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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/events/halloween_2008.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/events/halloween_2008.txt')
-rw-r--r-- | npc/re/events/halloween_2008.txt | 276 |
1 files changed, 0 insertions, 276 deletions
diff --git a/npc/re/events/halloween_2008.txt b/npc/re/events/halloween_2008.txt deleted file mode 100644 index a4844da1b..000000000 --- a/npc/re/events/halloween_2008.txt +++ /dev/null @@ -1,276 +0,0 @@ -//===== rAthena Script ======================================= -//= iRO Halloween (2008) -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= iRO Halloween (2008) -//= Run away from the zombies for tickets. -//= Redeem tickets for prizes. -//===== Notes: =============================================== -//= You must enable the event monsters in mob_db2. -//===== Additional Comments: ================================= -//= 1.0 First version. [Kisuka] -//= 1.1 Some small changes. [Kisuka] -//============================================================ - -payon,162,176,4 script Halloween Magician#iRO08 704,{ - - if(Hallow08 < 1) { - mes "[Halloween Magician]"; - mes "Kkkkkkkkk!"; - mes "I have a special event this Halloween that tests your luck and agility."; - mes "Are you interested?"; - next; - mes "[Halloween Magician]"; - mes "Come on! Don't be a wuss!"; - mes "If you collect enough tickets you can get good prizes!"; - mes "So what do you say?"; - next; - goto MainMenu; - } - - if (Hallow08Kill == 1) { - mes "[Halloween Magician]"; - mes "You a 'fraidy cat or something?!"; - mes "You know you want to try again..."; - mes "Do you know the rules?"; - next; - set Hallow08Kill,0; - if(select("Yes, I know.:No, I don't know.") == 2) { - goto Rules; - } - goto Participate; - } - - if (Hallow08Kill == 2) { - mes "[Halloween Magician]"; - mes "Oh, well done! You are alright!"; - mes "Isn't it fun with zombies??"; - mes "You know, zombies were people too!"; - mes "Ha!"; - mes "Kkkkkkk."; - next; - getitem 7941,1; - set Hallow08Kill,0; - mes "[Halloween Magician]"; - mes "As I promised"; - mes "You can get Halloween tickets for cool items."; - close; - } - - if(Hallow08 > 0) { - mes "[Halloween Magician]"; - mes "Well, do you want to hear the rules again or, just get back to it..."; - next; - goto MainMenu2; - } - - Rules: - mes "[Halloween Magician]"; - mes "This village is like a virtual Payon."; - mes "There are zombies and ghouls roaming around and three southern exits, but only one works."; - mes "That's up to you to find out."; - next; - mes "[Halloween Magician]"; - mes "You can't use any skills to kill the ghouls or zombies."; - mes "And one more thing..."; - mes "you shouldn't forget..."; - next; - mes "[Halloween Magician]"; - mes "All participants should be wearing nothing."; - mes "Put all belongings in your storage and come back here when your weight is '0'."; - next; - mes "[Halloween Magician]"; - mes "Oh and one more thing!"; - mes "You can't be riding a PecoPeco or have a Cart."; - mes "If you are, then I will remove them before you enter."; - mes "Got it?"; - next; - mes "[Halloween Magician]"; - mes "Remember, there are three exits but only one works randomly, the zombies and ghouls roaming around there can't be killed and you can't be wearing anything."; - next; - if (Hallow08 > 0) { - mes "[Halloween Magician]"; - mes "Hey..."; - mes "Come back once you're ready."; - close; - }else{ - goto MainMenu; - } - - Participate: - mes "[Halloween Magician]"; - mes "Ok, you are ready."; - mes "Let me check your weight."; - next; - if (Weight > 0) { - mes "[Halloween Magician]"; - mes "Gosh!"; - mes "There's always a black sheep anywhere."; - next; - mes "[Halloween Magician]"; - mes "You think I wouldn't notice that your weight is above '0'?"; - mes "You're overweight..."; - close; - }else{ - mes "[Halloween Magician]"; - mes "You seem good to go, and your weight is just right."; - next; - mes "[Halloween Magician]"; - mes "I was quite swamped with my work, so I'm exhausted."; - next; - mes "[Halloween Magician]"; - mes "I sometimes forget to send you there..."; - next; - mes "[Halloween Magician]"; - mes "I hope you come back well."; - close2; - if (Hallow08 < 1) { - set Hallow08,1; - } - set Hallow08Kill,1; - set @Hallow08Warp, rand(1,3); - percentheal -98,0; - setriding 0; - setcart 0; - warp "evt_zombie",155,246; - end; - } - - TicketExchange: - mes "[Halloween Magician]"; - mes "You want to exchange tickets for prizes?"; - mes "Good job! Kkkkkk!"; - next; - mes "[Halloween Magician]"; - mes "Lemme tell you what items you can exchange for."; - next; - mes "[Halloween Magician]"; - mes "5 tickets for Pumpkin Pie."; - mes "20 tickets for Pumpkin-Head."; - mes "50 tickets for Old Blue Box."; - mes "70 tickets for Old Purple Box."; - mes "200 tickets for Old Card Album."; - next; - mes "[Halloween Magician]"; - mes "What would you like to exchange for?"; - next; - switch(select("Pumpkin Pie:Pumpkin-Head:Old Blue Box:Old Purple Box:Old Card Album")) { - case 1: - if(countitem(7941) < 5) { - goto NotEnough; - }else{ - delitem 7941,5; - getitem 12192,1; - goto Enough; - } - break; - case 2: - if(countitem(7941) < 20) { - goto NotEnough; - }else{ - delitem 7941,20; - getitem 5134,1; - goto Enough; - } - break; - case 3: - if(countitem(7941) < 50) { - goto NotEnough; - }else{ - delitem 7941,50; - getitem 603,1; - goto Enough; - } - break; - case 4: - if(countitem(7941) < 70) { - goto NotEnough; - }else{ - delitem 7941,70; - getitem 617,1; - goto Enough; - } - break; - case 5: - if(countitem(7941) < 200) { - goto NotEnough; - }else{ - delitem 7941,200; - getitem 616,1; - goto Enough; - } - } - - NextTime: - mes "[Halloween Magician]"; - mes "Ok, see you then."; - mes "Kkkkkkkk."; - close; - - MainMenu: - menu "Explain it to me.",Rules,"I want to participate.",Participate,"I want to exchange tickets for prizes.",TicketExchange,"I'll come back next time.",NextTime; - - MainMenu2: - menu "Get me back there now!",Participate,"Please, tell me the rules",Rules,"I want to exchange tickets for prizes.",TicketExchange,"I'll come back next time.",NextTime; - - NotEnough: - mes "[Halloween Magician]"; - mes "You don't have enough tickets!"; - mes "Can't you even count?"; - mes "Please come here with the right number of tickets."; - close; - - Enough: - mes "[Halloween Magician]"; - mes "Here it is."; - mes "Do you need..."; - mes "anything else?"; - next; - if (Hallow08 == 1) { - goto MainMenu2; - }else{ - goto MainMenu; - } -} - -// --------------- MapFlags --------------- - - -evt_zombie,16,142,1 script zombiewarp001 45,2,2,{ - OnTouch: - if (@Hallow08Warp == 1) { - set Hallow08Kill,2; - specialeffect 16; - warp "payon",28,142; - } - end; -} - -evt_zombie,122,27,1 script zombiewarp002 45,2,2,{ - OnTouch: - if (@Hallow08Warp == 2) { - set Hallow08Kill,2; - specialeffect 16; - warp "payon",121,40; - } - end; -} - -evt_zombie,267,89,1 script zombiewarp003 45,2,2,{ - OnTouch: - if (@Hallow08Warp == 3) { - set Hallow08Kill,2; - specialeffect 16; - warp "payon",253,95; - } - end; -} - -evt_zombie,0,0,0,0 monster Zombie 3000,150,0,0,0 -evt_zombie,0,0,0,0 monster Ghoul 3001,80,0,0,0 -evt_zombie,0,0,0,0 monster Zombie Master 3002,20,0,0,0 |