summaryrefslogtreecommitdiff
path: root/npc/re/guild/aldeg_cas01.txt
diff options
context:
space:
mode:
authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/guild/aldeg_cas01.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
downloadhercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/guild/aldeg_cas01.txt')
-rw-r--r--npc/re/guild/aldeg_cas01.txt144
1 files changed, 0 insertions, 144 deletions
diff --git a/npc/re/guild/aldeg_cas01.txt b/npc/re/guild/aldeg_cas01.txt
deleted file mode 100644
index e194e9433..000000000
--- a/npc/re/guild/aldeg_cas01.txt
+++ /dev/null
@@ -1,144 +0,0 @@
-//===== rAthena Script =======================================
-//= War of Emperium (Al De Baran)
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= NPCs that relate to Al De Baran Guild Castle 1
-//===== Additional Comments: =================================
-//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
-//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
-//= 1.2 Partially rewrote Script. [Masao]
-//============================================================
-
-// Guild Flags (Outside Castle)
-//============================================================
-- script Neuschwanstein#1::OutsideFlagsA1 722,{
-
- set .@GID, GetCastleData("aldeg_cas01",1);
-
- if (.@GID == 0) {
- mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
- mes "We declare that";
- mes "there is no formal master of this castle.";
- mes " ";
- mes "2. To the one who can ";
- mes "overcome all trials";
- mes "and destroy the Emperium,";
- mes "the king will endow the one with";
- mes "ownership of this castle.";
- close;
- }
- if (getcharid(2) == .@GID) {
- mes "[ Echoing Voice ]";
- mes "Brave ones...";
- mes "Do you wish to return to your honorable place?";
- next;
- if(select("Return to the guild castle.:Quit.") == 1) {
- close2;
- if (getcharid(2) == GetCastleData("aldeg_cas01",1)) {
- warp "aldeg_cas01",218,170;
- end;
- }
- end;
- }
- close;
- }
- mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
- mes "we approve that this place is in";
- mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild.";
- mes " ";
- mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is";
- mes "^ff0000"+GetGuildMaster(.@GID)+"^000000";
- mes "If there is anyone who objects to this,";
- mes "prove your strength and honor with a steel blade in your hand.";
- close;
-
-OnRecvCastleA01:
- FlagEmblem GetCastleData("aldeg_cas01",1);
- end;
-}
-
-alde_gld,61,87,6 duplicate(OutsideFlagsA1) Neuschwanstein#1-2 722
-alde_gld,61,79,6 duplicate(OutsideFlagsA1) Neuschwanstein#2 722
-alde_gld,45,87,8 duplicate(OutsideFlagsA1) Neuschwanstein#3 722
-alde_gld,51,87,8 duplicate(OutsideFlagsA1) Neuschwanstein#4 722
-
-// Guild Flags (Inside Castle)
-//============================================================
-- script Neuschwanstein#5::InsideFlagsA1 722,{
- end;
-
-OnRecvCastleA01:
- FlagEmblem GetCastleData("aldeg_cas01",1);
- end;
-}
-
-aldeg_cas01,30,248,4 duplicate(InsideFlagsA1) Neuschwanstein#5-2 722
-aldeg_cas01,30,248,4 duplicate(InsideFlagsA1) Neuschwanstein#6 722
-aldeg_cas01,37,248,4 duplicate(InsideFlagsA1) Neuschwanstein#7 722
-aldeg_cas01,37,246,4 duplicate(InsideFlagsA1) Neuschwanstein#8 722
-aldeg_cas01,30,246,4 duplicate(InsideFlagsA1) Neuschwanstein#9 722
-aldeg_cas01,95,80,2 duplicate(InsideFlagsA1) Neuschwanstein#10 722
-aldeg_cas01,95,59,2 duplicate(InsideFlagsA1) Neuschwanstein#11 722
-aldeg_cas01,62,75,2 duplicate(InsideFlagsA1) Neuschwanstein#12 722
-aldeg_cas01,66,75,2 duplicate(InsideFlagsA1) Neuschwanstein#13 722
-aldeg_cas01,70,75,2 duplicate(InsideFlagsA1) Neuschwanstein#14 722
-aldeg_cas01,74,75,2 duplicate(InsideFlagsA1) Neuschwanstein#15 722
-aldeg_cas01,62,64,2 duplicate(InsideFlagsA1) Neuschwanstein#16 722
-aldeg_cas01,66,64,2 duplicate(InsideFlagsA1) Neuschwanstein#17 722
-aldeg_cas01,70,64,2 duplicate(InsideFlagsA1) Neuschwanstein#18 722
-aldeg_cas01,74,64,2 duplicate(InsideFlagsA1) Neuschwanstein#19 722
-aldeg_cas01,74,64,2 duplicate(InsideFlagsA1) Neuschwanstein#20 722
-aldeg_cas01,203,150,4 duplicate(InsideFlagsA1) Neuschwanstein#21 722
-aldeg_cas01,210,150,4 duplicate(InsideFlagsA1) Neuschwanstein#22 722
-
-// Guild Flag (Town)
-//============================================================
-aldebaran,152,97,4 duplicate(InsideFlagsA1) Neuschwanstein#23 722
-
-// Kafra Employee
-//============================================================
-aldeg_cas01,218,170,0 duplicate(guildkafra) Kafra Staff#aldeg_cas01 117
-
-// Steward
-//============================================================
-aldeg_cas01,218,175,0 duplicate(cm) Alfredo#aldeg_cas01 55
-
-// Treasure Room Exit
-//============================================================
-aldeg_cas01,123,223,0 script #lever_A01 111,{
-
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
- if(select("Pull.:Do not.") == 1) {
- close2;
- warp "aldeg_cas01",218,176;
- end;
- }
- close;
-}
-
-// Guild Dungeon Switch
-//============================================================
-aldeg_cas01,211,181,0 duplicate(gdlever) #aldeg_cas01 111
-
-// Guild Treasure Spawns
-//============================================================
-aldeg_cas01,118,223,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas01 -1
-
-// AGIT Manager
-//============================================================
-aldeg_cas01,216,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas01 -1
-
-// Guardians
-//============================================================
-aldeg_cas01,218,175,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas01 -1