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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/re/cities/moscovia.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/cities/moscovia.txt')
-rw-r--r-- | npc/re/cities/moscovia.txt | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/npc/re/cities/moscovia.txt b/npc/re/cities/moscovia.txt deleted file mode 100644 index bb88d641f..000000000 --- a/npc/re/cities/moscovia.txt +++ /dev/null @@ -1,136 +0,0 @@ -//===== rAthena Script ======================================= -//= Moscovia Town -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Moscovia Town Script -//===== Additional Comments: ================================= -//= 1.0 First Version. [Kisuka] -//= 1.1 Removed villagers (they are part of a quest). [Kisuka] -//============================================================ - -// Moscovia Transportation -//============================================================ -alberta,246,51,4 script Moscovia P.R. Officer#1 960,{ - mes "[Moscovia P.R. Officer]"; - mes "Moscovia! Do you know Moscovia?"; - mes "the paradise spreading on the endless seas..."; - mes "Welcome to Moscovia"; - mes "It's adventurous and mystic."; - next; - switch(select("About Moscovia...:Go to Moscovia.:Cancel")) { - case 1: - mes "[Moscovia P.R. Officer]"; - mes "Moscovia is a beautiful kingdom"; - mes "on an island located north of Rune"; - mes "Midgarts."; - next; - mes "[Moscovia P.R. Officer]"; - mes "I'm sure that you will be"; - mes "absolutely fascinated"; - mes "by Moscovia's beautiful scenery"; - mes "and gorgeous palace."; - next; - mes "[Moscovia P.R. Officer]"; - mes "Now that our long winter has"; - mes "passed,"; - mes "I'm happy that I can now show you"; - mes "our gorgeous hometown."; - next; - mes "[Moscovia P.R. Officer]"; - mes "If you feel like visiting Moscovia"; - mes "take the chance now!"; - mes "I'll help you to have a nice trip"; - mes "to Moscovia!"; - close; - - case 2: - mes "[Moscovia P.R. Officer]"; - mes "Ok then, let us start now."; - mes "You should pay me 10,000 zeny"; - mes "to go to Moscovia."; - mes "But when you come back,"; - mes "you don't have to pay."; - next; - mes "[Moscovia P.R. Officer]"; - mes "Can we leave now?"; - next; - if (select("Let's go!:Cancel") == 2) { - mes "[Moscovia P.R. Officer]"; - mes "If you're too busy now,"; - mes "please tell me again whenever you want."; - mes "I'm always ready to guide anyone to Moscovia."; - close; - } - if (Zeny < 10000) { - mes "[Moscovia P.R. Officer]"; - mes "I'm sorry but you don't have"; - mes "enough zeny now"; - mes "You need 10,000 zeny"; - mes "to go to Moscovia"; - mes "Thank you."; - close; - }else{ - mes "[Moscovia P.R. Officer]"; - mes "Ok then, we're leaving now."; - close2; - set Zeny,Zeny - 10000; - warp "moscovia",163,55; - end; - } - case 3: - mes "[Moscovia P.R. Officer]"; - mes "If you're too busy now,"; - mes "please tell me again whenever you want."; - mes "I'm always ready to guide anyone to Moscovia."; - close; - } -} - -moscovia,166,53,4 script Moscovia P.R. Officer#2 960,{ - mes "[Moscovia P.R. Officer]"; - mes "How was your trip?"; - mes "Do you have good memories from Moscovia?"; - mes "A ship is now leaving"; - mes "for Rune Midgarts."; - next; - if (select("Return to Alberta:Cancel") == 2) { - mes "[Moscovia P.R. Officer]"; - mes "If you want to see more"; - mes "please take your time."; - close; - } - mes "[Moscovia P.R. Officer]"; - mes "Please come and visit soon."; - mes "Ok then, Let's get going."; - close2; - warp "alberta",244,52; - end; -} - -// Generic Moscovia NPCs -//============================================================ -moscovia,253,166,4 script Soldier#mosk1 966,{ - mes "[Soldier]"; - mes "Our dear Csar Alexsay III is in the palace."; - mes "He rules over Moscovia."; - mes "Please be careful not to cause him any trouble."; - close; -} - -// Moscovia Palace -//============================================================ -- script Soldier#mosk::MoscSoldier 966,{ - mes "[Soldier]"; - mes "Please be silent or the Csar will be angry."; - close; -} - -mosk_in,118,66,5 duplicate(MoscSoldier) Soldier#mosk02 966 -mosk_in,133,110,3 duplicate(MoscSoldier) Soldier#mosk03 966 -mosk_in,133,73,3 duplicate(MoscSoldier) Soldier#mosk04 966 -mosk_in,113,124,5 duplicate(MoscSoldier) Soldier#mosk05 966 |