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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/guides/guides_eclage.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/guides/guides_eclage.txt')
-rw-r--r--npc/re/guides/guides_eclage.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/re/guides/guides_eclage.txt b/npc/re/guides/guides_eclage.txt
index ed9432c95..177813e1c 100644
--- a/npc/re/guides/guides_eclage.txt
+++ b/npc/re/guides/guides_eclage.txt
@@ -10,7 +10,7 @@
//= 1.0 First version. [Euphy]
//============================================================
-ecl_in01,48,60,4 script Eclage Guard#obb 447,{
+ecl_in01,48,60,4 script Eclage Guard#obb 4_M_FAIRYSOLDIER,{
mes "[Eclage Guard]";
mes "Welcome, Adventurer. This is the plaza of Eclage, a great and sacred tree. How can I help you?";
next;