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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/instances/OrcsMemory.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
download | hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.gz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.bz2 hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.xz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.zip |
Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/instances/OrcsMemory.txt')
-rw-r--r-- | npc/re/instances/OrcsMemory.txt | 1369 |
1 files changed, 1369 insertions, 0 deletions
diff --git a/npc/re/instances/OrcsMemory.txt b/npc/re/instances/OrcsMemory.txt new file mode 100644 index 000000000..a1d8618ca --- /dev/null +++ b/npc/re/instances/OrcsMemory.txt @@ -0,0 +1,1369 @@ +//===== rAthena Script ======================================= +//= Orc's Memory +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.6 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Relive the memory of an orc. +//===== Additional Comments: ================================= +//= 1.0 First version. [L0ne_W0lf] +//= 1.1 First round of bugfixes. (bugreport:3928) [L0ne_W0lf] +//= Fixed some npcs calling wrong events. +//= Fixed Depraved Orc Spirit spawn point +//= Fixed an NPC that was never being enabled. +//= 1.1a Second round from bugreport. (bugreport:3928) [L0ne_W0lf] +//= Fixed first warp never enabling, issue not seen +//= because of a local source mod. +//= Corrected the IDs for the Vengeful Orc Spirit and +//= Shaman Cargalache, copy/paste fail. +//= Changed spawn point for dungeon according to spawn +//= point on iRO. +//= 1.2 More bugfixes, mostly typos. :O (bugreport:3944) [L0ne_W0lf] +//= Fixed some varaibles (types/values) as well. +//= 1.3 Disabled an exploit related to the orc hero spawn. [L0ne_W0lf] +//= Corrected the variable type for party leader name. +//= 1.4 Fixed donpcevent calling non-existant npc. (bugreport:4039) [L0ne_W0lf] +//= 1.5 Fixed a checkquest condition never setting quest. [L0ne_W0lf] +//= 1.6 Added 'instance_check_party' command to the script for proper checking if +//= the invoking party meets the requirements to join the Memorial Dungeon. +//============================================================ + +// Entrance +gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{ + + set .@party_id,getcharid(1); + set .@ins_mas,getpartyleader(.@party_id,1); + set .@p_name$,getpartyname(.@party_id); + set .@p_leader$,rid2name(.@ins_mas); + set .@md_name$,"Orc's Memory"; + + if(!instance_check_party(.@party_id,2,30,80)){ + mes "I'm sorry but your Party does not meet the requirements to join the Memorial Dungeon."; + close; + } + + set .@orctime,checkquest(12059,PLAYTIME); + if (.@orctime == -1) { + if (.@ins_mas == getcharid(3)) { + mes "Party status confirmed. Would you like to book entrance to the "+.@md_name$+"?"; + next; + switch(select("Reserve the "+.@md_name$+":Enter the Dungeon:Cancel")) { + case 1: + set .@instance,instance_create(.@md_name$,.@party_id); + if (.@instance < 0) { + mes "Party Name: "+.@p_name$+""; + mes "Party Leader: "+.@p_leader$+""; + mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed."; + close; + } else { + mes "^0000ff"+.@md_name$+"^000000- Attempting to book an entrance"; + mes "After making a reservation, you have to select 'Enter the Dungeon' from the menu if you wish to enter the "+.@md_name$+"."; + for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) { + if( instance_attachmap(.@i + "@orcs", .@instance) == "" ) + break; + } + if( .@i < 2 ) { + instance_destroy(.@instance); + close; + } + instance_attach(.@instance); + instance_set_timeout 7200,300,.@instance; + instance_init(.@instance); + + // First Floor + donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnInstanceInit"; + disablenpc instance_npcname("Kurger#1-2", instance_id()); + + // Second Floor + donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("#Boss Control", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnInstanceInit"; + donpcevent instance_npcname("Kruger#", instance_id())+"::OnInstanceInit"; + disablenpc instance_npcname("Kruger#2-2", instance_id()); + close; + } + case 2: + if (has_instance("1@orcs") == "") { + mes "Memorial Dungeon "+.@md_name$+" does not exist."; + mes "The party leader has not reserved entrance to the dungeon yet."; + next; + mes "Once the reservation is complete, the dungeon will be generated."; + mes "If your dungeon has been destroyed you must wait 7 days before re-entering."; + close; + } + if((party_instance_id3 != 0) && (party_instance_id3 != getcharid(1))) { + mes "The Memorial Dungeon "+.@md_name$+" does not exist."; + mes "The Memorial Dungeon has been destroyed by the Party Leader or because of the time limit. Please try again after 2 hours."; + close; + } + mapannounce "gef_fild10", .@p_leader$ + " of the party, " + .@p_name$ + " is entering the "+.@md_name$+".",bc_map,"0x00ff99"; + if (checkquest(12059)== -1) setquest 12059; + set party_instance_id3,getcharid(1); + warp "1@orcs",179,15; + end; + case 3: + close; + } + } + switch(select(.@md_name$ + " Enter the Memorial Dungeon:Cancel")) { + case 1: + if (has_instance("1@orcs") == "") { + mes "The Memorial Dungeon "+.@md_name$+" does not exist."; + mes "The Memorial Dungeon has been destroyed by the Party Leader or because of the time limit. Please try again after 2 hours."; + close; + } + if((party_instance_id3 != 0) && (party_instance_id3 != getcharid(1))) { + mes "The Memorial Dungeon "+.@md_name$+" does not exist."; + mes "The Memorial Dungeon has been destroyed by the Party Leader or because of the time limit. Please try again after 2 hours."; + close; + } + mapannounce "gef_fild10",.@p_name$+" Party's member "+.@p_leader$+" has entered the "+.@md_name$+".",bc_map,"0x00ff99"; + set party_instance_id3,getcharid(1); + if (checkquest(12059)== -1) setquest 12059; + warp "1@orcs",179,15; + end; + case 2: + close; + } + } else if (.@orctime == 0 || .@orctime == 1) { + mes "You can enter the Dungeon if it has been generated."; + next; + switch(select("Enter the Dungeon "+.@md_name$+":Cancel")) { + case 1: + if (has_instance("1@orcs") == "") { + mes "The Memorial Dungeon "+.@md_name$+" does not exist."; + mes "The Memorial Dungeon has been destroyed by the Party Leader or because of the time limit. Please try again after 2 hours."; + close; + } + if((party_instance_id3 != 0) && (party_instance_id3 != getcharid(1))) { + mes "The Memorial Dungeon "+.@md_name$+" does not exist."; + mes "The Memorial Dungeon has been destroyed by the Party Leader or because of the time limit. Please try again after 2 hours."; + close; + } + mapannounce "gef_fild10",.@p_name$+" Party's member "+.@p_leader$+" has entered the "+.@md_name$+".",bc_map,"0x00ff99"; + if (checkquest(12059)== -1) setquest 12059; + set party_instance_id3,getcharid(1); + warp "1@orcs",179,15; + end; + case 2: + close; + } + } + else if (.@orctime == 2) { + mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or re-enter the dungeon.^000000"; + set party_instance_id3,0; + erasequest 12059; + close; + } + mes "In order to generate a dungeon you must be the Party Leader and have at least 2 members in the party."; + close; +} + +gef_fild10,238,202,6 script Mad Scientist#orc 865,{ + if (BaseLevel < 50) { + mes "The Mad Scientist doesn't seem to notice you and keeps mumbling to himself..."; + close; + } + if (mad > 1) { + set mad,1; + } + else if (mad < 1) { + mes "[Mad Scientist]"; + mes "Haha, no Orcs are coming near me!"; + mes "The power of the Dimensional Gorge is undefeatable!!"; + next; + switch(select("Orcs don't attack you?:You wish!")) { + case 1: + mes "[Mad Scientist]"; + mes "Yeah, yeah.. I know it's hard to belive. I don't blame ya."; + mes "I used to study the Dimensional Gorge discovered near Morroc."; + mes "According to my research, the minerals found there have enormous power inside them!"; + next; + break; + case 2: + mes "[Mad Scientist]"; + mes "You are a pretty distrustful person, huh?"; + next; + break; + } + switch(select("Oh? Like what, travel to alternate space?")) { + case 1: + mes "[Mad Scientist]"; + mes "Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!"; + next; + mes "[Mad Scientist]"; + mes "I have created it with a combination of our technology and the unlimited energy I discovered from the Gorge! Want to try it?"; + next; + break; + } + switch(select("... Um, that doesn't sound legal?")) { + case 1: + mes "[Mad Scientist]"; + mes "Hey, since when did something so interesting have to be legal!? How about it! You can talk to the Orcs! C'mon!"; + next; + mes "[Mad Scientist]"; + mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!"; + next; + break; + } + switch(select("Alright... What do I do?:Umm, maybe not.")) { + case 1: + mes "[Mad Scientist]"; + mes "Very good! Just sit in the hands of this statue! And try to act natural when you're in there!"; + set mad,1; + break; + case 2: + mes "[Mad Scientist]"; + mes "Oh fine, be that way!"; + break; + } + } + else { + mes "[Mad Scientist]"; + mes "Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!"; + } + close; +} + +// Orc's Memory Floor 1 +1@orcs,180,30,0 script #Resurrect Monsters1 844,{ + end; + +OnInstanceInit: + disablenpc instance_npcname("#Resurrect Monsters1", instance_id()); + end; + +OnDisable: + killmonster "1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + end; + +OnEnable: + enablenpc instance_npcname("#Resurrect Monsters1", instance_id()); + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + end; + +OnMyMobDead: + set .@callnum,30; + set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"); + set .@mob_dead_num,.@callnum - .@c_mob_num; + if (.@mob_dead_num > 0) { + set .@mob_ran,rand(1,30); + if (.@mob_ran > 29) { + monster "1@orcs",0,0,"Orc Warrior",1023,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + } + else if ((.@mob_ran > 28) && (.@mob_ran < 30)) { + monster "1@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + if (rand(1,10) == 9) { + instance_announce 0, "High Orc: We need more defenses! Get more people here!",bc_map,"0xff4444"; + } + } + else if ((.@mob_ran > 26) && (.@mob_ran < 29)) { + areamonster "1@orcs",41,91,51,81,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + if (rand(1,10) == 9) { + instance_announce 0, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444"; + } + } + else { + areamonster "1@orcs",17,187,27,177,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + if (rand(1,5) == 3) { + instance_announce 0, "Caution: The army's starting to concentrate at Zone No. 4.",bc_map,"0x77ff77"; + } + if (rand(1,100) == 50) { + initnpctimer; + } + } + } + end; + +OnTimer10: + instance_announce 0, "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444"; + end; + +OnTimer4010: + instance_announce 0, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77"; + areamonster "1@orcs",17,187,27,177,"Stalactic Golem",1278,20,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + stopnpctimer; + end; +} + +1@orcs,180,30,0 script #Resurrect Monsters2 844,{ + end; + +OnInstanceInit: + disablenpc instance_npcname("#Resurrect Monsters2", instance_id()); + end; + +OnDisable: + killmonster "1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + end; + +OnEnable: + enablenpc instance_npcname("#Resurrect Monsters2", instance_id()); + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + end; + +OnMyMobDead: + set .@callnum,15; + set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"); + set .@mob_dead_num,.@callnum - .@c_mob_num; + if (rand(1,30) > 15) { + if (.@mob_dead_num > 0) { + monster "1@orcs",0,0,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + } + } + else { + if (.@mob_dead_num > 0) { + areamonster "1@orcs",17,187,27,177,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead"; + } + } + end; +} + +1@orcs,180,30,0 script #Resurrect Monsters3 844,{ + end; + +OnInstanceInit: + disablenpc instance_npcname("#Resurrect Monsters3", instance_id()); + end; + +OnDisable: + killmonster "1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + end; + +OnEnable: + enablenpc instance_npcname("#Resurrect Monsters3", instance_id()); + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + end; + +OnMyMobDead: + set .@callnum,15; + set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"); + set .@mob_dead_num,.@callnum - .@c_mob_num; + set .@mob_ran,rand(1,30); + if (.@mob_ran > 29) { + if (.@mob_dead_num > 0) { + monster "1@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + } + } + else if ((.@mob_ran > 26) && (.@mob_ran < 30)) { + if (.@mob_dead_num > 0) { + areamonster "1@orcs",43,155,47,159,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + if (rand(1,3) == 3) { + instance_announce 0, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444"; + } + } + } + else { + if (.@mob_dead_num > 0) { + areamonster "1@orcs",17,187,27,177,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + } + } + end; +} + +1@orcs,180,30,0 script #Resurrect Monsters4 844,{ + end; + +OnInstanceInit: + enablenpc instance_npcname("#Resurrect Monsters4", instance_id()); + areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + end; + +OnMyMobDead: + set .@callnum,10; + set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"); + set .@mob_dead_num,.@callnum - .@c_mob_num; + if (.@mob_dead_num > 0) { + monster "1@orcs",0,0,"Anopheles",1627,.@mob_dead_num,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + } + end; + +OnDisable: + killmonster "1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + end; +} + +1@orcs,180,29,4 script Kurger#1-1 433,{ + donpcevent instance_npcname("Kurger#1-2", instance_id())+"::OnEnable"; + end; +} + +1@orcs,180,29,4 script Kurger#1-2 433,{ + end; + +OnEnable: + disablenpc instance_npcname("Kurger#1-1", instance_id()); + enablenpc instance_npcname("Kurger#1-2", instance_id()); + initnpctimer; + end; + +OnTimer10: + instance_announce 0, "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00"; + end; + +OnTimer5710: + instance_announce 0, "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00"; + end; + +OnTimer14610: + instance_announce 0, "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444"; + end; + +OnTimer20210: + instance_announce 0, "Kruger: Darn it.. They'll be here any minute. Ok. Listen to me now.",bc_map,"0xffff00"; + end; + +OnTimer24910: + instance_announce 0, "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the power to unseal the next zone.",bc_map,"0xffff00"; + end; + +OnTimer34310: + instance_announce 0, "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00"; + end; + +OnTimer39710: + instance_announce 0, "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00"; + end; + +OnTimer49210: + instance_announce 0, "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00"; + end; + +OnTimer56310: + instance_announce 0, "Mission: Sneak in and get rid of the 'Enchanted Orcs'. Avoiding battles with other Orcs is the best way of getting into the 2nd floor.",bc_map,"0x44ffff"; + donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnEnable"; + donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnEnable"; + donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnEnable"; + disablenpc instance_npcname("Kurger#1-2", instance_id()); + end; + +OnTimer60000: + areamonster "1@orcs",137,83,143,89,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead"; + stopnpctimer; + end; + +} + +1@orcs,168,125,0 script B1 Area 1 45,3,3,{ +OnInstanceInit: + disablenpc instance_npcname("B1 Area 1", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("B1 Area 1", instance_id()); + areamonster "1@orcs",103,105,109,111,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead1"; + end; + +OnTouch: + warp "1@orcs",168,130; + end; + +OnContinue: + donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnEnable"; + initnpctimer; + end; + +OnTimer10300: + instance_announce 0, "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shaman started to control them with her magic.",bc_map,"0xff4499"; + end; + +OnTimer18700: + instance_announce 0, "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499"; + stopnpctimer; + end; +} + +1@orcs,89,94,0 script B1 Area 2 45,3,3,{ +OnInstanceInit: + disablenpc instance_npcname("B1 Area 2", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("B1 Area 2", instance_id()); + areamonster "1@orcs",32,40,38,46,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead2"; + end; + +OnTouch: + warp "1@orcs",85,85; + end; + +OnContinue: + donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnEnable"; + initnpctimer; + end; + +OnTimer30300: + instance_announce 0, "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman used those Orcs for her rituals.",bc_map,"0xff4499"; + end; + +OnTimer37600: + instance_announce 0, "Kruger's Whisper: ... It all has to do with me. I am responsible for this evil.",bc_map,"0xff4499"; + stopnpctimer; + end; +} + +1@orcs,38,105,0 script B1 Area 3 45,3,3,{ +OnInstanceInit: + disablenpc instance_npcname("B1 Area 3", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("B1 Area 3", instance_id()); + areamonster "1@orcs",19,177,25,183,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead3"; + end; + +OnTouch: + warp "1@orcs",38,110; + end; + +OnContinue: + donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnEnable"; + initnpctimer; + end; + +OnTimer30300: + instance_announce 0, "Please, hang in there!",bc_map,"0xff4499"; + end; + +OnTimer32700: + instance_announce 0, "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499"; + stopnpctimer; + end; +} + +1@orcs,21,189,0 script B1 Area 4 45,3,3,{ +OnInstanceInit: + disablenpc instance_npcname("B1 Area 4", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("B1 Area 4", instance_id()); + donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnDisable"; + donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnDisable"; + donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnDisable"; + donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnDisable"; + end; + +OnTouch: + warp "2@orcs",32,171; + end; +} + +1@orcs,1,1,0 script B1 Area Mobs -1,{ + end; + +OnMyMobDead: + donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnEnable"; + end; + +OnMyMobDead1: + donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnContinue"; + end; + +OnMyMobDead2: + donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnContinue"; + end; + +OnMyMobDead3: + donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnContinue"; + end; +} + +// Orc's Memory Floor 2 +2@orcs,36,171,0 script #2Resurrect Monsters1 844,{ + end; + +OnInstanceInit: + disablenpc instance_npcname("#2Resurrect Monsters1", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("#2Resurrect Monsters1", instance_id()); + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + end; + +OnDisable: + killmonster "2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + end; + +OnMyMobDead: + set .@callnum,30; + set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"); + set .@mob_dead_num,.@callnum - .@c_mob_num; + if (.@mob_dead_num > 0) { + set .@mob_ran,rand(1,30); + if (.@mob_ran > 29) { + monster "2@orcs",0,0,"Vengeful Orc",1152,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + } + else if ((.@mob_ran > 28) && (.@mob_ran < 30)) { + monster "2@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + set mob_ran2,rand(1,10); + } + else if ((.@mob_ran > 26) && (.@mob_ran < 29)) { + areamonster "2@orcs",157,112,167,122,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + if (rand(1,10) == 9) { + instance_announce 0, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444"; + } + } + else { + areamonster "2@orcs",173,13,183,23,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + if (rand(1,5) == 3) { + instance_announce 0, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77"; + } + if (rand(1,70) == 50) { + initnpctimer; + } + } + } + end; + +OnTimer10: + instance_announce 0, "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444"; + end; + +OnTimer4010: + instance_announce 0, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77"; + areamonster "2@orcs",167,25,177,35,"Wraith",1475,30,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead"; + stopnpctimer; + end; +} + +2@orcs,36,171,0 script #2Resurrect Monsters3 844,{ + end; + +OnInstanceInit: + disablenpc instance_npcname("#2Resurrect Monsters3", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("#2Resurrect Monsters3", instance_id()); + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + end; + +OnMyMobDead: + set .@callnum,15; + set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"); + set .@mob_dead_num,.@callnum - .@c_mob_num; + set .@mob_ran,rand(1,30); + if (.@mob_ran > 29) { + if (.@mob_dead_num > 0) { + monster "2@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + } + } + else if ((.@mob_ran > 6) && (.@mob_ran < 30)) { + if (.@mob_dead_num > 0) { + areamonster "2@orcs",168,10,184,26,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + if (rand(1,15) == 3) { + instance_announce 0, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444"; + } + } + } + else { + if (.@mob_dead_num > 0) { + areamonster "2@orcs",168,21,184,21,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + } + } + end; + +OnDisable: + killmonster "2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead"; + end; +} + +2@orcs,180,30,0 script #2Resurrect Monsters4 844,{ + end; + +OnInstanceInit: + enablenpc instance_npcname("#2Resurrect Monsters4", instance_id()); + monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + end; + +OnMyMobDead: + set .@callnum,10; + set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"); + set .@mob_dead_num,.@callnum - .@c_mob_num; + if (.@mob_dead_num > 0) { + monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead"; + } + end; +} + +2@orcs,35,169,4 script Kruger#2-1 433,{ + donpcevent instance_npcname("Kruger#2-2", instance_id())+"::OnEnable"; + end; +} + +2@orcs,35,169,4 script Kruger#2-2 433,{ + end; + +OnEnable: + disablenpc instance_npcname("Kruger#2-1", instance_id()); + enablenpc instance_npcname("Kruger#2-2", instance_id()); + initnpctimer; + end; + +OnTimer10: + instance_announce 0, "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00"; + end; + +OnTimer3510: + instance_announce 0, "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00"; + end; + +OnTimer10710: + instance_announce 0, "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00"; + end; + +OnTimer16310: + instance_announce 0, "Kruger's Whisper: But still, try keep the battles not too noticable so the Shaman won't guard the altar with her army squad.",bc_map,"0xffff00"; + end; + +OnTimer21910: + instance_announce 0, "Kruger's Whisper: Only the Party Leader can strengthen the flames, so protect your leader.",bc_map,"0xffff00"; + end; + +OnTimer23910: + instance_announce 0, "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order, so be careful.",bc_map,"0x4444ff"; + donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnEnable"; + donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnEnable"; + donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnEnable"; + disablenpc instance_npcname("Kruger#2-2", instance_id()); + end; +} + +2@orcs,26,164,0 script Torch#1-1 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; + progressbar "ffff00",5; + donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnEnable"; + initnpctimer; + disablenpc instance_npcname("Torch#1-1", instance_id()); + end; + +OnInstanceInit: + disablenpc instance_npcname("Torch#1-1", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("Torch#1-1", instance_id()); + end; + +OnTimer100: + specialeffect EF_FIREPILLAR; + end; + +OnTimer2000: + specialeffect EF_FIREPILLARBOMB; + stopnpctimer; + end; +} + +2@orcs,55,155,0 script Torch#1-2 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; + progressbar "ffff00",5; + donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnEnable"; + initnpctimer; + disablenpc instance_npcname("Torch#1-2", instance_id()); + end; + +OnInstanceInit: + disablenpc instance_npcname("Torch#1-2", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("Torch#1-2", instance_id()); + end; + +OnTimer100: + specialeffect EF_FIREPILLAR; + end; + +OnTimer2000: + specialeffect EF_FIREPILLARBOMB; + stopnpctimer; + end; +} + +2@orcs,108,146,0 script Torch#1-3 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; + progressbar "ffff00",5; + donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnEnable"; + initnpctimer; + disablenpc instance_npcname("Torch#1-3", instance_id()); + end; + +OnInstanceInit: + disablenpc instance_npcname("Torch#1-3", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("Torch#1-3", instance_id()); + end; + +OnTimer100: + specialeffect EF_FIREPILLAR; + end; + +OnTimer2000: + specialeffect EF_FIREPILLARBOMB; + stopnpctimer; + end; +} + +2@orcs,98,171,0 script Torch#1-4 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; + progressbar "ffff00",5; + donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnEnable"; + initnpctimer; + disablenpc instance_npcname("Torch#1-4", instance_id()); + end; + +OnInstanceInit: + disablenpc instance_npcname("Torch#1-4", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("Torch#1-4", instance_id()); + end; + +OnTimer100: + specialeffect EF_FIREPILLAR; + end; + +OnTimer2000: + specialeffect EF_FIREPILLARBOMB; + stopnpctimer; + end; +} + +2@orcs,48,100,0 script #Warp2-1 45,3,3,{ +OnInstanceInit: + disablenpc instance_npcname("#Warp2-1", instance_id()); + end; + +OnEnable: + monster "2@orcs",109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1"; + instance_announce 0, "The Chief Orc of Safeguards: Oh!! Looks like I have company. Defeat me if you can!!",bc_map,"0xff8888"; + end; + +OnContinue: + enablenpc instance_npcname("#Warp2-1", instance_id()); + initnpctimer; + end; + +OnTimer10000: + areamonster "2@orcs",28,158,40,170,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1"; + stopnpctimer; + end; + +OnTouch: + warp "2@orcs",47,93; + end; +} + +2@orcs,35,92,0 script Torch#2-1 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; + progressbar "ffff00",5; + donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnEnable"; + initnpctimer; + disablenpc instance_npcname("Torch#2-1", instance_id()); + end; + +OnTimer100: + specialeffect EF_FIREPILLAR; + end; + +OnTimer2000: + specialeffect EF_FIREPILLARBOMB; + stopnpctimer; + end; +} + +2@orcs,32,70,0 script Torch#2-2 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; + progressbar "ffff00",5; + donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnEnable"; + initnpctimer; + disablenpc instance_npcname("Torch#2-2", instance_id()); + end; + +OnInstanceInit: + disablenpc instance_npcname("Torch#2-2", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("Torch#2-2", instance_id()); + end; + +OnTimer100: + specialeffect EF_FIREPILLAR; + end; + +OnTimer2000: + specialeffect EF_FIREPILLARBOMB; + stopnpctimer; + end; +} + +2@orcs,70,31,0 script Torch#2-3 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; + progressbar "ffff00",5; + donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnEnable"; + initnpctimer; + disablenpc instance_npcname("Torch#2-3", instance_id()); + end; + +OnInstanceInit: + disablenpc instance_npcname("Torch#2-3", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("Torch#2-3", instance_id()); + end; + +OnTimer100: + specialeffect EF_FIREPILLAR; + end; + +OnTimer2000: + specialeffect EF_FIREPILLARBOMB; + stopnpctimer; + end; +} + +2@orcs,84,51,0 script Torch#2-4 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; + progressbar "ffff00",5; + donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnEnable"; + initnpctimer; + disablenpc instance_npcname("Torch#2-4", instance_id()); + end; + +OnInstanceInit: + disablenpc instance_npcname("Torch#2-4", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("Torch#2-4", instance_id()); + end; + +OnTimer100: + specialeffect EF_FIREPILLAR; + end; + +OnTimer2000: + specialeffect EF_FIREPILLARBOMB; + stopnpctimer; + end; +} + +2@orcs,101,55,0 script #Warp2-2 45,3,3,{ +OnInstanceInit: + disablenpc instance_npcname("#Warp2-2", instance_id()); + end; + +OnEnable: + monster "2@orcs",67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2"; + instance_announce 0, "Orc Sniper: Hah! Pretty impressive that you made it this far, but your foolish little trip ends here...",bc_map,"0xff8888"; + end; + +OnContinue: + enablenpc instance_npcname("#Warp2-2", instance_id()); + initnpctimer; + end; + +OnTimer10000: + areamonster "2@orcs",40,91,52,103,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2"; + stopnpctimer; + end; + +OnTouch: + warp "2@orcs",107,55; + end; +} + +2@orcs,142,145,0 script Torch#3-1 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; + progressbar "ffff00",5; + donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnEnable"; + initnpctimer; + disablenpc instance_npcname("Torch#3-1", instance_id()); + end; + +OnTimer100: + specialeffect EF_FIREPILLAR; + end; + +OnTimer2000: + specialeffect EF_FIREPILLARBOMB; + stopnpctimer; + end; +} + +2@orcs,162,134,0 script Torch#3-2 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; + progressbar "ffff00",5; + donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnEnable"; + initnpctimer; + disablenpc instance_npcname("Torch#3-2", instance_id()); + end; + +OnInstanceInit: + disablenpc instance_npcname("Torch#3-2", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("Torch#3-2", instance_id()); + end; + +OnTimer100: + specialeffect EF_FIREPILLAR; + end; + +OnTimer2000: + specialeffect EF_FIREPILLARBOMB; + stopnpctimer; + end; +} + +2@orcs,144,117,0 script Torch#3-3 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; + progressbar "ffff00",5; + donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnEnable"; + initnpctimer; + disablenpc instance_npcname("Torch#3-3", instance_id()); + end; + +OnInstanceInit: + disablenpc instance_npcname("Torch#3-3", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("Torch#3-3", instance_id()); + end; + +OnTimer100: + specialeffect EF_FIREPILLAR; + end; + +OnTimer2000: + specialeffect EF_FIREPILLARBOMB; + stopnpctimer; + end; +} + +2@orcs,136,98,0 script Torch#3-4 844,{ + if(getpartyleader(getcharid(1),2) != getcharid(0)) end; + progressbar "ffff00",5; + donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnEnable"; + initnpctimer; + disablenpc instance_npcname("Torch#3-4", instance_id()); + end; + +OnInstanceInit: + disablenpc instance_npcname("Torch#3-4", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("Torch#3-4", instance_id()); + end; + +OnTimer100: + specialeffect EF_FIREPILLAR; + end; + +OnTimer2000: + specialeffect EF_FIREPILLARBOMB; + stopnpctimer; + end; +} + +2@orcs,167,104,0 script #Warp2-3 45,3,3,{ +OnInstanceInit: + disablenpc instance_npcname("#Warp2-3", instance_id()); + end; + +OnEnable: + monster "2@orcs",152,147,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3"; + instance_announce 0, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888"; + end; + +OnContinue: + //areamonster "2@orcs",117,61,129,73,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3"; + donpcevent instance_npcname("#Boss Control", instance_id())+"::OnEnable"; + enablenpc instance_npcname("#Warp2-3", instance_id()); + initnpctimer; + end; + +OnTimer10: + instance_announce 0, "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00"; + end; + +OnTimer6810: + instance_announce 0, "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00"; + end; + +OnTimer10310: + instance_announce 0, "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777"; + end; + +OnTimer13110: + instance_announce 0, "Caution: You have been discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff"; + stopnpctimer; + end; + +OnTouch: + warp "2@orcs",167,95; + end; +} + +2@orcs,36,171,0 script #Boss Control 844,{ + end; + +OnInstanceInit: + disablenpc instance_npcname("#Boss Control", instance_id()); + end; + +OnEnable: + monster "2@orcs",185,8,"Shaman Cargalache",1984,1,instance_npcname("#Boss Control", instance_id())+"::OnMyMobDead"; + monster "2@orcs",179,15,"Depraved Orc Hero",1087,1; + enablenpc instance_npcname("#Boss Control", instance_id()); + end; + +OnMyMobDead: + donpcevent instance_npcname("Kruger#", instance_id())+"::OnEnable"; + set .@mob_ran,rand(1,5); + if (.@mob_ran == 1) { + instance_announce 0, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00"; + } + else if (.@mob_ran == 2) { + instance_announce 0, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00"; + } + else if (.@mob_ran == 3) { + instance_announce 0, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00"; + } + else if (.@mob_ran == 4) { + instance_announce 0, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00"; + } + else { + instance_announce 0, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00"; + } + donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnDisable"; + donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnDisable"; + donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnEnable"; + end; +} + +2@orcs,182,8,0 script #Warp Outside Orc Dun 45,3,3,{ +OnInstanceInit: + disablenpc instance_npcname("#Warp Outside Orc Dun", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("#Warp Outside Orc Dun", instance_id()); + end; + +OnTouch: + warp "gef_fild10",240,197; + end; +} + +2@orcs,172,13,0 script Kruger# 434,{ + if (yong_odun < 2) { + mes "[Kruger]"; + mes "*Coughing*"; + mes ""+strcharinfo(0)+", it's you..."; + next; + mes "["+strcharinfo(0)+"] "; + mes "Don't move! You are wounded!"; + next; + mes "[Kruger]"; + mes "It's... all right.. I'm dying..."; + mes "...."; + mes "The Shaman? What about the Shaman?"; + next; + mes "["+strcharinfo(0)+"] "; + mes "The Shaman's dead now. Who was that Shaman really?"; + next; + mes "Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face."; + next; + mes "[Kruger]"; + mes "I.. I just couldn't kill my own daughter..."; + mes "Thank you, I'm sure she's finally free from the nightmare that used to choke her soul."; + next; + mes "Kruger was about to say something more, but he breathed his last breath before he could..."; + set yong_odun,2; + close; + } + else { + mes "You can see the dead body of Kruger, peacefully lying on the ground."; + close; + } + +OnInstanceInit: + disablenpc instance_npcname("Kruger#", instance_id()); + end; + +OnEnable: + enablenpc instance_npcname("Kruger#", instance_id()); + end; +} + +2@orcs,36,171,0 script #Mobs Control 844,{ + end; + +OnMyMobDead1: + donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnContinue"; + end; + +OnMyMobDead2: + donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnContinue"; + end; + +OnMyMobDead3: + donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnContinue"; + end; +} |