; + OnTimer21000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk5"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk4"; end; + OnTimer24000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk6"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk5"; end; + OnTimer27000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk7"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk6"; end; + OnTimer30000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk8"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk7"; end; + OnTimer33000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk9"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk8"; end; + OnTimer36000: donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk3"; end; + OnTimer39000: donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk4"; end; + OnTimer42000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk10"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk9"; end; + OnTimer45000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk11"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk10"; end; + OnTimer48000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk12"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk11"; end; + OnTimer51000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk13"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk12"; end; + OnTimer54000: donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk5"; end; + OnTimer57000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk14"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk13"; end; + OnTimer60000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk15"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk14"; end; + OnTimer63000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk16"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk15"; end; + OnTimer66000: - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk17"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnTalk16"; end; + OnTimer69000: - mapannounce instance_mapname("2@gl_k"), "9 o'clock positioned warp leading to the 1st zone has been opened. Move from the central hallway. A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00"; + mapannounce(instance_mapname("2@gl_k"), _("A portal to the west has opened in the central hallway."), bc_map, "0xFFFF00"); donpcevent instance_npcname("#ghinstancewarp8")+"::OnEnable"; donpcevent instance_npcname("#ghinstancewarp9")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob06")+"::OnEnable"; - donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnDisable"; + donpcevent instance_npcname("Varmundt#ghinstance4")+"::OnDisable"; donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnDisable"; end; + OnTimer70000: stopnpctimer; donpcevent instance_npcname("#controlGH4")+"::OnDisable"; @@ -1477,26 +1695,30 @@ OnTimer70000: } 2@gl_k,0,0,0 script #ghmemorialmob05 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#ghmemorialmob05"); end; + OnEnable: enablenpc instance_npcname("#ghmemorialmob05"); .@map$ = instance_mapname("2@gl_k"); .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; - areamonster .@map$,124,20,31,162,"Decayed Guard",2468,8,.@label$; - areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,8,.@label$; - areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,8,.@label$; - areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,8,.@label$; - areamonster .@map$,124,20,31,162,"Swollen Knight",2472,8,.@label$; - .MyMobs = 80; + areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Palace Guard"), MG_RAYDRIC, 8, .@label$); + areamonster(.@map$, 124, 20, 31, 162, _("Archer of Death"), MG_RAYDRIC_ARCHER, 8, .@label$); + areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 8, .@label$); + areamonster(.@map$, 124, 20, 31, 162, _("Suffered Khalitzburg"), MG_KHALITZBURG, 8, .@label$); + areamonster(.@map$, 124, 20, 31, 162, _("Bloody Knight"), MG_BLOODY_KNIGHT, 8, .@label$); + 'MyMobs = 80; end; + OnMyMobDead: .@map$ = instance_mapname("2@gl_k"); - --.MyMobs; - if (.MyMobs == 0) { - mapannounce .@map$, "A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00"; + 'MyMobs = 'MyMobs - 1; + if ('MyMobs == 0) { + mapannounce(.@map$, _("Evil Forces are appearing in this area."), bc_map, "0xFFFF00", FW_NORMAL, 18); donpcevent instance_npcname("#ghmemorialmob06")+"::OnDisable2"; donpcevent instance_npcname("#ghmemorialmob07")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob05")+"::OnDisable"; @@ -1504,19 +1726,19 @@ OnMyMobDead: .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; switch(rand(5)) { case 0: - areamonster .@map$,124,20,31,162,"Decayed Guard",2468,1,.@label$; + areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Palace Guard"), 2468, 1, .@label$); break; case 1: - areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,1,.@label$; + areamonster(.@map$, 124, 20, 31, 162, _("Archer of Death"), 2469, 1, .@label$); break; case 2: - areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,1,.@label$; + areamonster(.@map$, 124, 20, 31, 162, _("Corrupted Abysmal Knight"), 2470, 1, .@label$); break; case 3: - areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,1,.@label$; + areamonster(.@map$, 124, 20, 31, 162, _("Suffered Khalitzburg"), 2471, 1, .@label$); break; case 4: - areamonster .@map$,124,20,31,162,"Swollen Knight",2472,1,.@label$; + areamonster(.@map$, 124, 20, 31, 162, _("Bloody Knight"), 2472, 1, .@label$); break; } } @@ -1524,21 +1746,27 @@ OnMyMobDead: } 2@gl_k,0,0,0 script #ghmemorialmob06 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#ghmemorialmob06"); end; + OnDisable2: stopnpctimer; disablenpc instance_npcname("#ghmemorialmob06"); end; + OnEnable: enablenpc instance_npcname("#ghmemorialmob06"); donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn"; end; + OnSpawn: initnpctimer; end; + OnTimer90000: .@map$ = instance_mapname("2@gl_k"); .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; @@ -1550,14 +1778,15 @@ OnTimer90000: 58,83,63,78, 69,138,80,127, 34,143,39,138; - for(.@i = 0; .@i<getarraysize(.@c); .@i += 4) { - areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Decayed Guard",2468,1,.@label$; - areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Sharpshooter Ranger",2469,1,.@label$; - areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Fallen Abyss Knight",2470,1,.@label$; - areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Suffering Khalitzburg",2471,1,.@label$; - areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Swollen Knight",2472,1,.@label$; + for (.@i = 0; .@i < getarraysize(.@c); .@i += 4) { + areamonster(.@map$, .@c[.@i], .@c[.@i+1], .@c[.@i+2], .@c[.@i+3], _("Corrupted Palace Guard"), MG_RAYDRIC, 1, .@label$); + areamonster(.@map$, .@c[.@i], .@c[.@i+1], .@c[.@i+2], .@c[.@i+3], _("Archer of Death"), MG_RAYDRIC_ARCHER, 1, .@label$); + areamonster(.@map$, .@c[.@i], .@c[.@i+1], .@c[.@i+2], .@c[.@i+3], _("Corrupted Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$); + areamonster(.@map$, .@c[.@i], .@c[.@i+1], .@c[.@i+2], .@c[.@i+3], _("Suffered Khalitzburg"), MG_KHALITZBURG, 1, .@label$); + areamonster(.@map$, .@c[.@i], .@c[.@i+1], .@c[.@i+2], .@c[.@i+3], _("Bloody Knight"), MG_BLOODY_KNIGHT, 1, .@label$); } end; + OnTimer92000: stopnpctimer; donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn"; @@ -1565,18 +1794,22 @@ OnTimer92000: } 2@gl_k,0,0,0 script #ghmemorialmob07 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#ghmemorialmob07"); end; + OnEnable: enablenpc instance_npcname("#ghmemorialmob07"); - areamonster instance_mapname("2@gl_k"),124,20,31,162,"The Destruction of the First Captain",2473,1,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead"; + areamonster instance_mapname("2@gl_k"), 124, 20, 31, 162, _("1st Commander of Destruction"), MG_M_UNDEAD_KNIGHT, 1, instance_npcname("#ghmemorialmob07")+"::OnMyMobDead"; end; + OnMyMobDead: .@map$ = instance_mapname("2@gl_k"); if (mobcount(.@map$,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead") < 1) { - mapannounce .@map$, "3 o'clock positioned warp leading to the 2nd zone has been opened. Use the central hallway to get there.",bc_map,"0xFFFF00"; + mapannounce(.@map$, _("A portal has opened to the east in the central hallway."), bc_map, "0xFFFF00"); donpcevent instance_npcname("#ghinstancewarp10")+"::OnEnable"; donpcevent instance_npcname("#ghinstancewarp11")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob08")+"::OnEnable"; @@ -1586,45 +1819,49 @@ OnMyMobDead: } 2@gl_k,0,0,0 script #ghmemorialmob08 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#ghmemorialmob08"); end; + OnEnable: enablenpc instance_npcname("#ghmemorialmob08"); .@map$ = instance_mapname("2@gl_k"); .@label$ = instance_npcname("#ghmemorialmob08")+"::OnMyMobDead"; - areamonster .@map$,175,163,265,18,"Decayed Guard",2468,7,.@label$; - areamonster .@map$,175,163,265,18,"Sharpshooter Ranger",2469,7,.@label$; - areamonster .@map$,175,163,265,18,"Fallen Abyss Knight",2470,7,.@label$; - areamonster .@map$,175,163,265,18,"Suffering Khalitzburg",2471,7,.@label$; - areamonster .@map$,175,163,265,18,"Swollen Knight",2472,7,.@label$; - .MyMobs = 35; + areamonster .@map$, 175, 163, 265, 18, "Corrupted Palace Guard", 2468, 7, .@label$; + areamonster .@map$, 175, 163, 265, 18, "Wandering Archer", 2469, 7, .@label$; + areamonster .@map$, 175, 163, 265, 18, "Corrupted Abysmal Knight", 2470, 7, .@label$; + areamonster .@map$, 175, 163, 265, 18, "Suffered Khalitzburg", 2471, 7, .@label$; + areamonster .@map$, 175, 163, 265, 18, "Bloody Knight", 2472, 7, .@label$; + 'MyMobs = 35; end; + OnMyMobDead: .@map$ = instance_mapname("2@gl_k"); - --.MyMobs; - if (.MyMobs == 0) { - mapannounce .@map$, "A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00"; + 'MyMobs = 'MyMobs-1; + if ('MyMobs == 0) { + mapannounce(.@map$, _("An evil presence has teleported into this area."), bc_map, "0xFFFF00", FW_NORMAL, 18); donpcevent instance_npcname("#ghmemorialmob09")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable"; } else { .@label$ = instance_npcname("#ghmemorialmob08")+"::OnMyMobDead"; - switch(rand(5)) { + switch (rand(5)) { case 0: - areamonster .@map$,175,163,265,18,"Decayed Guard",2468,1,.@label$; + areamonster(.@map$, 175, 163, 265, 18, _("Corrupted Palace Guard"), MG_RAYDRIC, 1, .@label$); break; case 1: - areamonster .@map$,175,163,265,18,"Sharpshooter Ranger",2469,1,.@label$; + areamonster(.@map$, 175, 163, 265, 18, _("Wandering Archer"), MG_RAYDRIC_ARCHER, 1, .@label$); break; case 2: - areamonster .@map$,175,163,265,18,"Fallen Abyss Knight",2470,1,.@label$; + areamonster(.@map$, 175, 163, 265, 18, _("Corrupted Abysmal Knight"), MG_KNIGHT_OF_ABYSS, 1, .@label$); break; case 3: - areamonster .@map$,175,163,265,18,"Suffering Khalitzburg",2471,1,.@label$; + areamonster(.@map$, 175, 163, 265, 18, _("Suffered Khalitzburg"), MG_KHALITZBURG, 1, .@label$); break; case 4: - areamonster .@map$,175,163,265,18,"Swollen Knight",2472,1,.@label$; + areamonster(.@map$, 175, 163, 265, 18, _("Bloody Knight"), MG_BLOODY_KNIGHT, 1, .@label$); break; } } @@ -1632,19 +1869,24 @@ OnMyMobDead: } 2@gl_k,0,0,0 script #ghmemorialmob09 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#ghmemorialmob09"); end; + OnEnable: enablenpc instance_npcname("#ghmemorialmob09"); - areamonster instance_mapname("2@gl_k"),175,163,265,18,"The Destruction of the Second Captain",2474,1,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead"; + areamonster(instance_mapname("2@gl_k"), 175, 163, 265, 18, _("2nd Commander of Destruction"), MG_F_UNDEAD_KNIGHT, 1, instance_npcname("#ghmemorialmob09")+"::OnMyMobDead"); end; + OnMyMobDead: .@map$ = instance_mapname("2@gl_k"); if (mobcount(.@map$,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead") < 1) { - mapannounce .@map$, "12 o'clock positioned warp leading to the 3rd zone has been opened. Use the central hallway to get there.",bc_map,"0xFFFF00"; + mapannounce(.@map$, _("A new portal has appeared at the end of the central corridor."), bc_map, "0xFFFF00"); donpcevent instance_npcname("#ghinstancewarp12")+"::OnEnable"; + donpcevent instance_npcname("#ghinstancewarp13")+"::OnEnable"; donpcevent instance_npcname("#controlGH6")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable"; donpcevent instance_npcname("#ghmemorialmob09")+"::OnDisable"; @@ -1653,282 +1895,389 @@ OnMyMobDead: } 2@gl_k,0,0,0 script #ghmemorialmob10 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#ghmemorialmob10"); end; + OnEnable: enablenpc instance_npcname("#ghmemorialmob10"); - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnDisable"; - monster instance_mapname("2@gl_k"),158,255,"Amdarias",2476,1,instance_npcname("#ghmemorialmob10")+"::OnMyMobDead"; + donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnDisable"; + monster(instance_mapname("2@gl_k"), 158, 255, _("Amdarais"), MG_AMDARAIS, 1, instance_npcname("#ghmemorialmob10")+"::OnMyMobDead"); + unittalk($@mobid[0], _("Run away... run away from me...")); + initnpctimer; + end; + +OnTimer6000: + unittalk($@mobid[0], _("I don't want... I don't want to kill anyone. Uhuuuuuh")); + end; + +OnTimer12000: + unittalk($@mobid[0], _("Please kill me! Please!")); + end; + +OnTimer18000: + unittalk($@mobid[0], _("Eeeeee...eee...die... die...")); end; + +OnTimer24000: + unittalk($@mobid[0], _("Demolition... Death!...")); + stopnpctimer; + end; + OnMyMobDead: if (mobcount(instance_mapname("2@gl_k"),instance_npcname("#ghmemorialmob10")+"::OnMyMobDead") < 1) { donpcevent instance_npcname("Hugin#ghinstance1")+"::OnEnable"; + donpcevent instance_npcname("#ghinstancewarp15")+"::OnEnable"; + for (.@i = 1; .@i <= 8; .@i++) + enablenpc instance_npcname("Strange crack#"+.@i); + stopnpctimer; donpcevent instance_npcname("#ghmemorialmob10")+"::OnDisable"; } end; } 2@gl_k,155,250,7 script Heinrich#ghinstance6 4_M_HEINRICH,{ + cutin "gl_heinrich1",2; + mes("[Heinrich]"); + mes("What are you decorating Himelmez!"); + close2; + cutin "gl_heinrich1",255; end; + OnInstanceInit: OnDisable: hideonnpc instance_npcname("Heinrich#ghinstance6"); end; + OnEnable: hideoffnpc instance_npcname("Heinrich#ghinstance6"); end; + OnTalk1: - npctalk "Gerhard!"; + npctalk(_("Gerhalt!")); end; + OnTalk2: - npctalk "What are you doing to my men, Himmelmez?!"; + npctalk(_("What are you doing to my soldier Himelmez!")); end; + OnTalk3: - npctalk "Himmelmez! You don't need to make any more sacrifices!"; + npctalk(_("Himelmez! You already made what you want so there is no more need for a sacrifice!")); end; + OnTalk4: - npctalk "Let him go! I don't want one more sacrifice!"; + npctalk(_("Let him go! I don't need to see anyone else suffer!")); end; + OnTalk5: - npctalk "I will not forgive you."; + npctalk(_("I'll never forgive you.")); end; + OnTalk6: - npctalk "Just leave us alone, Himmelmez!!"; + npctalk(_("I'll never let you get away Himelmez!!")); end; } -2@gl_k,162,250,1 script Varmunt#ghinstance5 4_M_BARMUND,{ - mes "[Varmunt]"; - mes "We can't escape this"; - mes "eternal confinement..."; +2@gl_k,162,250,1 script Varmundt#ghinstance5 4_M_BARMUND,{ cutin "gl_barmund2",2; + mes("[Varmundt]"); + mes("Can't take off this bridle..."); close2; cutin "gl_barmund2",255; end; + OnInstanceInit: OnDisable: - hideonnpc instance_npcname("Varmunt#ghinstance5"); + hideonnpc instance_npcname("Varmundt#ghinstance5"); end; + OnEnable: - hideoffnpc instance_npcname("Varmunt#ghinstance5"); + hideoffnpc instance_npcname("Varmundt#ghinstance5"); end; + OnTalk1: - npctalk "What? This cannot be. We must prevent Amdarias's attacks!"; + npctalk(_("We have no choice. We have to fight against Amdarais!")); end; } -2@gl_k,158,252,3 script Himmelmez#ghinstance4 4_F_HIMEL,4,4,{ +2@gl_k,158,252,3 script Himelmez#ghinstance4 4_F_HIMEL,{ + cutin "gl_himel2",2; + mes("[Himelmez]"); + mes("That is amazing ~ you made it all the way here. May I say thank you?"); + close2; + cutin "gl_himel2",255; end; + OnInstanceInit: OnDisable: - hideonnpc instance_npcname("Himmelmez#ghinstance4"); + hideonnpc instance_npcname("Himelmez#ghinstance4"); end; + OnEnable: - hideoffnpc instance_npcname("Himmelmez#ghinstance4"); + hideoffnpc instance_npcname("Himelmez#ghinstance4"); end; + OnTalk1: - npctalk "Great~ I thought you wouldn't come near the end..."; + npctalk(_("Amazing~ I thought that you were not even close to getting here...")); end; + OnTalk2: - npctalk "Huhu, I have already found a piece of Ymir's Heart, Heinrich."; + npctalk(_("Hoo hoo, I already found a piece of Ymir's heart Heinrich.")); end; + OnTalk3: - npctalk "It would've been faster if there were no distractions."; + npctalk(_("If he did not bother me, it would have been faster.")); end; + OnTalk4: - npctalk "What do you think? Making it look like an accidental disease infected the king and the people around..."; + npctalk(_("Really? What makes you think so?")); end; + OnTalk5: - npctalk "You want that?"; + npctalk(_("Let him go? I think... No...")); end; + OnTalk6: - npctalk "This one is your final blow, Heinrich."; + npctalk(_("Besides, this is your last surviving soldier Heinrich.")); end; + OnTalk7: - npctalk "It is said that stopping me requires a skillfull person."; + npctalk(_("He made life difficult for me.")); end; + OnTalk8: - npctalk "Seems like a perfect scenario to make my new monster, Amdarias."; + npctalk(_("He is perfectly fit for my new creation Amdarais.")); end; + OnTalk9: - npctalk "Booh~ I'm scared."; + npctalk(_("Uh uh~ I'm so scared.")); end; + OnTalk10: - npctalk "Anyway, it was nice talking to you. Maybe we'll have the chance to meet again in the next story."; + npctalk(_("Anyway, we will have a chance to see because we need to talk more.")); end; + OnTalk11: - npctalk "Well, make sure you will come back again."; + npctalk(_("So long boys.")); end; } 2@gl_k,150,179,0 script #controlGH6 HIDDEN_NPC,2,2,{ end; + OnTouch: - mapannounce instance_mapname("2@gl_k"), "???: Do not come! There are traps everywhere here... Aaaaack!!!!",bc_map,"0xFF0000"; + mapannounce(instance_mapname("2@gl_k"), _("???: Do not come here! It's a trap... Kkkkah!!!"), bc_map, "0xFF0000", FW_NORMAL, 18); specialeffect EF_BASH; - donpcevent instance_npcname("Himmelmez#ghinstance3")+"::OnEnable"; + donpcevent instance_npcname("Himelmez#ghinstance3")+"::OnEnable"; donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnEnable"; - donpcevent instance_npcname("Varmunt#ghinstance5")+"::OnEnable"; - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEnable"; + donpcevent instance_npcname("Varmundt#ghinstance5")+"::OnEnable"; + donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEnable"; donpcevent instance_npcname("#controlGH6")+"::OnDisable"; end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#controlGH6"); end; + OnEnable: enablenpc instance_npcname("#controlGH6"); end; } -2@gl_k,158,252,1 script Himmelmez#ghinstance3 4_F_HIMEL,7,7,{ +2@gl_k,158,252,1 script Himelmez#ghinstance3 4_F_HIMEL,7,7,{ end; + OnTouch: specialeffect EF_BASH; donpcevent instance_npcname("#controlGH5")+"::OnEnable"; - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnEnable"; - donpcevent instance_npcname("Himmelmez#ghinstance3")+"::OnDisable"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnEnable"; + donpcevent instance_npcname("Himelmez#ghinstance3")+"::OnDisable"; end; + OnInstanceInit: OnDisable: - disablenpc instance_npcname("Himmelmez#ghinstance3"); + disablenpc instance_npcname("Himelmez#ghinstance3"); end; + OnEnable: - enablenpc instance_npcname("Himmelmez#ghinstance3"); + enablenpc instance_npcname("Himelmez#ghinstance3"); end; } -2@gl_k,158,255,3 script Gerhard#ghinstance1 4_LEVITATEMAN,{ - end; +2@gl_k,158,255,3 script Gerhalt#ghinstance1 4_LEVITATEMAN,{ + mes("[Gerhalt]"); + mes("Uuuuu... Khhhah!\r" + "Just run away with the commander!"); + close; + OnInstanceInit: OnDisable: - hideonnpc instance_npcname("Gerhard#ghinstance1"); + hideonnpc instance_npcname("Gerhalt#ghinstance1"); end; + OnEnable: - hideoffnpc instance_npcname("Gerhard#ghinstance1"); + hideoffnpc instance_npcname("Gerhalt#ghinstance1"); end; + OnTalk1: - npctalk "Damn it! Run away! I can't withstand anymore!"; + npctalk(_("Gerhalt : Kkkkah! Run away! I can't endure anymore!")); end; + OnTalk2: - npctalk "Commandant... Come on, you need to run away from here... Ugh."; + npctalk(_("Gerhalt : Commandant... Come on, you need to run away from here... Ugh.")); end; + OnTalk3: - npctalk "Even if you defile my body, I won't let you take my soul, Himmelmez!"; + npctalk(_("Gerhalt : You can make my body but you can't take my soul Himelmez!")); end; + OnEffect1: specialeffect EF_BARRIER; end; + OnEffect2: specialeffect EF_CHAINCOMBO; end; + OnEffect3: specialeffect EF_MAPPILLAR2; end; + OnEffect4: specialeffect EF_MAPPILLAR; end; + OnEffect5: specialeffect EF_LORD; end; } 2@gl_k,0,0,0 script #controlGH5 FAKE_NPC,{ + end; + OnInstanceInit: OnDisable: disablenpc instance_npcname("#controlGH5"); end; + OnEnable: enablenpc instance_npcname("#controlGH5"); initnpctimer; end; + OnTimer3000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk1"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk1"; end; + OnTimer6000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnTalk1"; + donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnTalk1"; end; + OnTimer9000: donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk1"; end; -OnTimer12000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnTalk2"; - end; + OnTimer15000: donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk2"; end; + OnTimer18000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk2"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk2"; end; + OnTimer21000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk3"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk3"; end; + OnTimer24000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnTalk3"; + donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnTalk2"; end; + OnTimer27000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk4"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk4"; end; + OnTimer30000: donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk3"; end; + OnTimer33000: donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk4"; end; + OnTimer36000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk5"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk5"; end; + OnTimer39000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk6"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk6"; end; + OnTimer42000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk7"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk7"; end; + OnTimer45000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk8"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk8"; end; + OnTimer48000: donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk5"; end; + OnTimer51000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk9"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk9"; end; + OnTimer54000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk10"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk10"; end; + OnTimer57000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk11"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnTalk11"; end; + OnTimer60000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect1"; + donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect1"; end; + OnTimer63000: - donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnDisable"; + donpcevent instance_npcname("Himelmez#ghinstance4")+"::OnDisable"; end; + OnTimer65000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect3"; + donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect3"; end; + OnTimer66000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect2"; + donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect2"; end; + OnTimer67000: donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk6"; - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect4"; + donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect4"; end; + OnTimer70000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect3"; - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect4"; + donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect3"; + donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect4"; donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnDisable"; - donpcevent instance_npcname("Varmunt#ghinstance5")+"::OnTalk1"; + donpcevent instance_npcname("Varmundt#ghinstance5")+"::OnTalk1"; + donpcevent instance_npcname("Varmundt#ghinstance5")+"::OnDisable"; end; + OnTimer73000: - mapannounce instance_mapname("2@gl_k"), "Leads toward Gerhard's body.",bc_map,"0xFFFFFF"; + mapannounce(instance_mapname("2@gl_k"), _("Gerhalt's body changing."), bc_map, "0xFFFFFF"); end; + OnTimer76000: - donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect5"; + donpcevent instance_npcname("Gerhalt#ghinstance1")+"::OnEffect5"; end; + OnTimer80000: donpcevent instance_npcname("#ghmemorialmob10")+"::OnEnable"; stopnpctimer; @@ -1937,48 +2286,53 @@ OnTimer80000: } 2@gl_k,158,241,1 script Hugin#ghinstance1 4_M_SAGE_C,{ - if (questprogress(12319,HUNTING) == 2) { - mes "[Hugin]"; - mes "Well, you are pretty ridiculous. Beginners shouldn't get the loot Amdarias drops."; - erasequest 12318; + if (questprogress(12319, HUNTING) == 2) { + mes("[Hugin]"); + mes("Hm, you are very well. First of all, let me give you some loot from Amdarais."); erasequest 12319; - getitem Coagulated_Spell,1; //Coagulated Spell + setquest 12321; + setquest 12322; + erasequest 12321; + if (gh_instance == 1) { + getitem Temporal_Crystal, 1; + getitem Coagulated_Spell, 1; + } else { + getitem Temporal_Crystal, 5; + getitem Coagulated_Spell, 5; + gh_instance = 1; + } + getexp(350000, 350000); next; - mes "[Hugin]"; - mes "Varmunt, I have arbitrarily stopped time. And soon, the time gap will be gone."; + mes("[Hugin]"); + mes("Varmundt's time is stopped by me. And your time will be distorted soon."); specialeffect2 EF_BLIND,AREA; soundeffect "_blind.wav",0; next; - mes "[Hugin]"; - mes "Poor time travelers."; - mes "They will endlessly retry to prevent the tragedy that affected this city."; + mes("[Hugin]"); + mes("Maybe this poor time traveler will try to stop Glast Heim's tragedy from happening."); next; - mes "[Hugin]"; - mes "But the beggining of these time travels won't redempt your actions."; - mes "This will continue forever..."; + mes("[Hugin]"); + mes("However, we will never overlook his behavior now and forever..."); next; - mes "[Hugin]"; - mes "Now, I may erase your memory again. Perhaps you will have a different fate next time."; + mes("[Hugin]"); + mes("Now, let me remove your memory. If you see me again, that will be brand new."); specialeffect2 EF_FREEZE; close2; getmapxy(.@map$, .@x, .@y, UNITTYPE_PC); warp .@map$,.@x,.@y; end; } else { - mes "[Hugin]"; - mes "The gap of time is almost distorted."; - mes "Done. There you go. Come!"; - mes "I have to get out!"; + mes("[Hugin]"); + mes("Oops I almost distorted the time gap. Come over here. We need to go out!"); next; - select("Bah... Soon after you..."); - mes "[Hugin]"; - mes "Soon after me? Anyways..."; - mes "Doesn't matter, soon the gap of time will be closed, I have to get out of here."; + select("You were just with me..."); + mes("[Hugin]"); + mes("What did you say just before? Anyway that is not important, The gap of time will be closed so, we need to get out of here."); next; - switch(select("Since I'm here, let's explore more.", "Please, send me out.")) { + switch(select("Let me look around more:Please let me out")) { case 1: - mes "[Hugin]"; - mes ".................."; + mes("[Hugin]"); + mes("Really? This place will be broke down so, please look around quickly."); close; case 2: close2; @@ -1986,11 +2340,835 @@ OnTimer80000: end; } } + OnInstanceInit: OnDisable: disablenpc instance_npcname("Hugin#ghinstance1"); end; + OnEnable: enablenpc instance_npcname("Hugin#ghinstance1"); end; } + +// Treasure Room +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +// TODO: Need script command makeitem2 +1@gl_k,269,267,0 script Strange crack#entrace HIDDEN_NPC,{ + if (!questprogress(12322)) { + mes("The crack looks suspicious, but nothing more to check."); + close; + } + .@map$ = instance_mapname("1@gl_k"); + warp .@map$,149,193; + end; +} + +1@gl_k,129,136,0 script Strange crack#1 HIDDEN_NPC,{ + specialeffect EF_SPELLBREAKER; + specialeffect EF_BASH; + .@random = rand(1, 4); + .@random_ = rand(1, 4); + for (.@i = 1; .@i <= .@random; .@i++) { + makeitem White_Jewel, 1, "this", 129, 138; + } + makeitem Coagulated_Spell, 1, "this", 129, 138; + if (.@random_ == 4) { + //makeitem2 Heavy_Sword, 1, "this", 129, 138, 0, 0, 0, 0, 0, 0, 0; + makeitem Heavy_Sword, 1, "this", 129, 138; + } + // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */' + +OnInstanceInit: +OnDisable: + disablenpc instance_npcname("Strange crack#1"); + end; + +OnEnable: + enablenpc instance_npcname("Strange crack#1"); + end; +} + +1@gl_k,135,136,0 script Strange crack#2 HIDDEN_NPC,{ + specialeffect EF_SPELLBREAKER; + specialeffect EF_BASH; + .@random = rand(1, 4); + .@random_ = rand(1, 4); + for (.@i=1; .@i<=.@random; .@i++) { + makeitem Blue_Jewel, 1, "this", 135, 138; + } + if (.@random_ == 4) { + //makeitem2 Staff_Of_Geffen, 1, "this", 135, 138, 0, 0, 0, 0, 0, 0, 0; + makeitem Staff_Of_Geffen, 1, "this", 135, 138; + } + makeitem Coagulated_Spell, 1, "this", 135, 138; + // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */' + +OnInstanceInit: +OnDisable: + disablenpc instance_npcname("Strange crack#2"); + end; + +OnEnable: + enablenpc instance_npcname("Strange crack#2"); + end; + +} +1@gl_k,141,136,0 script Strange crack#3 HIDDEN_NPC,{ + specialeffect EF_SPELLBREAKER; + specialeffect EF_BASH; + .@random = rand(1, 4); + .@random_ = rand(1, 4); + for (.@i=1; .@i<=.@random; .@i++) { + makeitem Red_Jewel, 1, "this", 141, 138; + } + makeitem Coagulated_Spell, 1, "this", 141, 138; + makeitem Gold_Bullion, 1, "this", 141, 138; + if (.@random_ == 4) { + //makeitem2 Ceremonial_Sword, 1, "this", 141, 138, 0, 0, 0, 0, 0, 0, 0; + makeitem Ceremonial_Sword, 1, "this", 141, 138; + } + // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */' + +OnInstanceInit: +OnDisable: + disablenpc instance_npcname("Strange crack#3"); + end; + +OnEnable: + enablenpc instance_npcname("Strange crack#3"); + end; +} + +1@gl_k,147,136,0 script Strange crack#4 HIDDEN_NPC,{ + specialeffect EF_SPELLBREAKER; + specialeffect EF_BASH; + .@random = rand(1, 4); + .@random_ = rand(1, 4); + for (.@i=1; .@i<=.@random; .@i++) { + makeitem Scarlet_Jewel, 1, "this", 147, 138; + } + if (.@random_ == 4) { + //makeitem2 Silversmith_Bracelet, 1, "this", 147, 138, 0, 0, 0, 0, 0, 0, 0; + makeitem Silversmith_Bracelet, 1, "this", 147, 138; + } + makeitem Coagulated_Spell, 1, "this", 147, 138; + makeitem Gold_Coin_Basket, 1, "this", 147, 138; + makeitem Colorful_Brooch, 1, "this", 147, 138; + // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */' + +OnInstanceInit: +OnDisable: + disablenpc instance_npcname("Strange crack#4"); + end; + +OnEnable: + enablenpc instance_npcname("Strange crack#4"); + end; +} + +1@gl_k,153,136,0 script Strange crack#5 HIDDEN_NPC,{ + specialeffect EF_SPELLBREAKER; + specialeffect EF_BASH; + .@random = rand(1, 4); + .@random_ = rand(1, 4); + for (.@i=1; .@i<=.@random; .@i++) { + makeitem Azure_Jewel, 1, "this", 153, 138; + } + makeitem Coagulated_Spell, 1, "this", 153, 138; + makeitem White_Gold_Bullion, 1, "this", 153, 138; + if (.@random_ == 4) { + //makeitem2 Goldsmithing_Dagger, 1, "this", 153, 138, 0, 0, 0, 0, 0, 0, 0; + makeitem Goldsmithing_Dagger, 1, "this", 153, 138; + } + // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */' + +OnInstanceInit: +OnDisable: + disablenpc instance_npcname("Strange crack#5"); + end; + +OnEnable: + enablenpc instance_npcname("Strange crack#5"); + end; +} + +1@gl_k,159,136,0 script Strange crack#6 HIDDEN_NPC,{ + specialeffect EF_SPELLBREAKER; + specialeffect EF_BASH; + .@random = rand(1, 4); + .@random_ = rand(1, 4); + for (.@i=1; .@i<=.@random; .@i++) { + makeitem Skyblue_Jewel, 1, "this", 159, 138; + } + makeitem Coagulated_Spell, 1, "this", 159, 138; + makeitem Silver_Bullion, 1, "this", 159, 138; + if (.@random_ == 4) { + //makeitem2 Engraved_Armor, 1, "this", 159, 138, 0, 0, 0, 0, 0, 0, 0; + makeitem Engraved_Armor, 1, "this", 159, 138; + } + // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */' + +OnInstanceInit: +OnDisable: + disablenpc instance_npcname("Strange crack#6"); + end; + +OnEnable: + enablenpc instance_npcname("Strange crack#6"); + end; +} + +1@gl_k,165,136,0 script Strange crack#7 HIDDEN_NPC,{ + specialeffect EF_SPELLBREAKER; + specialeffect EF_BASH; + .@random = rand(1, 4); + for (.@i=1; .@i<=.@random; .@i++) { + makeitem Violet_Jewel, 1, "this", 165, 138; + } + makeitem Coagulated_Spell, 1, "this", 165, 138; + // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */' + +OnInstanceInit: +OnDisable: + disablenpc instance_npcname("Strange crack#7"); + end; + +OnEnable: + enablenpc instance_npcname("Strange crack#7"); + end; +} + +1@gl_k,171,136,0 script Strange crack#8 HIDDEN_NPC,{ + specialeffect EF_SPELLBREAKER; + specialeffect EF_BASH; + .@random = rand(1, 4); + for (.@i=1; .@i<=.@random; .@i++) { + makeitem Dark_Red_Jewel, 1, "this", 171, 138; + } + makeitem Coagulated_Spell, 1, "this", 171, 138; + // FIXME[Haru]: Intention is not clear. Either add 'end;' or add '/* Fall through */' + +OnInstanceInit: +OnDisable: + disablenpc instance_npcname("Strange crack#8"); + end; + +OnEnable: + enablenpc instance_npcname("Strange crack#8"); + end; +} + +// Merchant, and Trade NPC - Get Temporal Boots --> exchange to Temporal_STAT_Boots +// Upon trade all refines got removed +// Uses Temporal_Crystal +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +glast_01,210,273,5 script Hugin's Butler 1_F_04,{ + disable_items; + mes("[Hugin's Butler]"); // custom check + if (MaxWeight - Weight < 1000) { + mes("Your bag is too heavy. Reduce some weight and come back."); + close; + } + mes("I would like to thank you for helping my master Hugin. I can transmute your ^FF0000Temporal Crystals^000000 into a pair of boots that have withstood the test of time... the ^FF0000Temporal Boots^000000."); + next; + mes("[Hugin's Butler]"); + mes("What would you like me to do young adventurer?"); + next; + switch (select("Give me the Temporal Boots", "Upgrade my Temporal Boots")) { + case 1: + if (countitem(Temporal_Crystal) > 0) { + mes("[Hugin's Butler]"); + mes("Take these Temporal Boots. We can upgrade your Temporal Boots with 5 Temporal Crystals."); + delitem Temporal_Crystal, 1; + getitem Temporal_Boots, 1; + close; + } + mes("[Hugin's Butler]"); + mes("You need more Temporal Crystals. Come back when you get some more Temporal Crystals during your travel through Old Glast Heim."); + close; + case 2: + .@part = EQI_SHOES; + if (!getequipisequiped(.@part)) { + mes("[Hugin's Butler]"); + mes("Wear the ^0000FFTemporal Boots^000000 you want to upgrade, and then talk to me once again."); + close; + } + if (!isequipped(Temporal_Boots)) { // check + mes("[Hugin's Butler]"); + mes("You are not wearing the Temporal Boots. Talk to me once you're wearing them."); + close; + } + if (countitem(Temporal_Crystal) < 5) { + mes("[Hugin's Butler]"); + mes("Not enough Temporal Crystals. You need ^FF00005 Temporal Crystals^000000 to upgrade your boots."); + close; + } + mes("[Hugin's Butler]"); + mes("You can trade ^0000FF1 Temporal Boots and 5 Temporal Crystals^000000 for 1 of the following items. ^FF0000Previous refine rate will not be retained with these new ones^000000."); + next; + setarray .@type$[0], "Strength", "Intelligence", "Agility", "Vitality", "Dexterity", "Luck"; + setarray .@equip_type[0], Temporal_STR_Boots, Temporal_INT_Boots, Temporal_AGI_Boots, Temporal_VIT_Boots, Temporal_DEX_Boots, Temporal_LUK_Boots; + .@select = select("Cancel", "Str Boots", "Int Boots", "Agi Boots", "Vit Boots", "Dex Boots", "Luk Boots"); + switch (.@select) { + case 1: + mes("[Hugin's Butler]"); + mes("Come back anytime you want."); + close; + case 2: + case 3: + case 4: + case 5: + case 6: + case 7: + mes("[Hugin's Butler]"); + mesf("Are you sure about buying Temporal ^FF0000%s^000000 Boots? There is no refund.", .@type$[.@select-2]); + next; + if (select("Think again", "Yes, I am sure.") == 2) { + mes("[Hugin's Butler]"); + mes("The boots has been upgraded as you want."); + delequip .@part; + delitem Temporal_Crystal, 5; + getitem2 .@equip_type[.@select-2], 1, 1, 0, 0, 0, 0, 0, 0; // Temporal_STR_Boots, Temporal_INT_Boots, Temporal_AGI_Boots, Temporal_VIT_Boots, Temporal_DEX_Boots, Temporal_LUK_Boots + close; + } + mes("[Hugin's Butler]"); + mes("Ok, come back again when you are sure."); + close; + } + } +} + +// Enchant NPC - Coagulated Spell to enchants on 4th slot. First one to pick --> upgraded --> additional random enchant on 3rd slot +// Adding a socket on the Craftsman NPC will remove the 3rd and 4th slot enchants of the Temporal_STAT_Boots +// Enchanting can fail, the 3th slot random one is guaranteed +// Refine remains +// Item Used: Coagulated_Spell +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +glast_01,212,273,4 script Hugin's Magic Master 1_F_01,{ // Custom text due to official enchant mechanics + disable_items; + if (MaxWeight - Weight < 1000) { + mes("Your bag is too heavy. Reduce some weight and come back."); + close; + } + mes("[Hugin's Magic Master]"); // Custom text + mes("So you came to enchant the Temporal Boots. Be aware that adding a socket do your boots will remove my enchants as well as it's refine. It is only possible for the boots you are wearing."); + next; + if (select("How does the enchanting work?", "Give effect to my Temporal Boots") == 1) { + mes("[Hugin's Magic Master]"); + mes("You can obtain ^0000FFCoagulated Spell^000000 through your time travels."); + next; + mes("[Hugin's Magic Master]"); + mes("I can enchant your Temporal Boots with a variing amount of that item. ^0000FFAvailable for all Temporal STAT Boots^000000."); + next; + mes("[Hugin's Magic Master]"); + mes("But, once you try to put a socket into the item, it will be resetted. So if you want a socket, you should do it first. Be sure to remember that."); + next; + mes("[Hugin's Magic Master]"); + mes("I don't give out effect randomly. You can pick which effect you want for the item."); + next; + mes("[Hugin's Magic Master]"); + mes("Of course it is for 4th slot only. You can have small effect at the start and then the effect grows stronger.\r" + "^FF0000Remember: It can fail and break your item!^000000"); + next; + mes("[Hugin's Magic Master]"); + mes("To get to the final option upgrade it will require way more Coagulated Spells. Don't forget that."); + next; + mes("[Hugin's Magic Master]"); + mes("Once the 4th slot completes the best option, you get to have a random bonus effect to the 3rd slot. With.. certain payment and a ^0000FFguaranteed success rate~^000000"); + next; + mes("[Hugin's Magic Master]"); + mes("^FF0000Again: there is a risk on failing and breaking the item^000000.\r" + "But if the enchant is applied successful, ^0000FFthe refine and everything else will be retained.^000000"); + next; + mes("[Hugin's Magic Master]"); + mes("Phew... Anyways, that's all for basic enchant information. Now you should see for yourself."); + close; + } + .@part = EQI_SHOES; + if (!getequipisequiped(.@part)) { + mes("[Hugin's Magic Master]"); + mes("Are you wearing the item?"); + close; + } + .@equip_refine = getequiprefinerycnt(.@part); + .@equip_id = getequipid(.@part); + .@equip_name$ = getequipname(.@part); + .@card0 = getequipcardid(.@part, 0); + .@card3 = getequipcardid(.@part, 3); + setarray .@enchant1st[0], Fighting_Spirit4, Expert_Archer1, Spell2, Vitality2, Attack_Delay_1, Luck3; + setarray .@enchant2nd[0], Fighting_Spirit5, Expert_Archer2, Spell3, Vitality3, Attack_Delay_2, Luck4; + setarray .@enchant3rd[0], Fighting_Spirit6, Expert_Archer3, Spell4, MHP1, Attack_Delay_3, Luck5; + setarray .@enchant4th[0], Fighting_Spirit7, Expert_Archer4, Spell5, MHP2, Attack_Delay_4, Luck6; + setarray .@enchant_cost[0], 1, 4, 15, 30, 10; // Coagulated_Spell costs + setarray .@enchant_rate[0], 90, 80, 70, 50, 100; // Enchant Success Rate in % + .@random = rand(1, 100); + switch (.@equip_id) { + case Temporal_STR_Boots: + case Temporal_INT_Boots: + case Temporal_AGI_Boots: + case Temporal_VIT_Boots: + case Temporal_DEX_Boots: + case Temporal_LUK_Boots: + case Temporal_STR_Boots_: + case Temporal_INT_Boots_: + case Temporal_AGI_Boots_: + case Temporal_VIT_Boots_: + case Temporal_DEX_Boots_: + case Temporal_LUK_Boots_: + if (.@card3 == 0) { //4th slot 1st try enchanting + .@cost = .@enchant_cost[0]; + .@scs = .@enchant_rate[0]; + .@number = 1; + mes("[Hugin's Magic Master]"); + mesf("Want to enchant ^0000FF%s^000000? For the 1st enchanting, you need ^FF0000%d^000000 ^0000FFCoagulated Spells.^000000", .@equip_name$, .@cost); + next; + .@select = select("Quit", "Fighting Spirit", "Archery", "Spell", "Vitality", "Attack Speed", "Luck"); + switch (.@select) { + case 1: + mes("[Hugin's Magic Master]"); + mes("Ok, come back when you are ready."); + close; + case 2: + .@enchant = .@enchant1st[.@select-2]; + break; + case 3: + .@enchant = .@enchant1st[.@select-2]; + break; + case 4: + .@enchant = .@enchant1st[.@select-2]; + break; + case 5: + .@enchant = .@enchant1st[.@select-2]; + break; + case 6: + .@enchant = .@enchant1st[.@select-2]; + break; + case 7: + .@enchant = .@enchant1st[.@select-2]; + break; + } + } else { + if (.@card3 == .@enchant1st[0] || .@card3 == .@enchant1st[1] || .@card3 == .@enchant1st[2] || + .@card3 == .@enchant1st[3] || .@card3 == .@enchant1st[4] || .@card3 == .@enchant1st[5]) { + .@cost = .@enchant_cost[1]; + .@scs = .@enchant_rate[1]; + .@number = 2; + } else if (.@card3 == .@enchant2nd[0] || .@card3 == .@enchant2nd[1] || .@card3 == .@enchant2nd[2] || + .@card3 == .@enchant2nd[3] || .@card3 == .@enchant2nd[4] || .@card3 == .@enchant2nd[5]) { + .@cost = .@enchant_cost[2]; + .@scs = .@enchant_rate[2]; + .@number = 3; + } else if (.@card3 == .@enchant3rd[0] || .@card3 == .@enchant3rd[1] || .@card3 == .@enchant3rd[2] || + .@card3 == .@enchant3rd[3] || .@card3 == .@enchant3rd[4] || .@card3 == .@enchant3rd[5]) { + .@cost = .@enchant_cost[3]; + .@scs = .@enchant_rate[3]; + .@number = 4; + } else if (.@card3 == .@enchant4th[0] || .@card3 == .@enchant4th[1] || .@card3 == .@enchant4th[2] || + .@card3 == .@enchant4th[3] || .@card3 == .@enchant4th[4] || .@card3 == .@enchant4th[5]) { + .@card2 = getequipcardid(.@part, 2); + .@cost = .@enchant_cost[4]; + .@scs = .@enchant_rate[4]; + if (.@card2 != 0) { + mes("[Hugin's Magic Master]"); // Custom text + mes("Your shoes have reached the maximum option to enchant."); + mes("Please bring me a new one if you want me to enchant again."); + close; + } + // 3rd slot random enchanting + switch (.@card3) { + case Fighting_Spirit7: + case Expert_Archer4: + case Spell5: + case MHP2: + case Attack_Delay_4: + case Luck6: + .@enchant = callfunc("F_Rand", Bear's_Power, Runaway_Magic, Speed_Of_Light, Muscle_Fool, Hawkeye, Lucky_Day); + mes("[Hugin's Magic Master]"); // Custom text + mes("Seems you already completed the best upgrade option in your 4th slot. For that I can give a random bonus effect to your 3rd slot. And of course, with certain payment..."); + next; + mes("[Hugin's Magic Master]"); + mesf("Enchanting ^0000FF%s^000000's 3rd slot for obtaining a random bonus effect. Requires ^FF0000%d^000000 ^0000FFCoagulated Spells^000000", .@equip_name$, .@cost); + next; + if (select("Quit", "Effect Upgrade!") == 1) { + mes("[Hugin's Magic Master]"); + mes("Ok, come back when you are ready."); + close; + } + if (countitem(Coagulated_Spell) < .@cost) { + mesf("Hmm, you are missing %s Coagulated Spells. Go get more, and then we can talk about more enchants.", .@cost - countitem(Coagulated_Spell)); + close; + } + if (.@random > .@scs) { + mes("Arrggg, we failed. Better luck next time."); + specialeffect2 EF_PHARMACY_FAIL; delitem Coagulated_Spell, .@cost; delequip .@part; + close; + } + specialeffect2 EF_REPAIRWEAPON; + delitem Coagulated_Spell, .@cost; + delequip .@part; + mes("[Hugin's Magic Master]"); + mes("This is it! This special stone is now yours Hahaha... I am really the only master of these things. Thank you for believing in me."); + getitem2 .@equip_id, 1, 1, .@equip_refine, 0, .@card0, 0, .@enchant, .@card3; + close; + } + } + // 4th slot 2nd try enchanting + if (.@card3 == .@enchant1st[0]) + .@enchant = .@enchant2nd[0]; + else if (.@card3 == .@enchant1st[1]) + .@enchant = .@enchant2nd[1]; + else if (.@card3 == .@enchant1st[2]) + .@enchant = .@enchant2nd[2]; + else if (.@card3 == .@enchant1st[3]) + .@enchant = .@enchant2nd[3]; + else if (.@card3 == .@enchant1st[4]) + .@enchant = .@enchant2nd[4]; + else if (.@card3 == .@enchant1st[5]) + .@enchant = .@enchant2nd[5]; + // 4th slot 3rd try enchanting + if (.@card3 == .@enchant2nd[0]) + .@enchant = .@enchant3rd[0]; + else if (.@card3 == .@enchant2nd[1]) + .@enchant = .@enchant3rd[1]; + else if (.@card3 == .@enchant2nd[2]) + .@enchant = .@enchant3rd[2]; + else if (.@card3 == .@enchant2nd[3]) + .@enchant = .@enchant3rd[3]; + else if (.@card3 == .@enchant2nd[4]) + .@enchant = .@enchant3rd[4]; + else if (.@card3 == .@enchant2nd[5]) + .@enchant = .@enchant3rd[5]; + // 4th slot 4th try enchanting + if (.@card3 == .@enchant3rd[0]) + .@enchant = .@enchant4th[0]; + else if (.@card3 == .@enchant3rd[1]) + .@enchant = .@enchant4th[1]; + else if (.@card3 == .@enchant3rd[2]) + .@enchant = .@enchant4th[2]; + else if (.@card3 == .@enchant3rd[3]) + .@enchant = .@enchant4th[3]; + else if (.@card3 == .@enchant3rd[4]) + .@enchant = .@enchant4th[4]; + else if (.@card3 == .@enchant3rd[5]) + .@enchant = .@enchant4th[5]; + mes("[Hugin's Magic Master]"); + mesf("Enchanting ^0000FF%s^000000's 4th slot as ^0000FF%d^000000 level effect. Requires ^FF0000%d^000000 ^0000FFCoagulated Spells.^000000", .@equip_name$, .@number, .@cost); + next; + if (select("Quit", "Effect Upgrade!") == 1) { + mes("[Hugin's Magic Master]"); + mes("Ok, come back when you are ready."); + close; + } + if (countitem(Coagulated_Spell) < .@cost) { + mesf("Hmm, you are missing %d Coagulated Spells. Go get more, and then we can talk about more enchants.", .@cost - countitem(Coagulated_Spell)); + close; + } + if (.@random > .@scs) { + mes("Arrggg, we failed. Better luck next time."); + specialeffect2 EF_PHARMACY_FAIL; + delitem Coagulated_Spell, .@cost; + delequip .@part; + close; + } + } + break; + default: + mes("[Hugin's Magic Master]"); + mes("This is not the right item for this enchant. Remember, only those 6 types of Temporal Boots are available for enchanting."); + close; + } + mes("[Hugin's Magic Master]"); + if (countitem(Coagulated_Spell) < .@cost) { + mesf("Hmm, you are missing %d Coagulated Spells. Go get more, and then we can talk about more enchants.", .@cost - countitem(Coagulated_Spell)); + close; + } + if (.@random > .@scs) { + mes("Arrggg, we failed. Better luck next time."); + specialeffect2 EF_PHARMACY_FAIL; + delitem Coagulated_Spell, .@cost; + delequip .@part; + close; + } + specialeffect2 EF_REPAIRWEAPON; + delitem Coagulated_Spell, .@cost; + delequip .@part; + mes("[Hugin's Magic Master]"); + mesf("Adding enchant number ^630000%d^000000.", .@number); + getitem2 .@equip_id, 1, 1, .@equip_refine, 0, .@card0, 0, 0, .@enchant; + close; +} + +// Socket NPC - Contaminated_Magic or Temporal_Crystal to add card slot +// After the boots were slotted, you can still enchant, but slotting removes any enchants and refines applied before. +// Item Used: Contaminated_Magic, Temporal_Crystal +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +glast_01,210,270,0 script Hugin's Craftsman 4_F_JOB_BLACKSMITH,{ + disable_items; + if (MaxWeight - Weight < 1000) { + mes("Your bag is too heavy. Reduce some weight and come back."); + close; + } + mes("[Hugin's Craftsman]"); + mes("That Magic Master always says that enchanting Temporal Boots is the best. But, I think I can beat that!"); + next; + mes("[Hugin's Craftsman]"); + mes("I can try putting a slot into your boots. But there is some ^FF0000risk of failing.^000000"); + next; + mes("[Hugin's Craftsman]"); + mes("Bring me ^0000FF50 Contaminated Magic^000000 or ^0000FF10 Temporal Crystals^000000, and I will try to put a slot into your advanced Temporal Boots."); + next; + mes("[Hugin's Craftsman]"); + mes("But, it's possible to ^FF0000fail and break the item^000000. Is that ok?"); + next; + if (select("Cancel", "Take the risk and try to add a slot") == 1) { + mes("[Hugin's Craftsman]"); + mes("Ok, come back anytime you want."); + close; + } + .@part = EQI_SHOES; + if (!getequipisequiped(.@part)) { + mes("[Hugin's Craftsman]"); + mes("Are you sure you are wearing the item?"); + close; + } + .@equip_id = getequipid(.@part); + switch (.@equip_id) { + case Temporal_STR_Boots: + case Temporal_INT_Boots: + case Temporal_AGI_Boots: + case Temporal_VIT_Boots: + case Temporal_DEX_Boots: + case Temporal_LUK_Boots: + mes("[Hugin's Craftsman]"); + mes("The ^FF0000Boots and all enchants or refines will be lost if you fail this.^000000\r" + "Still want to risk it?"); + next; + if (select("Cancel", "I am ok with it!") == 1) { + mes("[Hugin's Craftsman]"); + mes("Ok, come back anytime you want."); + close; + } + mes("[Hugin's Craftsman]"); + mes("Once again, ^FF0000That Magic Master won't enchant any item with a slot.^000000\r" + "Still want to proceed?"); + next; + if (select("Cancel", "I understand. Try to slot it.") == 1) { + mes("[Hugin's Craftsman]"); + mes("Ok, come back anytime you want."); + close; + } + mes("[Hugin's Craftsman]"); + mes("Then my last question:\r" + "Which item are you gonna use to pay me?"); + next; + setarray .@slotpay[0], Temporal_Crystal, Contaminated_Magic; + setarray .@slotcost[0], 10, 50; + setarray .@slotchance[0], 80, 65; // Custom rates + .@select = select("Cancel", "Temporal Crystal", "Contaminated Magic"); + switch (.@select) { + case 1: + mes("[Hugin's Craftsman]"); + mes("Come back anytime you want."); + close; + case 2: + case 3: + .@item = .@slotpay[.@select-2]; + .@cost = .@slotcost[.@select-2]; + .@chance = .@slotchance[.@select-2]; + if (countitem(.@item) < .@cost) { + mes("[Hugin's Craftsman]"); + mesf("Requires ^FF0000%d^000000 ^0000FF%s^000000.", .@cost, getitemname(.@item)); + close; + } + } + .@random = rand(1, 100); + if (.@random > .@chance) { + mes("[Hugin's Craftsman]"); + mes("Arrggg, we failed. Better luck next time."); + specialeffect2 EF_PHARMACY_FAIL; + delitem .@item, .@cost; + delequip .@part; + close; + } + mes("[Hugin's Craftsman]"); + mesf("Yuhuu~ we succeed. There you go... A slot has been added to your ^FF0000%s^000000. Thank you for believing in me.", getitemname(.@equip_id)); + delitem .@item, .@cost; + specialeffect2 EF_PHARMACY_OK; + delequip .@part; + // todo: read aegis name and attach "_" to worn constant + if (.@equip_id == Temporal_STR_Boots) { + getitem2 Temporal_STR_Boots_, 1, 1, 0, 0, 0, 0, 0, 0; + } else if (.@equip_id == Temporal_INT_Boots) { + getitem2 Temporal_INT_Boots_, 1, 1, 0, 0, 0, 0, 0, 0; + } else if (.@equip_id == Temporal_AGI_Boots) { + getitem2 Temporal_AGI_Boots_, 1, 1, 0, 0, 0, 0, .0, 0; + } else if (.@equip_id == Temporal_VIT_Boots) { + getitem2 Temporal_VIT_Boots_, 1, 1, 0, 0, 0, 0, 0, 0; + } else if (.@equip_id == Temporal_DEX_Boots) { + getitem2 Temporal_DEX_Boots_, 1, 1, 0, 0, 0, 0, 0, 0; + } else if (.@equip_id == Temporal_LUK_Boots) { + getitem2 Temporal_LUK_Boots_, 1, 1, 0, 0, 0, 0, 0, 0; + } + close; + default: + mes("[Hugin's Craftsman]"); + mes("This is not it! We need ^FF0000Advanced Temporal Boots^000000! The item ^0000FFwith a stat effect and without a slot^000000!"); + close; + } +} + +// Knight Cards +// White Knight Card cost 70 red coagulated spells or 3000 blue coagulated spells +// Khalitzburg Knight Card cost 100 red coagulated spells or 5000 blue coagulated spells +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +glast_01,188,273,5 script White Knight#1a 4_WHITEKNIGHT,{ + disable_items; + mes("[White Knight]"); // custom + if (MaxWeight - Weight < 1000) { + mes("Your bag is too heavy. Reduce some weight and come back."); + close; + } + mes("I exchange you a White Knight Card for ^0000FF3000 Coagulated Spell^000000 or ^FF000070 Contaminated Magic^000000."); + mes("<ITEMLINK>White Knight Card<INFO>4608</INFO></ITEMLINK>"); + next; + setarray .@item[0], Coagulated_Spell, Contaminated_Magic; + setarray .@cost[0], 3000, 70; + .@select = select("Cancel", "^0000FFUse Coagulated Spell^000000", "^FF0000UseContaminated Magic^000000"); + switch (.@select) { + case 1: + mes("[White Knight]"); + mes("Come back any time."); + close; + case 2: + case 3: + .@item = .@item[.@select-2]; + .@cost = .@cost[.@select-2]; + if (countitem(.@item) < .@cost) { + mes("[White Knight]"); + mesf("Requires ^0000FF%d %s^000000.", .@cost, getitemname(.@item)); + close; + } + delitem .@item, .@cost; + getitem White_Knight_Card, 1; + close; + } +} + +glast_01,192,273,3 script Khalitzburg Knight#1a 4_F_KHALITZBURG,{ + disable_items; + mes("[Khalitzburg Knight]"); // custom + if (MaxWeight - Weight < 1000) { + mes("Your bag is too heavy. Reduce some weight and come back."); + close; + } + mes("I exchange you a Khalitzburg Knight Card for ^0000FF5000 Coagulated Spell^000000 or ^FF0000100 Contaminated Magic^000000."); + mes("<ITEMLINK>Khalitzburg Knight Card<INFO>4609</INFO></ITEMLINK>"); + next; + setarray .@item[0], Coagulated_Spell, Contaminated_Magic; + setarray .@cost[0], 5000, 100; + .@select = select("Cancel", "^0000FFUse Coagulated Spell^000000", "^FF0000UseContaminated Magic^000000"); + switch (.@select) { + case 1: + mes("[Khalitzburg Knight]"); + mes("Come back any time."); + close; + case 2: + case 3: + .@item = .@item[.@select-2]; + .@cost = .@cost[.@select-2]; + if (countitem(.@item) < .@cost) { + mes("[Khalitzburg Knight]"); + mesf("Requires ^0000FF%d %s^000000.", .@cost, getitemname(.@item)); + close; + } + delitem .@item, .@cost; + getitem Khalitzburg_Knight_Card, 1; + close; + } +} + +// Glast Heim Nightmare Mode :: nightmare_gh +//============================================================ +glast_01,195,273,4 script Hugin's Follower#n_gh 2_F_MAGICMASTER,{ + mes("[Hugin's Follower]"); + mes("I can't move between time and dimension like a master Hugin but I can pretend to move."); + next; + mes("[Hugin's Follower]"); + mes("What about this Glast Heim is born with powerful dark force?"); + next; + if (select("I don't care", "That is interesting, please tell me more") == 1) { + mes("[Hugin's Follower]"); + mes("Well~ If you are not interested in it, never mind."); + close; + } + mes("[Hugin's Follower]"); + mes("As learning ability from Hugin, I just find out the path to Old Glast Heim of more powerful dark force."); + next; + mes("[Hugin's Follower]"); + mes("How is it? Do you want to explore there?"); + next; + if (select("No, I want to stop it", "I really want to do that!") == 1) { + mes("[Hugin's Follower]"); + mes("Well~ If you are not interested in it, never mind."); + close; + } + mes("[Hugin's Follower]"); + mes("Sure that is not free~ I have to get something little bit. Hoho..."); + next; + mes("[Hugin's Follower]"); + mes("I can send you just two place. How is it? Do you want to try?"); + next; + switch (select("Cancel", "Monastery Cemetery (Lv100~130) - 5000z", "Corridor of 2nd floor (Over Lv140) - 10000z")) { + case 1: + mes("[Hugin's Follower]"); + mes("Alright, please come back whenever you change mind. I think you will have lots of thing to talk with me..."); + close; + case 2: + if (Zeny < 5000) { + mes("[Hugin's Follower]"); + mes("Please make sure you already have all of the money."); + close; + } + Zeny = Zeny-5000; + warp "gl_chyard_", 148, 144; + end; + case 3: + if (Zeny < 10000) { + mes("[Hugin's Follower]"); + mes("Please make sure you already have all of the money."); + close; + } + Zeny = Zeny-10000; + warp "gl_cas02_", 104, 31; + end; + } +} + +gl_chyard_,148,149,4 script Hugin's Follower#n_gh1 2_F_MAGICMASTER,{ + mes("[Hugin's Follower]"); + mes("You want to break?"); + mes("Ok, let's get out of here.?"); + next; + if (select("Ah, wrong click... I mean I was not talk to you", "Please let me out from here") == 1) { + mes("[Hugin's Follower]"); + mes("Alright just tell me whenever you want to leave."); + close; + } + warp "glast_01", 210, 269; + end; +} + +gl_cas02_,104,36,4 script Hugin's Follower#n_gh2 2_F_MAGICMASTER,{ + mes("[Hugin's Follower]"); + mes("You want to break?"); + mes("Ok, let's get out of here.?"); + next; + if (select("Ah, wrong click... I mean I was not talk to you", "Please let me out from here") == 1) { + mes("[Hugin's Follower]"); + mes("Alright just tell me whenever you want to leave."); + close; + } + warp "glast_01", 210, 269; + end; +} |