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author | Asheraf <acheraf1998@gmail.com> | 2016-10-09 14:46:30 +0100 |
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committer | Asheraf <acheraf1998@gmail.com> | 2016-10-16 12:51:22 +0100 |
commit | 062f2cf4235cf07481ecaf58682f37f2ad8928f8 (patch) | |
tree | 30fd352940f19ba058705ca338a61339e10e4ead /npc/re/instances/OldGlastHeim.txt | |
parent | 9c777dfc4ce6d84e7da89d896baa05786e574a99 (diff) | |
download | hercules-062f2cf4235cf07481ecaf58682f37f2ad8928f8.tar.gz hercules-062f2cf4235cf07481ecaf58682f37f2ad8928f8.tar.bz2 hercules-062f2cf4235cf07481ecaf58682f37f2ad8928f8.tar.xz hercules-062f2cf4235cf07481ecaf58682f37f2ad8928f8.zip |
Change *getcharid to use constants
Diffstat (limited to 'npc/re/instances/OldGlastHeim.txt')
-rw-r--r-- | npc/re/instances/OldGlastHeim.txt | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index 0b7bb7e6e..0b21767f7 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -93,7 +93,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ mes("Umm? Did you see me at another place? I don't think so. What about this time?"); next; if (!questprogress(12317, PLAYTIME)) { - .@party_id = getcharid(1); + .@party_id = getcharid(CHAR_ID_PARTY); .@p_name$ = getpartyname(.@party_id); .@md_name$ = "Old Glast Heim"; if (!instance_check_party(.@party_id)) { @@ -103,13 +103,13 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ } if (!questprogress(12318, HUNTING)) setquest 12318; - if (getcharid(0) == getpartyleader(.@party_id, 2)) + if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) .@menu1$ = "Generate Time Gap"; else .@menu1$ = ""; switch (select(.@menu1$, "Enter Old Glast Heim", "Cancel")) { case 1: - if (getcharid(0) != getpartyleader(.@party_id, 2)) + if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2)) end; .@instance = instance_create(.@md_name$, .@party_id); if (.@instance < 0) { @@ -165,7 +165,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ // Floor 1 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 1@gl_k,149,41,6 script Varmundt#ghinstance1 4_M_BARMUND,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { cutin("gl_barmund2", 2); mes("[Varmundt]"); mes("Where's your leader? I need his help."); @@ -181,7 +181,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ select("Oh. Well I..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("Ah yes, I am. Herico told me to meet you."); - unittalk(getcharid(3), _("Ah yes, I am. Herico told me to meet you.")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Ah yes, I am. Herico told me to meet you.")); next; cutin("gl_barmund2", 2); mes("[Varmundt]"); @@ -191,7 +191,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ select("Himelmez..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("Who is Himelmez?"); - unittalk(getcharid(3), _("Who is Himelmez?")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Who is Himelmez?")); next; cutin("gl_barmund3", 2); mes("[Varmundt]"); @@ -277,7 +277,7 @@ OnEnable: 1@gl_k,154,104,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#22 4_F_KHALITZBURG 1@gl_k,149,100,6 script Heinrich#ghinstance1 4_M_HEINRICH,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { cutin("gl_heinrich2", 2); mes("[Heinrich]"); mes("Where is your leader? I must talk to him."); @@ -289,7 +289,7 @@ OnEnable: select("Sir. Heinrich. Varmundt..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("Sir. Heinrich. Do you know what is happening in the castle now?"); - unittalk(getcharid(3), _("Sir. Heinrich. Do you know what is happening in the castle now?")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sir. Heinrich. Do you know what is happening in the castle now?")); next; mes("[Heinrich]"); mes("Aren't you the adventurer that came along with Varmundt?"); @@ -302,7 +302,7 @@ OnEnable: select("Himelmez's invasion..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!"); - unittalk(getcharid(3), _("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!")); next; cutin("gl_heinrich1", 2); mes("[Heinrich]"); @@ -321,7 +321,7 @@ OnEnable: select("Even if you don't believe me..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("I can't make you believe me, but there's no time to argue!"); - unittalk(getcharid(3), _("I can't make you believe me, but there's no time to argue!")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("I can't make you believe me, but there's no time to argue!")); cutin("gl_barmund2", 255); next; cutin("gl_heinrich1", 2); @@ -801,7 +801,7 @@ OnMyMobDead: } 1@gl_k,17,51,3 script Altar boy Domun#clearGH 4_M_KID1,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { mes("[Altar boy Domun]"); mes("Save me, save me, please..."); close; @@ -814,7 +814,7 @@ OnMyMobDead: mesf("[%s]", strcharinfo(PC_NAME)); mes("Hold on!\r" "Are you the only survivor?"); - unittalk(getcharid(3), _("Hold on! Are you the only survivor?")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Hold on! Are you the only survivor?")); next; mes("[Altar boy Domun]"); mes("Chamberlains... monks...\r" @@ -830,7 +830,7 @@ OnMyMobDead: select("Pull it together!"); mesf("[%s]", strcharinfo(PC_NAME)); mes("Wake up kid! Go east and find the middle passage to the outside! That is safe!"); - unittalk(getcharid(3), _("Wake up kid! Go east and find the middle passage to the outside! That is safe!")); // Displays 1st Letter of char name in small? + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Wake up kid! Go east and find the middle passage to the outside! That is safe!")); // Displays 1st Letter of char name in small? next; mes("[Altar boy Domun]"); mes("To the east passage?\r" @@ -841,7 +841,7 @@ OnMyMobDead: select("I will give you a weapon."); mesf("[%s]", strcharinfo(PC_NAME)); mes("Here's a weapon. Just close your eye and swing for those monsters."); - unittalk(getcharid(3), _("Here's a weapon. Just close your eye and swing for those monsters.")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Here's a weapon. Just close your eye and swing for those monsters.")); next; mes("[Altar boy Domun]"); mes("Ok, I... I'l try."); @@ -898,7 +898,7 @@ OnMyMobDead: } 1@gl_k,291,145,3 script Holgren the Destroyer 4_F_JOB_BLACKSMITH,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { mes("[Holgren the Destroyer]"); mes("Are you human?"); close; @@ -911,7 +911,7 @@ OnMyMobDead: select("Relax! I'm not a monster!"); mesf("[%s]", strcharinfo(PC_NAME)); mes("Relax! I am Human. Are you alone? Anyone else here?"); - unittalk(getcharid(3), _("Relax! I am Human. Are you alone? Anyone else here?")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Relax! I am Human. Are you alone? Anyone else here?")); next; mes("[Holgren the Destroyer]"); mes("It's only me alive."); @@ -920,7 +920,7 @@ OnMyMobDead: select("It's dangerous here..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("It's dangerous here. You know the way to the middle passage? Can you move?"); - unittalk(getcharid(3), _("It's dangerous here. You know the way to the middle passage? Can you move?")); // Displays 1st Letter of char name in small? + unittalk(getcharid(CHAR_ID_ACCOUNT), _("It's dangerous here. You know the way to the middle passage? Can you move?")); // Displays 1st Letter of char name in small? next; mes("[Holgren the Destroyer]"); mes("Yes, I can move. I need to get out of here."); @@ -929,7 +929,7 @@ OnMyMobDead: select("Be safe..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("Sorry, I can't go with you."); - unittalk(getcharid(3), _("Sorry, I can't go with you.")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sorry, I can't go with you.")); next; mes("[Holgren the Destroyer]"); mes("It's ok. You've already done enough. I can help myself. Good luck to you too."); |