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author | shennetsind <ind@henn.et> | 2013-10-19 16:22:04 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-10-19 16:22:04 -0300 |
commit | 93f61040ac281b84c038af72e322a03f60bc6e03 (patch) | |
tree | 8c70712c93f4c297b78c5ecb43a113df81dd5dbd /npc/re/instances/BangungotHospital.txt | |
parent | cd780e51999c6efa1084e6b41ba0efcaaa347b9e (diff) | |
download | hercules-93f61040ac281b84c038af72e322a03f60bc6e03.tar.gz hercules-93f61040ac281b84c038af72e322a03f60bc6e03.tar.bz2 hercules-93f61040ac281b84c038af72e322a03f60bc6e03.tar.xz hercules-93f61040ac281b84c038af72e322a03f60bc6e03.zip |
Instance Dungeons Update
As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim).
Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress.
- NPC Changelog:
-- npc/instances/EndlessTower.txt
--- 2.2 Instance system rewrite. [Euphy]
--- 2.3 Added some missing announcements. [Euphy]
--- 2.4 Added GM management function. [Euphy]
-- npc/instances/NydhoggsNest.txt
--- 1.5 Instance system rewrite. [Euphy]
--- 1.6 Added GM management NPCs. [Euphy]
-- npc/instances/OrcsMemory.txt
--- 1.7 Instance system rewrite. [Euphy]
-- npc/instances/SealedShrine.txt
--- 2.3 Instance system rewrite. [Euphy]
-- npc/other/gm_npcs.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/BakonawaLake.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management NPC. [Euphy]
-- npc/re/instances/BangungotHospital.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management function. [Euphy]
-- npc/re/instances/BuwayaCave.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/HazyForest.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/MalangdoCulvert.txt
--- 1.0b Fixed incorrect use of 'close'. [Joseph]
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OctopusCave.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OldGlastHeim.txt
--- 1.0 First version. [Euphy]
Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'npc/re/instances/BangungotHospital.txt')
-rw-r--r-- | npc/re/instances/BangungotHospital.txt | 1101 |
1 files changed, 1101 insertions, 0 deletions
diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt new file mode 100644 index 000000000..18d70e02d --- /dev/null +++ b/npc/re/instances/BangungotHospital.txt @@ -0,0 +1,1101 @@ +//===== Hercules Script ====================================== +//= Bangungot Hospital 2F +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= +//= [Official Conversion] +//= Save the hospital in Port Malaya from Bangungot. +//= Part of the "Nurse in Port Malaya" quest. +//===== Additional Comments: ================================= +//= 1.0 First version. [Euphy] +//= 1.1 Added GM management function. [Euphy] +//============================================================ + +1@ma_h mapflag src4instance +//============================================================ + +// Instance Creation +//============================================================ +ma_dun01,147,10,5 script Nurse#ma_dun01 569,{ + if (BaseLevel < 100) end; + + set .@party_id,getcharid(1); + cutin "malaya_nurseB",2; + if (checkquest(9223) == -1) { + set .@quest, checkquest(9222); + if (.@quest == -1) { + if (!.@party_id) { + if (malaya_bang == 30) + callsub L_Closed,1; + else if (malaya_bang == 31) + callsub L_Closed,0; + else + goto L_NoParty; + } + if (checkquest(11309,HUNTING) < 2) { + set .@playtime, checkquest(9224,PLAYTIME); + if (.@playtime == -1) { + if (malaya_bang == 30) + callsub L_Closed,1; + else if (malaya_bang == 31) + callsub L_Closed,0; + else if (malaya_bang > 39) + callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,0,0; + else { + mes "[Nurse Maenne]"; + mes ".........."; + close2; + cutin "",255; + end; + } + } else if (.@playtime == 0 || .@playtime == 1) { + if (checkquest(11309) == -1) { + mes "[Nurse Maenne]"; + mes "This is a fatal situation."; + close2; + cutin "",255; + end; + } else { + mes "[Nurse Maenne]"; + mes "Now the entrance"; + mes "to the second floor"; + mes "is closed."; + next; + mes "[Nurse Maenne]"; + mes "To go up to"; + mes "the second floor again,"; + mes "open the gate"; + mes "after a lapse of time."; + close2; + cutin "",255; + end; + } + } else { + set .@quest2, checkquest(11309); + if (.@quest2 == -1) { + callsub L_Closed,0; + } else if (.@quest2 == 0 || .@quest2 == 1) { + callsub L_Complete; + completequest 9224; + erasequest 9224; + close2; + cutin "",255; + end; + } else { + //if (!.@party_id) goto L_NoParty; //unneeded + if (malaya_bang > 39) + callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1; + else { + mes "[Nurse Maenne]"; + mes "......."; + close2; + cutin "",255; + end; + } + } + } + } else { + mes "[Nurse Maenne]"; + mes "You got rid of Bangungot!"; //? + mes "The nurse might be waiting for you"; + mes "in front of the hospital!"; + close2; + cutin "",255; + end; + } + } else if (.@quest == 0 || .@quest == 1) { + if (!.@party_id) goto L_NoParty; + if (malaya_bang > 39) { + set .@hunting, checkquest(9222,HUNTING); + if (.@hunting == 0 || .@hunting == 1) { + set .@playtime, checkquest(9224,PLAYTIME); + if (.@playtime == 0 || .@playtime == 1) { + mes "[Nurse Maenne]"; + mes "Do you want go up to the second floor again?"; + next; + callsub L_Enter,0,0; + } else if (.@playtime == 2) { + //if (!.@party_id) goto L_NoParty; //unneeded + if (malaya_bang > 39) + callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1; + else { + mes "[Nurse Maenne]"; + mes "......."; + close2; + cutin "",255; + end; + } + } else { + mes "[Nurse Maenne]"; + mes "This is a fatal situation."; + mes "You can't go up to the 2nd floor."; + close2; + cutin "",255; + end; + } + } else { + if (checkweight(607,1) == 0) { + mes "[Nurse Maenne]"; + mes "You have too much stuff."; + mes "Please reduce your stuff and"; + mes "come to me again."; + close2; + cutin "",255; + end; + } + if (checkweight(607,11) == 0) { + mes "[Nurse Maenne]"; + mes "It's too heavy."; + mes "Please reduce the weight and"; + mes "come to me again."; + close2; + cutin "",255; + end; + } + callsub L_Complete; + completequest 9222; + erasequest 9222; + completequest 9224; + erasequest 9224; + setquest 9223; + getexp 500000,0; +// if (IsPremiumPcCafe == 10) + getitem 6499,7; //Ancient_Grudge +// else +// getitem 6499,5; //Ancient_Grudge + close2; + cutin "",255; + end; + } + } else { + mes "[Nurse Maenne]"; + mes ".....?"; + mes "Now you can't go up"; + mes "to the 2nd floor."; + close2; + cutin "",255; + end; + } + } else { + callsub L_Complete; + completequest 9222; + erasequest 9222; + completequest 9224; + erasequest 9224; + setquest 9223; + close2; + cutin "",255; + end; + } + } else { + if (checkquest(9223,PLAYTIME) == 0 || checkquest(9223,PLAYTIME) == 1) { + callsub L_Complete; + close2; + cutin "",255; + end; + } else { + if (!.@party_id) goto L_NoParty; + if (malaya_bang > 39) + callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1; + else { + mes "[Nurse Maenne]"; + mes "......."; + close2; + cutin "",255; + end; + } + } + } + +L_Closed: + mes "[Nurse Maenne]"; + mes "- The door is closed to 1st floor"; + mes "When this Nurse came in?"; + mes "I call her behind, but"; + mes "she doesn't respond. -"; + if (getarg(0)) { + set malaya_bang,31; + changequest 11302,11303; + } + close2; + cutin "",255; + end; + +L_NoParty: + mes "- I guess..."; + mes "I can't talk him alone."; + mes "After registering a party"; + mes "let me try to say something. -"; + close2; + cutin "",255; + end; + +L_Enter: + set .@md_name$,"Bangungot Hospital 2F"; + if (getarg(2) == 0) { + mes "[Nurse Maenne]"; + mes "I already heard that story so"; + mes "I pretty much know that."; + mes "What are you going to do?"; + mes "Do you want to go up"; + mes "to the second floor?"; + } else { + mes "[Nurse Maenne]"; + mes "You are back..."; + mes "There is bad news."; + mes "I heard that"; + mes "the Bangungot has"; + mes "appeared again."; + next; + mes "[Nurse Maenne]"; + mes strcharinfo(0) + "'s help"; + mes "is needed again."; + mes "Please, could you give me"; + mes "one more chance?"; + } + next; + switch(select(((getarg(0))?"Prepare to enter the second floor.":"")+":Enter the second floor.:Do not enter.")) { + case 1: + set .@instance, instance_create(.@md_name$,getcharid(1)); + if (.@instance < 0) { + mes "[Nurse Maenne]"; + mes "A critical situation has happened."; + mes "You can't go up to the 2nd floor."; + close2; + cutin "",255; + end; + } + if (instance_attachmap("1@ma_h",.@instance) == "") { + mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!"; + instance_destroy(.@instance); + close; + } + instance_set_timeout 3600,300,.@instance; + instance_init(.@instance); + mes "[Nurse Maenne]"; + mes "We are preparing to go up"; + mes "to the second floor."; + mes "At the second floor"; + mes "there is a chaotic rumor that"; + mes "the dead do not die."; + mes "Please refer to this story."; + next; + mes "[Nurse Maenne]"; + mes "When you finish everything,"; + mes "please talk to me again."; + mes "I really appreciate it."; + close2; + cutin "",255; + end; + case 2: + if( has_instance("1@ma_h") == "" ) { + mes "The memorial dungeon "+.@md_name$+" does not exist."; + mes "The party leader did not generate the dungeon yet."; + close; + } else { + mapannounce "ma_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member entered "+.@md_name$+".",bc_map,"0x00ff99"; + if (getarg(1)) { + if (checkquest(9223) > -1) { + completequest 9223; + erasequest 9223; + } + if (checkquest(9222) > -1) + erasequest 9222; + if (checkquest(9224) > -1) + erasequest 9224; + setquest 9222; + } + setquest 9224; + cutin "",255; + warp "1@ma_h",40,157; + end; + } + case 3: + mes "[Nurse Maenne]"; + mes "Alright."; + mes "If you change mind, come back again."; + close2; + cutin "",255; + end; + } + +L_Complete: + mes "[Nurse Maenne]"; + mes "You returned safely from the Bangungot on the second floor!!"; + mes "However, it's not"; + mes "really over yet."; + next; + mes "[Nurse Maenne]"; + mes "I'm pretty sure it"; + mes "never disappears easily."; + mes "I don't know what will happen"; + mes "about Bangungot, so"; + mes "after a lapse of time"; + mes "please return to me."; + return; +} + +sec_in02,27,30,0 script Bangungot Gate 406,{ + callfunc "F_GM_NPC"; + mes "Password"; + next; + if (callfunc("F_GM_NPC","1854",1) == 0) { + mes "Good Luck."; + close; + } + switch(select("Receive 9222:Receive 9223:Erase 9222:Erase 9223:Receive 9224:Erase 9224:Receive malaya_bang 30:Receive malaya_bang 40:Receive 11309:Erase 11309:Cancel")) { + case 1: setquest 9222; close; + case 2: setquest 9223; close; + case 3: erasequest 9222; close; + case 4: erasequest 9223; close; + case 5: setquest 9224; close; + case 6: erasequest 9224; close; + case 7: set malaya_bang,30; close; + case 8: set malaya_bang,40; close; + case 9: setquest 11309; close; + case 10: completequest 11309; close; + case 11: close; + } +} + +// Instance Scripts +//============================================================ +1@ma_h,43,157,0 script #Memorial Start 139,2,2,{ + end; +OnTouch: + set .@map$, instance_mapname("1@ma_h"); + mapannounce .@map$,"Bangungot: You silly "+strcharinfo(0)+" ....",bc_map,"0xFF82FF"; + mapannounce .@map$,"Bangungot: Get out before you die...",bc_map,"0xFF82FF"; + areamonster .@map$,44,156,46,158,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Memorial Start")+"::OnMyMobDead"; + donpcevent instance_npcname("#Memorial Start_time")+"::OnEnable"; + end; +OnMyMobDead: + initnpctimer; + end; +OnTimer1000: + set .@map$, instance_mapname("1@ma_h"); + if (mobcount(.@map$,instance_npcname("#Memorial Start")+"::OnMyMobDead") < 1) { + donpcevent instance_npcname("#Ward1 Entry")+"::OnEnable1"; + donpcevent instance_npcname("#Memorial Start_time")+"::OnDisable"; + mapannounce .@map$,"Bangungot: This is where your NIGHTMARE starts...",bc_map,"0xFF82FF"; + disablenpc instance_npcname("#Memorial Start"); + } + stopnpctimer; + end; +} + +1@ma_h,43,157,0 script #Memorial Start_time 139,{ //2,2 + end; +OnInstanceInit: + disablenpc instance_npcname("#Memorial Start_time"); + end; +OnEnable: + specialeffect EF_BAT2,AREA,instance_npcname("#Memorial Start"); + initnpctimer; + end; +OnDisable: + stopnpctimer; + end; +OnTimer5000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: You cannot help.... you can't defeat me.",bc_map,"0xFF82FF"; + end; +OnTimer10000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: HAHAHAHAHAHAHAHA!!!!",bc_map,"0xFF82FF"; + stopnpctimer; + end; +} + +1@ma_h,46,165,0 script #Ward1 Entry 139,{ //3,3 + end; +OnInstanceInit: + disablenpc instance_npcname(strnpcinfo(0)); + end; +OnEnable1: + set .@map$, instance_mapname("1@ma_h"); + set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + enablenpc instance_npcname(strnpcinfo(0)); + specialeffect EF_BAT2; + switch(atoi(charat(strnpcinfo(2),4))) { + case 1: + areamonster .@map$,49,171,51,173,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,51,171,53,173,"Bangungot's Mangkukulam",2339,1,.@label$; + end; + case 2: + areamonster .@map$,49,137,51,139,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,51,137,53,139,"Bangungot's Mangkukulam",2339,1,.@label$; + end; + case 3: + areamonster .@map$,69,171,71,173,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,71,171,73,173,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,73,171,75,173,"Bangungot's Mangkukulam",2339,1,.@label$; + end; + case 4: + areamonster .@map$,71,139,73,141,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,73,139,75,141,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,75,139,77,141,"Bangungot's Mangkukulam",2339,1,.@label$; + end; + case 5: + areamonster .@map$,93,173,95,175,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,95,173,97,175,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,97,173,99,175,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,93,175,95,177,"Bangungot's Mangkukulam",2339,1,.@label$; + end; + } +/* +// Not called in official scripts. +OnEnable2: + areamonster instance_mapname("1@ma_h"),140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward1 Entry")+"::OnMyMobDead"; + end; +*/ +OnEnable3: + set .@i, atoi(charat(strnpcinfo(2),4))+1; + donpcevent instance_npcname("#Ward"+.@i+" Entry")+"::OnEnable1"; + disablenpc instance_npcname(strnpcinfo(0)); + end; +OnMyMobDead: + initnpctimer; + end; +OnTimer1000: + set .@map$, instance_mapname("1@ma_h"); + if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { + specialeffect EF_BAT2; + donpcevent instance_npcname(strnpcinfo(0))+"::OnEnable3"; + switch(atoi(charat(strnpcinfo(2),4))) { + case 1: set .@str$,"Bangungot: I will let you see the pain and the agony actually be real....."; break; + case 2: set .@str$,"Bangungot: Diseased spirits are the source of my energy, and my life..."; break; + case 3: set .@str$,"Bangungot: Scream more....and more...... your pain..."; break; + case 4: set .@str$,"Bangungot: Deeply and more deeply in pain..."; break; + case 5: set .@str$,"Bangungot: Be horrified...be petrified."; break; + } + mapannounce .@map$,.@str$,bc_map,"0xFF82FF"; + } + stopnpctimer; + end; +} +1@ma_h,57,147,0 duplicate(#Ward1 Entry) #Ward2 Entry 139 //3,3 +1@ma_h,67,165,0 duplicate(#Ward1 Entry) #Ward3 Entry 139 //3,3 +1@ma_h,79,147,0 duplicate(#Ward1 Entry) #Ward4 Entry 139 //3,3 +1@ma_h,90,165,0 duplicate(#Ward1 Entry) #Ward5 Entry 139 //3,3 + +1@ma_h,101,147,0 script #Ward6 Entry 139,{ //2,2 + end; +OnInstanceInit: + disablenpc instance_npcname("#Ward6 Entry"); + end; +OnEnable1: + set .@map$, instance_mapname("1@ma_h"); + set .@label$, instance_npcname("#Ward6 Entry")+"::OnMyMobDead"; + enablenpc instance_npcname("#Ward6 Entry"); + specialeffect EF_BAT2; + areamonster .@map$,93,137,95,139,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,95,137,97,139,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,97,137,99,139,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,93,139,95,141,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,95,139,97,141,"Bangungot's Manananggal",2338,1,.@label$; + end; +/* +// Not called in official scripts. +OnEnable2: + areamonster instance_mapname("1@ma_h"),140,38,142,40,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Ward6 Entry")+"::OnMyMobDead"; + end; +*/ +OnMyMobDead: + initnpctimer; + end; +OnTimer3000: + set .@map$, instance_mapname("1@ma_h"); + if (mobcount(.@map$,instance_npcname("#Ward6 Entry")+"::OnMyMobDead") < 1) { + specialeffect EF_BAT2; + donpcevent instance_npcname("#Summon Boss")+"::OnEnable"; + mapannounce .@map$,"Bangungot: You had the choice to enter here, but you have no choice to get out as you want...",bc_map,"0xFF82FF"; + } + stopnpctimer; + end; +} + +1@ma_h,110,177,0 script #Summon Boss 139,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#Summon Boss"); + end; +OnEnable: + enablenpc instance_npcname("#Summon Boss"); + monster instance_mapname("1@ma_h"),143,158,"Bangungot",2317,1,instance_npcname("#Summon Boss")+"::OnMyMobDead"; + donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry"; + donpcevent instance_npcname("#Boss Room Entry")+"::OnEnable"; + end; +OnMyMobDead: + initnpctimer; + end; +OnTimer1000: + if (mobcount(instance_mapname("1@ma_h"),instance_npcname("#Summon Boss")+"::OnMyMobDead") < 1) { + donpcevent instance_npcname("#Summon Pillar")+"::OnEnable1"; + mapannounce instance_mapname("1@ma_h"),"Bangungot: I....cannot.....finish...like.......this.",bc_map,"0xFF82FF"; + disablenpc instance_npcname("#Summon Boss"); + } + stopnpctimer; + end; +} + +1@ma_h,147,143,0 script #Boss Room Entry 139,10,10,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#Boss Room Entry"); + end; +OnTouch: + specialeffect EF_GHOST; + donpcevent instance_npcname("#Boss Room Entry")+"::OnDisableEntry"; + donpcevent instance_npcname("#Boss Room Entry_time")+"::OnEnable"; + end; +OnEnable: + enablenpc instance_npcname("#Boss Room Entry"); + enablenpc instance_npcname("#Boss Room Door"); + enablenpc instance_npcname("#Boss Room Door1"); + end; +OnSpawn: + areamonster instance_mapname("1@ma_h"),123,152,137,166,"Bangungot's Manananggal",2338,1,instance_npcname("#Boss Room Entry")+"::OnMyMobDead"; + end; +OnReset: + killmonster instance_mapname("1@ma_h"),instance_npcname("#Boss Room Entry")+"::OnMyMobDead"; + end; +OnMyMobDead: + initnpctimer; + end; +OnTimer1000: + set .@map$, instance_mapname("1@ma_h"); + if (mobcount(.@map$,instance_npcname("#Boss Room Entry")+"::OnMyMobDead") < 1) + mapannounce .@map$,"Bangungot: HAHAHAH... That's not enough, I will be even stronger....",bc_map,"0xFF82FF"; + stopnpctimer; + end; + +// Unofficial labels (to avoid duplicating code). +OnEnableEntry: + enablenpc instance_npcname("#Boss Room Entry"); + enablenpc instance_npcname("#Boss Room Entry_a"); + enablenpc instance_npcname("#Boss Room Entry_b"); + enablenpc instance_npcname("#Boss Room Entry_c"); + enablenpc instance_npcname("#Boss Room Entry_d"); + enablenpc instance_npcname("#Boss Room Entry_e"); + enablenpc instance_npcname("#Boss Room Entry_f"); + enablenpc instance_npcname("#Boss Room Entry_g"); + enablenpc instance_npcname("#Boss Room Entry_h"); + end; +OnDisableEntry: + disablenpc instance_npcname("#Boss Room Entry"); + disablenpc instance_npcname("#Boss Room Entry_a"); + disablenpc instance_npcname("#Boss Room Entry_b"); + disablenpc instance_npcname("#Boss Room Entry_c"); + disablenpc instance_npcname("#Boss Room Entry_d"); + disablenpc instance_npcname("#Boss Room Entry_e"); + disablenpc instance_npcname("#Boss Room Entry_f"); + disablenpc instance_npcname("#Boss Room Entry_g"); + disablenpc instance_npcname("#Boss Room Entry_h"); + end; +} + +1@ma_h,147,143,0 script #Boss Room Entry_time 139,{ //10,10 + end; +OnInstanceInit: + disablenpc instance_npcname("#Boss Room Entry_time"); + end; +OnEnable: + mapannounce instance_mapname("1@ma_h"),"Bangungot: You poor little things. I will invite you to the world of infectious disease...",bc_map,"0xFF82FF"; + initnpctimer; + end; +OnTimer25000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: You will know what it is...",bc_map,"0xFF82FF"; + for(set .@i,10; .@i<=22; set .@i,.@i+1) + disablenpc instance_npcname("#Patternwarp"+.@i); + end; +OnTimer35000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: Real pain! You will know!!",bc_map,"0xFF82FF"; + for(set .@i,25; .@i<=33; set .@i,.@i+1) + disablenpc instance_npcname("#Patternwarp"+.@i); + end; +OnTimer45000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: Have you ever heard the patients screaming?",bc_map,"0xFF82FF"; + end; +OnTimer55000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: If you haven't, I will let you!!",bc_map,"0xFF82FF"; + enablenpc instance_npcname("#Summon Ward Mob"); + donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable7"; + end; +OnTimer60000: + for(set .@i,1; .@i<=8; set .@i,.@i+1) + enablenpc instance_npcname("#Patternwarp"+.@i); + for(set .@i,34; .@i<=38; set .@i,.@i+1) + enablenpc instance_npcname("#Patternwarp"+.@i); + end; +OnTimer60500: + for(set .@i,41; .@i<=49; set .@i,.@i+1) + enablenpc instance_npcname("#Patternwarp"+.@i); + end; +OnTimer90000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: Delight coming from agony is my nutrient.",bc_map,"0xFF82FF"; + donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn"; + end; +OnTimer110000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: Remain here, cursed disease.....",bc_map,"0xFF82FF"; + donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn"; + end; +OnTimer125000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: You wanna hang out with me ......?",bc_map,"0xFF82FF"; + end; +OnTimer128000: + for(set .@i,1; .@i<=8; set .@i,.@i+1) + disablenpc instance_npcname("#Patternwarp"+.@i); + for(set .@i,34; .@i<=38; set .@i,.@i+1) + disablenpc instance_npcname("#Patternwarp"+.@i); + end; +OnTimer128500: + for(set .@i,41; .@i<=49; set .@i,.@i+1) + disablenpc instance_npcname("#Patternwarp"+.@i); + end; +OnTimer129000: + donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry"; + end; +OnTimer129500: + donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn"; + for(set .@i,10; .@i<=22; set .@i,.@i+1) + enablenpc instance_npcname("#Patternwarp"+.@i); + end; +OnTimer130000: + for(set .@i,25; .@i<=33; set .@i,.@i+1) + enablenpc instance_npcname("#Patternwarp"+.@i); + stopnpctimer; + end; +OnStopTimer: + stopnpctimer; + end; +} + +1@ma_h,111,177,0 script #Boss Room Entry_2 45,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#Boss Room Entry_2"); + end; +OnEnable: + mapannounce instance_mapname("1@ma_h"),"Bangungot: You are pretty powerful...",bc_map,"0xFF82FF"; + initnpctimer; + end; +OnTimer3000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: But can you...",bc_map,"0xFF82FF"; + end; +OnTimer6000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: ...defeat me again...?",bc_map,"0xFF82FF"; + end; +OnTimer9000: + for(set .@i,1; .@i<=8; set .@i,.@i+1) + disablenpc instance_npcname("#Patternwarp"+.@i); + for(set .@i,34; .@i<=38; set .@i,.@i+1) + disablenpc instance_npcname("#Patternwarp"+.@i); + end; +OnTimer9500: + for(set .@i,41; .@i<=49; set .@i,.@i+1) + disablenpc instance_npcname("#Patternwarp"+.@i); + end; +OnTimer10000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: You stupid persoon....",bc_map,"0xFF82FF"; + for(set .@i,10; .@i<=22; set .@i,.@i+1) + enablenpc instance_npcname("#Patternwarp"+.@i); + end; +OnTimer10500: + for(set .@i,25; .@i<=33; set .@i,.@i+1) + enablenpc instance_npcname("#Patternwarp"+.@i); + stopnpctimer; + end; +} + +1@ma_h,118,63,0 script #Summon Ward Mob 139,4,4,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#Summon Ward Mob"); + end; +OnTouch: + donpcevent instance_npcname("#Summon Ward Mob_time")+"::OnEnable"; + specialeffect EF_CURSEATTACK; + end; +OnEnable1: + set .@map$, instance_mapname("1@ma_h"); + set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + areamonster .@map$,47,77,49,79,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,49,77,51,79,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,51,77,53,79,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,47,79,49,81,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,49,79,51,81,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,47,81,49,83,"Bangungot's Tiyanak",2339,1,.@label$; + areamonster .@map$,49,81,51,83,"Bangungot's Tiyanak",2339,1,.@label$; + end; +OnEnable2: + set .@map$, instance_mapname("1@ma_h"); + set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + areamonster .@map$,51,45,53,47,"Bangungot's Tiyanak",2339,1,.@label$; + areamonster .@map$,53,45,55,47,"Bangungot's Tiyanak",2339,1,.@label$; + areamonster .@map$,49,47,51,49,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,53,47,55,49,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,49,49,51,51,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,51,49,53,51,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,53,49,55,51,"Bangungot's Tiyanak",2340,1,.@label$; + end; +OnEnable3: + set .@map$, instance_mapname("1@ma_h"); + set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + areamonster .@map$,69,75,71,77,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,71,75,73,77,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,73,75,75,77,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,69,77,71,79,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,71,77,73,79,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,69,79,71,81,"Bangungot's Tiyanak",2339,1,.@label$; + areamonster .@map$,71,79,73,81,"Bangungot's Tiyanak",2339,1,.@label$; + end; +OnEnable4: + set .@map$, instance_mapname("1@ma_h"); + set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + areamonster .@map$,73,45,75,47,"Bangungot's Tiyanak",2339,1,.@label$; + areamonster .@map$,75,45,77,47,"Bangungot's Tiyanak",2339,1,.@label$; + areamonster .@map$,71,47,73,49,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,75,47,77,49,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,71,49,73,51,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,73,49,75,51,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,75,49,77,51,"Bangungot's Tiyanak",2340,1,.@label$; + end; +OnEnable5: + set .@map$, instance_mapname("1@ma_h"); + set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + areamonster .@map$,93,77,95,79,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,95,77,97,79,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,97,77,99,79,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,93,79,95,81,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,95,79,97,81,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,93,81,95,83,"Bangungot's Tiyanak",2339,1,.@label$; + areamonster .@map$,95,81,97,83,"Bangungot's Tiyanak",2339,1,.@label$; + end; +OnEnable6: + set .@map$, instance_mapname("1@ma_h"); + set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + areamonster .@map$,93,43,95,45,"Bangungot's Tiyanak",2339,1,.@label$; + areamonster .@map$,95,43,97,45,"Bangungot's Tiyanak",2339,1,.@label$; + areamonster .@map$,91,45,93,47,"Bangungot's Mangkukulam",2339,1,.@label$; + areamonster .@map$,95,45,97,47,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,91,47,93,49,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,93,47,95,49,"Bangungot's Tiyanak",2340,1,.@label$; + areamonster .@map$,95,47,97,49,"Bangungot's Tiyanak",2340,1,.@label$; + end; +OnEnable7: + killmonster instance_mapname("1@ma_h"),instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + end; +OnMyMobDead: + initnpctimer; + end; +OnTimer1000: + if (mobcount(instance_mapname("1@ma_h"),instance_npcname("#Summon Ward Mob")+"::OnMyMobDead") < 1) { + donpcevent instance_npcname("#Boss Room Entry_2")+"::OnEnable"; + donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry"; + donpcevent instance_npcname("#Boss Room Entry_time")+"::OnStopTimer"; + } + stopnpctimer; + end; +} + +1@ma_h,118,64,0 script #Summon Ward Mob_time 139,{ //4,4 + end; +OnInstanceInit: + disablenpc instance_npcname("#Summon Ward Mob_time"); + end; +OnEnable: + initnpctimer; + disablenpc instance_npcname("#Summon Ward Mob"); + end; +OnTimer2000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: My spirit will be with your cursed body...",bc_map,"0xFF82FF"; + end; +OnTimer4000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: My inferiors...!! Go!! Go torment the patients in the wards!!",bc_map,"0xFF82FF"; + end; +OnTimer6000: + mapannounce instance_mapname("1@ma_h"),"- Bangungot's inferiors are bothering patients!! If you don't slay them all, Bangungot will be stronger. -",bc_map,"0xFF8200"; + end; +OnTimer10000: + setarray .@npc$[1], + "Moaning Patient","Screaming Patient","Patient in Pain","Passed Out Patient","Patient with Nightmare","Sick Looking Patient", + "Horrified Patient","Patient in Sorrow","Suffering Patient","Wriggling Patient","Patient in Cold Sweat","Howling Patient"; + enablenpc instance_npcname("#Summon Ward Mob"); + set .@rand, rand(1,6); + donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable"+.@rand; + set .@id, (.@rand*2)-rand(2); + donpcevent instance_npcname(.@npc$[.@id]+"#"+.@id)+"::OnEnable"; + stopnpctimer; + end; +} + +1@ma_h,112,177,0 script #Summon Pillar 139,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#Summon Pillar"); + end; +OnEnable1: + enablenpc instance_npcname("#Summon Pillar"); + donpcevent instance_npcname("#Boss Room Entry_time")+"::OnStopTimer"; + donpcevent instance_npcname("#Summon Pillar_time")+"::OnEnable"; + monster instance_mapname("1@ma_h"),131,157,"Pillar of Spirit",2327,1,instance_npcname("#Summon Pillar")+"::OnMyMobDead"; + end; +OnEnable3: + enablenpc instance_npcname("#Boss Room Exit"); + disablenpc instance_npcname("#Summon Pillar"); + end; +OnReset: + killmonster instance_mapname("1@ma_h"),instance_npcname("#Summon Pillar")+"::OnMyMobDead"; + end; +OnMyMobDead: + initnpctimer; + end; +OnTimer1000: + set .@map$, instance_mapname("1@ma_h"); + if (mobcount(.@map$,instance_npcname("#Summon Pillar")+"::OnMyMobDead") < 1) { + donpcevent instance_npcname("#Summon Pillar_time")+"::OnStopTimer"; + donpcevent instance_npcname("#Summon Pillar")+"::OnEnable3"; + donpcevent instance_npcname("#Boss Room Entry")+"::OnReset"; + mapannounce .@map$,"Bangungot: Oh....cannot believe that I lost...",bc_map,"0xFF4500"; + mapannounce .@map$,"Bangungot: But don't think this is the end!!",bc_map,"0xFF4500"; + mapannounce .@map$,"Bangungot: I WILL BE BACK!!!!!",bc_map,"0xFF4500"; + } + stopnpctimer; + end; +} + +1@ma_h,112,178,0 script #Summon Pillar_time 139,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#Summon Pillar_time"); + end; +OnEnable: + initnpctimer; + end; +OnStopTimer: + stopnpctimer; + end; +OnTimer1000: + mapannounce instance_mapname("1@ma_h"),"- Bangungot's Pillar of Spirit is curing Bangungot. If you don't hunt it now, he will fully recover!! -",bc_map,"0xFF8200"; + specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45"); + end; +OnTimer7000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: I never die!!!!",bc_map,"0xFF82FF"; + specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45"); + end; +OnTimer14000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: If you dare, kill me!! I will revive soon!!!",bc_map,"0xFF82FF"; + specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45"); + end; +OnTimer21000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: I cannot die this way...!!!!",bc_map,"0xFF82FF"; + specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45"); + end; +OnTimer30000: + donpcevent instance_npcname("#Summon Pillar")+"::OnReset"; + end; +OnTimer31000: + mapannounce instance_mapname("1@ma_h"),"Bangungot: Hahahahaha!! I'm back with the power from the pillar of spirit!!!",bc_map,"0xFF82FF"; + donpcevent instance_npcname("#Summon Pillar")+"::OnReset"; + end; +OnTimer36000: + donpcevent instance_npcname("#Boss Room Entry")+"::OnEnableEntry"; + donpcevent instance_npcname("#Summon Boss")+"::OnEnable"; + stopnpctimer; + end; +} + +1@ma_h,118,171,0 script #Boss Room Entry_a 139,10,10,{ + end; +OnInstanceInit: + disablenpc instance_npcname(strnpcinfo(0)); + end; +OnTouch: + specialeffect EF_GHOST; + donpcevent instance_npcname("#Boss Room Entry")+"::OnDisableEntry"; + donpcevent instance_npcname("#Boss Room Entry_time")+"::OnEnable"; + end; +} +1@ma_h,132,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_b 139,10,10 +1@ma_h,147,171,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_c 139,10,10 +1@ma_h,118,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_d 139,10,10 +1@ma_h,132,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_e 139,10,10 +1@ma_h,147,157,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_f 139,10,10 +1@ma_h,118,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_g 139,10,10 +1@ma_h,132,143,0 duplicate(#Boss Room Entry_a) #Boss Room Entry_h 139,10,10 + +1@ma_h,131,62,0 script #Boss Effect 139,{ //4,4 + end; +OnInstanceInit: + disablenpc instance_npcname("#Boss Effect"); + initnpctimer; + end; +OnTimer3000: + specialeffect EF_BARRIER; + stopnpctimer; + initnpctimer; + end; +} + +1@ma_h,43,86,4 script Moaning Patient#1 584,{ + end; +OnInstanceInit: + monster instance_mapname("1@ma_h"),131,62,"Bangungot",2318,1; + end; +OnEnable: + mapannounce instance_mapname("1@ma_h"),"Moaning Patient: aaawwww....",bc_map,"0xFF0000"; + initnpctimer; + end; +OnTimer5000: +OnTimer8000: +OnTimer11000: +OnTimer14000: +OnTimer17000: +OnTimer20000: +OnTimer23000: +OnTimer26000: + specialeffect EF_POTION_BERSERK; + specialeffect EF_CURSEATTACK; + end; +OnTimer30000: + specialeffect EF_POTION_BERSERK; + specialeffect EF_CURSEATTACK; + stopnpctimer; + end; +} + +1@ma_h,60,87,4 script Screaming Patient#2 585,{ + end; +OnEnable: + switch(atoi(strnpcinfo(2))) { + case 2: set .@str$,"Screaming Patient: Aaaaargh!!"; break; + case 3: set .@str$,"Patient in Pain: Oooooowwww!! It's killing me!!!"; break; + case 4: set .@str$,"Passed Out Patient: ........"; break; + case 5: set .@str$,"Patient with Nightmare: Help~!!! Save me!!!"; break; + case 6: set .@str$,"Sick Looking Patient: Hu..a...aaah.."; break; + case 7: set .@str$,"Horrified Patient: Get away!! Please...."; break; + case 8: set .@str$,"Patient in Sorrow: crying and crying......"; break; + case 9: set .@str$,"Suffering Patient: Stop... please..."; break; + case 10: set .@str$,"Wriggling Patient: awwww..."; break; + case 11: set .@str$,"Patient in Cold Sweat: Help.....help...."; break; + case 12: set .@str$,"Howling Patient: aaaaahhhhhhhhhh!!"; break; + } + mapannounce instance_mapname("1@ma_h"),.@str$,bc_map,"0xFF0000"; + initnpctimer; + end; +OnTimer5000: +OnTimer8000: +OnTimer11000: +OnTimer14000: +OnTimer17000: +OnTimer20000: +OnTimer23000: +OnTimer26000: + specialeffect EF_POTION_BERSERK; + specialeffect EF_CURSEATTACK; + end; +OnTimer30000: + specialeffect EF_POTION_BERSERK; + specialeffect EF_CURSEATTACK; + stopnpctimer; + end; +} +1@ma_h,60,39,7 duplicate(Screaming Patient#2) Patient in Pain#3 584 +1@ma_h,43,39,7 duplicate(Screaming Patient#2) Passed Out Patient#4 585 +1@ma_h,77,86,4 duplicate(Screaming Patient#2) Patient with Nightmare#5 584 +1@ma_h,69,87,4 duplicate(Screaming Patient#2) Sick Looking Patient#6 585 +1@ma_h,73,39,7 duplicate(Screaming Patient#2) Horrified Patient#7 584 +1@ma_h,65,51,7 duplicate(Screaming Patient#2) Patient in Sorrow#8 585 +1@ma_h,87,86,4 duplicate(Screaming Patient#2) Suffering Patient#9 584 +1@ma_h,104,86,4 duplicate(Screaming Patient#2) Wriggling Patient#10 585 +1@ma_h,99,39,7 duplicate(Screaming Patient#2) Patient in Cold Sweat#11 584 +1@ma_h,87,39,7 duplicate(Screaming Patient#2) Howling Patient#12 585 + +1@ma_h,43,181,4 script Moaning Patient#b 584,{ end; } +1@ma_h,60,182,4 script Screaming Patient#b 585,{ end; } +1@ma_h,60,132,7 script Patient in Pain#b 584,{ end; } +1@ma_h,43,132,7 script Passed Out Patient#b 585,{ end; } +1@ma_h,77,182,4 script Patient with Nightmare#b 584,{ end; } +1@ma_h,69,182,4 script Sick Looking Patient#b 585,{ end; } +1@ma_h,73,132,7 script Horrified Patient#b 584,{ end; } +1@ma_h,65,144,7 script Patient in Sorrow#b 585,{ end; } +1@ma_h,87,181,4 script Suffering Patient#b 584,{ end; } +1@ma_h,104,181,4 script Wriggling Patient#b 585,{ end; } +1@ma_h,99,132,7 script Patient in Cold Sweat#b 584,{ end; } +1@ma_h,87,132,7 script Howling Patient#b 585,{ end; } + +// Warp Portals +//============================================================ +1@ma_h,35,156,0 warp #Boss Room Exit 2,2,ma_dun01,150,9 +1@ma_h,105,157,0 warp #Boss Room Door 2,2,1@ma_h,116,157 +1@ma_h,112,157,0 warp #Boss Room Door1 2,2,1@ma_h,100,157 +1@ma_h,104,63,0 warp #Boss Room Door2 2,2,1@ma_h,117,63 +1@ma_h,112,63,0 warp #Boss Room Door3 2,2,1@ma_h,100,63 +1@ma_h,36,157,0 warp #Patternwarp1 7,7,1@ma_h,117,63 +1@ma_h,46,157,0 warp #Patternwarp2 7,7,1@ma_h,117,63 +1@ma_h,57,157,0 warp #Patternwarp3 7,7,1@ma_h,117,63 +1@ma_h,67,157,0 warp #Patternwarp4 7,7,1@ma_h,117,63 +1@ma_h,79,157,0 warp #Patternwarp5 7,7,1@ma_h,117,63 +1@ma_h,89,157,0 warp #Patternwarp6 7,7,1@ma_h,117,63 +1@ma_h,100,157,0 warp #Patternwarp7 7,7,1@ma_h,117,63 +1@ma_h,51,173,0 warp #Patternwarp8 10,10,1@ma_h,117,63 +1@ma_h,52,140,0 warp #Patternwarp34 10,10,1@ma_h,117,63 +1@ma_h,73,173,0 warp #Patternwarp35 10,10,1@ma_h,117,63 +1@ma_h,73,140,0 warp #Patternwarp36 10,10,1@ma_h,117,63 +1@ma_h,95,173,0 warp #Patternwarp37 10,10,1@ma_h,117,63 +1@ma_h,95,140,0 warp #Patternwarp38 10,10,1@ma_h,117,63 +//1@ma_h,70,170,0 warp #Patternwarp39 10,10,1@ma_h,117,63 +//1@ma_h,77,169,0 warp #Patternwarp40 10,10,1@ma_h,117,63 +1@ma_h,117,171,0 warp #Patternwarp41 10,10,1@ma_h,117,63 +1@ma_h,131,171,0 warp #Patternwarp42 10,10,1@ma_h,117,63 +1@ma_h,146,171,0 warp #Patternwarp43 10,10,1@ma_h,117,63 +1@ma_h,117,157,0 warp #Patternwarp44 10,10,1@ma_h,117,63 +1@ma_h,131,157,0 warp #Patternwarp45 10,10,1@ma_h,117,63 +1@ma_h,146,157,0 warp #Patternwarp46 10,10,1@ma_h,117,63 +1@ma_h,117,143,0 warp #Patternwarp47 10,10,1@ma_h,117,63 +1@ma_h,131,143,0 warp #Patternwarp48 10,10,1@ma_h,117,63 +1@ma_h,146,143,0 warp #Patternwarp49 10,10,1@ma_h,117,63 +1@ma_h,36,63,0 warp #Patternwarp10 7,7,1@ma_h,116,157 +1@ma_h,46,63,0 warp #Patternwarp11 7,7,1@ma_h,116,157 +1@ma_h,56,63,0 warp #Patternwarp12 7,7,1@ma_h,116,157 +1@ma_h,67,63,0 warp #Patternwarp13 7,7,1@ma_h,116,157 +1@ma_h,78,63,0 warp #Patternwarp14 7,7,1@ma_h,116,157 +1@ma_h,89,63,0 warp #Patternwarp15 7,7,1@ma_h,116,157 +1@ma_h,100,63,0 warp #Patternwarp16 7,7,1@ma_h,116,157 +1@ma_h,51,79,0 warp #Patternwarp17 10,10,1@ma_h,116,157 +1@ma_h,51,46,0 warp #Patternwarp18 10,10,1@ma_h,116,157 +1@ma_h,73,80,0 warp #Patternwarp19 10,10,1@ma_h,116,157 +1@ma_h,73,46,0 warp #Patternwarp20 10,10,1@ma_h,116,157 +1@ma_h,95,79,0 warp #Patternwarp21 10,10,1@ma_h,116,157 +1@ma_h,95,46,0 warp #Patternwarp22 10,10,1@ma_h,116,157 +//1@ma_h,193,82,0 warp #Patternwarp23 7,7,1@ma_h,116,157 +//1@ma_h,193,82,0 warp #Patternwarp24 7,7,1@ma_h,116,157 +1@ma_h,117,77,0 warp #Patternwarp25 10,10,1@ma_h,116,157 +1@ma_h,131,77,0 warp #Patternwarp26 10,10,1@ma_h,116,157 +1@ma_h,146,77,0 warp #Patternwarp27 10,10,1@ma_h,116,157 +1@ma_h,117,63,0 warp #Patternwarp28 10,10,1@ma_h,116,157 +1@ma_h,131,63,0 warp #Patternwarp29 10,10,1@ma_h,116,157 +1@ma_h,146,63,0 warp #Patternwarp30 10,10,1@ma_h,116,157 +1@ma_h,117,49,0 warp #Patternwarp31 10,10,1@ma_h,116,157 +1@ma_h,131,49,0 warp #Patternwarp32 10,10,1@ma_h,116,157 +1@ma_h,146,49,0 warp #Patternwarp33 10,10,1@ma_h,116,157 + +// Disable select warps. +// Custom, but saves processing and lines. +1@ma_h,1,1,0 script #ma_hos_warp_init 844,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#Boss Room Exit"); + disablenpc instance_npcname("#Boss Room Door"); + disablenpc instance_npcname("#Boss Room Door1"); + for(set .@i,1; .@i<=8; set .@i,.@i+1) + disablenpc instance_npcname("#Patternwarp"+.@i); + for(set .@i,34; .@i<=38; set .@i,.@i+1) + disablenpc instance_npcname("#Patternwarp"+.@i); + // Skip 39-40 since they're disabled in the official script. + for(set .@i,41; .@i<=49; set .@i,.@i+1) + disablenpc instance_npcname("#Patternwarp"+.@i); + disablenpc instance_npcname("#ma_hos_warp_init"); + end; +} |