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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/re/guides/guides_payon.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/re/guides/guides_payon.txt')
-rw-r--r-- | npc/re/guides/guides_payon.txt | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/npc/re/guides/guides_payon.txt b/npc/re/guides/guides_payon.txt index e07ff5bfe..ce8164701 100644 --- a/npc/re/guides/guides_payon.txt +++ b/npc/re/guides/guides_payon.txt @@ -1,18 +1,17 @@ //===== Hercules Script ====================================== //= Payon Guides -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 1.2 +//===== Description: ========================================= //= [Official Conversion] //= Guides for the city of Payon. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First version, Renewal guides. //= 1.1 Fixed and optimized. [Euphy] -//============================================================ +//= 1.2 Navigation system update. [Euphy] +//============================================================ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ cutin "pay_soldier",2; @@ -20,16 +19,17 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ mes "Welcome to ^8B4513Payon^000000,"; mes "the Mountain Village."; mes "Do you need help navigating the village?"; + F_Navi("[Payon Guide]"); next; while (1) { switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { case 1: set .@loop,1; while (.@loop) { - switch(select("[ Archer Village ]:[ Tool Shop]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) { + switch(select("[ Archer Village ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) { case 1: mes "[Payon Guide]"; - mes "^B9062FArcher Village^000000 is where"; + mes F_Navi("Archer Village","payon,227,328","^B9062F")+" is where"; mes "the Archer Association resides."; mes "Please use the far north gate to enter the village."; mes "Would you like to check any other locations?"; @@ -37,32 +37,32 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ next; break; case 2: - callsub L_Mark,"^0000FFTool Shop"; + callsub L_Mark, F_Navi("Tool Shop","payon,144,85","^0000FF"); viewpoint 1,144,85,1,0x0A82FF; next; break; case 3: - callsub L_Mark,"^FF5400Weapon & Armor Shop"; + callsub L_Mark, F_Navi("Weapon & Armor Shop","payon,139,159","^FF5400"); viewpoint 1,139,159,2,0xFFB400; next; break; case 4: - callsub L_Mark,"^006400Inn & Tavern"; + callsub L_Mark, F_Navi("Inn & Tavern","payon,220,117","^006400"); viewpoint 1,220,117,3,0xAAFF00; next; break; case 5: - callsub L_Mark,"^7F3300Central Palace"; + callsub L_Mark, F_Navi("Central Palace","payon,155,245","^7F3300"); viewpoint 1,155,245,4,0xD2691E; next; break; case 6: - callsub L_Mark,"^800080Palace Court"; + callsub L_Mark, F_Navi("Palace Court","payon,107,325","^800080"); viewpoint 1,107,325,5,0xDA70D6; next; break; case 7: - callsub L_Mark,"^B9062FRoyal Kitchen"; + callsub L_Mark, F_Navi("Royal Kitchen","payon,154,325","^B9062F"); viewpoint 1,154,325,6,0xFF0000; next; break; @@ -75,36 +75,36 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ case 2: set .@loop,1; while (.@loop) { - switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) { + switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee ]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) { case 1: - callsub L_Mark,"^0000FFEden Teleport Officer"; + callsub L_Mark, F_Navi("Eden Teleport Officer","payon,177,111","^0000FF"); viewpoint 1,177,111,7,0x0A82FF; next; break; case 2: - callsub L_Mark,"^FF5400Kafra Shop Girls"; + callsub L_Mark, F_Navi("Kafra Shop Girls","payon,164,157","^FF5400"); viewpoint 1,164,157,8,0xFFB400; next; break; case 3: - callsub L_Mark,"^006400Repairman & Armsmith"; + callsub L_Mark, F_Navi("Repairman & Armsmith","payon,144,170","^006400"); viewpoint 1,144,170,9,0xAAFF00; next; break; case 4: - callsub L_Mark,"^7F3300Kafra Employees"; + callsub L_Mark, "^7F3300Kafra Employees^000000"; viewpoint 1,181,104,10,0xD2691E; viewpoint 1,175,226,11,0xD2691E; next; break; case 5: - callsub L_Mark,"^800080Trap Specialist"; + callsub L_Mark, F_Navi("Trap Specialist","payon,123,109","^800080"); viewpoint 1,123,109,12,0xDA70D6; next; break; case 6: mes "[Payon Guide]"; - mes "^B9062FSeiyablem^000000"; + mes F_Navi("Seiyablem","payon,140,151","^B9062F"); mes "is a technician"; mes "who can create ^0000FFslots^000000 on weapons and armors,"; mes "but not all equipment"; @@ -115,7 +115,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ break; case 7: mes "[Payon Guide]"; - mes "^0000FFLeablem^000000"; + mes F_Navi("Leablem","payon,236,199","^0000FF"); mes "is a technician"; mes "who can create ^0000FFslots^000000 on weapons and armors,"; mes "but not all equipment"; @@ -126,7 +126,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ break; case 8: mes "[Payon Guide]"; - mes "^FF5400Jade^000000"; + mes F_Navi("Jade","payon,173,238","^FF5400"); mes "can exchange different types of"; mes "^FF5400Gemstones^000000."; mes "Would you like to check any other locations?"; @@ -134,12 +134,12 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ next; break; case 9: - callsub L_Mark,"^006400Pet Groomer"; + callsub L_Mark, F_Navi("Pet Groomer","payon,177,131","^006400"); viewpoint 1,177,131,16,0xAAFF00; next; break; case 10: - callsub L_Mark,"^7F3300Chef Assistant"; + callsub L_Mark, F_Navi("Chef Assistant","payon,206,119","^7F3300"); viewpoint 1,206,119,17,0xD2691E; next; break; @@ -185,7 +185,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 708,{ L_Mark: mes "[Payon Guide]"; mes "Let me mark the location of the"; - mes getarg(0)+"^000000"; + mes getarg(0); mes "on your mini-map."; mes "Would you like to check any other locations?"; return; @@ -201,6 +201,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ mes "Welcome to ^8B4513Archer Village^000000,"; mes "a subsidiary village of Payon."; mes "Do you need help navigating the village?"; + F_Navi("[Payon Guide]"); next; set .@str$,"Would you like to check any other locations?"; while (1) { @@ -208,7 +209,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ case 1: mes "[Payon Guide]"; mes "Let me mark the entrance of"; - mes "the ^B9062FPayon Dungeon^000000"; + mes "the "+F_Navi("Payon Dungeon","pay_arche,38,131","^B9062F"); mes "on your mini-map."; mes .@str$; viewpoint 1,38,131,0,0xFF0000; @@ -216,7 +217,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ break; case 2: mes "[Payon Guide]"; - mes "The ^0000FFArcher Guild^000000"; + mes "The "+F_Navi("Archer Guild","pay_arche,143,164","^0000FF"); mes "is where you can change"; mes "your job to Archer."; mes .@str$; @@ -226,7 +227,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ case 3: mes "[Payon Guide]"; mes "Let me mark the location of the"; - mes "^FF5400Tool Shop^000000"; + mes F_Navi("Tool Shop","pay_arche,72,156","^FF5400"); mes "on your mini-map."; mes .@str$; viewpoint 1,72,156,2,0xFFB400; @@ -243,8 +244,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ case 5: mes "[Payon Guide]"; mes "Let me mark the location of the"; - mes "^7F3300Bow Mercenary Manager^000000 and"; - mes "^7F3300Mercenary Goods Merchant^000000"; + mes F_Navi("Mercenary Guildsman","pay_arche,101,166","^7F3300"); mes "on your mini-map."; mes .@str$; viewpoint 1,101,166,4,0xD2691E; @@ -253,7 +253,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ case 6: mes "[Payon Guide]"; mes "Let me mark the location of the"; - mes "^800080Alchemist Guildsman^000000"; + mes F_Navi("Alchemist Guildsman","pay_arche,126,113,","^800080"); mes "on your mini-map."; mes .@str$; viewpoint 1,127,113,5,0xDA70D6; @@ -261,7 +261,7 @@ pay_arche,86,33,4 script Guide#05payon 708,{ break; case 7: mes "[Payon Guide]"; - mes "The ^0000FFEden Teleport Officer^000000"; + mes "The "+F_Navi("Eden Teleport Officer","pay_arche,143,164","^0000FF"); mes "is currently staying inside"; mes "the Archer Guild building."; mes .@str$; |