summaryrefslogtreecommitdiff
path: root/npc/re/guides
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2015-10-01 16:51:25 +0300
commit9568f0999b8105e62f0f237998bbecf7025f4e83 (patch)
treee9682de48fbc3023bc3e04ad6a860b29d0c6e616 /npc/re/guides
parent2313ec5c496d83417006d47251134c93c5ca614e (diff)
downloadhercules-9568f0999b8105e62f0f237998bbecf7025f4e83.tar.gz
hercules-9568f0999b8105e62f0f237998bbecf7025f4e83.tar.bz2
hercules-9568f0999b8105e62f0f237998bbecf7025f4e83.tar.xz
hercules-9568f0999b8105e62f0f237998bbecf7025f4e83.zip
Remove conf dir.
Diffstat (limited to 'npc/re/guides')
-rw-r--r--npc/re/guides/guides_alberta.txt212
-rw-r--r--npc/re/guides/guides_aldebaran.txt150
-rw-r--r--npc/re/guides/guides_amatsu.txt91
-rw-r--r--npc/re/guides/guides_ayothaya.txt93
-rw-r--r--npc/re/guides/guides_brasilis.txt75
-rw-r--r--npc/re/guides/guides_comodo.txt181
-rw-r--r--npc/re/guides/guides_dewata.txt82
-rw-r--r--npc/re/guides/guides_dicastes.txt90
-rw-r--r--npc/re/guides/guides_eclage.txt49
-rw-r--r--npc/re/guides/guides_einbroch.txt292
-rw-r--r--npc/re/guides/guides_geffen.txt170
-rw-r--r--npc/re/guides/guides_gonryun.txt86
-rw-r--r--npc/re/guides/guides_hugel.txt299
-rw-r--r--npc/re/guides/guides_izlude.txt207
-rw-r--r--npc/re/guides/guides_juno.txt163
-rw-r--r--npc/re/guides/guides_lighthalzen.txt185
-rw-r--r--npc/re/guides/guides_louyang.txt125
-rw-r--r--npc/re/guides/guides_lutie.txt75
-rw-r--r--npc/re/guides/guides_malaya.txt81
-rw-r--r--npc/re/guides/guides_mora.txt218
-rw-r--r--npc/re/guides/guides_morroc.txt309
-rw-r--r--npc/re/guides/guides_moscovia.txt101
-rw-r--r--npc/re/guides/guides_niflheim.txt68
-rw-r--r--npc/re/guides/guides_payon.txt292
-rw-r--r--npc/re/guides/guides_prontera.txt300
-rw-r--r--npc/re/guides/guides_rachel.txt126
-rw-r--r--npc/re/guides/guides_umbala.txt100
-rw-r--r--npc/re/guides/guides_veins.txt108
-rw-r--r--npc/re/guides/navigation.txt39
29 files changed, 0 insertions, 4367 deletions
diff --git a/npc/re/guides/guides_alberta.txt b/npc/re/guides/guides_alberta.txt
deleted file mode 100644
index 2f7c2320b..000000000
--- a/npc/re/guides/guides_alberta.txt
+++ /dev/null
@@ -1,212 +0,0 @@
-//===== Hercules Script ======================================
-//= Alberta Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Alberta
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guides.
-//= 1.1 Navigation system update. [Euphy]
-//============================================================
-
-alberta,23,238,4 script Guide#01alberta::AlbertaGuide 8W_SOLDIER,{
- cutin "prt_soldier",2;
- mes "[Alberta Guide]";
- mes "Welcome to ^8B4513Alberta^000000,";
- mes "the Port City.";
- mes "Do you need help navigating the city?";
- F_Navi("[Alberta Guide]");
- next;
- .@str$ = "Would you like to check any other locations?";
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:[ Destination Ports ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Tool Shop ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Beauty Salon ]:[ Merchant Guild ]:Previous Menu")) {
- case 1:
- mes "[Alberta Guide]";
- mes "Let me mark the location of the";
- mes "the "+F_Navi("Tool Shop","alberta,98,154","^0000FF");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,98,154,0,0x0A82FF;
- next;
- break;
- case 2:
- mes "[Alberta Guide]";
- mes "The "+F_Navi("Forge","alberta,35,41","^B9062F")+" is currently";
- mes "located inside the Merchant Guild building.";
- mes .@str$;
- viewpoint 1,35,41,1,0xFF0000;
- next;
- break;
- case 3:
- mes "[Alberta Guide]";
- mes "Let me mark the location of the";
- mes "the "+F_Navi("Weapon & Armor Shop","alberta,117,37","^FF5400");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,117,37,2,0xFFB400;
- next;
- break;
- case 4:
- mes "[Alberta Guide]";
- mes "Let me mark the location of the";
- mes "the "+F_Navi("Inn","alberta,65,233","^006400");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,65,233,3,0xAAFF00;
- next;
- break;
- case 5:
- mes "[Alberta Guide]";
- mes "Let me mark the location of the";
- mes "the "+F_Navi("Beauty Salon","alberta,48,145","^7F3300");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,48,145,4,0xD2691E;
- next;
- break;
- case 6:
- mes "[Alberta Guide]";
- mes "The "+F_Navi("Merchant Guild","alberta,33,41")+" is where";
- mes "you can change your job to ^800080Merchant^000000.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,33,41,5,0xDA70D6;
- next;
- break;
- case 7:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Cool Event Employee ]:[ Bullet Merchant ]:[ Cooking Ingredient Merchant ]:Previous Menu")) {
- case 1:
- mes "[Alberta Guide]";
- mes "^B9062FEden Teleport Officers^000000 are located in "+F_Navi("south Alberta","alberta,121,68");
- mes "and inside the "+F_Navi("Merchant Guild","alberta,33,41")+" building.";
- mes "Let me mark their locations on your mini-map.";
- mes .@str$;
- viewpoint 1,33,41,6,0xFF0000;
- viewpoint 1,121,68,7,0xFF0000;
- next;
- break;
- case 2:
- mes "[Alberta Guide]";
- mes "Let me mark the location of the";
- mes "^0000FFKafra Employees^000000";
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,33,41,8,0x0A82FF;
- viewpoint 1,113,60,9,0x0A82FF;
- next;
- break;
- case 3:
- mes "[Alberta Guide]";
- mes "When you win event items,";
- mes "you can claim them through the "+F_Navi("Cool Event Employee","alberta,148,57","^FF5400")+".";
- mes .@str$;
- viewpoint 1,148,57,10,0xFFB400;
- next;
- break;
- case 4:
- mes "[Alberta Guide]";
- mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
- mes "are located";
- mes "near the "+F_Navi("center of the city","alberta,117,158")+".";
- mes .@str$;
- viewpoint 1,117,158,11,0xD2691E;
- next;
- break;
- case 5:
- mes "[Alberta Guide]";
- mes "The "+F_Navi("Chef Assistant","alberta,167,135","^006400")+" in Alberta";
- mes "has many regular customers,";
- mes "especially for his ^006400Delicious Fishes^000000.";
- mes .@str$;
- viewpoint 1,167,135,12,0xAAFF00;
- next;
- break;
- case 6:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Port - Northern Dock ]:[ Port - Central Dock ]:[ Port - Southern Dock ]:Previous Menu")) {
- case 1:
- mes "[Alberta Guide]";
- mes "You can use the "+F_Navi("Northern Dock","alberta,192,196");
- mes "to go to ^0000FFPort Malaya^000000 or ^0000FFDewata^000000.";
- mes .@str$;
- viewpoint 1,192,196,13,0xFF0000;
- next;
- break;
- case 2:
- mes "[Alberta Guide]";
- mes "You can use the "+F_Navi("Central Dock","alberta,192,151");
- mes "to go to the ^B9062FSunken Ship^000000 or ^B9062FIzlude Marina^000000.";
- mes .@str$;
- viewpoint 1,192,151,14,0xFF0000;
- next;
- break;
- case 3:
- mes "[Alberta Guide]";
- mes "You can use the "+F_Navi("Southern Dock","alberta,245,86");
- mes "to go to ^0000FFTurtle Island^000000, ^0000FFBrasilis^000000, ^0000FFAmatsu^000000, ^0000FFKunlun^000000, ^0000FFMoscovia^000000, ^0000FFLouyang^000000, or ^0000FFAyothaya^000000.";
- mes .@str$;
- viewpoint 1,245,86,15,0xFF0000;
- next;
- break;
- case 4:
- .@loop = 0;
- break;
- }
- }
- break;
- case 4:
- mes "[Alberta Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
- viewpoint 2,1,1,12,0x000000;
- viewpoint 2,1,1,13,0xFFFF00;
- viewpoint 2,1,1,14,0xFFFF00;
- viewpoint 2,1,1,15,0xFFFF00;
- next;
- break;
- case 5:
- mes "[Alberta Guide]";
- mes "Enjoy your stay.";
- close2;
- cutin "prt_soldier",255;
- end;
- }
- }
-}
-alberta,120,60,3 duplicate(AlbertaGuide) Guide#02alberta 8W_SOLDIER
-alberta,184,143,4 duplicate(AlbertaGuide) Guide#03alberta 8W_SOLDIER
diff --git a/npc/re/guides/guides_aldebaran.txt b/npc/re/guides/guides_aldebaran.txt
deleted file mode 100644
index 174e14499..000000000
--- a/npc/re/guides/guides_aldebaran.txt
+++ /dev/null
@@ -1,150 +0,0 @@
-//===== Hercules Script ======================================
-//= Al De Baran Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Al De Baran.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Navigation system update. [Euphy]
-//= Optimized.
-//============================================================
-
-aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 8W_SOLDIER,{
- cutin "prt_soldier",2;
- mes "[Al De Baran Guide]";
- mes "Welcome to ^8B4513Al De Baran^000000,";
- mes "the Border City.";
- mes "Do you need help navigating the city?";
- F_Navi("[Al De Baran Guide]");
- next;
- .@str$ = "Would you like to check any other locations?";
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Kafra Headquarters ]:[ Alchemist Guild ]:[ Clock Tower ]:[ Inn & Tool Shop ]:[ Repair & Buy Equipment ]:[ Tavern ]:Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Kafra Headquarters","aldebaran,61,229","^B9062F");
- mes .@str$;
- viewpoint 1,61,229,0,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Alchemist Guild","aldebaran,60,60","^0000FF");
- mes .@str$;
- viewpoint 1,60,60,1,0x0A82FF;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Clock Tower","aldebaran,139,133","^FF5400");
- mes .@str$;
- viewpoint 1,139,133,2,0xFFB400;
- next;
- break;
- case 4:
- mes "[Al De Baran Guide]";
- mes "Let me mark the location of the";
- mes F_Navi("Inn & Tool Shop","aldebaran,197,70","^006400")+" building";
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,197,70,3,0xAAFF00;
- next;
- break;
- case 5:
- mes "[Al De Baran Guide]";
- mes "If you'd like to ";
- mes F_Navi("Buy or Repair Equipment","aldebaran,197,70","^7F3300")+",";
- mes "then this is the place you'll want to visit.";
- mes .@str$;
- viewpoint 1,72,197,4,0xD2691E;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Tavern","aldebaran,231,106","^800080");
- viewpoint 1,231,106,5,0xDA70D6;
- next;
- break;
- case 7:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Mr. Claus ]:[ Chef Assistant ]:Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Eden Teleport Officer","aldebaran,133,119","^B9062F");
- mes .@str$;
- viewpoint 1,133,119,6,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark, "^0000FFKafra Employee^000000";
- viewpoint 1,143,119,7,0x0A82FF;
- next;
- break;
- case 3:
- mes "[Al De Baran Guide]";
- mes "Mr. Claus can teleport";
- mes "you to "+F_Navi("Lutie","aldebaran,168,168","^006400")+".";
- mes "Let me mark his location";
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,168,168,8,0xAAFF00;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Chef Assistant","aldebaran,165,107","^7F3300");
- mes .@str$;
- viewpoint 1,165,107,9,0xD2691E;
- next;
- break;
- case 5:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Al De Baran Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- next;
- break;
- case 4:
- mes "[Al De Baran Guide]";
- mes "Alright then,";
- mes "enjoy your stay!";
- close2;
- cutin "prt_soldier",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Al De Baran Guide]";
- mes "Let me mark the location of the";
- mes getarg(0);
- mes "on your mini-map.";
- return;
-}
-aldebaran,243,143,2 duplicate(GuideAldearan) Guide#02aldebaran 8W_SOLDIER
-aldebaran,135,243,4 duplicate(GuideAldearan) Guide#03aldebaran 8W_SOLDIER
-aldebaran,36,135,6 duplicate(GuideAldearan) Guide#04aldebaran 8W_SOLDIER
diff --git a/npc/re/guides/guides_amatsu.txt b/npc/re/guides/guides_amatsu.txt
deleted file mode 100644
index e08569831..000000000
--- a/npc/re/guides/guides_amatsu.txt
+++ /dev/null
@@ -1,91 +0,0 @@
-//===== Hercules Script ======================================
-//= Amatsu Guide
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guide for the city of Amatsu.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Optimized. [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-amatsu,202,91,3 script Amatsu Guide#amatsu 4_F_JPN,{
- mes "[Amachang]";
- mes "Welcome to ^8B4513Amatsu^000000,";
- mes "the town of kind towners";
- mes "and beautiful cherry blossoms.";
- next;
- mes "[Amachang]";
- mes "I'm Amachang,";
- mes "the 13th Miss Amatsu.";
- mes "I will guide you about town";
- mes "as Miss Amatsu.";
- mes "Please tell me";
- mes "if you want to know something.";
- F_Navi("[Amachang]");
- while (1) {
- next;
- switch(select("[ Kafra Employee ]:[ Bar ]:[ Weapon Dealer ]:[ Tool Dealer ]:[ Amatsu Palace ]:[ Chef Assistant ]:[ Ninja Guild Building ]:[ Sea Captain ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- callsub L_Mark, "^0000FFKafra Employee^000000";
- viewpoint 1,102,149,0,0x0A82FF;
- break;
- case 2:
- callsub L_Mark, F_Navi("Bar","amatsu,215,116","^006400");
- viewpoint 1,215,116,1,0xAAFF00;
- break;
- case 3:
- callsub L_Mark, F_Navi("Weapon Dealer","amatsu,129,117","^008080");
- viewpoint 1,129,117,2,0x008080;
- break;
- case 4:
- callsub L_Mark, F_Navi("Tool Dealer","amatsu,97,117","^FF1493");
- viewpoint 1,97,117,3,0xFF1493;
- break;
- case 5:
- callsub L_Mark, F_Navi("Amatsu Palace","amatsu,87,235","^8B4513");
- viewpoint 1,87,235,4,0x8B4513;
- break;
- case 6:
- callsub L_Mark, F_Navi("Chef Assistant","amatsu,206,150","^8A2BE2");
- viewpoint 1,206,150,5,0x8A2BE2;
- break;
- case 7:
- callsub L_Mark, F_Navi("Ninja Guild Building","amatsu,148,137","^4B0082");
- viewpoint 1,148,137,6,0x4B0082;
- break;
- case 8:
- callsub L_Mark, F_Navi("Sea Captain","amatsu,195,79","^00BFFF");
- viewpoint 1,195,79,7,0x00BFFF;
- break;
- case 9:
- mes "[Amachang]";
- mes "I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFFFF;
- viewpoint 2,1,1,1,0xFFFFFF;
- viewpoint 2,1,1,2,0xFFFFFF;
- viewpoint 2,1,1,3,0xFFFFFF;
- viewpoint 2,1,1,4,0xFFFFFF;
- viewpoint 2,1,1,5,0xFFFFFF;
- viewpoint 2,1,1,6,0xFFFFFF;
- viewpoint 2,1,1,7,0xFFFFFF;
- break;
- case 10:
- mes "[Amachang]";
- mes "Enjoy your trip~!!";
- close;
- }
- }
- end;
-L_Mark:
- mes "[Amachang]";
- mes "The "+getarg(0)+" is";
- mes "marked on your mini-map.";
- mes "Is there anything else I can do for you?";
- return;
-}
diff --git a/npc/re/guides/guides_ayothaya.txt b/npc/re/guides/guides_ayothaya.txt
deleted file mode 100644
index ef3e7bbc7..000000000
--- a/npc/re/guides/guides_ayothaya.txt
+++ /dev/null
@@ -1,93 +0,0 @@
-//===== Hercules Script ======================================
-//= Ayothaya Guide
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guide for the city of Ayothaya.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Added missing case. [Joseph]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-ayothaya,203,169,4 script Ayothaya Guide Noi#01ay 4_F_THAIGIRL,{
- if (strnpcinfo(0) == "Ayothaya Guide Noi#01ay")
- .@n$ = "[Noi]";
- else
- .@n$ = "[Noa]";
- mes .@n$;
- mes "Hello~";
- mes "Welcome to ^8B4513Ayothaya^000000.";
- mes "This town is linked to a river through the wild forest.";
- mes "It's a really calm country.";
- mes "Take your time to look around.";
- F_Navi(.@n$);
- while (1) {
- next;
- switch(select("[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Shrine ]:[ Fishing Spot ]:[ Aibakthing ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- mes .@n$;
- mes "The "+F_Navi("Weapon Shop","ayothaya,163,90","^0000FF");
- mes "in Ayothaya has special weapons.";
- mes "You can find great weapons there.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,163,90,0,0x0A82FF;
- break;
- case 2:
- mes .@n$;
- mes "Our citizens purchase many products in the "+F_Navi("Tool Shop","ayothaya,131,86","^006400")+".";
- mes "Make sure you get all you need there.";
- mes "Do you need anything else?";
- viewpoint 1,131,86,1,0xAAFF00;
- break;
- case 3:
- mes .@n$;
- mes "Part of adventuring is collecting information.";
- mes "The "+F_Navi("Tavern","ayothaya,229,72","^008080")+" is crowded with lots of travelers where you can get useful information.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,229,72,2,0x008080;
- break;
- case 4:
- mes .@n$;
- mes "To calm your heart, go to the "+F_Navi("Shrine","ayothaya,208,280","^FF1493")+" and say a prayer.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,208,280,3,0xFF1493;
- break;
- case 5:
- mes .@n$;
- mes "Ayothaya is close to the beach, so most people enjoy fishing.";
- mes "They really love to fish.";
- mes "Go "+F_Navi("fishing","ayothaya,255,99","^8B4513")+" and try to grab a big fish.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,255,99,4,0x8B4513;
- break;
- case 6:
- mes .@n$;
- mes "If you want to return home";
- mes "find "+F_Navi("Aibakthing","ayothaya,151,68","^00BFFF");
- mes "and ask him to send you back.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,151,68,5,0x00BFFF;
- break;
- case 7:
- mes .@n$;
- mes "I'll remove all marks from your mini-map.";
- mes "Do you need anything else??";
- viewpoint 2,1,1,0,0xFFFFFF;
- viewpoint 2,1,1,1,0xFFFFFF;
- viewpoint 2,1,1,2,0xFFFFFF;
- viewpoint 2,1,1,3,0xFFFFFF;
- viewpoint 2,1,1,4,0xFFFFFF;
- viewpoint 2,1,1,5,0xFFFFFF;
- break;
- case 8:
- mes .@n$;
- mes "Enjoy your trip~!";
- close;
- }
- }
-}
-ayothaya,146,86,4 duplicate(Ayothaya Guide Noi#01ay) Ayothaya Guide Noa#02ay 4_F_THAIGIRL
diff --git a/npc/re/guides/guides_brasilis.txt b/npc/re/guides/guides_brasilis.txt
deleted file mode 100644
index 05f6a47d7..000000000
--- a/npc/re/guides/guides_brasilis.txt
+++ /dev/null
@@ -1,75 +0,0 @@
-//===== Hercules Script ======================================
-//= Brasilis Guide
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guide for the city of Brasilis.
-//===== Additional Comments: =================================
-//= 1.0 First Version, Renewal guide.
-//= 1.1 Added a missing close.
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-brasilis,219,97,3 script Brasilis Guide 4_F_BRZ_WOMAN,{
- mes "[Brasilis Guide]";
- mes "Welcome to ^8B4513Brasilis^000000, a country as passionate as the sun.";
- mes "If you have any questions, please ask me.";
- F_Navi("[Brasilis Guide]");
- next;
- switch(select("Ask about locations:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- mes "[Brasilis Guide]";
- mes "Where can I guide you?";
- next;
- switch(select("[ Hotel ]:[ Jungle Cable ]:[ Art Museum ]:[ Market ]:[ Verass Monument ]")) {
- case 1:
- mes "[Brasilis Guide]";
- mes "The "+F_Navi("Brasilis Hotel","brasilis,274,151")+" is located just above, ^FF3355+^000000.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,274,151,2,0xFF3355;
- close;
- case 2:
- mes "[Brasilis Guide]";
- mes "Do you want to go through the rough jungle? You can take a ";
- mes F_Navi("Jungle Cable","brasilis,308,335")+" here ^CE6300+^000000.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,308,335,3,0xCE6300;
- close;
- case 3:
- mes "[Brasilis Guide]";
- mes "The pride of Brasilis, the world scale "+F_Navi("Art Museum","brasilis,137,167")+" is at ^A5BAAD+^000000.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,137,167,4,0x00FF00;
- close;
- case 4:
- mes "[Brasilis Guide]";
- mes "You can buy items for hunting at the "+F_Navi("Market","brasilis,254,248")+" here ^55FF33+^000000.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,254,248,5,0x55FF33;
- close;
- case 5:
- mes "[Brasilis Guide]";
- mes "The iconic monument of Brasilis, the "+F_Navi("Verass Monument","brasilis,195,222")+" stands at ^3355FF+^000000.";
- mes "Is there anything else I can do for you?";
- viewpoint 1,195,235,6,0x3355FF;
- close;
- }
- case 2:
- mes "[Brasilis Guide]";
- mes "I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 0,274,151,2,0x00FF00;
- viewpoint 0,308,335,3,0x00FF00;
- viewpoint 0,137,167,4,0x00FF00;
- viewpoint 0,254,248,5,0x00FF00;
- viewpoint 0,195,235,6,0x00FF00;
- close;
- case 3:
- mes "[Brasilis Guide]";
- mes "Wandering on your own is always the best way to explore. Anyway, take care.";
- close;
- }
-}
diff --git a/npc/re/guides/guides_comodo.txt b/npc/re/guides/guides_comodo.txt
deleted file mode 100644
index 97d2c028a..000000000
--- a/npc/re/guides/guides_comodo.txt
+++ /dev/null
@@ -1,181 +0,0 @@
-//===== Hercules Script ======================================
-//= Comodo Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Comodo.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Fixed and optimized. [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 8_F_GIRL,{
- mes "[Comodo Guide]";
- mes "Welcome to ^8B4513Comodo^000000,";
- mes "the Beach Town of the Rune-Midgarts Kingdom.";
- mes "Do you need help navigating the town?";
- F_Navi("[Comodo Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel:About ^8B4513Comodo^000000")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Tavern ]:[ Casino ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Campsite ]:[ Souvenir Vendor ]:[ East Cave Mao ]:[ West Cave Karu ]:[ North Cave Ruanda ]:[ Hula Dance Stage ]:[ Kafra Co. Western Branch ]:Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Tavern","comodo,161,315","^FF0000");
- viewpoint 1,166,298,0,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Casino","comodo,140,111","^FFA500");
- viewpoint 1,140,98,1,0xFFA500;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Weapon & Armor Shop","comodo,266,74","^FF4500");
- viewpoint 1,266,70,2,0xFF4500;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Tool Shop","comodo,92,128","^B8860B");
- viewpoint 1,86,128,3,0xB8860B;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Campsite","comodo,209,308","^32CD32");
- viewpoint 1,210,308,4,0x32CD32;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Souvenir Vendor","comodo,293,125","^6B8E23");
- viewpoint 1,298,124,5,0x6B8E23;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("East Cave Mao","comodo,333,175","^008B8B");
- viewpoint 1,333,175,6,0x008B8B;
- next;
- break;
- case 8:
- callsub L_Mark, F_Navi("West Cave Karu","comodo,24,214","^1E90FF");
- viewpoint 1,24,214,7,0x1E90FF;
- next;
- break;
- case 9:
- callsub L_Mark, F_Navi("North Cave Ruanda","comodo,176,358","^0000CD");
- viewpoint 1,176,358,8,0x0000CD;
- next;
- break;
- case 10:
- callsub L_Mark, F_Navi("Hula Dance Stage","comodo,188,168","^C71585");
- viewpoint 1,188,168,9,0xC71585;
- next;
- break;
- case 11:
- mes "[Comodo Guide]";
- mes "Let me mark the location of the";
- mes F_Navi("Kafra Corporation Western Branch","comodo,131,195","^DB7093");
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,136,202,10,0xDB7093;
- next;
- break;
- case 12:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Chief's House ]:[ Bor Robin ]:[ Kafra Employee ]:[ Roaming Bard ]:Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Chief's House","comodo,115,290","^6495ED");
- viewpoint 1,114,294,11,0x6495ED;
- next;
- break;
- case 2:
- mes "[Comodo Guide]";
- mes F_Navi("Bor Robin","comodo,193,151","^228B22");
- mes "helps adventurers to become ^228B22Dancers^000000.";
- mes "Would you like to check any other locations?";
- viewpoint 1,193,151,12,0x228B22;
- next;
- break;
- case 3:
- callsub L_Mark,"^1E90FFKafra Employee^000000";
- viewpoint 1,195,149,13,0x1E90FF;
- next;
- break;
- case 4:
- mes "[Comodo Guide]";
- mes "The "+F_Navi("Roaming Bard","comodo,211,155","^DB7093");
- mes "helps adventurers to become ^DB7093Bards^000000.";
- mes "Would you like to check any other locations?";
- viewpoint 1,211,155,14,0xDB7093;
- next;
- break;
- case 5:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Comodo Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,166,298,0,0xFFFFFF;
- viewpoint 2,140,98,1,0xFFFFFF;
- viewpoint 2,266,70,2,0xFFFFFF;
- viewpoint 2,86,128,3,0xFFFFFF;
- viewpoint 2,210,308,4,0xFFFFFF;
- viewpoint 2,298,124,5,0xFFFFFF;
- viewpoint 2,333,175,6,0xFFFFFF;
- viewpoint 2,24,214,7,0xFFFFFF;
- viewpoint 2,176,358,8,0xFFFFFF;
- viewpoint 2,188,168,9,0xFFFFFF;
- viewpoint 2,136,202,10,0xFFFFFF;
- viewpoint 2,114,294,11,0xFFFFFF;
- viewpoint 2,193,151,12,0xFFFFFF;
- viewpoint 2,195,149,13,0xFFFFFF;
- viewpoint 2,211,155,14,0xFFFFFF;
- next;
- break;
- case 4:
- mes "[Comodo Guide]";
- mes "Enjoy your stay.";
- close;
- case 5:
- mes "[Comodo Guide]";
- mes "^8B4513Comodo^000000 is";
- mes "located inside a cave";
- mes "and can never be reached by natural sunlight.";
- next;
- mes "[Comodo Guide]";
- mes "The villagers of ^8B4513Comodo^000000";
- mes "have overcome their poor natural surroundings";
- mes "to create a popular tourist site.";
- mes "Is there anything else I can do for you?";
- next;
- break;
- }
- }
- end;
-L_Mark:
- mes "[Comodo Guide]";
- mes "Let me mark the location of";
- mes "the "+getarg(0);
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-comodo,181,347,4 duplicate(GuideComodo) Comodo Guide#02comodo 8_F_GIRL
-comodo,197,149,3 duplicate(GuideComodo) Comodo Guide#03comodo 8_F_GIRL
-comodo,37,219,4 duplicate(GuideComodo) Comodo Guide#04comodo 8_F_GIRL
diff --git a/npc/re/guides/guides_dewata.txt b/npc/re/guides/guides_dewata.txt
deleted file mode 100644
index 91786f2d6..000000000
--- a/npc/re/guides/guides_dewata.txt
+++ /dev/null
@@ -1,82 +0,0 @@
-//===== Hercules Script ======================================
-//= Dewata Guide
-//===== By: ==================================================
-//= Muad_Dib
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guide for the city of Dewata.
-//===== Additional Comments: =================================
-//= 1.0 First version. [Lemongrass]
-//= 1.1 Navigation system update. [Euphy]
-//============================================================
-
-dewata,202,106,4 script Dewata Guide#dewata01 4_M_DEWOLDWOMAN,{
- mes "[Dewata Guide]";
- mes "Welcome to ^8B4513Dewata Island^000000,";
- mes "a place with dazzling waves and charming views it's a great place to relax.";
- mes "If you have any questions, please ask me.";
- next;
- mes "[Dewata Guide]";
- mes "Where can I guide you?";
- F_Navi("[Dewata Guide]");
- while (1) {
- next;
- switch(select("[ Kafra Employee ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Tool Dealer ]:[ Restauranteur ]:[ Krakatau Gatekeeper ]:[ Alberta Sailor ]:Remove marks from Mini-Map:Cancel")) {
- case 1:
- callsub L_Mark, "^0000FFKafra Employee^000000";
- viewpoint 1,202,184,0,0x000FFF;
- break;
- case 2:
- callsub L_Mark, F_Navi("Weapon Dealer","dewata,218,164","^008080");
- viewpoint 1,218,163,1,0x008080;
- break;
- case 3:
- callsub L_Mark, F_Navi("Armor Dealer","dewata,158,182","^008080");
- viewpoint 1,158,182,2,0x008080;
- break;
- case 4:
- callsub L_Mark, F_Navi("Tool Dealer","dewata,182,164","^FF1493");
- viewpoint 1,182,164,3,0xFF1493;
- break;
- case 5:
- callsub L_Mark, F_Navi("Restauranteur","dewata,146,109","^FF1493");
- viewpoint 1,146,109,4,0xFF1493;
- break;
- case 6:
- callsub L_Mark, F_Navi("Krakau Gatekeeper","dewata,235,56","^8A2BE2");
- viewpoint 1,235,56,5,0x8A2BE2;
- break;
- case 7:
- callsub L_Mark, F_Navi("Alberta Sailor","dewata,229,49","^00BFFF");
- viewpoint 1,229,49,6,0x00BFFF;
- break;
- case 8:
- mes "[Dewata Guide]";
- mes "I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,202,184,0,0xFFFFFF;
- viewpoint 2,218,163,1,0xFFFFFF;
- viewpoint 2,158,182,2,0xFFFFFF;
- viewpoint 2,182,164,3,0xFFFFFF;
- viewpoint 2,232,59,4,0xFFFFFF;
- viewpoint 2,195,235,5,0xFFFFFF;
- viewpoint 2,230,52,6,0xFFFFFF;
- break;
- case 9:
- mes "[Dewata Guide]";
- mes "Enjoy your trip!!";
- close;
- }
- }
-
-L_Mark:
- mes "[Dewata Guide]";
- mes "The "+getarg(0)+" is";
- mes "marked on your mini-map.";
- mes "Check your mini-map.";
- mes "Is there anything else I can do for you?";
- return;
-}
-dewata,197,184,4 duplicate(Dewata Guide#dewata01) Dewata Guide#dewata02 4_M_DEWOLDWOMAN
diff --git a/npc/re/guides/guides_dicastes.txt b/npc/re/guides/guides_dicastes.txt
deleted file mode 100644
index 9feca9df7..000000000
--- a/npc/re/guides/guides_dicastes.txt
+++ /dev/null
@@ -1,90 +0,0 @@
-//===== Hercules Script ======================================
-//= El Dicastes Guide
-//===== By: ==================================================
-//= Muad_Dib
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guide for the city of El Dicastes.
-//===== Additional Comments: =================================
-//= 1.0 First version. [Joseph]
-//= 1.1 Fixed viewpoint syntax. [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-dicastes01,181,191,5 script Traveler Ichack#info 4_M_SHADOWCHASER,2,2,{
- mes "[Traveler Ichack]";
- mes "Oh!! You are a stranger!";
- mes "I'm Ichack, the first adventurer that arrived here in El Dicastes!";
- next;
- mes "[Traveler Ichack]";
- mes "There was someone in the expedition team claiming that he was the first, but it WAS me. That's right.";
- next;
- mes "[Traveler Ichack]";
- mes "That's why I will provide a service to guide adventurers from Rune-Midgard.";
- mes "What would you like to know?";
- F_Navi("[Traveler Ichack]");
- next;
- switch(select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) {
- case 1:
- mes "[Traveler Ichack]";
- mes "Ah~ That's a beautiful building.";
- mes "It's said they discuss important things...";
- next;
- mes "[Traveler Ichack]";
- mes "Please make sure you signed in at the "+F_Navi("Diel","dicastes01,198,351")+", otherwise you'll get in trouble.";
- mes "Go directly north from here and you can't miss it.";
- viewpoint 1,198,351,0,0x00FF00;
- close;
- case 2:
- mes "[Traveler Ichack]";
- mes "The Sapha tribe is so weird. How can they sleep in there?";
- next;
- mes "[Traveler Ichack]";
- mes "You don't understand?";
- mes "You won't believe me until you see it! Go see it for yourself!";
- next;
- mes "[Traveler Ichack]";
- mes "The residential area is divided into 2 areas.";
- mes "The "+F_Navi("lower residential area","dicastes01,136,106")+" is around 7 o'clock, and the ";
- mes F_Navi("upper area","dicastes01,280,283")+" is around 1 o'clock.";
- viewpoint 1,280,283,1,0x01FF01;
- viewpoint 1,136,106,2,0x0066FF;
- close;
- case 3:
- mes "[Traveler Ichack]";
- mes "Because of the dangers here, we need better security...";
- mes "Have you ever been to the ";
- mes F_Navi("training room","dicastes01,255,172")+"? The training guards seem to never sleep!";
- viewpoint 1,255,172,3,0xFFCCCC;
- close;
- case 4:
- mes "[Traveler Ichack]";
- mes "This is one of the most important reasons why they live here.";
- mes "If you go to the "+F_Navi("factory","dicastes01,97,256")+", you can see the recently refined Bradium.";
- viewpoint 1,97,256,4,0x0066FF;
- close;
- case 5:
- mes "[Traveler Ichack]";
- mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here.";
- mes F_Navi("Bumen Florine's pub","dicastes01,136,106")+" is located underground in the lower residential area.";
- mes "He might have some valuable information for you.";
- viewpoint 1,136,106,5,0xFF3300;
- close;
- case 6:
- mes "[Traveler Ichack]";
- mes "The "+F_Navi("cats","dicastes01,199,39")+" don't seem to have a good relationship with the Sapha like we do.";
- mes "Perhaps it's because trading is involved.";
- mes "Poor cats. They must be shivering from the cold out there.";
- next;
- mes "[Traveler Ichack]";
- mes "You can find their caravan just outside the gates.";
- viewpoint 1,199,39,6,0x9933FF;
- close;
- }
-OnTouch:
- if (ep13_3_invite == 6)
- emotion e_gasp,0;
- end;
-}
diff --git a/npc/re/guides/guides_eclage.txt b/npc/re/guides/guides_eclage.txt
deleted file mode 100644
index 7e9ce4d8f..000000000
--- a/npc/re/guides/guides_eclage.txt
+++ /dev/null
@@ -1,49 +0,0 @@
-//===== Hercules Script ======================================
-//= Eclage Guide
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= Guides for the city of Eclage.
-//===== Additional Comments: =================================
-//= 1.0 First version. [Euphy]
-//============================================================
-
-ecl_in01,48,60,5 script Eclage Guard#obb 4_M_FAIRYSOLDIER,{
- mes "[Eclage Guard]";
- mes "Welcome, Adventurer. This is the plaza of Eclage, a great and sacred tree. How can I help you?";
- next;
- switch (select("Palace:Orb:Store:Prison:Clinic:Residential Area:Finish the conversation")) {
- case 1:
- mes "[Eclage Guard]";
- mes "Our great king, courageous generals, and scholars are all staying at the palace.";
- mes "The palace is located at the top of Eclage. We usually fly there, but I see you don't have wings. Follow the path on your right then. It will lead you to the palace.";
- close;
- case 2:
- mes "[Eclage Guard]";
- mes "The Orb behind me is like a symbol of us Laphines.";
- mes "It's filled with great and mysterious power. We always keep an eye on it and guard it carefully.";
- close;
- case 3:
- mes "[Eclage Guard]";
- mes "This is the plaza of Eclage. You'll find everything you need around here. ";
- close;
- case 4:
- mes "[Eclage Guard]";
- mes "Prison is a place for criminals. Why would an adventurer like you go there?";
- mes "Well, it's a little suspicious...but I'll tell you the location. Follow the path on your left. They don't let anyone in though.";
- close;
- case 5:
- mes "[Eclage Guard]";
- mes "All your pain and weariness melt away in the arms of nature. Restore your mind and body at Eclage Clinic.";
- mes "Follow the path on your left";
- close;
- case 6:
- mes "[Eclage Guard]";
- mes "Haven't you seen our decorations for Yai? Take a trip outside. You'll see our residential area.";
- close;
- case 7:
- close;
- }
-}
diff --git a/npc/re/guides/guides_einbroch.txt b/npc/re/guides/guides_einbroch.txt
deleted file mode 100644
index fc52983ca..000000000
--- a/npc/re/guides/guides_einbroch.txt
+++ /dev/null
@@ -1,292 +0,0 @@
-//===== Hercules Script ======================================
-//= Einbroch and Einbech Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the cities of Einbroch and Einbech.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guides.
-//= 1.1 Navigation system update. [Euphy]
-//============================================================
-
-einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 4_M_EIN_SOLDIER,{
- cutin "ein_soldier",2;
- mes "[Einbroch Guide]";
- mes "Welcome";
- mes "to ^8B4513Einbroch^000000,";
- mes "the City of Steel.";
- mes "Please ask me if you";
- mes "have any questions.";
- F_Navi("[Einbroch Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Airport ]:[ Factory ]:[ Plaza ]:[ Hotel ]:[ Train Station ]:[ Weapon Shop ]:[ Laboratory ]:[ Monument ]:[ Blacksmith Guild ]:[ Gunslinger Guild ]:Previous Menu")) {
- case 1:
- mes "[Einbroch Guide]";
- mes "The "+F_Navi("Airport","einbroch,64,204","^FF0000")+" is located";
- mes "in the northwestern part";
- mes "of the city. There you can";
- mes "see our city's pride and joy, the Airship. Remember that you must pay admission to board the Airship.";
- viewpoint 1,64,204,0,0xFF0000;
- next;
- break;
- case 2:
- mes "[Einbroch Guide]";
- mes "The "+F_Navi("Factory","einbroch,129,79")+", perhaps the";
- mes "most important facility in";
- mes "Einbroch, is located in the";
- mes "southern part of the city.";
- viewpoint 1,129,79,1,0xFF4500;
- next;
- break;
- case 3:
- mes "[Einbroch Guide]";
- mes "The "+F_Navi("Plaza","einbroch,129,79")+", our biggest";
- mes "shopping district, can be";
- mes "found just east from the";
- mes "center of Einbroch.";
- viewpoint 1,254,199,2,0xDAA520;
- next;
- break;
- case 4:
- mes "[Einbroch Guide]";
- mes "The "+F_Navi("Hotel","einbroch,254,199")+" is east of";
- mes "the Plaza and offers top";
- mes "caliber accomodations.";
- mes "There, you can enjoy your";
- mes "stay in Einbroch in comfort~";
- viewpoint 1,254,199,3,0x008000;
- next;
- break;
- case 5:
- mes "[Einbroch Guide]";
- mes "The "+F_Navi("Train Station","einbroch,232,272")+" is";
- mes "located in the northeast";
- mes "part of Einbroch. Trains";
- mes "running between here";
- mes "and Einbech run all day";
- mes "long, everyday.";
- viewpoint 1,232,272,4,0x0000FF;
- next;
- break;
- case 6:
- mes "[Einbroch Guide]";
- mes "The "+F_Navi("Weapon Shop","einbroch,216,211")+" is";
- mes "located north from the";
- mes "Plaza. There you can";
- mes "purchase weapons for";
- mes "your personal use.";
- viewpoint 1,216,211,5,0x000080;
- next;
- break;
- case 7:
- mes "[Einbroch Guide]";
- mes "The "+F_Navi("Laboratory","einbroch,55,52")+" is an";
- mes "annex of the Factory and";
- mes "is located in the southwest";
- mes "sector of Einbroch.";
- viewpoint 1,55,52,6,0x800080;
- next;
- break;
- case 8:
- mes "[Einbroch Guide]";
- mes "I will mark the location";
- mes "of the "+F_Navi("Monument","einbroch,178,173","^808080");
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,178,173,7,0x808080;
- next;
- break;
- case 9:
- mes "[Einbroch Guide]";
- mes "The "+F_Navi("Blacksmith Guild","einbroch,255,110")+" is";
- mes "located in the southeast";
- mes "part of Einbroch. You can";
- mes "upgrade your equipment";
- mes "by using their services.";
- viewpoint 1,255,110,8,0x556B2F;
- next;
- break;
- case 10:
- mes "[Einbroch Guide]";
- mes "I will mark the location";
- mes "of the "+F_Navi("Gunslinger Guild","einbroch,130,197","^008080");
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,130,197,9,0x008080;
- next;
- break;
- case 11:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Armsmith ]:[ Kafra Employees ]:[ Eden Teleport Officer ]:Previous Menu")) {
- case 1:
- mes "[Einbroch Guide]";
- mes "You may go to ^FF1493Manthasman^000000,";
- mes "the ^FF1493Armsmith^000000";
- mes "on the 1st basement floor in the Blacksmith Guild.";
- viewpoint 1,255,110,10,0xFF1493;
- next;
- mes "[Einbroch Guide]";
- mes "I will mark the location";
- mes "of the "+F_Navi("Armsmith","einbroch,255,110","^FF1493");
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- next;
- break;
- case 2:
- mes "[Einbroch Guide]";
- mes "I will mark the locations";
- mes "of the ^DA70D6Kafra Employees^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,242,205,11,0xDA70D6;
- viewpoint 1,59,203,12,0xDA70D6;
- next;
- break;
- case 3:
- mes "[Einbroch Guide]";
- mes "You can find";
- mes "the ^CD1039Eden Teleport Officer^000000";
- mes "on the 1st floor of the Gunslinger Guild.";
- viewpoint 1,130,197,13,0xCD1039;
- next;
- mes "[Einbroch Guide]";
- mes "I will mark the location";
- mes "of the "+F_Navi("Eden Teleport Officer","einbroch,130,197","^CD1039");
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- next;
- break;
- case 4:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Einbroch Guide]";
- mes "I'll remove the marks from your mini-map.";
- mes "Do you need any other help?";
- viewpoint 2,64,204,0,0xFFFFFF;
- viewpoint 2,129,79,1,0xFFFFFF;
- viewpoint 2,254,199,2,0xFFFFFF;
- viewpoint 2,254,199,3,0xFFFFFF;
- viewpoint 2,232,272,4,0xFFFFFF;
- viewpoint 2,216,211,5,0xFFFFFF;
- viewpoint 2,55,52,6,0xFFFFFF;
- viewpoint 2,178,173,7,0xFFFFFF;
- viewpoint 2,255,110,8,0xFFFFFF;
- viewpoint 2,130,197,9,0xFFFFFF;
- viewpoint 2,255,110,10,0xFFFFFF;
- viewpoint 2,242,205,11,0xFFFFFF;
- viewpoint 2,59,203,12,0xFFFFFF;
- viewpoint 2,130,197,13,0xDA70D6;
- next;
- break;
- case 4:
- mes "[Einbroch Guide]";
- mes "Have a safe journey!";
- close2;
- cutin "ein_soldier",255;
- end;
- }
- }
-}
-einbroch,155,43,4 duplicate(GuideEinbroch) Einbroch Guide#ein02 4_M_EIN_SOLDIER
-einbroch,162,317,4 duplicate(GuideEinbroch) Einbroch Guide#ein03 4_M_EIN_SOLDIER
-einbroch,252,320,3 duplicate(GuideEinbroch) Einbroch Guide#ein04 4_M_EIN_SOLDIER
-
-einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 4_M_EIN_SOLDIER,{
- cutin "ein_soldier",2;
- mes "[Einbech Guide]";
- mes "Welcome to ^8B4513Einbech^000000,";
- mes "the Mining Town. We're";
- mes "here to assist tourists,";
- mes "so if you have any questions,";
- mes "please feel free to ask us.";
- F_Navi("[Einbech Guide]");
- next;
- while (1) {
- switch(select("[ Tavern ]:[ Tool Shop ]:[ Train Station ]:[ Mine ]:[ Kafra Employee ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- mes "[Einbech Guide]";
- mes "The "+F_Navi("Tavern","einbech,157,106")+" is located";
- mes "in the southern part of";
- mes "Einbech. It's a nice place";
- mes "to relax after a long day.";
- viewpoint 1,157,106,0,0x497649;
- next;
- break;
- case 2:
- mes "[Einbech Guide]";
- mes "You can find the "+F_Navi("Tool Shop","einbech,177,133")+" in the center of";
- mes "Einbech. There, you can";
- mes "purchase any tools you";
- mes "might need for your travels.";
- viewpoint 1,177,133,1,0xFA8072;
- next;
- break;
- case 3:
- mes "[Einbech Guide]";
- mes "The "+F_Navi("Train Stations","einbech,39,215")+" are";
- mes "located in the northwest";
- mes "and northeast parts of";
- mes "Einbech. There, you can";
- mes "take a train to Einbroch.";
- viewpoint 1,39,215,2,0xCD1039;
- next;
- break;
- case 4:
- mes "[Einbech Guide]";
- mes "The "+F_Navi("Mine","einbech,137,248")+", which is";
- mes "Einbech's major industry,";
- mes "is located in the northern";
- mes "part of this town. It's where";
- mes "we get all our ores, although monsters get in the miners' way.";
- viewpoint 1,137,248,3,0xDA70D6;
- next;
- break;
- case 5:
- mes "[Einbech Guide]";
- mes "I will mark the location";
- mes "of the ^FF1493Kafra Employee^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,181,132,4,0xFF1493;
- next;
- break;
- case 6:
- mes "[Einbech Guide]";
- mes "I'll remove the marks from your mini-map.";
- mes "Do you need any other help?";
- viewpoint 2,157,106,0,0xFFFFFF;
- viewpoint 2,177,133,1,0xFFFFFF;
- viewpoint 2,39,215,2,0xFFFFFF;
- viewpoint 2,137,248,3,0xFFFFFF;
- viewpoint 2,181,132,4,0xFFFFFF;
- next;
- break;
- case 7:
- mes "[Einbech Guide]";
- mes "Have a safe journey!";
- close2;
- cutin "ein_soldier",255;
- end;
- }
- }
-}
-einbech,48,214,4 duplicate(GuideEinbech) Einbech Guide#einbech02 4_M_EIN_SOLDIER
diff --git a/npc/re/guides/guides_geffen.txt b/npc/re/guides/guides_geffen.txt
deleted file mode 100644
index 67985d380..000000000
--- a/npc/re/guides/guides_geffen.txt
+++ /dev/null
@@ -1,170 +0,0 @@
-//===== Hercules Script ======================================
-//= Geffen Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Geffen.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Fixed and optimized. [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-geffen,203,116,4 script Guide#01geffen::GuideGeffen 4_M_GEF_SOLDIER,{
- cutin "gef_soldier",2;
- mes "[Geffen Guide]";
- mes "Welcome to ^8B4513Geffen^000000,";
- mes "the City of Magic.";
- mes "Do you need help navigating the city?";
- F_Navi("[Geffen Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Magic Academy ]:[ Geffen Tower ]:[ Fountain ]:[ Tool Shop ]:[ Buy & Repair Equipment ]:[ Inn ]:[ Tavern ]:[ Christopher's Forge ]:Previous Menu")) {
- case 1:
- mes "[Geffen Guide]";
- mes "The "+F_Navi("Magic Academy","geffen,61,180","^B9062F");
- mes "handles all magic-related affairs,";
- mes "including job changes.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,61,180,0,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Geffen Tower","geffen,120,114","^0000FF");
- viewpoint 1,120,114,1,0x0000FF;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Fountain","geffen,126,48","^FF5400");
- viewpoint 1,126,48,2,0xFFB400;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Tool Shop","geffen,44,86","^006400");
- viewpoint 1,44,86,3,0xAAFF00;
- next;
- break;
- case 5:
- mes "[Geffen Guide]";
- mes "If you'd like to ";
- mes F_Navi("Buy or Repair Equipment","geffen,99,140","^7F3300");
- mes "then this is the place you'll want to visit.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,99,140,4,0xD2691E;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Inn","geffen,172,174","^800080");
- viewpoint 1,172,174,5,0xDA70D6;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("Tavern","geffen,138,138","^B9062F");
- viewpoint 1,138,138,6,0xFF0000;
- next;
- break;
- case 8:
- mes "[Geffen Guide]";
- mes F_Navi("Christopher's Forge","geffen,182,59","^0000FF")+" is";
- mes "where you can purchase";
- mes "Refining materials.";
- mes "It used to be the old Blacksmith Guild.";
- viewpoint 1,182,59,6,0x0000FF;
- next;
- break;
- case 9:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Dimensional Arcanist Guide ]:Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Eden Teleport Officers","geffen,132,66","^B9062F");
- viewpoint 1,61,180,7,0xFF0000;
- viewpoint 1,132,66,8,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark, "^FF5400Kafra Employees^000000";
- viewpoint 1,203,123,10,0xFFB400;
- viewpoint 1,120,62,11,0xFFB400;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Pet Groomer","geffen,193,152","^006400");
- viewpoint 1,193,152,12,0xAAFF00;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Chef Assistant","geffen,196,111","^7F3300");
- viewpoint 1,196,111,13,0xD2691E;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Dimensional Arcanist Guide","geffen,140,196","^800080");
- viewpoint 1,140,196,14,0xDA70D6;
- next;
- break;
- case 6:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Geffen Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
- viewpoint 2,1,1,12,0xFFFF00;
- viewpoint 2,1,1,13,0xFFFF00;
- viewpoint 2,1,1,14,0xFFFF00;
- next;
- break;
- case 4:
- mes "[Geffen Guide]";
- mes "Enjoy your stay.";
- close2;
- cutin "gef_soldier",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Geffen Guide]";
- mes "Let me mark the location of the";
- mes getarg(0)+"^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-
-geffen,118,62,0 duplicate(GuideGeffen) Guide#02geffen 4_M_GEF_SOLDIER
-geffen,36,123,6 duplicate(GuideGeffen) Guide#03geffen 4_M_GEF_SOLDIER
-geffen,123,203,4 duplicate(GuideGeffen) Guide#04geffen 4_M_GEF_SOLDIER
diff --git a/npc/re/guides/guides_gonryun.txt b/npc/re/guides/guides_gonryun.txt
deleted file mode 100644
index 23f842758..000000000
--- a/npc/re/guides/guides_gonryun.txt
+++ /dev/null
@@ -1,86 +0,0 @@
-//===== Hercules Script ======================================
-//= Kunlun Guide
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guide for the city of Kunlun.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Optimized. [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-gonryun,163,60,4 script Kunlun Guide#01gonryun 8_M_TWSOLDIER,{
- mes "[He Yuen Zhe]";
- mes "Ni Hao!";
- mes "Welcome to ^8B4513Kunlun^000000~";
- mes "Take a walk around and experience";
- mes "the ancient history and tradition";
- mes "of our breath taking city.";
- next;
- mes "[He Yuen Zhe]";
- mes "I am responsible for helping you";
- mes "with any questions you may have.";
- mes "Please feel free to ask me anything.";
- F_Navi("[He Yuen Zhe]");
- while (1) {
- next;
- switch(select("[ Kafra Employee ]:[ Chief's Residence ]:[ Tool Dealer ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Wine Maker ]:[ Kunlun Envoy ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- callsub L_Mark, "^0000FFKafra Employee^000000";
- viewpoint 1,159,122,0,0x0A82FF;
- break;
- case 2:
- callsub L_Mark, F_Navi("Chief's Residence","gonryun,110,131","^006400");
- viewpoint 1,110,131,1,0xAAFF00;
- break;
- case 3:
- callsub L_Mark, F_Navi("Tool Dealer","gonryun,147,84","^D8BFD8");
- viewpoint 1,147,84,2,0xD8BFD8;
- break;
- case 4:
- callsub L_Mark, F_Navi("Weapon Dealer","gonryun,174,101","^FF1493");
- viewpoint 1,174,101,3,0xFF1493;
- break;
- case 5:
- callsub L_Mark, F_Navi("Armor Dealer","gonryun,173,84","^8B4513");
- viewpoint 1,173,84,4,0x8B4513;
- break;
- case 6:
- callsub L_Mark, F_Navi("Wine Maker","gonryun,213,115","^9400D3");
- viewpoint 1,213,115,5,0x9400D3;
- break;
- case 7:
- callsub L_Mark, F_Navi("Kunlun Envoy","gonryun,161,11","^00BFFF");
- viewpoint 1,161,11,6,0x00BFFF;
- break;
- case 8:
- mes "[He Yuen Zhe]";
- mes "I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFFFF;
- viewpoint 2,1,1,1,0xFFFFFF;
- viewpoint 2,1,1,2,0xFFFFFF;
- viewpoint 2,1,1,3,0xFFFFFF;
- viewpoint 2,1,1,4,0xFFFFFF;
- viewpoint 2,1,1,5,0xFFFFFF;
- viewpoint 2,1,1,6,0xFFFFFF;
- break;
- case 9:
- mes "[He Yuen Zhe]";
- mes "Bon voyage!";
- close;
- }
- }
- end;
-L_Mark:
- mes "[He Yuen Zhe]";
- mes "The "+getarg(0)+" is";
- mes "marked on your mini-map.";
- mes "Check your mini-map.";
- mes "Is there anything else I can do for you?";
- return;
-}
diff --git a/npc/re/guides/guides_hugel.txt b/npc/re/guides/guides_hugel.txt
deleted file mode 100644
index 7781848ab..000000000
--- a/npc/re/guides/guides_hugel.txt
+++ /dev/null
@@ -1,299 +0,0 @@
-//===== Hercules Script ======================================
-//= Hugel Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Hugel.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Optimized. [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-hugel,98,56,3 script Hugel Guide Granny#hugel 4_F_LGTGRAND,{
- mes "[Hugel Guide Granny]";
- mes "Oh, hello~ you are one energetic adventurer.";
- mes "Welcome to ^8B4513Hugel^000000. I am honored to guide you in this beautiful village.";
- mes "If this is the first time for you to use the guide services, you should ask a lot of questions.";
- F_Navi("[Hugel Guide Granny]");
- next;
- .@str$ = "Would you like to know more locations?";
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ ^3131FFHunter Guild^000000 ]:[ Party Supplies Shop ]:[ ^3131FFShrine Expedition^000000 ]:Previous Menu")) {
- case 1:
- mes "[Hugel Guide Granny]";
- mes "Well, to me, this "+F_Navi("Church","hugel,159,113")+" is rather like a place for old folks like me, you know...";
- mes .@str$;
- viewpoint 1,159,113,0,0xFF0000;
- next;
- break;
- case 2:
- mes "[Hugel Guide Granny]";
- mes "Pudding rather than praise.";
- mes "You'd better unpack your stuff at the "+F_Navi("Inn","hugel,101,77")+" first before you start looking around this village.";
- mes .@str$;
- viewpoint 1,101,77,1,0x8B4513;
- next;
- break;
- case 3:
- mes "[Hugel Guide Granny]";
- mes "Yes, when you travel, you want to drop by a "+F_Navi("Pub","hugel,126,65")+" and make new friends.";
- mes "Go east from here, then you will arrive at the pub.";
- mes .@str$;
- viewpoint 1,126,65,2,0xDAA520;
- next;
- break;
- case 4:
- mes "[Hugel Guide Granny]";
- mes "A while ago, strangers came to the village and built that strange "+F_Navi("Airport","hugel,178,146")+" kind of thing...";
- mes "What do they call it? Airship?";
- mes .@str$;
- viewpoint 1,178,146,3,0xD7567F;
- next;
- break;
- case 5:
- mes "[Hugel Guide Granny]";
- mes "Well, we have a "+F_Navi("Weapon Shop","hugel,88,167")+" in the center of the village.";
- mes "But I don't know if there is any weapon that you find useful.";
- mes .@str$;
- viewpoint 1,88,167,4,0xCD5C5C;
- next;
- break;
- case 6:
- mes "[Hugel Guide Granny]";
- mes "Yes, I love Hugel brand Red Potions. I haven't tasted Red Potions from any other brands yet...hohoho. ";
- mes "The "+F_Navi("Tool Shop","hugel,92,163")+" is located in the center of village.";
- mes .@str$;
- viewpoint 1,92,163,5,0x000080;
- next;
- break;
- case 7:
- mes "[Hugel Guide Granny]";
- mes "I will mark the location";
- mes "of the "+F_Navi("Bingo Game Room","hugel,58,206","^800080");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,58,206,6,0x800080;
- next;
- break;
- case 8:
- mes "[Hugel Guide Granny]";
- mes "Oh, are you an aspiring Hunter?";
- mes "Then head northeast following the beach, then you will find the "+F_Navi("Hunter Guild","hugel,209,224")+".";
- mes .@str$;
- viewpoint 1,209,224,7,0xFF1493;
- next;
- break;
- case 9:
- mes "[Hugel Guide Granny]";
- mes "I will mark the location";
- mes "of the "+F_Navi("Party Supplies Shop","hugel,95,103","^483D8B");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,95,103,8,0x483D8B;
- next;
- break;
- case 10:
- mes "[Hugel Guide Granny]";
- mes "I heard that the ";
- mes F_Navi("Shrine Expedition","hugel,52,95")+" is staying in a house at the west.";
- mes "They have put some kind of sign in the middle of village, so I guess that they are hiring people for something...";
- mes "I wonder what they are doing in here... hmmm.";
- mes .@str$;
- viewpoint 1,52,95,9,0x834683;
- next;
- break;
- case 11:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Monster Race Arena ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
- case 1:
- mes "[Hugel Guide Granny]";
- mes "I also like playing Monster Race games. It is pretty fun, you know?";
- mes "Oh, you haven't tried it yet? No~ you'd better try. Trust me, you will like it.";
- mes .@str$;
- viewpoint 1,60,71,10,0xFF1493;
- next;
- break;
- case 2:
- mes "[Hugel Guide Granny]";
- mes "I will mark the location";
- mes "of the ^DA70D6Cool Event Corp. Staff^000000";
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,88,168,11,0xDA70D6;
- next;
- break;
- case 3:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Hugel Guide Granny]";
- mes "I'll remove the marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,159,113,0,0xFFFFFF;
- viewpoint 2,101,77,1,0xFFFFFF;
- viewpoint 2,126,65,2,0xFFFFFF;
- viewpoint 2,178,146,3,0xFFFFFF;
- viewpoint 2,88,167,4,0xFFFFFF;
- viewpoint 2,92,163,5,0xFFFFFF;
- viewpoint 2,58,206,6,0xFFFFFF;
- viewpoint 2,209,224,7,0xFFFFFF;
- viewpoint 2,95,103,8,0xFFFFFF;
- viewpoint 2,52,95,9,0xFFFFFF;
- viewpoint 2,60,71,10,0xFFFFFF;
- viewpoint 2,88,168,11,0xFFFFFF;
- next;
- break;
- case 4:
- mes "[Hugel Guide Granny]";
- mes "Ho ho ho ~!";
- mes "Guiding is very interesting.";
- close;
- }
- }
-}
-
-hugel,187,172,6 script Guide Rich King#hugel 4_M_CRU_KNT,{
- mes "[Rich King]";
- mes "What business do you have";
- mes "in this countryside village?";
- next;
- mes "[Rich King]";
- mes "This is ^8B4513Hugel^000000";
- mes "in the Schwaltzvalt Republic.";
- mes "You are very honored to receive guidance from a great person like me.";
- F_Navi("[Rich King]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ Hunter Guild ]:[ Party Supplies Shop ]:[ Shrine Expedition ]:Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Church","hugel,159,113","^FF0000");
- viewpoint 1,159,113,0,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Inn","hugel,101,77","^8B4513");
- viewpoint 1,101,77,1,0x8B4513;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Pub","hugel,126,65","^DAA520");
- viewpoint 1,126,65,2,0xDAA520;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Airport","hugel,178,146","^D7567F");
- viewpoint 1,178,146,3,0xD7567F;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Weapon Shop","hugel,88,167","^CD5C5C");
- viewpoint 1,88,167,4,0xCD5C5C;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Tool Shop","hugel,92,163","^000080");
- viewpoint 1,92,163,5,0x000080;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("Bingo Game Room","hugel,58,206","^800080");
- viewpoint 1,58,206,6,0x800080;
- next;
- break;
- case 8:
- callsub L_Mark, F_Navi("Hunter Guild","hugel,209,224","^FF1493");
- viewpoint 1,209,224,7,0xFF1493;
- next;
- break;
- case 9:
- callsub L_Mark, F_Navi("Party Supplies Shop","hugel,95,103","^483D8B");
- viewpoint 1,95,103,8,0x483D8B;
- next;
- break;
- case 10:
- callsub L_Mark, F_Navi("Shrine Expedition","hugel,52,95","^834683");
- viewpoint 1,52,95,9,0x834683;
- next;
- break;
- case 11:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Monster Race Arena ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
- case 1:
- callsub L_Mark, "^FF1493Monster Race Arena^000000";
- viewpoint 1,60,71,10,0xFF1493;
- next;
- break;
- case 2:
- callsub L_Mark, "^DA70D6Cool Event Corp. Staff^000000";
- viewpoint 1,88,168,11,0xDA70D6;
- next;
- break;
- case 3:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Rich King]";
- mes "I'll remove the marks from your mini-map.";
- mes "I know you're curious but you need to stop bugging me.";
- viewpoint 2,159,113,0,0xFFFFFF;
- viewpoint 2,101,77,1,0xFFFFFF;
- viewpoint 2,126,65,2,0xFFFFFF;
- viewpoint 2,178,146,3,0xFFFFFF;
- viewpoint 2,88,167,4,0xFFFFFF;
- viewpoint 2,92,163,5,0xFFFFFF;
- viewpoint 2,58,206,6,0xFFFFFF;
- viewpoint 2,209,224,7,0xFFFFFF;
- viewpoint 2,95,103,8,0xFFFFFF;
- viewpoint 2,52,95,9,0xFFFFFF;
- viewpoint 2,60,71,10,0xFFFFFF;
- viewpoint 2,88,168,11,0xFFFFFF;
- next;
- break;
- case 4:
- mes "[Rich King]";
- mes "I'm getting a little bit hungry after working so hard...";
- mes "I am eager to eat something!";
- close;
- }
- }
- end;
-L_Mark:
- mes "[Rich King]";
- mes "I will mark the location";
- mes "of the "+getarg(0)+".";
- mes "Do you want to know more locations?";
- mes "Are you going to keep bugging me and make me get upset?";
- return;
-}
diff --git a/npc/re/guides/guides_izlude.txt b/npc/re/guides/guides_izlude.txt
deleted file mode 100644
index 87987faad..000000000
--- a/npc/re/guides/guides_izlude.txt
+++ /dev/null
@@ -1,207 +0,0 @@
-//===== Hercules Script ======================================
-//= Izlude Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.4
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Izlude.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Updated to match the new Izlude Map. [Masao]
-//= 1.2 Added Renewal Izlude viewpoint coordinates.
-//= 1.3 Navigation system update. [Euphy]
-//= Optimized.
-//= 1.4 Added Izlude duplicates. [Euphy]
-//============================================================
-
-- script ::GuideIzlude -1,{
- cutin "prt_soldier",2;
- mes "[Izlude Guide]";
- mes "Welcome to ^8B4513Izlude^000000,";
- mes "Prontera's satellite town.";
- mes "Do you need help navigating the town?";
- F_Navi("[Izlude Guide]");
- next;
- .@map$ = strnpcinfo(4);
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Cryptura Academy ]:[ Marina ]:[ International Airship ]:[ Arena ]:[ Kit Shop ]:[ Swordsman Guild ]:[ Enchant Association ]:[ Forge ]:Previous Menu")) {
- case 1:
- mes "[Izlude Guide]";
- mes "Novice adventurers should go to "+F_Navi("Cryptura Academy","iz_ac01,100,39")+" to receive more information and training!";
- mes "Would you like to check any other locations?";
- viewpoint 1,128,260,0,0xD2691E;
- next;
- break;
- case 2:
- mes "[Izlude Guide]";
- mes "You can use the "+F_Navi("Marina",.@map$+",197,205","^B9062F");
- mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000.";
- mes "Beware of ^8B4513Izlude Dungeon^000000";
- mes "on Byalan Island since it is";
- mes "filled with dreadful monsters.";
- mes "Would you like to check any other locations?";
- viewpoint 1,197,205,1,0xFF0000;
- next;
- break;
- case 3:
- mes "[Izlude Guide]";
- mes "The "+F_Navi("International Airship",.@map$+",202,75","^0000FF");
- mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,210,73,2,0x0A82FF;
- next;
- break;
- case 4:
- mes "[Izlude Guide]";
- mes "The "+F_Navi("Arena",.@map$+",213,161","^FF5400");
- mes "is a perfect place to";
- mes "test your combat capabilities.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,213,161,3,0xFF5400;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Kit Shop",.@map$+",110,182","^006400");
- viewpoint 1,108,179,4,0xAAFF00;
- next;
- break;
- case 6:
- mes "[Izlude Guide]";
- mes "The "+F_Navi("Swordsman Guild",.@map$+",51,172")+" is where you can ^800080change your job to Swordsman.^000000";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,52,172,5,0xDA70D6;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("Enchant Association",.@map$+",97,125","^B9062F");
- viewpoint 1,97,125,6,0xDA70D6;
- next;
- break;
- case 8:
- callsub L_Mark, F_Navi("Forge",.@map$+",153,126");
- viewpoint 1,153,126,7,0xAAFF00;
- next;
- break;
- case 9:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Hypnotist ]:[ Newlywed Helper ]:[ Mercenary Guildsman ]:[ Pet Groomer ]:Previous Menu")) {
- case 1:
- mes "[Izlude Guide]";
- mes "The "+F_Navi("Eden Teleport Officer",.@map$+",131,148","^0000FF");
- mes "is currently staying inside";
- mes "the Swordsman Guild building.";
- mes "Let me mark his location on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,131,148,8,0x0A82FF;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Kafra Employee",.@map$+",128,148","^FF5400"),1;
- viewpoint 1,128,148,9,0xFF5400;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Hypnotist",.@map$+",127,175"),1;
- viewpoint 1,127,175,10,0x006400;
- next;
- break;
- case 4:
- mes "[Izlude Guide]";
- mes "If you'd like to go on a honeymoon to";
- mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
- mes "please speak to the ";
- mes F_Navi("Newlywed Helper",.@map$+",180,224","^B9062F")+".";
- mes "Would you like to check any other locations?";
- viewpoint 1,180,224,11,0xFF0000;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Mercenary Guildsman",.@map$+",47,170","^0000FF");
- viewpoint 1,47,170,12,0xDA70D6;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Pet Groomer","izlude_in,72,98"),1;
- viewpoint 1,108,179,13,0x006400;
- next;
- break;
- case 7:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Izlude Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
- viewpoint 2,1,1,12,0xFFFF00;
- viewpoint 2,1,1,13,0xFFFF00;
- next;
- break;
- case 4:
- mes "[Izlude Guide]";
- mes "Enjoy your stay.";
- mes "Bye~!";
- close2;
- cutin "prt_soldier",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Izlude Guide]";
- if (getarg(1,0)) {
- mes "Let me mark the location of the";
- mes getarg(0);
- } else
- mes "Let me mark the location of the "+getarg(0);
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-
-izlude,129,175,4 duplicate(GuideIzlude) Guide#01izlude 8W_SOLDIER
-izlude_a,129,175,4 duplicate(GuideIzlude) Guide#01izlude_a 8W_SOLDIER
-izlude_b,129,175,4 duplicate(GuideIzlude) Guide#01izlude_b 8W_SOLDIER
-izlude_c,129,175,4 duplicate(GuideIzlude) Guide#01izlude_c 8W_SOLDIER
-izlude_d,129,175,4 duplicate(GuideIzlude) Guide#01izlude_d 8W_SOLDIER
-
-izlude,133,113,4 duplicate(GuideIzlude) Guide#02izlude 8W_SOLDIER
-izlude_a,133,113,4 duplicate(GuideIzlude) Guide#02izlude_a 8W_SOLDIER
-izlude_b,133,113,4 duplicate(GuideIzlude) Guide#02izlude_b 8W_SOLDIER
-izlude_c,133,113,4 duplicate(GuideIzlude) Guide#02izlude_c 8W_SOLDIER
-izlude_d,133,113,4 duplicate(GuideIzlude) Guide#02izlude_d 8W_SOLDIER
-
-//izlude,120,206,4 duplicate(GuideIzlude) Guide#03izlude 8W_SOLDIER
diff --git a/npc/re/guides/guides_juno.txt b/npc/re/guides/guides_juno.txt
deleted file mode 100644
index f62013147..000000000
--- a/npc/re/guides/guides_juno.txt
+++ /dev/null
@@ -1,163 +0,0 @@
-//===== Hercules Script ======================================
-//= Juno Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Juno.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Fixed and optimized. [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-yuno,59,212,4 script Juno Guide#yuno01::GuideJuno 8_F_GIRL,{
- mes "[Juno Guide]";
- mes "A place that takes the vision of the future, and gives it form in the present. Welcome to";
- mes "the city of ^8B4513Juno^000000!";
- F_Navi("[Juno Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Tool Shop ]:[ Forge ]:[ Airport ]:[ Government Building ]:[ Street of Book Stores ]:[ Inn & Pub ]:[ Sage Castle ]:[ Monster Academy ]:[ Library of the Republic ]:[ Weapon & Armor Shop ]:[ Juphero Plaza ]:[ Monster Museum ]:[ Schweicherbil Magic Academy ]:Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Tool Shop","yuno,194,140","^FF0000");
- viewpoint 1,194,140,0,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Forge","yuno,120,137","^FF4500");
- viewpoint 1,120,137,1,0xFF4500;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Airport","yuno,16,261","^DAA520");
- viewpoint 1,16,261,2,0xDAA520;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Government Building","yuno,157,317","^008000");
- viewpoint 1,157,317,3,0x008000;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Street of Book Stores","yuno,172,100","^0000FF");
- viewpoint 1,172,100,4,0x0000FF;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Inn & Pub","yuno,51,105","^000080");
- viewpoint 1,51,105,5,0x000080;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("Sage Castle","yuno,90,318","^800080");
- viewpoint 1,90,318,6,0x800080;
- next;
- break;
- case 8:
- callsub L_Mark, F_Navi("Monster Academy","yuno,95,184","^834683");
- viewpoint 1,95,184,7,0x834683;
- next;
- break;
- case 9:
- callsub L_Mark, F_Navi("Juno Library","yuno,338,203","^4B0082");
- viewpoint 1,338,203,8,0x4B0082;
- next;
- break;
- case 10:
- callsub L_Mark, F_Navi("Weapon & Armor Shop","yuno,120,137","^008080");
- viewpoint 1,120,137,9,0x008080;
- next;
- break;
- case 11:
- callsub L_Mark, F_Navi("Juphero Plaza","yuno,115,57","^FF1493");
- viewpoint 1,115,157,10,0xFF1493;
- next;
- break;
- case 12:
- callsub L_Mark, F_Navi("Monster Museum","yuno,278,290","^DA70D6");
- viewpoint 1,278,290,11,0xDA70D6;
- next;
- break;
- case 13:
- mes "[Juno Guide]";
- mes "I will mark the location of the";
- mes F_Navi("Schweicherbil Magic Academy","yuno,323,280","^CD1039");
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,323,280,12,0xCD1039;
- next;
- break;
- case 14:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Kafra Employees ]:[ Eden Teleport Officer ]:Previous Menu")) {
- case 1:
- callsub L_Mark, "^FA8072Kafra Employees^000000";
- viewpoint 1,152,187,13,0xFA8072;
- viewpoint 1,277,221,14,0xFA8072;
- viewpoint 1,327,108,15,0xFA8072;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Eden Teleport Officer","yuno,144,189","^803232");
- viewpoint 1,144,189,16,0x803232;
- next;
- break;
- case 3:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Juno Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,194,140,0,0xFFFFFF;
- viewpoint 2,120,137,1,0xFFFFFF;
- viewpoint 2,16,261,2,0xFFFFFF;
- viewpoint 2,157,317,3,0xFFFFFF;
- viewpoint 2,172,100,4,0xFFFFFF;
- viewpoint 2,51,105,5,0xFFFFFF;
- viewpoint 2,90,318,6,0xFFFFFF;
- viewpoint 2,95,184,7,0xFFFFFF;
- viewpoint 2,338,203,8,0xFFFFFF;
- viewpoint 2,120,137,9,0xFFFFFF;
- viewpoint 2,115,157,10,0xFFFFFF;
- viewpoint 2,278,290,11,0xFFFFFF;
- viewpoint 2,323,280,12,0xFFFFFF;
- viewpoint 2,152,187,13,0xFFFFFF;
- viewpoint 2,277,221,14,0xFFFFFF;
- viewpoint 2,327,108,15,0xFFFFFF;
- viewpoint 2,144,189,16,0xFFFFFF;
- next;
- break;
- case 4:
- mes "[Juno Guide]";
- mes "Have fun on your adventures!";
- close;
- }
- }
- end;
-L_Mark:
- mes "[Juno Guide]";
- mes "I will mark the location";
- mes "of the "+getarg(0);
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-yuno,153,47,4 duplicate(GuideJuno) Juno Guide#yuno02 8_F_GIRL
diff --git a/npc/re/guides/guides_lighthalzen.txt b/npc/re/guides/guides_lighthalzen.txt
deleted file mode 100644
index 668ac4d08..000000000
--- a/npc/re/guides/guides_lighthalzen.txt
+++ /dev/null
@@ -1,185 +0,0 @@
-//===== Hercules Script ======================================
-//= Lighthalzen Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Lighthalzen.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Optimized. [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 4_M_EIN_SOLDIER,{
- cutin "ein_soldier",2;
- mes "[Lighthalzen Guide]";
- mes "Welcome to ^8B4513Lighthalzen^000000,";
- mes "the Corporation City-State.";
- mes "If you need any guidance";
- mes "around the city, feel free";
- mes "to ask me and I'll do my";
- mes "very best to help you.";
- next;
- mes "[Lighthalzen Guide]";
- mes "Please be aware that I'm";
- mes "in charge of providing info";
- mes "regarding the West District";
- mes "of ^8B4513Lighthalzen^000000. Now, please";
- mes "select the location that you'd";
- mes "like to learn more about.";
- F_Navi("[Lighthalzen Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Hotel","lighthalzen,159,133","^FF0000");
- viewpoint 1,160,217,0,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Bank","lighthalzen,203,257","^FF4500");
- viewpoint 1,203,257,1,0xFF4500;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Airport","lighthalzen,262,75","^DAA520");
- viewpoint 1,262,75,2,0xDAA520;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Weapon Shop","lighthalzen,194,35","^7B68EE");
- viewpoint 1,194,35,3,0x7B68EE;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Department Store","lighthalzen,199,164","^B91A4D");
- viewpoint 1,202,106,4,0xB91A4D;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Police Station","lighthalzen,234,276","^008000");
- viewpoint 1,234,276,5,0x008000;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("Jewelry Store","lighthalzen,96,110","^0000FF");
- viewpoint 1,96,110,6,0x0000FF;
- next;
- break;
- case 8:
- callsub L_Mark, F_Navi("Cool Event Corp.","lighthalzen,238,217","^000080");
- viewpoint 1,238,217,7,0x000080;
- next;
- break;
- case 9:
- callsub L_Mark, F_Navi("Somatology Laboratory","lighthalzen,101,243","^800080");
- viewpoint 1,101,243,8,0x800080;
- next;
- break;
- case 10:
- callsub L_Mark, F_Navi("Alchemist Association","lighthalzen,54,132","^0A9696");
- viewpoint 1,54,132,9,0x0A9696;
- next;
- break;
- case 11:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
- case 1:
- mes "[Lighthalzen Guide]";
- mes "You may go to Fulerr,";
- mes "the ^0A9696Armsmith^000000";
- mes "on the 1st floor of the Weapon Shop.";
- viewpoint 1,194,35,10,0x0A9696;
- next;
- callsub L_Mark, "^0A9696Armsmith^000000";
- next;
- break;
- case 2:
- mes "[Lighthalzen Guide]";
- mes "^4B0082Seiyablem^000000 adds";
- mes "sockets on your items";
- mes "on the 1st floor";
- mes "of the Weapon Shop.";
- viewpoint 1,194,35,11,0x4B0082;
- next;
- callsub L_Mark, "^4B0082Seiyablem^000000",1;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Pet Groomer","lighthalzen,222,191","^FF4500");
- viewpoint 1,222,191,12,0xFF4500;
- next;
- break;
- case 4:
- callsub L_Mark, "^008080Kafra Employees^000000";
- viewpoint 1,164,99,13,0x008080;
- viewpoint 1,164,99,14,0x008080;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Cool Event Corp. Staff","lighthalzen,94,247","^FF1493");
- viewpoint 1,94,247,15,0xFF1493;
- next;
- break;
- case 6:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Lighthalzen Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,160,217,0,0xFFFFFF;
- viewpoint 2,203,257,1,0xFFFFFF;
- viewpoint 2,262,75,2,0xFFFFFF;
- viewpoint 2,194,35,3,0xFFFFFF;
- viewpoint 2,202,106,4,0xFFFFFF;
- viewpoint 2,234,276,5,0xFFFFFF;
- viewpoint 2,96,110,6,0xFFFFFF;
- viewpoint 2,238,217,7,0xFFFFFF;
- viewpoint 2,101,243,8,0xFFFFFF;
- viewpoint 2,54,132,9,0xFFFFFF;
- viewpoint 2,194,35,10,0xFFFFFF;
- viewpoint 2,194,35,11,0xFFFFFF;
- viewpoint 2,222,191,12,0xFFFFFF;
- viewpoint 2,164,99,13,0xFFFFFF;
- viewpoint 2,164,99,14,0xFFFFFF;
- viewpoint 2,94,247,15,0xFFFFFF;
- next;
- break;
- case 4:
- mes "[Lighthalzen Guide]";
- mes "Enjoy your adventures!";
- close2;
- cutin "ein_soldier",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Lighthalzen Guide]";
- mes "I will mark the location";
- mes "of "+((getarg(1,0))?"":"the ")+getarg(0);
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 4_M_EIN_SOLDIER
-lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 4_M_EIN_SOLDIER
-lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 4_M_EIN_SOLDIER
diff --git a/npc/re/guides/guides_louyang.txt b/npc/re/guides/guides_louyang.txt
deleted file mode 100644
index 2e043364a..000000000
--- a/npc/re/guides/guides_louyang.txt
+++ /dev/null
@@ -1,125 +0,0 @@
-//===== Hercules Script ======================================
-//= Louyang Guide
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guide for the city of Louyang.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Navigation system update. [Euphy]
-//============================================================
-
-louyang,224,104,4 script Louyang Guide#01louyang 4_F_CHNWOMAN,{
- mes "[Representative]";
- mes "Welcome to ^8B4513Louyang^000000,";
- mes "an ancient land with";
- mes "a history full of tales";
- mes "of bravery.";
- next;
- mes "[Representative]";
- mes "We now provide an ocean lane to accomodate foreign travelers and intercultural exchange from which all can benefit.";
- next;
- mes "[Representative]";
- mes "^8B4513Louyang^000000 is famous for";
- mes "its elaborate history, as well as specialties that are unique to this nation. Please take your time and enjoy your stay.";
- F_Navi("[Representative]");
- .@str$ = "Is there anything else I can do for you?";
- while (1) {
- next;
- switch(select("[ Dragon Castle ]:[ Doctor's Office ]:[ City Hall ]:[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Observatory ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- mes "[Representative]";
- mes "The "+F_Navi("Dragon Castle","louyang,218,253")+" is located at ^0A82FF+^000000. It is where all the nobles reside, including our lord.";
- mes "Since you're an outsider, I guess it would be appropriate for you to visit our lord first.";
- mes .@str$;
- viewpoint 1,218,253,0,0x0A82FF;
- break;
- case 2:
- mes "[Representative]";
- mes "It's a famous "+F_Navi("Doctor's Office","louyang,261,93","^AAFF00");
- mes "according to rumor it can cure all diseases. But I'm not sure if it's true or not.";
- mes .@str$;
- viewpoint 1,261,93,1,0xAAFF00;
- break;
- case 3:
- mes "[Representative]";
- mes "We have a "+F_Navi("City Hall","louyang,309,78")+" where the federal government operates.";
- mes "It is located at ^008080+^000000.";
- next;
- mes "[Representative]";
- mes "If you have any problems,";
- mes "you should talk with the";
- mes "employees there.";
- mes .@str$;
- viewpoint 1,309,78,2,0x20B2AA;
- break;
- case 4:
- mes "[Representative]";
- mes "The "+F_Navi("Weapon Shop","louyang,145,172")+" is located at ^55FF33+^000000.";
- next;
- mes "[Representative]";
- mes "You will see";
- mes "marvelous weapons forged";
- mes "by the well-experienced";
- mes "Blacksmiths of Louyang.";
- mes .@str$;
- viewpoint 1,145,172,3,0xFF1493;
- break;
- case 5:
- mes "[Representative]";
- mes "The "+F_Navi("Tool Shop","louyang,138,99")+" is located at ^3355FF+^000000.";
- next;
- mes "[Representative]";
- mes "Knowing your enemy";
- mes "is half the battle!";
- mes "It's also safer to prepare yourself than to be sorry later. Why don't you go check their supplies?";
- mes .@str$;
- viewpoint 1,138,99,4,0xFF0000;
- break;
- case 6:
- mes "[Representative]";
- mes "When you get tired during your trip, I suggest that you visit the "+F_Navi("Tavern","louyang,280,165")+". It's located at ^00FF00+^000000.";
- next;
- mes "[Representative]";
- mes "The Tavern is a good place";
- mes "to meet other tourists, as well as to hear of any news that may be helpful to know.";
- mes .@str$;
- viewpoint 1,280,165,5,0xDAA520;
- break;
- case 7:
- mes "[Representative]";
- mes "You won't get a better view of the world than you can at the "+F_Navi("Observatory","louyang,136,245")+".";
- mes "It's a must see here.";
- mes .@str$;
- viewpoint 1,136,245,6,0xD8BFD8;
- break;
- case 8:
- mes "[Representative]";
- mes "If you want to return to Alberta,";
- mes "find the "+F_Navi("Girl","louyang,218,22","^00BFFF")+" outside town on the docks.";
- mes .@str$;
- viewpoint 1,218,22,7,0x00BFFF;
- break;
- case 9:
- mes "[Representative]";
- mes "I'll remove all marks from your mini-map.";
- mes .@str$;
- viewpoint 2,1,1,0,0xFFFFFF;
- viewpoint 2,1,1,1,0xFFFFFF;
- viewpoint 2,1,1,2,0xFFFFFF;
- viewpoint 2,1,1,3,0xFFFFFF;
- viewpoint 2,1,1,4,0xFFFFFF;
- viewpoint 2,1,1,5,0xFFFFFF;
- viewpoint 2,1,1,6,0xFFFFFF;
- viewpoint 2,1,1,7,0xFFFFFF;
- break;
- case 10:
- mes "[Representative]";
- mes "Enjoy your trip~!";
- close;
- }
- }
-}
diff --git a/npc/re/guides/guides_lutie.txt b/npc/re/guides/guides_lutie.txt
deleted file mode 100644
index 86f283c98..000000000
--- a/npc/re/guides/guides_lutie.txt
+++ /dev/null
@@ -1,75 +0,0 @@
-//===== Hercules Script ======================================
-//= Lutie Guide
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guide for the city of Lutie.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Fixed and optimized. [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-xmas,140,137,3 script Lutie Guide#xmas 4_F_KID3,{
- mes "[Lutie Guide]";
- mes "Welcome to ^8B4513Lutie^000000,";
- mes "the Snow Village.";
- mes "Do you need help navigating the village?";
- F_Navi("[Lutie Guide]");
- while (1) {
- next;
- switch(select("[ Gift Shop ]:[ Church ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Santa's House ]:[ Toy Factory ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- callsub L_Mark, F_Navi("Gift Shop","xmas,172,131","^008080");
- viewpoint 1,172,131,2,0x008080;
- break;
- case 2:
- callsub L_Mark, F_Navi("Church","xmas,104,287","^006400");
- viewpoint 1,104,287,1,0xAAFF00;
- break;
- case 3:
- callsub L_Mark, F_Navi("Weapon & Armor Shop","xmas,171,158","^FF1493");
- viewpoint 1,171,158,3,0xFF1493;
- break;
- case 4:
- callsub L_Mark, F_Navi("Tool Shop","xmas,122,131","^8B4513");
- viewpoint 1,122,131,4,0x8B4513;
- break;
- case 5:
- callsub L_Mark, F_Navi("Santa's House","xmas,149,237","^B9062F"),1;
- viewpoint 1,149,237,5,0x9400D3;
- break;
- case 6:
- callsub L_Mark, F_Navi("Toy Factory","xmas,143,312","^9400D3");
- viewpoint 1,143,312,6,0xFF0000;
- break;
- case 7:
- mes "[Lutie Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFFFF;
- viewpoint 2,1,1,1,0xFFFFFF;
- viewpoint 2,1,1,2,0xFFFFFF;
- viewpoint 2,1,1,3,0xFFFFFF;
- viewpoint 2,1,1,4,0xFFFFFF;
- viewpoint 2,1,1,5,0xFFFFFF;
- viewpoint 2,1,1,6,0xFFFFFF;
- break;
- case 8:
- mes "[Lutie Guide]";
- mes "Be safe on your travels.";
- close;
- }
- }
- end;
-L_Mark:
- mes "[Lutie Guide]";
- mes "Let me mark the location of "+((getarg(1,0))?"":"the");
- mes getarg(0)+"^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
diff --git a/npc/re/guides/guides_malaya.txt b/npc/re/guides/guides_malaya.txt
deleted file mode 100644
index 7120d843c..000000000
--- a/npc/re/guides/guides_malaya.txt
+++ /dev/null
@@ -1,81 +0,0 @@
-//===== Hercules Script ======================================
-//= Port Malaya Guides
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= Guides for the city of Malaya.
-//===== Additional Comments: =================================
-//= 1.0 First version. [Euphy]
-//= 1.1 Navigation system update. [Euphy]
-//============================================================
-
-malaya,71,72,4 script Port Malaya Guide#01::GuideMalaya 4_F_BARYO_WOMAN,{
- mes "[Port Malaya Guide]";
- mes "Welcome to ^8B4513Port Malaya^000000, the Breathing Village.";
- mes "Where cultures and legends come to life!";
- mes "Do you need help navigating the village?";
- F_Navi("[Port Malaya Guide]");
- while(1) {
- next;
- switch(select("[ Kafra Employees ]:[ Inn & Tavern ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Hospital ]:[ Park ]:[ Harbor ]:Remove marks from Mini-Map:Cancel")) {
- case 1:
- callsub L_Mark, "^0000FFKafra Employees^000000",1;
- viewpoint 1,71,79,0,0x0A82FF;
- viewpoint 1,234,204,1,0x0A82FF;
- break;
- case 2:
- callsub L_Mark, F_Navi("Inn & Tavern","malaya,193,215","^006400");
- viewpoint 1,193,215,2,0xAAFF00;
- break;
- case 3:
- callsub L_Mark, F_Navi("Weapon & Armor Shop","malaya,114,212","^008080");
- viewpoint 1,114,212,3,0x4F543C;
- break;
- case 4:
- callsub L_Mark, F_Navi("Tool Shop","malaya,297,167","^FF1493");
- viewpoint 1,297,167,4,0xFF1493;
- break;
- case 5:
- callsub L_Mark, F_Navi("Hospital","malaya,50,75","^8B4513");
- viewpoint 1,50,75,5,0x8B4513;
- break;
- case 6:
- callsub L_Mark, F_Navi("Park","malaya,280,371","^8B4513");
- viewpoint 1,280,371,6,0x8B4513;
- break;
- case 7:
- callsub L_Mark, F_Navi("Harbor","malaya,276,55","^8A2BE2");
- viewpoint 1,276,55,7,0x8A2BE2;
- break;
- case 8:
- mes "[Port Malaya Guide]";
- mes "I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFFFF;
- viewpoint 2,1,1,1,0xFFFFFF;
- viewpoint 2,1,1,2,0xFFFFFF;
- viewpoint 2,1,1,3,0xFFFFFF;
- viewpoint 2,1,1,4,0xFFFFFF;
- viewpoint 2,1,1,5,0xFFFFFF;
- viewpoint 2,1,1,6,0xFFFFFF;
- viewpoint 2,1,1,7,0xFFFFFF;
- break;
- case 9:
- mes "[Port Malaya Guide]";
- mes "I hope you enjoy your journey.";
- close;
- }
- }
- end;
-L_Mark:
- mes "[Port Malaya Guide]";
- mes "The "+getarg(0)+" "+((getarg(1,0))?"are":"is");
- mes "marked on your mini-map.";
- mes "Check your mini-map.";
- mes "Is there anything else I can do for you?";
- return;
-}
-malaya,250,83,6 duplicate(GuideMalaya) Port Malaya Guide#02 4_F_BARYO_WOMAN
-malaya,224,204,6 duplicate(GuideMalaya) Port Malaya Guide#03 4_F_BARYO_WOMAN
diff --git a/npc/re/guides/guides_mora.txt b/npc/re/guides/guides_mora.txt
deleted file mode 100644
index 87de33b35..000000000
--- a/npc/re/guides/guides_mora.txt
+++ /dev/null
@@ -1,218 +0,0 @@
-//===== Hercules Script ======================================
-//= Mora Guides
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= Guides for the city of Mora.
-//===== Additional Comments: =================================
-//= 1.0 First version. [Euphy]
-//= 1.1 Navigation system update. [Euphy]
-//============================================================
-
-mora,25,158,5 script Raffle Guide#north 4_M_RAFLE_GR,{
- mes "[Raffoh]";
- mes "Laoh~!";
- mes "Welcome to the Village of Mora.";
- mes "I can tell you whatever you want to know about the village~!";
- F_Navi("[Raffoh]");
- next;
- switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) {
- case 1:
- mes "[Raffoh]";
- mes "Laoh~!";
- mes "We have an "+F_Navi("Inn","mora,44,138")+" but we can't make travelers sleep like Raffles...";
- mes "Get some rest!";
- viewpoint 1,44,134,0,0x0A82FF;
- close;
- case 2:
- mes "[Raffoh]";
- mes "Laoh~!";
- mes F_Navi("This","mora,119,170")+" is where Raffles' houses are...";
- mes "But keep the noise down because people are asleep~!";
- viewpoint 1,119,170,1,0xAAFF00;
- close;
- case 3:
- mes "[Raffoh]";
- mes "Laoh~!";
- mes "If you are looking for souvenirs, you can buy some in this "+F_Navi("district","mora,112,110")+".";
- viewpoint 1,112,110,2,0xDA70D6;
- close;
- case 4:
- mes "[Raffoh]";
- mes "Laoh~!";
- mes F_Navi("This","mora,182,161")+" is where they keep all kinds of packages and groceries.";
- mes "There are many things that don't belong to the Raffles, so be careful!";
- viewpoint 1,182,161,3,0xFF1493;
- close;
- case 5:
- mes "[Raffoh]";
- mes "Laoh~! I'm removing them all~!";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0xFFFF00;
- viewpoint 2,1,1,2,0xFFFF00;
- viewpoint 2,1,1,3,0xFFFF00;
- close;
- case 6:
- mes "[Raffoh]";
- mes "Laoh~!";
- mes "What kinds of sports are popular in your homeland?";
- close;
- }
-}
-
-mora,167,76,3 script Raffle Guide#east 4_M_RAFLE_OR,{
- mes "[Raffuh]";
- mes "Uh...";
- mes "This, this is the Village of Mora.";
- mes "Uh... which place do you want to know about?";
- F_Navi("[Raffuh]");
- next;
- switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) {
- case 1:
- mes "[Raffuh]";
- mes "Uh...";
- mes "Are, are you sleepy?";
- mes "You can sleep "+F_Navi("here","mora,44,138")+" uh!! Put your stuff down uh! And-- and---";
- viewpoint 1,44,134,0,0x0A82FF;
- close;
- case 2:
- mes "[Raffuh]";
- mes "Uh...";
- mes "Why are you trying to find out "+F_Navi("where","mora,119,170")+" I live--?";
- mes "Uh, no... I'd like to live with my friends--";
- viewpoint 1,119,170,1,0xAAFF00;
- close;
- case 3:
- mes "[Raffuh]";
- mes "Uh...";
- mes "There are a lot of things in those "+F_Navi("stores","mora,112,110")+"-- oh, there is a hot spring also uh!";
- viewpoint 1,112,110,2,0xDA70D6;
- close;
- case 4:
- mes "[Raffuh]";
- mes "Uh...";
- mes "You can't just march into the "+F_Navi("warehouse","mora,182,161")+", or you'll be in trouble--";
- mes "Many of the things there are from outside the village-- Raffuh has been in trouble several times--";
- viewpoint 1,182,161,3,0xFF1493;
- close;
- case 5:
- mes "[Raffuh]";
- mes "Are you sure you want them removed?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0xFFFF00;
- viewpoint 2,1,1,2,0xFFFF00;
- viewpoint 2,1,1,3,0xFFFF00;
- close;
- case 6:
- mes "[Raffuh]";
- mes "Uh...";
- mes "Being a guide doesn't help much with my social phobia--";
- close;
- }
-}
-
-mora,115,138,5 script Raffle Guide#center 4_M_RAFLE_VI,{
- mes "[Raffla]";
- mes "Lala!";
- mes "Welcome to the Village of Mora la!";
- mes "If you need to know anything about the village, just ask me la!";
- F_Navi("[Raffla]");
- next;
- switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit.")) {
- case 1:
- mes "[Raffla]";
- mes "Lala!";
- mes F_Navi("This","mora,44,138")+" is where travelers can rest la!";
- mes "The innkeeper is very kind, so try to talk to him a lot la!";
- viewpoint 1,44,134,0,0x0A82FF;
- close;
- case 2:
- mes "[Raffla]";
- mes "Lala!";
- mes F_Navi("This","mora,119,170")+" is where Raffles live la!";
- mes "Head over there la!";
- viewpoint 1,119,170,1,0xAAFF00;
- close;
- case 3:
- mes "[Raffla]";
- mes "Lala!";
- mes "So you want to buy something la?";
- mes "There are a lot of "+F_Navi("stores and cafes","mora,112,110")+", so check them out la!";
- viewpoint 1,112,110,2,0xDA70D6;
- close;
- case 4:
- mes "[Raffla]";
- mes "Lala!";
- mes "The "+F_Navi("Warehouse","mora,182,161")+" is where you keep your valuables la!";
- mes "Be careful so you don't get robbed la!";
- viewpoint 1,182,161,3,0xFF1493;
- close;
- case 5:
- mes "[Raffla]";
- mes "Okay, I'll remove all the markers from the map la!";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0xFFFF00;
- viewpoint 2,1,1,2,0xFFFF00;
- viewpoint 2,1,1,3,0xFFFF00;
- close;
- case 6:
- mes "[Raffla]";
- mes "Lala!";
- mes "I really don't know how my family ends up doing these things la!";
- close;
- }
-}
-
-mora,72,51,3 script Raffle Guide#south 4_F_RAFLE_PK,{
- mes "[Raffli]";
- mes "Lali?";
- mes "Welcome to the Village of Mora.";
- mes "If you need to know anything about the village, just ask me.";
- F_Navi("[Raffli]");
- next;
- switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) {
- case 1:
- mes "[Raffli]";
- mes "Lali?";
- mes F_Navi("This","mora,44,138")+" is where travelers can rest.";
- mes "The innkeeper is very kind, so get to know him.";
- viewpoint 1,44,134,0,0x0A82FF;
- close;
- case 2:
- mes "[Raffli]";
- mes "Lali?";
- mes F_Navi("This","mora,119,170")+" is where Raffles live.";
- mes "Are you coming to Raffli's house li? I'm so happy.";
- viewpoint 1,119,170,1,0xAAFF00;
- close;
- case 3:
- mes "[Raffli]";
- mes "Lali?";
- mes "There are a lot of things I want to buy.";
- mes "You can find tons of "+F_Navi("places","mora,112,110")+" to eat and shop, and tons of things to buy.";
- viewpoint 1,112,110,2,0xDA70D6;
- close;
- case 4:
- mes "[Raffli]";
- mes "Lali?";
- mes "The "+F_Navi("Warehouse","mora,182,161")+" is where you keep your valuables.";
- mes "But don't get robbed.";
- viewpoint 1,182,161,3,0xFF1493;
- close;
- case 5:
- mes "[Raffli]";
- mes "I'll remove all the markers.";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0xFFFF00;
- viewpoint 2,1,1,2,0xFFFF00;
- viewpoint 2,1,1,3,0xFFFF00;
- close;
- case 6:
- mes "[Raffli]";
- mes "Lali?";
- mes "Brother seems to be upset today li. Did I do anything wrong?";
- close;
- }
-}
diff --git a/npc/re/guides/guides_morroc.txt b/npc/re/guides/guides_morroc.txt
deleted file mode 100644
index fb85d97c5..000000000
--- a/npc/re/guides/guides_morroc.txt
+++ /dev/null
@@ -1,309 +0,0 @@
-//===== Hercules Script ======================================
-//= Morroc Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Morroc and Morroc Ruins.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Fixed and optimized. [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-morocc,153,286,6 script Guide#01morocc::GuideMorroc 4_M_MOC_SOLDIER,{
- cutin "moc_soldier",2;
- mes "[Morroc Guide]";
- mes "Welcome to ^8B4513Morroc^000000,";
- mes "the Desert Town.";
- mes "Do you need help navigating the town?";
- F_Navi("[Morroc Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
- case 1:
- mes "[Morroc Guide]";
- mes "The "+F_Navi("Thief Guild","morocc,26,294","^B9062F")+" is located";
- mes "inside the ^B9062FPyramids^000000";
- mes "that is near the ^B9062FOasis^000000.";
- mes "Would you like to check any other locations?";
- viewpoint 1,26,294,0,0xFF0000;
- next;
- break;
- case 2:
- mes "[Morroc Guide]";
- mes "The "+F_Navi("Sphinx Dungeon","morocc,26,164","^0000FF")+" is";
- mes "right outside the western gate.";
- mes "Would you like to check any other locations?";
- viewpoint 1,26,164,1,0x0A82FF;
- next;
- break;
- case 3:
- mes "[Morroc Guide]";
- mes "Let me mark the entrance to the "+F_Navi("Oasis","morocc,26,294","^FF5400");
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,26,294,2,0xFFB400;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Forge","morocc,47,47","^006400");
- viewpoint 1,47,47,3,0xAAFF00;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Weapon & Armor Shop","morocc,253,56","^7F3300");
- viewpoint 1,253,56,4,0xD2691E;
- next;
- break;
- case 6:
- mes "[Morroc Guide]";
- mes "Currently the "+F_Navi("Inn","morocc,273,269","^800080");
- mes "has been shut down until further notice,";
- mes "but I'll mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,273,269,5,0xDA70D6;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("Tavern","morocc,52,259","^B9062F");
- viewpoint 1,52,259,6,0xFF0000;
- next;
- break;
- case 8:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
- case 1:
- callsub L_Mark,"^0000FFKafra Employees^000000";
- viewpoint 1,156,97,7,0x0A82FF;
- viewpoint 1,160,258,8,0x0A82FF;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Poison Herb Salesman","morocc,191,94","^006400");
- viewpoint 1,190,96,9,0xAAFF00;
- next;
- break;
- case 3:
- mes "[Morroc Guide]";
- mes "The "+F_Navi("Dye Maker","morocc,273,269","^7F3300")+" is";
- mes "currently staying";
- mes "on the 1st floor of the Inn.";
- mes "Let me mark his location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,273,269,10,0xD2691E;
- next;
- break;
- case 4:
- mes "[Morroc Guide]";
- mes F_Navi("Seiyablem","morocc,51,41","^800080");
- mes "is a technician";
- mes "who can create ^0000FFslots^000000 on weapons and armors,";
- mes "but not all equipment";
- mes "can be slotted. Well, that's what he says.";
- mes "Would you like to check any other locations?";
- viewpoint 1,51,41,11,0xDA70D6;
- next;
- break;
- case 5:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Morroc Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
- next;
- break;
- case 4:
- mes "[Morroc Guide]";
- mes "Be safe on your travels.";
- close2;
- cutin "moc_soldier",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Morroc Guide]";
- mes "Let me mark the location of the";
- mes getarg(0);
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 4_M_MOC_SOLDIER
-morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 4_M_MOC_SOLDIER
-morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 4_M_MOC_SOLDIER
-
-moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 4_M_MOC_SOLDIER,{
- cutin "moc_soldier",2;
- mes "[Morroc Guide]";
- mes "Welcome to ^8B4513Morroc^000000,";
- mes "the Desert Town.";
- mes "Do you need help navigating the town?";
- F_Navi("[Morroc Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
- case 1:
- mes "[Morroc Guide]";
- mes "The "+F_Navi("Thief Guild","moc_ruins,56,161","^B9062F")+" is located";
- mes "inside the ^B9062FPyramids^000000.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,56,161,0,0xFF0000;
- next;
- break;
- case 2:
- mes "[Morroc Guide]";
- mes "The "+F_Navi("Sphinx Dungeon","moc_ruins,71,19","^0000FF");
- mes "is outside the south entrance of this Oasis.";
- mes "Would you like to check any other locations?";
- viewpoint 1,71,19,1,0x0A82FF;
- next;
- break;
- case 3:
- mes "[Morroc Guide]";
- mes F_Navi("Morroc","moc_ruins,158,40","^FF5400")+" is";
- mes "right outside the southeast entrance of this Oasis.";
- mes "Let me mark its location";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,158,40,2,0xFFB400;
- next;
- break;
- case 4:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Eden Teleport Officer","moc_ruins,68,164","^006400");
- viewpoint 1,68,164,3,0xAAFF00;
- next;
- break;
- case 2:
- mes "[Morroc Guide]";
- mes "Let me mark the location of the";
- mes F_Navi("Northern Tool Dealer","moc_ruins,92,128","^800080");
- mes "and "+F_Navi("Southern Tool Dealer","moc_ruins,114,63","^800080");
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,92,128,5,0xDA70D6;
- viewpoint 1,114,63,6,0xDA70D6;
- next;
- break;
- case 3:
- callsub L_Mark, "^B9062FKafra Employee^000000";
- viewpoint 1,59,157,7,0xFF0000;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Repairman","moc_ruins,107,94","^0000FF");
- viewpoint 1,107,94,8,0x0A82FF;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Pet Groomer","moc_ruins,118,170","^FF5400");
- viewpoint 1,118,170,9,0xFFB400;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Chef Assistant","moc_ruins,115,123","^006400");
- viewpoint 1,115,123,10,0xAAFF00;
- next;
- break;
- case 7:
- mes "[Morroc Guide]";
- mes F_Navi("Leablem","moc_ruins,154,86","^7F3300");
- mes "is a technician";
- mes "who can create ^0000FFslots^000000 on weapons and armors,";
- mes "but not all equipment";
- mes "can be slotted. Well, that's what he says.";
- mes "Would you like to check any other locations?";
- viewpoint 1,154,86,11,0xD2691E;
- next;
- break;
- case 8:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Morroc Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
- next;
- break;
- case 4:
- mes "[Morroc Guide]";
- mes "Be safe on your travels.";
- close2;
- cutin "moc_soldier",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Morroc Guide]";
- mes "Let me mark the location of the";
- mes getarg(0);
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 4_M_MOC_SOLDIER
-moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 4_M_MOC_SOLDIER
diff --git a/npc/re/guides/guides_moscovia.txt b/npc/re/guides/guides_moscovia.txt
deleted file mode 100644
index 1f8810878..000000000
--- a/npc/re/guides/guides_moscovia.txt
+++ /dev/null
@@ -1,101 +0,0 @@
-//===== Hercules Script ======================================
-//= Moscovia Guide
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guide for the city of Moscovia.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Optimized (a little bit). [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-moscovia,161,76,3 script Moscovia Guide#01mosc 4_F_RUSWOMAN1,{
- mes "[Moscovia Guide]";
- mes "A paradise on the sea,";
- mes "beautiful waves and warm sunshine.";
- mes "^8B4513Moscovia^000000 is waiting for you.";
- mes "I'm supporting to offer information about here.";
- mes "If you want to ask anything just feel free tell me.";
- F_Navi("[Moscovia Guide]");
- .@str$ = "Is there anything else I can do for you?";
- while (1) {
- next;
- switch(select("[ Kafra Employee ]:[ Palace ]:[ Chapel ]:[ Weapon Shop ]:[ Armor Shop ]:[ Tool Shop ]:[ Inn ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- mes "[Moscovia Guide]";
- mes "The ^0000FFKafra Employee^000000 has";
- mes "been marked on your mini-map";
- mes "Check your mini-map.";
- mes "Do you need anything else?";
- viewpoint 1,223,191,0,0x0A82FF;
- break;
- case 2:
- mes "[Moscovia Guide]";
- mes "In the "+F_Navi("Palace","moscovia,255,140","^006400")+" you will find our Lord the Czar and other servants.";
- mes .@str$;
- viewpoint 1,255,140,1,0x0A82FF;
- break;
- case 3:
- mes "[Moscovia Guide]";
- mes "The "+F_Navi("Chapel","moscovia,253,179","^008080")+" is located here.";
- mes .@str$;
- viewpoint 1,253,179,2,0xAAFF00;
- break;
- case 4:
- mes "[Moscovia Guide]";
- mes "You can buy weapons from the best craftsmen in Moscovia if you go to the "+F_Navi("Weapon Shop","moscovia,186,191","^FF1493")+".";
- mes .@str$;
- viewpoint 1,186,191,3,0x008080;
- break;
- case 5:
- mes "[Moscovia Guide]";
- mes "You will find only the best gear at the Moscovia "+F_Navi("Armor Shop","moscovia,204,169","^8B4513")+".";
- mes .@str$;
- viewpoint 1,204,169,4,0xB200FF;
- break;
- case 6:
- mes "[Moscovia Guide]";
- mes "The "+F_Navi("Tool Shop","moscovia,221,176","^FF1493")+" is located just south from the center of town.";
- mes "You can find all sorts of things you need for your travels.";
- mes .@str$;
- viewpoint 1,221,176,5,0xFF1493;
- break;
- case 7:
- mes "[Moscovia Guide]";
- mes "The Inn "+F_Navi("Sticky Herb Tree","moscovia,227,206")+" is just north from the center of town.";
- mes "If you need to rest, there is no better place to stay.";
- mes .@str$;
- viewpoint 1,227,206,6,0x8B4513;
- break;
- case 8:
- mes "[Moscovia Guide]";
- mes "You can find the";
- mes F_Navi("Moscovia P.R. Officer","moscovia,166,53")+" at the docks if";
- mes "you want to return to Alberta.";
- viewpoint 1,166,53,7,0x00BFFF;
- break;
- case 9:
- mes "[Moscovia Guide]";
- mes "I'll remove all marks from your mini-map.";
- mes .@str$;
- viewpoint 2,1,1,0,0xFFFFFF;
- viewpoint 2,1,1,1,0xFFFFFF;
- viewpoint 2,1,1,2,0xFFFFFF;
- viewpoint 2,1,1,3,0xFFFFFF;
- viewpoint 2,1,1,4,0xFFFFFF;
- viewpoint 2,1,1,5,0xFFFFFF;
- viewpoint 2,1,1,6,0xFFFFFF;
- viewpoint 2,1,1,7,0xFFFFFF;
- break;
- case 10:
- mes "[Moscovia Guide]";
- mes "Enjoy your trip~!";
- close;
- }
- }
-}
-moscovia,226,191,4 duplicate(Moscovia Guide#01mosc) Moscovia Guide#02mosc 4_F_RUSWOMAN1
diff --git a/npc/re/guides/guides_niflheim.txt b/npc/re/guides/guides_niflheim.txt
deleted file mode 100644
index 141f14cfa..000000000
--- a/npc/re/guides/guides_niflheim.txt
+++ /dev/null
@@ -1,68 +0,0 @@
-//===== Hercules Script ======================================
-//= Niflheim Guide
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guide for the city of Niflheim.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Optimized. [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-niflheim,201,187,3 script Niflheim Guide#01nif 4_M_DIEMAN,{
- mes "[Niflheim Guide]";
- mes "Welcome to.. ^8B4513Niflheim^000000...";
- mes "the Realm of the Dead...";
- mes "Do you need help navigating the realm...?";
- if (F_Navi() == 0) {
- next;
- mes "[Niflheim Guide]";
- mes "When you click on the.. ^B9062F[location name]^000000... you'll receive the most advanced ^B9062FNavigation^000000 services...!";
- }
- while (1) {
- next;
- switch(select("[ Tool Shop ]:[ Pub ]:[ Weapon Shop ]:[ Witch's Castle ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- callsub L_Mark, F_Navi("Tool Shop","niflheim,218,196","^0000FF");
- viewpoint 1,218,196,0,0x0A82FF;
- break;
- case 2:
- callsub L_Mark, F_Navi("Pub","niflheim,189,208","^006400");
- viewpoint 1,189,208,1,0xAAFF00;
- break;
- case 3:
- callsub L_Mark, F_Navi("Weapon Shop","niflheim,218,170","^800080");
- viewpoint 1,218,170,2,0xDA70D6;
- break;
- case 4:
- callsub L_Mark, F_Navi("Witch's Castle","niflheim,255,195","^FF1493");
- viewpoint 1,255,195,3,0xFF1493;
- break;
- case 5:
- mes "[Niflheim Guide]";
- mes "Sure, I'll remove all marks from your mini-map...";
- mes "Is there anything else I can do for you...?";
- viewpoint 2,1,1,0,0xFFFFFF;
- viewpoint 2,1,1,1,0xFFFFFF;
- viewpoint 2,1,1,2,0xFFFFFF;
- viewpoint 2,1,1,3,0xFFFFFF;
- break;
- case 6:
- mes "[Niflheim Guide]";
- mes "......Bye~!..";
- close;
- }
- }
- end;
-L_Mark:
- mes "[Niflheim Guide]";
- mes "Let me mark the location of the";
- mes getarg(0)+"^000000...";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
diff --git a/npc/re/guides/guides_payon.txt b/npc/re/guides/guides_payon.txt
deleted file mode 100644
index f161dafb0..000000000
--- a/npc/re/guides/guides_payon.txt
+++ /dev/null
@@ -1,292 +0,0 @@
-//===== Hercules Script ======================================
-//= Payon Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Payon.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guides.
-//= 1.1 Fixed and optimized. [Euphy]
-//= 1.2 Navigation system update. [Euphy]
-//============================================================
-
-payon,163,64,3 script Guide#01payon::GuidePayon 4_M_PAY_SOLDIER,{
- cutin "pay_soldier",2;
- mes "[Payon Guide]";
- mes "Welcome to ^8B4513Payon^000000,";
- mes "the Mountain Village.";
- mes "Do you need help navigating the village?";
- F_Navi("[Payon Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Archer Village ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
- case 1:
- mes "[Payon Guide]";
- mes F_Navi("Archer Village","payon,227,328","^B9062F")+" is where";
- mes "the Archer Association resides.";
- mes "Please use the far north gate to enter the village.";
- mes "Would you like to check any other locations?";
- viewpoint 1,227,328,0,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Tool Shop","payon,144,85","^0000FF");
- viewpoint 1,144,85,1,0x0A82FF;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Weapon & Armor Shop","payon,139,159","^FF5400");
- viewpoint 1,139,159,2,0xFFB400;
- next;
- break;
- case 4:
- callsub L_Mark, F_Navi("Inn & Tavern","payon,220,117","^006400");
- viewpoint 1,220,117,3,0xAAFF00;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Central Palace","payon,155,245","^7F3300");
- viewpoint 1,155,245,4,0xD2691E;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Palace Court","payon,107,325","^800080");
- viewpoint 1,107,325,5,0xDA70D6;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("Royal Kitchen","payon,154,325","^B9062F");
- viewpoint 1,154,325,6,0xFF0000;
- next;
- break;
- case 8:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee ]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Eden Teleport Officer","payon,177,111","^0000FF");
- viewpoint 1,177,111,7,0x0A82FF;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Kafra Shop Girls","payon,164,157","^FF5400");
- viewpoint 1,164,157,8,0xFFB400;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Repairman & Armsmith","payon,144,170","^006400");
- viewpoint 1,144,170,9,0xAAFF00;
- next;
- break;
- case 4:
- callsub L_Mark, "^7F3300Kafra Employees^000000";
- viewpoint 1,181,104,10,0xD2691E;
- viewpoint 1,175,226,11,0xD2691E;
- next;
- break;
- case 5:
- callsub L_Mark, F_Navi("Trap Specialist","payon,123,109","^800080");
- viewpoint 1,123,109,12,0xDA70D6;
- next;
- break;
- case 6:
- mes "[Payon Guide]";
- mes F_Navi("Seiyablem","payon,140,151","^B9062F");
- mes "is a technician";
- mes "who can create ^0000FFslots^000000 on weapons and armors,";
- mes "but not all equipment";
- mes "can be slotted. Well, that's what he says.";
- mes "Would you like to check any other locations?";
- viewpoint 1,140,151,13,0xFF0000;
- next;
- break;
- case 7:
- mes "[Payon Guide]";
- mes F_Navi("Leablem","payon,236,199","^0000FF");
- mes "is a technician";
- mes "who can create ^0000FFslots^000000 on weapons and armors,";
- mes "but not all equipment";
- mes "can be slotted. Well, that's what he says.";
- mes "Would you like to check any other locations?";
- viewpoint 1,236,199,14,0x0A82FF;
- next;
- break;
- case 8:
- mes "[Payon Guide]";
- mes F_Navi("Jade","payon,173,238","^FF5400");
- mes "can exchange different types of";
- mes "^FF5400Gemstones^000000.";
- mes "Would you like to check any other locations?";
- viewpoint 1,173,238,15,0xFFB400;
- next;
- break;
- case 9:
- callsub L_Mark, F_Navi("Pet Groomer","payon,177,131","^006400");
- viewpoint 1,177,131,16,0xAAFF00;
- next;
- break;
- case 10:
- callsub L_Mark, F_Navi("Chef Assistant","payon,206,119","^7F3300");
- viewpoint 1,206,119,17,0xD2691E;
- next;
- break;
- case 11:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Payon Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
- viewpoint 2,1,1,12,0xFFFF00;
- viewpoint 2,1,1,13,0xFFFF00;
- viewpoint 2,1,1,14,0xFFFF00;
- viewpoint 2,1,1,15,0xFFFF00;
- viewpoint 2,1,1,16,0xFFFF00;
- viewpoint 2,1,1,17,0xFFFF00;
- next;
- break;
- case 4:
- mes "[Payon Guide]";
- mes "Enjoy your stay.";
- close;
- cutin "",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Payon Guide]";
- mes "Let me mark the location of the";
- mes getarg(0);
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- return;
-}
-
-payon,151,182,6 duplicate(GuidePayon) Guide#02payon 4_M_PAY_SOLDIER
-payon,221,85,6 duplicate(GuidePayon) Guide#03payon 4_M_PAY_SOLDIER
-payon,233,324,4 duplicate(GuidePayon) Guide#04payon 4_M_PAY_SOLDIER
-
-pay_arche,86,33,4 script Guide#05payon 4_M_PAY_SOLDIER,{
- cutin "pay_soldier",2;
- mes "[Payon Guide]";
- mes "Welcome to ^8B4513Archer Village^000000,";
- mes "a subsidiary village of Payon.";
- mes "Do you need help navigating the village?";
- F_Navi("[Payon Guide]");
- next;
- .@str$ = "Would you like to check any other locations?";
- while (1) {
- switch(select("[ Payon Dungeon ]:[ Archer Guild ]:[ Tool Shop ]:[ Kafra Employee ]:[ Mercenary Guildsman ]:[ Alchemist Guildsman ]:[ Eden Teleport Officer ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- mes "[Payon Guide]";
- mes "Let me mark the entrance of";
- mes "the "+F_Navi("Payon Dungeon","pay_arche,38,131","^B9062F");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,38,131,0,0xFF0000;
- next;
- break;
- case 2:
- mes "[Payon Guide]";
- mes "The "+F_Navi("Archer Guild","pay_arche,143,164","^0000FF");
- mes "is where you can change";
- mes "your job to Archer.";
- mes .@str$;
- viewpoint 1,143,164,1,0x0A82FF;
- next;
- break;
- case 3:
- mes "[Payon Guide]";
- mes "Let me mark the location of the";
- mes F_Navi("Tool Shop","pay_arche,72,156","^FF5400");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,72,156,2,0xFFB400;
- next;
- break;
- case 4:
- mes "[Payon Guide]";
- mes "Let me mark the location of the ^006400Kafra Employee^000000";
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,55,123,3,0xAAFF00;
- next;
- break;
- case 5:
- mes "[Payon Guide]";
- mes "Let me mark the location of the";
- mes F_Navi("Mercenary Guildsman","pay_arche,101,166","^7F3300");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,101,166,4,0xD2691E;
- next;
- break;
- case 6:
- mes "[Payon Guide]";
- mes "Let me mark the location of the";
- mes F_Navi("Alchemist Guildsman","pay_arche,126,113,","^800080");
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,127,113,5,0xDA70D6;
- next;
- break;
- case 7:
- mes "[Payon Guide]";
- mes "The "+F_Navi("Eden Teleport Officer","pay_arche,143,164","^0000FF");
- mes "is currently staying inside";
- mes "the Archer Guild building.";
- mes .@str$;
- viewpoint 1,143,164,6,0x0A82FF;
- next;
- break;
- case 8:
- mes "[Payon Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes .@str$;
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- next;
- break;
- case 9:
- mes "[Payon Guide]";
- mes "Enjoy your stay.";
- close2;
- cutin "",255;
- end;
- }
- }
-}
diff --git a/npc/re/guides/guides_prontera.txt b/npc/re/guides/guides_prontera.txt
deleted file mode 100644
index 58b5eecbe..000000000
--- a/npc/re/guides/guides_prontera.txt
+++ /dev/null
@@ -1,300 +0,0 @@
-//===== Hercules Script ======================================
-//= Prontera Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Prontera.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guides.
-//= 1.1 Navigation system update. [Euphy]
-//= Optimized.
-//============================================================
-
-prontera,154,187,4 script Guide#01prontera::GuideProntera 8W_SOLDIER,{
- cutin "prt_soldier",2;
- mes "[Prontera Guide]";
- mes "Welcome to ^8B4513Prontera^000000,";
- mes "the beautiful capital of the";
- mes "Rune-Midgarts Kingdom.";
- mes "Do you need help navigating the city?";
- F_Navi("[Prontera Guide]");
- next;
- .@str$ = "Would you like to check any other locations?";
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Forge ]:[ Sanctuary ]:[ Chivalry Office ]:[ Inn ]:[ Tavern ]:[ Library ]:[ Prontera Castle ]:[ Job Agency ]:[ City Hall ]:Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Tool Shop","prontera,134,221","^B9062F");
- mes .@str$;
- viewpoint 1,134,221,0,0xFF0000;
- next;
- break;
- case 2:
- callsub L_Mark, F_Navi("Weapon & Armor Shop","prontera,175,220","^0000FF");
- mes .@str$;
- viewpoint 1,175,220,1,0x0A82FF;
- next;
- break;
- case 3:
- callsub L_Mark, F_Navi("Forge","prontera,179,184","^FF5400");
- mes .@str$;
- viewpoint 1,179,184,2,0xFFB400;
- next;
- break;
- case 4:
- mes "[Prontera Guide]";
- mes "The "+F_Navi("Prontera Sanctuary","prontera,236,316","^006400")+" is";
- mes "where you can change your job to Acolyte,";
- mes "its located in the far northeast of Prontera.";
- mes "Let me mark the location on your mini-map.";
- mes .@str$;
- viewpoint 1,236,316,3,0xAAFF00;
- next;
- break;
- case 5:
- mes "[Prontera Guide]";
- mes "The "+F_Navi("Chivalry Office","prontera,46,345")+" is";
- mes "where you can change your job to ^7F3300Knight^000000";
- mes "or apply for the ^7F3300Culvert^000000 Subjugation Party.";
- mes .@str$;
- viewpoint 1,46,345,4,0xD2691E;
- next;
- break;
- case 6:
- callsub L_Mark, F_Navi("Inn","prontera,203,191","^800080");
- mes .@str$;
- viewpoint 1,204,191,5,0xDA70D6;
- next;
- break;
- case 7:
- callsub L_Mark, "^B9062FTaverns^000000";
- mes "Only the "+F_Navi("northern","prontera,208,154","^B9062F")+" tavern";
- mes "is open for now.";
- mes .@str$;
- viewpoint 1,208,154,6,0xFF0000;
- viewpoint 1,46,67,7,0xFF0000;
- next;
- break;
- case 8:
- mes "[Prontera Guide]";
- mes "The ^0000FFLibrary^000000 is";
- mes "where you can find useful information, like the Monster Encyclopedia.";
- mes "There are currently two libaries available,";
- mes "One to the "+F_Navi("northeast","prontera,120,264")+" and the other to the "+F_Navi("northwest","prontera,192,264")+".";
- mes .@str$;
- viewpoint 1,120,264,8,0x0A82FF;
- viewpoint 1,192,264,9,0x0A82FF;
- next;
- break;
- case 9:
- mes "[Prontera Guide]";
- mes "The "+F_Navi("Prontera Castle","prontera,156,360","^FF5400")+" is north from here,";
- mes "and its rear gate is connected to";
- mes "the northern Prontera Fields.";
- mes "Let me mark the castle on your mini-map.";
- mes .@str$;
- viewpoint 1,156,360,10,0xFFB400;
- next;
- break;
- case 10:
- callsub L_Mark, F_Navi("Job Agency","prontera,133,183","^006400");
- mes .@str$;
- viewpoint 1,133,183,11,0xAAFF00;
- next;
- break;
- case 11:
- mes "[Prontera Guide]";
- mes "Let me mark the location of "+F_Navi("City Hall","prontera,75,91","^7F3300");
- mes "on your mini-map.";
- mes "There's a hairstylist";
- mes "there that can change your hair color.";
- mes .@str$;
- viewpoint 1,75,91,12,0xD2691E;
- next;
- break;
- case 12:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Peco Peco Breeder ]:[ Riding Creature Master ]:[ Magic Gear Master ]:[ Peco Peco Remover ]:[ Trading Merchants ]:[ Mercenary Guildsman ]:[ Hypnotist ]:[ Kafra Employee ]:[ Leablem ]:[ Apprentice Craftsman ]:[ Pet Groomer ]:Previous Menu")) {
- case 1:
- callsub L_Mark, F_Navi("Eden Teleport Officer","prontera,124,76","^800080"),1;
- mes .@str$;
- viewpoint 1,124,76,13,0xDA70D6;
- next;
- break;
- case 2:
- mes "[Prontera Guide]";
- mes "Two ^0000FFPeco Peco Breeders^000000 are available,";
- mes "one for ^0000FFKnights^000000 to the "+F_Navi("northwest","prontera,55,350","^0000FF");
- mes "and the other for ^0000FFCrusaders^000000 to the "+F_Navi("northeast","prontera,232,310","^0000FF")+".";
- viewpoint 1,55,350,14,0x0A82FF;
- viewpoint 1,232,310,15,0x0A82FF;
- next;
- break;
- case 3:
- mes "[Prontera Guide]";
- mes "The "+F_Navi("Riding Creature Master","prontera,131,213","^FF5400")+" provides services for";
- mes "^FF5400Rune Knights^000000 and ^FF5400Royal Guards^000000.";
- mes "Let me mark his location";
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,131,213,16,0xFFB400;
- next;
- break;
- case 4:
- mes "[Prontera Guide]";
- mes "The "+F_Navi("Magic Gear Master","prontera,163,178","^006400");
- mes "provides services for";
- mes "^006400Mechanics^000000.";
- mes "Let me mark his location";
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,163,178,17,0xAAFF00;
- next;
- break;
- case 5:
- mes "[Prontera Guide]";
- mes "If your beloved Peco Peco refuses";
- mes "to leave you,";
- mes "please talk to the "+F_Navi("Peco Peco Remover","prontera,125,208","^7F3300");
- mes "near the central fountain.";
- mes .@str$;
- viewpoint 1,125,208,18,0xD2691E;
- next;
- break;
- case 6:
- mes "[Prontera Guide]";
- mes "The Rune Merchant, Amatsu Trader, and other";
- mes F_Navi("Trading Merchants","prontera,178,244","^800080")+" have been marked";
- mes "on your mini-map.";
- mes .@str$;
- viewpoint 1,178,244,19,0xDA70D6;
- next;
- break;
- case 7:
- callsub L_Mark, F_Navi("Mercenary Guildsman","prontera,35,337","^0000FF"),1;
- mes .@str$;
- viewpoint 1,35,337,20,0x0A82FF;
- next;
- break;
- case 8:
- mes "[Prontera Guide]";
- mes "The ^FF5400Hypnotist^000000";
- mes "helps beginner adventurers";
- mes "to reset their skills.";
- mes "He has moved to Izlude, Prontera's satellite town to the southeast.";
- mes "Would you like to check any other locations?";
- mes .@str$;
- //viewpoint 1,146,232,21,0xFFB400;
- next;
- break;
- case 9:
- callsub L_Mark, "^006400Kafra Employees^000000",1;
- mes .@str$;
- viewpoint 1,152,326,22,0xAAFF00;
- viewpoint 1,30,207,23,0xAAFF00;
- viewpoint 1,282,200,24,0xAAFF00;
- viewpoint 1,151,29,25,0xAAFF00;
- viewpoint 1,146,89,26,0xAAFF00;
- next;
- break;
- case 10:
- mes "[Prontera Guide]";
- mes F_Navi("Leablem","prontera,244,169","^0000FF");
- mes "is a technician";
- mes "who can create ^0000FFslots^000000 on weapons and armors,";
- mes "As amazing as it sounds,";
- mes "not all equipment can be slotted.";
- mes .@str$;
- viewpoint 1,244,169,27,0x0A82FF;
- next;
- break;
- case 11:
- callsub L_Mark, F_Navi("Apprentice Craftsman","prontera,165,60","^800080"),1;
- mes .@str$;
- viewpoint 1,165,60,28,0xDA70D6;
- next;
- break;
- case 12:
- callsub L_Mark, F_Navi("Pet Groomer","prontera,218,211"),1;
- mes .@str$;
- viewpoint 1,218,211,29,0xFF0000;
- next;
- break;
- case 13:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Prontera Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFF00;
- viewpoint 2,1,1,1,0x000000;
- viewpoint 2,1,1,2,0xFF0000;
- viewpoint 2,1,1,3,0xFFFF00;
- viewpoint 2,1,1,4,0xFFFF00;
- viewpoint 2,1,1,5,0xFFFF00;
- viewpoint 2,1,1,6,0xFFFF00;
- viewpoint 2,1,1,7,0xFFFF00;
- viewpoint 2,1,1,8,0xFFFF00;
- viewpoint 2,1,1,9,0xFFFF00;
- viewpoint 2,1,1,10,0xFFFF00;
- viewpoint 2,1,1,11,0xFFFF00;
- viewpoint 2,1,1,12,0xFFFF00;
- viewpoint 2,1,1,13,0xFFFF00;
- viewpoint 2,1,1,14,0xFFFF00;
- viewpoint 2,1,1,15,0xFFFF00;
- viewpoint 2,1,1,16,0xFFFF00;
- viewpoint 2,1,1,17,0xFFFF00;
- viewpoint 2,1,1,18,0xFFFF00;
- viewpoint 2,1,1,19,0xFFFF00;
- viewpoint 2,1,1,20,0xFFFF00;
- //viewpoint 2,1,1,21,0xFFFF00;
- viewpoint 2,1,1,22,0xFFFF00;
- viewpoint 2,1,1,23,0xFFFF00;
- viewpoint 2,1,1,24,0xFFFF00;
- viewpoint 2,1,1,25,0xFFFF00;
- viewpoint 2,1,1,26,0xFFFF00;
- viewpoint 2,1,1,27,0xFFFF00;
- viewpoint 2,1,1,28,0xFFFF00;
- viewpoint 2,1,1,29,0xFFFF00;
- next;
- break;
- case 4:
- mes "[Prontera Guide]";
- mes "Enjoy your stay.";
- close2;
- cutin "prt_soldier",255;
- end;
- }
- }
- end;
-L_Mark:
- mes "[Prontera Guide]";
- if (getarg(1,0)) {
- mes "Let me mark the location of the";
- mes getarg(0);
- } else
- mes "Let me mark the location of the "+getarg(0);
- mes "on your mini-map.";
- return;
-}
-prontera,282,208,2 duplicate(GuideProntera) Guide#02prontera 8W_SOLDIER
-prontera,29,200,6 duplicate(GuideProntera) Guide#03prontera 8W_SOLDIER
-prontera,160,29,0 duplicate(GuideProntera) Guide#04prontera 8W_SOLDIER
-prontera,151,330,4 duplicate(GuideProntera) Guide#05prontera 8W_SOLDIER
diff --git a/npc/re/guides/guides_rachel.txt b/npc/re/guides/guides_rachel.txt
deleted file mode 100644
index 28a3c1bd6..000000000
--- a/npc/re/guides/guides_rachel.txt
+++ /dev/null
@@ -1,126 +0,0 @@
-//===== Hercules Script ======================================
-//= Rachel Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guide for the city of Rachel.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guide.
-//= 1.1 Navigation system update. [Euphy]
-//============================================================
-
-rachel,138,146,5 script Rachel Guide#rachel 4_M_RASWORD,{
- mes "[Rachel Guide]";
- mes "Welcome to the capital of Arunafeltz, ^8B4513Rachel^000000 where the warm breath of the goddess Freya reaches.";
- mes "If this is the first time for you to use the guide services, I suggest you ask many questions.";
- F_Navi("[Rachel Guide]");
- next;
- while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Inn ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Cheshrumnir ]:[ Priest Zed's Mansion ]:Previous Menu")) {
- case 1:
- mes "[Rachel Guide]";
- mes "You can rest your fatigue of the journey in the "+F_Navi("Inn","rachel,115,144")+". The left building next to me is the Inn of Rachel.";
- mes "Would you like to check any other locations?";
- viewpoint 1,115,144,0,0xFF0000;
- next;
- break;
- case 2:
- mes "[Rachel Guide]";
- mes "Do you want to check out the weapons that are sold in Rachel? The "+F_Navi("Weapon Shop","rachel,42,82")+" is located near the west gate.";
- mes "Would you like to check any other locations?";
- viewpoint 1,42,82,1,0xFF4500;
- next;
- break;
- case 3:
- mes "[Rachel Guide]";
- mes "Rachel's "+F_Navi("Tool Shop","rachel,83,73")+" sells the best quality potions. It's located near the west gate.";
- mes "Would you like to check any other locations?";
- viewpoint 1,83,73,2,0xDAA520;
- next;
- break;
- case 4:
- mes "[Rachel Guide]";
- mes "The "+F_Navi("Airport","rachel,272,125")+" is located outside of the east gate.";
- mes "Would you like to check any other locations?";
- viewpoint 1,272,125,3,0x008000;
- next;
- break;
- case 5:
- mes "[Rachel Guide]";
- mes F_Navi("Cheshrumnir","rachel,150,243")+" is a holy ground where pope, the incarnation of goddess Freya stays.";
- mes "Take the road to the north to find the building.";
- mes "Would you like to check any other locations?";
- viewpoint 1,150,243,4,0x0000FF;
- next;
- break;
- case 6:
- mes "[Rachel Guide]";
- mes "I will mark the location";
- mes "of the "+F_Navi("Priest Zed's Mansion","rachel,98,238","^000080");
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,98,238,5,0x000080;
- next;
- break;
- case 7:
- .@loop = 0;
- break;
- }
- }
- break;
- case 2:
- .@loop = 1;
- while (.@loop) {
- switch(select("[ Cool Event Corp. Staff ]:[ Eden Teleport Officer ]:Previous Menu")) {
- case 1:
- mes "[Rachel Guide]";
- mes "I will mark the location";
- mes "of the "+F_Navi("Cool Event Corp. Staff","rachel,110,138","^803232");
- mes "on your mini map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,110,138,7,0x803232;
- next;
- break;
- case 2:
- mes "[Rachel Guide]";
- mes "I will mark the location";
- mes "of the "+F_Navi("Eden Teleport Officer","rachel,125,144","^556B2F");
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,125,144,8,0x556B2F;
- next;
- break;
- case 3:
- .@loop = 0;
- break;
- }
- }
- break;
- case 3:
- mes "[Rachel Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,115,144,0,0xFFFFFF;
- viewpoint 2,42,82,1,0xFFFFFF;
- viewpoint 2,83,73,2,0xFFFFFF;
- viewpoint 2,272,125,3,0xFFFFFF;
- viewpoint 2,150,243,4,0xFFFFFF;
- viewpoint 2,98,238,5,0xFFFFFF;
- viewpoint 2,110,138,7,0xFFFFFF;
- viewpoint 2,125,144,8,0xFFFFFF;
- next;
- break;
- case 4:
- mes "[Rachel Guide]";
- mes "Have a safe journey!";
- close;
- }
- }
-}
diff --git a/npc/re/guides/guides_umbala.txt b/npc/re/guides/guides_umbala.txt
deleted file mode 100644
index d2d3849ca..000000000
--- a/npc/re/guides/guides_umbala.txt
+++ /dev/null
@@ -1,100 +0,0 @@
-//===== Hercules Script ======================================
-//= Umbala Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Umbala.
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guides.
-//= 1.1 Navigation system update. [Euphy]
-//============================================================
-
-umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 4_F_GON,{
- mes "[Umbala Guide]";
- mes "Welcome to ^8B4513Umbala^000000,";
- mes "the Village of the Utan Tribe.";
- next;
- mes "[Umbala Guide]";
- mes "Since I have been exploring here for several months.";
- mes "I am familiar with this area's geography and the points of interest in this village.";
- mes "Do you need help navigating the village?";
- F_Navi("[Umbala Guide]");
- while (1) {
- next;
- switch(select("[ Kafra Employee ]:[ Chief's House ]:[ Shaman's House ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bungee Jump Area ]:[ Tree of Yggdrasil ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- mes "[Umbala Guide]";
- mes "Let me mark the location of the";
- mes "^0000FFKafra Employee^000000";
- mes "on your mini-map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,87,160,0,0x0A82FF;
- break;
- case 2:
- mes "[Umbala Guide]";
- mes "Only the "+F_Navi("Chief","umbala,68,251","^006400")+" knows the language of the outside world.";
- mes "So you'd better visit him before anything else.";
- mes "Would you like to check any other locations?";
- viewpoint 1,68,251,1,0xAAFF00;
- break;
- case 3:
- mes "[Umbala Guide]";
- mes "The "+F_Navi("Shaman","umbala,219,188","^008080")+" has some sort of mystic power.";
- mes "People say she can create rough enchanted stones, and divide a pure enchanted stone into rough ones.";
- mes "Would you like to check any other locations?";
- viewpoint 1,219,188,2,0x008080;
- break;
- case 4:
- mes "[Umbala Guide]";
- mes "The "+F_Navi("Weapon Shop","umbala,125,155","^FF1493")+" inside Umbala";
- mes "supplies the weapons";
- mes "for defending against their enemies.";
- mes "Would you like to check any other locations?";
- viewpoint 1,125,155,3,0xFF1493;
- break;
- case 5:
- mes "[Umbala Guide]";
- mes "There are many useful things for";
- mes "traveling in the "+F_Navi("Tool Shop","umbala,136,127","^8B4513")+" in Umbala.";
- mes "Would you like to check any other locations?";
- viewpoint 1,136,127,4,0x8B4513;
- break;
- case 6:
- mes "[Umbala Guide]";
- mes "Umbala has a unique locale called";
- mes "the "+F_Navi("Bungee Jump Area","umbala,138,198")+".";
- mes "If you're interested in testing";
- mes "your courage, why don't you try it.";
- mes "Would you like to check any other locations?";
- viewpoint 1,221,176,5,0x9400D3;
- break;
- case 7:
- mes "[Umbala Guide]";
- mes "There's the "+F_Navi("Tree of Yggdrasil","umbala,107,284")+" in the northern part of town.";
- mes "You should pay it a visit since that's a place I recommend when you visit Umbala.";
- mes "Would you like to check any other locations?";
- viewpoint 1,107,284,6,0xA52A2A;
- break;
- case 8:
- mes "[Umbala Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,1,1,0,0xFFFFFF;
- viewpoint 2,1,1,1,0xFFFFFF;
- viewpoint 2,1,1,2,0xFFFFFF;
- viewpoint 2,1,1,3,0xFFFFFF;
- viewpoint 2,1,1,4,0xFFFFFF;
- viewpoint 2,1,1,5,0xFFFFFF;
- viewpoint 2,1,1,6,0xFFFFFF;
- break;
- case 9:
- mes "[Umbala Guide]";
- mes "Be safe on your travels.";
- close;
- }
- }
-}
-umbala,99,158,3 duplicate(GuideUmbala) Umbala Guide#02umbala 4_F_GON
diff --git a/npc/re/guides/guides_veins.txt b/npc/re/guides/guides_veins.txt
deleted file mode 100644
index 8c136f623..000000000
--- a/npc/re/guides/guides_veins.txt
+++ /dev/null
@@ -1,108 +0,0 @@
-//===== Hercules Script ======================================
-//= Veins Guides
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.1
-//===== Description: =========================================
-//= [Official Conversion]
-//= Guides for the city of Veins
-//===== Additional Comments: =================================
-//= 1.0 First version, Renewal guides.
-//= 1.1 Navigation system update. [Euphy]
-//============================================================
-
-veins,210,345,5 script Veins Guide#veins01::GuideVeins 4_M_RASWORD,{
- mes "[Veins Guide]";
- mes "Thank you for coming through the rough sand storms. Welcome to ^8B4513Veins^000000, the Canyon Village.";
- mes "If this is the first time for you to use the guide services, why don't you check the \"Notice\" menu first?";
- F_Navi("[Veins Guide]");
- next;
- while (1) {
- switch(select("[ Temple ]:[ Inn ]:[ Pub ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Geological Research Institute ]:[ Cool Event Corp. Staff ]:Remove Marks from Mini-Map:Cancel")) {
- case 1:
- mes "[Veins Guide]";
- mes "The "+F_Navi("Temple","veins,197,256")+" is always filled with praying the faithful of the incarnation of goddess Freya.";
- mes "It's located on the North side of Veins.";
- mes "Would you like to check any other locations?";
- viewpoint 1,197,256,0,0xFF0000;
- next;
- break;
- case 2:
- mes "[Veins Guide]";
- mes "You can rest your fatigue of the journey in the "+F_Navi("Inn","veins,110,278")+". The Inn is located on the North-West side of Veins.";
- mes "Would you like to check any other locations?";
- viewpoint 1,110,278,1,0xFF4500;
- next;
- break;
- case 3:
- mes "[Veins Guide]";
- mes "If you want to talk to the Veins Towners, visit the Veins "+F_Navi("Pub","veins,150,215")+".";
- mes "The pub is located on the west side of Veins.";
- mes "Would you like to check any other locations?";
- viewpoint 1,150,215,2,0xDAA520;
- next;
- break;
- case 4:
- mes "[Veins Guide]";
- mes "You have to be able to protect your own body.";
- mes "The "+F_Navi("Weapon Shop","veins,150,175")+" in Veins is selling the good weapons at a reasonable price..";
- mes "It is located on the West side of Veins.";
- mes "Would you like to check any other locations?";
- viewpoint 1,150,175,3,0x008000;
- next;
- break;
- case 5:
- mes "[Veins Guide]";
- mes "The essential items! Check out the Veins "+F_Navi("Tool Shop","veins,230,161")+" in the center of town..";
- mes "Would you like to check any other locations?";
- viewpoint 1,230,161,4,0x0000FF;
- next;
- break;
- case 6:
- mes "[Veins Guide]";
- mes "The "+F_Navi("Airport","veins,273,287")+" of Veins is currently only used for Cargo.";
- mes "Would you like to check any other locations?";
- viewpoint 1,273,287,5,0x000080;
- next;
- break;
- case 7:
- mes "[Veins Guide]";
- mes "Are you interested in Geology?";
- mes "If so, please visit the ";
- mes F_Navi("Geological Research Institute","veins,150,175")+" at the second floor of Weapon Shop.";
- mes "Would you like to check any other locations?";
- viewpoint 1,150,175,6,0x800080;
- next;
- break;
- case 8:
- mes "[Veins Guide]";
- mes "I will mark the location";
- mes "of the "+F_Navi("Cool Event Corp. Staff","veins,209,127","^808080");
- mes "on your mini map.";
- mes "Would you like to check any other locations?";
- viewpoint 1,209,127,7,0x808080;
- next;
- break;
- case 9:
- mes "[Veins Guide]";
- mes "Sure, I'll remove all marks from your mini-map.";
- mes "Is there anything else I can do for you?";
- viewpoint 2,197,256,0,0xFFFFFF;
- viewpoint 2,110,278,1,0xFFFFFF;
- viewpoint 2,150,215,2,0xFFFFFF;
- viewpoint 2,150,175,3,0xFFFFFF;
- viewpoint 2,230,161,4,0xFFFFFF;
- viewpoint 2,273,287,5,0xFFFFFF;
- viewpoint 2,150,175,6,0xFFFFFF;
- viewpoint 2,209,127,7,0xFFFFFF;
- next;
- break;
- case 10:
- mes "[Veins Guide]";
- mes "Have a safe journey!";
- close;
- }
- }
-}
-veins,189,101,5 duplicate(GuideVeins) Veins Guide#veins02 4_M_RASWORD
diff --git a/npc/re/guides/navigation.txt b/npc/re/guides/navigation.txt
deleted file mode 100644
index b0263c93f..000000000
--- a/npc/re/guides/navigation.txt
+++ /dev/null
@@ -1,39 +0,0 @@
-//===== Hercules Script ======================================
-//= Navigation Functions
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.0
-//===== Description: =========================================
-//= Controls the navigation system for Renewal guides.
-//= Clients before 2011-10-10 do not support navigation
-//= links, so disable the system if this applies to you.
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//============================================================
-
-function script F_Navi {
-
- // Uncomment to disable the navigation system.
- //.@disabled = 1;
-
- // This function takes 0 ~ 3 parameters.
- switch(getargcount()) {
- case 0: // Check if system is disabled.
- return .@disabled;
- case 1: // Display information message, if enabled.
- if (!.@disabled) {
- next;
- mes getarg(0);
- mes "When you click on the ^B9062F[location name]^000000, you'll receive the most advanced ^B9062FNavigation^000000 services!";
- }
- return;
- default: // Display navigation link, if enabled; else set text color, if available.
- if (!.@disabled)
- return "<NAVI>[" + getarg(0) + "]<INFO>" + getarg(1) + ",0,000,0</INFO></NAVI>";
- else if (getargcount() == 3)
- return getarg(2)+getarg(0)+"^000000";
- else
- return getarg(0);
- }
-}