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author | j-tkay <joseph.tk.ea@gmail.com> | 2013-07-04 05:15:48 +0800 |
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committer | j-tkay <joseph.tk.ea@gmail.com> | 2013-07-04 05:15:48 +0800 |
commit | 28a9fec0916db3d92629ae6e6cd62b5777b09e73 (patch) | |
tree | 4babff20dd0a68025a489f410ebf96b8c1cc09af /npc/re/cities/mora.txt | |
parent | 8489dbf3b58d3bff70b27ea42884a14d5229430a (diff) | |
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Merged/Updated/Added scripts from rAthena.
- Fixed Bug #7400
Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
Diffstat (limited to 'npc/re/cities/mora.txt')
-rw-r--r-- | npc/re/cities/mora.txt | 1351 |
1 files changed, 1109 insertions, 242 deletions
diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt index 80c1af43c..a3f06edb9 100644 --- a/npc/re/cities/mora.txt +++ b/npc/re/cities/mora.txt @@ -1,321 +1,1188 @@ //===== Hercules Script ====================================== //= Mora Village //===== By: ================================================== -//= SuperHulk +//= Euphy //===== Current Version: ===================================== -//= 1.2 +//= 1.4 //===== Compatible With: ===================================== //= Hercules //===== Description: ========================================= +//= [Official Conversion] //= Mora Town Script //===== Additional Comments: ================================= //= 1.0 First version. [SuperHulk] //= 1.1 Translations to English. [Flaid] //= 1.1a Standardized. [Euphy] //= 1.2 Added new NPCs. [Flaid] +//= 1.3 Replaced with full iRO town NPCs. [Euphy] +//= 1.4 Updated to match the official scripts. [Euphy] //============================================================ -mora,185,163,5 script Mora Citizen#1 516,{ - mes "[Scholar Gary]"; - mes "Hello, traveler!"; - mes "I'm Gary, the expert about enchantments in this area."; - mes "What do you want to know?"; +// Set 1 :: mora_resident +//============================================================ +mora,52,138,5 script Mungmung#p 516,{ + mes "[Mungmung]"; + mes "I'm not the innkeeper!"; + mes "Why do people want to pay me when they see me?"; + close; +} + +mora,160,123,3 script Nemnem#p 517,{ + mes "[Nemnem]"; + mes "My pain is getting worse and worse"; + mes "since the crevice appeared in Bifrost."; + mes "Are you responsible for it, young one?"; + next; + switch(select("Of course I am!:That's an unfair accusation!")) { + case 1: + mes "[Nemnem]"; + mes "Bra~vo!"; + emotion e_awsm; + close; + case 2: + mes "[Nemnem]"; + mes "If not, never mind!"; + emotion e_swt2,1; + close; + } +} + +mora,105,104,3 script Boaster#podo 514,{ + mes "[Boaster]"; + mes "So the situation"; + mes "was at its worst."; + next; + mes "[Raffles]"; + mes "Oh~!"; + next; + mes "[Boaster]"; + mes "Bored to death, I started to cry."; + mes "Then I fell asleep, tired from all the crying."; + mes "And when I woke up,"; + mes "I was even more bored"; + mes "than before!"; + next; + mes "[Raffles]"; + mes "Oh, oh!"; + mes "That's terrible, so terrible."; + mes "How could that happen?!"; + next; + mes "[Boaster]"; + mes "So the situation got"; + mes "more and more serious..."; + mes "Now give me some more coins."; + emotion e_swt2,1; + close; +} + +mora,105,100,1 script Rangrang#p 518,{ + mes "[Rangrang]"; + mes "I've never heard such a boring and sad story."; + mes "I feel like crying!"; + close; +} + +/* +// Disabled due to overlapping with RangRang, +// and is not clickable on official servers. +mora,105,100,1 script Gurgur#p 516,{ + mes "[Gurgur]"; + mes "He's been crying, falling asleep,"; + mes "and then waking up for 210 times now."; + mes "Isn't it just so original?"; + mes "I wonder how the story will end."; + close; +} +*/ + +mora,99,100,7 script Decoy#podo 515,{ + mes "[A Decoy]"; + mes "Oh~!"; + mes "That's just so"; + mes "unbelievable!"; + mes "I'm so curious, let's give him some coins!"; + close; +} + +mora,98,104,5 script Moved Raffle#podo 516,{ + mes "[Moved Raffle]"; + mes "This is sad, too sad!"; + mes "I'm not sure why,"; + mes "but it must be sad"; + mes "because everybody else says so."; + close; +} + +mora,102,107,5 script Relieved Raffle#podo 517,{ + mes "[Relieved Raffle]"; + mes "Wow~!"; + mes "This is exciting."; + mes "He woke up safe and sound again!"; + mes "Well, I'm sure he will next time!"; + mes "..."; + next; + mes "[Relieved Raffle]"; + mes "Eh?"; + close; +} + +mora,101,107,5 script Excited Raffle#podo 518,{ + mes "[Excited Raffle]"; + mes "Wow~"; + mes "The story is no fun at all."; + mes "Wow~!"; + mes "But it's as if we were singing in chorus -"; + mes "it's really fun."; + mes "Wow~!"; + close; +} + +mora,103,100,5 script Impressed Raffle#podo 518,{ + mes "[Impressed Raffle]"; + mes "Wow! Wow!"; + close; +} + +mora,123,94,7 script Visitor to Mora#podo1 515,{ + mes "[Visitor to Mora]"; + mes "I'm stuck here because of the crevice, which appeared out of nowhere."; + mes "Ha......"; + close; +} + +mora,155,72,3 script Visitor to Mora#podo2 513,{ + mes "[Visitor to Mora]"; + mes "Isn't this one cheerful village?"; + mes "With Bifrost blocked like that, I'm thinking of settling here permanently."; + close; +} + +mora,184,169,5 script Worker#mo1 516,{ + mes "[Worker]"; + mes "I heard that somebody made it out of the Labyrinth Forest alive."; + mes "Whoever it is, I want to meet this person myself."; + close; +} + +mora,179,155,1 script Novice Worker#mo 516,{ + mes "[Novice Worker]"; + mes "I'll come out of the Labyrinth Forest and become a hero!"; + next; + mes "[Indifferent Worker]"; + mes "I hear somebody already did that."; + next; + mes "[Novice Worker]"; + mes "What if I say I'm that somebody?"; + next; + mes "[Indifferent Worker]"; + mes "Forget it. It's more believable"; + mes "to say I did it."; + next; + mes "[Novice Worker]"; + mes "Well, that's true."; + close; +} + +mora,177,157,5 script Indifferent Worker#mo 518,{ + mes "[Novice Worker]"; + mes "I'll come out of the Labyrinth Forest and become a hero!"; + next; + mes "[Indifferent Worker]"; + mes "I hear somebody already did that."; + next; + mes "[Novice Worker]"; + mes "What if I say I'm that somebody?"; + next; + mes "[Indifferent Worker]"; + mes "Forget it. It's more believable"; + mes "to say I did it."; + next; + mes "[Novice Worker]"; + mes "Well, that's true."; + close; +} + +mora,108,182,5 script Worker#mo4 516,{ + mes "[Worker]"; + mes "Stay clear of the Labyrinth Forest."; + mes "Don't ever dream of peeking in out of curiosity."; + mes "Lots of travelers have gone missing after going there."; + close; +} + +// Set 2 :: npc +//============================================================ +mora,122,97,6 script Relaxing Raffle#ep14_1 517,{ + mes "[Relaxing Rafflesia]"; + mes "The public bath in the center of the village is a symbol of Mora Village."; + next; + mes "[Relaxing Rafflesia]"; + mes "It's not just a simple puddle."; + mes "It has tremendous power"; + mes "to heal wounds."; + next; + mes "[Relaxing Rafflesia]"; + mes "Try walking in the bath"; + mes "if you want to see for yourself."; + mes "It will slowly but surely heal your wounds."; + close; +} + +mora,174,171,0 script Warehouse Worker#mo1 518,{ + mes "[Shortffle]"; + mes "I want to climb the ladder,"; + mes "but my legs are too short to do that."; + emotion e_sob; next; - switch(select("Fundamentals of enchantment.:Nothing.")) { + mes "[Shortffle]"; + mes "I wonder who brought it here."; + close; +} + +mora,113,185,4 script Reading Raffle#ep14_1 516,{ + mes "You see a Rafflesia"; + mes "lost in reading."; + next; + switch(select("See what he's reading.:Leave him alone.")) { case 1: - mes "[Scholar Gary]"; - mes "Ah, I see that you are interested"; - mes "in enchantments!"; - mes "Alright, here are the basics!!"; - mes "After this you should understand"; - mes "the mysteries of our enchantments!"; + mes "Curious about what he's reading,"; + mes "you quietly approach him from behind."; + mes "The Rafflesia is reading in a low voice."; + next; + mes "[Reading Rafflesia]"; + mes "Seiren was going to Eremes's."; + mes "He was going there to borrow"; + mes "Eremes's reference books,"; + next; + mes "[Reading Rafflesia]"; + mes "but he also hoped to see"; + mes "his beautiful sister, Seiren."; + mes "Seiren knocked on Eremes's door"; + mes "with his heart pounding."; next; - mes "[Scholar Gary]"; - mes "First of all, you must know"; - mes "that this is magic, not an"; - mes "exact science."; + mes "[Reading Rafflesia]"; + mes "Knock! Knock! Knock!"; + mes "Excuse me. Is anybody there?"; + mes "... ... ..."; + mes "He doesn't hear anything."; next; - mes "[Scholar Gary]"; - mes "You don't really know what will"; - mes "happen. You can be lucky or"; - mes "unlucky, and get a more or"; - mes "less powerful enchantment."; + mes "[Reading Rafflesia]"; + mes "Is there nobody home?"; + mes "He knocked again,"; + mes "afraid that he might have"; + mes "made the trip for nothing."; next; - mes "[Scholar Gary]"; - mes "You can miss the magic, too!"; - mes "If this happens while your equip"; - mes "is being enchanted, you'll lose it"; - mes "all previous enchantments, cards, and the refine!"; + mes "[Reading Rafflesia]"; + mes "Knock! Knock! Knock!"; + mes "No answer again. Is there nobody home?"; + mes "He knew it was rude to do that,"; + mes "but he decided to enter anyway"; + mes "and wait for Eremes to come back home."; next; - mes "[Scholar Gary]"; - mes "There is also a risk of"; - mes "breaking your equipment"; - mes "while trying to enchant"; - mes "your equip with a second enchantment!"; + mes "[Reading Rafflesia]"; + mes "Seiren opened the front door"; + mes "with his heart throbbing."; + mes "*squeak*"; + mes "The door wasn't locked."; + mes "Eremes seems to be away for a while."; next; - mes "[Scholar Gary]"; - mes "Each attempt to enchant will cost"; - mes "you 1 Mora coin and 100,000 zeny."; - mes "If you don't know yet, the money"; - mes "made with this service goes"; - mes "straight to the people of Mora!"; + mes "[Reading Rafflesia]"; + mes "Seiren entered the house hesitantly."; + mes "The moment he stepped into the house,"; + mes "he heard a sound of water running."; next; - mes "[Scholar Gary]"; - mes "Those were the basics."; - mes "Take them to your heart."; - mes "For more details, you can"; - mes "always visit my master,"; - mes "Gougueulé Tonami!"; + mes "[Reading Rafflesia]"; + mes "Seiren suddenly came to his senses,"; + mes "and turned back to go out."; + mes "But right at the moment!!"; + next; + mes "[Reading Rafflesia]"; + mes "*thud*"; + mes "The bathroom door opened,"; + mes "and with white steam pouring out came a foot."; + next; + mes "[Reading Rafflesia]"; + mes "Seiren's heart almost stopped"; + mes "at the sight of it. And a moment later,"; + mes "somebody came out from the bathroom,"; + mes "with just a towel around her body."; + next; + mes "[Reading Rafflesia]"; + mes "With her body still wet"; + mes "from the shower..."; + next; + mes "[Reading Rafflesia]"; + mes "*gasp* Who are you? How long"; + mes "were you standing there? How rude."; + emotion e_omg; + next; + mes "The Rafflesia closed the book hastily."; + mes "You're curious what will happen next,"; + mes "but you've been rude enough,"; + mes "so you just give up."; close; case 2: - mes "[Scholar Gary]"; - mes "Goodbye, and good luck!"; + mes "You leave the place quietly"; + mes "in order not to disturb"; + mes "the Rafflesia, who was lost in reading."; close; } } -mora,52,138,8 script Mora Citizen#2 516,{ - mes "[Valere]"; - mes "Hello, adventurer!"; - mes "You look like you're"; - mes "lost, aren't you!?"; +mora,99,65,6 script Banana Rafflesia#ep14_1 516,{ + mes "[Banana Rafflesia]"; + mes "You want a banana?"; next; - mes "[Valere]"; - mes "..."; - mes "Ah, okay."; - mes "But you look like you want to"; - mes "enchant your equipment!"; - next; - mes "[Valere]"; - mes "I only need to know one thing"; - mes "before telling you more about"; - mes "the Mora equipment enchants!"; - mes "So tell me, what is your class?"; - next; - switch(select("Warlock.:Arch Bishop.:Ranger.:Guillotine Cross.:Rune Knight.:Other.:Goodbye.")) { + switch(select("Yes, I do.:No, thanks.")) { case 1: - mes "[Valere]"; - mes "Hmm, you should visit the"; - mes "Artifact Crafter."; - mes "That is our enchantment specialist"; - mes "for Warlock equipment!"; + mes "[Banana Rafflesia]"; + mes "Take it if you can."; + mes "If you are successful, you can have it for free."; + emotion e_ok; close; case 2: - mes "[Valere]"; - mes "Hmm, you should visit the"; - mes "Master of Relics."; - mes "That is our enchantment specialist"; - mes "for Arch Bishop equipment!"; - close; - case 3: - case 4: - case 5: - mes "[Valere]"; - mes "Hmm, you should visit the"; - mes "Artifact Researcher."; - mes "That is our enchantment specialist"; - mes "for Ranger, Guillotine Cross,"; - mes "and Rune Knight equipment!"; - close; - case 6: - mes "[Valere]"; - mes "Hmm, there is the Master Tailor"; - mes "who sells and enchants the 'Army Padding'."; - next; - mes "[Valere]"; - mes "There's also the Pendant Crafter"; - mes "who enchants 'Pendant of Guardian'."; - next; - mes "[Valere]"; - mes "And finally the Bulberry Westhood"; - mes "who enchants 'Loki's muffler'."; - close; - case 7: - mes "[Valere]"; - mes "Goodbye, and good luck!"; + mes "[Banana Rafflesia]"; + mes "Well, I was going to give it for free,"; + mes "but if you don't want it, it's fine with me."; + emotion e_pif; close; } } -mora,160,123,5 script Mora Citizen#3 517,{ - mes "[Boudril]"; - mes "Hey, you seem to be"; - mes "so far from home!"; - mes "Mora is a remote town."; - mes "That's why we have"; - mes "own currency here!"; +mora,30,128,4 script Relaxing Traveler#ep14_1 514,{ + mes "[Traveler]"; + mes "The Mora Inn is famous"; + mes "for its unusual pieces of furniture."; + mes "Mushroom closets and apple dressers..."; + mes "Aren't they so innovative?"; next; - mes "[Boudril]"; - mes "Beyond that, our community"; - mes "developed this craft."; - mes "Items found here cannot"; - mes "be found anywhere else!"; + select("... ... ..."); + mes "[Traveler]"; + mes "Sorry... maybe it's just me..."; + emotion e_sry; close; } -mora,105,100,3 script Mora Citizen#4 518,{ - mes "[Buisso]"; - mes "Hello, my friend."; - mes "What brings you to this"; - mes "place, so far from home?"; - mes "Are you looking for a challange?"; - mes "You won't be disappointed here!"; +mora,130,96,4 script Relaxing Traveler#ep14_2 513,{ + mes "[Traveler]"; + mes "The Rafflesia in Mora Village all look alike, so it's so confusing."; + mes "It's like looking at centuplets..."; next; - mes "[Buisso]"; - mes "We are surrounded by the"; - mes "Bifrost, an area with powerful"; - mes "and deceitful monsters..."; - mes "So cute, but still dangerous."; + mes "[Traveler]"; + mes "However! If you look closely,"; + mes "you'll find each of them has a personality."; + mes "To find it is one of the fun things"; + mes "you can do in the village."; close; } -mora,98,104,4 script Mora Citizen#5 516,{ - mes "[Malavida]"; - mes "..."; - mes "What!? I look depressed!?"; - mes "It's normal living here!"; - mes "My dream was to be like you!"; - next; - mes "[Malavida]"; - mes "Traveling around the world,"; - mes "chasing monsters,"; - mes "hunting treasure..."; - mes "You have the chance. Use it!"; +mora,43,113,4 script Wounded Rafflesia#ep14_1 517,{ + mes "[Wounded Raffle]"; + mes "Ugghh... What was it"; + mes "that was in the bath... Arrrghh..."; + mes "To attack suddenly like that... Be careful..."; + mes "Whatever it is in there, it's very aggressive."; close; } -mora,102,107,6 script Mora Citizen#6 517,{ - mes "[Skape]"; - mes "Have you tasted our dish?"; - mes "The beef toast!?"; - mes "This delicious beef only"; - mes "exists in the Bifrost!"; +mora,168,161,4 script Warehouse Worker#mo2 513,{ + mes "[Lively]"; + mes "The inn over there~"; + mes "It should've been mine~"; + next; + mes "[Lively]"; + mes "The store over there~"; + mes "It should've been mine as well~"; next; - mes "[Skape]"; - mes "If you want to taste this"; - mes "dish, visit our chef."; - mes "He makes the best"; - mes "Mora beef toast!"; + mes "[Lively]"; + mes "The warehouse here~"; + mes "and all the things in it~"; + mes "All of those should've been mine~"; + mes "All of those should've been mine~"; + next; + mes "[Lively]"; + mes "Ahhh... I'd like to make money..."; + emotion e_sob; close; } -mora,101,107,4 script Mora Citizen#7 518,{ - mes "[Wouadel Kami]"; - mes "*Dances*"; - mes "I'm a choreographer, but"; - mes "nobody understands me."; - mes "*doridori*"; - mes "*bingbing*"; - mes "*bangbang*"; +mora,175,161,6 script Warehouse Worker#mo3 518,{ + mes "[Kuorita]"; + mes "Oh... this duck..."; + next; + mes "[Kuorita]"; + mes "Its slender red beak..."; + mes "and the blush on its cheeks..."; + mes "and its wings, ready to take off"; + mes "any moment..."; + emotion e_shy; + next; + mes "[Kuorita]"; + mes "I want to have it badly..."; + mes "What would happen if I stole it?"; + emotion e_rice; close; } -mora,103,100,6 script Mora Citizen#8 518,{ - mes "[Didier Lans]"; - mes "Yooo gaba gaba!"; - mes "Hello, my dear. You've heard"; - mes "about my teachings, have you?"; - mes "Do not hit your friends!"; - mes "*makes small steps backwards*"; - next; - mes "[Didier Lans]"; - mes "Yooo gaba gaba!"; - mes "Eat your vegetables."; - mes "*is the fool*"; - mes "Be smart, be polite!"; - mes "Yooo gaba gaba!"; +mora,140,186,3 script Raffle Philosopher 517,{ + mes "[Raffle Philosopher]"; + mes "With a little token of appreciation, I will tell you a quote that will help you in your life."; + next; + if(select("Give him a token of appreciation.:Can't you just tell me?") == 2) { + mes "[Raffle Philosopher]"; + mes "You don't get something for nothing."; + close; + } + mes "[Raffle Philosopher]"; + mes "How much are you willing to give me?"; + mes "You can pay me in the currencies listed below."; + mes "Enter the sum you're willing to pay. Enter 0 if you don't want to pay anything."; + next; + input .@input; + if (.@input == 0) { + mes "[Raffle Philosopher]"; + mes "So you don't want to hear a quote, eh?"; + close; + } else if (.@input < 100 || .@input > 1000000) { + mes "[Raffle Philosopher]"; + mes "You can pay between ^FF0000100 and 1000000^000000."; + close; + } else if (Zeny < .@input) { + mes "[Raffle Philosopher]"; + mes "So you think this is what my time is worth?"; + close; + } + mes "[Raffle Philosopher]"; + mes "The quote I'm going to tell you is..."; + mes "Let's see... Wait a second."; + set Zeny, Zeny-.@input; + next; + mes ". . . . . . . . ."; + next; + mes ". . . . . . . . ."; + next; + mes ". . . . . . . . ."; + next; + mes "[Raffle Philosopher]"; + mes "Okay! I think this is the one for you."; + next; + mes "[Raffle Philosopher]"; + mes strcharinfo(0)+", the quote I'm going to tell you is..."; + switch(rand(1,70)) { + case 1: + mes "Nothing is more difficult,"; + mes "and therefore more precious,"; + mes "than to be able to decide."; + mes "- Napoleon Bonaparte -"; + break; + case 2: + mes "Sometimes we stare so long at a door that is closing,"; + mes "that we see too late the one that is open."; + mes "- Alexander Graham Bell -"; + break; + case 3: + mes "If it's that painful, why do you keep doing it?"; + mes "The answer's simple."; + mes "Because it makes my heart beat,"; + mes "because it excites me."; + mes "My body might suffer, but I'm a lot happier"; + mes "doing what I have always wanted to do."; + mes "- Biya Han -"; + break; + case 4: + mes "You cannot persuade anybody"; + mes "before you change yourself."; + mes "- Cheoljong Ko -"; + break; + case 5: + mes "Never regret what you have chosen."; + mes "- Miyoung Ko -"; + break; + case 6: + mes "A man is not finished when he is defeated."; + mes "He is finished when he quits."; + mes "- Richard Nixon -"; + break; + case 7: + mes "Failure is instructive."; + mes "The person who really thinks"; + mes "learns quite as much from his failures"; + mes "as from his successes."; + mes "- John Dewey -"; + break; + case 8: + mes "We sow our thoughts, and we reap our actions;"; + mes "we sow our actions, and we reap our habits;"; + mes "we sow our habits, and we reap our characters;"; + mes "we sow our characters, and we reap our destiny."; + mes "- Erasmus -"; + break; + case 9: + mes "There is no greater folly"; + mes "in the world"; + mes "than for a man to despair."; + mes "- Miguel de Cervantes -"; + break; + case 10: + mes "Humility is the most difficult"; + mes "of all virtues to achieve,"; + mes "nothing dies harder than the desire"; + mes "to think well of oneself."; + mes "- T. S. Eliot -"; + break; + case 11: + mes "You have to assess your talent..."; + mes "and ask yourself if this is going to be"; + mes "an avocation or a job."; + mes "- Norma Clayton -"; + break; + case 12: + mes "An eye for an eye"; + mes "only ends up"; + mes "making the whole world blind."; + mes "- Gandhi-"; + break; + case 13: + mes "A man of no talent"; + mes "craves long life,"; + mes "yet a fool, if offered eternity,"; + mes "would not know what to do with it."; + mes "- Solzhenitsyn -"; + break; + case 14: + mes "It is not because the truth is too difficult to see that we make mistakes..."; + mes "we make mistakes because the easiest and most comfortable course for us"; + mes "is to seek insight where it accords with our emotions - especially selfish ones."; + mes "- Solzhenitsyn -"; + break; + case 15: + mes "Beware of a man"; + mes "of one book."; + mes "- English Proverb -"; + break; + case 16: + mes "Bees drink water to make honey,"; + mes "and snakes drink water to make poison."; + mes "- English Proverb -"; + break; + case 17: + mes "Despair is an illness leading to death."; + mes "- Kierkegaard -"; + break; + case 18: + mes "To eat bread without hope is"; + mes "still slowly to starve to death."; + mes "- Pearl Buck -"; + break; + case 19: + mes "Optimism is the faith that leads to achievement."; + mes "Nothing can be done"; + mes "without hope and confidence."; + mes "- Helen Keller -"; + break; + case 20: + mes "Look deep into nature,"; + mes "and then you will understand"; + mes "everything better."; + mes "- Albert Einstein -"; + break; + case 21: + mes "Many of life's failures are"; + mes "people who did not realize"; + mes "how close they were"; + mes "to success"; + mes "when they gave up."; + mes "- Thomas Edison -"; + break; + case 22: + mes "I have more fun and enjoy more financial success"; + mes "when I stop trying"; + mes "to get what I want"; + mes "and start helping other people "; + mes "get what they want."; + mes "- Spencer Johnson, Larry Wilson -"; + break; + case 23: + mes "Age is like love, it cannot be hid."; + mes "- Thomas Dekker -"; + break; + case 24: + mes "We can't become"; + mes "what we need to be"; + mes "by remaining what we are."; + mes "- Oprah Winfrey -"; + break; + case 25: + mes "Turn your wounds."; + mes "into wisdom."; + mes "- Oprah Winfrey -"; + break; + case 26: + mes "Pain is the great teacher of mankind."; + mes "- Marie E. Eschenbach -"; + break; + case 27: + mes "The superior man thinks always"; + mes "of virtue; the common man"; + mes "thinks of comfort."; + mes "- Confucius -"; + break; + case 28: + mes "Pleasure is often spoiled by describing it."; + mes "- Stendhal -"; + break; + case 29: + mes "The end comes when we"; + mes "no longer talk with ourselves."; + mes "It is the end of genuine thinking"; + mes "and the beginning of the final loneliness."; + mes "- Edward Gibbon -"; + break; + case 30: + mes "They who have conquered doubt and fear"; + mes "have conquered failure."; + mes "- James Allen -"; + break; + case 31: + mes "Our greatest pride was"; + mes "not that we never fail, but rather"; + mes "that we always stand up when we fall."; + mes "- Confucius -"; + break; + case 32: + mes "When you love a person"; + mes "all fear disappears."; + mes "And when you are afraid all love disappears."; + mes "- Osho Rajneesh -"; + break; + case 33: + mes "The power of our unconscious mind is enormous;"; + mes "what we cannot do in our conscious state"; + mes "we can do with the help"; + mes "of the unconscious mind"; + mes "more sensible than the conscious."; + mes "- Osho Rajneesh -"; + break; + case 34: + mes "Truth is simple. Very simple-"; + mes "so simple that a child can understand it."; + mes "In fact, so simple that only a child can understand it."; + mes "Unless you become a child again"; + mes "you will not be able to understand it."; + mes "It is an experience, not speculation."; + mes "- Osho Rajneesh -"; + break; + case 35: + mes "The best and most beautiful things in the world"; + mes "cannot be seen or even touched -"; + mes "they must be felt with the heart."; + mes "- Helen Keller -"; + break; + case 36: + mes "Never bend your head. Always hold it high."; + mes "Look the world straight in the eye."; + mes "- Helen Keller -"; + break; + case 37: + mes "Alone we can do so little;"; + mes "together we can do so much."; + mes "- Helen Keller -"; + break; + case 38: + mes "The highest result of education is tolerance."; + mes "- Helen Keller -"; + break; + case 39: + mes "We are, each of us"; + mes "angels with only one wing;"; + mes "and we can only fly"; + mes "by embracing one another."; + mes "- Luciano de Crescenzo -"; + break; + case 40: + mes "He that feeds himself from waiting could die of hunger."; + mes "- Danish Proverb -"; + break; + case 41: + mes "A bad peace is better"; + mes "than a good war."; + mes "- Russian Proverb -"; + break; + case 42: + mes "He who wants to warm himself"; + mes "in old age must build"; + mes "a fireplace in his youth."; + mes "- German Proverb -"; + break; + case 43: + mes "Those who are choosy often pick the worst."; + mes "- Ilocano Proverb -"; + break; + case 44: + mes "Even a God will lose money"; + mes "after three days of gambling."; + mes "- Chinese Proverb -"; + break; + case 45: + mes "I fear not the man"; + mes "who has practiced 10,000 kicks once,"; + mes "but I fear the man"; + mes "who has practiced one kick 10,000 times."; + mes "- Bruce Lee -"; + break; + case 46: + mes "The best way to be remembered"; + mes "is to have a life."; + mes "worth remembering."; + mes "- Bruce Lee -"; + break; + case 47: + mes "To know oneself is to study oneself"; + mes "in action with another person."; + mes "- Bruce Lee -"; + break; + case 48: + mes "I'm not one of those,"; + mes "who do not believe"; + mes "in love at first sight,"; + mes "but I believe in taking a second look."; + mes "- Bruce Lee -"; + break; + case 49: + mes "One should never rush marriage."; + mes "Unlike fruit, marriage is"; + mes "always in season."; + mes "- Leo Tolstoy -"; + break; + case 50: + mes "Those who want to succeed"; + mes "will find a way, those who"; + mes "don't will find an excuse."; + mes "- Leo Aguila -"; + break; + case 51: + mes "Motivation is what gets you started."; + mes "Habit is what keeps you going."; + mes "- Jim Ryan -"; + break; + case 52: + mes "He has achieved success who has lived well,"; + mes "laughed often, and loved much."; + mes "- Bessie Stanley -"; + break; + case 53: + mes "A poor person spends his money"; + mes "and invests the rest."; + mes "A rich person invests his money"; + mes "and spends what's left."; + mes "- Jim Rohn -"; + break; + case 54: + mes "If you can't find the key to success,"; + mes "pick the lock."; + mes "One of the most important principles of success is"; + mes "developing the habit of going the extra mile."; + mes "- Napoleon Hill -"; + break; + case 55: + mes "The human race has"; + mes "one really effective weapon,"; + mes "and that is laughter."; + mes "- Mark Twain -"; + break; + case 56: + mes "A day without laughter is a day wasted."; + mes "- Charlie Chaplin -"; + break; + case 57: + mes "He who laughs best today,"; + mes "will also laugh last."; + mes "- Nietzsche -"; + break; + case 58: + mes "Laughter is the sun that"; + mes "drives winter from the human face."; + mes "- Victor Hugo -"; + break; + case 59: + mes "Laugh, and the world laughs"; + mes "with you; weep, and"; + mes "you weep alone."; + mes "- Ella Wheeler Wilcox -"; + break; + case 60: + mes "It is impossible for you to be angry"; + mes "and laugh at the same time."; + mes "Anger and laughter are mutually exclusive"; + mes "and you have the power to choose either."; + mes "- Wayne Dyer -"; + break; + case 61: + mes "We don't laugh because we're happy"; + mes "- we're happy because we laugh."; + mes "- William James -"; + break; + case 62: + mes "The person who knows how to laugh at himself"; + mes "will never cease to be amused."; + mes "- Shirley MacLaine -"; + break; + case 63: + mes "The young man who has not wept is a savage,"; + mes "and the older man who will not laugh is a fool."; + mes "- George Santayana -"; + break; + case 64: + mes "I do not have much patience"; + mes "with a thing of beauty"; + mes "that must be explained"; + mes "to be understood."; + mes "If it does need additional interpretation"; + mes "then I question"; + mes "whether it has fulfilled its purpose."; + mes "- Charlie Chaplin -"; + break; + case 65: + mes "Life is a tragedy"; + mes "when seen in close-up,"; + mes "but a comedy"; + mes "in long-shot."; + mes "- Charlie Chaplin -"; + break; + case 66: + mes "The clearest sign of wisdom is continued cheerfulness."; + mes "- Michel de Montaigne -"; + break; + case 67: + mes "The time you enjoyed wasting"; + mes "was not wasted."; + mes "- John Lennon -"; + break; + case 68: + mes "True humor springs not more from the head than from the heart."; + mes "It is not contempt; its essence is love."; + mes "It issues not in laughter,"; + mes "but in still smiles, which lie far deeper."; + mes "- Thomas Carlyle -"; + break; + case 69: + mes "Through humor, you can soften"; + mes "some of the worst blows"; + mes "that life delivers."; + mes "And once you find laughter,"; + mes "no matter how painful"; + mes "your situation might be,"; + mes "you can survive it."; + mes "- Bill Cosby -"; + break; + case 70: + mes "My great hope is to laugh"; + mes "as much as I cry;"; + mes "to get my work done"; + mes "and try to love somebody"; + mes "and have the courage"; + mes "to accept the love in return."; + mes "- Maya Angelou -"; + break; + } + next; + mes "[Raffle Philosopher]"; + mes "People take what they hear"; + mes "differently."; + next; + mes "[Raffle Philosopher]"; + mes "I wonder what you think"; + mes "about what I've told you."; + next; + input .@inputstr$; + mes "[Raffle Philosopher]"; + mes "So you think that "+.@inputstr$+"."; + next; + mes "[Raffle Philosopher]"; + mes "... ... ... ..."; + next; + mes "[Raffle Philosopher]"; + mes "I don't know. There is no one answer"; + mes "to this question..."; + mes "Hold onto your thought."; close; } -mora,184,169,3 script Mora Citizen#9 516,{ - mes "[Moussa Wi]"; - mes "Bleh, I've been"; - mes "here for too long."; - mes "Living with these dogs..."; - mes "Having nothing to do..."; - mes "Hmm, how about you"; - mes "take care of them?"; +- script #mora_traveler -1,{ + mes "[Upset Traveler]"; + mes "You... you dare play a game with me?"; + emotion e_ag,0,"Traveler#ep14_1_1"; + next; + mes "[Traveler That Posed the Question]"; + mes "What...? Do you have proof?"; + mes "Do you have proof?!!"; + emotion e_an,0,"Traveler#ep14_1_2"; + next; + mes "[Traveler Trying to Stop the Fight]"; + mes "Look, stop it, just stop it!"; + mes "I'm afraid it will turn into a big fight..."; + emotion e_swt2,0,"Traveler#ep14_1_3"; + next; + mes "[Traveler Trying to Stop the Fight]"; + mes "Oh! Why don't we ask"; + mes "that person there...?"; + next; + mes "[Upset Traveler]"; + mes "Oh, yes! That's a great idea."; + mes "Well~ Hello there~"; + mes "You there, traveler!"; + emotion e_ic,0,"Traveler#ep14_1_1"; + next; + mes "They seem to be calling out to you."; + next; + if(select("See what the matter is.:I have nothing to do with it.") == 2) { + mes "You went on your way"; + mes "leaving the travelers behind you."; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "What's happening here?"; + emotion e_what,1; + next; + mes "[Upset Traveler]"; + mes "I'll tell you what."; + mes "Rose's mother had 10 sons."; + mes "The eldest son is called Roseone,"; + mes "the second Rosetwo,"; + mes "the third Rosethree..."; + mes "the ninth Rosenine..."; + mes "you get how it works, right?"; + emotion e_ag,0,"Traveler#ep14_1_1"; + next; + mes "[Traveler That Posed the Question]"; + mes "Right, that's how it works."; + mes "So I asked what the youngest one would be called,"; + mes "and when I told him the answer,"; + mes "he got all upset and started cursing me."; + emotion e_an,0,"Traveler#ep14_1_2"; + next; + mes "[Upset Traveler]"; + mes "You... you bastard!"; + mes "Hey there, what do you think"; + mes "the answer to the question is?"; + emotion e_ag,0,"Traveler#ep14_1_1"; + next; + switch(select("Roseten.:Rose.:How would I know that?")) { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "The answer to the question is Roseten."; + mes "Why are you fighting over such a trivial matter?"; + next; + mes "[Upset Traveler]"; + mes "See? Even this traveler says"; + mes "Roseten is the answer."; + mes "How dare you try to play tricks on me?"; + emotion e_gg,0,"Traveler#ep14_1_1"; + next; + mes "[Traveler That Posed the Question]"; + mes "You idiot... you don't have the slightest clue!"; + emotion e_an,0,"Traveler#ep14_1_2"; + break; + case 2: + mes "["+strcharinfo(0)+"]"; + mes "The answer to the question is Rose."; + mes "You said Rose's mother had 10 sons."; + mes "So even if the other sons' names are"; + mes "Roseone, Rosetwo, ... Rosenine,"; + mes "the youngest one must be Rose,"; + mes "or she wouldn't be called Rose's mother."; + next; + mes "[Traveler That Posed the Question]"; + mes "That's exactly what I mean!"; + mes "I can't hang around with him."; + mes "I guess we live in two different worlds."; + emotion e_ok,0,"Traveler#ep14_1_2"; + next; + mes "[Upset Traveler]"; + mes "You bastard... What did you"; + mes "get from this guy...?"; + emotion e_ag,0,"Traveler#ep14_1_1"; + break; + case 3: + mes "["+strcharinfo(0)+"]"; + mes "I have no idea."; + mes "Try to sort it out yourselves."; + next; + mes "[Traveler Trying to Stop the Fight]"; + mes "You good-for-nothing bastard,"; + mes "you're trying to leave this mess to me?"; + emotion e_an,0,"Traveler#ep14_1_3"; + break; + } + next; + mes "*thud*"; + mes "You feel a sudden impact on the back of your head."; + mes "Your sight is going blurry."; + specialeffect2 EF_HIT1; + sc_start SC_BLIND,20000,0; + next; + mes "You feel somebody rummaging through your pockets before you pass out."; + if (Zeny >= 5000) + set Zeny, Zeny-5000; + else + set Zeny, 0; + close2; + percentheal -99,0; + warp "mora",31,132; + end; +} +mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 513 //Upset Traveler +mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 513 //Traveler That Posed the Question +mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 513 //Traveler Trying to Stop the Fight + +// Set 3 :: tre +//============================================================ +mora,132,185,5 script Mora Villager#sleep5 518,{ + mes "[Mora Villager]"; + mes "Phew~ Phew~"; close; } -mora,108,182,3 script Mora Citizen#10 516,{ - mes "[Yosou Keh]"; - mes "Hello!"; - mes "I am Yosou Keh,"; - mes "a resident of Mora."; - mes "The Bifrost is populated"; - mes "with many strong monsters..."; +mora,133,185,5 script Mora Villager#sleep2 524,{ + mes "[Mora Villager]"; + mes "Snore..."; close; } -mora,113,185,5 script Mora Citizen#11 516,{ - mes "[Ninkasi]"; - mes "Hey, dude."; - mes "How are you today, dude?"; - mes "What can I do for you, dude?"; - next; - switch(select("Why do you call me 'dude'?:Goodbye.")) { - case 1: - mes "[Ninkasi]"; - mes "Why not?"; - mes "Calling others 'dude'"; - mes "is my brand mark."; - mes "Be cool, dude, relax!"; - mes "Enjoy your life, dude!"; - close; - case 2: - mes "[Ninkasi]"; - mes "See you again, dude!"; - close; - } +mora,134,185,3 script Mora Villager#sleep1 525,{ + mes "[Mora Villager]"; + mes "Snort--"; + close; } -mora,43,127,4 script Mora Citizen#12 522,{ - mes "[Glouti Vori]"; - mes "Mm, I love this beef toast!"; - mes "That's the only reason I'm"; - mes "still here! There's nothing"; - mes "better than Mora beef toast!"; +mora,132,184,5 script Mora Villager#sleep6 522,{ + mes "[Mora Villager]"; + mes "Snort--"; close; } -mora,35,119,7 script South World Dealer 513,{ - mes "[South World Dealer]"; - mes "..."; +mora,133,184,1 script Mora Villager#sleep4 1790,{ + mes "[Mora Villager]"; + mes "Moan..."; + end; +} + +mora,134,184,1 script Mora Villager#sleep3 516,{ + mes "[Mora Villager]"; + mes "Phew phew pheeew~"; close; } -mora,139,102,4 script Milvida 515,{ - mes "[Milvida]"; - mes "Welcome to Mora~"; - mes "In the center of the city"; - mes "you can find all the shops"; - mes "and some enchanters."; - next; - mes "[Milvida]"; - mes "Northeast of the city is"; - mes "where the food is located."; +mora,132,183,7 script Mora Villager#sleep7 524,{ + mes "[Mora Villager]"; + mes "z Z"; close; } -mora,55,124,2 script Cat Traveler 495,{ - mes "[Cat Traveler]"; - mes "This city is like Malangdo"; - mes "in several aspects,"; - mes "don't you think?"; +mora,133,183,7 script Mora Villager#sleep8 518,{ + mes "[Mora Villager]"; + mes "z Z"; + end; +} + +mora,134,183,1 script Mora Villager#sleep9 522,{ + mes "[Mora Villager]"; + mes "z Z"; close; } -mora,131,165,4 script Bifrost Resident#1 520,{ - mes "[Bifrost Resident]"; - mes "Welcome to the workshop"; - mes "of the west clan. If you"; - mes "want your Loki Muffler"; - mes "enchanted, please contact"; - mes "my boss. He makes miracles!"; +mora,43,127,3 script Innkeeper#mora_inn 522,{ + mes "[Innkeeper]"; + mes "Oh~ looks like we have another adventurer."; + mes "Where are you from?"; next; - mes "[Bifrost Resident]"; - mes "On a side note... I think I'm"; - mes "really cute, don't you agree?"; - close; -}
\ No newline at end of file + switch(select("Just save the game.:I'd like to get some rest.:The place I used to live is called...:How can I use the warehouse?")) { + case 1: + mes "[Innkeeper]"; + mes "Wow, what's the rush?"; + mes "You've just come here, and you're already going someplace else?"; + next; + mes "[Innkeeper]"; + mes "You know, haste makes waste. Tsk tsk."; + mes "Well, the game's been saved."; + savepoint "mora",56,143; + close; + case 2: + mes "[Innkeeper]"; + mes "My my, I need some rest also."; + mes "The rate is 5000 zeny. Do you want a room?"; + next; + switch(select("Yes:No")) { + case 1: + if (Zeny < 5000) { + mes "[Innkeeper]"; + mes "The rate is 5000z."; + close; + } + mes "[Innkeeper]"; + mes "Make yourself at home."; + close2; + set Zeny, Zeny-5000; + percentheal 100,100; + warp "mora",32,123; + end; + case 2: + mes "[Innkeeper]"; + mes "If you don't have the money, go soak yourself in the puddle in the center of the village."; + mes "It will warm you up."; + close; + } + case 3: + input .@inputstr$; + mes "["+strcharinfo(0)+"]"; + mes "I come from a place called "+.@inputstr$+"."; + next; + mes "[Innkeeper]"; + mes "Oh, I think I've heard about the place before!"; + next; + if (.@inputstr$ == "Shinlim") { + mes "[Innkeeper]"; + mes "I heard there's an old tower where horrible witches put Savages in a giant cauldron and cast evil spells on them, right?"; + next; + mes "[Innkeeper]"; + mes "What's worse is that whoever takes medicine made out of Savages will come back for more!"; + mes "And he will wander around looking for the tower, and eventually turn into an enormous Savage!"; + emotion e_no,1; + next; + } else { + mes "[Innkeeper]"; + mes "I heard that there are creeps there who won't get up at all even if it rains or snows, or their sweethearts or parents call them!"; + mes "And that black clouds hover over them all the time, causing a storm!"; + next; + } + mes "[Innkeeper]"; + mes "How terrible!"; + close; + case 4: + mes "[Innkeeper]"; + mes "Search through the vegetable-shaped drawer to my right."; + close; + } +} + +mora,48,128,0 script Drawer#mora_warehouse 111,{ + if(basicskillcheck() && getskilllv("NV_BASIC") < 6) { + mes "- You don't remember how to open the warehouse. -"; + close; + } + mes "- The figure 1 0 0 is written in small letters on the vegetable-shaped drawer. -"; + next; + switch(select("Insert 100 zeny.:Don't do anything.")) { + case 1: + if (Zeny < 100) { + mes "- You don't seem to have 100 zeny with you. -"; + close; + } + set Zeny, Zeny-100; + openstorage; + close; + case 2: + mes "- You gave up using the warehouse. -"; + close; + } +} |