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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2018-02-15 21:35:32 +0300
commitda4f06f8ad9fd82d08446ecb7682a349fa50b1d3 (patch)
tree4b4419e0bf11cbf6f32a46a7ea85eccea690b514 /npc/re/instances/ghost_palace.txt
parentb2d2aa4bb0d994565958e7bd9f36a8610ea6a75e (diff)
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2016 Hercules Dev Team
-//= Copyright (C) Asheraf
-//= Copyright (C) pengc2010
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Ghost Palace
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{
- if (BaseLevel < 120) {
- mes("[Unpleasent Royal Guard]");
- mes("Althought I need help with a task, you are not strong enough to assist me, noob~!");
- next();
- mes("[Unpleasent Royal Guard]");
- mes("Come back after when you have done some training and are at least level 120!");
- close();
- }
- if (questprogress(1261)) {
- mes("[Unpleasent Royal Guard]");
- mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed.");
- close();
- }
- if (questprogress(1260)) {
- if (has_instance("1@spa") == "") {
- mes("[Unpleasent Royal Guard]");
- mes("Did the gate close?\r"
- "Please enter the gate as soon as you can next time.");
- erasequest(1260);
- close();
- }
- mes("[Unpleasent Royal Guard]");
- mes("Please go ahead, ^0000ffThe entrance is behind me.^000000\r"
- "I will be right behind you!");
- close();
- }
- .@party_id = getcharid(CHAR_ID_PARTY);
- if (!.@party_id) {
- mes("[Unpleasent Royal Guard]");
- mes("This is a solo instance. Please form a solo party before continuing.");
- close();
- }
- if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2)) {
- mes("[Unpleasent Royal Guard]");
- mes("I'm looking for adventurers to help me!\r"
- "I want to talk to the team leader, can I?");
- close();
- }
- mes("[Unpleasent Royal Guard]");
- mes("I need some help, even from the likes of you.");
- next();
- mes("[Unpleasent Royal Guard]");
- mes("In the middle of the battle the princess disappeared while I was guarding the palace.");
- next();
- mes("[Unpleasent Royal Guard]");
- mes("You run ahead and i will catch up.\r"
- "We must save her.");
- next();
- if (select("I will help.", "This is not a good time.") == 2) {
- mes("[Unpleasent Royal Guard]");
- mes("Even now all the royal guards are fighting and dying to the monsters.");
- next();
- mes("[Unpleasent Royal Guard]");
- mes("We must save the princess no matter how much fear grips our hearts!");
- close();
- }
- .@instance = instance_create(_("Ghost Palace"), .@party_id);
- .@p_name$ = getpartyname(.@party_id);
- .@md_name$ = _("Ghost Palace");
- if (.@instance < 0) {
- mesf("Party Name: %s", .@p_name$);
- mesf("Party Leader: %s", strcharinfo(PC_NAME));
- mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
- close();
- }
- if (instance_attachmap("1@spa", .@instance) != "") {
- instance_set_timeout(3600, 300, .@instance);
- instance_init(.@instance);
- if (!questprogress(1260))
- setquest(1260);
- mes("[Unpleasent Royal Guard]");
- mes("Thank You..\r"
- "I will open the secret passage to ^0000FFGhost Palace.^000000\r"
- "Please be ready!");
- close();
- } else {
- instance_destroy(.@instance);
- mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
- close();
- }
-}
-
-dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{
- if (BaseLevel < 120) {
- mes("[Unpleasent Royal Guard]");
- mes("Althought I need help with a task, you are not strong enough to assist me, noob~!");
- next();
- mes("[Unpleasent Royal Guard]");
- mes("Come back after when you have done some training and are at least level 120!");
- close();
- }
- if (questprogress(1261)) {
- if (questprogress(1261, PLAYTIME) == 2) {
- erasequest(1261);
- if (questprogress(1260))
- erasequest(1260);
- end;
- }
- mes("[Unpleasent Royal Guard]");
- mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed.");
- close();
- }
- if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2) && !questprogress(1260)) {
- mes("[Unpleasent Royal Guard]");
- mes("I'm looking for adventurers to help me!\r"
- "I want to talk to the team leader, can I?");
- close();
- }
- mes("[Unpleasent Royal Guard]");
- mes("I can see the secret passage into the Palace... Are you ready to save the princess?!");
- next();
- if (select("Enter", "Stop") == 2) {
- mes("[Unpleasent Royal Guard]");
- mes("Even now all the royal guards are fighting and dying to the monsters.");
- next();
- mes("[Unpleasent Royal Guard]");
- mes("We must save the princess no matter how much fear grips our hearts!");
- close();
- }
- if (has_instance("1@spa") == "") {
- mes("^FF0000Inside the device you see a dark hole. If you wish to enter you may wish to talk to the Unpleasant Royal Guard first.^000000");
- close();
- }
- mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(PC_NAME), getpartyname(getcharid(CHAR_ID_PARTY))), bc_map, C_SPRINGGREEN);
- if (!questprogress(1260))
- setquest(1260);
- setquest(1261);
- warp("1@spa", 198, 188);
- close();
-}
-
-1@spa,197,204,5 script King#gp1 4_M_RUSKING,{
- mes("[King]");
- mes("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else.");
- npctalk(_("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else."), instance_npcname("King#gp1"));
- next();
- mes("[Lurid Royal Guard]");
- mes("I will protect the Princess with my life.");
- npctalk(_("I will protect the Princess with my life."), instance_npcname("Lurid Royal Guard#gp1"));
- next();
- mes("[King]");
- mes("The marriage arrangements are going as planned. The prince is here to meet the princess.");
- npctalk(_("The marriage arrangements are going as planned. The prince is here to meet the princess."), instance_npcname("King#gp1"));
- next();
- mes("[Lurid Royal Guard]");
- mes("...Yes, your majesty.");
- npctalk(_("...Yes, your majesty."), instance_npcname("Lurid Royal Guard#gp1"));
- next();
- mes("[King]");
- mes("My gods, there are monsters in the castle! Get rid of them now!");
- npctalk(_("My gods, there are monsters in the castle! Get rid of them now!"), instance_npcname("King#gp1"));
- close2();
- donpcevent(instance_npcname("#gp1control")+"::OnStart");
- end;
-}
-
-1@spa,1,1,1 script #gp1control HIDDEN_NPC,{
- end;
-OnStart:
- hideonnpc(instance_npcname("Lurid Royal Guard#gp1"));
- hideonnpc(instance_npcname("King#gp1"));
- sleep(1000);
-OnSummon:
- sleep(2000);
- .@map$ = instance_mapname("1@spa");
- areamonster(.@map$, 182, 190, 214, 214, _("Cursed Sentinel"), CURSED_SENTINEL, 2, instance_npcname("#gp1control")+"::OnMyMobDead");
- areamonster(.@map$, 182, 190, 214, 214, _("Cursed Solider"), CURSED_SOLDIER, 2, instance_npcname("#gp1control")+"::OnMyMobDead");
- end;
-OnMyMobDead:
- if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp1control")+"::OnMyMobDead"))
- end;
- if ('gp1 < 2) {
- ++'gp1;
- donpcevent(instance_npcname("#gp1control")+"::OnSummon");
- end;
- }
- mapannounce(instance_mapname("1@spa"), _("The passage on 2nd floor in the palace of the ghost is open."), bc_map, C_YELLOW);
- enablenpc(instance_npcname("#gp1warp"));
- disablenpc(instance_npcname("#gp1control"));
- end;
-OnInstanceInit:
- 'gp1 = 0;
- disablenpc(instance_npcname("#gp1warp"));
- end;
-}
-
-1@spa,132,122,0 script Lurid Royal Guard#gp2 4_M_SAKRAYROYAL,{
- cutin("npc-tiara", 3);
- mes("[Lurid Royal Guard]");
- mes("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him...");
- npctalk(_("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him..."), instance_npcname("Lurid Royal Guard#gp2"));
- next();
- mes("[Princess Tiara]");
- mes("If...if a marriage is arranged what should I do ?");
- npctalk(_("If...if a marriage is arranged what should I do ?"), instance_npcname("Tiara Princess#gp2"));
- next();
- mes("[Lurid Royal Guard]");
- mes("The only thing I can do is protect you from physical harm.");
- npctalk(_("The only thing I can do is protect you from physical harm."), instance_npcname("Lurid Royal Guard#gp2"));
- next();
- mes("[Princess Tiara]");
- mes("Then, what can I do?");
- npctalk(_("Then, what can I do?"), instance_npcname("Tiara Princess#gp2"));
- next();
- mes("[Lurid Royal Guard]");
- mes("......");
- mes("You must decide that for yourself your highness...");
- npctalk(_("You must decide that for yourself your highness..."), instance_npcname("Lurid Royal Guard#gp2"));
- next();
- mes("[Princess Tiara]");
- mes("Would it be easier for you if I were married and sent off to another country?");
- npctalk(_("Would it be easier for you if I were married and sent off to another country?"), instance_npcname("Tiara Princess#gp2"));
- next();
- cutin("", 255);
- mes("[Lurid Royal Guard]");
- mes("I will alway stand by you and protect you forever.");
- npctalk(_("I will alway stand by you and protect you forever."), instance_npcname("Lurid Royal Guard#gp2"));
- next();
- mes("[Princess Tiara]");
- mes("Monsters in the castle? Protect me!");
- npctalk(_("Monsters in the castle? Protect me!"), instance_npcname("Tiara Princess#gp2"));
- next();
- mes("[Lurid Royal Guard]");
- mes("Step back, Let's go!");
- npctalk(_("Step back, Let's go!"), instance_npcname("Lurid Royal Guard#gp2"));
- close2();
- donpcevent(instance_npcname("#gp2control")+"::OnStart");
- end;
-}
-
-1@spa,1,1,1 script #gp2control HIDDEN_NPC,{
- end;
-OnStart:
- hideonnpc(instance_npcname("Lurid Royal Guard#gp2"));
- hideonnpc(instance_npcname("Tiara Princess#gp2"));
- sleep(1000);
-OnSummon:
- sleep(2000);
- .@map$ = instance_mapname("1@spa");
- areamonster(.@map$, 143, 96, 94, 143, _("Broken Mind"), BROKEN_MIND, 3, instance_npcname("#gp2control")+"::OnMyMobDead");
- areamonster(.@map$, 143, 96, 94, 143, _("Floating Word"), FLOATING_WORD, 4, instance_npcname("#gp2control")+"::OnMyMobDead");
- areamonster(.@map$, 143, 96, 94, 143, _("Like Love"), LIKE_LOVE, 3, instance_npcname("#gp2control")+"::OnMyMobDead");
- end;
-OnMyMobDead:
- if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp2control")+"::OnMyMobDead"))
- end;
- mapannounce(instance_mapname("1@spa"), _("The passage on the 3rd floor of the palace is open."), bc_map, C_YELLOW);
- enablenpc(instance_npcname("#gp2warp"));
- disablenpc(instance_npcname("#gp2control"));
- end;
-OnInstanceInit:
- disablenpc(instance_npcname("#gp2warp"));
- end;
-}
-
-1@spa,32,54,1 script King#gp3 4_M_RUSKING,{
- mes("[King]");
- mes("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?");
- npctalk(_("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?"), instance_npcname("King#gp3"));
- next();
- mes("[Lurid Royal Guard]");
- mes("It's a trap, you should trust me, your majesty!");
- npctalk(_("It's a trap, you should trust me, your majesty!"), instance_npcname("Lurid Royal Guard#gp3"));
- next();
- mes("[King]");
- mes("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace.");
- npctalk(_("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace."), instance_npcname("King#gp3"));
- next();
- mes("[King]");
- mes("You will suffer for the rest of your life.");
- npctalk(_("You will suffer for the rest of your life."), instance_npcname("King#gp3"));
- close2();
- donpcevent(instance_npcname("#gp3control")+"::OnStart");
- end;
-}
-
-1@spa,54,28,0 script #gp3warp WARPNPC,1,1,{
- if (!'gp5) {
- warp("1@spa", 218, 186);
- } else {
- if (questprogress(40024))
- completequest(40024);
- mes("It is time to leave Palace of the ghost.\r"
- "Everything is completed.\r"
- "Everything will be vanished...");
- close2();
- if (first_time_gpmission)
- getitem(Gray_Shard, 1);
- if (!first_time_gpmission) {
- getitem(Gray_Shard, 2);
- getexp(900000, 500000);
- ++first_time_gpmission;
- }
- warp("dali02", 49, 127);
- end;
- }
- end;
-}
-
-1@spa,35,56,1 script Ominous Voice#gp3 4_TRACE,{
- end;
-OnStart:
- initnpctimer();
- end;
-OnTimer3000:
- npctalk(_("Oh, faithful royal guard, you are trapped."));
- end;
-OnTimer6000:
- npctalk(_("The conspiracy in the palace has your princess in grave danger..."));
- end;
-OnTimer9000:
- npctalk(_("Who are you? Show yourself!"), instance_npcname("Lurid Royal Guard#gp3"));
- end;
-OnTimer12000:
- npctalk(_("Ah... so you do hear me?"));
- end;
-OnTimer15000:
- npctalk(_("...?"), instance_npcname("Lurid Royal Guard#gp3"));
- end;
-OnTimer18000:
- npctalk(_("I...I..."), instance_npcname("Lurid Royal Guard#gp3"));
- end;
-OnTimer21000:
- npctalk(_("Kukuku... What do you want boy?"));
- end;
-OnTimer24000:
- stopnpctimer();
- hideonnpc(instance_npcname("Ominous Voice#gp3"));
- hideonnpc(instance_npcname("Lurid Royal Guard#gp3"));
- donpcevent(instance_npcname("#gp3control")+"::OnSummon");
- end;
-}
-
-1@spa,1,1,1 script #gp3control HIDDEN_NPC,{
- end;
-OnStart:
- hideonnpc(instance_npcname("King#gp3"));
- hideonnpc(instance_npcname("Soldier#gp3_1"));
- hideonnpc(instance_npcname("Soldier#gp3_2"));
- hideonnpc(instance_npcname("Soldier#gp3_3"));
- hideonnpc(instance_npcname("Captain of the Guard#gp3"));
- donpcevent(instance_npcname("Ominous Voice#gp3")+"::OnStart");
- end;
-OnSummon:
- initnpctimer();
- .@map$ = instance_mapname("1@spa");
- 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Cursed Memory"), CURSED_MEMORY, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead");
- 'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 3 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead");
- 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Old Friendship"), OLD_FRIENDSHIP, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead");
- end;
-OnTimer2000:
- stopnpctimer();
- unittalk('talkid[0], _("Faithful Guards"));
- unittalk('talkid[1], _("Run!"));
- unittalk('talkid[2], _("Being framed..."));
- end;
-OnMyMobDead:
- if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp3control")+"::OnMyMobDead"))
- end;
- if (!'gp3) {
- mapannounce(instance_mapname("1@spa"), _("The passage on the 4rd floor of the palace is open."), bc_map, C_YELLOW);
- enablenpc(instance_npcname("#gp3warp"));
- donpcevent(instance_npcname("#gp4control")+"::OnSummon");
- disablenpc(instance_npcname("#gp1warp"));
- }
- ++'gp3;
- if ('gp3 < 5) {
- donpcevent(instance_npcname("#gp3control")+"::OnSummon");
- } else {
- stopnpctimer();
- disablenpc(instance_npcname("#gp3control"));
- }
- end;
-OnInstanceInit:
- disablenpc(instance_npcname("#gp3warp"));
- 'gp3 = 0;
- end;
-}
-
-1@spa,199,214,1 script Lurid Royal Guard#gp4 4_M_SAKRAYROYAL,{
- mes("[Lurid Royal Guard]");
- mes("Where is Princess Tiara?");
- npctalk(_("Where is Princess Tiara?"), instance_npcname("Lurid Royal Guard#gp4"));
- next();
- mes("[Visiting Prince]");
- mes("You are too late... but you brought what I was looking for. Thanks for your help.");
- npctalk(_("You are too late... but you brought what I was looking for. Thanks for your help."), instance_npcname("Visiting Prince#gp4"));
- next();
- mes("[Visiting Prince]");
- mes("Cursed Thanatos Magic Trace! Are you ready to have a new master?");
- npctalk(_("Cursed Thanatos Magic Trace! Are you ready to have a new master?"), instance_npcname("Visiting Prince#gp4"));
- next();
- cutin("tartanos", 3);
- mes("[Thanatos Magic Trace]");
- mes("How dare you!");
- npctalk(_("How dare you!"), instance_npcname("Thanatos Magic Trace#gp4"));
- next();
- mes("[Visiting Prince]");
- mes("Aah, aah!!!");
- npctalk(_("Aah, aah!!!"), instance_npcname("Visiting Prince#gp4"));
- close2();
- cutin("", 255);
- donpcevent(instance_npcname("#gp4control")+"::OnBoss");
- end;
-}
-
-1@spa,1,1,1 script #gp4control HIDDEN_NPC,{
- end;
-OnStart:
- end;
-OnSummon:
- .@map$ = instance_mapname("1@spa");
- areamonster(.@map$, 182, 217, 214, 188, _("Cursed Sentinel"), CURSED_SENTINEL, rand(2, 3), instance_npcname("#gp4control")+"::OnMyMobDead");
- areamonster(.@map$, 182, 217, 214, 188, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(2, 3), instance_npcname("#gp4control")+"::OnMyMobDead");
- end;
-OnMyMobDead:
- if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp4control")+"::OnMyMobDead"))
- end;
- ++'gp4;
- if ('gp4 > 3)
- donpcevent(instance_npcname("#gp4control")+"::OnStory");
- else
- donpcevent(instance_npcname("#gp4control")+"::OnSummon");
- end;
-OnStory:
- for(.@i = 1; .@i <= 4; ++.@i)
- enablenpc(instance_npcname("Soldier's Corpse#gp4_"+.@i));
- enablenpc(instance_npcname("Captain's Corpse#gp4"));
- enablenpc(instance_npcname("King's Corpse#gp4"));
- enablenpc(instance_npcname("Lurid Royal Guard#gp4"));
- enablenpc(instance_npcname("Thanatos Magic Trace#gp4"));
- enablenpc(instance_npcname("Visiting Prince#gp4"));
- end;
-OnBoss:
- for(.@i = 1; .@i <= 4; ++.@i)
- hideonnpc(instance_npcname("Soldier's Corpse#gp4_"+.@i));
- hideonnpc(instance_npcname("Captain's Corpse#gp4"));
- hideonnpc(instance_npcname("King's Corpse#gp4"));
- hideonnpc(instance_npcname("Lurid Royal Guard#gp4"));
- hideonnpc(instance_npcname("Thanatos Magic Trace#gp4"));
- hideonnpc(instance_npcname("Visiting Prince#gp4"));
- sleep(1000);
- monster(instance_mapname("1@spa"), 197, 218, _("Torturous Redeemer"), TORTUROUS_REDEEMER, 1, instance_npcname("#gp4control")+"::OnBossDead");
- end;
-OnBossDead:
- monster(instance_mapname("1@spa"), 197, 180, _("Sweet Slaughter"), SWEET_SLAUGHTER, 1, instance_npcname("#gp4control")+"::OnMobDead");
- end;
-OnMobDead:
- mapannounce(instance_mapname("1@spa"), _("The passage on the 5th floor of the palace is open."), bc_map, C_YELLOW);
- enablenpc(instance_npcname("#gp4warp"));
- donpcevent(instance_npcname("#gp5control")+"::OnStart");
- disablenpc(instance_npcname("#gp4control"));
- end;
-OnInstanceInit:
- disablenpc(instance_npcname("#gp4warp"));
- for(.@i = 1; .@i <= 4; ++.@i)
- disablenpc(instance_npcname("Soldier's Corpse#gp4_"+.@i));
- disablenpc(instance_npcname("Captain's Corpse#gp4"));
- disablenpc(instance_npcname("King's Corpse#gp4"));
- disablenpc(instance_npcname("Lurid Royal Guard#gp4"));
- disablenpc(instance_npcname("Thanatos Magic Trace#gp4"));
- disablenpc(instance_npcname("Visiting Prince#gp4"));
- 'gp4 = 0;
- end;
-}
-
-1@spa,57,42,0 script Lurid Royal Guard#gp5 4_M_SAKRAYROYAL,{
- mes("[Princess Tiara]");
- mes("You kept your promise.");
- npctalk(_("You kept your promise."), instance_npcname("Tiara Princess#gp5"));
- next();
- mes("[Lurid Royal Guard]");
- mes("princess!");
- npctalk(_("princess"), instance_npcname("Lurid Royal Guard#gp5"));
- next();
- cutin("npc-tiara", 3);
- mes("[Princess Tiara]");
- mes("Thank you..now I can rest at beside you...");
- npctalk(_("Thank you..now I can rest at beside you..."), instance_npcname("Tiara Princess#gp5"));
- next();
- mes("[Lurid Royal Guard]");
- mes("No..NO!!!!!!");
- npctalk(_("No..NO!!!!!!"), instance_npcname("Lurid Royal Guard#gp5"));
- next();
- mes("[The Voice of Princess Tiara]");
- mes("I want to be with you forever in peace...forever...");
- npctalk(_("I want to be with you forever in peace...forever..."), instance_npcname("Tiara Princess#gp5"));
- next();
- cutin("b-tiara", 3);
- mes("[Lurid Royal Guard]");
- mes("no.....Ahh ahh ahh!!!~!");
- npctalk(_("no.....Ahh ahh ahh!!!~!"), instance_npcname("Lurid Royal Guard#gp5"));
- next();
- mes("[The Voice of Princess Tiara]");
- mes("I love you...");
- npctalk(_("I love you..."), instance_npcname("Tiara Princess#gp5"));
- close2();
- cutin("", 255);
- donpcevent(instance_npcname("#gp5control")+"::OnStart2");
- end;
-}
-
-1@spa,40,44,6 script Sakray#gp5 4_M_SAKRAY,{
- cutin("sakray", 3);
- mes("[Lurid Royal Guard]");
- mes("Are you satisfied..? Thanatos Magic Trace?");
- npctalk(_("Are you satisfied..? Thanatos Magic Trace?"), instance_npcname("Sakray#gp5"));
- next();
- mes("[Thanatos Magic Trace]");
- mes("I need more blood..Sakray, offer me his blood.");
- npctalk(_("I need more blood..Sakray, offer me his blood."), instance_npcname("Thanatos Magic Trace#gp5"));
- next();
- mes("[Sakray]");
- mes("Okay, that is good. A traveler.\r"
- "Did you see?");
- npctalk(_("Okay, that is good. A traveler. Did you see?"), instance_npcname("Sakray#gp5"));
- next();
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("Sakray, What do you want sympathy? Or is it a trap?");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sakray, What do you want sympathy? Or is it a trap?"));
- next();
- mes("[Sakray]");
- mes("Non...I did not need to make an effort to catch a novice.");
- npctalk(_("Non...I did not need to make an effort to catch a novice."), instance_npcname("Sakray#gp5"));
- next();
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("If so... then why...?");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("If so... then why...?"));
- next();
- cutin("cry-b", 3);
- mes("[Sakray]");
- mes("I wanted to get rid of a piece of humanity inside of me through you.");
- npctalk(_("I wanted to get rid of a piece of humanity inside of me through you."), instance_npcname("Sakray#gp5"));
- next();
- mes("[Sakray]");
- mes("I am quite satisfied with the result.");
- next();
- mes("[Thanatos Magic Trace]");
- mes("Sakray, offer the blood to me now!");
- npctalk(_("Sakray, offer the blood to me now!"), instance_npcname("Thanatos Magic Trace#gp5"));
- next();
- mes("[Sakray]");
- mes("If you were me, what would you do?");
- next();
- mes("[Sakray]");
- mes("Can you set yourself free from this curse?");
- next();
- mesf("[%s]", strcharinfo(PC_NAME));
- mes("...");
- unittalk(getcharid(CHAR_ID_ACCOUNT), _("..."));
- next();
- mes("[Sakray]");
- mes("Heh heh... I will keep watching you until the day you grow up enough.");
- next();
- mes("[Sakray]");
- mes("I am willing to hunt you later for Thanatos.");
- next();
- cutin("", 255);
- mes("[Sakray]");
- mes("Farewell then.");
- close2();
- donpcevent(instance_npcname("#gp5control")+"::OnEnd");
- hideonnpc(instance_npcname("Sakray#gp5"));
- hideonnpc(instance_npcname("Thanatos Magic Trace#gp5"));
- end;
-}
-
-1@spa,1,1,1 script #gp5control HIDDEN_NPC,{
- end;
-OnStart:
- stopnpctimer instance_npcname("#gp3control");
- disablenpc(instance_npcname("#gp3control"));
- killmonster(instance_mapname("1@spa"), "All");
- disablenpc(instance_npcname("#gp3warp"));
- enablenpc(instance_npcname("Lurid Royal Guard#gp5"));
- enablenpc(instance_npcname("Tiara Princess#gp5"));
- end;
-OnStart2:
- hideonnpc(instance_npcname("Lurid Royal Guard#gp5"));
- hideonnpc(instance_npcname("Tiara Princess#gp5"));
- sleep(2000);
-OnSummon:
- initnpctimer();
- .@map$ = instance_mapname("1@spa");
- 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Forgotten Name"), FORGOTTEN_NAME, rand(1, 2), instance_npcname("#gp5control")+"::OnMyMobDead");
- 'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 2, instance_npcname("#gp5control")+"::OnMyMobDead");
- 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(1, 2), instance_npcname("#gp5control")+"::OnMyMobDead");
- end;
-OnTimer2000:
- stopnpctimer();
- unittalk('talkid[0], _("What is this..??"));
- unittalk('talkid[1], _("Wake up! look at us... We are monsters?"));
- unittalk('talkid[2], _("Sakray killed the princess!"));
- end;
-OnMyMobDead:
- if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp5control")+"::OnMyMobDead"))
- end;
- ++'gp5;
- if ('gp5 > 2)
- donpcevent(instance_npcname("#gp5control")+"::OnStory");
- else
- donpcevent(instance_npcname("#gp5control")+"::OnSummon");
- end;
-OnBossDead:
- enablenpc(instance_npcname("Sakray#gp5"));
- enablenpc(instance_npcname("Thanatos Magic Trace#gp5"));
- end;
-OnStory:
- stopnpctimer();
- 'BossID = monster(instance_mapname("1@spa"), 44, 47, _("Torturous Redeemer"), E_TORTUROUS_REDEEMER, 1, instance_npcname("#gp5control")+"::OnBossDead");
- unittalk('BossID, _("Thanatos Magic Trace! I will destroy you if I can't have you... Oh no! How could this be?"));
- sleep(3000);
- unitkill('BossID);
- end;
-OnEnd:
- hideoffnpc(instance_npcname("Voice of Princess Tiara"));
- hideoffnpc(instance_npcname("Voice of Sakray"));
- hideoffnpc(instance_npcname("Thanatos Magic Trace"));
- npctalk(_("What can I do for you?"), instance_npcname("Voice of Princess Tiara"));
- sleep(3000);
- npctalk(_("I will always stand by you. Please reset beside me."), instance_npcname("Voice of Sakray"));
- sleep(3000);
- npctalk(_("Your soul is mine until you find the blood that satisfies me.."), instance_npcname("Thanatos Magic Trace"));
- sleep(3000);
- npctalk(_("Reset in the shadow with me."), instance_npcname("Voice of Sakray"));
- sleep(3000);
- npctalk(_("In the dark forever..."), instance_npcname("Voice of Sakray"));
- sleep(3000);
- mapannounce(instance_mapname("1@spa"), _("It is time to leave the Ghost Palace."), bc_map, C_YELLOW);
- enablenpc(instance_npcname("King#gpend"));
- enablenpc(instance_npcname("#gp3warp"));
- hideonnpc(instance_npcname("Voice of Princess Tiara"));
- hideonnpc(instance_npcname("Voice of Sakray"));
- hideonnpc(instance_npcname("Thanatos Magic Trace"));
- end;
-OnInstanceInit:
- disablenpc(instance_npcname("Lurid Royal Guard#gp5"));
- disablenpc(instance_npcname("Tiara Princess#gp5"));
- disablenpc(instance_npcname("Thanatos Magic Trace#gp5"));
- disablenpc(instance_npcname("Sakray#gp5"));
- disablenpc(instance_npcname("King#gpend"));
- hideonnpc(instance_npcname("Voice of Princess Tiara"));
- hideonnpc(instance_npcname("Voice of Sakray"));
- hideonnpc(instance_npcname("Thanatos Magic Trace"));
- 'gp5 = 0;
- end;
-}
-
-1@spa,48,29,1 script King#gpend 4_M_RUSKING,{
- mes("[King]");
- mes("Hey there, are you alive?\r"
- "I did not expect to meet someone alive");
- next();
- mes("[King]");
- mes("Do you possibly have ^009900Gray Piece^000000?\r"
- "Can you give it to me?\r"
- "The old memory of faithful royal guard,\r"
- "the memory of everyone he loved becomes broken pieces and are contained inside of them.");
- next();
- mes("[King]");
- mes("Will you give ^009900Gray Piece^000000 to me?\r"
- "The guilt is eating my soul.\r"
- "My soul is stuck in ghost palace.");
- next();
- mes("[King]");
- mes("I am collecting Sakray's abandoned memories from these shards.");
- next();
- mes("[King]");
- mes("If you give any Gray Shards to me, I can make equipment for you.");
- next();
- mes("[King]");
- mes("The cursed knight...\r"
- "Please help me save the soul of Sakray.");
- next();
- setarray(.@items_list,
- Thanos_Sword, Thanos_Great_Sword, Thanos_Spear, Thanos_Long_Spear, Thanos_Staff, Thanos_Rod, Thanos_Bow,
- Thanos_Dagger, Thanos_Katar, Thanos_Knuckle, Thanos_Hammer, Thanos_Axe, Thanos_Violin, Thanos_Whip, Shield_Of_Gray,
- Armor_Of_Gray, Gray_Robe, Cloak_Of_Gray, Boots_Of_Gray, Gray_Helmet);
-
- setarray(.@cost, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 100, 100, 100, 100, 100, 100);
- .@menulist$ = "";
- for (.@i = 0; .@i < getarraysize(.@items_list); ++.@i)
- .@menulist$ += getitemname(.@items_list[.@i])+":";
- while (true) {
- .@choice = select(.@menulist$, "Cancel") - 1;
- if (.@choice == getarraysize(.@items_list)) {
- mes("[King]");
- mes("Someday, Sakray will get out of his curse for sure.\r"
- "I believe collecting Gray Shards is the only method to save him.");
- close();
- }
- next();
- mes("[King]");
- mesf("to make a ^FF0000%s^000000 \r"
- "I need %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]);
- switch (select("Cancel", sprintf(_$("hand over %d Gray Shard."), .@cost[.@choice]))) {
- case 1:
- next();
- mes("[King]");
- mes("Someday, Sakray will get out of curse for sure. I believe");
- next();
- break;
- case 2:
- next();
- if (countitem(Gray_Shard) < .@cost[.@choice]) {
- mes("[King]");
- mes("You don't have enough Gray Shards.");
- mesf("I need %d Gray Shards to make a ^FF0000%s.^000000", .@cost[.@choice], getitemname(.@items_list[.@choice]));
- break;
- }
- mes("[King]");
- mesf("I will make a ^FF0000%s^000000 \r"
- "with %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]);
- next();
- mes("[King]");
- mes("You see a light through the folded hands of the king and it gradually takes on a shape.");
- next();
- mes("[King]");
- mesf("All right, it is done.\r"
- "Take this ^FF0000%s.^000000\r"
- "Use it to confront Sakray and Thanatos.", getitemname(.@items_list[.@choice]));
- next();
- mes("[King]");
- mes("The power requires a sacrifice.\r"
- "Please be careful...");
- delitem(Gray_Shard, .@cost[.@choice]);
- getitem(.@items_list[.@choice], 1);
- close();
- }
- }
-}
-
-// 1st floor npc's
-1@spa,198,201,1 script Lurid Royal Guard#gp1 4_M_SAKRAYROYAL,{
- end;
-}
-
-1@spa,197,217,0 warp #gp1warp 1,1,1@spa,114,120
-
-// 2nd floor npc's
-1@spa,135,125,3 script Tiara Princess#gp2 4_F_MAYSEL,{
- end;
-}
-
-1@spa,117,137,0 warp #gp2warp 1,1,1@spa,60,43
-
-// 3rd floor npc's
-1@spa,30,58,5 script Lurid Royal Guard#gp3 4_M_SAKRAY_TIED,{
- end;
-}
-
-1@spa,28,52,0 script Captain of the Guard#gp3 4_M_KY_KNT,{
- end;
-}
-
-1@spa,30,52,0 script Soldier#gp3_1 4_M_KY_SOLD,{
- end;
-}
-
-1@spa,34,53,1 script Soldier#gp3_2 4_M_CRU_SOLD,{
- end;
-}
-
-1@spa,25,53,0 script Soldier#gp3_3 4_M_CRU_SOLD,{
- end;
-}
-
-// 4th floor npc's
-1@spa,201,198,1 script Soldier's Corpse#gp4_1 4_M_DIEMAN,{
- end;
-}
-
-1@spa,191,207,0 script Soldier's Corpse#gp4_2 4_M_DIEMAN,{
- end;
-}
-
-1@spa,206,209,0 script Soldier's Corpse#gp4_3 4_M_DIEMAN,{
- end;
-}
-
-1@spa,189,193,0 script Soldier's Corpse#gp4_4 4_M_DIEMAN,{
- end;
-}
-
-1@spa,211,194,4 script Captain's Corpse#gp4 4_M_LIEMAN,{
- end;
-}
-
-1@spa,194,214,5 script King's Corpse#gp4 4_M_TRISTAN,{
- end;
-}
-
-1@spa,197,218,5 script Visiting Prince#gp4 4_M_KNIGHT_SILVER,{
- end;
-}
-
-1@spa,197,218,0 script Thanatos Magic Trace#gp4 HIDDEN_WARP_NPC,{
- end;
-}
-
-1@spa,178,186,0 warp #gp4warp 1,1,1@spa,30,57
-
-// 5th floor npc's
-1@spa,60,43,3 script Tiara Princess#gp5 4_F_MAYSEL,{
- end;
-}
-
-1@spa,40,44,0 script Thanatos Magic Trace#gp5 HIDDEN_WARP_NPC,{
- end;
-}
-
-1@spa,40,46,0 script Voice of Princess Tiara CLEAR_NPC,{
- end;
-}
-
-1@spa,42,43,0 script Voice of Sakray CLEAR_NPC,{
- end;
-}
-
-1@spa,40,41,0 script Thanatos Magic Trace CLEAR_NPC,{
- end;
-}