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authorshennetsind <ind@henn.et>2013-10-19 16:22:04 -0300
committershennetsind <ind@henn.et>2013-10-19 16:22:04 -0300
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Instance Dungeons Update
As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim). Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress. - NPC Changelog: -- npc/instances/EndlessTower.txt --- 2.2 Instance system rewrite. [Euphy] --- 2.3 Added some missing announcements. [Euphy] --- 2.4 Added GM management function. [Euphy] -- npc/instances/NydhoggsNest.txt --- 1.5 Instance system rewrite. [Euphy] --- 1.6 Added GM management NPCs. [Euphy] -- npc/instances/OrcsMemory.txt --- 1.7 Instance system rewrite. [Euphy] -- npc/instances/SealedShrine.txt --- 2.3 Instance system rewrite. [Euphy] -- npc/other/gm_npcs.txt --- 1.0 First version. [Euphy] -- npc/re/instances/BakonawaLake.txt --- 1.0 First version. [Euphy] --- 1.1 Added GM management NPC. [Euphy] -- npc/re/instances/BangungotHospital.txt --- 1.0 First version. [Euphy] --- 1.1 Added GM management function. [Euphy] -- npc/re/instances/BuwayaCave.txt --- 1.0 First version. [Euphy] -- npc/re/instances/HazyForest.txt --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/MalangdoCulvert.txt --- 1.0b Fixed incorrect use of 'close'. [Joseph] --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/OctopusCave.txt --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/OldGlastHeim.txt --- 1.0 First version. [Euphy] Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it. Signed-off-by: shennetsind <ind@henn.et>
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+//===== Hercules Script ======================================
+//= Old Glast Heim
+//===== By: ==================================================
+//= Ziu, Heris (translation)
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= Discover the history of events that took place in the
+//= Glast Heim castle and how it ended up in ruins.
+//===== Additional Comments: =================================
+//= 1.0 First version. [Euphy]
+//============================================================
+
+1@gl_k mapflag src4instance
+2@gl_k mapflag src4instance
+//============================================================
+glast_01,204,273,6 script Hugin#ghinstance 755,{
+ mes "^ff0000This isn't considered a normal progression dungeon. Please note this point.^000000";
+ next;
+ mes "[Hugin]";
+ mes "Huh? You feel like you have seen me in different places? I see. What can I say?";
+ next;
+ set .@ghins_time, checkquest(12317,PLAYTIME);
+ if (.@ghins_time == -1) {
+
+ set .@party_id,getcharid(1);
+ set .@p_name$,getpartyname(.@party_id);
+ set .@md_name$,"Old Glast Heim";
+
+ if (!instance_check_party(.@party_id,2)) {
+ //custom
+ mes "[Hugin]";
+ mes "Where are your party members?";
+ close;
+ }
+
+ if (getcharid(0) == getpartyleader(.@party_id,2))
+ set .@menu$, "Create the time gap.:Enter the Old Glast Heim.:Cancel.";
+ else
+ set .@menu$, ":Enter the Old Glast Heim.:Cancel.";
+ switch(select(.@menu$)) {
+ case 1:
+ set .@instance, instance_create(.@md_name$,.@party_id);
+ if (.@instance < 0) {
+ mes "Party Name: "+.@p_name$;
+ mes "Party Leader: "+strcharinfo(0);
+ mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!";
+ close;
+ }
+ if (instance_attachmap("1@gl_k",.@instance) == "" || instance_attachmap("2@gl_k",.@instance) == "") {
+ mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
+ instance_destroy(.@instance);
+ close;
+ }
+ instance_set_timeout 3600,300,.@instance;
+ instance_init(.@instance);
+ mes "[Hugin]";
+ mes "The time gap was created. When you're ready, talk to me again.";
+ close;
+ case 2:
+ if( has_instance("1@gl_k") == "" ) {
+ mes "The memorial dungeon "+.@md_name$+" does not exist.";
+ mes "The party leader did not generate the dungeon yet.";
+ close;
+ } else {
+ mapannounce "glast_01",strcharinfo(0)+", member of the party "+.@p_name$+" entered the instance "+.@md_name$+".",bc_map,"0x00ff99";
+ setquest 12317;
+ setquest 12318;
+ warp "1@gl_k",150,20;
+ end;
+ }
+ case 3:
+ close;
+ }
+ } else if (.@ghins_time == 0 || .@ghins_time == 1) {
+ mes "[Hugin]";
+ mes "Oh, geez.";
+ mes "Your body is still under the effects of time travel. In this state, you will not be able to travel again.";
+ next;
+ mes "[Hugin]";
+ mes "You should rest and come back later for more.";
+ close;
+ } else {
+ mes "^0000ffOld Glast Heim access trail has been cleared. It is now possible to talk to Hugin.^000000";
+ erasequest 12317;
+ if (checkquest(12318) > -1) erasequest 12318;
+ if (checkquest(12319) > -1) erasequest 12319;
+ close;
+ }
+}
+
+// Floor 1
+//============================================================
+1@gl_k,149,41,6 script Varmunt#ghinstance1 654,{
+ if (getcharid(0) == getpartyleader(getcharid(1),2)) {
+ mes "Hey ^0000ffguys^000000, were you sent here to help me?";
+ npctalk "Hey guys, were you sent here to help me?";
+ cutin "gl_barmund1",2;
+ next;
+ select("Oh. Well, about that...");
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh yeah, hahaha, we were told to meet someone called Varmunt.";
+ unittalk getcharid(3),"Oh yeah, hahaha, we were told to meet someone called Varmunt.";
+ next;
+ mes "[Varmunt]";
+ mes "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
+ npctalk "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
+ cutin "gl_barmund2",2;
+ next;
+ select("What Himmelmez...");
+ mes "["+strcharinfo(0)+"]";
+ mes "Himmelmez? Who the hell is she?";
+ unittalk getcharid(3),"Himmelmez? Who the hell is she?";
+ next;
+ mes "[Varmunt]";
+ mes "Didn't anybody give you the basic informations?";
+ npctalk "Didn't anybody give you the basic informations?";
+ cutin "gl_barmund3",2;
+ next;
+ mes "[Varmunt]";
+ mes "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here.";
+ npctalk "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here";
+ cutin "gl_barmund2",2;
+ next;
+ mes "[Varmunt]";
+ mes "She's capable of destroying the whole castle for this purpose.";
+ npctalk "She's capable of destroying the whole castle for this purpose.";
+ next;
+ mes "[Varmunt]";
+ mes "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
+ npctalk "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
+ close2;
+ cutin "gl_barmund2",255;
+ donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnDisable2";
+ end;
+ } else {
+ mes "[Varmunt]";
+ mes "Where is he? We";
+ mes "need his help.";
+ cutin "gl_barmund2",2;
+ close2;
+ cutin "gl_barmund2",255;
+ end;
+ }
+OnInstanceInit:
+ donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnEnable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Varmunt#ghinstance1");
+ end;
+OnDisable2:
+ hideonnpc instance_npcname("Varmunt#ghinstance1");
+
+ for(set .@i,1; .@i<=20; set .@i,.@i+4) {
+ hideoffnpc instance_npcname("Khalitzburg Crusader#"+.@i);
+ hideoffnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1));
+ hideoffnpc instance_npcname("White Knight#"+(.@i+2));
+ hideoffnpc instance_npcname("White Knight#"+(.@i+3));
+ }
+ hideoffnpc instance_npcname("Khalitzburg Crusader#21");
+ hideoffnpc instance_npcname("Khalitzburg Crusader#22");
+
+ hideoffnpc instance_npcname("Heinrich#ghinstance1");
+ hideoffnpc instance_npcname("Varmunt#ghinstance2");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Varmunt#ghinstance1");
+ end;
+}
+
+1@gl_k,145,54,6 script Khalitzburg Crusader#1 655,{
+ mes "["+strnpcinfo(1)+"]";
+ switch((atoi(strnpcinfo(2)) + 1) / 2) {
+ case 1: mes "Would I be recruited?"; break;
+ case 2: mes "May I help you?"; break;
+ case 3: mes "..."; break;
+ case 4: mes "I do not like to chit-chat during work."; break;
+ case 5: mes "The aura of the castle has changed, don't you think? Something like a presence seemed to appear a little while ago."; break;
+ case 6: mes "I wonder what commandant Varmunt is doing. I heard people are running away..."; break;
+ case 7: mes "Quiet please."; break;
+ case 8: mes "A fuss seems to be near."; break;
+ case 9: mes "A dream last night really bothered me. My mother used to say that these dreams may come true..."; break;
+ case 10: mes "Is Varmunt going with you? The commandant is waiting for you."; break;
+ case 11: mes "Soon it's time to change shifts. I wonder what happened to the other knights."; break;
+ }
+ close;
+OnInstanceInit:
+ donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname(strnpcinfo(0));
+ end;
+OnEnable:
+ hideoffnpc instance_npcname(strnpcinfo(0));
+ end;
+}
+1@gl_k,154,54,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#2 655
+1@gl_k,145,59,6 duplicate(Khalitzburg Crusader#1) White Knight#3 657
+1@gl_k,154,59,3 duplicate(Khalitzburg Crusader#1) White Knight#4 657
+1@gl_k,145,64,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#5 655
+1@gl_k,154,64,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#6 655
+1@gl_k,145,69,6 duplicate(Khalitzburg Crusader#1) White Knight#7 657
+1@gl_k,154,69,3 duplicate(Khalitzburg Crusader#1) White Knight#8 657
+1@gl_k,145,74,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#9 655
+1@gl_k,154,74,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#10 655
+1@gl_k,145,79,6 duplicate(Khalitzburg Crusader#1) White Knight#11 657
+1@gl_k,154,79,3 duplicate(Khalitzburg Crusader#1) White Knight#12 657
+1@gl_k,145,84,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#13 655
+1@gl_k,154,84,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#14 655
+1@gl_k,145,89,6 duplicate(Khalitzburg Crusader#1) White Knight#15 657
+1@gl_k,154,89,3 duplicate(Khalitzburg Crusader#1) White Knight#16 657
+1@gl_k,145,94,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#17 655
+1@gl_k,154,94,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#18 655
+1@gl_k,145,99,6 duplicate(Khalitzburg Crusader#1) White Knight#19 657
+1@gl_k,154,99,3 duplicate(Khalitzburg Crusader#1) White Knight#20 657
+1@gl_k,145,104,6 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#21 655
+1@gl_k,154,104,3 duplicate(Khalitzburg Crusader#1) Khalitzburg Crusader#22 655
+
+1@gl_k,149,100,6 script Heinrich#ghinstance1 652,{
+ if (getcharid(0) == getpartyleader(getcharid(1),2)) {
+ cutin "gl_heinrich2",2;
+ select("Heinrich, about the castle...");
+ mes "["+strcharinfo(0)+"]";
+ mes "Do you know what is happening now in the castle, Heinrich?";
+ unittalk getcharid(3),"Do you know what is happening now in the castle, Heinrich?";
+ next;
+ mes "[Heinrich]";
+ mes "You are the adventurers who have come with Varmunt, right?";
+ npctalk "You are the adventurers who have come with Varmunt, right?";
+ next;
+ mes "[Heinrich]";
+ mes "What can I do for you? Is there something wrong?";
+ npctalk "What can I do for you? Is there something wrong?";
+ next;
+ select("The Ymir's Heart. Himmelmez...");
+ mes "["+strcharinfo(0)+"]";
+ mes "Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!";
+ unittalk getcharid(3),"Himmelmez, the Valkyrie of the dead is looking to get a piece of the Ymir's heart hidden in the castle!";
+ next;
+ mes "[Heinrich]";
+ mes "Haha. That's a nice joke. Now tell me what brings you here.";
+ npctalk "Haha. That's a nice joke. Now tell me what brings you here.";
+ cutin "gl_heinrich1",2;
+ next;
+ mes "[Varmunt]";
+ mes "I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon.";
+ donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk1";
+ cutin "gl_barmund2",2;
+ next;
+ mes "[Varmunt]";
+ mes "I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!";
+ donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk2";
+ next;
+ select("Even if you do not believe...");
+ mes "["+strcharinfo(0)+"]";
+ mes "Even if you don't believe it, do something. We do not have much time!";
+ unittalk getcharid(3),"Even if you don't believe it, do something. We do not have much time!";
+ cutin "gl_barmund2",255;
+ next;
+ mes "[Heinrich]";
+ mes "I will be glad if you give me two minutes, please. But now the king isn't in his room.";
+ npctalk "I will be glad if you give me two minutes, please. But now the king isn't in his room.";
+ cutin "gl_heinrich1",2;
+ next;
+ mes "[Heinrich]";
+ mes "But I think that with such a busy agenda, he won't be able to take care of this.";
+ npctalk "But I think that with such a busy agenda, he won't be able to take care of this.";
+ donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable";
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnEnable";
+ donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnEnable";
+ donpcevent instance_npcname("#talkinstance1")+"::OnEnable";
+ mapannounce instance_mapname("1@gl_k"), "???? Shout: Ohohohoho~!",bc_map,"0xFFFF00";
+ close2;
+ cutin "gl_heinrich1",255;
+ end;
+ } else {
+ mes "[Heinrich]";
+ mes "Where is your representative?";
+ mes "I need to talk to him.";
+ cutin "gl_heinrich2",2;
+ close2;
+ cutin "gl_heinrich2",255;
+ end;
+ }
+OnInstanceInit:
+ donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Heinrich#ghinstance1");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Heinrich#ghinstance1");
+ end;
+}
+
+1@gl_k,152,97,3 script Varmunt#ghinstance2 654,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Varmunt#ghinstance2");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Varmunt#ghinstance2");
+ end;
+OnTalk1:
+ npctalk "I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon.";
+ end;
+OnTalk2:
+ npctalk "I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!";
+ end;
+OnTalk3:
+ npctalk "Himmelmez!! Through the cracks!";
+ end;
+OnTalk4:
+ npctalk "Unbelievable. My men are...This kind of thing is not possible!";
+ end;
+OnTalk5:
+ npctalk "Heinrich, Sir! I need a quick decision.";
+ end;
+OnTalk6:
+ npctalk "To prevent other attacks, go chase her!";
+ end;
+OnTalk7:
+ npctalk "Now, your help is desperately needed. I hopefully ask you.";
+ end;
+}
+
+1@gl_k,149,97,6 script Heinrich#ghinstance2 652,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Heinrich#ghinstance2");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Heinrich#ghinstance2");
+ end;
+OnTalk1:
+ npctalk "Who?!";
+ end;
+OnTalk2:
+ npctalk "That who rules the dead? No doubt, a pretty story. Here, some tea will be served to entertain the ladies. Unfortunately, I do not...";
+ end;
+OnTalk3:
+ npctalk "What did you say?";
+ end;
+OnTalk4:
+ npctalk "The King responded to the invitation of the Rune Midgard's Royal Family and hasn't come back yet.";
+ end;
+OnTalk5:
+ npctalk "Just leave before you get in trouble. This is the King's will!";
+ end;
+OnTalk6:
+ npctalk "Damn! She has detected the position of the Ymir's Heart pieces.";
+ end;
+OnTalk7:
+ npctalk "Now, Khalitzburg Crusaders and White Knights, follow me...";
+ end;
+OnTalk8:
+ npctalk "Unbelievable. My men are...This kind of thing is not possible!";
+ end;
+OnTalk9:
+ npctalk "I'm sorry...";
+ end;
+OnTalk10:
+ npctalk "I'm sorry, my lord! Do not forgive me!";
+ end;
+}
+
+1@gl_k,149,100,6 script Heinrich#ghinstance3 652,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Heinrich#ghinstance3");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Heinrich#ghinstance3");
+ end;
+OnTalk1:
+ npctalk "I cannot believe I killed my men with my own hands!";
+ end;
+OnTalk2:
+ npctalk "Varmunt is right about that. Now is not the time to regret.";
+ end;
+OnTalk3:
+ npctalk "People, gather around and follow my orders.";
+ end;
+OnTalk4:
+ npctalk "Himmelmez is turning into monsters all the people she put to sleep.";
+ end;
+OnTalk5:
+ npctalk "I don't know if there are survivors around here yet.";
+ end;
+OnTalk6:
+ npctalk "If there are survivors from this evil thing, please rescue them.";
+ end;
+OnTalk7:
+ npctalk "With Varmunt by my side, I'm going to chase Himmelmez down.";
+ end;
+OnTalk8:
+ npctalk "Hurry up Varmunt, let's chase her down.";
+ end;
+}
+
+1@gl_k,149,89,1 script Himmelmez#ghinstance1 650,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Himmelmez#ghinstance1");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Himmelmez#ghinstance1");
+ end;
+OnTalk1:
+ npctalk "This~ Did I interrupt your conversation? The thing is, it's been too long since the last guests saw some sadness spread...";
+ end;
+OnTalk2:
+ npctalk "My name is Lisa Kahn Himmelmez. I am called the Valkyrie of the dead, master of the Dullahan.";
+ end;
+OnTalk3:
+ npctalk "There's no need to pretend to be so laid back. Don't bluff about the whereabouts of you Majesty and things will be alright.";
+ end;
+OnTalk4:
+ npctalk "Hohoho, do you have any questions? You're a really mysterious man.";
+ end;
+OnTalk5:
+ npctalk "Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it.";
+ end;
+Ontalk6:
+ npctalk "You make me wish we hadn't met in this situation. Too bad we did.";
+ end;
+Ontalk7:
+ npctalk "Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~";
+ end;
+OnTalk8:
+ npctalk "I gotta get my job done. Meanwhile why don't you meet my men? Hohoho.";
+ end;
+}
+
+// Control Timer
+//============================================================
+1@gl_k,0,0,0 script #talkinstance1 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#talkinstance1")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#talkinstance1");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#talkinstance1");
+ initnpctimer;
+ end;
+OnTimer5000:
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk1";
+ end;
+OnTimer10000:
+ donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk1";
+ end;
+OnTimer15000:
+ donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk3";
+ end;
+OnTimer20000:
+ donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk2";
+ end;
+OnTimer25000:
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk2";
+ end;
+OnTimer30000:
+ donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk3";
+ end;
+OnTimer35000:
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk3";
+ end;
+OnTimer45000:
+ donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk4";
+ end;
+OnTimer50000:
+ donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk5";
+ end;
+OnTimer55000:
+ donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk6";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk4";
+ end;
+OnTimer65000:
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk5";
+ end;
+OnTimer70000:
+ donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk7";
+ end;
+OnTimer75000:
+ donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnTalk8";
+ end;
+OnTimer80000:
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk6";
+ donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnDisable";
+ end;
+OnTimer85000:
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk7";
+ hideonnpc instance_npcname("Varmunt#ghinstance1");
+
+ for(set .@i,1; .@i<=20; set .@i,.@i+4) {
+ hideonnpc instance_npcname("Khalitzburg Crusader#"+.@i);
+ hideonnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1));
+ hideonnpc instance_npcname("White Knight#"+(.@i+2));
+ hideonnpc instance_npcname("White Knight#"+(.@i+3));
+ }
+ hideonnpc instance_npcname("Khalitzburg Crusader#21");
+ hideonnpc instance_npcname("Khalitzburg Crusader#22");
+
+ set .@map$, instance_mapname("1@gl_k");
+ set .@label$, instance_npcname("#talkinstance1")+"::OnMyMobDead";
+ monster .@map$,145,59,"Abyss Knight",2470,1,.@label$;
+ monster .@map$,154,59,"Abyss Knight",2470,1,.@label$;
+ monster .@map$,145,69,"Abyss Knight",2470,1,.@label$;
+ monster .@map$,154,69,"Abyss Knight",2470,1,.@label$;
+ monster .@map$,145,79,"Abyss Knight",2470,1,.@label$;
+ monster .@map$,154,79,"Abyss Knight",2470,1,.@label$;
+ monster .@map$,145,89,"Abyss Knight",2470,1,.@label$;
+ monster .@map$,154,89,"Abyss Knight",2470,1,.@label$;
+ monster .@map$,145,99,"Abyss Knight",2470,1,.@label$;
+ monster .@map$,154,99,"Abyss Knight",2470,1,.@label$;
+
+ for(set .@i,1; .@i<=22; set .@i,.@i+1)
+ hideoffnpc instance_npcname(".#ghinstance"+.@i);
+
+ donpcevent instance_npcname(".#ghinstance22")+"::OnTalkK";
+ donpcevent instance_npcname(".#ghinstance21")+"::OnTalkK";
+ donpcevent instance_npcname(".#ghinstance18")+"::OnTalkK";
+ donpcevent instance_npcname(".#ghinstance17")+"::OnTalkK";
+ donpcevent instance_npcname(".#ghinstance14")+"::OnTalkK";
+ donpcevent instance_npcname(".#ghinstance13")+"::OnTalkK";
+ donpcevent instance_npcname(".#ghinstance10")+"::OnTalkK";
+ donpcevent instance_npcname(".#ghinstance9")+"::OnTalkK";
+ donpcevent instance_npcname(".#ghinstance6")+"::OnTalkK";
+ donpcevent instance_npcname(".#ghinstance5")+"::OnTalkK";
+ donpcevent instance_npcname(".#ghinstance2")+"::OnTalkK";
+ donpcevent instance_npcname(".#ghinstance1")+"::OnTalkK";
+ end;
+OnTimer88000:
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk8";
+
+ for(set .@i,1; .@i<=20; set .@i,.@i+4) {
+ hideonnpc instance_npcname(".#ghinstance"+.@i);
+ hideonnpc instance_npcname(".#ghinstance"+(.@i+1));
+ disablenpc instance_npcname(".#ghinstance"+(.@i+2));
+ disablenpc instance_npcname(".#ghinstance"+(.@i+3));
+ }
+ hideonnpc instance_npcname(".#ghinstance21");
+ hideonnpc instance_npcname(".#ghinstance22");
+
+ set .@map$, instance_mapname("1@gl_k");
+ set .@label$, instance_npcname("#talkinstance1")+"::OnMyMobDead";
+ monster .@map$,145,54,"Khalitzburg",2471,1,.@label$;
+ monster .@map$,154,54,"Khalitzburg",2471,1,.@label$;
+ monster .@map$,145,64,"Khalitzburg",2471,1,.@label$;
+ monster .@map$,154,64,"Khalitzburg",2471,1,.@label$;
+ monster .@map$,145,74,"Khalitzburg",2471,1,.@label$;
+ monster .@map$,154,74,"Khalitzburg",2471,1,.@label$;
+ monster .@map$,145,84,"Khalitzburg",2471,1,.@label$;
+ monster .@map$,154,84,"Khalitzburg",2471,1,.@label$;
+ monster .@map$,145,94,"Khalitzburg",2471,1,.@label$;
+ monster .@map$,154,94,"Khalitzburg",2471,1,.@label$;
+ monster .@map$,145,104,"Khalitzburg",2471,1,.@label$;
+ monster .@map$,154,104,"Khalitzburg",2471,1,.@label$;
+ end;
+OnTimer93000:
+ donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk4";
+ end;
+OnTimer97000:
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk9";
+ end;
+OnTimer105000:
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk10";
+ mapannounce instance_mapname("1@gl_k"), "Heinrich's Shout: Dead men, dead men all over the place!",bc_map,"0xFFFF00";
+ end;
+OnTimer107000:
+ mapannounce instance_mapname("1@gl_k"), "Heinrich's Shout: Everybody! Go back!",bc_map,"0xFFFF00";
+ end;
+OnTimer110000:
+ donpcevent instance_npcname(".#ghinstance22")+"::OnEffect1";
+ donpcevent instance_npcname(".#ghinstance21")+"::OnEffect1";
+ end;
+OnTimer110500:
+ enablenpc instance_npcname(".#ghinstance20");
+ enablenpc instance_npcname(".#ghinstance19");
+ donpcevent instance_npcname(".#ghinstance20")+"::OnEffect1";
+ donpcevent instance_npcname(".#ghinstance19")+"::OnEffect1";
+ end;
+OnTimer111000:
+ donpcevent instance_npcname(".#ghinstance18")+"::OnEffect1";
+ donpcevent instance_npcname(".#ghinstance17")+"::OnEffect1";
+ end;
+OnTimer111500:
+ enablenpc instance_npcname(".#ghinstance16");
+ enablenpc instance_npcname(".#ghinstance15");
+ donpcevent instance_npcname(".#ghinstance16")+"::OnEffect1";
+ donpcevent instance_npcname(".#ghinstance15")+"::OnEffect1";
+ end;
+OnTimer112000:
+ donpcevent instance_npcname(".#ghinstance14")+"::OnEffect1";
+ donpcevent instance_npcname(".#ghinstance13")+"::OnEffect1";
+ end;
+OnTimer112500:
+ enablenpc instance_npcname(".#ghinstance12");
+ enablenpc instance_npcname(".#ghinstance11");
+ donpcevent instance_npcname(".#ghinstance12")+"::OnEffect1";
+ donpcevent instance_npcname(".#ghinstance11")+"::OnEffect1";
+ end;
+OnTimer113000:
+ donpcevent instance_npcname(".#ghinstance10")+"::OnEffect1";
+ donpcevent instance_npcname(".#ghinstance9")+"::OnEffect1";
+ end;
+OnTimer113500:
+ enablenpc instance_npcname(".#ghinstance8");
+ enablenpc instance_npcname(".#ghinstance7");
+ donpcevent instance_npcname(".#ghinstance8")+"::OnEffect1";
+ donpcevent instance_npcname(".#ghinstance7")+"::OnEffect1";
+ end;
+OnTimer114000:
+ donpcevent instance_npcname(".#ghinstance6")+"::OnEffect1";
+ donpcevent instance_npcname(".#ghinstance5")+"::OnEffect1";
+ end;
+OnTimer114500:
+ enablenpc instance_npcname(".#ghinstance4");
+ enablenpc instance_npcname(".#ghinstance3");
+ donpcevent instance_npcname(".#ghinstance4")+"::OnEffect1";
+ donpcevent instance_npcname(".#ghinstance3")+"::OnEffect1";
+ end;
+OnTimer114750: //custom time
+ disablenpc instance_npcname(".#ghinstance3");
+ disablenpc instance_npcname(".#ghinstance4");
+ disablenpc instance_npcname(".#ghinstance7");
+ disablenpc instance_npcname(".#ghinstance8");
+ disablenpc instance_npcname(".#ghinstance11");
+ disablenpc instance_npcname(".#ghinstance12");
+ disablenpc instance_npcname(".#ghinstance15");
+ disablenpc instance_npcname(".#ghinstance16");
+ disablenpc instance_npcname(".#ghinstance19");
+ disablenpc instance_npcname(".#ghinstance20");
+ end;
+OnTimer115000:
+ donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnEnable";
+ donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnDisable";
+ donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk1";
+ donpcevent instance_npcname(".#ghinstance2")+"::OnEffect1";
+ donpcevent instance_npcname(".#ghinstance1")+"::OnEffect1";
+ killmonster instance_mapname("1@gl_k"),instance_npcname("#talkinstance1")+"::OnMyMobDead";
+ end;
+OnTimer120000:
+ donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk5";
+ end;
+OnTimer125000:
+ donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk6";
+ end;
+OnTimer130000:
+ donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk2";
+ end;
+OnTimer135000:
+ donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk3";
+ end;
+OnTimer140000:
+ donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk4";
+ end;
+OnTimer145000:
+ donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk5";
+ end;
+OnTimer150000:
+ donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk6";
+ end;
+OnTimer155000:
+ donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk7";
+ end;
+OnTimer160000:
+ donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnTalk7";
+ end;
+OnTimer165000:
+ donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnTalk8";
+ end;
+OnTimer167000:
+ donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable";
+ end;
+OnTimer168000:
+ donpcevent instance_npcname("Varmunt#ghinstance2")+"::OnDisable";
+ donpcevent instance_npcname("Heinrich#ghinstance3")+"::OnDisable";
+ stopnpctimer;
+ donpcevent instance_npcname("#ghinstancewarp1")+"::OnEnable";
+ donpcevent instance_npcname("#ghinstancewarp2")+"::OnEnable";
+ mapannounce instance_mapname("1@gl_k"), "9 o'clock warp leading to zone 2 is now open.",bc_map,"0xFFFF00";
+ donpcevent instance_npcname("#talkinstance1")+"::OnDisable";
+ donpcevent instance_npcname("#ghmemorialmob01")+"::OnEnable";
+ end;
+OnMyMobDead:
+ end;
+}
+
+1@gl_k,145,54,6 script .#ghinstance1 2471,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname(strnpcinfo(0));
+ end;
+OnEnable:
+ hideoffnpc instance_npcname(strnpcinfo(0));
+ end;
+OnEffect1:
+ specialeffect EF_GRANDCROSS;
+ specialeffect EF_LEXAETERNA;
+ end;
+OnTalkK:
+ switch(atoi(replacestr(strnpcinfo(2),"ghinstance",""))) {
+ case 1: npctalk "I do not want to die."; break;
+ case 2: npctalk "Mom..."; break;
+ case 5: npctalk "Help."; break;
+ case 6: npctalk "My stomach hurts..."; break;
+ case 9: npctalk "Heinrich Sir, help!"; break;
+ case 10: npctalk "Ack... Ugh."; break;
+ case 13: npctalk "I'm thirsty."; break;
+ case 14: npctalk "Oh... No... I cannot die..."; break;
+ case 17: npctalk "This is so uncomfortable. Eww!"; break;
+ case 18: npctalk "Who am I..."; break;
+ case 21: npctalk "Uhh... My body."; break;
+ case 22: npctalk "I'm so thirsty!"; break;
+ }
+ end;
+}
+1@gl_k,154,54,3 duplicate(.#ghinstance1) .#ghinstance2 2471
+1@gl_k,145,64,6 duplicate(.#ghinstance1) .#ghinstance5 2471
+1@gl_k,154,64,3 duplicate(.#ghinstance1) .#ghinstance6 2471
+1@gl_k,145,74,6 duplicate(.#ghinstance1) .#ghinstance9 2471
+1@gl_k,154,74,3 duplicate(.#ghinstance1) .#ghinstance10 2471
+1@gl_k,145,84,6 duplicate(.#ghinstance1) .#ghinstance13 2471
+1@gl_k,154,84,3 duplicate(.#ghinstance1) .#ghinstance14 2471
+1@gl_k,145,94,6 duplicate(.#ghinstance1) .#ghinstance17 2471
+1@gl_k,154,94,3 duplicate(.#ghinstance1) .#ghinstance18 2471
+1@gl_k,145,104,6 duplicate(.#ghinstance1) .#ghinstance21 2471
+1@gl_k,154,104,3 duplicate(.#ghinstance1) .#ghinstance22 2471
+
+1@gl_k,145,59,6 script .#ghinstance3 111,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname(strnpcinfo(0));
+ end;
+OnEnable:
+ hideoffnpc instance_npcname(strnpcinfo(0));
+ end;
+OnEffect1:
+ specialeffect EF_GRANDCROSS;
+ specialeffect EF_LEXAETERNA;
+ end;
+}
+1@gl_k,154,59,3 duplicate(.#ghinstance3) .#ghinstance4 111
+1@gl_k,145,69,6 duplicate(.#ghinstance3) .#ghinstance7 111
+1@gl_k,154,69,3 duplicate(.#ghinstance3) .#ghinstance8 111
+1@gl_k,145,79,6 duplicate(.#ghinstance3) .#ghinstance11 111
+1@gl_k,154,79,3 duplicate(.#ghinstance3) .#ghinstance12 111
+1@gl_k,145,89,6 duplicate(.#ghinstance3) .#ghinstance15 111
+1@gl_k,154,89,3 duplicate(.#ghinstance3) .#ghinstance16 111
+1@gl_k,145,99,6 duplicate(.#ghinstance3) .#ghinstance19 111
+1@gl_k,154,99,3 duplicate(.#ghinstance3) .#ghinstance20 111
+
+1@gl_k,96,80,0 script #ghinstancewarp1 45,1,2,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname(strnpcinfo(0));
+ end;
+OnEnable:
+ enablenpc instance_npcname(strnpcinfo(0));
+ end;
+OnTouch:
+ set .@map1$, instance_mapname("1@gl_k");
+ set .@map2$, instance_mapname("2@gl_k");
+ switch(atoi(replacestr(strnpcinfo(2),"ghinstancewarp",""))) {
+ case 1: warp .@map1$,80,80; break;
+ case 2: warp .@map1$,105,80; break;
+ case 3: warp .@map1$,215,79; break;
+ case 4: warp .@map1$,195,79; break;
+ case 5: warp .@map1$,215,216; break;
+ case 6: warp .@map1$,235,216; break;
+ case 7: warp .@map2$,150,46; break;
+ case 8: warp .@map2$,126,123; break;
+ case 9: warp .@map2$,150,116; break;
+ case 10: warp .@map2$,174,101; break;
+ case 11: warp .@map2$,150,110; break;
+ case 12: warp .@map2$,150,179; break;
+ }
+ end;
+}
+1@gl_k,90,80,0 duplicate(#ghinstancewarp1) #ghinstancewarp2 45,1,2
+1@gl_k,202,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp3 45,1,2
+1@gl_k,206,79,0 duplicate(#ghinstancewarp1) #ghinstancewarp4 45,1,2
+1@gl_k,228,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp5 45,1,2
+1@gl_k,222,216,0 duplicate(#ghinstancewarp1) #ghinstancewarp6 45,1,2
+1@gl_k,150,284,0 duplicate(#ghinstancewarp1) #ghinstancewarp7 45,1,2
+2@gl_k,145,123,0 duplicate(#ghinstancewarp1) #ghinstancewarp8 45,1,2
+2@gl_k,136,122,0 duplicate(#ghinstancewarp1) #ghinstancewarp9 45,1,2
+2@gl_k,154,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp10 45,1,2
+2@gl_k,165,101,0 duplicate(#ghinstancewarp1) #ghinstancewarp11 45,1,2
+2@gl_k,150,163,0 duplicate(#ghinstancewarp1) #ghinstancewarp12 45,1,2
+
+
+// Sector 1 Mobs
+//============================================================
+1@gl_k,0,0,0 script #ghmemorialmob01 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#ghmemorialmob01")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#ghmemorialmob01");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#ghmemorialmob01");
+ set .@map$, instance_mapname("1@gl_k");
+ set .@label$, instance_npcname("#ghmemorialmob01")+"::OnMyMobDead";
+ areamonster .@map$,76,99,87,10,"Suffering Chamberlain",2466,15,.@label$;
+ areamonster .@map$,67,39,12,6,"Fallen Monk",2465,20,.@label$;
+ areamonster .@map$,67,39,12,6,"Suffering Chamberlain",2466,3,.@label$;
+ areamonster .@map$,32,75,51,58,"Decayed Butler",2464,6,.@label$;
+ areamonster .@map$,45,84,6,137,"Decayed Butler",2464,12,.@label$;
+ end;
+OnMyMobDead:
+ set .@map$, instance_mapname("1@gl_k");
+ set .@label$, instance_npcname("#ghmemorialmob01")+"::OnMyMobDead";
+ set .@mob_dead_num, 56 - mobcount(.@map$,.@label$);
+ if (.@mob_dead_num > 35) {
+ mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF";
+ killmonster .@map$,.@label$;
+ donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnEnable";
+ donpcevent instance_npcname("#ghmemorialmob01")+"::OnDisable";
+ }
+ end;
+}
+
+1@gl_k,17,51,3 script Aspiring Butcher#clearGH 706,{
+ if (getcharid(0) == getpartyleader(getcharid(1),2)) {
+ mes "[Aspiring Butcher]";
+ mes "Help me! Help me!!!";
+ next;
+ select("Hey, wake up! Are there any other survivors?");
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, wake up! Are you alone?";
+ unittalk getcharid(3),"Hey, wake up! Are you alone?";
+ next;
+ mes "[Aspiring Butcher]";
+ mes "The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
+ npctalk "The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
+ next;
+ mes "[Aspiring Butcher]";
+ mes "I just stood still... Nothing, I couldn't do anything...";
+ npctalk "I just stood still... Nothing, I couldn't do anything...";
+ next;
+ select("Wake up!");
+ mes "["+strcharinfo(0)+"]";
+ mes "Wake up kid! Go east along the central passage to the outside! The path is safe!";
+ unittalk getcharid(3),"Wake up kid! Go east along the central passage to the outside! The path is safe!";
+ next;
+ mes "[Aspiring Butcher]";
+ mes "East passage? Alone? How?";
+ npctalk "East passage? Alone? How?";
+ next;
+ select("I can guide you through the path.");
+ mes "["+strcharinfo(0)+"]";
+ mes "I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything.";
+ unittalk getcharid(3),"I will guide you, perhaps that will help. If you want to close your eyes try not to hit anything.";
+ next;
+ mes "[Aspiring Butcher]";
+ mes "Aspiring Butcher: I know, I... I'm trying to.";
+ npctalk "Aspiring Butcher: I know, I... I'm trying to.";
+ donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable";
+ donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable";
+ close;
+ } else {
+ mes "[Aspiring Butcher]";
+ mes "Somebody help me, somebody help me, please.";
+ close;
+ }
+OnInstanceInit:
+ donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Aspiring Butcher#clearGH");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Aspiring Butcher#clearGH");
+ end;
+}
+
+// Sector 2 Mobs
+//============================================================
+1@gl_k,291,145,3 script Hollgrehenn Destroyer 726,{
+ if (getcharid(0) == getpartyleader(getcharid(1),2)) {
+ mes "[Hollgrehenn Destroyer]";
+ mes "Yaaa!! Die!!!";
+ npctalk "Yaaa!! Die!!!";
+ specialeffect EF_CRASHEARTH;
+ next;
+ select("Don't worry!");
+ mes "["+strcharinfo(0)+"]";
+ mes "Don't worry! Mam. Are you alone? No other survivors?";
+ unittalk getcharid(3),"Don't worry! Mam. Are you alone? No other survivors?";
+ next;
+ mes "[Hollgrehenn Destroyer]";
+ mes "I'm the only survivor left";
+ npctalk "I'm the only survivor left";
+ next;
+ select("This is a very dangerous place.");
+ mes "["+strcharinfo(0)+"]";
+ mes "This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?";
+ unittalk getcharid(3),"This is a very dangerous place. You know the central passage? Do you think you can move... and get to a safer place?";
+ next;
+ mes "[Hollgrehenn Destroyer]";
+ mes "Yes, I am able to move. I'll move for my baby's sake.";
+ npctalk "Yes, I am able to move. I'll move for my baby's sake.";
+ next;
+ select("Survive the road...");
+ mes "["+strcharinfo(0)+"]";
+ mes "You and your baby will get out of here safely. But I'm sorry I can't help you more.";
+ unittalk getcharid(3),"You and your baby will get out of here safely. But I'm sorry I can't help you more.";
+ next;
+ mes "[Hollgrehenn Destroyer]";
+ mes "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
+ npctalk "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
+ donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable";
+ donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable";
+ close;
+ } else {
+ mes "[Hollgrehenn Destroyer]";
+ mes "Somebody help me, somebody help me, please";
+ close;
+ }
+OnInstanceInit:
+ donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Hollgrehenn Destroyer");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Hollgrehenn Destroyer");
+ end;
+}
+
+1@gl_k,0,0,0 script #ghmemorialmob02 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#ghmemorialmob02")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#ghmemorialmob02");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#ghmemorialmob02");
+ donpcevent instance_npcname("#ghinstancewarp3")+"::OnEnable";
+ donpcevent instance_npcname("#ghinstancewarp4")+"::OnEnable";
+ set .@map$, instance_mapname("1@gl_k");
+ set .@label$, instance_npcname("#ghmemorialmob02")+"::OnMyMobDead";
+ mapannounce .@map$,"3 o'clock warp leading to zone 3 is now open.",bc_map,"0xFFFF00";
+ areamonster .@map$,241,113,291,19,"Suffering Chamberlain",2466,12,.@label$;
+ areamonster .@map$,241,113,291,19,"Decayed Monk",2464,12,.@label$;
+ areamonster .@map$,227,217,291,135,"Suffering Chamberlain",2466,12,.@label$;
+ areamonster .@map$,227,217,291,135,"Decayed Monk",2464,12,.@label$;
+ end;
+OnMyMobDead:
+ set .@map$, instance_mapname("1@gl_k");
+ set .@label$, instance_npcname("#ghmemorialmob02")+"::OnMyMobDead";
+ set .@mob_dead_num, 48 - mobcount(.@map$,.@label$);
+ if (.@mob_dead_num > 28) {
+ mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF";
+ killmonster .@map$,.@label$;
+ donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnEnable";
+ donpcevent instance_npcname("#ghmemorialmob02")+"::OnDisable";
+ }
+ end;
+}
+
+// Tramp Mobs
+//============================================================
+1@gl_k,221,82,3 script Breathless Man#GHtramp1 849,4,4,{
+ end;
+OnTouch:
+ set .@i, rand(1,10);
+ if (.@i == 1) set .@mobs,3;
+ else if (.@i == 2) set .@mobs,4;
+ else if (.@i == 3) set .@mobs,5;
+ else if (.@i < 7) set .@mobs,6;
+ else set .@mobs,7;
+ getmapxy(.@map$,.@x,.@y,1);
+ specialeffect EF_VENOMDUST;
+ monster .@map$,.@x,.@y,"Muck Worm",2467,.@mobs,instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
+ disablenpc instance_npcname(strnpcinfo(0));
+ end;
+OnMyMobDead:
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname(strnpcinfo(0))+"::OnEnable";
+ end;
+OnEnable:
+ enablenpc instance_npcname(strnpcinfo(0));
+ end;
+OnDisable:
+ disablenpc instance_npcname(strnpcinfo(0));
+ end;
+}
+1@gl_k,213,63,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp2 849,4,4
+1@gl_k,230,50,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp3 849,4,4
+1@gl_k,222,39,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp4 849,4,4
+1@gl_k,214,27,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp5 849,4,4
+1@gl_k,223,17,2 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp6 849,4,4
+1@gl_k,235,16,4 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp7 849,4,4
+1@gl_k,251,20,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp8 849,4,4
+1@gl_k,240,43,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp9 849,4,4
+1@gl_k,271,19,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp10 849,4,4
+1@gl_k,246,62,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp11 849,4,4
+1@gl_k,282,48,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp12 849,4,4
+1@gl_k,285,81,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp13 849,4,4
+1@gl_k,241,86,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp14 849,4,4
+1@gl_k,249,101,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp15 849,4,4
+1@gl_k,276,106,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp16 849,4,4
+1@gl_k,252,120,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp17 849,4,4
+1@gl_k,258,150,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp18 849,4,4
+1@gl_k,255,157,6 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp19 849,4,4
+1@gl_k,261,164,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp20 849,4,4
+1@gl_k,269,173,7 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp21 849,4,4
+1@gl_k,280,167,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp22 849,4,4
+1@gl_k,293,161,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp23 849,4,4
+1@gl_k,226,96,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp24 849,4,4
+1@gl_k,222,119,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp25 849,4,4
+1@gl_k,233,123,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp26 849,4,4
+2@gl_k,147,203,5 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp27 849,4,4
+2@gl_k,141,222,1 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp28 849,4,4
+2@gl_k,167,225,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp29 849,4,4
+2@gl_k,145,236,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp30 849,4,4
+2@gl_k,143,260,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp31 849,4,4
+2@gl_k,173,258,3 duplicate(Breathless Man#GHtramp1) Breathless Man#GHtramp32 849,4,4
+
+// Sector 3 Mobs
+//============================================================
+1@gl_k,0,0,0 script #ghmemorialmob03 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#ghmemorialmob03")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#ghmemorialmob03");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#ghmemorialmob03");
+ donpcevent instance_npcname("#ghinstancewarp5")+"::OnEnable";
+ donpcevent instance_npcname("#ghinstancewarp6")+"::OnEnable";
+ set .@map$, instance_mapname("1@gl_k");
+ set .@label$, instance_npcname("#ghmemorialmob03")+"::OnMyMobDead";
+ mapannounce .@map$,"12 o'clock warp leading to the zone 4 was opened.",bc_map,"0xFFFF00";
+ areamonster .@map$,17,259,53,180,"Decayed Guard",2468,11,.@label$;
+ areamonster .@map$,17,259,53,180,"Sharpshooter Ranger",2469,14,.@label$;
+ areamonster .@map$,62,281,73,186,"Decayed Guard",2468,11,.@label$;
+ areamonster .@map$,62,281,73,186,"Sharpshooter Ranger",2469,14,.@label$;
+ areamonster .@map$,74,251,109,224,"Decayed Guard",2468,11,.@label$;
+ areamonster .@map$,74,251,109,224,"Sharpshooter Ranger",2469,14,.@label$;
+ areamonster .@map$,108,281,231,234,"Decayed Guard",2468,11,.@label$;
+ areamonster .@map$,108,281,231,234,"Sharpshooter Ranger",2469,14,.@label$;
+ end;
+OnMyMobDead:
+ set .@map$, instance_mapname("1@gl_k");
+ set .@label$, instance_npcname("#ghmemorialmob03")+"::OnMyMobDead";
+ set .@mob_dead_num, 100 - mobcount(.@map$,.@label$);
+ if (.@mob_dead_num > 85) {
+ mapannounce .@map$,"Himmelmez: Nice parry. I thought you were going to die slowly surrounded by the dead I summoned~",bc_map,"0xFFFFFF";
+ killmonster .@map$,.@label$;
+ donpcevent instance_npcname("#GHMclear3")+"::OnEnable";
+ donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnEnable";
+ donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnEnable";
+ donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnEnable";
+ donpcevent instance_npcname("#ghmemorialmob03")+"::OnDisable";
+ }
+ end;
+}
+
+// 1st MVP
+//============================================================
+1@gl_k,0,0,0 script #ghmemorialmob04 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#ghmemorialmob04")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#ghmemorialmob04");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#ghmemorialmob04");
+ monster instance_mapname("1@gl_k"),150,258,"Root of Corruption",2475,1,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead";
+ end;
+OnMyMobDead:
+ set .@map$, instance_mapname("1@gl_k");
+ if (mobcount(.@map$,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead") < 1) {
+ mapannounce .@map$, "12 o'clock warp leading to the Chivalry's Second Floor is now open.",bc_map,"0xFFFF00";
+ donpcevent instance_npcname("#ghinstancewarp7")+"::OnEnable";
+ donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnTalk2";
+ donpcevent instance_npcname("#effectGH01")+"::OnEnable";
+ donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnEnable";
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnEnable";
+ donpcevent instance_npcname("#ghmemorialmob04")+"::OnDisable";
+ }
+ end;
+}
+
+1@gl_k,150,257,3 script #GHMclear3 111,9,9,{
+ end;
+OnTouch:
+ donpcevent instance_npcname("#controlGH3")+"::OnEnable";
+ specialeffect EF_BASH;
+ donpcevent instance_npcname("#GHMclear3")+"::OnDisable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#GHMclear3")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#GHMclear3");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#GHMclear3");
+ initnpctimer;
+ end;
+OnTimer2000:
+ mapannounce instance_mapname("1@gl_k"), "Himmelmez: You got me tempted to go to the 2nd floor, come to the entrance. I'm curious about how far your luck goes.",bc_map,"0xFFFFFF";
+ stopnpctimer;
+ end;
+}
+
+1@gl_k,0,0,0 script #controlGH3 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#controlGH3")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#controlGH3");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#controlGH3");
+ initnpctimer;
+ end;
+OnTimer3000:
+ donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk1";
+ end;
+OnTimer6000:
+ donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk2";
+ end;
+OnTimer9000:
+ donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk3";
+ end;
+OnTimer12000:
+ donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk1";
+ end;
+OnTimer15000:
+ donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk4";
+ end;
+OnTimer18000:
+ donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnTalk1";
+ end;
+OnTimer21000:
+ donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk2";
+ end;
+OnTimer24000:
+ donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk5";
+ end;
+OnTimer27000:
+ donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnTalk6";
+ end;
+OnTimer28000:
+ donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnDisable";
+ end;
+OnTimer31000:
+ donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnTalk3";
+ end;
+OnTimer32000:
+ donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnDisable";
+ end;
+OnTimer35000:
+ mapannounce instance_mapname("1@gl_k"), "An eerie echo from the depths can be heard as you get closer.",bc_map,"0xFFFFFF";
+ end;
+OnTimer38000:
+ donpcevent instance_npcname("#ghmemorialmob04")+"::OnEnable";
+ stopnpctimer;
+ donpcevent instance_npcname("#controlGH3")+"::OnDisable";
+ end;
+}
+
+1@gl_k,144,258,6 script Heinrich#ghinstance4 652,{
+ mes "[Heinrich]";
+ mes "Himmelmez... You made my men get killed and I will never forget that.";
+ cutin "gl_heinrich1",2;
+ close2;
+ cutin "gl_heinrich1",255;
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Heinrich#ghinstance4")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Heinrich#ghinstance4");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Heinrich#ghinstance4");
+ end;
+OnTalk1:
+ npctalk "Himmelmez! I won't let you take even a single more step here.";
+ end;
+OnTalk2:
+ npctalk "What... is this?!";
+ end;
+OnTalk3:
+ npctalk "Varmunt Sir! Help the adventurers and I'll chase Himmelmez!";
+ end;
+}
+
+1@gl_k,150,257,3 script Himmelmez#ghinstance2 650,{
+ mes "[Himmelmez]";
+ mes "No need to stare at me with so insecure eyes. Soon they'll become relaxed...";
+ cutin "gl_himel2",2;
+ close2;
+ cutin "gl_himel2",255;
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Himmelmez#ghinstance2")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Himmelmez#ghinstance2");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Himmelmez#ghinstance2");
+ end;
+OnTalk1:
+ npctalk "What an awfully lucky, I flew all the way over here and just one of them is really powerful.";
+ end;
+OnTalk2:
+ npctalk "But it doesn't matter to me.";
+ end;
+OnTalk3:
+ npctalk "Now, all of you will die.";
+ end;
+OnTalk4:
+ npctalk "Hahaha, so you guys thought I would come alone?";
+ end;
+OnTalk5:
+ npctalk "This is my new toy to keep you at my feet. Why don't you guys play while I entertain?";
+ end;
+OnTalk6:
+ npctalk "Sincerely~, If I am given the opportunity I'd like to meet you again, Heinrich.";
+ end;
+}
+
+1@gl_k,156,259,3 script Varmunt#ghinstance3 654,{
+ if (checkquest(12318,HUNTING) == 2) {
+ if (checkquest(12319,HUNTING) == -1) {
+ mes "[Varmunt]";
+ mes "There's something unusual about this thing's aura. Maybe someday we will be able to understand what is behind all of this.";
+ cutin "gl_barmund1",2;
+ getitem 6608,1; //Coagulated Spell
+ setquest 12319;
+ close2;
+ cutin "gl_barmund1",255;
+ end;
+ }
+ }
+ mes "[Varmunt]";
+ mes "Even after all this time, it is impossible to prevent from the will of the Transcendent.";
+ cutin "gl_barmund1",2;
+ close2;
+ cutin "gl_barmund2",255;
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Varmunt#ghinstance3")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Varmunt#ghinstance3");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Varmunt#ghinstance3");
+ end;
+OnTalk1:
+ npctalk "Heinrich Sir! Something unknown holds an inexplicably powerful force!";
+ end;
+OnTalk2:
+ npctalk "From the monster I picked up some great stuff. People who are interested, talk to me.";
+ end;
+}
+
+// Floor 2
+//============================================================
+2@gl_k,148,67,1 script Heinrich#ghinstance5 652,{
+ mes "[Heinrich]";
+ mes "Himmelmez's blocking spells";
+ mes "are everywhere around here...";
+ cutin "gl_heinrich1",2;
+ close2;
+ cutin "gl_heinrich1",255;
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Heinrich#ghinstance5");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Heinrich#ghinstance5");
+ end;
+OnTalk1:
+ npctalk "These things have never been in the castle!";
+ end;
+OnTalk2:
+ npctalk "Trying to break this power with common weapons doesn't work. I tried it.";
+ end;
+OnTalk3:
+ npctalk "It is really unforgivable.";
+ end;
+OnTalk4:
+ npctalk "I, who already was a subordinate of genocide. How much more in the future...";
+ end;
+OnTalk5:
+ npctalk "...";
+ end;
+}
+
+2@gl_k,151,71,7 script Varmunt#ghinstance4 654,{
+ mes "[Varmunt]";
+ mes "Why am I doing this again? Doesn't seem like the first time. I've seen this place repeatedly dozens of times in my dreams. This feeling...";
+ cutin "gl_barmund1",2;
+ close2;
+ cutin "gl_barmund1",255;
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Varmunt#ghinstance4");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Varmunt#ghinstance4");
+ end;
+OnTalk2:
+ npctalk "Himmelmez's enchantment has completely blocked the passage to each section.";
+ end;
+OnTalk3:
+ npctalk "Get out of the way for a moment. I'll try to somehow break the spell with magical powers.";
+ end;
+OnTalk4:
+ npctalk "The enchantment seems to be broken.";
+ end;
+OnTalk5:
+ npctalk "I've never seen this spell before.";
+ end;
+OnTalk6:
+ npctalk "Himmelmez doesn't use a seal on a person's body to turn it into an undead.";
+ end;
+OnTalk7:
+ npctalk "She uses enchantment stones.This way, the spell is probably maintained.";
+ end;
+OnTalk8:
+ npctalk "We should kill the people who have the enchantment stones to break the spell.";
+ end;
+OnTalk9:
+ npctalk "However, we can't identify them. The purification can only be done randomly.";
+ end;
+OnTalk10:
+ npctalk "Commandant...";
+ end;
+OnTalk11:
+ npctalk "Commandant, it seems too loose.";
+ end;
+OnTalk12:
+ npctalk "We are related to all these people, not just a few.";
+ end;
+OnTalk13:
+ npctalk "We can't deny that it's not their fault for what is going on.";
+ end;
+OnTalk14:
+ npctalk "Well, let's do it then.";
+ end;
+OnTalk15:
+ npctalk "You guys are of a great help. Try to follow us.";
+ end;
+OnTalk16:
+ npctalk "There can be a tough fight. Hold on, and it would be nice to eat something.";
+ end;
+OnTalk17:
+ npctalk "Guys. It is time to depart, Heinrich Sir.";
+ end;
+}
+
+2@gl_k,150,67,0 script #effectGH01 111,10,10,{
+ end;
+OnTouch:
+ specialeffect EF_BASH;
+ donpcevent instance_npcname("#controlGH4")+"::OnEnable";
+ donpcevent instance_npcname("#effectGH01")+"::OnDisable";
+ end;
+OnEffect:
+ specialeffect EF_LORD;
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#effectGH01")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#effectGH01");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#effectGH01");
+ end;
+}
+
+2@gl_k,0,0,0 script #controlGH4 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#controlGH4")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#controlGH4");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#controlGH4");
+ initnpctimer;
+ end;
+OnTimer3000:
+ donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk1";
+ donpcevent instance_npcname("#ghmemorialmob05")+"::OnEnable";
+ end;
+OnTimer6000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk2";
+ end;
+OnTimer9000:
+ donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk2";
+ end;
+OnTimer12000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk3";
+ end;
+OnTimer15000:
+ donpcevent instance_npcname("#effectGH01")+"::OnEnable";
+ donpcevent instance_npcname("#effectGH01")+"::OnEffect";
+ end;
+OnTimer18000:
+ donpcevent instance_npcname("#effectGH01")+"::OnDisable";
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk4";
+ end;
+OnTimer21000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk5";
+ end;
+OnTimer24000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk6";
+ end;
+OnTimer27000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk7";
+ end;
+OnTimer30000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk8";
+ end;
+OnTimer33000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk9";
+ end;
+OnTimer36000:
+ donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk3";
+ end;
+OnTimer39000:
+ donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk4";
+ end;
+OnTimer42000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk10";
+ end;
+OnTimer45000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk11";
+ end;
+OnTimer48000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk12";
+ end;
+OnTimer51000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk13";
+ end;
+OnTimer54000:
+ donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnTalk5";
+ end;
+OnTimer57000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk14";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk15";
+ end;
+OnTimer63000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk16";
+ end;
+OnTimer66000:
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnTalk17";
+ end;
+OnTimer69000:
+ mapannounce instance_mapname("2@gl_k"), "9 o'clock positioned warp leading to the 1st zone has been opened. Move from the central hallway. A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00";
+ donpcevent instance_npcname("#ghinstancewarp8")+"::OnEnable";
+ donpcevent instance_npcname("#ghinstancewarp9")+"::OnEnable";
+ donpcevent instance_npcname("#ghmemorialmob06")+"::OnEnable";
+ donpcevent instance_npcname("Varmunt#ghinstance4")+"::OnDisable";
+ donpcevent instance_npcname("Heinrich#ghinstance5")+"::OnDisable";
+ end;
+OnTimer70000:
+ stopnpctimer;
+ donpcevent instance_npcname("#controlGH4")+"::OnDisable";
+ end;
+}
+
+2@gl_k,0,0,0 script #ghmemorialmob05 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#ghmemorialmob05")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#ghmemorialmob05");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#ghmemorialmob05");
+ set .@map$, instance_mapname("2@gl_k");
+ set .@label$, instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
+ areamonster .@map$,124,20,31,162,"Decayed Guard",2468,8,.@label$;
+ areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,8,.@label$;
+ areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,8,.@label$;
+ areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,8,.@label$;
+ areamonster .@map$,124,20,31,162,"Swollen Knight",2472,8,.@label$;
+ set .MyMobs,80;
+ end;
+OnMyMobDead:
+ set .@map$, instance_mapname("2@gl_k");
+ set .MyMobs, .MyMobs-1;
+ if (.MyMobs == 0) {
+ mapannounce .@map$, "A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00";
+ donpcevent instance_npcname("#ghmemorialmob06")+"::OnDisable2";
+ donpcevent instance_npcname("#ghmemorialmob07")+"::OnEnable";
+ donpcevent instance_npcname("#ghmemorialmob05")+"::OnDisable";
+ } else {
+ set .@label$, instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
+ switch(rand(5)) {
+ case 0:
+ areamonster .@map$,124,20,31,162,"Decayed Guard",2468,1,.@label$;
+ break;
+ case 1:
+ areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,1,.@label$;
+ break;
+ case 2:
+ areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,1,.@label$;
+ break;
+ case 3:
+ areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,1,.@label$;
+ break;
+ case 4:
+ areamonster .@map$,124,20,31,162,"Swollen Knight",2472,1,.@label$;
+ break;
+ }
+ }
+ end;
+}
+
+2@gl_k,0,0,0 script #ghmemorialmob06 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#ghmemorialmob06")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#ghmemorialmob06");
+ end;
+OnDisable2:
+ stopnpctimer;
+ disablenpc instance_npcname("#ghmemorialmob06");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#ghmemorialmob06");
+ donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn";
+ end;
+OnSpawn:
+ initnpctimer;
+ end;
+OnTimer90000:
+ set .@map$, instance_mapname("2@gl_k");
+ set .@label$, instance_npcname("#ghmemorialmob05")+"::OnMyMobDead";
+ setarray .@c[0],
+ 114,141,118,139,
+ 128,83,131,78,
+ 88,53,93,48,
+ 54,47,61,40,
+ 58,83,63,78,
+ 69,138,80,127,
+ 34,143,39,138;
+ for(set .@i,0; .@i<getarraysize(.@c); set .@i,.@i+4) {
+ areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Decayed Guard",2468,1,.@label$;
+ areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Sharpshooter Ranger",2469,1,.@label$;
+ areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Fallen Abyss Knight",2470,1,.@label$;
+ areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Suffering Khalitzburg",2471,1,.@label$;
+ areamonster .@map$,.@c[.@i],.@c[.@i+1],.@c[.@i+2],.@c[.@i+3],"Swollen Knight",2472,1,.@label$;
+ }
+ end;
+OnTimer92000:
+ stopnpctimer;
+ donpcevent instance_npcname("#ghmemorialmob06")+"::OnSpawn";
+ end;
+}
+
+2@gl_k,0,0,0 script #ghmemorialmob07 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#ghmemorialmob07")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#ghmemorialmob07");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#ghmemorialmob07");
+ areamonster instance_mapname("2@gl_k"),124,20,31,162,"The Destruction of the First Captain",2473,1,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead";
+ end;
+OnMyMobDead:
+ set .@map$, instance_mapname("2@gl_k");
+ if (mobcount(.@map$,instance_npcname("#ghmemorialmob07")+"::OnMyMobDead") < 1) {
+ mapannounce .@map$, "3 o'clock positioned warp leading to the 2nd zone has been opened. Use the central hallway to get there.",bc_map,"0xFFFF00";
+ donpcevent instance_npcname("#ghinstancewarp10")+"::OnEnable";
+ donpcevent instance_npcname("#ghinstancewarp11")+"::OnEnable";
+ donpcevent instance_npcname("#ghmemorialmob08")+"::OnEnable";
+ donpcevent instance_npcname("#ghmemorialmob07")+"::OnDisable";
+ }
+ end;
+}
+
+2@gl_k,0,0,0 script #ghmemorialmob08 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#ghmemorialmob08");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#ghmemorialmob08");
+ set .@map$, instance_mapname("2@gl_k");
+ set .@label$, instance_npcname("#ghmemorialmob08")+"::OnMyMobDead";
+ areamonster .@map$,175,163,265,18,"Decayed Guard",2468,7,.@label$;
+ areamonster .@map$,175,163,265,18,"Sharpshooter Ranger",2469,7,.@label$;
+ areamonster .@map$,175,163,265,18,"Fallen Abyss Knight",2470,7,.@label$;
+ areamonster .@map$,175,163,265,18,"Suffering Khalitzburg",2471,7,.@label$;
+ areamonster .@map$,175,163,265,18,"Swollen Knight",2472,7,.@label$;
+ set .MyMobs,35;
+ end;
+OnMyMobDead:
+ set .@map$, instance_mapname("2@gl_k");
+ set .MyMobs, .MyMobs-1;
+ if (.MyMobs == 0) {
+ mapannounce .@map$, "A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00";
+ donpcevent instance_npcname("#ghmemorialmob09")+"::OnEnable";
+ donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable";
+ } else {
+ set .@label$, instance_npcname("#ghmemorialmob08")+"::OnMyMobDead";
+ switch(rand(5)) {
+ case 0:
+ areamonster .@map$,175,163,265,18,"Decayed Guard",2468,1,.@label$;
+ break;
+ case 1:
+ areamonster .@map$,175,163,265,18,"Sharpshooter Ranger",2469,1,.@label$;
+ break;
+ case 2:
+ areamonster .@map$,175,163,265,18,"Fallen Abyss Knight",2470,1,.@label$;
+ break;
+ case 3:
+ areamonster .@map$,175,163,265,18,"Suffering Khalitzburg",2471,1,.@label$;
+ break;
+ case 4:
+ areamonster .@map$,175,163,265,18,"Swollen Knight",2472,1,.@label$;
+ break;
+ }
+ }
+ end;
+}
+
+2@gl_k,0,0,0 script #ghmemorialmob09 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#ghmemorialmob09")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#ghmemorialmob09");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#ghmemorialmob09");
+ areamonster instance_mapname("2@gl_k"),175,163,265,18,"The Destruction of the Second Captain",2474,1,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead";
+ end;
+OnMyMobDead:
+ set .@map$, instance_mapname("2@gl_k");
+ if (mobcount(.@map$,instance_npcname("#ghmemorialmob09")+"::OnMyMobDead") < 1) {
+ mapannounce .@map$, "12 o'clock positioned warp leading to the 3rd zone has been opened. Use the central hallway to get there.",bc_map,"0xFFFF00";
+ donpcevent instance_npcname("#ghinstancewarp12")+"::OnEnable";
+ donpcevent instance_npcname("#controlGH6")+"::OnEnable";
+ donpcevent instance_npcname("#ghmemorialmob08")+"::OnDisable";
+ donpcevent instance_npcname("#ghmemorialmob09")+"::OnDisable";
+ }
+ end;
+}
+
+2@gl_k,0,0,0 script #ghmemorialmob10 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#ghmemorialmob10")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#ghmemorialmob10");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#ghmemorialmob10");
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnDisable";
+ monster instance_mapname("2@gl_k"),158,255,"Amdarias",2476,1,instance_npcname("#ghmemorialmob10")+"::OnMyMobDead";
+ end;
+OnMyMobDead:
+ if (mobcount(instance_mapname("2@gl_k"),instance_npcname("#ghmemorialmob10")+"::OnMyMobDead") < 1) {
+ donpcevent instance_npcname("Hugin#ghinstance1")+"::OnEnable";
+ donpcevent instance_npcname("#ghmemorialmob10")+"::OnDisable";
+ }
+ end;
+}
+
+2@gl_k,155,250,7 script Heinrich#ghinstance6 652,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Heinrich#ghinstance6");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Heinrich#ghinstance6");
+ end;
+OnTalk1:
+ npctalk "Gerhard!";
+ end;
+OnTalk2:
+ npctalk "What are you doing to my men, Himmelmez?!";
+ end;
+OnTalk3:
+ npctalk "Himmelmez! You don't need to make any more sacrifices!";
+ end;
+OnTalk4:
+ npctalk "Let him go! I don't want one more sacrifice!";
+ end;
+OnTalk5:
+ npctalk "I will not forgive you.";
+ end;
+OnTalk6:
+ npctalk "Just leave us alone, Himmelmez!!";
+ end;
+}
+
+2@gl_k,162,250,1 script Varmunt#ghinstance5 654,{
+ mes "[Varmunt]";
+ mes "We can't escape this";
+ mes "eternal confinement...";
+ cutin "gl_barmund2",2;
+ close2;
+ cutin "gl_barmund2",255;
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Varmunt#ghinstance5")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Varmunt#ghinstance5");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Varmunt#ghinstance5");
+ end;
+OnTalk1:
+ npctalk "What? This cannot be. We must prevent Amdarias's attacks!";
+ end;
+}
+
+2@gl_k,158,252,3 script Himmelmez#ghinstance4 650,4,4,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Himmelmez#ghinstance4");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Himmelmez#ghinstance4");
+ end;
+OnTalk1:
+ npctalk "Great~ I thought you wouldn't come near the end...";
+ end;
+OnTalk2:
+ npctalk "Huhu, I have already found a piece of Ymir's Heart, Heinrich.";
+ end;
+OnTalk3:
+ npctalk "It would've been faster if there were no distractions.";
+ end;
+OnTalk4:
+ npctalk "What do you think? Making it look like an accidental disease infected the king and the people around...";
+ end;
+OnTalk5:
+ npctalk "You want that?";
+ end;
+OnTalk6:
+ npctalk "This one is your final blow, Heinrich.";
+ end;
+OnTalk7:
+ npctalk "It is said that stopping me requires a skillfull person.";
+ end;
+OnTalk8:
+ npctalk "Seems like a perfect scenario to make my new monster, Amdarias.";
+ end;
+OnTalk9:
+ npctalk "Booh~ I'm scared.";
+ end;
+OnTalk10:
+ npctalk "Anyway, it was nice talking to you. Maybe we'll have the chance to meet again in the next story.";
+ end;
+OnTalk11:
+ npctalk "Well, make sure you will come back again.";
+ end;
+}
+
+2@gl_k,150,179,0 script #controlGH6 111,2,2,{
+ end;
+OnTouch:
+ mapannounce instance_mapname("2@gl_k"), "???: Do not come! There are traps everywhere here... Aaaaack!!!!",bc_map,"0xFF0000";
+ specialeffect EF_BASH;
+ donpcevent instance_npcname("Himmelmez#ghinstance3")+"::OnEnable";
+ donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnEnable";
+ donpcevent instance_npcname("Varmunt#ghinstance5")+"::OnEnable";
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEnable";
+ donpcevent instance_npcname("#controlGH6")+"::OnDisable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("#controlGH6")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("#controlGH6");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("#controlGH6");
+ end;
+}
+
+2@gl_k,158,252,1 script Himmelmez#ghinstance3 650,7,7,{
+ end;
+OnTouch:
+ specialeffect EF_BASH;
+ donpcevent instance_npcname("#controlGH5")+"::OnEnable";
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnEnable";
+ donpcevent instance_npcname("Himmelmez#ghinstance3")+"::OnDisable";
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Himmelmez#ghinstance3")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("Himmelmez#ghinstance3");
+ end;
+OnEnable:
+ enablenpc instance_npcname("Himmelmez#ghinstance3");
+ end;
+}
+
+2@gl_k,158,255,3 script Gerhard#ghinstance1 651,{
+ end;
+OnInstanceInit:
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnDisable";
+ end;
+OnDisable:
+ hideonnpc instance_npcname("Gerhard#ghinstance1");
+ end;
+OnEnable:
+ hideoffnpc instance_npcname("Gerhard#ghinstance1");
+ end;
+OnTalk1:
+ npctalk "Damn it! Run away! I can't withstand anymore!";
+ end;
+OnTalk2:
+ npctalk "Commandant... Come on, you need to run away from here... Ugh.";
+ end;
+OnTalk3:
+ npctalk "Even if you defile my body, I won't let you take my soul, Himmelmez!";
+ end;
+OnEffect1:
+ specialeffect EF_BARRIER;
+ end;
+OnEffect2:
+ specialeffect EF_CHAINCOMBO;
+ end;
+OnEffect3:
+ specialeffect EF_MAPPILLAR2;
+ end;
+OnEffect4:
+ specialeffect EF_MAPPILLAR;
+ end;
+OnEffect5:
+ specialeffect EF_LORD;
+ end;
+}
+
+2@gl_k,0,0,0 script #controlGH5 -1,{
+OnInstanceInit:
+ donpcevent instance_npcname("#controlGH5")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("#controlGH5");
+ end;
+OnEnable:
+ enablenpc instance_npcname("#controlGH5");
+ initnpctimer;
+ end;
+OnTimer3000:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk1";
+ end;
+OnTimer6000:
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnTalk1";
+ end;
+OnTimer9000:
+ donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk1";
+ end;
+OnTimer12000:
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnTalk2";
+ end;
+OnTimer15000:
+ donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk2";
+ end;
+OnTimer18000:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk2";
+ end;
+OnTimer21000:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk3";
+ end;
+OnTimer24000:
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnTalk3";
+ end;
+OnTimer27000:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk4";
+ end;
+OnTimer30000:
+ donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk3";
+ end;
+OnTimer33000:
+ donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk4";
+ end;
+OnTimer36000:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk5";
+ end;
+OnTimer39000:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk6";
+ end;
+OnTimer42000:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk7";
+ end;
+OnTimer45000:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk8";
+ end;
+OnTimer48000:
+ donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk5";
+ end;
+OnTimer51000:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk9";
+ end;
+OnTimer54000:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk10";
+ end;
+OnTimer57000:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnTalk11";
+ end;
+OnTimer60000:
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect1";
+ end;
+OnTimer63000:
+ donpcevent instance_npcname("Himmelmez#ghinstance4")+"::OnDisable";
+ end;
+OnTimer65000:
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect3";
+ end;
+OnTimer66000:
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect2";
+ end;
+OnTimer67000:
+ donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnTalk6";
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect4";
+ end;
+OnTimer70000:
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect3";
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect4";
+ donpcevent instance_npcname("Heinrich#ghinstance6")+"::OnDisable";
+ donpcevent instance_npcname("Varmunt#ghinstance5")+"::OnTalk1";
+ end;
+OnTimer73000:
+ mapannounce instance_mapname("2@gl_k"), "Leads toward Gerhard's body.",bc_map,"0xFFFFFF";
+ end;
+OnTimer76000:
+ donpcevent instance_npcname("Gerhard#ghinstance1")+"::OnEffect5";
+ end;
+OnTimer80000:
+ donpcevent instance_npcname("#ghmemorialmob10")+"::OnEnable";
+ stopnpctimer;
+ donpcevent instance_npcname("#controlGH5")+"::OnDisable";
+ end;
+}
+
+2@gl_k,158,241,1 script Hugin#ghinstance1 755,{
+ if (checkquest(12319,HUNTING) == 2) {
+ mes "[Hugin]";
+ mes "Well, you are pretty ridiculous. Beginners shouldn't get the loot Amdarias drops.";
+ erasequest 12318;
+ erasequest 12319;
+ getitem 6608,1; //Coagulated Spell
+ next;
+ mes "[Hugin]";
+ mes "Varmunt, I have arbitrarily stopped time. And soon, the time gap will be gone.";
+ specialeffect2 EF_BLIND,AREA;
+ soundeffect "_blind.wav",0;
+ next;
+ mes "[Hugin]";
+ mes "Poor time travelers.";
+ mes "They will endlessly retry to prevent the tragedy that affected this city.";
+ next;
+ mes "[Hugin]";
+ mes "But the beggining of these time travels won't redempt your actions.";
+ mes "This will continue forever...";
+ next;
+ mes "[Hugin]";
+ mes "Now, I may erase your memory again. Perhaps you will have a different fate next time.";
+ specialeffect2 EF_FREEZE;
+ close2;
+ getmapxy(.@map$,.@x,.@y,0);
+ warp .@map$,.@x,.@y;
+ end;
+ } else {
+ mes "[Hugin]";
+ mes "The gap of time is almost distorted.";
+ mes "Done. There you go. Come!";
+ mes "I have to get out!";
+ next;
+ select("Bah... Soon after you...");
+ mes "[Hugin]";
+ mes "Soon after me? Anyways...";
+ mes "Doesn't matter, soon the gap of time will be closed, I have to get out of here.";
+ next;
+ switch(select("Since I'm here, let's explore more.:Please, send me out.")) {
+ case 1:
+ mes "[Hugin]";
+ mes "..................";
+ close;
+ case 2:
+ close2;
+ warp "glast_01",204,270;
+ end;
+ }
+ }
+OnInstanceInit:
+ donpcevent instance_npcname("Hugin#ghinstance1")+"::OnDisable";
+ end;
+OnDisable:
+ disablenpc instance_npcname("Hugin#ghinstance1");
+ end;
+OnEnable:
+ enablenpc instance_npcname("Hugin#ghinstance1");
+ end;
+}