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author | Haru <haru@dotalux.com> | 2015-11-16 14:34:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:53 +0100 |
commit | bec90279c8edae4c2ab5690567f9ec978ab03285 (patch) | |
tree | bccc1703a00d7b913421531983d01d4948d947fe /npc/re/instances/OldGlastHeim.txt | |
parent | ca2c900a349676867bae1af90c9515c4642439d3 (diff) | |
download | hercules-bec90279c8edae4c2ab5690567f9ec978ab03285.tar.gz hercules-bec90279c8edae4c2ab5690567f9ec978ab03285.tar.bz2 hercules-bec90279c8edae4c2ab5690567f9ec978ab03285.tar.xz hercules-bec90279c8edae4c2ab5690567f9ec978ab03285.zip |
Standardized header in scripts (part 12)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Instance scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/re/instances/OldGlastHeim.txt')
-rw-r--r-- | npc/re/instances/OldGlastHeim.txt | 72 |
1 files changed, 43 insertions, 29 deletions
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index 2666f8151..6620357c4 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -1,21 +1,43 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2013-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Heris +//= Copyright (C) Ziu +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= Old Glast Heim -//===== By: ================================================== -//= Ziu, Heris (translation) -//===== Current Version: ===================================== +//================= Description =========================================== +//= Discover the history of events that took place in the Glast Heim castle +//= and how it ended up in ruins. +//================= Current Version ======================================= //= 1.1 -//===== Description: ========================================= -//= Discover the history of events that took place in the -//= Glast Heim castle and how it ended up in ruins. -//===== Additional Comments: ================================= -//= 1.0 First version. [Euphy] -//= This is a custom version, and may contain bugs. -//= 1.1 Bug fixes; removed redundant OnInstanceInit scripts. -//============================================================ +//========================================================================= 1@gl_k mapflag src4instance 2@gl_k mapflag src4instance -//============================================================ + glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ mes "^ff0000This isn't considered a normal progression dungeon. Please note this point.^000000"; next; @@ -90,8 +112,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ } } -// Floor 1 -//============================================================ +//== Floor 1 =============================================== 1@gl_k,149,41,6 script Varmunt#ghinstance1 4_M_BARMUND,{ if (getcharid(0) == getpartyleader(getcharid(1),2)) { mes "Hey ^0000ffguys^000000, were you sent here to help me?"; @@ -433,8 +454,7 @@ OnTalk8: end; } -// Control Timer -//============================================================ +//== Control Timer ========================================= 1@gl_k,0,0,0 script #talkinstance1 -1,{ OnInstanceInit: OnDisable: @@ -796,8 +816,7 @@ OnTouch: 2@gl_k,150,163,0 duplicate(#ghinstancewarp1) #ghinstancewarp12 WARPNPC,1,2 -// Sector 1 Mobs -//============================================================ +//== Sector 1 Mobs ========================================= 1@gl_k,0,0,0 script #ghmemorialmob01 -1,{ OnInstanceInit: OnDisable: @@ -878,8 +897,7 @@ OnEnable: end; } -// Sector 2 Mobs -//============================================================ +//== Sector 2 Mobs ========================================= 1@gl_k,291,145,3 script Hollgrehenn Destroyer 4_F_JOB_BLACKSMITH,{ if (getcharid(0) == getpartyleader(getcharid(1),2)) { mes "[Hollgrehenn Destroyer]"; @@ -960,8 +978,7 @@ OnMyMobDead: end; } -// Tramp Mobs -//============================================================ +//== Tramp Mobs ============================================ 1@gl_k,221,82,3 script Breathless Man#GHtramp1 4_M_DIEMAN,4,4,{ end; OnTouch: @@ -1018,8 +1035,7 @@ OnDisable: 2@gl_k,143,260,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp31 4_M_DIEMAN,4,4 2@gl_k,173,258,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp32 4_M_DIEMAN,4,4 -// Sector 3 Mobs -//============================================================ +//== Sector 3 Mobs ========================================= 1@gl_k,0,0,0 script #ghmemorialmob03 -1,{ OnInstanceInit: OnDisable: @@ -1057,8 +1073,7 @@ OnMyMobDead: end; } -// 1st MVP -//============================================================ +//== 1st MVP =============================================== 1@gl_k,0,0,0 script #ghmemorialmob04 -1,{ OnInstanceInit: OnDisable: @@ -1251,8 +1266,7 @@ OnTalk2: end; } -// Floor 2 -//============================================================ +//== Floor 2 =============================================== 2@gl_k,148,67,1 script Heinrich#ghinstance5 4_M_HEINRICH,{ mes "[Heinrich]"; mes "Himmelmez's blocking spells"; |