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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-02-27 23:21:24 +0300 |
commit | cf38a8c9045260c9099e2e63d20235b80a71707f (patch) | |
tree | de6f6611fdccbaeeb21b34f2aca70b041eafdb1c /npc/re/instances/BuwayaCave.txt | |
parent | 9b36aca2fc0fa0c080e16b9d682a5eb087f20499 (diff) | |
download | hercules-cf38a8c9045260c9099e2e63d20235b80a71707f.tar.gz hercules-cf38a8c9045260c9099e2e63d20235b80a71707f.tar.bz2 hercules-cf38a8c9045260c9099e2e63d20235b80a71707f.tar.xz hercules-cf38a8c9045260c9099e2e63d20235b80a71707f.zip |
Remove conf dir.
Diffstat (limited to 'npc/re/instances/BuwayaCave.txt')
-rw-r--r-- | npc/re/instances/BuwayaCave.txt | 480 |
1 files changed, 0 insertions, 480 deletions
diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt deleted file mode 100644 index 03de64375..000000000 --- a/npc/re/instances/BuwayaCave.txt +++ /dev/null @@ -1,480 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2013-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Buwaya Cave -//================= Description =========================================== -//= Defeat Buwaya in his cave. -//= Part of the "Secret in the Woods" quest. -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -1@ma_c mapflag src4instance - -ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{ - if (BaseLevel < 130) { - mes "[Guard]"; - mes "People under ^ff0000level 130^000000"; - mes "cannot enter this place."; - mes "This place is dangerous. Please go back."; - close; - } - - .@party_id = getcharid(1); - .@md_name$ = "Buwaya Cave"; - - if (!.@party_id) { - mes "[Guard]"; - mes "Buwaya is dangerous."; - mes "Please come back after you form a"; - mes "team with other people."; - close; - } - if (getcharid(0) == getpartyleader(.@party_id,2)) { - mes "[Guard]"; - mes "This place is dangerous. Please go back."; - mes "If you dont have any business here, please go back."; - next; - while(1) { - switch(select("Why is it so dangerous?", "I'm here to hunt down Buwaya.", "End conversation.")) { - case 1: - mes "[Guard]"; - mes "Recently, there has been a case"; - mes "where villagers have disappeared."; - mes "After investigating the tracks, "; - mes "we found out the giant monster Buwaya"; - mes "was responsible."; - next; - mes "[Guard]"; - mes "Soldiers and mercenaries have been dispatched to "; - mes "hunt down Buwaya, but were never"; - mes "completely successful."; - next; - mes "[Guard]"; - mes "Buwaya is still kidnapping"; - mes "the villagers to this day."; - mes "Please gather some people to get rid of Buwaya."; - next; - break; - case 2: - .@playtime = questprogress(4229,PLAYTIME); - if (!.@playtime) { - // fall through - } else if (.@playtime == 1) { - mes "[Guard]"; - mes "Buwaya is still hiding."; - mes "Even if you enter now, Buwaya will not come out. "; - mes "Please come back later."; - close; - } else { - erasequest 4229; - // fall through - } - .@instance = instance_create(.@md_name$,.@party_id); - if (.@instance < 0) { - mes "[Guard]"; - mes "Party name is... "+getpartyname(.@party_id)+".";; - mes "Party leader is... "+strcharinfo(0); - mes "^0000ff"+.@md_name$+"^000000 cannot be opened now."; - mes "Please try a moment later."; - close; - } - if (instance_attachmap("1@ma_c",.@instance) == "") { - mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!"; - instance_destroy(.@instance); - close; - } - instance_set_timeout 3600,300,.@instance; - instance_init(.@instance); - - mes "[Guard]"; - mes "I will open up the tunnel to ^0000ff"+.@md_name$+"^000000."; - mes "I wish you good luck."; - close; - case 3: - mes "[Guard]"; - mes "This place is dangerous. You cannot enter."; - close; - } - } - } else { - mes "[Guard]"; - mes "Let me talk with the party leader."; - mes "Please call forth the leader."; - close; - } -} - -ma_fild02,315,323,0 script Cave Entrance#buwaya WARPNPC,2,2,{ - end; -OnTouch: - if (BaseLevel < 130) { - mes "[Guard]"; - mes "People under ^ff0000level 130^000000"; - mes "cannot enter this place."; - mes "This place is dangerous. Please go back."; - close; - } - .@playtime = questprogress(4229,PLAYTIME); - if (!.@playtime) { - // fall through - } else if (.@playtime == 1) { - mes "[Guard]"; - mes "Buwaya is still hiding."; - mes "Even if you enter now, Buwaya will not come out."; - mes "Please come back later."; - close; - } else { - erasequest 4229; - // fall through - } - switch(select("Enter.", "Turn back.")) { - case 1: - if( has_instance("1@ma_c") == "" ) { - mes "The memorial dungeon Buwaya Cave does not exist."; - mes "The party leader did not generate the dungeon yet."; - close; - } else { - mapannounce "ma_fild02",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member began hunting Buwaya in Buwaya Cave.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 - setquest 4229; - warp "1@ma_c",35,57; - end; - } - case 2: - mes "[Guard]"; - mes "You must value your life."; - mes "It is better to think carefully before you act."; - close; - } -} - -1@ma_c,33,112,0 script #damage HIDDEN_WARP_NPC,7,7,{ - end; -OnInstanceInit: - initnpctimer; - disablenpc instance_npcname("#damage"); - end; -OnTimer1000: - enablenpc instance_npcname("#damage"); - specialeffect EF_POISONHIT; - end; -OnTimer2000: - stopnpctimer; - initnpctimer; - disablenpc instance_npcname("#damage"); - end; -OnTouch: - percentheal -10,-10; - sc_start SC_BLOODING,60000,0; - sc_start SC_POISON,60000,0; - end; -} - -1@ma_c,29,110,5 script Kidnapped People#1 4_F_BARYO_OLD,{ - mes "[Kidnapped Residents]"; - mes "Buwaya was running around,"; - mes "and new people got caught."; - mes "We will be stuck in here for the rest of our lives."; - next; - switch(select("Get me outta here!!", "Ca...can't escape?")) { - case 1: - mes "[Kidnapped Residents]"; - mes "We don't have enough power to destroy it but Buwaya has a weakness."; - mes "Look at the wall over there."; - mes "If you knock there, Buywaya will feel pain and spit you out."; - donpcevent instance_npcname("#box_mob_call")+"::OnEnable"; - close2; - disablenpc instance_npcname("Kidnapped People#1"); - end; - case 2: - mes "[Kidnapped People]"; - mes "Somthing is wrong here..."; - mes "Have you experienced this before?"; - close; - } - end; -OnInstanceInit: - disablenpc instance_npcname("Kidnapped People#1"); - end; -OnEnable: - enablenpc instance_npcname("Kidnapped People#1"); - donpcevent instance_npcname("#box_mob_call")+"::OnDisable"; - end; -} - -1@ma_c,36,110,5 script Kidnapped People#2 4_M_BARYO_OLD,{ - mes "[Kidnapped Residents]"; - mes "Ahaa! I wish I had a little more power..."; - mes "I know its weakness..."; - next; - switch(select("Tell me.", "Do you really know?")) { - case 1: - mes "[Kidnapped Residents]"; - mes "Are you sure you can do it...?"; - mes "Ok, listen carefully,"; - mes "its weakness is..."; - next; - mes "[Kidnapped Residents]"; - mes "...behind us on the walls."; - sc_start SC_ATKPOTION,60000,45; - sc_start SC_MATKPOTION,60000,45; - disablenpc instance_npcname("Kidnapped People#2"); - close; - case 2: - mes "[Kidnapped Residents]"; - mes "WHAT?!"; - mes "Are you ignoring me"; - mes "because I'm captured in here?"; - close; - } - end; -OnInstanceInit: - disablenpc instance_npcname("Kidnapped People#2"); - end; -OnEnable: - enablenpc instance_npcname("Kidnapped People#2"); - end; -} - -1@ma_c,3,3,0 script #box_mob_call HIDDEN_WARP_NPC,1,1,{ - end; -OnInstanceInit: - setcell instance_mapname("1@ma_c"),30,118,35,118,cell_shootable,1; //custom - disablenpc instance_npcname("#box_mob_call"); - end; -OnEnable: - enablenpc instance_npcname("#box_mob_call"); - .@label$ = instance_npcname("#box_mob_call")+"::OnMyMobDead"; - .@map$ = instance_mapname("1@ma_c"); - monster .@map$,30,118,"Buwaya's Weakness",2333,1,.@label$; - monster .@map$,35,118,"Buwaya's Weakness",2333,1,.@label$; - end; -OnDisable: - killmonster instance_mapname("1@ma_c"),instance_npcname("#box_mob_call")+"::OnMyMobDead"; - disablenpc instance_npcname("#box_mob_call"); - end; -OnMyMobDead: - if (mobcount(instance_mapname("1@ma_c"),instance_npcname("#box_mob_call")+"::OnMyMobDead") < 1) - donpcevent instance_npcname("#box_out")+"::OnEnable"; - end; -} - -1@ma_c,38,118,0 script #box_out WARPNPC,2,2,{ -OnInstanceInit: -OnDisable: - disablenpc instance_npcname("#box_out"); - end; -OnEnable: - enablenpc instance_npcname("#box_out"); - end; -OnTouch: - .@x = rand(1,20) + 97; - .@y = rand(1,20) + 74; - warp instance_mapname("1@ma_c"),.@x,.@y; - end; -} - -1@ma_c,97,74,0 script #box_call HIDDEN_WARP_NPC,50,50,{ - end; -OnInstanceInit: - disablenpc instance_npcname("#box_call"); - initnpctimer; - end; -OnTimer30000: - mapannounce instance_mapname("1@ma_c"),"Buwaya : I will put you in my treasure box!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 - // Should execute OnTimer33000, but client doesn't render the effect fast enough. - for(.@i = 1; .@i<=9; ++.@i) - donpcevent instance_npcname("#yunobi"+.@i)+"::OnEnable"; - end; -OnTimer33000: - donpcevent instance_npcname("#box_out")+"::OnDisable"; - donpcevent instance_npcname("#box_mob_call")+"::OnDisable"; - donpcevent instance_npcname("Kidnapped People#1")+"::OnEnable"; - donpcevent instance_npcname("Kidnapped People#2")+"::OnEnable"; - end; -OnTimer34000: - enablenpc instance_npcname("#box_call"); - end; -OnTimer35000: - stopnpctimer; - initnpctimer; - disablenpc instance_npcname("#box_call"); - end; -OnTouch: - specialeffect2 EF_GUIDEDATTACK; - warp instance_mapname("1@ma_c"),33,112; - end; -OnDisable: - stopnpctimer; - disablenpc instance_npcname("#box_call"); - end; -} - -1@ma_c,97,74,0 script #yunobi1 HIDDEN_WARP_NPC,{ - end; -OnInstanceInit: - hideonnpc instance_npcname(strnpcinfo(0)); - end; -OnEnable: - specialeffect EF_MAPPILLAR2; - end; -} -1@ma_c,97,94,0 duplicate(#yunobi1) #yunobi2 HIDDEN_WARP_NPC -1@ma_c,117,94,0 duplicate(#yunobi1) #yunobi3 HIDDEN_WARP_NPC -1@ma_c,117,74,0 duplicate(#yunobi1) #yunobi4 HIDDEN_WARP_NPC -1@ma_c,117,54,0 duplicate(#yunobi1) #yunobi5 HIDDEN_WARP_NPC -1@ma_c,97,54,0 duplicate(#yunobi1) #yunobi6 HIDDEN_WARP_NPC -1@ma_c,77,54,0 duplicate(#yunobi1) #yunobi7 HIDDEN_WARP_NPC -1@ma_c,77,74,0 duplicate(#yunobi1) #yunobi8 HIDDEN_WARP_NPC -1@ma_c,77,94,0 duplicate(#yunobi1) #yunobi9 HIDDEN_WARP_NPC - -1@ma_c,1,1,0 script #bunshin HIDDEN_WARP_NPC,{ - end; -OnInstanceInit: - initnpctimer; - end; -OnTimer58000: - mapannounce instance_mapname("1@ma_c"),"Buwaya : I had enough with this, let's go till the end!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 - end; -OnTimer61000: - mapannounce instance_mapname("1@ma_c"),"Buwaya : This is!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 - end; -OnTimer62000: - mapannounce instance_mapname("1@ma_c"),"Buwaya : This is...MY!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 - end; -OnTimer63000: - mapannounce instance_mapname("1@ma_c"),"Buwaya : This is...MY...Deadly!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 - end; -OnTimer64000: - mapannounce instance_mapname("1@ma_c"),"Buwaya : This is...MY...Deadly... ATTACK!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 - end; -OnTimer65000: - .@label$ = instance_npcname("#bunshin")+"::OnMyMobDead"; - .@map$ = instance_mapname("1@ma_c"); - areamonster .@map$,112,89,122,99,"Buwaya",2332,1,.@label$; - areamonster .@map$,112,49,122,59,"Buwaya",2332,1,.@label$; - areamonster .@map$,72,49,82,59,"Buwaya",2332,1,.@label$; - areamonster .@map$,72,89,82,99,"Buwaya",2332,1,.@label$; - end; -OnTimer66000: - mapannounce instance_mapname("1@ma_c"),"Buwaya : Are you scared?",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 - end; -OnTimer105000: - killmonster instance_mapname("1@ma_c"),instance_npcname("#bunshin")+"::OnMyMobDead"; - stopnpctimer; - initnpctimer; - end; -OnMyMobDead: - if (mobcount(instance_mapname("1@ma_c"),instance_npcname("#bunshin")+"::OnMyMobDead") < 1) { - stopnpctimer; - initnpctimer; - } - end; -OnDisable: - stopnpctimer; - killmonster instance_mapname("1@ma_c"),instance_npcname("#bunshin")+"::OnMyMobDead"; - disablenpc instance_npcname("#bunshin"); - end; -} - -1@ma_c,2,2,0 script #buwaya_con HIDDEN_WARP_NPC,{ - end; -OnInstanceInit: - areamonster instance_mapname("1@ma_c"),90,67,104,81,"Buwaya",2319,1,instance_npcname("#buwaya_con")+"::OnMyMobDead"; - end; -OnMyMobDead: - .@map$ = instance_mapname("1@ma_c"); - if (mobcount(.@map$,instance_npcname("#buwaya_con")+"::OnMyMobDead") < 1) { - donpcevent instance_npcname("#box_call")+"::OnDisable"; - donpcevent instance_npcname("#bunshin")+"::OnDisable"; - donpcevent instance_npcname("#exit_mob")+"::OnDisable"; - donpcevent instance_npcname("#cave_out")+"::OnEnable"; - mapannounce .@map$,"Guard : You did great work. Please hurry up and escape to the way you came in!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 - } - end; -} - -1@ma_c,3,3,0 script #exit_mob HIDDEN_WARP_NPC,{ - end; -OnInstanceInit: - initnpctimer; - end; -OnTimer60000: - .@label$ = instance_npcname("#exit_mob")+"::OnMyMobDead"; - .@map$ = instance_mapname("1@ma_c"); - if (mobcount(.@map$,.@label$) < 30) - .@amount = 10; - else - .@amount = 1; - areamonster .@map$,43,58,47,60,"Water Plant",2331,.@amount,.@label$; - areamonster .@map$,43,58,47,60,"Egg",2329,.@amount,.@label$; - stopnpctimer; - initnpctimer; - end; -OnDisable: - stopnpctimer; - killmonster instance_mapname("1@ma_c"),instance_npcname("#exit_mob")+"::OnMyMobDead"; - disablenpc instance_npcname("#exit_mob"); - end; -OnMyMobDead: - end; -} - -1@ma_c,28,57,0 script #cave_out WARPNPC,2,2,{ -OnInstanceInit: - disablenpc instance_npcname("#cave_out"); - end; -OnEnable: - enablenpc instance_npcname("#cave_out"); - end; -OnTouch: - mes "Would like to go out?"; - next; - if(select("Yes!", "No, I will stay.") == 1) - warp "ma_fild02",315,315; - close; -} - -1@ma_c,1,1,0 script #buwaya_spawn_mobs FAKE_NPC,{ -OnInstanceInit: - .@map$ = instance_mapname("1@ma_c"); - areamonster .@map$,73,81,93,101,"Seaweed",2331,18; - areamonster .@map$,110,97,116,103,"Seaweed",2331,8; - areamonster .@map$,59,63,63,67,"Seaweed",2331,8; - areamonster .@map$,73,55,77,59,"Seaweed",2331,4; - areamonster .@map$,103,69,107,73,"Seaweed",2331,4; - areamonster .@map$,108,45,122,63,"Seaweed",2331,15; - areamonster .@map$,73,81,93,101,"Buwaya's Egg",2329,10; - areamonster .@map$,110,97,116,103,"Buwaya's Egg",2329,8; - areamonster .@map$,59,63,63,67,"Buwaya's Egg",2329,4; - areamonster .@map$,73,55,77,59,"Buwaya's Egg",2329,3; - areamonster .@map$,103,69,107,73,"Buwaya's Egg",2329,3; - areamonster .@map$,108,45,122,63,"Buwaya's Egg",2329,15; - monster .@map$,0,0,"Seaweed",2331,5; - monster .@map$,0,0,"Buwaya's Slave",2330,5; - end; -} |