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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2017-08-10 21:20:19 +0300
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Masao
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Izlude Town Renewal
-//================= Description ===========================================
-//= Izlude town NPCs.
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-//== Izlude ================================================
-izlude,197,205,1 duplicate(Sailor_izlude) Sailor#izlude 4W_SAILOR
-izlude_a,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_a 4W_SAILOR
-izlude_b,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_b 4W_SAILOR
-izlude_c,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_c 4W_SAILOR
-izlude_d,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_d 4W_SAILOR
-
-izlude,71,92,2 duplicate(Bonne_izlude) Bonne#izlude 4_F_01
-izlude_a,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_a 4_F_01
-izlude_b,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_b 4_F_01
-izlude_c,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_c 4_F_01
-izlude_d,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_d 4_F_01
-
-izlude,172,215,4 duplicate(Charfri_izlude) Charfri#izlude 4_F_02
-izlude_a,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_a 4_F_02
-izlude_b,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_b 4_F_02
-izlude_c,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_c 4_F_02
-izlude_d,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_d 4_F_02
-
-izlude,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude 4_F_TELEPORTER
-izlude_a,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_a 4_F_TELEPORTER
-izlude_b,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_b 4_F_TELEPORTER
-izlude_c,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_c 4_F_TELEPORTER
-izlude_d,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_d 4_F_TELEPORTER
-
-izlude,85,103,4 duplicate(Dega_izlude) Dega#izlude 4_M_02
-izlude_a,85,103,4 duplicate(Dega_izlude) Dega#izlude_a 4_M_02
-izlude_b,85,103,4 duplicate(Dega_izlude) Dega#izlude_b 4_M_02
-izlude_c,85,103,4 duplicate(Dega_izlude) Dega#izlude_c 4_M_02
-izlude_d,85,103,4 duplicate(Dega_izlude) Dega#izlude_d 4_M_02
-
-izlude,140,186,4 duplicate(Kylick_izlude) Kylick#izlude 4W_M_01
-izlude_a,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_a 4W_M_01
-izlude_b,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_b 4W_M_01
-izlude_c,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_c 4W_M_01
-izlude_d,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_d 4W_M_01
-
-izlude,57,159,2 duplicate(Red_izlude) Red#izlude 4_M_03
-izlude_a,57,159,2 duplicate(Red_izlude) Red#izlude_a 4_M_03
-izlude_b,57,159,2 duplicate(Red_izlude) Red#izlude_b 4_M_03
-izlude_c,57,159,2 duplicate(Red_izlude) Red#izlude_c 4_M_03
-izlude_d,57,159,2 duplicate(Red_izlude) Red#izlude_d 4_M_03
-
-izlude,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude 4W_M_02
-izlude_a,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_a 4W_M_02
-izlude_b,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_b 4W_M_02
-izlude_c,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_c 4W_M_02
-izlude_d,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_d 4W_M_02
-
-izlude,165,156,2 duplicate(Soldier_izlude) Soldier#izlude 8W_SOLDIER
-izlude_a,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_a 8W_SOLDIER
-izlude_b,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_b 8W_SOLDIER
-izlude_c,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_c 8W_SOLDIER
-izlude_d,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_d 8W_SOLDIER
-
-- script ::Guard_izlude FAKE_NPC,{
- mes "[Izlude Guard]";
- mes "Welcome to Izlude.";
- close;
-}
-prt_fild08,350,219,4 duplicate(Guard_izlude) Guard#izlude 8W_SOLDIER
-prt_fild08a,350,219,4 duplicate(Guard_izlude) Guard#izlude_a 8W_SOLDIER
-prt_fild08b,350,219,4 duplicate(Guard_izlude) Guard#izlude_b 8W_SOLDIER
-prt_fild08c,350,219,4 duplicate(Guard_izlude) Guard#izlude_c 8W_SOLDIER
-prt_fild08d,350,219,4 duplicate(Guard_izlude) Guard#izlude_d 8W_SOLDIER
-
-//== Channel Warper ========================================
-function script F_IzludeChannel {
- mes "[Channel Warp Official]";
- mes "Izlude is a verly lively place is it not?";
- mes "I am here to help make Izlude feel more smooth!";
- mes "I can send you to another copy of Izlude.";
- mes "Do you want to go to another copy?";
- next;
- .@i = select(getarg(0)+"", "Never mind");
- if (.@i < 6) {
- setarray .@maps$[1],"izlude","izlude_a","izlude_b","izlude_c","izlude_d";
- savepoint .@maps$[.@i],128,98;
- warp .@maps$[.@i],128,98;
- end;
- }
- close;
-}
-
-izlude,122,105,5 script Channel Warp Official 1_M_WIZARD,{ callfunc "F_IzludeChannel",":Go to copy 2:Go to copy 3:Go to copy 4:Go to copy 5"; }
-izlude_a,122,105,5 script Channel Warp Official#_a 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1::Go to copy 3:Go to copy 4:Go to copy 5"; }
-izlude_b,122,105,5 script Channel Warp Official#_b 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2::Go to copy 4:Go to copy 5"; }
-izlude_c,122,105,5 script Channel Warp Official#_c 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3::Go to copy 5"; }
-izlude_d,122,105,5 script Channel Warp Official#_d 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3:Go to copy 4:"; }
-
-//== Talking NPCs ==========================================
-izlude,143,205,7 script Talkative Kid#iz 4_F_KID2,{
- end;
-
- OnTimer64000:
- npctalk "I used all my Novice Red Potions. What should I do?";
- end;
-
- OnTimer72000:
- npctalk "Where is the shop?";
- end;
-
- OnTimer136000:
- npctalk "Idiot! You do not know about the 'shortcut window'?";
- end;
-
- OnTimer144000:
- npctalk "The items in your inventory can be dragged and put in the shortcut window.";
- end;
-
- OnTimer212000:
- npctalk "I got so many beginner's items in the Academy!";
- end;
-
- OnTimer276000:
- npctalk "They even gave me weapons and a shield!";
- end;
-
- OnTimer284000:
- npctalk "Just press <Ctrl+~key> to open the map you have.";
- end;
-
- OnTimer344000:
- npctalk "Then do you want to go Criatura Academy with me? I'm learning how to battle from Instructor Subino!";
- end;
-
- OnTimer348000:
- npctalk "The Academy is in North side of Izlude. Let's go~!";
- end;
-
- OnTimer416000:
- npctalk "It's a system to guide you to a destination.";
- end;
-
- OnTimer424000:
- npctalk "In the basic menu, please click the [Navigation] button.";
- end;
-
- OnTimer492000:
- npctalk "Whee, Ain't gonna use your brain? Please type /where in the chat window now!";
- end;
-
- OnTimer552000:
- npctalk "In this case, you can push the <Enter> key.";
- end;
-
- OnTimer560000:
- npctalk "We are just repeating the same dialog. HaHaha.";
- end;
-
- OnTimer565000:
- initnpctimer;
- end;
-
- OnInit:
- initnpctimer;
- end;
-}
-
-izlude_a,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#iza 4_F_KID2
-izlude_b,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#izb 4_F_KID2
-izlude_c,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#izc 4_F_KID2
-izlude_d,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#izd 4_F_KID2
-
-izlude,146,205,7 script Talkative Adventurer#iz 4_M_KID1,{
- end;
-
- OnTimer69000:
- npctalk "You can buy potion from Merchants.";
- end;
-
- OnTimer77000:
- npctalk "It's the Potion image in the mini map.";
- end;
-
- OnTimer131000:
- npctalk "Is there any way to use items easily?";
- end;
-
- OnTimer141000:
- npctalk "Shortcut window? The slots at the top of the screen? How can I use it?";
- end;
-
- OnTimer149000:
- npctalk "For inventory, do you mean 'item' menu? Oh, it is!";
- end;
-
- OnTimer217000:
- npctalk "I have a bunch of potions?";
- end;
-
- OnTimer281000:
- npctalk "What?! I should go to the Academy now!";
- end;
-
- OnTimer279000:
- npctalk "Where is Izlude? In the center?";
- end;
-
- OnTimer339000:
- npctalk "I do not know what to do.";
- end;
-
- OnTimer349000:
- npctalk "Oh yea? I want to know so many things~ I will go with you!";
- end;
-
- OnTimer411000:
- npctalk "Navigation, What is that?";
- end;
-
- OnTimer421000:
- npctalk "Oh-! Should I search for a Kafra Employee?";
- end;
-
- OnTimer487000:
- npctalk "What is the town name?";
- end;
-
- OnTimer497000:
- npctalk "I cannot see the part where I can write something in the chat window?";
- end;
-
- OnTimer557000:
- npctalk "Oh you smarty...";
- end;
-
- OnTimer555000:
- npctalk "A while ago, one Novice talked to me like hey 'Talkative Adventurer'?. HaHaha.";
- end;
-
- OnTimer565000:
- initnpctimer;
- end;
-
- OnInit:
- initnpctimer;
- end;
-}
-
-izlude_a,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#iza 4_M_KID1
-izlude_b,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#izb 4_M_KID1
-izlude_c,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#izc 4_M_KID1
-izlude_d,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#izd 4_M_KID1
-
-prt_fild08,338,217,7 script Resting Adventurer#iz 4_F_SITDOWN,{
- end;
-
- OnTimer60000:
- npctalk "You know what? If you are sitting, HP and SP recovery is faster.";
- end;
-
- OnTimer65000:
- npctalk "Sitting is possible if your basic job skill level is more than 3. Shortcut is pressing the <INSERT> key.";
- initnpctimer;
- end;
-
- OnInit:
- initnpctimer;
- end;
-}
-
-prt_fild08a,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#iza 4_F_SITDOWN
-prt_fild08b,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izb 4_F_SITDOWN
-prt_fild08c,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izc 4_F_SITDOWN
-prt_fild08d,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izd 4_F_SITDOWN