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author | Ridley8819 <ridley8819@gmail.com> | 2016-07-29 10:24:34 +0200 |
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committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-08-02 00:51:35 +0200 |
commit | d15f1c571a4def19f74793bc7ca86bb4dae6ac9b (patch) | |
tree | acc6d5094c16b5fb8b54f3b70c41f6f34814293b /npc/re/instances/saras_memory.txt | |
parent | b92c53e6b8c68fed652083e9a177d159fcf5b03b (diff) | |
download | hercules-d15f1c571a4def19f74793bc7ca86bb4dae6ac9b.tar.gz hercules-d15f1c571a4def19f74793bc7ca86bb4dae6ac9b.tar.bz2 hercules-d15f1c571a4def19f74793bc7ca86bb4dae6ac9b.tar.xz hercules-d15f1c571a4def19f74793bc7ca86bb4dae6ac9b.zip |
Sara's Memory Instance implementation
* implementation of Sara's memory instance
* Update and add missing Sara's memory monster database
* Update and add missing Sara's memory quest database
Diffstat (limited to 'npc/re/instances/saras_memory.txt')
-rw-r--r-- | npc/re/instances/saras_memory.txt | 1867 |
1 files changed, 1867 insertions, 0 deletions
diff --git a/npc/re/instances/saras_memory.txt b/npc/re/instances/saras_memory.txt new file mode 100644 index 000000000..69ee7dacb --- /dev/null +++ b/npc/re/instances/saras_memory.txt @@ -0,0 +1,1867 @@ +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2013-2016 Hercules Dev Team +//= Copyright (C) Ridley +//= Copyright (C) Ziu +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Sara's Memory +//================= Description =========================================== +//= When Sarah Irine was only 4 years old, a terrible tragedy took place +//= in her home: her mother was struck down by an assailant. The only +//= suspect was her father Lord Irine, who claims to have defeated the one +//= who attacked her mother. Too shocked and afraid by the sight of her +//= dying mother, little Sarah is not convinced and flees while Payon +//= guards chase her down. +//================= Current Version ======================================= +//= 1.1 +//========================================================================= +1@sara mapflag src4instance + +dali,130,107,5 script Leon the Adventurer#Sara 4_M_DST_GRAND,{ // instance CD check only at the Dimensional Device + mes("[Leon the Adventurer]"); + if (BaseLevel < 99) { + mes("You know... this place doesn't seem to be safe for you. Please returnto me once you have achieved LV. 99"); + close; + } + if (!questprogress(15003)) { + if (!sarainstance) { // doing the instance for the 1st time + mes("Wow! I thought I was the only one who knew about this place."); + next; + mes("[Leon the Adventurer]"); + mes("Excuse my rudeness! I am Pon de Leon, the famous adventurer!"); + next; + mes("[Leon the Adventurer]"); + mes("My friend calls me Leon the Lion! For my tough appearance and attitude. Plus I have quite a bite!"); + next; + mes("[Leon the Adventurer]"); + mes("You know, this is such a strange location..."); + next; + mes("[Leon the Adventurer]"); + mes("As you explore it you start to see cracks in space and time. Each one covered by a dimensional device."); + next; + mes("[Leon the Adventurer]"); + mes("For example, I think I have caught glimpses of Payon through the dimensional device closest to us.\r" + "But it doesn't seem right. Almost like it is a little bit older then it should be."); + next; + mes("[Leon the Adventurer]"); + mes("I want to explore it, but with my old age and my knees I don't seem to be quite up to the task."); + next; + mes("[Leon the Adventurer]"); + mes("So, I would like to ask something of you."); + next; + mes("[Leon the Adventurer]"); + mes("Please venture through the dimensional device and report to me what you find within."); + next; + mes("[Leon the Adventurer]"); + mes("Though, I should warn you. It might be unstable. Make sure you enter the first chance you get."); + close2; + setquest 15003; + end; + } else { + mes("You wish to relive the past again?"); + next; + if (select("Yes","No") == 2) + close; + mes("[Leon the Adventurer]"); + mes("Please venture through the dimensional device and report to me what you find within."); + next; + mes("[Leon the Adventurer]"); + mes("Though, I should warn you. It might be unstable. Make sure you enter the first chance you get."); + setquest 15003; + close; + } + } + if (questprogress(15003) == 1) { + mes("I am not sure you have fully explored the crack in space and time yet. Perhaps you should look a bit further into it."); + next; + if (!sarainstance) + close; + switch (select("Okay", "Give up")) { + case 1: + mes("[Leon the Adventurer]"); + mes("I am glad to hear that! Maybe someday you can be as brave as old Leon the Lion!"); + close; + case 2: + mes("[Leon the Adventurer]"); + mes("Well.. I can't force you. Buf if you ever find your courage pelase talk to me again."); + erasequest 15003; + close; + } + } + if (questprogress(15003) == 2) { + if (!sarainstance) { // 1st time reward and text + mes("What did you see in there?!"); + next; + mes("[Leon the Adventurer]"); + mes("Hrumpf, Sara Irene?! She's one of the 12 Valkyries. I didn't know her story was that tragic...."); + next; + mes("[Leon the Adventurer]"); + mes("It seems that you caused a huge misunderstanding between her and her father."); + next; + mes("[Leon the Adventurer]"); + mes("I would not blame yourself for what occured. Or all the blood that was spilled. It seems that the\r" + "events that day were fated to happen no matter who was there."); + next; + mes("[Leon the Adventurer]"); + mes("Please don't tell anyone about your time traveling adventure. We can't have anyone thinking you more\r" + "important then old Leon. Plus they wouldn't believe such a story anyways."); + next; + mes("[Leon the Adventurer]"); + mes("I think that in about 20 hours after you last entered the rift will stable enough for you to transverse it again."); + sarainstance = 1; + getexp 770000, 1000000; // reward first time + } else { // 2nd time text + mes("What did you see in there?! Was there anything new?"); + next; + select("Nothing has changed from the last time."); + mes("[Leon the Adventurer]"); + mes("I am sorry to hear that... If..."); + next; + mes("[Leon the Adventurer]"); + mes("If you want to try again. I think that in about 20 hours after you last entered the rift will be stable enough\r" + "for you to transverse it again."); + next; + mes("[Leon the Adventurer]"); + mes("You should rest up. Travelling Through time would make even Leon tired!"); + getexp 550000, 550000; // reward 2nd and following + } + erasequest 15003; + close; + } +} + +dali,138,118,0 script Dimensional Device#dimen PORTAL,{ + if (!questprogress(15003)) { + mes("[Leon the Adventurer]"); + mes("Before you go playing around with that. Why don't you come over here and talk to me?"); + close; + } + .@sara_time = questprogress(15002, PLAYTIME); + if ( .@sara_time == 1) { + mes("[Leon the Adventurer]"); + mes("I think that in about 20 hours after you last entered the rift will stable enough for you to\r" + "transverse it again."); + close; + } else if (.@sara_time == 2) { + erasequest 15002; + end; + } else if (!.@sara_time) { + .@party_id = getcharid(1); + .@p_name$ = getpartyname(.@party_id); + .@md_name$ = "Sara's Memory"; + if (!instance_check_party(.@party_id)) { + mes("[Leon the Adventurer]"); + mes("Before you enter you need to organize a party! Don't know how? Type /organize PARTYNAMEHERE. You\r" + "can use quotes to put spaces in a party name."); + close; + } + if (getcharid(0) == getpartyleader(.@party_id, 2)) + .@menu1$ = "Boot up the dimensional device"; + else + .@menu1$ = ""; + switch (select(.@menu1$, "Use the dimensional device", "Cancel")) { + case 1: + if (getcharid(0) != getpartyleader(.@party_id, 2)) + end; + .@instance = instance_create(.@md_name$, .@party_id); + if (.@instance < 0) { + mesf("Party Name: %s", .@p_name$); + mesf("Party Leader: %s", strcharinfo(0)); + mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); + close; + } + if (instance_attachmap("1@sara", .@instance) == "" ) { + mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); + instance_destroy(.@instance); + close; + } + instance_set_timeout(3600, 300, .@instance); + instance_init(.@instance); + mes("^FF0000The dimensional boots up cleanly. Use the device to enter the crack in space and time.^000000"); + close; + case 2: + if ( has_instance("1@sara") == "" ) { + mesf("The memorial dungeon ^0000FF%s^000000 does not exist.\r" + "The party leader did not generate the dungeon yet.", .@md_name$); + close; + } + mapannounce("dali", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(0), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN); + setquest 15002; + warp "1@sara", 250, 155; + end; + break; + case 3: + close; + } + } +} + +1@sara,261,156,5 script A girl#sarains 4_F_SARAH_BABY,{ + if (getcharid(0) != getpartyleader(getcharid(1), 2)) + end; + mesf("[%s]", strcharinfo(0)); + mes("Where am I?"); + unittalk(getcharid(3), _("Where am I?")); + next; + cutin "sara_9sara1.bmp", 2; + mes("[A girl]"); + mes("Hello! This is the village of Payon. You don't seem to be from around here..."); + npctalk(_("A girl : Hello! This is the village of Payon. You don't seem to be from around here...")); + next; + mesf("[%s]", strcharinfo(0)); + mes("Are you from here? You don't seem to quite match the locals either."); + unittalk(getcharid(3), _("Are you from here? You don't seem to quite match to locals either.")); + next; + mes("[A girl]"); + mes("Yes! I was born here! My name is Sara. Sara Irene!"); + npctalk(_("A girl : Yes! I was born here! My name is Sara. Sara Irene!")); + next; + mes("[Sara Irene]"); + mes("My father is doyen of this village! I just take after my mother."); + donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat1"; + next; + mesf("[%s]", strcharinfo(0)); + mes("Oh! I am sorry! Uh... Why are you standing out here all alone?"); + unittalk(getcharid(3), _("Oh! I am sorry! Uh... Why are you standing out here all alone?")); + next; + mes("[Sara Irene]"); + mes("I am waiting for my father. He said that he will be here soon."); + donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat2"; + next; + mes("^FF0000An older man exits the house. Sara's face brightens at the sight of him.^000000"); + donpcevent instance_npcname("Doyen Irene#sarains")+"::OnEnable"; + next; + mes("[Sara Irene]"); + mes("Hi daddy!"); + donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat3"; + next; + cutin "sara_elder_irine1.bmp", 2; + mes("[Doyen Irene]"); + mes("Sweetheart you look so happy."); + donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat1"; + next; + cutin "sara_9sara1.bmp", 2; + mes("[Sara Irene]"); + mes("You said you would come back soon! I waited for you and you lied!"); + donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat4"; + next; + cutin "sara_elder_irine1.bmp", 2; + mes("[Doyen Irene]"); + mes("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected."); + donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat2"; + next; + cutin "sara_9sara1.bmp", 2; + mes("[Sara Irene]"); + mes("I hate those old fogeys."); + donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat5"; + next; + cutin "sara_elder_irine1.bmp", 2; + mes("[Doyen Irene]"); + mes("Don't say that sweetheart... Who is this with you?"); + donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat3"; + next; + mes("^FF0000Doyen Irene stares at you with fire in this eyes.^000000"); + dispbottom(_("Doyen Irene stares at you with fire in this eyes.")); + next; + mes("^FF0000Sara starts humming and singing softly to herself. She picks some wild flowers near by and presents\r" + "them to the Doyen.^000000"); + dispbottom(_("Sara starts humming and singing softly to herself. She picks some wild flowers near by and presents them to the Doyen.")); + next; + cutin "sara_9sara1.bmp", 2; + mes("[Sara Irene]"); + mes("Here you go daddy!"); + donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat6"; + next; + cutin "sara_elder_irine1.bmp", 2; + mes("[Doyen Irene]"); + mes("Oh Sara, should I have them?"); + donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat4"; + next; + cutin "sara_9sara1.bmp", 2; + mes("[Sara Irene]"); + mes("Of course silly daddy!"); + donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat7"; + next; + mes("^FF0000After being given the flowers the Doyen's mood seems to greatly improve.^000000"); + dispbottom(_("After being given the flowers the Doyen's mood seems to greatly improve.")); + next; + cutin "sara_elder_irine1.bmp", 2; + mes("[Doyen Irene]"); + mes("Alright my princess, where should we go now?"); + donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat5"; + next; + cutin "sara_9sara1.bmp", 2; + mes("[Sara Irene]"); + mes("Oh daddy! Let's go to the top of that hill over there!"); + donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat8"; + next; + cutin "sara_elder_irine1.bmp", 2; + mes("[Doyen Irene]"); + mes("Hah! Hold onto me tight!"); + donpcevent instance_npcname("Doyen Irene#sarains")+"::OnChat6"; + next; + cutin "sara_elder_irine1.bmp", 255; + mes("^FF0000As they wander off you hear strange voices from around the corner...^000000"); + donpcevent instance_npcname("Doyen Irene#sarains")+"::OnDisable"; + donpcevent instance_npcname("A girl#sarains")+"::OnDisable"; + dispbottom(_("As they wander off you hear strange voices from around the corner...")),""; + disablenpc instance_npcname("Sara Irene#saratalk"); + next; + mes("[Strange Old Man A]"); + mes("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!"); + donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnChat1"; + next; + mes("[Strange Old Man B]"); + mes("She was born under a bad sign and her mother isn't even one of us!"); + donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat1"; + next; + mes("[Strange Old Man B]"); + mes("Someday she will cause blood to flow in our streets."); + donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat2"; + next; + mes("[Strange Old Man A]"); + mes("We have to do something before the Holy creatures select her. I asked HIM to take care of it."); + donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnChat2"; + next; + mes("[Strange Old Man B]"); + mes("We will see... I look forward to hearing the bad news that has befallen her..."); + donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnChat3"; + next; + mes("^FF0000The old man wander off it seems Sara might be in danger. We have to do something!^000000"); + dispbottom(_("The old man wander off it seems Sara might be in danger. We have to do something!")); + close2; + donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnDisable"; + donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnDisable"; + donpcevent instance_npcname("Sara Irene#sarains1")+"::OnEnable"; + donpcevent instance_npcname("#sarawarp1")+"::OnEnable"; + viewpoint 1, 240, 145, 1, C_GREEN; + specialeffect EF_BASH; + end; + +OnInstanceInit: + donpcevent instance_npcname("A girl#sarains")+"::OnEnable"; + end; +OnEnable: + hideoffnpc instance_npcname("A girl#sarains"); + end; +OnDisable: + hideonnpc instance_npcname("A girl#sarains"); + end; +} + +1@sara,268,158,3 script Doyen Irene#sarains 4_M_CHIEF_IRIN,{ + end; +OnInstanceInit: + donpcevent instance_npcname("Doyen Irene#sarains")+"::OnDisable"; + end; +OnEnable: + hideoffnpc instance_npcname("Doyen Irene#sarains"); + end; +OnDisable: + hideonnpc instance_npcname("Doyen Irene#sarains"); + end; +OnChat1: + npctalk(_("Sweetheart you look so happy.")); + end; +OnChat2: + npctalk(_("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected.")); + end; +OnChat3: + npctalk(_("Don't say that sweetheart... Who is this with you?")); + end; +OnChat4: + npctalk(_("Oh Sara, should I have them?")); + end; +OnChat5: + npctalk(_("Alright my princess, where should we go now?")); + end; +OnChat6: + npctalk(_("Hah! Hold onto me tight!")); + end; +} + +1@sara,260,156,0 script Sara Irene#saratalk HIDDEN_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#saratalk")+"::OnDisable"; + end; +OnEnable: + hideoffnpc instance_npcname("Sara Irene#saratalk"); + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#saratalk"); + end; +OnChat1: + npctalk(_("My father is doyen of this village! I just take after my mother.")); + end; +OnChat2: + npctalk(_("I am waiting for my father. He said that he will be here soon.")); + end; +OnChat3: + npctalk(_("Hi daddy!")); + end; +OnChat4: + npctalk(_("You said you would come back soon! I waited for you and you lied!")); + end; +OnChat5: + npctalk(_("I hate those old fogeys.")); + end; +OnChat6: + npctalk(_("Here you go daddy!")); + end; +OnChat7: + npctalk(_("Of course silly daddy!")); + end; +OnChat8: + npctalk(_("Oh daddy! Let's go to the top of that hill over there!")); + end; +} + + +1@sara,260,156,0 script Strange Old Man A#stalk FAKE_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("Strange Old Man A#stalk")+"::OnDisable"; + end; +OnEnable: + hideoffnpc instance_npcname("Strange Old Man A#stalk"); + end; +OnDisable: + hideonnpc instance_npcname("Strange Old Man A#stalk"); + end; +OnChat1: + npctalk(_("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!")); + end; +OnChat2: + npctalk(_("We have to do something before the Holy creatures select her. I asked HIM to take care of it.")); + end; +} + +1@sara,260,156,0 script Strange Old Man B#stalk FAKE_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("Strange Old Man B#stalk")+"::OnDisable"; + end; +OnEnable: + hideoffnpc instance_npcname("Strange Old Man B#stalk"); + end; +OnDisable: + hideonnpc instance_npcname("Strange Old Man B#stalk"); + end; +OnChat1: + npctalk(_("She was born under a bad sign and her mother isn't even one of us!")); + end; +OnChat2: + npctalk(_("Someday she will cause blood to flow in our streets.")); + end; +OnChat3: + npctalk(_("We will see... I look forward to hearing the bad news that has befallen her...")); + end; +} + +1@sara,240,145,0 script #sarawarp1 WARPNPC,1,2,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#sarawarp1")+"::OnDisable"; + end; +OnDisable: + disablenpc instance_npcname("#sarawarp1"); + end; +OnEnable: + enablenpc instance_npcname("#sarawarp1"); + end; +OnTouch: + .@map$ = instance_mapname("1@sara"); + warp .@map$, 94, 320; + end; +} + +1@sara,209,250,0 script #sarawarp2 WARPNPC,1,2,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#sarawarp2")+"::OnDisable"; + end; +OnDisable: + disablenpc instance_npcname("#sarawarp2"); + end; +OnEnable: + enablenpc instance_npcname("#sarawarp2"); + end; +OnTouch: + .@map$ = instance_mapname("1@sara"); + warp .@map$, 230, 316; + end; +} + +1@sara,226,190,0 script #sarawarp3 WARPNPC,1,2,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#sarawarp3")+"::OnDisable"; + end; +OnDisable: + disablenpc instance_npcname("#sarawarp3"); + end; +OnEnable: + enablenpc instance_npcname("#sarawarp3"); + end; +OnTouch: + .@map$ = instance_mapname("1@sara"); + warp .@map$, 263, 94; + end; +} + +1@sara,166,67,0 script #sarawarp4 WARPNPC,1,2,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#sarawarp4")+"::OnDisable"; + end; +OnDisable: + disablenpc instance_npcname("#sarawarp4"); + end; +OnEnable: + enablenpc instance_npcname("#sarawarp4"); + end; +OnTouch: + .@map$ = instance_mapname("1@sara"); + warp .@map$, 164, 81; + end; +} + +1@sara,155,180,0 script #sarawarp5 WARPNPC,1,2,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#sarawarp5")+"::OnDisable"; + end; +OnDisable: + disablenpc instance_npcname("#sarawarp5"); + end; +OnEnable: + enablenpc instance_npcname("#sarawarp5"); + end; +OnTouch: + .@map$ = instance_mapname("1@sara"); + warp .@map$, 155, 196; + end; +} + +1@sara,88,188,0 script #sarawarp6 WARPNPC,1,2,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#sarawarp6")+"::OnDisable"; + end; +OnDisable: + disablenpc instance_npcname("#sarawarp6"); + end; +OnEnable: + enablenpc instance_npcname("#sarawarp6"); + end; +OnTouch: + .@map$ = instance_mapname("1@sara"); + warp .@map$, 89, 175; + if (getcharid(0) == getpartyleader(getcharid(1),2)) + viewpoint 1, 39, 142, 1, C_GREEN; + end; +} + +1@sara,19,143,0 script #sarawarp7 WARPNPC,1,2,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#sarawarp7")+"::OnDisable"; + end; +OnDisable: + disablenpc instance_npcname("#sarawarp7"); + end; +OnEnable: + enablenpc instance_npcname("#sarawarp7"); + end; +OnTouch: + completequest 15003; + warp "dali", 134, 111; + end; +} + +1@sara,107,325,5 script Sara Irene#sarains1 4_F_SARAH_BABY,{ + if (getcharid(0) != getpartyleader(getcharid(1), 2)) + end; + cutin "sara_9sara1.bmp", 2; + mes("[Sara Irene]"); + mes("Oh! Hello again! I remember you, what's up?"); + npctalk(_("Oh! Hello again! I remember you, what's up?")); + next; + mes("[Sara Irene]"); + mes("I am here to give flowers to my mommy!"); + npctalk(_("I am here to give flowers to my mommy!")); + next; + mes("^FF0000Sara leaps forward to open the door, flowers at the ready.^000000"); + dispbottom(_("Sara leaps forward to open the door, flowers at the ready.")); + next; + mes("[Sara Irene]"); + mes("Mom! Dad! Look what I found!"); + npctalk(_("Mom! Dad! Look what I found!")); + next; + cutin "sara_9sara1.bmp", 255; + cutin "sara_momdie.bmp", 4; + mes("^FF0000The door opens to reveal a woman laying dead on the floor and the\r" + "Doyen standing over the woman with a bloody sword.^000000"); + dispbottom(_("The door opens to reveal a woman laying dead on the floor and the Doyen standing over the woman with a bloody sword.")); + next; + mes("[Sara Irene]"); + mes("..."); + npctalk("..."); + next; + mes("[Sara Irene]"); + mes("..."); + npctalk("..."); + next; + mes("[Sara Irene]"); + mes("..."); + npctalk("..."); + mapannounce(instance_mapname("1@sara"), _("[Sara's Mother] : Sara...Ru-..away..."), bc_map, C_YELLOW); + next; + mes("[Sara Irene]"); + mes("..."); + npctalk("..."); + next; + mes("^FF0000A gem rolls from the womans hand and comes to a rest in front of\r" + "Sara. Unconsciously Sara reaches down and picks up the gem.^000000"); + dispbottom(_("A gem rolls from the womans hand and comes to a rest in front of Sara. Unconsciously Sara reaches down and picks up the gem.")); + next; + mes("^FF0000The Doyen turns around and notices Sara.^000000"); + dispbottom(_("The Doyen turns around and notices Sara.")); + next; + cutin "sara_momdie.bmp", 255; + cutin "sara_elder_irine4.bmp", 2; + mes("[Doyen Irene]"); + mes("Ahh Sara! I was just looking for you..."); + donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnChat1"; + next; + cutin "sara_9sara2.bmp", 2; + mes("[Sara Irene]"); + mes("..."); + npctalk("..."); + next; + select("Escape with Sara."); + mes("[Sara Irene]"); + mes("..."); + npctalk("..."); + next; + cutin "sara_elder_irine3.bmp", 2; + mes("[Doyen Irene]"); + mes("Guards! GUARDS! There is a murderer here! Catch him!"); + donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnChat2"; + next; + mes("^FF0000The sound of many pairs of boots can be heard running outside!^000000"); + dispbottom(_("The sound of many pairs of boots can be heard running outside!")); + next; + cutin "sara_9sara3.bmp", 2; + mes("[Sara Irene]"); + mes("Mommy no!!!!!!!!!!!!!!!"); + npctalk(_("Mommy no!!!!!!!!!!!!!!!")); + next; + cutin "sara_9sara3.bmp", 255; + mes("^FF0000Sara runs aways and the sound of the guards is getting closer...^000000"); + dispbottom(_("Sara runs aways and the sound of the guards is getting closer...")); + close2; + donpcevent instance_npcname("Sara Irene#sarains1")+"::OnDisable"; + donpcevent instance_npcname("Sara Irene#sarains4")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains5")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains6")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains7")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains8")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains9")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains10")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains11")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains12")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains13")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains14")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains15")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains16")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains17")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains18")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains19")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains20")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains21")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains22")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains23")+"::OnEnable"; + donpcevent instance_npcname("#controlsara")+"::OnEnable"; + end; + +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains1")+"::OnDisable"; + end; +OnEnable: + hideoffnpc instance_npcname("Sara Irene#sarains1"); + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains1"); + end; +} + +1@sara,107,325,0 script Doyen Irene#sarains1 FAKE_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("Doyen Irene#sarains1")+"::OnDisable"; + end; +OnEnable: + hideoffnpc instance_npcname("Doyen Irene#sarains1"); + end; +OnDisable: + hideonnpc instance_npcname("Doyen Irene#sarains1"); + end; +OnChat1: + npctalk(_("Ahh Sara! I was just looking for you...")); + end; +OnChat2: + npctalk(_("Guards! GUARDS! There is a murderer here! Catch him!")); + end; +} + +1@sara,107,327,0 script #controlsara CLEAR_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#controlsara")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("#controlsara"); + hideonnpc instance_npcname("#controlsara"); + initnpctimer; + end; +OnDisable: + disablenpc instance_npcname("#controlsara"); + end; +OnTimer2000: + mapannounce(instance_mapname("1@sara"), _("<SYSTEM> The guards must be defeated to gain access to the next area."), bc_map, C_YELLOW); + end; +OnTimer4000: + mapannounce(instance_mapname("1@sara"), _("<SYSTEM> The guards have formed groups of their own to fight you!"), bc_map, C_YELLOW); + end; +OnTimer5000: + donpcevent instance_npcname("#controlsara")+"::OnRespawn"; + stopnpctimer; + end; +OnRespawn: + .@map$ = instance_mapname("1@sara"); + monster(.@map$, .@x, .@y, "Maggot", MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,107,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,115,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,116,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,108,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,116,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,108,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,101,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,105,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,109,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,113,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,117,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,121,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,122,227,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,122,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,122,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,122,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,122,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,122,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,121,227,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,121,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,121,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,121,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,121,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,121,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,151,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,153,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,155,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,157,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,159,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,161,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,187,215,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,187,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,187,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,187,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,187,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,187,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,188,215,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,188,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,188,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,188,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,188,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,188,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,192,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,194,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,196,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,198,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,196,254,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,196,256,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,196,258,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,199,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,199,256,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,199,258,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,204,246,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,204,248,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,204,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,204,252,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,204,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,206,251,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + end; +OnMyMobDead: + .@callnum = 58; + .@map$ = instance_mapname("1@sara"); + .@a_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@mob_dead_num = .@callnum - .@a_mob_num; + if (.@mob_dead_num > 57) { + viewpoint 1, 209, 250, 1, C_GREEN; + mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away again! You think she went in the 2 O'clock direction!"), bc_map, C_YELLOW); + donpcevent instance_npcname("#controlsara")+"::OnDisable"; + donpcevent instance_npcname("#controlsara1")+"::OnEnable"; + donpcevent instance_npcname("#sarawarp2")+"::OnEnable"; + } + end; +} + +1@sara,230,316,0 script #controlsara1 CLEAR_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#controlsara1")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("#controlsara1"); + hideonnpc instance_npcname("#controlsara1"); + donpcevent instance_npcname("#controlsara1")+"::OnRespawn"; + end; +OnDisable: + disablenpc instance_npcname("#controlsara1"); + end; +OnRespawn: + .@map$ = instance_mapname("1@sara"); + monster(.@map$,228,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,227,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,229,315,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,247,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,248,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,249,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,223,264,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,230,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,227,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,238,229,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,225,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,228,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,220,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,223,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,219,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,222,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + end; +OnMyMobDead: + .@callnum = 16; + .@map$ = instance_mapname("1@sara"); + .@b_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@mob_dead_num = .@callnum - .@b_mob_num; + if (.@mob_dead_num > 15) { + viewpoint 1, 226, 190, 1, C_GREEN; + mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away yet again! You think she went in the 5 O'clock direction!"), bc_map, C_YELLOW); + donpcevent instance_npcname("#controlsara1")+"::OnDisable"; + donpcevent instance_npcname("#controlsara2")+"::OnEnable"; + donpcevent instance_npcname("#sarawarp3")+"::OnEnable"; + } + end; +} + +1@sara,263,94,0 script #controlsara2 CLEAR_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#controlsara2")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("#controlsara2"); + hideonnpc instance_npcname("#controlsara2"); + donpcevent instance_npcname("#controlsara2")+"::OnRespawn"; + end; +OnDisable: + disablenpc instance_npcname("#controlsara2"); + end; +OnRespawn: + .@map$ = instance_mapname("1@sara"); + monster(.@map$, 255,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$, 255,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$, 255,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$, 255,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,254,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,254,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,254,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,254,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,228,65,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,228,64,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,228,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,228,62,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,198,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,195,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,195,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,195,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,192,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,192,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,192,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,187,68,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,188,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,120,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,93,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,93,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,93,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,93,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,90,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,90,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,90,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,90,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,87,67,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,87,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,87,59,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,87,55,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,84,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,84,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,84,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,84,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,81,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,81,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,81,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,81,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,81,51,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + end; +OnMyMobDead: + .@callnum = 45; + .@map$ = instance_mapname("1@sara"); + .@c_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@mob_dead_num = .@callnum - .@c_mob_num; + if (.@mob_dead_num > 44) { + viewpoint 1, 166, 67, 1, C_GREEN; + mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away yet again! *sigh* You think she went in the 6 O'clock direction!"), bc_map, C_YELLOW); + donpcevent instance_npcname("#controlsara2")+"::OnDisable"; + donpcevent instance_npcname("#controlsara3")+"::OnEnable"; + donpcevent instance_npcname("#sarawarp4")+"::OnEnable"; + } + end; +} + +1@sara,164,81,0 script #controlsara3 CLEAR_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#controlsara3")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("#controlsara3"); + hideonnpc instance_npcname("#controlsara3"); + donpcevent instance_npcname("#controlsara3")+"::OnRespawn"; + end; +OnDisable: + disablenpc instance_npcname("#controlsara3"); + end; +OnRespawn: + .@map$ = instance_mapname("1@sara"); + monster(.@map$,155,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,157,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,159,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,161,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,201,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,204,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,207,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,210,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,213,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,201,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,204,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,207,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,210,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,213,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,223,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,223,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,223,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,221,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,221,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,221,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,151,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,153,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,155,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,157,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,159,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,151,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,153,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,155,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,157,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,159,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,151,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,153,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,155,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,157,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,159,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,173,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,170,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,167,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,164,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + + monster(.@map$,173,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,170,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,167,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,164,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + end; +OnMyMobDead: + .@callnum = 43; + .@map$ = instance_mapname("1@sara"); + .@d_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@mob_dead_num = .@callnum - .@d_mob_num; + if (.@mob_dead_num > 42) { + viewpoint 1, 155, 180, 1, C_GREEN; + mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away yet again! You think she went in the 12 O'clock direction!"), bc_map, C_YELLOW); + for (.@i=4; .@i<=23; .@i++) { + donpcevent instance_npcname("Sara Irene#sarains" + .@i)+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains" + .@i)+"::OnDisable"; + } + donpcevent instance_npcname("#controlsara3")+"::OnDisable"; + donpcevent instance_npcname("#sarawarp5")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains2")+"::OnEnable"; + } + end; +} + +1@sara,152,233,5 script Sara Irene#sarains2 4_F_SARAH_BABY,{ + if (getcharid(0) != getpartyleader(getcharid(1), 2)) + end; + cutin "sara_9sara2.bmp", 2; + mes("[Sara Irene]"); + mes("Mommy!"); + npctalk(_("Mommy!")); + next; + cutin "sara_elder_irine4.bmp", 2; + mes("[Doyen Irene]"); + mes("Sara..."); + donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat1"; + next; + cutin "sara_9sara2.bmp", 2; + mes("[Sara Irene]"); + mes("No!"); + npctalk(_("No!")); + next; + cutin "sara_elder_irine4.bmp", 2; + mes("[Doyen Irene]"); + mes("I have been looking for you Sara. Please come with daddy it is very dangerous here!"); + donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat2"; + next; + mesf("[%s]", strcharinfo(0)); + mes("I won't let you take Sara!"); + unittalk(getcharid(3), _("I won't let you take Sara!")); + next; + cutin "sara_elder_irine3.bmp", 2; + mes("[Doyen Irene]"); + mes("The murderer is here! Guards! We will finish him once and for all!"); + donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat3"; + next; + mesf("[%s]", strcharinfo(0)); + mes("Sara... run! Save yourself!"); + unittalk(getcharid(3), _("Sara... run! Save yourself!")); + next; + cutin "sara_9sara2.bmp", 2; + mes("[Sara Irene]"); + mes("...okay."); + npctalk(_("...okay.")); + close2; + cutin "sara_9sara2.bmp", 255; + donpcevent instance_npcname("Sara Irene#sarains2")+"::OnDisable"; + donpcevent instance_npcname("#controlsara4")+"::OnEnable"; + end; + +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains2")+"::OnDisable"; + end; +OnEnable: + hideoffnpc instance_npcname("Sara Irene#sarains2"); + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains2"); + end; +} + +1@sara,152,233,5,0 script Doyen Irene#sarains2 FAKE_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnDisable"; + end; +OnEnable: + hideoffnpc instance_npcname("Doyen Irene#sarains2"); + end; +OnDisable: + hideonnpc instance_npcname("Doyen Irene#sarains2"); + end; +OnChat1: + npctalk(_("Sara...")); + end; +OnChat2: + npctalk(_("I have been looking for you Sara. Please come with daddy it is very dangerous here!")); + end; +OnChat3: + npctalk(_("The murderer is here! Guards! We will finish him once and for all!")); + end; +} + +1@sara,152,233,0 script #controlsara4 FAKE_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#controlsara4")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("#controlsara4"); + donpcevent instance_npcname("#controlsara4")+"::OnRespawn"; + end; +OnDisable: + disablenpc instance_npcname("#controlsara4"); + end; +OnRespawn: + .@map$ = instance_mapname("1@sara"); + monster(.@map$,150,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + unittalk($@mobid[0], _("I am getting too old for this sh-")); + monster(.@map$,150,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + unittalk($@mobid[0], _("For Payon!!")); + monster(.@map$,150,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + unittalk($@mobid[0], _("For Payon!!")); + monster(.@map$,150,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + unittalk($@mobid[0], _("For Payon!!")); + monster(.@map$,161,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + unittalk($@mobid[0], _("For Payon!!")); + monster(.@map$,161,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + unittalk($@mobid[0], _("For Payon!!")); + monster(.@map$,161,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + unittalk($@mobid[0], _("For Payon!!")); + monster(.@map$,161,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + unittalk($@mobid[0], _("For Payon!!")); + end; +OnMyMobDead: + .@callnum = 8; + .@map$ = instance_mapname("1@sara"); + .@f_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@mob_dead_num = .@callnum - .@f_mob_num; + if (.@mob_dead_num > 7) { + mapannounce(instance_mapname("1@sara"),_("<SYSTEM> Doyen Irene draws his blade!"), bc_map, C_YELLOW); + donpcevent instance_npcname("#controlsara4")+"::OnDisable"; + donpcevent instance_npcname("#controlsara5")+"::OnEnable"; + } + end; +} + +1@sara,155,226,0 script #controlsara5 FAKE_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("#controlsara5")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("#controlsara5"); + donpcevent instance_npcname("#controlsara5")+"::OnRespawn"; + end; +OnDisable: + disablenpc instance_npcname("#controlsara5"); + end; +OnRespawn: + .@map$ = instance_mapname("1@sara"); + monster(.@map$,155,226,"Doyen Irene",2542,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + unittalk($@mobid[0], _("I will have revenge for Sara's Mom!")); + end; +OnMyMobDead: + .@callnum = 1; + .@map$ = instance_mapname("1@sara"); + .@g_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@mob_dead_num = .@callnum - .@g_mob_num; + if (.@mob_dead_num > 0) { + mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Doyen Irene has fallen."), bc_map, C_YELLOW); + donpcevent instance_npcname("#controlsara5")+"::OnDisable"; + donpcevent instance_npcname("Doyen Irene#sarains3")+"::OnEnable"; + } + end; +} + +1@sara,156,236,3 script Doyen Irene#sarains3 4_M_CHIEF_IRIN,{ + if (getcharid(0) != getpartyleader(getcharid(1), 2)) + end; + cutin "sara_elder_irine4.bmp", 2; + mes("[Doyen Irene]"); + mes("You... were too strong for me."); + npctalk(_("You... were too strong for me.")); + next; + mes("[Doyen Irene]"); + mes("Why.. *hack* are you trying to kill my wife and daughter?"); + npctalk(_("Why.. *hack* are you trying to kill my wife and daughter?")); + next; + mesf("[%s]", strcharinfo(0)); + mes("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!"); + unittalk(getcharid(3), _("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!")); + next; + mes("[Doyen Irene]"); + mes("You.. think I killed Sara's mother?"); + npctalk(_("You.. think I killed Sara's mother?")); + next; + mes("[Doyen Irene]"); + mes("She *cough* had already been killed by an assassin. I slew him that *hack* is why my blade was covered in blood..."); + npctalk(_("She *cough* had already been killed by an assassin. I slew him that *hack* is why my blade was covered in blood...")); + next; + cutin "sara_elder_irine4.bmp", 255; + cutin "sara_momdie.bmp", 4; + mes("^FF0000Thinking back you seem to recall another body laying in the left\r" + "corner of the room. Maybe that was the assassin the Doyen is talking about.^000000"); + dispbottom(_("Thinking back you seem to recall another body laying in the left corner of the room. Maybe that was the assassin the Doyen is talking about.")); + next; + cutin "sara_momdie.bmp", 255; + cutin "sara_elder_irine4.bmp", 2; + mes("[Doyen Irene]"); + mes("If.. you are not the assassin sent to kill my wife and daughter, who are you?"); + npctalk(_("If.. you are not the assassin sent to kill my wife and daughter, who are you?")); + next; + mesf("[%s]", strcharinfo(0)); + mes("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene."); + unittalk(getcharid(3), _("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene.")); + next; + mes("[Doyen Irene]"); + mes("If.. you are telling the truth...\r" + "forgive me. I though you were one of them."); + npctalk(_("If.. you are telling the truth... forgive me. I though you were one of them.")); + next; + mes("[Doyen Irene]"); + mes("Strange men... I bet they were some of the village elders. Ugh..."); + npctalk(_("Strange men... I bet they were some of the village elders. Ugh...")); + next; + mesf("[%s]", strcharinfo(0)); + mes("There might be more assassins so we have to find Sara as fast as we can."); + unittalk(getcharid(3), _("There might be more assassins so we have to find Sara as fast as we can.")); + next; + mesf("[%s]", strcharinfo(0)); + mes("Sara believes that you killed her mother. We need to tell her the truth."); + unittalk(getcharid(3), _("Sara believes that you killed her mother. We need to tell her the truth.")); + next; + mes("[Doyen Irene]"); + mes("We must do our best to find her. Let's split up and search for her.\r" + "Please help me find my daughter and explain everything to her."); + npctalk(_("We must do our best to find her. Let's split up and search for her. Please help me find my daughter and explain everything to her.")); + close2; + cutin "sara_elder_irine4.bmp", 255; + viewpoint 1, 88, 188, 1, C_GREEN; + mapannounce(instance_mapname("1@sara"), _("<SYSTEM> We must find Sara. You seem remember her running in the 8 O'clock direction."), bc_map, C_YELLOW); + donpcevent instance_npcname("Doyen Irene#sarains3")+"::OnDisable"; + donpcevent instance_npcname("#sarawarp6")+"::OnEnable"; + donpcevent instance_npcname("????-#saratalk")+"::OnEnable"; + donpcevent instance_npcname("Sara Irene#sarains3")+"::OnEnable"; + end; + +OnInstanceInit: + donpcevent instance_npcname("Doyen Irene#sarains3")+"::OnDisable"; + end; +OnEnable: + hideoffnpc instance_npcname("Doyen Irene#sarains3"); + end; +OnDisable: + hideonnpc instance_npcname("Doyen Irene#sarains3"); + end; +} + +1@sara,39,142,3 script Sara Irene#sarains3 4_F_SARAH_BABY,{ + if (getcharid(0) != getpartyleader(getcharid(1), 2)) + end; + mes("^FF0000As you are about to call out to Sara a sudden blow knocks you down from behind.^000000"); + dispbottom(_("As you are about to call out to Sara a sudden blow knocks you down from behind.")); + next; + cutin "sara_beholder.bmp", 2; + mes("[?????]"); + mes("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara."); + donpcevent instance_npcname("????-#saratalk")+"::OnChat1"; + next; + mes("[?????]"); + mes("You should go back to the time where you belong."); + donpcevent instance_npcname("????-#saratalk")+"::OnChat2"; + next; + mes("^FF0000As you fall to the ground two dark figures approach Sara.^000000"); + dispbottom(_("As you fall to the ground two dark figures approach Sara.")); + next; + mes("[?????]"); + mes("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate."); + donpcevent instance_npcname("????-#saratalk")+"::OnChat3"; + next; + cutin "sara_9sara2.bmp", 2; + mes("[Sara Irene]"); + mes("..."); + npctalk("..."); + next; + cutin "sara_beholder.bmp", 2; + mes("[?????]"); + mes("Sara Irene, he will make your dreams come true."); + donpcevent instance_npcname("????-#saratalk")+"::OnChat4"; + next; + cutin "sara_beholder.bmp", 255; + mes("^FF0000One of the cloaked strangers covers Sara with their cloak and all three figures disappear.^000000"); + dispbottom(_("One of the cloaked strangers covers Sara with their cloak and all three figures disappear.")); + donpcevent instance_npcname("Sara Irene#sarains3")+"::OnDisable"; + next; + mes("^FF0000At the same time as Sara disappearing this place begin to become unstable, just like what Leon said before.^000000"); + dispbottom(_("At the same time as Sara disappearing this place begin to become unstable, just like what Leon said before.")); + next; + mes("^FF0000We need to get out from this place quickly to the left. And when we at the outside let's talk to him.^000000"); + dispbottom(_("We need to get out from this place quickly to the left. And when we at the outside let's talk to him.")); + close2; + donpcevent instance_npcname("????-#saratalk")+"::OnDisable"; + donpcevent instance_npcname("#sarawarp7")+"::OnEnable"; + end; + +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains3")+"::OnDisable"; + end; +OnEnable: + hideoffnpc instance_npcname("Sara Irene#sarains3"); + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains3"); + end; +} + +1@sara,152,233,0 script ????-#saratalk FAKE_NPC,{ + end; +OnInstanceInit: + donpcevent instance_npcname("????-#saratalk")+"::OnDisable"; + end; +OnEnable: + hideoffnpc instance_npcname("????-#saratalk"); + end; +OnDisable: + hideonnpc instance_npcname("????-#saratalk"); + end; +OnChat1: + npctalk(_("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara.")); + end; +OnChat2: + npctalk(_("You should go back to the time where you belong.")); + end; +OnChat3: + npctalk(_("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate.")); + end; +OnChat4: + npctalk(_("Sara Irene, he will make your dreams come true.")); + end; +} + +1@sara,97,304,5 script Sara Irene#sarains4 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("Why daddy?")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains4")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains4")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains4")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains4"); + hideoffnpc instance_npcname("Sara Irene#sarains4"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains4"); + disablenpc instance_npcname("Sara Irene#sarains4"); + end; +} + +1@sara,128,296,5 script Sara Irene#sarains5 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("Not mommy!")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains5")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains5")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains5")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains5"); + hideoffnpc instance_npcname("Sara Irene#sarains5"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains5"); + disablenpc instance_npcname("Sara Irene#sarains5"); + end; +} + +1@sara,90,215,5 script Sara Irene#sarains6 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("Why did he do it?!")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains6")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains6")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains6")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains6"); + hideoffnpc instance_npcname("Sara Irene#sarains6"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains6"); + disablenpc instance_npcname("Sara Irene#sarains6"); + end; +} + +1@sara,124,230,5 script Sara Irene#sarains7 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("Why.. why?!")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains7")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains7")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains7")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains7"); + hideoffnpc instance_npcname("Sara Irene#sarains7"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains7"); + disablenpc instance_npcname("Sara Irene#sarains7"); + end; +} + +1@sara,174,226,5 script Sara Irene#sarains8 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("Noooo...")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains8")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains8")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains8")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains8"); + hideoffnpc instance_npcname("Sara Irene#sarains8"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains8"); + disablenpc instance_npcname("Sara Irene#sarains8"); + end; +} + +1@sara,203,259,5 script Sara Irene#sarains9 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk("..."); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains9")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains9")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains9")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains9"); + hideoffnpc instance_npcname("Sara Irene#sarains9"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains9"); + disablenpc instance_npcname("Sara Irene#sarains9"); + end; +} + +1@sara,225,298,5 script Sara Irene#sarains10 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("Why does it hurt so much?")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains10")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains10")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains10")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains10"); + hideoffnpc instance_npcname("Sara Irene#sarains10"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains10"); + disablenpc instance_npcname("Sara Irene#sarains10"); + end; +} + +1@sara,228,282,5 script Sara Irene#sarains11 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("........")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains11")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains11")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains11")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains11"); + hideoffnpc instance_npcname("Sara Irene#sarains11"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains11"); + disablenpc instance_npcname("Sara Irene#sarains11"); + end; +} + +1@sara,243,250,5 script Sara Irene#sarains12 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("...Mommy")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains12")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains12")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains12")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains12"); + hideoffnpc instance_npcname("Sara Irene#sarains12"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains12"); + disablenpc instance_npcname("Sara Irene#sarains12"); + end; +} + +1@sara,265,253,5 script Sara Irene#sarains13 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("What happened to you daddy?")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains13")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains13")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains13")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains13"); + hideoffnpc instance_npcname("Sara Irene#sarains13"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains13"); + disablenpc instance_npcname("Sara Irene#sarains13"); + end; +} + +1@sara,231,205,5 script Sara Irene#sarains14 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("All that blood...")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains14")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains14")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains14")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains14"); + hideoffnpc instance_npcname("Sara Irene#sarains14"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains14"); + disablenpc instance_npcname("Sara Irene#sarains14"); + end; +} + +1@sara,238,53,5 script Sara Irene#sarains15 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("Who are you?!")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains15")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains15")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains15")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains15"); + hideoffnpc instance_npcname("Sara Irene#sarains15"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains15"); + disablenpc instance_npcname("Sara Irene#sarains15"); + end; +} + +1@sara,184,67,5 script Sara Irene#sarains16 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("I want my mommy!")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains16")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains16")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains16")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains16"); + hideoffnpc instance_npcname("Sara Irene#sarains16"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains16"); + disablenpc instance_npcname("Sara Irene#sarains16"); + end; +} + +1@sara,150,60,5 script Sara Irene#sarains17 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("........")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains17")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains17")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains17")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains17"); + hideoffnpc instance_npcname("Sara Irene#sarains17"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains17"); + disablenpc instance_npcname("Sara Irene#sarains17"); + end; +} + +1@sara,105,63,5 script Sara Irene#sarains18 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("Nooooo...")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains18")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains18")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains18")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains18"); + hideoffnpc instance_npcname("Sara Irene#sarains18"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains18"); + disablenpc instance_npcname("Sara Irene#sarains18"); + end; +} + +1@sara,163,99,5 script Sara Irene#sarains19 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("Mommy!")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains19")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains19")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains19")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains19"); + hideoffnpc instance_npcname("Sara Irene#sarains19"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains19"); + disablenpc instance_npcname("Sara Irene#sarains19"); + end; +} + +1@sara,184,106,5 script Sara Irene#sarains20 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk("........"); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains20")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains20")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains20")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains20"); + hideoffnpc instance_npcname("Sara Irene#sarains20"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains20"); + disablenpc instance_npcname("Sara Irene#sarains20"); + end; +} + +1@sara,153,124,5 script Sara Irene#sarains21 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("Daddy!")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains21")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains21")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains21")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains21"); + hideoffnpc instance_npcname("Sara Irene#sarains21"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains21"); + disablenpc instance_npcname("Sara Irene#sarains21"); + end; +} + +1@sara,141,153,5 script Sara Irene#sarains22 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk("........"); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains22")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains22")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains22")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains22"); + hideoffnpc instance_npcname("Sara Irene#sarains22"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains22"); + disablenpc instance_npcname("Sara Irene#sarains22"); + end; +} + +1@sara,201,155,5 script Sara Irene#sarains23 4_F_SARAH_BABY,7,7,{ + end; +OnTouch: + npctalk(_("Why?")); + initnpctimer; + donpcevent instance_npcname("Sara Irene#sarains23")+"::OnDisable"; + end; +OnTimer60000: + donpcevent instance_npcname("Sara Irene#sarains23")+"::OnEnable"; + end; +OnInstanceInit: + donpcevent instance_npcname("Sara Irene#sarains23")+"::OnDisable"; + end; +OnEnable: + enablenpc instance_npcname("Sara Irene#sarains23"); + hideoffnpc instance_npcname("Sara Irene#sarains23"); + stopnpctimer; + end; +OnDisable: + hideonnpc instance_npcname("Sara Irene#sarains23"); + disablenpc instance_npcname("Sara Irene#sarains23"); + end; +} |