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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2019-06-26 21:14:20 +0300 |
commit | 610130172552889d6dfb4c5ebc964bb90fdc73d2 (patch) | |
tree | 79b344a1753308a461c7a27613f92fc7f67a08ee /npc/re/instances/EclageInterior.txt | |
parent | ba2840f8462390889ad5f3031b5bcc3068e3aba5 (diff) | |
download | hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.gz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.bz2 hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.xz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.zip |
Remove conf dir.
Diffstat (limited to 'npc/re/instances/EclageInterior.txt')
-rw-r--r-- | npc/re/instances/EclageInterior.txt | 518 |
1 files changed, 0 insertions, 518 deletions
diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt deleted file mode 100644 index 2b2117b93..000000000 --- a/npc/re/instances/EclageInterior.txt +++ /dev/null @@ -1,518 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2015 Hercules Dev Team -//= Copyright (C) Dastgir -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Eclage Instance Script -//================= Description =========================================== -//= Eclage Interior Instance -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{ - .@party_id = getcharid(CHAR_ID_PARTY); - .@md_name$ = _("Eclage Interior"); - if (!.@party_id) { - mes("-! Warning !-"); - mes("This current quest will be held at Memorial dungeon."); - mes("Only the party leader will enter. Please create your party."); - close(); - } - if (getpartyleader(.@party_id, 2) != getcharid(CHAR_ID_CHAR)) { - mes("-! Warning !-"); - mes("This current quest will be held at Memorial dungeon."); - mes("Only the party leader will enter. Please create your party."); - close(); - } - if (ep14_2_mylord == 29) { - mes("[Shenime]"); - mes("This place is set up with lighting for Orb."); - mes("If you favor Mayor, you should be cautious here."); - next(); - switch (select("Enter it.", "Forget it.")) { - case 1: - .@instance = instance_create(.@md_name$, .@party_id); - if (.@instance >= 0) { - if (instance_attachmap("1@ecl", .@instance) == "") { - mes("[Shenime]"); - mes("There are some soldiers dispatched by Mayor not too long ago."); - mes("I should sure hope that you aren't the disturbance they're looking for, right?"); - instance_destroy(.@instance); - close(); - } - ecl_interior_time = gettimetick(2) + 20 * 60; - instance_set_timeout(1200, 1200, .@instance); - instance_init(.@instance); - } - mes("[Shenime]"); - mes("Given the tight internal security, you should prepare yourself."); - mes("Wait here for a minute."); - close(); - case 2: - mes("[Shenime]"); - mes("It's not an easy task."); - close(); - } - } - mes("[High-level Laphine's]"); - mes("Hmm? This room?"); - mes("Never mind. Don't worry about it."); - close(); -} - -ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{ - if (ep14_2_mylord == 29) { - mes("This door connects to the plaza's ceiling."); - mes("It's also a place where the lighting is set up to make Orb seem more beautiful."); - next(); - switch (select("Enter it.", "Forget it.")) { - case 1: - .@party_id = getcharid(CHAR_ID_PARTY); - - if (has_instance("1@ecl") == "") { - mes("It is closed shut."); - close(); - } - if (.@party_id) { - .@md_name$ = _("Eclage Interior"); - if (getpartyleader(.@party_id, 2) != getcharid(CHAR_ID_CHAR)) { - mes("-! Warning !-"); - mes("This current quest will be held at Memorial dungeon."); - mes("Only the party leader will enter. Please create your party."); - close(); - } - if (gettimetick(2) >= ecl_interior_time) { - mes("[Shenime]"); - mes("Looks like the soldiers inside are really tense."); - mes("It is pretty difficult to guide an outsider like you."); - close(); - } - close2(); - mapannounce("ecl_hub01", sprintf(_$("%s Party leader %s is entering %s"), getpartyname(.@party_id), strcharinfo(PC_NAME), .@md_name$), bc_map, C_SPRINGGREEN); - warp("1@ecl", 60, 50); - end; - } - mes("-! Warning !-"); - mes("This current quest will be held at Memorial dungeon."); - mes("Only the party leader will enter. Please create your party."); - close(); - case 2: - close(); - } - } - mes("This door connects to the plaza's ceiling."); - mes("It's also a place where the lighting is set up to make Orb seem more beautiful."); - mes("It is closed shut."); - close(); -} - -1@ecl,58,69,3 script Shenime#ecl01 4_F_FAIRY,{ - mes("[Shenime]"); - mes("Oh, what's going on here?"); - mes("They destroyed additional troops that Mayor sent?"); - next(); - select("What...?", "I fought monsters off!"); - mes("[Shenime]"); - mes("It doesn't matter."); - mes("Your job ends here."); - mes("Now you became a betrayer."); - mes("Farewell, then!"); - specialeffect(EF_BEGINSPELL3); - next(); - mesf("[%s]", strcharinfo(PC_NAME)); - mes("No...way!!!"); - specialeffect(EF_LORD, AREA, playerattached()); - percentheal(-99, 0); - soundeffect("wander_man_move.wav", 1); - sc_start(SC_BLIND, 60000, 0); - close2(); - warp("1@ecl", 146, 95); - end; - -OnInstanceInit: - hideonnpc(instance_npcname(strnpcinfo(NPC_NAME))); - end; - -OnEnable: - hideoffnpc(instance_npcname(strnpcinfo(NPC_NAME))); - end; -} - -1@ecl,51,64,1 script Suspicious Creature#1 MOROCC_4_142,{ - end; -} - -1@ecl,43,67,3 duplicate(Suspicious Creature#1) Suspicious Creature#2 MOROCC_4_142,0,0 -1@ecl,55,80,3 duplicate(Suspicious Creature#1) Suspicious Creature#3 MOROCC_4_142,0,0 -1@ecl,60,75,3 duplicate(Suspicious Creature#1) Suspicious Creature#4 MOROCC_4_142,0,0 - -1@ecl,42,80,5 script Suspicious Creature#5 MOROCC_2_142,{ - end; - -OnInstanceInit: - hideonnpc(instance_npcname(strnpcinfo(NPC_NAME))); - end; -} - -1@ecl,48,86,3 duplicate(Suspicious Creature#5) Suspicious Creature#6 MOROCC_2_142,0,0 -1@ecl,58,82,3 duplicate(Suspicious Creature#5) Suspicious Creature#7 MOROCC_2_142,0,0 -1@ecl,56,88,3 duplicate(Suspicious Creature#5) Suspicious Creature#8 MOROCC_2_142,0,0 - -1@ecl,53,83,0 script #sndmaster HIDDEN_WARP_NPC,10,10,{ - end; - -OnInstanceInit: - .mob_summoned = 0; - disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); - end; - -OnEnable: - initnpctimer(); - end; - -OnReset: - killmonster(instance_mapname("1@ecl"), instance_npcname("#sndmaster")+"::OnMyMobDead"); - stopnpctimer(); - end; - -OnTimer1000: - mapannounce(instance_mapname("1@ecl"), _("Warning: Abnormal occurrence in the lighting room. Abnormal occurrence in the lighting room."), bc_map, C_YELLOW); //FW_NORMAL 12 0 0 - end; - -OnTimer2000: - mapannounce(instance_mapname("1@ecl"), _("Suspicious Creature: Kerrrrr....krwahhhh!!"), bc_map, C_YELLOW); //FW_NORMAL 12 0 0 - hideoffnpc(instance_npcname("Suspicious Creature#5")); - hideoffnpc(instance_npcname("Suspicious Creature#6")); - hideoffnpc(instance_npcname("Suspicious Creature#7")); - hideoffnpc(instance_npcname("Suspicious Creature#8")); - end; - -OnTimer3000: - hideonnpc(instance_npcname("#sndmaster")); - stopnpctimer(); - end; - -OnMyMobDead: - if (mobcount(instance_mapname("1@ecl"), instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) { - donpcevent(instance_npcname("Shenime#ecl01")+"::OnEnable"); - mapannounce(instance_mapname("1@ecl"), _("Shenime: Good, I got here just in time."), bc_map, C_YELLOW); //FW_NORMAL 12 0 0 - } - end; - -OnTouch: - if (.mob_summoned) - end; - mes("Upon eliminating the intruders near the Orb, another strange-looking creatures appeared."); - next(); - mes("We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated."); - next(); - mesf("[%s]", strcharinfo(PC_NAME)); - mes("They look as if they are incarnation of Morroc."); - mes("Is the King of Domons after the Orb?"); - mes("Or is it just a coincidence?"); - next(); - mes("[Subordinate of the King of Demons]"); - mes("Kyaarr...Keraahhh!!!"); - mes("Kkwaaa!"); - next(); - mes("A battle cannot be avoided!"); - mes("They will kill me!"); - hideonnpc(instance_npcname("Suspicious Creature#5")); - hideonnpc(instance_npcname("Suspicious Creature#6")); - hideonnpc(instance_npcname("Suspicious Creature#7")); - hideonnpc(instance_npcname("Suspicious Creature#8")); - .@eclmap$ = instance_mapname("1@ecl"); - .@sndmaster$ = instance_npcname("#sndmaster"); - monster(.@eclmap$, 42, 80, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead"); - monster(.@eclmap$, 48, 86, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead"); - monster(.@eclmap$, 59, 82, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead"); - monster(.@eclmap$, 56, 88, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead"); - monster(.@eclmap$, 39, 72, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead"); - monster(.@eclmap$, 42, 69, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead"); - monster(.@eclmap$, 47, 64, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead"); - monster(.@eclmap$, 50, 60, _("Subordinate of the King of Demons"), MOROCC_2_142, 1, .@sndmaster$+"::OnMyMobDead"); - .mob_summoned = 1; - close(); -} - -1@ecl,57,65,0 script #event HIDDEN_WARP_NPC,5,5,{ - end; -OnTouch: - if (.mob_summoned) - end; - .@eclmap$ = instance_mapname("1@ecl"); - .@eventname$ = instance_npcname("#event"); - mes("An empty room with nothing inside."); - mes("a light is coming out of a circular equipment in the middle of the room."); - next(); - mes("[Suspicious Creature]"); - mes("Keheehehehe......"); - next(); - mes("A group of unidentifiable creatures is approaching threateningly."); - mes("They seemed surprised, and although Bifrost's will still holds, it's hard to communicate."); - next(); - mes("[Suspicious Creature]"); - mes("Kyaarr...Ke...Keryarya!!"); - next(); - mes("It seems like they are going to start attacking any minute."); - mes("We cannot help fighting them!"); - hideonnpc(instance_npcname("Suspicious Creature#1")); - hideonnpc(instance_npcname("Suspicious Creature#2")); - hideonnpc(instance_npcname("Suspicious Creature#3")); - hideonnpc(instance_npcname("Suspicious Creature#4")); - monster(.@eclmap$, 51, 64, _("Suspicious Creature"), MOROCC_4_142, 1, .@eventname$+"::OnMyMobDead"); - monster(.@eclmap$, 43, 67, _("Suspicious Creature"), MOROCC_4_142, 1, .@eventname$+"::OnMyMobDead"); - monster(.@eclmap$, 55, 80, _("Suspicious Creature"), MOROCC_4_142, 1, .@eventname$+"::OnMyMobDead"); - monster(.@eclmap$, 60, 75, _("Suspicious Creature"), MOROCC_4_142, 1, .@eventname$+"::OnMyMobDead"); - .mob_summoned = 1; - close(); -OnMyMobDead: - if (mobcount(instance_mapname("1@ecl"), instance_npcname("#event")+"::OnMyMobDead") == 0) { - enablenpc(instance_npcname("#sndmaster")); - donpcevent(instance_npcname("#sndmaster")+"::OnEnable"); - } - end; -OnInstanceInit: - .mob_summoned = 0; - end; -} - -1@ecl,148,97,3 script Avant# 4_M_FAIRYAVANT,{ - mes("[Avant]"); - mes("Hey, look who's here!"); - mes("You're a friend of my son, right?"); - mes("What a strange chance it is that has brought us together here!"); - cutin("avant01", 1); - next(); - mes("[Avant]"); - mes("Did something happen to you?"); - mes("There was a subtle and magical echo to it."); - mes("Immidiately after that, you were thrown here."); - next(); - if (select("It's all because of you!", "Shenime said...") == 1) { - mes("[Avant]"); - mes("I don't understand a word you're saying."); - mes("Can't you organize your story? Don't you know 'five W's and one H' rule?"); - next(); - } - mes("[Avant]"); - mes("Ooh...so that's what happened."); - mes("So you're saying that Shenime was after the Orb?"); - next(); - mes("[Avant]"); - mes("hehehe...hahahhaha ahahahahha"); - mes("Well, well...did he get me, too?"); - mes("Me, Avant, of all the people?! Hahahaha!"); - cutin("avant02", 1); - next(); - select("What do you mean?"); - mes("[Avant]"); - mes("I was doing a research on the power of the Orb on my own."); - mes("But Shenime just urged me persistently."); - cutin("avant01", 1); - next(); - mes("[Avant]"); - mes("I started from thinking about the beauty of the Orb and went on to wondering what kind of power is accumulated inside the Orb..."); - mes("and I started questioning the principle of the Orb's power since we all benefit from it."); - next(); - mes("[Avant]"); - mes("All Laphines think of the Orb as something natural as air and water, but he was the first one to make me perceive it differently and investigate its origin."); - mes("Right...Shenime. He excited my curiosity on purpose."); - next(); - mes("[Avant]"); - mes("Stimulate a person who wasn't aware of air and water, and make him recognize and carry on investigating!"); - mes("Well, well...isn't that interesting!"); - cutin("avant02", 1); - next(); - mes("[Avant]"); - mes("Ha...hahaha..."); - mes("...I'm so angry about the fact that I just realized how he used me, but what's even worse is that I've done something horrible to our people."); - mes("I think I'm pretty irritated now."); - next(); - select("You had a conscience?"); - mes("[Avant]"); - mes("What kind of a person do you think I am, seriously!"); - mes("Is it because of my sons?"); - mes("Well, then, I can't blame you too much."); - cutin("avant01", 1); - next(); - mes("[Avant]"); - mes("...Bah."); - mes("It's no fun."); - mes("It's not fun anymore. I'm no longer interested in you."); - next(); - mes("[Avant]"); - mes("......"); - mes("Seems like there's a visitor."); - next(); - cutin("minuel01", 4); - mes("[Minuel]"); - mesf("%s Sir,", strcharinfo(PC_NAME)); - mes("Although you're detained on suspicion of being responsible for the recent incident in the lighting room,"); - mes("there are some witnesses to prove your innocence."); - next(); - mes("[Minuel]"); - mes("I don't know the details,"); - mes("but I also believe you're not guilty."); - mes("I'll move you to the treatment room since this seems like a severe wound."); - next(); - mes("[Minuel]"); - mes("I don't think it's a big deal."); - mes("...hopefully."); - mes("Let's go. I'll guide you."); - close2(); - cutin("", 255); - warp("1@ecl", 146, 29); - end; -} - -1@ecl,148,29,3 script Loki#ecl01 4_M_ROKI2,{ - mes("[Loki]"); - mes("It seems like this guy next to me has a lot more to say than I do."); - mes("Why don't you explain to him first?"); - close(); -} - -1@ecl,147,30,3 script Nydhog#ecl01 4_F_NYDHOG,{ - mes("[Guardian Nydhog]"); - mes("I think you should talk to Hisie first."); - close(); -} - -1@ecl,144,27,5 script Hisie#ecl01 4_M_FARIY_HISIE,{ - cutin("hisie01", 0); - mes("[Hisie]"); - mes("Can you tell me exactly what happened?"); - next(); - select("I fought with monsters."); - cutin("hisie03", 0); - mes("[Hisie]"); - mes("Monsters? Subordinates of Morroc?"); - mes("What you were trying to kill were our soldiers, the Laphines!!"); - mes("What on earth happened there?"); - npcskill(AL_HEAL, 9, 99, 80); - next(); - cutin("", 255); - mes("[Loki]"); - mes("It's because of this."); - mesf("%s It was inside the body of -", strcharinfo(PC_NAME)); - mes("This is how powerful Shenime is."); - next(); - mes("On Loki's palm, there rested a small, thin, and dried piece of thorn."); - next(); - cutin("hisie03", 0); - mes("[Hisie]"); - mes("Shenime, the Chief of Staff?"); - mes("Why is he related to this?"); - npcskill(AL_HEAL, 9, 99, 80); - next(); - cutin("", 255); - mes("[Loki]"); - mes("Shenime is one of the subordinates of Morroc."); - mes("His power enbales him to control another person directly or mentally influence that person indirectly through a part of his body."); - next(); - select("Now that I think about it..."); - mesf("[%s]", strcharinfo(PC_NAME)); - mes("Right before coming here, Shenime reached his hand out to me and I felt a spark when I held his hand."); - mes("I thought it was just my imagination and ignored it...maybe that's when he..."); - next(); - mes("[Nydhog]"); - mes("You're probably right."); - mes("They use wicked tricks."); - mes("This thorn here probably has clouded your judgement."); - next(); - cutin("hisie03", 0); - mes("[Hisie]"); - mes("So you're saying that he deceived us all?"); - mes("The Chief of Staff is a Laphine who stayed with us for a long time! He can't be..."); - npcskill(AL_HEAL, 9, 99, 80); - next(); - cutin("", 255); - mes("[Loki]"); - mes("He might have been under the influence for a good while."); - mes("Anyway, this guy is not guilty."); - mes("I can prove it."); - next(); - mes("[Nydhog]"); - mes("I swear by the name of the guardian of Yggdrasil, too."); - mesf("%s - will by no means do such a thing.", strcharinfo(PC_NAME)); - next(); - cutin("hisie02", 0); - mes("[Hisie]"); - mes("Hah..."); - mes("But things got out of control."); - mes("I didn't expect this."); - next(); - select("What happened to the Orb?"); - mes("[Hisie]"); - mes("The inner core is stolen."); - mes("Nobody knows that the Orb's inner core is gone,"); - mes("and that's why Karr didn't make it here."); - npcskill(AL_HEAL, 9, 99, 80); - next(); - mes("[Hisie]"); - mes("And what's more, several soldiers are injured because of you."); - mes("None of them died fortunately, but most of them are wounded severely."); - mes("The situation is not very good right now."); - next(); - cutin("", 255); - mes("[Loki]"); - mes("Someone has to take the responsibility here then."); - mesf("In all probablility, %s it will be you.", strcharinfo(PC_NAME)); - next(); - cutin("hisie02", 0); - mes("[Hisie]"); - mes("......these two gentlemen here cleared up all charges related to the Orb,"); - mes("but both you and Karr won't be able to avoid your responsibility."); - mes("you'll have to catch Shenime."); - npcskill(AL_HEAL, 9, 99, 80); - next(); - cutin("hisie01", 0); - mes("[Hisie]"); - mes("It seems like you've rested enough. Let's get going."); - mes("Karr is waiting for you."); - mes("What will you two do?"); - next(); - cutin("", 255); - mes("[Loki]"); - mes("Don't worry about us."); - mes("Our target is Morroc, the King of Demons."); - mes("It's good enough that we found an evidence here."); - next(); - cutin("hisie01", 0); - mes("[Hisie]"); - mes("Thank you for your help."); - mes("We will take off now."); - mesf("Let's go. %s.", strcharinfo(PC_NAME)); - ep14_2_mylord = 30; - changequest(7450, 7451); - erasequest(7450); - setquest(7451); - close2(); - cutin("", 255); - warp("ecl_in03", 57, 76); - end; -} |