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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/instances/MalangdoCulvert.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/instances/MalangdoCulvert.txt')
-rw-r--r-- | npc/re/instances/MalangdoCulvert.txt | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt index 8ab251d4b..f209f409b 100644 --- a/npc/re/instances/MalangdoCulvert.txt +++ b/npc/re/instances/MalangdoCulvert.txt @@ -23,7 +23,7 @@ // Quest NPCs //============================================================ -mal_in01,172,28,2 script Albo#mal 561,{ +mal_in01,172,28,2 script Albo#mal 4_CAT_SAILOR5,{ if (checkweight(1201,1) == 0) { mes "You have too many kinds of objects. Try to continue after reducing those objects."; close; @@ -147,7 +147,7 @@ L_GiveQuest: close; } -mal_in01,172,26,2 script Madeca#mal 544,{ +mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{ if (checkweight(1201,1) == 0) { mes "You have too many kinds of objects. Try to continue after reducing those objects."; close; @@ -269,7 +269,7 @@ L_CheckQuest: // Instance Creation //============================================================ -mal_in01,160,34,4 script Missing, the Cleaner 545,{ +mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{ if (BaseLevel < 90) { mes "[Missing, the Cleaner]"; mes "Are you talking to me?!"; @@ -461,7 +461,7 @@ L_Enter: // Instance: Common Scripts //============================================================ -1@pump,63,100,4 script Missing, the Cleaner#0 545,{ +1@pump,63,100,4 script Missing, the Cleaner#0 4_CAT_SAILOR2,{ if (getcharid(0) != getpartyleader(getcharid(1),2)) { mes "[Missing, the Cleaner]"; mes "I am trying to have a conversation with your leader now. Please don't disturb and wait!"; @@ -518,7 +518,7 @@ L_Enter: end; } -1@pump,84,105,0 script Culvert Entrance#i 45,3,3,{ +1@pump,84,105,0 script Culvert Entrance#i WARPNPC,3,3,{ end; OnInstanceInit: disablenpc instance_npcname("Culvert Entrance#i"); @@ -574,7 +574,7 @@ function script F_mal_missing { // Instance: Normal Mode //============================================================ -1@pump,84,105,4 script Missing, the Cleaner#nf 545,{ +1@pump,84,105,4 script Missing, the Cleaner#nf 4_CAT_SAILOR2,{ mes "[Missing, the Cleaner]"; mes "I have the cleaning job for 40 years and I've never seen such a terrible team!!"; next; @@ -612,7 +612,7 @@ OnInstanceInit: end; } -1@pump,84,105,4 script Missing, the Cleaner#n 545,{ +1@pump,84,105,4 script Missing, the Cleaner#n 4_CAT_SAILOR2,{ callfunc "F_mal_missing"; donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnStart"; close; @@ -715,7 +715,7 @@ OnClear: end; } -1@pump,36,111,4 script #Culvert_n1 844,14,14,{ //temporary workaround for ALL_SAMEMAP +1@pump,36,111,4 script #Culvert_n1 CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP progressbar "0xFFFF00",10; stopnpctimer; disablenpc instance_npcname(strnpcinfo(0)); @@ -770,11 +770,11 @@ OnTouch: specialeffect EF_MAPPILLAR2; end; } -1@pump,68,124,4 duplicate(#Culvert_n1) #Culvert_n2 844,14,14 -1@pump,80,114,4 duplicate(#Culvert_n1) #Culvert_n3 844,14,14 -1@pump,40,80,4 duplicate(#Culvert_n1) #Culvert_n4 844,14,14 -1@pump,75,80,4 duplicate(#Culvert_n1) #Culvert_n5 844,14,14 -1@pump,58,101,4 duplicate(#Culvert_n1) #Culvert_n6 844,14,14 +1@pump,68,124,4 duplicate(#Culvert_n1) #Culvert_n2 CLEAR_NPC,14,14 +1@pump,80,114,4 duplicate(#Culvert_n1) #Culvert_n3 CLEAR_NPC,14,14 +1@pump,40,80,4 duplicate(#Culvert_n1) #Culvert_n4 CLEAR_NPC,14,14 +1@pump,75,80,4 duplicate(#Culvert_n1) #Culvert_n5 CLEAR_NPC,14,14 +1@pump,58,101,4 duplicate(#Culvert_n1) #Culvert_n6 CLEAR_NPC,14,14 1@pump,1,1,4 script Boss Creation#n -1,{ end; @@ -851,7 +851,7 @@ OnMyMobDead: end; } -1@pump,84,105,4 script Missing, the Cleaner#no 545,{ +1@pump,84,105,4 script Missing, the Cleaner#no 4_CAT_SAILOR2,{ set .@i$, charat(strnpcinfo(2),0); if (.@i$ == "n") { mes "[Missing, the Cleaner]"; @@ -885,7 +885,7 @@ OnInstanceInit: end; } -1@pump,32,100,0 script Culvert Entrance#n 45,3,3,{ +1@pump,32,100,0 script Culvert Entrance#n WARPNPC,3,3,{ end; OnInstanceInit: disablenpc instance_npcname(strnpcinfo(0)); @@ -904,9 +904,9 @@ OnInstanceInit: // Instance: Hard Mode //============================================================ -2@pump,39,88,4 duplicate(Missing, the Cleaner#nf) Missing, the Cleaner#hf 545 +2@pump,39,88,4 duplicate(Missing, the Cleaner#nf) Missing, the Cleaner#hf 4_CAT_SAILOR2 -2@pump,39,88,4 script Missing, the Cleaner#h 545,{ +2@pump,39,88,4 script Missing, the Cleaner#h 4_CAT_SAILOR2,{ callfunc "F_mal_missing"; donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnStart"; close; @@ -983,7 +983,7 @@ OnTimer425000: end; } -2@pump,53,114,4 script #Culvert_h1 844,14,14,{ //temporary workaround for ALL_SAMEMAP +2@pump,53,114,4 script #Culvert_h1 CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP progressbar "0xFFFF00",15; stopnpctimer; disablenpc instance_npcname(strnpcinfo(0)); @@ -1032,20 +1032,20 @@ OnTouch: specialeffect EF_MAPPILLAR2; end; } -2@pump,79,109,4 duplicate(#Culvert_h1) #Culvert_h2 844,14,14 -2@pump,114,114,4 duplicate(#Culvert_h1) #Culvert_h3 844,14,14 -2@pump,98,98,4 duplicate(#Culvert_h1) #Culvert_h4 844,14,14 -2@pump,62,96,4 duplicate(#Culvert_h1) #Culvert_h5 844,14,14 -2@pump,57,70,4 duplicate(#Culvert_h1) #Culvert_h6 844,14,14 -2@pump,47,49,4 duplicate(#Culvert_h1) #Culvert_h7 844,14,14 -2@pump,81,63,4 duplicate(#Culvert_h1) #Culvert_h8 844,14,14 -2@pump,100,74,4 duplicate(#Culvert_h1) #Culvert_h9 844,14,14 -2@pump,115,50,4 duplicate(#Culvert_h1) #Culvert_h10 844,14,14 +2@pump,79,109,4 duplicate(#Culvert_h1) #Culvert_h2 CLEAR_NPC,14,14 +2@pump,114,114,4 duplicate(#Culvert_h1) #Culvert_h3 CLEAR_NPC,14,14 +2@pump,98,98,4 duplicate(#Culvert_h1) #Culvert_h4 CLEAR_NPC,14,14 +2@pump,62,96,4 duplicate(#Culvert_h1) #Culvert_h5 CLEAR_NPC,14,14 +2@pump,57,70,4 duplicate(#Culvert_h1) #Culvert_h6 CLEAR_NPC,14,14 +2@pump,47,49,4 duplicate(#Culvert_h1) #Culvert_h7 CLEAR_NPC,14,14 +2@pump,81,63,4 duplicate(#Culvert_h1) #Culvert_h8 CLEAR_NPC,14,14 +2@pump,100,74,4 duplicate(#Culvert_h1) #Culvert_h9 CLEAR_NPC,14,14 +2@pump,115,50,4 duplicate(#Culvert_h1) #Culvert_h10 CLEAR_NPC,14,14 2@pump,1,1,4 duplicate(Monster Hole#n) Monster Hole#h -1 2@pump,1,1,4 duplicate(Boss Creation#n) Boss Creation#h -1 -2@pump,39,88,4 duplicate(Missing, the Cleaner#no) Missing, the Cleaner#ho 545 -2@pump,38,100,0 duplicate(Culvert Entrance#n) Culvert Entrance#h 45,3,3 +2@pump,39,88,4 duplicate(Missing, the Cleaner#no) Missing, the Cleaner#ho 4_CAT_SAILOR2 +2@pump,38,100,0 duplicate(Culvert Entrance#n) Culvert Entrance#h WARPNPC,3,3 //MD_Putmob "2@pump" 0 0 0 0 20 HYDRA 0 0 2 2@pump,1,1,4 duplicate(Hydra#n) Hydra#h -1 |