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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2019-06-26 21:14:20 +0300 |
commit | 610130172552889d6dfb4c5ebc964bb90fdc73d2 (patch) | |
tree | 79b344a1753308a461c7a27613f92fc7f67a08ee /npc/re/cities/eclage.txt | |
parent | ba2840f8462390889ad5f3031b5bcc3068e3aba5 (diff) | |
download | hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.gz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.bz2 hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.xz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.zip |
Remove conf dir.
Diffstat (limited to 'npc/re/cities/eclage.txt')
-rw-r--r-- | npc/re/cities/eclage.txt | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/npc/re/cities/eclage.txt b/npc/re/cities/eclage.txt deleted file mode 100644 index a347b9922..000000000 --- a/npc/re/cities/eclage.txt +++ /dev/null @@ -1,126 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Dastgir -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= General Eclage NPC. -//================= Description =========================================== -//= Eclage Town NPC -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -ecl_in02,96,22,3 script sign#prison_inn 2_BOARD1,{ - mes "[North] Prison"; - mes "[West] Clinic"; - close; -} - -ecl_in01,8,71,5 script Eclage Guard#pri_inn 4_M_FAIRYSOLDIER,{ - mes "[Eclage Guard]"; - mes "This path will take you to the lower parts of Eclage. You'll find a prison and a clinic there."; - close; -} - -ecl_in02,164,56,3 script Receptionist#Laphine 4_F_FAIRYKID2,{ - mes "[Receptionist}"; - mes "Welcome to Eclage Clinic."; - next; - switch (select("Save Location", "Rest", "Finish the conversation")) { - case 1: - mes "[Receptionist}"; - mes "Clinic has been set as your save point. Be careful though~"; - savepoint "ecl_in02",162,50; - close; - case 2: - mes "[Receptionist}"; - mes "Restore your mind and body at our clinic. It's filled with Eclage's clean energy."; - mes "We charge 1 Splendide Coin normally, but we offer a special discount for travelers. Your total is 5,000 zeny. "; - next; - switch (select("Pay with Splendide Coin", "Pay with Zeny", "Forget it")) { - case 1: - if (!countitem(Splendide_Coin)) { - mes "[Receptionist}"; - mes "It seems like you don't have enough coins. Would you check your account again, please?"; - close; - } - mes "[Receptionist}"; - mes "Make yourself at home~"; - close2; - delitem Splendide_Coin,1; //Splendide_Coin - percentheal 100,100; - warp "ecl_in02",167,49; - end; - case 2: - if (Zeny < 5000) { - mes "[Receptionist]"; - mes "Looks like you don't have enough resources to proceed. Do you mind checking your account again?"; - close; - } - mes "[Receptionist}"; - mes "Make yourself at home~"; - close2; - Zeny -= 5000; - percentheal 100,100; - warp "ecl_in02",167,49; - end; - case 3: - close; - } - case 3: - close; - } -} - -ecl_in02,135,45,5 script Injured Laphine 4_F_FAIRYKID6,{ - mes "[Injured Laphine]"; - mes "Ooww..."; - mes "Where...am...I?"; - next; - mes "[Doctor]"; - mes "You're at a clinic. Don't worry."; - mes "We stopped the bleeding and cast emergency spells."; - mes "You were bleeding a lot. That was close, you know."; - next; - mes "[Injured Laphine]"; - mes "......"; - mes "What, no, I...I don't feel anything...what's going on?"; - next; - mes "[Doctor]"; - mes "Umm...the arrow damaged your wing pretty badly..."; - next; - mes "[Injured Laphine]"; - mes "...what do you mean?"; - next; - mes "[Doctor]"; - mes "Well...I was going to tell you after you recover, but you should know. You can't decorate the Yai anymore. "; - mes "In other words, you injured your wing. The arrow went through the most critical part in the wing."; - next; - mes "[Injured Laphine]"; - mes "What? No way...please...doctor!! No!!"; - close; -} - -ecl_in02,137,44,3 duplicate(Injured Laphine) Doctor Laphine#doctor 4_M_FAIRYKID |