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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/re/events/nguild/nguild_ev_agit.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
download | hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.gz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.bz2 hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.xz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.zip |
Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/events/nguild/nguild_ev_agit.txt')
-rw-r--r-- | npc/re/events/nguild/nguild_ev_agit.txt | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/npc/re/events/nguild/nguild_ev_agit.txt b/npc/re/events/nguild/nguild_ev_agit.txt new file mode 100644 index 000000000..1dad83b83 --- /dev/null +++ b/npc/re/events/nguild/nguild_ev_agit.txt @@ -0,0 +1,216 @@ +//===== rAthena Script ======================================= +//= War of Emperium - NGuild Wars Events +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.5 +//===== Compatible With: ===================================== +//= rAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Event Triggers for NGuild Wars +//===== Additional Comments: ================================= +// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus] +//= 1.4 AGIT Functions added, treasure spawning added. [L0ne_W0lf] +//= 1.5 Emperium should now properly respawn. [L0ne_W0lf] +//============================================================ + + +// Function for OnAgitStart ========================================= +function script F_AgitStart { + set .@map$, getarg(0); + set .@castle$, getarg(1); + set .@empx, getarg(2); + set .@empy, getarg(3); + + MapRespawnGuildID .@map$,GetCastleData(.@map$,1),2; + monster .@map$,.@empx,.@empy,"Emperium",1288,1,"Agit_"+.@castle$+"::OnAgitBreak"; + GvgOn .@map$; + if (GetCastleData(.@map$,1) != 0) return; + end; +} + +// Function for OnGuildBreak ====================================== +function script F_GuildBreak { + set .@map$, getarg(0); + set .@castle$, getarg(1); + + killmonsterall .@map$; + + Announce "Guild Base [" + GetCastleName(.@map$) + "] has been abandoned.",0; + disablenpc "Kafra Staff#"+.@castle$; + + SetCastleData .@map$,0,0; + return; +} + +// Function for OnAgitBreak ====================================== +function script F_AgitBreak { + set .@map$, getarg(0); + set .@castle$, getarg(1); + + set .@GID,getcharid(2); + if (.@GID <= 0) return; + + set .@Economy,GetCastleData(.@map$,2) - 5; + if (.@Economy < 0) set .@Economy, 0; + SetCastleData .@map$, 2, .@Economy; + + set .@Defence,GetCastleData(.@map$,3) - 5; + if (.@Defence < 0) set .@Defence, 0; + SetCastleData .@map$, 3, .@Defence; + + SetCastleData .@map$,1, .@GID; + MapAnnounce .@map$,"The emperium has been destroyed.",bc_map,0x00CCFF; + Announce "The [" + GetCastleName(.@map$) + "] castle has been conquered by the [" + GetGuildName(.@GID) + "] guild.",bc_all; + donpcevent "::OnRecvCastle"+.@castle$; + + disablenpc "Kafra Staff#"+.@castle$; + + // remove investment data and kafra + for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) + SetCastleData .@map$, .@i, 0; + + // if the new guild doesn't have Guardian Research, erase guardians + if( getgdskilllv(.@GID,10002) == 0 ) + for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) + SetCastleData .@map$, .@i, 0; + + return; +} + + +// Function for OnAgitEnd ====================================== +function script F_AgitEnd { + set .@map$, getarg(0); + set .@castle$, getarg(1); + + GvgOff .@map$; + // Disable the following if statment to keep empty + // castles from being aquired after after WoE ends. + if (GetCastleData(.@map$,1) == 0) return; + MapRespawnGuildID .@map$,GetCastleData(.@map$,1),4; + KillMonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak"; + end; +} + +// Castle 1 ================================================================ +nguild_alde,0,0,0 script Agit_N01 -1,{ +OnInterIfInitOnce: + donpcevent "::OnRecvCastleN01"; + end; +OnRecvCastleN01: + RequestGuildInfo GetCastleData("nguild_alde",1); + end; +OnAgitStart: + callfunc "F_AgitStart","nguild_alde","N01",216,24; + end; +OnAgitBreak: + callfunc "F_AgitBreak","nguild_alde","N01"; + goto OnAgitEliminate; + end; +OnGuildBreak: + callfunc "F_GuildBreak","nguild_alde","N01"; + end; +OnAgitEliminate: + MapRespawnGuildID "nguild_alde",GetCastleData("nguild_alde",1),6; + Monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","nguild_alde","N01"; + end; +} + +// Castle 2 ================================================================ +nguild_gef,0,0,0 script Agit_N02 -1,{ +OnInterIfInitOnce: + donpcevent "::OnRecvCastleN02"; + end; +OnRecvCastleN02: + RequestGuildInfo GetCastleData("nguild_gef",1); + end; +OnAgitStart: + callfunc "F_AgitStart","nguild_gef","N02",198,182; + end; +OnAgitBreak: + callfunc "F_AgitBreak","nguild_gef","N02"; + goto OnAgitEliminate; + end; +OnGuildBreak: + callfunc "F_GuildBreak","nguild_gef","N02"; + end; +OnAgitEliminate: + MapRespawnGuildID "nguild_gef",GetCastleData("nguild_gef",1),6; + Monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","nguild_gef","N02"; + end; +} + +// Castle 3 ================================================================ +nguild_pay,0,0,0 script Agit_N03 -1,{ +OnInterIfInitOnce: + donpcevent "::OnRecvCastleN03"; + end; +OnRecvCastleN03: + RequestGuildInfo GetCastleData("nguild_pay",1); + end; +OnAgitStart: + callfunc "F_AgitStart","nguild_pay","N03",139,139; + end; +OnAgitBreak: + callfunc "F_AgitBreak","nguild_pay","N03"; + goto OnAgitEliminate; + end; +OnGuildBreak: + callfunc "F_GuildBreak","nguild_pay","N03"; + end; +OnAgitEliminate: + MapRespawnGuildID "nguild_pay",GetCastleData("nguild_pay",1),6; + Monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","nguild_pay","N03"; + end; +} + +// Castle 4 ================================================================ +nguild_prt,0,0,0 script Agit_N04 -1,{ +OnInterIfInitOnce: + donpcevent "::OnRecvCastleN04"; + end; +OnRecvCastleN04: + RequestGuildInfo GetCastleData("nguild_prt",1); + end; +OnAgitStart: + callfunc "F_AgitStart","nguild_prt","N04",197,197; + end; +OnAgitBreak: + callfunc "F_AgitBreak","nguild_prt","N04"; + goto OnAgitEliminate; + end; +OnGuildBreak: + callfunc "F_GuildBreak","nguild_prt","N04"; + end; +OnAgitEliminate: + MapRespawnGuildID "nguild_prt",GetCastleData("nguild_prt",1),6; + Monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak"; + end; +OnAgitEnd: + callfunc "F_AgitEnd","nguild_prt","N04"; + end; +} + +// Treasure Spawn Time +//======================================== +- script TreasSpawn -1,{ + end; + +OnClock0005: + callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0; + callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0; + callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0; + callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0; + end; +} |