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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/cities/mora.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/cities/mora.txt')
-rw-r--r--npc/re/cities/mora.txt78
1 files changed, 39 insertions, 39 deletions
diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt
index baa5f90bc..c3c05d6f5 100644
--- a/npc/re/cities/mora.txt
+++ b/npc/re/cities/mora.txt
@@ -18,14 +18,14 @@
// Set 1 :: mora_resident
//============================================================
-mora,52,138,5 script Mungmung#p 516,{
+mora,52,138,5 script Mungmung#p 4_M_RAFLE_GR,{
mes "[Mungmung]";
mes "I'm not the innkeeper!";
mes "Why do people want to pay me when they see me?";
close;
}
-mora,160,123,3 script Nemnem#p 517,{
+mora,160,123,3 script Nemnem#p 4_M_RAFLE_OLD,{
mes "[Nemnem]";
mes "My pain is getting worse and worse";
mes "since the crevice appeared in Bifrost.";
@@ -45,7 +45,7 @@ mora,160,123,3 script Nemnem#p 517,{
}
}
-mora,105,104,3 script Boaster#podo 514,{
+mora,105,104,3 script Boaster#podo 4_M_DOGTRAVELER2,{
mes "[Boaster]";
mes "So the situation";
mes "was at its worst.";
@@ -73,7 +73,7 @@ mora,105,104,3 script Boaster#podo 514,{
close;
}
-mora,105,100,1 script Rangrang#p 518,{
+mora,105,100,1 script Rangrang#p 4_F_RAFLE_PK,{
mes "[Rangrang]";
mes "I've never heard such a boring and sad story.";
mes "I feel like crying!";
@@ -83,7 +83,7 @@ mora,105,100,1 script Rangrang#p 518,{
/*
// Disabled due to overlapping with RangRang,
// and is not clickable on official servers.
-mora,105,100,1 script Gurgur#p 516,{
+mora,105,100,1 script Gurgur#p 4_M_RAFLE_GR,{
mes "[Gurgur]";
mes "He's been crying, falling asleep,";
mes "and then waking up for 210 times now.";
@@ -93,7 +93,7 @@ mora,105,100,1 script Gurgur#p 516,{
}
*/
-mora,99,100,7 script Decoy#podo 515,{
+mora,99,100,7 script Decoy#podo 4_F_DOGTRAVELER,{
mes "[A Decoy]";
mes "Oh~!";
mes "That's just so";
@@ -102,7 +102,7 @@ mora,99,100,7 script Decoy#podo 515,{
close;
}
-mora,98,104,5 script Moved Raffle#podo 516,{
+mora,98,104,5 script Moved Raffle#podo 4_M_RAFLE_GR,{
mes "[Moved Raffle]";
mes "This is sad, too sad!";
mes "I'm not sure why,";
@@ -111,7 +111,7 @@ mora,98,104,5 script Moved Raffle#podo 516,{
close;
}
-mora,102,107,5 script Relieved Raffle#podo 517,{
+mora,102,107,5 script Relieved Raffle#podo 4_M_RAFLE_OLD,{
mes "[Relieved Raffle]";
mes "Wow~!";
mes "This is exciting.";
@@ -124,7 +124,7 @@ mora,102,107,5 script Relieved Raffle#podo 517,{
close;
}
-mora,101,107,5 script Excited Raffle#podo 518,{
+mora,101,107,5 script Excited Raffle#podo 4_F_RAFLE_PK,{
mes "[Excited Raffle]";
mes "Wow~";
mes "The story is no fun at all.";
@@ -135,34 +135,34 @@ mora,101,107,5 script Excited Raffle#podo 518,{
close;
}
-mora,103,100,5 script Impressed Raffle#podo 518,{
+mora,103,100,5 script Impressed Raffle#podo 4_F_RAFLE_PK,{
mes "[Impressed Raffle]";
mes "Wow! Wow!";
close;
}
-mora,123,94,7 script Visitor to Mora#podo1 515,{
+mora,123,94,7 script Visitor to Mora#podo1 4_F_DOGTRAVELER,{
mes "[Visitor to Mora]";
mes "I'm stuck here because of the crevice, which appeared out of nowhere.";
mes "Ha......";
close;
}
-mora,155,72,3 script Visitor to Mora#podo2 513,{
+mora,155,72,3 script Visitor to Mora#podo2 4_M_DOGTRAVELER,{
mes "[Visitor to Mora]";
mes "Isn't this one cheerful village?";
mes "With Bifrost blocked like that, I'm thinking of settling here permanently.";
close;
}
-mora,184,169,5 script Worker#mo1 516,{
+mora,184,169,5 script Worker#mo1 4_M_RAFLE_GR,{
mes "[Worker]";
mes "I heard that somebody made it out of the Labyrinth Forest alive.";
mes "Whoever it is, I want to meet this person myself.";
close;
}
-mora,179,155,1 script Novice Worker#mo 516,{
+mora,179,155,1 script Novice Worker#mo 4_M_RAFLE_GR,{
mes "[Novice Worker]";
mes "I'll come out of the Labyrinth Forest and become a hero!";
next;
@@ -181,7 +181,7 @@ mora,179,155,1 script Novice Worker#mo 516,{
close;
}
-mora,177,157,5 script Indifferent Worker#mo 518,{
+mora,177,157,5 script Indifferent Worker#mo 4_F_RAFLE_PK,{
mes "[Novice Worker]";
mes "I'll come out of the Labyrinth Forest and become a hero!";
next;
@@ -200,7 +200,7 @@ mora,177,157,5 script Indifferent Worker#mo 518,{
close;
}
-mora,108,182,5 script Worker#mo4 516,{
+mora,108,182,5 script Worker#mo4 4_M_RAFLE_GR,{
mes "[Worker]";
mes "Stay clear of the Labyrinth Forest.";
mes "Don't ever dream of peeking in out of curiosity.";
@@ -210,7 +210,7 @@ mora,108,182,5 script Worker#mo4 516,{
// Set 2 :: npc
//============================================================
-mora,122,97,6 script Relaxing Raffle#ep14_1 517,{
+mora,122,97,6 script Relaxing Raffle#ep14_1 4_M_RAFLE_OLD,{
mes "[Relaxing Rafflesia]";
mes "The public bath in the center of the village is a symbol of Mora Village.";
next;
@@ -226,7 +226,7 @@ mora,122,97,6 script Relaxing Raffle#ep14_1 517,{
close;
}
-mora,174,171,0 script Warehouse Worker#mo1 518,{
+mora,174,171,0 script Warehouse Worker#mo1 4_F_RAFLE_PK,{
mes "[Shortffle]";
mes "I want to climb the ladder,";
mes "but my legs are too short to do that.";
@@ -237,7 +237,7 @@ mora,174,171,0 script Warehouse Worker#mo1 518,{
close;
}
-mora,113,185,4 script Reading Raffle#ep14_1 516,{
+mora,113,185,4 script Reading Raffle#ep14_1 4_M_RAFLE_GR,{
mes "You see a Rafflesia";
mes "lost in reading.";
next;
@@ -327,7 +327,7 @@ mora,113,185,4 script Reading Raffle#ep14_1 516,{
}
}
-mora,99,65,6 script Banana Rafflesia#ep14_1 516,{
+mora,99,65,6 script Banana Rafflesia#ep14_1 4_M_RAFLE_GR,{
mes "[Banana Rafflesia]";
mes "You want a banana?";
next;
@@ -347,7 +347,7 @@ mora,99,65,6 script Banana Rafflesia#ep14_1 516,{
}
}
-mora,30,128,4 script Relaxing Traveler#ep14_1 514,{
+mora,30,128,4 script Relaxing Traveler#ep14_1 4_M_DOGTRAVELER2,{
mes "[Traveler]";
mes "The Mora Inn is famous";
mes "for its unusual pieces of furniture.";
@@ -361,7 +361,7 @@ mora,30,128,4 script Relaxing Traveler#ep14_1 514,{
close;
}
-mora,130,96,4 script Relaxing Traveler#ep14_2 513,{
+mora,130,96,4 script Relaxing Traveler#ep14_2 4_M_DOGTRAVELER,{
mes "[Traveler]";
mes "The Rafflesia in Mora Village all look alike, so it's so confusing.";
mes "It's like looking at centuplets...";
@@ -374,7 +374,7 @@ mora,130,96,4 script Relaxing Traveler#ep14_2 513,{
close;
}
-mora,43,113,4 script Wounded Rafflesia#ep14_1 517,{
+mora,43,113,4 script Wounded Rafflesia#ep14_1 4_M_RAFLE_OLD,{
mes "[Wounded Raffle]";
mes "Ugghh... What was it";
mes "that was in the bath... Arrrghh...";
@@ -383,7 +383,7 @@ mora,43,113,4 script Wounded Rafflesia#ep14_1 517,{
close;
}
-mora,168,161,4 script Warehouse Worker#mo2 513,{
+mora,168,161,4 script Warehouse Worker#mo2 4_M_DOGTRAVELER,{
mes "[Lively]";
mes "The inn over there~";
mes "It should've been mine~";
@@ -404,7 +404,7 @@ mora,168,161,4 script Warehouse Worker#mo2 513,{
close;
}
-mora,175,161,6 script Warehouse Worker#mo3 518,{
+mora,175,161,6 script Warehouse Worker#mo3 4_F_RAFLE_PK,{
mes "[Kuorita]";
mes "Oh... this duck...";
next;
@@ -422,7 +422,7 @@ mora,175,161,6 script Warehouse Worker#mo3 518,{
close;
}
-mora,140,186,3 script Raffle Philosopher 517,{
+mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
mes "[Raffle Philosopher]";
mes "With a little token of appreciation, I will tell you a quote that will help you in your life.";
next;
@@ -1029,31 +1029,31 @@ mora,140,186,3 script Raffle Philosopher 517,{
warp "mora",31,132;
end;
}
-mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 513 //Upset Traveler
-mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 513 //Traveler That Posed the Question
-mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 513 //Traveler Trying to Stop the Fight
+mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 4_M_DOGTRAVELER //Upset Traveler
+mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 4_M_DOGTRAVELER //Traveler That Posed the Question
+mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 4_M_DOGTRAVELER //Traveler Trying to Stop the Fight
// Set 3 :: tre
//============================================================
-mora,132,185,5 script Mora Villager#sleep5 518,{
+mora,132,185,5 script Mora Villager#sleep5 4_F_RAFLE_PK,{
mes "[Mora Villager]";
mes "Phew~ Phew~";
close;
}
-mora,133,185,5 script Mora Villager#sleep2 524,{
+mora,133,185,5 script Mora Villager#sleep2 4_M_RAFLE_VI,{
mes "[Mora Villager]";
mes "Snore...";
close;
}
-mora,134,185,3 script Mora Villager#sleep1 525,{
+mora,134,185,3 script Mora Villager#sleep1 4_F_RAFLE_VI,{
mes "[Mora Villager]";
mes "Snort--";
close;
}
-mora,132,184,5 script Mora Villager#sleep6 522,{
+mora,132,184,5 script Mora Villager#sleep6 4_M_RAFLE_OR,{
mes "[Mora Villager]";
mes "Snort--";
close;
@@ -1065,31 +1065,31 @@ mora,133,184,1 script Mora Villager#sleep4 1790,{
end;
}
-mora,134,184,1 script Mora Villager#sleep3 516,{
+mora,134,184,1 script Mora Villager#sleep3 4_M_RAFLE_GR,{
mes "[Mora Villager]";
mes "Phew phew pheeew~";
close;
}
-mora,132,183,7 script Mora Villager#sleep7 524,{
+mora,132,183,7 script Mora Villager#sleep7 4_M_RAFLE_VI,{
mes "[Mora Villager]";
mes "z Z";
close;
}
-mora,133,183,7 script Mora Villager#sleep8 518,{
+mora,133,183,7 script Mora Villager#sleep8 4_F_RAFLE_PK,{
mes "[Mora Villager]";
mes "z Z";
end;
}
-mora,134,183,1 script Mora Villager#sleep9 522,{
+mora,134,183,1 script Mora Villager#sleep9 4_M_RAFLE_OR,{
mes "[Mora Villager]";
mes "z Z";
close;
}
-mora,43,127,3 script Innkeeper#mora_inn 522,{
+mora,43,127,3 script Innkeeper#mora_inn 4_M_RAFLE_OR,{
mes "[Innkeeper]";
mes "Oh~ looks like we have another adventurer.";
mes "Where are you from?";
@@ -1163,7 +1163,7 @@ mora,43,127,3 script Innkeeper#mora_inn 522,{
}
}
-mora,48,128,0 script Drawer#mora_warehouse 111,{
+mora,48,128,0 script Drawer#mora_warehouse HIDDEN_NPC,{
if(basicskillcheck() && getskilllv("NV_BASIC") < 6) {
mes "- You don't remember how to open the warehouse. -";
close;