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authorj-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-08 17:11:22 +0000
committerj-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-08 17:11:22 +0000
commitceaf736a558229d1783324a78458c02dd1de597b (patch)
tree42d0be87b9ad82f8c9532a456284bdc7efd6c67b /npc/re/cities
parentd9f07c906f597ba9721c5eff727c8091adbfd239 (diff)
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- Updated and adapted El Dicastes NPC from official script. Credits to Muad_Dib!
- Standardized header. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17009 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/cities')
-rw-r--r--npc/re/cities/dicastes.txt448
1 files changed, 263 insertions, 185 deletions
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt
index bef3df8d3..425fbb510 100644
--- a/npc/re/cities/dicastes.txt
+++ b/npc/re/cities/dicastes.txt
@@ -1,9 +1,9 @@
//===== rAthena Script =======================================
//= El Dicastes Town
//===== By: ==================================================
-//= Gennosuke Kouga
+//= Gennosuke Kouga, Muad_Dib
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Standardized. [Euphy]
+//= 1.2 Updated to match the official script. [Joseph]
//============================================================
dicastes01,194,159,5 script Excited Galten#a 492,{
@@ -22,7 +23,8 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
mes "As long as we have him,";
mes "it will only be a matter of time before Sapha";
mes "will rule this land.";
- close; }
+ close;
+ }
mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð";
mes "¡÷¡ø¡ñ ¡ü ¡ü";
mes "¡ù¢²¢³ ¢²";
@@ -31,20 +33,21 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
close;
}
-dicastes01,201,86,4 script Sentinel#a 492,{
+dicastes01,202,86,3 script Sentinel#a 492,{
mes "[Sentinel]";
if (isequipped(2782)) {
mes "El Dicastes, the";
mes "capital city of Sapha.";
- mes "The land is pretty rough,";
- mes "so many outsiders can't get in. Haha...";
+ mes "The land is pretty";
+ mes "rough so many outsiders can't get in. Ha ha";
next;
mes "[Sentinel]";
mes "...";
next;
mes "[Sentinel]";
mes "Hey, you are an outsider!";
- close; }
+ close;
+ }
mes "¡ô¢±¢± ¡û ¡ó¡Ð¡ñ ¢£ ¢¤¡ú";
mes "¡ø¡ó¢² ¢¤ ";
mes "¡õ¡ó¡Ð ¢³ ¡Ð¡õ¢£ ¡û ¡ú¡ï";
@@ -63,138 +66,156 @@ dicastes01,194,95,5 script Sentinel#b 450,{
mes "I permit your entry.";
mes "But if you dare to cause trouble";
mes "you won't know what hit you. Beware!";
- close; }
+ close;
+ }
mes "¡ø¡ô¡ü ¡ø ¡ó";
mes "¡ø¡ï¡û ¡ó ¡û¢¤¢² ¡÷ ¢£";
mes "¢¤¡ô¡ø ¢³ ¡÷¡û¡ö ¡õ ¡ø";
close;
}
-dicastes01,252,133,1 script Training Galten#a 450,{
- mes "[Training Galten]";
+dicastes01,234,158,0 script Training Galten#a 450,{
if (isequipped(2782)) {
- mes "I am a Sapha warrior.";
- mes "I am never lazy with my training.";
- next;
mes "[Training Galten]";
- mes "Hahaha~";
- mes "Just joking. I can't fight a guest in our land.";
- close; }
+ mes "I'll be ready for anything";
+ mes "if I keep up with my training every day.";
+ close;
+ }
mes "ø¡ô¡ü ¡¡ø¡ô¡ü ¡ø";
mes "ô ¡ø";
next;
- mes "- I can't understand what he's trying to say. -";
+ mes "Don't know what it means.";
close;
}
-dicastes01,272,166,0 script Training Galten#b 450,{
- mes "[Training Galten]";
+dicastes01,244,166,0 script Training Galten#b 450,{
if (isequipped(2782)) {
- mes "You seem to be an experienced adventurer.";
- mes "I would like to try testing your strength.";
- next;
mes "[Training Galten]";
- mes "Hahaha~";
- mes "Just joking. I can't fight a guest to our land.";
- close; }
+ mes "I wonder if Ahat knows how";
+ mes "hard I am training.";
+ close;
+ }
mes "¡ø¡ô¡ü ¡ø";
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
next;
- mes "- I can't understand what he's trying to say. -";
+ mes "Don't know what it means.";
close;
}
-dicastes01,244,166,0 script Training Galten#c 450,{
+dicastes01,272,166,0 script Training Galten#c 450,{
mes "[Training Galten]";
if (isequipped(2782)) {
- mes "I wonder if Ahat knows how";
- mes "hard I am training.";
- close; }
+ mes "[Training Galten]";
+ mes "I am a Sapha warrior.";
+ mes "I am never lazy with my training.";
+ close;
+ }
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
mes "¡ø¡ô¡ü ¡ø";
next;
- mes "- I can't understand what he's trying to say. -";
+ mes "Don't know what it means.";
close;
}
-dicastes01,234,158,0 script Training Galten#d 450,{
+dicastes01,248,129,0 script Training Galten#d 450,{
mes "[Training Galten]";
if (isequipped(2782)) {
- mes "I'll be ready for anything.";
- mes "If I keep up with my training every day.";
- close; }
+ mes "[Training Galten]";
+ mes "I heard this isn't training";
+ mes "equipment but a massager";
+ mes "for trainees like me.";
+ close;
+ }
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü";
mes "¡ø¡ô¡ü ¡ø¡ ø¡ô¡ü ¡ø";
next;
- mes "- I can't understand what he's trying to say. -";
+ mes "Don't know what it means.";
close;
}
dic_in01,349,282,4 script Waiting Galten#in_1 492,{
- mes "[Waiting Galten]";
if (isequipped(2782)) {
+ mes "[Waiting Galten]";
mes "Here is the Battle Station.";
- mes "We are all tensed up and ready for action.";
- close; }
+ mes "We are all tensed up to be ready for action.";
+ close;
+ }
+ mes "[¢²¡Ð¡û ¡ù ¡Ð]";
mes "¡ñ¡õ¡ü ¢£ ¡ó";
- mes "¢¤¡ó¡õ ¢£ ¢£¡ò¡ô ¡ö ¡ú¢¤¡ú ¢¤ ¡ò¡ö¡õ ¢¤";
+ mes "¢¤¡ó¡õ ¢£ ¢£¡ò¡ô ¡ö ¡ú¢¤¡ú ¢¤ ¡ò¡ö¡õ ¢¤ ";
close;
}
dic_in01,370,261,1 script Waiting Galten#in_2 492,{
- mes "[Waiting Galten]";
if (isequipped(2782)) {
+ mes "[Waiting Galten]";
mes "Boring.";
- close; }
+ close;
+ }
+ mes "[¢²¡Ð¡û ¡ù ¡Ð]";
mes "¡ù¢¤¢±";
close;
}
dic_in01,381,261,1 script Waiting Galten#in_3 492,{
- mes "[Waiting Galten]";
if (isequipped(2782)) {
+ mes "[Waiting Galten]";
mes "Zzzzz...";
- close; }
+ close;
+ }
+ mes "[¢²¡Ð¡û ¡ù ¡Ð]";
mes "¡ú¡ô";
close;
}
dic_in01,370,282,4 script Waiting Galten#in_4 492,{
- mes "[Waiting Galten]";
if (isequipped(2782)) {
+ mes "[Waiting Galten]";
mes "El Dicastes is the most peaceful place in this world as long as I am here.";
- close; }
+ close;
+ }
+ mes "[¢²¡Ð¡û ¡ù ¡Ð]";
mes "¡ï¡ï¢³ ¡þ ¡ö¢³¢£ ¢± ¢³¡û¡õ ¡ø ¡þ¡ï¡ï ¡ø ¡û";
close;
}
dic_in01,354,219,4 script Resting Galten#in_5 492,{
- mes "[Resting Galten]";
if (isequipped(2782)) {
+ mes "[Resting Galten]";
mes "Resting is always so sweet.";
- close; }
+ close;
+ }
+ mes "[¡õ¡ø¡ò ¡ü ¢¤]";
mes "¡ï¡õ¡ù ¡ö ¡ò¡ð¢² ¢³ ¡ö";
close;
}
dic_in01,365,197,1 script Resting Galten#in_6 492,{
- mes "[Resting Galten]";
if (isequipped(2782)) {
+ mes "[Resting Galten]";
mes "Galten can also rest while standing up like this.";
next;
mes "[Resting Galten]";
mes "You say I don't look like I'm resting? But I'm already used to this.";
- close; }
+ close;
+ }
+ mes "[¡õ¡ø¡ò ¡ü ¢¤]";
mes "¡ô¡ï¢¤ ¡ö ¡ù¡ð¡ñ ¡ü ¡ó¡û¡û";
mes "¡ï¢£¡ó ¡ù ¢³¡ô¡ð ¢£ ¡Ð¡û¡ô ¡ô ¡Ð¡ú¡ù ¡ô ¡ó";
close;
}
+dic_in01,87,102,5 script Resting Piom#01 454,{
+ end;
+}
+
dic_in01,29,119,4 script Resting Piom#04 489,{
- mes "[Resting Piom]";
if (isequipped(2782)) {
+ mes "[Resting Piom]";
mes "Why is it so noisy when I'm trying to get rest?";
- close; }
+ close;
+ }
+ mes "[¢£¡ù¡ò ¢¤ ¡ù]";
mes "¡ü¢²¡ð ¡Ð ¡ò¡ø¢² ¡ô ¢²¡õ";
close;
}
@@ -205,33 +226,38 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{
mes "Have you heard of the";
mes "rumor about Ahat?";
next;
- if(select("Nope!:You first.")==2) {
+ if(select("Nope!:You first.") == 1) {
mes "[Suspicious Piom]";
mes "Never mind.";
- close; }
+ close;
+ }
mes "[Suspicious Piom]";
mes "Oh, you do seem to know?";
mes "I need to collect information.";
mes "You first.";
mes "You heard of the rumor, right?";
next;
- if(select("Something is fishy?:If you're not going to spill it, me neither!")==2) {
+ if(select("Something is fishy?:If you're not going to spill it, me neither!") == 1) {
mes "[Suspicious Piom]";
mes "I'm only a very curious";
mes "ordinary Piom.";
- close; }
+ close;
+ }
mes "[Suspicious Piom]";
mes "I am not going to say anything, either!";
- close; }
+ close;
+ }
mes "¡ó¢³¡ó ¡ó ¡ó¡þ¡ö";
mes "¡õ ¢³¢²¡÷ ¡ó¡ó";
next;
- if(select("Can't tell what it means:Is it a curse??")==2) {
+ if(select("Can't tell what it means:Is it a curse??") == 2) {
mes "[Suspicious Piom]";
- mes "¡ó ¡ó ¡ó¡þ¡ö.";
- close; }
+ mes "Too bad.";
+ close;
+ }
mes "[Suspicious Piom]";
- mes "Go human!";
+ mes "Be on your";
+ mes "way, shoo";
close;
}
@@ -242,7 +268,8 @@ dic_in01,168,116,5 script Tired Piom#c 491,{
mes "information, you'd should try your";
mes "luck with the Cat Merchant rather than wander around here.";
mes "But of course you'll have to pay the price.";
- close; }
+ close;
+ }
mes "¡þ¡õ¡ð ¢³ ¢³¡þ";
mes "¡þ¡ø¡ð ¡ö ¡ñ¡ú¡ð ¡ò";
mes "¡ï¡ñ¡ú ¡ô ¡ö¡ö¡ò ¡û ¡ó¢¤¡ø ¡ø ¢² ¡ø";
@@ -258,7 +285,8 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
mes "I think the effects are weaker than before,";
mes "or is it just me?";
emotion e_what;
- close; }
+ close;
+ }
mes "¡ð¡Ð¡ú ¡ø ¢²";
mes "¡ö¡õ¡ó ¢¤ ¡ò¡ò¢³ ¡ô ¡ô¡ó¡ñ";
mes "¢£¡ñ¡þ ¡ü ¢²¡û¡ó ¡ò ¡ð¡þ";
@@ -270,18 +298,19 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
dic_in01,341,113,3 script Tired Piom#a 491,{
mes "[Tired Piom]";
if (isequipped(2782)) {
- mes "I think I look better in";
- mes "robes than in leather.";
- mes "I may have to change to knitting.";
- mes "But mining does seem to suit me.";
+ mes "Ahat is the one";
+ mes "and only Sapha pride.";
+ mes "We have plenty of Bradium";
+ mes "because of him!";
next;
- mes "[Tired Piom]";
+ mes "[Thrilled Piom]";
mes "...";
next;
- emotion e_swt;
- mes "[Tired Piom]";
- mes "I'll be rejected again, right?";
- close; }
+ mes "[Thrilled Piom]";
+ mes "You don't feel his";
+ mes "blessing?";
+ close;
+ }
mes "¡÷¡ò¡û ¡ó ¡ó¡Ð¢±";
mes "¡ó¡õ¡ù ¡þ ¡ò¢±¡ñ ¡õ ¢£";
mes "¡ü¡ð¢¤ ¡ù ¡ò¡ô¡õ ¡ò ¡ñ";
@@ -290,7 +319,6 @@ dic_in01,341,113,3 script Tired Piom#a 491,{
mes "[Tired Piom]";
mes "¡þ";
next;
- emotion e_swt;
mes "[Tired Piom]";
mes "¡ø¡ú¡ø ¢± ¡ö¡ò";
close;
@@ -301,10 +329,7 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
mes "Hey, do you have any emergency rations on you from Midgard?";
next;
mes "[Eating Adventurer]";
- mes "I came all the way here with a hungry stomach because";
- mes "I heard there was a Midgard pub, but";
- mes "I've never tasted this food";
- mes "anywhere in Midgard.";
+ mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard.";
next;
mes "[Eating Adventurer]";
mes "No, I'm sure nobody in Midgard would want to try this.";
@@ -316,11 +341,13 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
}
dic_in01,32,54,5 script Venknick#el_01 449,{
- mes "[Venknick]";
if (isequipped(2782)) {
- mes "Oh, I feel so refreshed.";
+ mes "[Venknick]";
+ mes "Oh feels so refreshed.";
mes "The refined Bradium was the best ever. Do you want to try some?";
- close; }
+ close;
+ }
+ mes "[¡ó¡ò¡ð]";
mes "¡ù¡ó¢¤ ¢± ¢£";
mes "¡õ¡þ¡ï ¢£ ¡÷¡÷¢¤ ¡ú ¡ó¡ñ¡ö ¢² ¡þ¢²¢¤ ¢² ¢£?";
close;
@@ -361,7 +388,8 @@ dic_in01,360,125,5 script Serious Venknicka 449,{
mes "A sudden increase in Bradium production.";
mes "Why?";
mes "I will have to get more factory lines running.";
- close; }
+ close;
+ }
mes "¡û¡õ¡ñ ¢² ¢²¢¤¡Ð ¢² ¡ü¡ñ¡õ";
mes "¡þ¡ó¡ö ¢²";
mes "¡ö¡÷¡û ¡ú ¡÷¡Ð¢³ ¢³";
@@ -369,9 +397,9 @@ dic_in01,360,125,5 script Serious Venknicka 449,{
}
dic_in01,42,250,5 script Guide#diel_1 489,{
- if (ep13_3_invite == 5) {
- mes "[Guide]";
- if (isequipped(2782)) {
+ if (isequipped(2782)) {
+ if (ep13_3_invite > 5) {
+ mes "[Guide]";
mes "I'm Dior, your kind guide for El Dicastes.";
mes "How can I help you?";
next;
@@ -388,42 +416,44 @@ dic_in01,42,250,5 script Guide#diel_1 489,{
next;
mes "[Guide]";
mes "Oh, you didn't ask?";
- mes "But since I'm Dior, the kind guide...";
- close; }
- mes "¡õ¢£¡ó ¡Ð ¡õ¡ñ¡ò ¢¤ ¡ø¡ø¢£ ¢± ¢²¢³¡÷ ¢±";
- mes "¡ö¡ò¡ð ¡ó ¡ô¡ô?";
- next;
- mes "[Guide]";
- mes "¡Ð¡ù¡ó ¡ù ¡ü¢²¡Ð ¢± ¡÷¡ö¡þ";
- mes "¡ñ¡þ¢² ¡ø ¡ó¡ï¡ï ¡ù ¡ð¡ñ¡Ð ¡ù ¢³¡ò¡þ ¡ù ¡ø¡ð¡õ ¡õ ¢¤";
- next;
- mes "[Guide]";
- mes "¡û¡ù¡ô ¡ø ¡ð¡þ¡÷ ¢³ ¡þ¡ù¡ñ ¡ú ¡ü¢¤¡ò ¡ú ¡ô¢£";
- mes "¡÷¡ò¢¤ ¡ø ¡û¢³";
- next;
- mes "[Guide]";
- mes "¡ô¡ð¡ñ ¢¤ ¡ó¡÷¢³ ¡þ ¡ó¡õ¡÷ ¡ö ¡ó ¡ö";
- next;
- mes "[Guide]";
- mes "¡ò¡ô¡ø ¡÷ ¡õ¡ø¡ð ¡ó ¢¤¡Ð¡ô ¡ø ¡ñ¡ñ¡ñ ¡ø ¡ú¡ö¡ø ¡ü";
- mes "¡ï¢³¡ð ¢¤ ¡ð¡ö¢£ ¢± ¡ô¡ø";
- close; }
- mes "- The guide looks at you with an alert expression. -";
+ mes "But since I'm Dior, the kind guide. He he.";
+ close;
+ }
+ mes "- The guide looks at you with an alert expression. -";
+ close;
+ }
+ mes "[¢³¡ñ]";
+ mes "¡õ¢£¡ó ¡Ð ¡õ¡ñ¡ò ¢¤ ¡ø¡ø¢£ ¢± ¢²¢³¡÷ ¢±";
+ mes "¡ö¡ò¡ð ¡ó ¡ô¡ô?";
+ next;
+ mes "[¢³¡ñ]";
+ mes "¡Ð¡ù¡ó ¡ù ¡ü¢²¡Ð ¢± ¡÷¡ö¡þ";
+ mes "¡ñ¡þ¢² ¡ø ¡ó¡ï¡ï ¡ù ¡ð¡ñ¡Ð ¡ù ¢³¡ò¡þ ¡ù ¡ø¡ð¡õ ¡õ ¢¤";
+ next;
+ mes "[¢³¡ñ]";
+ mes "¡û¡ù¡ô ¡ø ¡ð¡þ¡÷ ¢³ ¡þ¡ù¡ñ ¡ú ¡ü¢¤¡ò ¡ú ¡ô¢£";
+ mes "¡÷¡ò¢¤ ¡ø ¡û¢³";
+ next;
+ mes "[¢³¡ñ]";
+ mes "¡ô¡ð¡ñ ¢¤ ¡ó¡÷¢³ ¡þ ¡ó¡õ¡÷ ¡ö ¡ó ¡ö";
+ next;
+ mes "[¢³¡ñ]";
+ mes "¡ò¡ô¡ø ¡÷ ¡õ¡ø¡ð ¡ó ¢¤¡Ð¡ô ¡ø ¡ñ¡ñ¡ñ ¡ø ¡ú¡ö¡ø ¡ü";
+ mes "¡ï¢³¡ð ¢¤ ¡ð¡ö¢£ ¢± ¡ô¡ø";
close;
}
-dic_in01,326,37,0 script Talkative Piom#a 454,{
+dic_in01,335,34,0 script Talkative Piom#a 490,{
mes "[Talkative Piom]";
if (isequipped(2782)) {
mes "At my factory";
mes "we not only refine Bradium,";
mes "but we also produce various";
mes "tools for daily use.";
- next;
- mes "[Talkative Piom]";
mes "We manufacture war supplies";
- mes "here, too.";
- close; }
+ mes "here too.";
+ close;
+ }
mes "¡ü¡ù¢± ¢³";
mes "¡÷¡ø¡ï ¡þ ¡ó¡ó";
mes "¡ñ¡õ¡ò ¡ó ¡÷¡ü¡ù ¡ö";
@@ -433,12 +463,13 @@ dic_in01,326,37,0 script Talkative Piom#a 454,{
close;
}
-dic_in01,351,35,7 script Manuk Piom#a 454,{
+dic_in01,387,30,1 script Manuk Piom#a 454,{
mes "[Manuk Piom]";
if (isequipped(2782)) {
mes "You! We met in Manuk, didn't we?";
mes "I've come to pick up the weapon I ordered.";
- close; }
+ close;
+ }
mes "¡ü¡ó¡þ ¡ó ¡ï¡ð¢¤ ¡ü ¡ð¢±";
mes "¡ù¡ô¡ï ¡ú ¡ñ¡ù¢³ ¡ó ¡ò¡ö¡ó ¡ô¡ô";
close;
@@ -452,7 +483,8 @@ dicastes01,282,210,4 script Free Knit#a 453,{
mes "Saphas can live forever.";
mes "Our childhood lasts 10 years,";
mes "which is short.";
- close; }
+ close;
+ }
mes "¡ñ¡þ¡ð ¡ó ¡ü¡ò¡ö ¡÷";
mes "¢³¡ð¡ï ¢£ ¡ù¡ô¡ò ¡ô ¡ó¡þ¡ñ ¢² ¡ñ¡û¢£ ¢²";
mes "¡ô¡ó¡ð ¡þ ¢£¡ð¢¤ ¡õ ¡û¢³¡ü";
@@ -475,7 +507,8 @@ dicastes01,246,210,4 script Free Venknick#a 449,{
mes "[Free Venknick]";
mes "The thing rolling around is a gem,";
mes "but why are you interested in it?";
- close; }
+ close;
+ }
mes "¡ô¡ï¢£ ¢¤ ¡÷¡õ¢± ¡ü ¡ñ¡õ";
mes "¡ü¢³";
mes "¡ö¡ù¢¤ ¢² ¡ù¡ó¡ô";
@@ -491,13 +524,14 @@ dicastes01,246,210,4 script Free Venknick#a 449,{
}
dicastes01,235,245,4 script Excited Piom#a 490,{
- mes "[Excited Piom]";
if (isequipped(2782)) {
mes "[Excited Piom]";
mes "Have you seen Ahat?";
emotion e_ho;
mes "His popularity here in El Discastes is phenomenal!";
- close; }
+ close;
+ }
+ mes "[Excited Piom]";
mes "¡ú¡þ¡ó ¢³ ¡ü¢²¡ñ ¢±";
emotion e_ho;
mes "¢³¡ó¡ñ ¡õ ¡ð¡ô¡þ ¡÷ ¡ú¡ò¡õ ¡ø ¢² ¡ø";
@@ -514,7 +548,8 @@ dicastes01,284,262,4 script Favorable Knit#a 453,{
mes "[Favorable Knit]";
mes "That is why all Saphas are like family.";
mes "We never have any quarrels between classes.";
- close; }
+ close;
+ }
mes "¡ô¢±¡ó ¡õ ¡ú¡÷¡Ð ¡õ";
mes "¡ü¡ï¡Ð ¡õ ¡ô¡ó¡ü ¡ó ¢³";
mes "¡ñ¡ô¡ü ¡þ ¢¤¡ñ¢¤ ¡ô ¡û¡ï¡ù";
@@ -524,16 +559,16 @@ dicastes01,284,262,4 script Favorable Knit#a 453,{
}
dicastes01,164,180,4 script Limpy Piom#a 489,{
- mes "[Limpy Piom]";
if (isequipped(2782)) {
mes "[Limpy Piom]";
- mes "They say there is a war";
- mes "going on with the Laphine.";
+ mes "They say there is a";
+ mes "war going on with the Splendide in Manuk.";
mes "I hope everything goes well.";
mes "I hope it doesn't come all";
- mes "the way to the capital.";
+ mes "the way to the capital city here.";
emotion e_dots;
- close; }
+ close;
+ }
mes "¢²¡ô¡þ ¡ù ¡õ¡Ð";
mes "¢³¡ô¡û ¡ú ¡ø";
mes "¢³¡þ¢¤ ¡ó ¡õ¡÷¡Ð";
@@ -544,8 +579,8 @@ dicastes01,164,180,4 script Limpy Piom#a 489,{
}
dicastes01,191,202,4 script Complaining Galten#fihs 450,{
- mes "[Complaining Galten]";
if (isequipped(2782)) {
+ mes "[Complaining Galten]";
mes "That crazy Vanknick always";
mes "talks about the legend of that statue.";
next;
@@ -553,116 +588,128 @@ dicastes01,191,202,4 script Complaining Galten#fihs 450,{
mes "Have you ever talked";
mes "to him?";
next;
- if(select("No:Yes")==1) {
+ if(select("No:Yes") == 1) {
mes "[Complaining Galten]";
mes "You don't know about the legend behind the statue?";
mes "Then I don't know what to talk about it with you.";
- close; }
+ close;
+ }
+ emotion e_gg,0,"Crazy Venknick#fihsing1";
mes "[Complaining Galten]";
mes "You also fell for that crazy man.";
next;
- select("Yes");
+ mes "[" + strcharinfo(0) + "]";
+ mes "Yes";
emotion e_sob,1;
next;
mes "[Complaining Galten]";
mes "Just forget about it quickly for your own good.";
- close; }
+ close;
+ }
+ mes "[¡õ¢£¡ö ¡ú ]";
mes "¡õ¡ò¡û ¡ò ¢£¡û¡÷ ¡÷ ";
mes "¡û¡ù¡û ¡÷ ¡ü¡þ¡û ¢³ ¡ó";
next;
- mes "[Complaining Galten]";
+ mes "[¡õ¢£¡ö ¡ú ]";
mes "¡ð¢±¡ü ¡û ¡õ¡÷¢¤";
mes "¢¤¡þ¡ø ¢² ¡÷";
next;
- mes "- I can't understand what he's trying to say. -";
+ mes "Don't know what it means.";
close;
}
-dicastes01,181,198,5 script Traveler Ichack#info 481,{
+dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{
mes "[Traveler Ichack]";
- mes "Oh! You are a stranger!";
- mes "I'm Traveler Ichack, the first person to arrive in El Dicastes.";
+ mes "Oh!! You are a stranger!";
+ mes "I'm Ichack the first adventurer that arrived here in El Dicastes!";
next;
mes "[Traveler Ichack]";
- mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!";
+ mes "There was someone in the expedition team claiming that he was the first, but it WAS me. That's right.";
next;
mes "[Traveler Ichack]";
- mes "I'm here to guide new visitors from Rune Midgard.";
- mes "Do you want to know more about some places here?";
+ mes "That's why I will provide a service to guide adventurers from Rune-Midgard.";
+ mes "What would you like to know?";
next;
- switch(select("Dicastes Diel:Residence:Training Room:Factory:Pub:Cat Guild")) {
+ switch (select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) {
case 1:
mes "[Traveler Ichack]";
- mes "Ah~ what a beautiful building.";
- mes "I heard that they treat very important things.";
+ mes "Ah~ That's a beautiful building.";
+ mes "It's said they discuss important things...";
next;
mes "[Traveler Ichack]";
- mes "If you don't register in Diel, you will be in trouble so you should stop by there.";
- mes "Head north and you'll get there.";
- close2;
- viewpoint 1,198,351,1,0x00FF00;
- end;
+ mes "Please make sure you signed in at the dior, otherwise you'll get in trouble.";
+ mes "Go directly north from here and you can't miss it.";
+ viewpoint 351,198,1,1,0x00FF00;
+ close;
case 2:
mes "[Traveler Ichack]";
- mes "The Safa tribe is really strange. How can they can sleep in there?";
+ mes "The Sapha tribe is so weird. How can they sleep in there?";
next;
mes "[Traveler Ichack]";
- mes "Can't you understand?";
- mes "Just see for yourself and it will be better!";
+ mes "You don't understand?";
+ mes "You won't believe me until you see it! Go see it for yourself!";
next;
mes "[Traveler Ichack]";
- mes "The residence is separated into two places. The lower class and the upper class.";
- mes "The lower class is south and the upper class is up north.";
- close2;
- viewpoint 1,280,283,2,0x00FF00;
- viewpoint 1,136,106,3,0x3355FF;
- end;
+ mes "The residential area is divided into 2 area's.";
+ mes "The lower residential area is around 7 o'clock and, the upper area is around 1 o'clock.";
+ viewpoint 283,280,2,1,0x01FF01;
+ viewpoint 106,136,3,1,0x0066FF;
+ close;
case 3:
mes "[Traveler Ichack]";
- mes "It is too dangerous here so we need a security system.";
- mes "Did you go to the training room? I don't think they ever sleep there.";
- close2;
- viewpoint 1,255,172,4,0xFBBBB9;
- end;
+ mes "Because of the dangers here, we need better security..";
+ mes "Have you ever been to the training room? The training guards seem to never sleep!";
+ viewpoint 172,255,4,1,0xFFCCCC;
+ close;
case 4:
mes "[Traveler Ichack]";
- mes "The factory is the most important place here for the Safa livelihood.";
- mes "You can see the Bradium that the Safa make there.";
- close2;
- viewpoint 1,97,256,5,0x3355FF;
- end;
+ mes "This is one of the most important reasons why they live here.";
+ mes "If you go to factory, you can see the recently refined Bradium.";
+ viewpoint 256,97,5,1,0x0066FF;
+ close;
case 5:
mes "[Traveler Ichack]";
- mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first.";
- mes "The pub of Bumen Florine is located underground of the lower residence.";
- close2;
- viewpoint 1,136,106,6,0xE77471;
- end;
+ mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here.";
+ mes "Bumen Florine's pub is located underground in the lower residential area.";
+ mes "He might have some valuable information for you.";
+ viewpoint 106,136,6,1,0xFF3300;
+ close;
case 6:
mes "[Traveler Ichack]";
- mes "The cats don't seem to have a good relationship with the Safa either.";
- mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there.";
- // -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255]
- close2;
- viewpoint 1,199,39,7,0x800080;
- end;
+ mes "The cats seems that don't have good relationship with sapha same as us.";
+ mes "Perhaps it's because trading is involved.";
+ mes "Poor cats. They must be shivering from the cold out there.";
+ next;
+ mes "[Traveler Ichack]";
+ mes "You can find their caravan just outside the gates.";
+ viewpoint 39,199,7,1,0x9933FF;
+ close;
}
+OnTouch:
+ if (ep13_3_invite == 6)
+ emotion e_gasp,0;
+ end;
}
dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
- mes "[Crazy Venknick]";
if (isequipped(2782)) {
- mes "For only 5000 Zeny";
- mes "I can tell you the sad legend behind that statue.";
+ mes "[Crazy Venknick]";
+ mes "At only 5000 Zeny";
+ mes "I will tell you the sad legend behind that statue.";
next;
- if(select("Give 5000 Zeny.:Don't give 5000 Zeny.")==2) {
+ if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
mes "[Crazy Venknick]";
mes "Don't come back with regrets.";
- close; }
+ close;
+ }
if (Zeny < 5000) {
mes "[Crazy Venknick]";
- mes "Don't come back here if you don't have Zeny.";
- close; }
+ mes "I have";
+ mes "no legend to share with";
+ mes "the poor.";
+ close;
+ close;
+ }
set Zeny, Zeny-5000;
mes "[Crazy Venknick]";
mes "Thanks.";
@@ -677,14 +724,45 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
next;
emotion e_dots,1;
select("Was I tricked?");
+ sc_start SC_Blind,20000,0;
next;
- sc_start SC_Blind,10000,0;
- mes ""+strcharinfo(0)+"?";
- mes "You feel outraged at being tricked...";
- close; }
+ mes "You feel outraged at being tricked.";
+ close;
+ }
+ mes "[???¨²?¨´ ¡é3 ]";
mes "¢²¡û¡ó ¡ó ¡ù¢¤¡ø";
mes "¢¤¡ð¢² ¢± ¡ñ¡ö¢² ¡ø ¡ï¡ö¡ü";
next;
- mes "- I can't understand what he's trying to say. -";
+ mes "Don't know what it means.";
+ close;
+}
+
+dic_in01,98,110,5 script Worried Piom#a 489,{
+ if (isequipped(2782)) {
+ mes "[Worried Piom]";
+ mes "I haven't seen my friends for the last few hours.";
+ mes "It's about time for them to have";
+ mes "their Bradium. Hmm..";
+ close;
+ }
+ mes "[Worried Piom]";
+ mes "¡û¢±¡÷ ¢² ¡ï¡þ¡ò ¡ü ¡ï¡û¢²";
+ mes "¡ï¡÷¢¤ ¡Ð ¡ï¡ï¡Ð ¢¤ ¢£";
+ mes "¡÷¡þ¡ð ¡ó ¡ñ";
close;
}
+
+dic_in01,98,96,3 script Lost Galten#a 492,{
+ if (isequipped(2782)) {
+ mes "[Lost Galten]";
+ mes "I've been living as a Piom for too long";
+ mes "now it's like a bad habit.";
+ mes "and I find myself here all the time.";
+ close;
+ }
+ mes "[Lost Galten]";
+ mes "¡ó¡ô¡ï ¡û ¢³¡ú";
+ mes "¡ü¡ø¡ñ ¢£ ";
+ mes "¡ö¡ï¢² ¡û ¡ö¡ó";
+ close;
+} \ No newline at end of file