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author | shennetsind <ind@henn.et> | 2013-10-19 16:22:04 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-10-19 16:22:04 -0300 |
commit | 93f61040ac281b84c038af72e322a03f60bc6e03 (patch) | |
tree | 8c70712c93f4c297b78c5ecb43a113df81dd5dbd /npc/re/instances/BakonawaLake.txt | |
parent | cd780e51999c6efa1084e6b41ba0efcaaa347b9e (diff) | |
download | hercules-93f61040ac281b84c038af72e322a03f60bc6e03.tar.gz hercules-93f61040ac281b84c038af72e322a03f60bc6e03.tar.bz2 hercules-93f61040ac281b84c038af72e322a03f60bc6e03.tar.xz hercules-93f61040ac281b84c038af72e322a03f60bc6e03.zip |
Instance Dungeons Update
As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim).
Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress.
- NPC Changelog:
-- npc/instances/EndlessTower.txt
--- 2.2 Instance system rewrite. [Euphy]
--- 2.3 Added some missing announcements. [Euphy]
--- 2.4 Added GM management function. [Euphy]
-- npc/instances/NydhoggsNest.txt
--- 1.5 Instance system rewrite. [Euphy]
--- 1.6 Added GM management NPCs. [Euphy]
-- npc/instances/OrcsMemory.txt
--- 1.7 Instance system rewrite. [Euphy]
-- npc/instances/SealedShrine.txt
--- 2.3 Instance system rewrite. [Euphy]
-- npc/other/gm_npcs.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/BakonawaLake.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management NPC. [Euphy]
-- npc/re/instances/BangungotHospital.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management function. [Euphy]
-- npc/re/instances/BuwayaCave.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/HazyForest.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/MalangdoCulvert.txt
--- 1.0b Fixed incorrect use of 'close'. [Joseph]
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OctopusCave.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OldGlastHeim.txt
--- 1.0 First version. [Euphy]
Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'npc/re/instances/BakonawaLake.txt')
-rw-r--r-- | npc/re/instances/BakonawaLake.txt | 543 |
1 files changed, 543 insertions, 0 deletions
diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt new file mode 100644 index 000000000..30b28e612 --- /dev/null +++ b/npc/re/instances/BakonawaLake.txt @@ -0,0 +1,543 @@ +//===== Hercules Script ====================================== +//= Bakonawa Lake +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.1 +//===== Description: ========================================= +//= [Official Conversion] +//= Defeat Bakonawa before he eats the moon. +//= Part of the "Bakonawa Extermination" quest. +//===== Additional Comments: ================================= +//= 1.0 First version. [Euphy] +//= 1.1 Added GM management NPC. [Euphy] +//============================================================ + +1@ma_b mapflag src4instance +//============================================================ +ma_scene01,174,179,4 script Taho 541,{ + disable_items; + if (checkweight(1201,1) == 0) { + mes "You are carrying too many items. Come back after taking off some of them."; + close; + } + if (MaxWeight - Weight < 10000) { + mes "You are carrying too much weight. Come back after reducing the weight."; + close; + } + if (BaseLevel < 140) { + mes "[Taho]"; + mes "Hey. This is too dangerous a place for you. You cannot keep yourself safe. Get out of here and go to the village right now!"; + close; + } + if (malaya_bakona1 < 7 && malaya_bakona2 < 15) { + mes "[Taho]"; + mes "We are gonna be killed all by that Bakonawa. Ah, we must slay him but unfortunately we are not prepared."; + close; + } + + set .@party_id,getcharid(1); + set .@md_name$, "Bakonawa Lake"; + + set .@baku_time, checkquest(12278,PLAYTIME); + if (.@baku_time == -1) { + if (checkquest(12279) == -1) setquest 12279; + } + if (!.@party_id) { + mes "[Taho]"; + mes "Isn't there any company who can go with you? Or even if you wanna go alone, come after organizing a party."; + close; + } + if (.@baku_time == -1) { + if (getcharid(0) == getpartyleader(.@party_id,2)) { + mes "[Taho]"; + mes "Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?"; + next; + set .@i, select("Please weave a rope.:Now I will go down.:Cancel."); + } else { + mes "[Taho]"; + mes "You came for slaying Bakonawa. The leader of your party has to help me weaving the rope for going down."; + next; + set .@i, select(":Now I will go down.:Cancel."); + } + switch(.@i) { + case 1: + set .@instance,instance_create(.@md_name$,.@party_id); + if (.@instance < 0) { + mes "[Taho]"; + mes "Oh, the rope got dropped. I have to make a new one."; + close; + } + if (instance_attachmap("1@ma_b",.@instance) == "") { + mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!"; + instance_destroy(.@instance); + close; + } + instance_set_timeout 7200,300,.@instance; + instance_init(.@instance); + mes "[Taho]"; + mes "Now I'm weaving, so you can go down when I'm done."; + close; + case 2: + if( has_instance("1@ma_b") == "" ) { + mes "The memorial dungeon "+.@md_name$+" does not exist."; + mes "The party leader did not generate the dungeon yet."; + close; + } else { + mapannounce "ma_scene01","A party memeber, "+strcharinfo(0)+" of the party "+getpartyname(.@party_id)+" is entering the dungeon, "+.@md_name$+".",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 + setquest 12278; + warp "1@ma_b",64,51; + end; + } + case 3: + close; + } + } else if (.@baku_time == 0 || .@baku_time == 1) { + mes "[Taho]"; + mes "The rope used for getting to the Lake is already broken. We are now cleaning up the surroundings so come back after some time."; + close; + } else if (.@baku_time == 2) { + mes "[Taho]"; + mes "It's all cleaned up around here. Now you can go down again after getting a rope."; + erasequest 5; + close; + } +} + +sec_in02,26,26,4 script Bakonawa's Rage 541,{ + callfunc "F_GM_NPC"; + mes "[Taho]"; + mes "My name is Minky."; + if (callfunc("F_GM_NPC",1854,0) == 1) { + erasequest 12278; + erasequest 12279; + set malaya_bakona1,7; + set malaya_bakona2,15; + } + close; +} + +1@ma_b,62,52,4 script Taho#nf 541,{ + mes "[Taho]"; + mes "Heehee, I could join the Bakonawa hunt, but I'd rather hide behind that rock and cheer you guys on."; + next; + mes "[Taho]"; + mes "Bakonawa becomes invincible at some point. When that time comes, listen to my guides carefully. Just trust me and all will be good."; + next; + if (getcharid(0) == getpartyleader(getcharid(1),2)) { + mes "[Taho]"; + mes "Now I will make Bakonawa spring out from the lake."; + next; + switch(select("Hold on! I'm not ready yet!:Let's do it!")) { + case 1: + mes "[Taho]"; + mes "Oh... alright... tell me when you are ready."; + close; + case 2: + mes "[Taho]"; + mes "Then I will drop a drop of Albopal to this lake."; + next; + mes "[Taho]"; + mes "Once Bakonawa tastes this, he will surface..."; + donpcevent instance_npcname("#Bakonawan1")+"::OnStart"; + disablenpc instance_npcname("Taho#nf"); + close; + } + } else { + mes "[Taho]"; + mes "I am dropping the Alpopal to make Bakonawa mad. Bakonawa can be a good source of protein once we get him."; + close; + } +} + +1@ma_b,36,111,4 script #Bakonawan1 844,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#Bakonawan1"); + end; +OnStart: + enablenpc instance_npcname("#Bakonawan1"); + set .@map$, instance_mapname("1@ma_b"); + mapannounce .@map$,"Taho: I can see him there on the surface! ATTACK!!!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + monster .@map$,78,81,"Bakonawa",2320,1,instance_npcname("#Bakonawan1")+"::OnMyMobDead"; //original: (78,83) + initnpctimer; + end; +OnFail: + killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan1")+"::OnMyMobDead"; + end; +OnMyMobDead: + set .@map$, instance_mapname("1@ma_b"); + if (mobcount(.@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead") < 1) { + donpcevent instance_npcname("#BakonawaDeadn1")+"::OnStart"; + killmonster .@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead"; + stopnpctimer; + disablenpc instance_npcname("#Bakonawan1"); + } + end; +OnTimer1000: callsub OnAnnounce,"10 minutes"; +OnTimer60000: callsub OnAnnounce,"9 minutes"; +OnTimer120000: callsub OnAnnounce,"8 minutes"; +OnTimer180000: callsub OnAnnounce,"7 minutes"; +OnTimer240000: callsub OnAnnounce,"6 minutes"; +OnTimer300000: callsub OnAnnounce,"5 minutes"; +OnTimer360000: callsub OnAnnounce,"4 minutes"; +OnTimer420000: callsub OnAnnounce,"3 minutes"; +OnTimer480000: callsub OnAnnounce,"2 minutes"; +OnTimer540000: callsub OnAnnounce,"1 minute"; +OnTimer570000: + mapannounce instance_mapname("1@ma_b"),"Time Limit: 30 seconds",bc_map,"0xff4400"; //FW_NORMAL 18 0 0 + donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart"; + end; +OnTimer600000: + set .@map$, instance_mapname("1@ma_b"); + mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0 + donpcevent instance_npcname("Taho#Fail")+"::OnStart"; + donpcevent instance_npcname("#Bakonawan1")+"::OnFail"; + killmonster .@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead"; + stopnpctimer; + disablenpc instance_npcname("#Bakonawan1"); + end; +OnAnnounce: + mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL 15 0 0 + donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart"; + end; +} + +1@ma_b,78,81,0 script #SummonPuppetsn1 139,4,5,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#SummonPuppetsn1"); + end; +OnStart: + stopnpctimer; + enablenpc instance_npcname("#SummonPuppetsn1"); + initnpctimer; + end; +OnTouch: + stopnpctimer; + disablenpc instance_npcname("#SummonPuppetsn1"); + end; +OnTimer5000: + setarray .@x[0],79,71,60,61,57,89,95,96,99; + setarray .@y[0],71,72,80,90,99,73,82,90,99; + set .@map$, instance_mapname("1@ma_b"); + for(set .@i,0; .@i<9; set .@i,.@i+1) { + set .@rand, rand(1,10); + if (.@rand > 7) + monster .@map$,.@x[.@i],.@y[.@i],"Bakonawa's Will",2337,1,instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"; + else if (.@rand < 4) + monster .@map$,.@x[.@i],.@y[.@i],"Bakonawa's Will",2343,1,instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"; + } + end; +OnTimer50000: + killmonster instance_mapname("1@ma_b"),instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"; + stopnpctimer; + disablenpc instance_npcname("#SummonPuppetsn1"); + end; +OnMyMobDead: + end; +} + +1@ma_b,1,5,4 script #BakonawaDeadn1 844,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#BakonawaDeadn1"); + end; +OnStart: + enablenpc instance_npcname("#BakonawaDeadn1"); + initnpctimer; + end; +OnTimer100: + mapannounce instance_mapname("1@ma_b"),"Taho: Good! Bakonawa is hidden under water. He will now try to swallow the moon.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + end; +OnTimer5000: + mapannounce instance_mapname("1@ma_b"),"Taho: We must make loud noises with caldron and gong so he can never concentrate on the moon!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + end; +OnTimer10000: + mapannounce instance_mapname("1@ma_b"),"Taho: Do not engage on him even if he come above the surface. Just make loud noises!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + end; +OnTimer15000: + mapannounce instance_mapname("1@ma_b"),"Mission - Destroy 2 caldrons and 2 gongs on left and right sides of the lake.",bc_map,"0xff3300"; //FW_NORMAL 15 0 0 + donpcevent instance_npcname("#Bakonawan2")+"::OnStart"; + stopnpctimer; + disablenpc instance_npcname("#BakonawaDeadn1"); + end; +} + +1@ma_b,36,111,4 script #Bakonawan2 844,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#Bakonawan2"); + end; +OnStart: + enablenpc instance_npcname("#Bakonawan2"); + set .@label$, instance_npcname("#Bakonawan2")+"::OnMyMobDead"; + set .@map$, instance_mapname("1@ma_b"); + monster .@map$,95,98,"Caldron",2328,1,.@label$; + monster .@map$,60,98,"Caldron",2328,1,.@label$; + monster .@map$,97,104,"Gong",2328,1,.@label$; + monster .@map$,58,104,"Gong",2328,1,.@label$; + donpcevent instance_npcname("#Bakonawan2-1")+"::OnStart"; + initnpctimer; + end; +OnMyMobDead: + set .@map$, instance_mapname("1@ma_b"); + set .@mob_dead_num, mobcount(.@map$,instance_npcname("#Bakonawan2")+"::OnMyMobDead"); + if (.@mob_dead_num < 1) { + donpcevent instance_npcname("#Bakonawan2-1")+"::OnEnd"; + stopnpctimer; + disablenpc instance_npcname("#Bakonawan2"); + } else + mapannounce .@map$,"Taho: Good! "+.@mob_dead_num+" left to go!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + end; +OnTimer1000: callsub OnAnnounce,"5 minutes",15,1; +OnTimer60000: callsub OnAnnounce,"4 minutes",15,1; +OnTimer120000: callsub OnAnnounce,"3 minutes",15,1; +OnTimer180000: callsub OnAnnounce,"2 minutes",15,1; +OnTimer240000: callsub OnAnnounce,"1 minute",15,1; +OnTimer270000: callsub OnAnnounce,"30 seconds",15,0; +OnTimer280000: callsub OnAnnounce,"20 seconds",15,0; +OnTimer290000: callsub OnAnnounce,"10 seconds",15,0; +OnTimer295000: callsub OnAnnounce,"5 seconds",16,0; +OnTimer296000: callsub OnAnnounce,"4 seconds",17,0; +OnTimer297000: callsub OnAnnounce,"3 seconds",18,0; +OnTimer298000: callsub OnAnnounce,"2 seconds",19,0; +OnTimer299000: callsub OnAnnounce,"1 second",20,0; +OnTimer300000: + set .@map$, instance_mapname("1@ma_b"); + mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0 + donpcevent instance_npcname("Taho#Fail")+"::OnStart"; + donpcevent instance_npcname("#Bakonawan2-1")+"::OnFail"; + killmonster .@map$,instance_npcname("#Bakonawan2")+"::OnMyMobDead"; + stopnpctimer; + disablenpc instance_npcname("#Bakonawan2"); + end; +OnAnnounce: + mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL getarg(1) 0 0 + if (getarg(2)) donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart"; + end; +} + +1@ma_b,36,111,4 script #Bakonawan2-1 844,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#Bakonawan2-1"); + end; +OnStart: + enablenpc instance_npcname("#Bakonawan2-1"); + monster instance_mapname("1@ma_b"),78,81,"Enraged Bakonawa",2321,1,instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"; //original: (78,93) + end; +OnFail: + killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"; + end; +OnEnd: + enablenpc instance_npcname("#Bakonawan2-1"); + killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"; + initnpctimer; + end; +OnTimer1000: + mapannounce instance_mapname("1@ma_b"),"Taho: He is back into the lake again. Is it over?",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + end; +OnTimer5000: + mapannounce instance_mapname("1@ma_b"),"Taho: UHM! Something is moving up rapidly under the water! Ba... Bakonawa is coming!!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + end; +OnTimer10000: + mapannounce instance_mapname("1@ma_b"),"Mission - Eliminate Bakonawa who became more fierce.",bc_map,"0xff3300"; //FW_NORMAL 15 0 0 + donpcevent instance_npcname("#Bakonawan3")+"::OnStart"; + stopnpctimer; + disablenpc instance_npcname("#Bakonawan2-1"); + end; +OnMyMobDead: + end; +} + +1@ma_b,36,111,4 script #Bakonawan3 844,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#Bakonawan3"); + end; +OnStart: + enablenpc instance_npcname("#Bakonawan3"); + initnpctimer; + monster instance_mapname("1@ma_b"),78,81,"Enraged Bakonawa",2322,1,instance_npcname("#Bakonawan3")+"::OnMyMobDead"; //original: (78,83) + donpcevent instance_npcname("#Bakonawan3-1")+"::OnStart"; + end; +OnMyMobDead: + set .@map$, instance_mapname("1@ma_b"); + set .@mob_dead_num, mobcount(.@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead"); + if (.@mob_dead_num < 1) { + mapannounce .@map$,"Taho: We got him! I can see he has threw up something that looks like a box.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + donpcevent instance_npcname("Taho#Completed")+"::OnStart"; + donpcevent instance_npcname("#Bakonawan3-1")+"::OnEnd"; + killmonster .@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead"; + stopnpctimer; + disablenpc instance_npcname("#Bakonawan3"); + } + end; +OnTimer1000: + callsub OnAnnounce,"10 minutes",15,1; + end; +OnTimer60000: +OnTimer120000: +OnTimer180000: +OnTimer240000: + donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart"; + end; +OnTimer300000: callsub OnAnnounce,"5 minutes",15,1; +OnTimer360000: callsub OnAnnounce,"4 minutes",15,1; +OnTimer420000: callsub OnAnnounce,"3 minutes",15,1; +OnTimer480000: callsub OnAnnounce,"2 minutes",15,1; +OnTimer540000: callsub OnAnnounce,"1 minute",15,1; +OnTimer570000: callsub OnAnnounce,"30 seconds",15,0; +OnTimer580000: callsub OnAnnounce,"20 seconds",15,0; +OnTimer590000: callsub OnAnnounce,"10 seconds",15,0; +OnTimer595000: callsub OnAnnounce,"5 seconds",16,0; +OnTimer596000: callsub OnAnnounce,"4 seconds",17,0; +OnTimer597000: callsub OnAnnounce,"3 seconds",18,0; +OnTimer598000: callsub OnAnnounce,"2 seconds",19,0; +OnTimer599000: callsub OnAnnounce,"1 second",20,0; +OnTimer600000: + set .@map$, instance_mapname("1@ma_b"); + mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0 + donpcevent instance_npcname("Taho#Fail")+"::OnStart"; + killmonster .@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead"; + stopnpctimer; + disablenpc instance_npcname("#Bakonawan3"); + end; +OnAnnounce: + mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL getarg(1) 0 0 + if (getarg(2)) donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart"; + end; +} + +1@ma_b,36,111,4 script #Bakonawan3-1 844,{ + end; +OnInstanceInit: + disablenpc instance_npcname("#Bakonawan3-1"); + end; +OnStart: + initnpctimer; + end; +OnEnd: + killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"; + //showdigit 0; + stopnpctimer; + end; +OnMyMobDead: + showdigit mobcount(instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"); + end; +OnTimer120000: callsub OnMobSpawn,10; +OnTimer180000: callsub OnMobSpawn,15; +OnTimer240000: callsub OnMobSpawn,20; +//OnTimer300000: callsub OnMobSpawn,25; +OnTimer300000: callsub OnMobSpawn,30; +OnTimer360000: callsub OnMobSpawn,35; +OnTimer420000: callsub OnMobSpawn,40; +OnTimer480000: callsub OnMobSpawn,45; +OnTimer540000: callsub OnMobSpawn,50; +OnTimer600000: + killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"; + stopnpctimer; + end; +OnMobSpawn: + set .@label$, instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"; + set .@map$, instance_mapname("1@ma_b"); + killmonster .@map$,.@label$; + set .@mob_dead_num, mobcount(.@map$,.@label$); + if (.@mob_dead_num < 50) { + set .@mob_rg, 50 - .@mob_dead_num; + if (.@mob_rg > getarg(0)) + set .@mob_rg, getarg(0); + while(1) { + areamonster .@map$,74,74,82,74,"Bakonawa's Puppet",2334,1,.@label$; + set .@mob_dead_num, mobcount(.@map$,.@label$); + if (.@mob_dead_num >= .@mob_rg) { + break; + } + } + } + end; +} + +1@ma_b,62,52,4 script Taho#Completed 541,{ + disable_items; + if (checkweight(1201,1) == 0) { + mes "It seems you are carrying too many different kinds of items. Please try again after reducing it."; + close; + } + if (MaxWeight - Weight < 10000) { + mes "It seems you are already carrying items of too much weight. Please try again after reducing the weight."; + close; + } + if (checkquest(12279,HUNTING) == 2) { + erasequest 12279; + mes "[Taho]"; + mes "This was found from Bakonawa's corpse. It would be better if you take this."; +// if (IsPremiumPcCafe == 10) + getitem 6499,7; //Ancient_Grudge +// else +// getitem 6499,5; //Ancient_Grudge + getexp 0,100000; + next; + } + mes "[Taho]"; + mes "We better hurry and get out of this place. This place is still dangerous even without Bakonawa..."; + next; + mes "[Taho]"; + mes "Then let's use to the rope to go up!"; + close2; + warp "ma_scene01",175,176; + end; +OnInstanceInit: + disablenpc instance_npcname("Taho#Completed"); + end; +OnStart: + enablenpc instance_npcname("Taho#Completed"); + initnpctimer; + end; +OnTimer1000: + monster instance_mapname("1@ma_b"),78,74,"Bakonawa Treasure Box",2335,1; + end; +OnTimer10000: + mapannounce instance_mapname("1@ma_b"),"Taho: After opening the treasure box, please visit me at the top of the hill. I've got something to give to you.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + stopnpctimer; + end; +} + +1@ma_b,62,52,4 script Taho#Fail 541,{ + mes "[Taho]"; + mes "HMM. We almost got him but he is one fast creature..."; + next; + if (getcharid(0) == getpartyleader(getcharid(1),2)) { + mes "[Taho]"; + mes "Are we going to try again?"; + next; + switch(select("Hold on a sec!:Of couse! We cannot stand back now!")) { + case 1: + mes "[Taho]"; + mes "AWW... I almost brought him out."; + close; + case 2: + mes "[Taho]"; + mes "Then I will use Albopal once again to the lake."; + next; + mes "[Taho]"; + mes "We are about to see Bakonawa with intenser anger..."; + disablenpc instance_npcname("Taho#Fail"); + donpcevent instance_npcname("#Bakonawan1")+"::OnStart"; + close; + } + close; + } else { + mes "[Taho]"; + mes "I am dropping Albopal like I did a while ago. I hope it pisses him off..."; + close; + } + +OnInstanceInit: + disablenpc instance_npcname("Taho#Fail"); + end; +OnStart: + enablenpc instance_npcname("Taho#Fail"); + end; +} |