diff options
author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
---|---|---|
committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/re/cities/mora.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/re/cities/mora.txt')
-rw-r--r-- | npc/re/cities/mora.txt | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt index baa5f90bc..c3c05d6f5 100644 --- a/npc/re/cities/mora.txt +++ b/npc/re/cities/mora.txt @@ -18,14 +18,14 @@ // Set 1 :: mora_resident //============================================================ -mora,52,138,5 script Mungmung#p 516,{ +mora,52,138,5 script Mungmung#p 4_M_RAFLE_GR,{ mes "[Mungmung]"; mes "I'm not the innkeeper!"; mes "Why do people want to pay me when they see me?"; close; } -mora,160,123,3 script Nemnem#p 517,{ +mora,160,123,3 script Nemnem#p 4_M_RAFLE_OLD,{ mes "[Nemnem]"; mes "My pain is getting worse and worse"; mes "since the crevice appeared in Bifrost."; @@ -45,7 +45,7 @@ mora,160,123,3 script Nemnem#p 517,{ } } -mora,105,104,3 script Boaster#podo 514,{ +mora,105,104,3 script Boaster#podo 4_M_DOGTRAVELER2,{ mes "[Boaster]"; mes "So the situation"; mes "was at its worst."; @@ -73,7 +73,7 @@ mora,105,104,3 script Boaster#podo 514,{ close; } -mora,105,100,1 script Rangrang#p 518,{ +mora,105,100,1 script Rangrang#p 4_F_RAFLE_PK,{ mes "[Rangrang]"; mes "I've never heard such a boring and sad story."; mes "I feel like crying!"; @@ -83,7 +83,7 @@ mora,105,100,1 script Rangrang#p 518,{ /* // Disabled due to overlapping with RangRang, // and is not clickable on official servers. -mora,105,100,1 script Gurgur#p 516,{ +mora,105,100,1 script Gurgur#p 4_M_RAFLE_GR,{ mes "[Gurgur]"; mes "He's been crying, falling asleep,"; mes "and then waking up for 210 times now."; @@ -93,7 +93,7 @@ mora,105,100,1 script Gurgur#p 516,{ } */ -mora,99,100,7 script Decoy#podo 515,{ +mora,99,100,7 script Decoy#podo 4_F_DOGTRAVELER,{ mes "[A Decoy]"; mes "Oh~!"; mes "That's just so"; @@ -102,7 +102,7 @@ mora,99,100,7 script Decoy#podo 515,{ close; } -mora,98,104,5 script Moved Raffle#podo 516,{ +mora,98,104,5 script Moved Raffle#podo 4_M_RAFLE_GR,{ mes "[Moved Raffle]"; mes "This is sad, too sad!"; mes "I'm not sure why,"; @@ -111,7 +111,7 @@ mora,98,104,5 script Moved Raffle#podo 516,{ close; } -mora,102,107,5 script Relieved Raffle#podo 517,{ +mora,102,107,5 script Relieved Raffle#podo 4_M_RAFLE_OLD,{ mes "[Relieved Raffle]"; mes "Wow~!"; mes "This is exciting."; @@ -124,7 +124,7 @@ mora,102,107,5 script Relieved Raffle#podo 517,{ close; } -mora,101,107,5 script Excited Raffle#podo 518,{ +mora,101,107,5 script Excited Raffle#podo 4_F_RAFLE_PK,{ mes "[Excited Raffle]"; mes "Wow~"; mes "The story is no fun at all."; @@ -135,34 +135,34 @@ mora,101,107,5 script Excited Raffle#podo 518,{ close; } -mora,103,100,5 script Impressed Raffle#podo 518,{ +mora,103,100,5 script Impressed Raffle#podo 4_F_RAFLE_PK,{ mes "[Impressed Raffle]"; mes "Wow! Wow!"; close; } -mora,123,94,7 script Visitor to Mora#podo1 515,{ +mora,123,94,7 script Visitor to Mora#podo1 4_F_DOGTRAVELER,{ mes "[Visitor to Mora]"; mes "I'm stuck here because of the crevice, which appeared out of nowhere."; mes "Ha......"; close; } -mora,155,72,3 script Visitor to Mora#podo2 513,{ +mora,155,72,3 script Visitor to Mora#podo2 4_M_DOGTRAVELER,{ mes "[Visitor to Mora]"; mes "Isn't this one cheerful village?"; mes "With Bifrost blocked like that, I'm thinking of settling here permanently."; close; } -mora,184,169,5 script Worker#mo1 516,{ +mora,184,169,5 script Worker#mo1 4_M_RAFLE_GR,{ mes "[Worker]"; mes "I heard that somebody made it out of the Labyrinth Forest alive."; mes "Whoever it is, I want to meet this person myself."; close; } -mora,179,155,1 script Novice Worker#mo 516,{ +mora,179,155,1 script Novice Worker#mo 4_M_RAFLE_GR,{ mes "[Novice Worker]"; mes "I'll come out of the Labyrinth Forest and become a hero!"; next; @@ -181,7 +181,7 @@ mora,179,155,1 script Novice Worker#mo 516,{ close; } -mora,177,157,5 script Indifferent Worker#mo 518,{ +mora,177,157,5 script Indifferent Worker#mo 4_F_RAFLE_PK,{ mes "[Novice Worker]"; mes "I'll come out of the Labyrinth Forest and become a hero!"; next; @@ -200,7 +200,7 @@ mora,177,157,5 script Indifferent Worker#mo 518,{ close; } -mora,108,182,5 script Worker#mo4 516,{ +mora,108,182,5 script Worker#mo4 4_M_RAFLE_GR,{ mes "[Worker]"; mes "Stay clear of the Labyrinth Forest."; mes "Don't ever dream of peeking in out of curiosity."; @@ -210,7 +210,7 @@ mora,108,182,5 script Worker#mo4 516,{ // Set 2 :: npc //============================================================ -mora,122,97,6 script Relaxing Raffle#ep14_1 517,{ +mora,122,97,6 script Relaxing Raffle#ep14_1 4_M_RAFLE_OLD,{ mes "[Relaxing Rafflesia]"; mes "The public bath in the center of the village is a symbol of Mora Village."; next; @@ -226,7 +226,7 @@ mora,122,97,6 script Relaxing Raffle#ep14_1 517,{ close; } -mora,174,171,0 script Warehouse Worker#mo1 518,{ +mora,174,171,0 script Warehouse Worker#mo1 4_F_RAFLE_PK,{ mes "[Shortffle]"; mes "I want to climb the ladder,"; mes "but my legs are too short to do that."; @@ -237,7 +237,7 @@ mora,174,171,0 script Warehouse Worker#mo1 518,{ close; } -mora,113,185,4 script Reading Raffle#ep14_1 516,{ +mora,113,185,4 script Reading Raffle#ep14_1 4_M_RAFLE_GR,{ mes "You see a Rafflesia"; mes "lost in reading."; next; @@ -327,7 +327,7 @@ mora,113,185,4 script Reading Raffle#ep14_1 516,{ } } -mora,99,65,6 script Banana Rafflesia#ep14_1 516,{ +mora,99,65,6 script Banana Rafflesia#ep14_1 4_M_RAFLE_GR,{ mes "[Banana Rafflesia]"; mes "You want a banana?"; next; @@ -347,7 +347,7 @@ mora,99,65,6 script Banana Rafflesia#ep14_1 516,{ } } -mora,30,128,4 script Relaxing Traveler#ep14_1 514,{ +mora,30,128,4 script Relaxing Traveler#ep14_1 4_M_DOGTRAVELER2,{ mes "[Traveler]"; mes "The Mora Inn is famous"; mes "for its unusual pieces of furniture."; @@ -361,7 +361,7 @@ mora,30,128,4 script Relaxing Traveler#ep14_1 514,{ close; } -mora,130,96,4 script Relaxing Traveler#ep14_2 513,{ +mora,130,96,4 script Relaxing Traveler#ep14_2 4_M_DOGTRAVELER,{ mes "[Traveler]"; mes "The Rafflesia in Mora Village all look alike, so it's so confusing."; mes "It's like looking at centuplets..."; @@ -374,7 +374,7 @@ mora,130,96,4 script Relaxing Traveler#ep14_2 513,{ close; } -mora,43,113,4 script Wounded Rafflesia#ep14_1 517,{ +mora,43,113,4 script Wounded Rafflesia#ep14_1 4_M_RAFLE_OLD,{ mes "[Wounded Raffle]"; mes "Ugghh... What was it"; mes "that was in the bath... Arrrghh..."; @@ -383,7 +383,7 @@ mora,43,113,4 script Wounded Rafflesia#ep14_1 517,{ close; } -mora,168,161,4 script Warehouse Worker#mo2 513,{ +mora,168,161,4 script Warehouse Worker#mo2 4_M_DOGTRAVELER,{ mes "[Lively]"; mes "The inn over there~"; mes "It should've been mine~"; @@ -404,7 +404,7 @@ mora,168,161,4 script Warehouse Worker#mo2 513,{ close; } -mora,175,161,6 script Warehouse Worker#mo3 518,{ +mora,175,161,6 script Warehouse Worker#mo3 4_F_RAFLE_PK,{ mes "[Kuorita]"; mes "Oh... this duck..."; next; @@ -422,7 +422,7 @@ mora,175,161,6 script Warehouse Worker#mo3 518,{ close; } -mora,140,186,3 script Raffle Philosopher 517,{ +mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{ mes "[Raffle Philosopher]"; mes "With a little token of appreciation, I will tell you a quote that will help you in your life."; next; @@ -1029,31 +1029,31 @@ mora,140,186,3 script Raffle Philosopher 517,{ warp "mora",31,132; end; } -mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 513 //Upset Traveler -mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 513 //Traveler That Posed the Question -mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 513 //Traveler Trying to Stop the Fight +mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 4_M_DOGTRAVELER //Upset Traveler +mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 4_M_DOGTRAVELER //Traveler That Posed the Question +mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 4_M_DOGTRAVELER //Traveler Trying to Stop the Fight // Set 3 :: tre //============================================================ -mora,132,185,5 script Mora Villager#sleep5 518,{ +mora,132,185,5 script Mora Villager#sleep5 4_F_RAFLE_PK,{ mes "[Mora Villager]"; mes "Phew~ Phew~"; close; } -mora,133,185,5 script Mora Villager#sleep2 524,{ +mora,133,185,5 script Mora Villager#sleep2 4_M_RAFLE_VI,{ mes "[Mora Villager]"; mes "Snore..."; close; } -mora,134,185,3 script Mora Villager#sleep1 525,{ +mora,134,185,3 script Mora Villager#sleep1 4_F_RAFLE_VI,{ mes "[Mora Villager]"; mes "Snort--"; close; } -mora,132,184,5 script Mora Villager#sleep6 522,{ +mora,132,184,5 script Mora Villager#sleep6 4_M_RAFLE_OR,{ mes "[Mora Villager]"; mes "Snort--"; close; @@ -1065,31 +1065,31 @@ mora,133,184,1 script Mora Villager#sleep4 1790,{ end; } -mora,134,184,1 script Mora Villager#sleep3 516,{ +mora,134,184,1 script Mora Villager#sleep3 4_M_RAFLE_GR,{ mes "[Mora Villager]"; mes "Phew phew pheeew~"; close; } -mora,132,183,7 script Mora Villager#sleep7 524,{ +mora,132,183,7 script Mora Villager#sleep7 4_M_RAFLE_VI,{ mes "[Mora Villager]"; mes "z Z"; close; } -mora,133,183,7 script Mora Villager#sleep8 518,{ +mora,133,183,7 script Mora Villager#sleep8 4_F_RAFLE_PK,{ mes "[Mora Villager]"; mes "z Z"; end; } -mora,134,183,1 script Mora Villager#sleep9 522,{ +mora,134,183,1 script Mora Villager#sleep9 4_M_RAFLE_OR,{ mes "[Mora Villager]"; mes "z Z"; close; } -mora,43,127,3 script Innkeeper#mora_inn 522,{ +mora,43,127,3 script Innkeeper#mora_inn 4_M_RAFLE_OR,{ mes "[Innkeeper]"; mes "Oh~ looks like we have another adventurer."; mes "Where are you from?"; @@ -1163,7 +1163,7 @@ mora,43,127,3 script Innkeeper#mora_inn 522,{ } } -mora,48,128,0 script Drawer#mora_warehouse 111,{ +mora,48,128,0 script Drawer#mora_warehouse HIDDEN_NPC,{ if(basicskillcheck() && getskilllv("NV_BASIC") < 6) { mes "- You don't remember how to open the warehouse. -"; close; |