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authorgumi <mekolat@users.noreply.github.com>2017-05-27 16:04:52 -0400
committergumi <mekolat@users.noreply.github.com>2017-06-03 12:57:26 -0400
commit610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch)
treeb23f335833732c22566c78f5211fbf34681fd59a /npc/re/instances/EclageInterior.txt
parent96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff)
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remove specialeffect2 from npcs
Diffstat (limited to 'npc/re/instances/EclageInterior.txt')
-rw-r--r--npc/re/instances/EclageInterior.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt
index 9ad8519b4..b8aff0a81 100644
--- a/npc/re/instances/EclageInterior.txt
+++ b/npc/re/instances/EclageInterior.txt
@@ -147,7 +147,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "No...way!!!";
- specialeffect2 EF_LORD;
+ specialeffect(EF_LORD, AREA, playerattached());
percentheal -99,0;
soundeffect "wander_man_move.wav",1;
sc_start SC_BLIND,60000,0;