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author | j-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-08 17:11:22 +0000 |
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committer | j-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-08 17:11:22 +0000 |
commit | ceaf736a558229d1783324a78458c02dd1de597b (patch) | |
tree | 42d0be87b9ad82f8c9532a456284bdc7efd6c67b /npc/re/cities/dicastes.txt | |
parent | d9f07c906f597ba9721c5eff727c8091adbfd239 (diff) | |
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- Updated and adapted El Dicastes NPC from official script. Credits to Muad_Dib!
- Standardized header.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17009 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/cities/dicastes.txt')
-rw-r--r-- | npc/re/cities/dicastes.txt | 448 |
1 files changed, 263 insertions, 185 deletions
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt index bef3df8d3..425fbb510 100644 --- a/npc/re/cities/dicastes.txt +++ b/npc/re/cities/dicastes.txt @@ -1,9 +1,9 @@ //===== rAthena Script ======================================= //= El Dicastes Town //===== By: ================================================== -//= Gennosuke Kouga +//= Gennosuke Kouga, Muad_Dib //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //===== Additional Comments: ================================= //= 1.0 First version. //= 1.1 Standardized. [Euphy] +//= 1.2 Updated to match the official script. [Joseph] //============================================================ dicastes01,194,159,5 script Excited Galten#a 492,{ @@ -22,7 +23,8 @@ dicastes01,194,159,5 script Excited Galten#a 492,{ mes "As long as we have him,"; mes "it will only be a matter of time before Sapha"; mes "will rule this land."; - close; } + close; + } mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð"; mes "¡÷¡ø¡ñ ¡ü ¡ü"; mes "¡ù¢²¢³ ¢²"; @@ -31,20 +33,21 @@ dicastes01,194,159,5 script Excited Galten#a 492,{ close; } -dicastes01,201,86,4 script Sentinel#a 492,{ +dicastes01,202,86,3 script Sentinel#a 492,{ mes "[Sentinel]"; if (isequipped(2782)) { mes "El Dicastes, the"; mes "capital city of Sapha."; - mes "The land is pretty rough,"; - mes "so many outsiders can't get in. Haha..."; + mes "The land is pretty"; + mes "rough so many outsiders can't get in. Ha ha"; next; mes "[Sentinel]"; mes "..."; next; mes "[Sentinel]"; mes "Hey, you are an outsider!"; - close; } + close; + } mes "¡ô¢±¢± ¡û ¡ó¡Ð¡ñ ¢£ ¢¤¡ú"; mes "¡ø¡ó¢² ¢¤ "; mes "¡õ¡ó¡Ð ¢³ ¡Ð¡õ¢£ ¡û ¡ú¡ï"; @@ -63,138 +66,156 @@ dicastes01,194,95,5 script Sentinel#b 450,{ mes "I permit your entry."; mes "But if you dare to cause trouble"; mes "you won't know what hit you. Beware!"; - close; } + close; + } mes "¡ø¡ô¡ü ¡ø ¡ó"; mes "¡ø¡ï¡û ¡ó ¡û¢¤¢² ¡÷ ¢£"; mes "¢¤¡ô¡ø ¢³ ¡÷¡û¡ö ¡õ ¡ø"; close; } -dicastes01,252,133,1 script Training Galten#a 450,{ - mes "[Training Galten]"; +dicastes01,234,158,0 script Training Galten#a 450,{ if (isequipped(2782)) { - mes "I am a Sapha warrior."; - mes "I am never lazy with my training."; - next; mes "[Training Galten]"; - mes "Hahaha~"; - mes "Just joking. I can't fight a guest in our land."; - close; } + mes "I'll be ready for anything"; + mes "if I keep up with my training every day."; + close; + } mes "ø¡ô¡ü ¡¡ø¡ô¡ü ¡ø"; mes "ô ¡ø"; next; - mes "- I can't understand what he's trying to say. -"; + mes "Don't know what it means."; close; } -dicastes01,272,166,0 script Training Galten#b 450,{ - mes "[Training Galten]"; +dicastes01,244,166,0 script Training Galten#b 450,{ if (isequipped(2782)) { - mes "You seem to be an experienced adventurer."; - mes "I would like to try testing your strength."; - next; mes "[Training Galten]"; - mes "Hahaha~"; - mes "Just joking. I can't fight a guest to our land."; - close; } + mes "I wonder if Ahat knows how"; + mes "hard I am training."; + close; + } mes "¡ø¡ô¡ü ¡ø"; mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø"; next; - mes "- I can't understand what he's trying to say. -"; + mes "Don't know what it means."; close; } -dicastes01,244,166,0 script Training Galten#c 450,{ +dicastes01,272,166,0 script Training Galten#c 450,{ mes "[Training Galten]"; if (isequipped(2782)) { - mes "I wonder if Ahat knows how"; - mes "hard I am training."; - close; } + mes "[Training Galten]"; + mes "I am a Sapha warrior."; + mes "I am never lazy with my training."; + close; + } mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø"; mes "¡ø¡ô¡ü ¡ø"; next; - mes "- I can't understand what he's trying to say. -"; + mes "Don't know what it means."; close; } -dicastes01,234,158,0 script Training Galten#d 450,{ +dicastes01,248,129,0 script Training Galten#d 450,{ mes "[Training Galten]"; if (isequipped(2782)) { - mes "I'll be ready for anything."; - mes "If I keep up with my training every day."; - close; } + mes "[Training Galten]"; + mes "I heard this isn't training"; + mes "equipment but a massager"; + mes "for trainees like me."; + close; + } mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü"; mes "¡ø¡ô¡ü ¡ø¡ ø¡ô¡ü ¡ø"; next; - mes "- I can't understand what he's trying to say. -"; + mes "Don't know what it means."; close; } dic_in01,349,282,4 script Waiting Galten#in_1 492,{ - mes "[Waiting Galten]"; if (isequipped(2782)) { + mes "[Waiting Galten]"; mes "Here is the Battle Station."; - mes "We are all tensed up and ready for action."; - close; } + mes "We are all tensed up to be ready for action."; + close; + } + mes "[¢²¡Ð¡û ¡ù ¡Ð]"; mes "¡ñ¡õ¡ü ¢£ ¡ó"; - mes "¢¤¡ó¡õ ¢£ ¢£¡ò¡ô ¡ö ¡ú¢¤¡ú ¢¤ ¡ò¡ö¡õ ¢¤"; + mes "¢¤¡ó¡õ ¢£ ¢£¡ò¡ô ¡ö ¡ú¢¤¡ú ¢¤ ¡ò¡ö¡õ ¢¤ "; close; } dic_in01,370,261,1 script Waiting Galten#in_2 492,{ - mes "[Waiting Galten]"; if (isequipped(2782)) { + mes "[Waiting Galten]"; mes "Boring."; - close; } + close; + } + mes "[¢²¡Ð¡û ¡ù ¡Ð]"; mes "¡ù¢¤¢±"; close; } dic_in01,381,261,1 script Waiting Galten#in_3 492,{ - mes "[Waiting Galten]"; if (isequipped(2782)) { + mes "[Waiting Galten]"; mes "Zzzzz..."; - close; } + close; + } + mes "[¢²¡Ð¡û ¡ù ¡Ð]"; mes "¡ú¡ô"; close; } dic_in01,370,282,4 script Waiting Galten#in_4 492,{ - mes "[Waiting Galten]"; if (isequipped(2782)) { + mes "[Waiting Galten]"; mes "El Dicastes is the most peaceful place in this world as long as I am here."; - close; } + close; + } + mes "[¢²¡Ð¡û ¡ù ¡Ð]"; mes "¡ï¡ï¢³ ¡þ ¡ö¢³¢£ ¢± ¢³¡û¡õ ¡ø ¡þ¡ï¡ï ¡ø ¡û"; close; } dic_in01,354,219,4 script Resting Galten#in_5 492,{ - mes "[Resting Galten]"; if (isequipped(2782)) { + mes "[Resting Galten]"; mes "Resting is always so sweet."; - close; } + close; + } + mes "[¡õ¡ø¡ò ¡ü ¢¤]"; mes "¡ï¡õ¡ù ¡ö ¡ò¡ð¢² ¢³ ¡ö"; close; } dic_in01,365,197,1 script Resting Galten#in_6 492,{ - mes "[Resting Galten]"; if (isequipped(2782)) { + mes "[Resting Galten]"; mes "Galten can also rest while standing up like this."; next; mes "[Resting Galten]"; mes "You say I don't look like I'm resting? But I'm already used to this."; - close; } + close; + } + mes "[¡õ¡ø¡ò ¡ü ¢¤]"; mes "¡ô¡ï¢¤ ¡ö ¡ù¡ð¡ñ ¡ü ¡ó¡û¡û"; mes "¡ï¢£¡ó ¡ù ¢³¡ô¡ð ¢£ ¡Ð¡û¡ô ¡ô ¡Ð¡ú¡ù ¡ô ¡ó"; close; } +dic_in01,87,102,5 script Resting Piom#01 454,{ + end; +} + dic_in01,29,119,4 script Resting Piom#04 489,{ - mes "[Resting Piom]"; if (isequipped(2782)) { + mes "[Resting Piom]"; mes "Why is it so noisy when I'm trying to get rest?"; - close; } + close; + } + mes "[¢£¡ù¡ò ¢¤ ¡ù]"; mes "¡ü¢²¡ð ¡Ð ¡ò¡ø¢² ¡ô ¢²¡õ"; close; } @@ -205,33 +226,38 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{ mes "Have you heard of the"; mes "rumor about Ahat?"; next; - if(select("Nope!:You first.")==2) { + if(select("Nope!:You first.") == 1) { mes "[Suspicious Piom]"; mes "Never mind."; - close; } + close; + } mes "[Suspicious Piom]"; mes "Oh, you do seem to know?"; mes "I need to collect information."; mes "You first."; mes "You heard of the rumor, right?"; next; - if(select("Something is fishy?:If you're not going to spill it, me neither!")==2) { + if(select("Something is fishy?:If you're not going to spill it, me neither!") == 1) { mes "[Suspicious Piom]"; mes "I'm only a very curious"; mes "ordinary Piom."; - close; } + close; + } mes "[Suspicious Piom]"; mes "I am not going to say anything, either!"; - close; } + close; + } mes "¡ó¢³¡ó ¡ó ¡ó¡þ¡ö"; mes "¡õ ¢³¢²¡÷ ¡ó¡ó"; next; - if(select("Can't tell what it means:Is it a curse??")==2) { + if(select("Can't tell what it means:Is it a curse??") == 2) { mes "[Suspicious Piom]"; - mes "¡ó ¡ó ¡ó¡þ¡ö."; - close; } + mes "Too bad."; + close; + } mes "[Suspicious Piom]"; - mes "Go human!"; + mes "Be on your"; + mes "way, shoo"; close; } @@ -242,7 +268,8 @@ dic_in01,168,116,5 script Tired Piom#c 491,{ mes "information, you'd should try your"; mes "luck with the Cat Merchant rather than wander around here."; mes "But of course you'll have to pay the price."; - close; } + close; + } mes "¡þ¡õ¡ð ¢³ ¢³¡þ"; mes "¡þ¡ø¡ð ¡ö ¡ñ¡ú¡ð ¡ò"; mes "¡ï¡ñ¡ú ¡ô ¡ö¡ö¡ò ¡û ¡ó¢¤¡ø ¡ø ¢² ¡ø"; @@ -258,7 +285,8 @@ dic_in01,149,104,5 script Tired Piom#b 455,{ mes "I think the effects are weaker than before,"; mes "or is it just me?"; emotion e_what; - close; } + close; + } mes "¡ð¡Ð¡ú ¡ø ¢²"; mes "¡ö¡õ¡ó ¢¤ ¡ò¡ò¢³ ¡ô ¡ô¡ó¡ñ"; mes "¢£¡ñ¡þ ¡ü ¢²¡û¡ó ¡ò ¡ð¡þ"; @@ -270,18 +298,19 @@ dic_in01,149,104,5 script Tired Piom#b 455,{ dic_in01,341,113,3 script Tired Piom#a 491,{ mes "[Tired Piom]"; if (isequipped(2782)) { - mes "I think I look better in"; - mes "robes than in leather."; - mes "I may have to change to knitting."; - mes "But mining does seem to suit me."; + mes "Ahat is the one"; + mes "and only Sapha pride."; + mes "We have plenty of Bradium"; + mes "because of him!"; next; - mes "[Tired Piom]"; + mes "[Thrilled Piom]"; mes "..."; next; - emotion e_swt; - mes "[Tired Piom]"; - mes "I'll be rejected again, right?"; - close; } + mes "[Thrilled Piom]"; + mes "You don't feel his"; + mes "blessing?"; + close; + } mes "¡÷¡ò¡û ¡ó ¡ó¡Ð¢±"; mes "¡ó¡õ¡ù ¡þ ¡ò¢±¡ñ ¡õ ¢£"; mes "¡ü¡ð¢¤ ¡ù ¡ò¡ô¡õ ¡ò ¡ñ"; @@ -290,7 +319,6 @@ dic_in01,341,113,3 script Tired Piom#a 491,{ mes "[Tired Piom]"; mes "¡þ"; next; - emotion e_swt; mes "[Tired Piom]"; mes "¡ø¡ú¡ø ¢± ¡ö¡ò"; close; @@ -301,10 +329,7 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{ mes "Hey, do you have any emergency rations on you from Midgard?"; next; mes "[Eating Adventurer]"; - mes "I came all the way here with a hungry stomach because"; - mes "I heard there was a Midgard pub, but"; - mes "I've never tasted this food"; - mes "anywhere in Midgard."; + mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard."; next; mes "[Eating Adventurer]"; mes "No, I'm sure nobody in Midgard would want to try this."; @@ -316,11 +341,13 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{ } dic_in01,32,54,5 script Venknick#el_01 449,{ - mes "[Venknick]"; if (isequipped(2782)) { - mes "Oh, I feel so refreshed."; + mes "[Venknick]"; + mes "Oh feels so refreshed."; mes "The refined Bradium was the best ever. Do you want to try some?"; - close; } + close; + } + mes "[¡ó¡ò¡ð]"; mes "¡ù¡ó¢¤ ¢± ¢£"; mes "¡õ¡þ¡ï ¢£ ¡÷¡÷¢¤ ¡ú ¡ó¡ñ¡ö ¢² ¡þ¢²¢¤ ¢² ¢£?"; close; @@ -361,7 +388,8 @@ dic_in01,360,125,5 script Serious Venknicka 449,{ mes "A sudden increase in Bradium production."; mes "Why?"; mes "I will have to get more factory lines running."; - close; } + close; + } mes "¡û¡õ¡ñ ¢² ¢²¢¤¡Ð ¢² ¡ü¡ñ¡õ"; mes "¡þ¡ó¡ö ¢²"; mes "¡ö¡÷¡û ¡ú ¡÷¡Ð¢³ ¢³"; @@ -369,9 +397,9 @@ dic_in01,360,125,5 script Serious Venknicka 449,{ } dic_in01,42,250,5 script Guide#diel_1 489,{ - if (ep13_3_invite == 5) { - mes "[Guide]"; - if (isequipped(2782)) { + if (isequipped(2782)) { + if (ep13_3_invite > 5) { + mes "[Guide]"; mes "I'm Dior, your kind guide for El Dicastes."; mes "How can I help you?"; next; @@ -388,42 +416,44 @@ dic_in01,42,250,5 script Guide#diel_1 489,{ next; mes "[Guide]"; mes "Oh, you didn't ask?"; - mes "But since I'm Dior, the kind guide..."; - close; } - mes "¡õ¢£¡ó ¡Ð ¡õ¡ñ¡ò ¢¤ ¡ø¡ø¢£ ¢± ¢²¢³¡÷ ¢±"; - mes "¡ö¡ò¡ð ¡ó ¡ô¡ô?"; - next; - mes "[Guide]"; - mes "¡Ð¡ù¡ó ¡ù ¡ü¢²¡Ð ¢± ¡÷¡ö¡þ"; - mes "¡ñ¡þ¢² ¡ø ¡ó¡ï¡ï ¡ù ¡ð¡ñ¡Ð ¡ù ¢³¡ò¡þ ¡ù ¡ø¡ð¡õ ¡õ ¢¤"; - next; - mes "[Guide]"; - mes "¡û¡ù¡ô ¡ø ¡ð¡þ¡÷ ¢³ ¡þ¡ù¡ñ ¡ú ¡ü¢¤¡ò ¡ú ¡ô¢£"; - mes "¡÷¡ò¢¤ ¡ø ¡û¢³"; - next; - mes "[Guide]"; - mes "¡ô¡ð¡ñ ¢¤ ¡ó¡÷¢³ ¡þ ¡ó¡õ¡÷ ¡ö ¡ó ¡ö"; - next; - mes "[Guide]"; - mes "¡ò¡ô¡ø ¡÷ ¡õ¡ø¡ð ¡ó ¢¤¡Ð¡ô ¡ø ¡ñ¡ñ¡ñ ¡ø ¡ú¡ö¡ø ¡ü"; - mes "¡ï¢³¡ð ¢¤ ¡ð¡ö¢£ ¢± ¡ô¡ø"; - close; } - mes "- The guide looks at you with an alert expression. -"; + mes "But since I'm Dior, the kind guide. He he."; + close; + } + mes "- The guide looks at you with an alert expression. -"; + close; + } + mes "[¢³¡ñ]"; + mes "¡õ¢£¡ó ¡Ð ¡õ¡ñ¡ò ¢¤ ¡ø¡ø¢£ ¢± ¢²¢³¡÷ ¢±"; + mes "¡ö¡ò¡ð ¡ó ¡ô¡ô?"; + next; + mes "[¢³¡ñ]"; + mes "¡Ð¡ù¡ó ¡ù ¡ü¢²¡Ð ¢± ¡÷¡ö¡þ"; + mes "¡ñ¡þ¢² ¡ø ¡ó¡ï¡ï ¡ù ¡ð¡ñ¡Ð ¡ù ¢³¡ò¡þ ¡ù ¡ø¡ð¡õ ¡õ ¢¤"; + next; + mes "[¢³¡ñ]"; + mes "¡û¡ù¡ô ¡ø ¡ð¡þ¡÷ ¢³ ¡þ¡ù¡ñ ¡ú ¡ü¢¤¡ò ¡ú ¡ô¢£"; + mes "¡÷¡ò¢¤ ¡ø ¡û¢³"; + next; + mes "[¢³¡ñ]"; + mes "¡ô¡ð¡ñ ¢¤ ¡ó¡÷¢³ ¡þ ¡ó¡õ¡÷ ¡ö ¡ó ¡ö"; + next; + mes "[¢³¡ñ]"; + mes "¡ò¡ô¡ø ¡÷ ¡õ¡ø¡ð ¡ó ¢¤¡Ð¡ô ¡ø ¡ñ¡ñ¡ñ ¡ø ¡ú¡ö¡ø ¡ü"; + mes "¡ï¢³¡ð ¢¤ ¡ð¡ö¢£ ¢± ¡ô¡ø"; close; } -dic_in01,326,37,0 script Talkative Piom#a 454,{ +dic_in01,335,34,0 script Talkative Piom#a 490,{ mes "[Talkative Piom]"; if (isequipped(2782)) { mes "At my factory"; mes "we not only refine Bradium,"; mes "but we also produce various"; mes "tools for daily use."; - next; - mes "[Talkative Piom]"; mes "We manufacture war supplies"; - mes "here, too."; - close; } + mes "here too."; + close; + } mes "¡ü¡ù¢± ¢³"; mes "¡÷¡ø¡ï ¡þ ¡ó¡ó"; mes "¡ñ¡õ¡ò ¡ó ¡÷¡ü¡ù ¡ö"; @@ -433,12 +463,13 @@ dic_in01,326,37,0 script Talkative Piom#a 454,{ close; } -dic_in01,351,35,7 script Manuk Piom#a 454,{ +dic_in01,387,30,1 script Manuk Piom#a 454,{ mes "[Manuk Piom]"; if (isequipped(2782)) { mes "You! We met in Manuk, didn't we?"; mes "I've come to pick up the weapon I ordered."; - close; } + close; + } mes "¡ü¡ó¡þ ¡ó ¡ï¡ð¢¤ ¡ü ¡ð¢±"; mes "¡ù¡ô¡ï ¡ú ¡ñ¡ù¢³ ¡ó ¡ò¡ö¡ó ¡ô¡ô"; close; @@ -452,7 +483,8 @@ dicastes01,282,210,4 script Free Knit#a 453,{ mes "Saphas can live forever."; mes "Our childhood lasts 10 years,"; mes "which is short."; - close; } + close; + } mes "¡ñ¡þ¡ð ¡ó ¡ü¡ò¡ö ¡÷"; mes "¢³¡ð¡ï ¢£ ¡ù¡ô¡ò ¡ô ¡ó¡þ¡ñ ¢² ¡ñ¡û¢£ ¢²"; mes "¡ô¡ó¡ð ¡þ ¢£¡ð¢¤ ¡õ ¡û¢³¡ü"; @@ -475,7 +507,8 @@ dicastes01,246,210,4 script Free Venknick#a 449,{ mes "[Free Venknick]"; mes "The thing rolling around is a gem,"; mes "but why are you interested in it?"; - close; } + close; + } mes "¡ô¡ï¢£ ¢¤ ¡÷¡õ¢± ¡ü ¡ñ¡õ"; mes "¡ü¢³"; mes "¡ö¡ù¢¤ ¢² ¡ù¡ó¡ô"; @@ -491,13 +524,14 @@ dicastes01,246,210,4 script Free Venknick#a 449,{ } dicastes01,235,245,4 script Excited Piom#a 490,{ - mes "[Excited Piom]"; if (isequipped(2782)) { mes "[Excited Piom]"; mes "Have you seen Ahat?"; emotion e_ho; mes "His popularity here in El Discastes is phenomenal!"; - close; } + close; + } + mes "[Excited Piom]"; mes "¡ú¡þ¡ó ¢³ ¡ü¢²¡ñ ¢±"; emotion e_ho; mes "¢³¡ó¡ñ ¡õ ¡ð¡ô¡þ ¡÷ ¡ú¡ò¡õ ¡ø ¢² ¡ø"; @@ -514,7 +548,8 @@ dicastes01,284,262,4 script Favorable Knit#a 453,{ mes "[Favorable Knit]"; mes "That is why all Saphas are like family."; mes "We never have any quarrels between classes."; - close; } + close; + } mes "¡ô¢±¡ó ¡õ ¡ú¡÷¡Ð ¡õ"; mes "¡ü¡ï¡Ð ¡õ ¡ô¡ó¡ü ¡ó ¢³"; mes "¡ñ¡ô¡ü ¡þ ¢¤¡ñ¢¤ ¡ô ¡û¡ï¡ù"; @@ -524,16 +559,16 @@ dicastes01,284,262,4 script Favorable Knit#a 453,{ } dicastes01,164,180,4 script Limpy Piom#a 489,{ - mes "[Limpy Piom]"; if (isequipped(2782)) { mes "[Limpy Piom]"; - mes "They say there is a war"; - mes "going on with the Laphine."; + mes "They say there is a"; + mes "war going on with the Splendide in Manuk."; mes "I hope everything goes well."; mes "I hope it doesn't come all"; - mes "the way to the capital."; + mes "the way to the capital city here."; emotion e_dots; - close; } + close; + } mes "¢²¡ô¡þ ¡ù ¡õ¡Ð"; mes "¢³¡ô¡û ¡ú ¡ø"; mes "¢³¡þ¢¤ ¡ó ¡õ¡÷¡Ð"; @@ -544,8 +579,8 @@ dicastes01,164,180,4 script Limpy Piom#a 489,{ } dicastes01,191,202,4 script Complaining Galten#fihs 450,{ - mes "[Complaining Galten]"; if (isequipped(2782)) { + mes "[Complaining Galten]"; mes "That crazy Vanknick always"; mes "talks about the legend of that statue."; next; @@ -553,116 +588,128 @@ dicastes01,191,202,4 script Complaining Galten#fihs 450,{ mes "Have you ever talked"; mes "to him?"; next; - if(select("No:Yes")==1) { + if(select("No:Yes") == 1) { mes "[Complaining Galten]"; mes "You don't know about the legend behind the statue?"; mes "Then I don't know what to talk about it with you."; - close; } + close; + } + emotion e_gg,0,"Crazy Venknick#fihsing1"; mes "[Complaining Galten]"; mes "You also fell for that crazy man."; next; - select("Yes"); + mes "[" + strcharinfo(0) + "]"; + mes "Yes"; emotion e_sob,1; next; mes "[Complaining Galten]"; mes "Just forget about it quickly for your own good."; - close; } + close; + } + mes "[¡õ¢£¡ö ¡ú ]"; mes "¡õ¡ò¡û ¡ò ¢£¡û¡÷ ¡÷ "; mes "¡û¡ù¡û ¡÷ ¡ü¡þ¡û ¢³ ¡ó"; next; - mes "[Complaining Galten]"; + mes "[¡õ¢£¡ö ¡ú ]"; mes "¡ð¢±¡ü ¡û ¡õ¡÷¢¤"; mes "¢¤¡þ¡ø ¢² ¡÷"; next; - mes "- I can't understand what he's trying to say. -"; + mes "Don't know what it means."; close; } -dicastes01,181,198,5 script Traveler Ichack#info 481,{ +dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{ mes "[Traveler Ichack]"; - mes "Oh! You are a stranger!"; - mes "I'm Traveler Ichack, the first person to arrive in El Dicastes."; + mes "Oh!! You are a stranger!"; + mes "I'm Ichack the first adventurer that arrived here in El Dicastes!"; next; mes "[Traveler Ichack]"; - mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!"; + mes "There was someone in the expedition team claiming that he was the first, but it WAS me. That's right."; next; mes "[Traveler Ichack]"; - mes "I'm here to guide new visitors from Rune Midgard."; - mes "Do you want to know more about some places here?"; + mes "That's why I will provide a service to guide adventurers from Rune-Midgard."; + mes "What would you like to know?"; next; - switch(select("Dicastes Diel:Residence:Training Room:Factory:Pub:Cat Guild")) { + switch (select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) { case 1: mes "[Traveler Ichack]"; - mes "Ah~ what a beautiful building."; - mes "I heard that they treat very important things."; + mes "Ah~ That's a beautiful building."; + mes "It's said they discuss important things..."; next; mes "[Traveler Ichack]"; - mes "If you don't register in Diel, you will be in trouble so you should stop by there."; - mes "Head north and you'll get there."; - close2; - viewpoint 1,198,351,1,0x00FF00; - end; + mes "Please make sure you signed in at the dior, otherwise you'll get in trouble."; + mes "Go directly north from here and you can't miss it."; + viewpoint 351,198,1,1,0x00FF00; + close; case 2: mes "[Traveler Ichack]"; - mes "The Safa tribe is really strange. How can they can sleep in there?"; + mes "The Sapha tribe is so weird. How can they sleep in there?"; next; mes "[Traveler Ichack]"; - mes "Can't you understand?"; - mes "Just see for yourself and it will be better!"; + mes "You don't understand?"; + mes "You won't believe me until you see it! Go see it for yourself!"; next; mes "[Traveler Ichack]"; - mes "The residence is separated into two places. The lower class and the upper class."; - mes "The lower class is south and the upper class is up north."; - close2; - viewpoint 1,280,283,2,0x00FF00; - viewpoint 1,136,106,3,0x3355FF; - end; + mes "The residential area is divided into 2 area's."; + mes "The lower residential area is around 7 o'clock and, the upper area is around 1 o'clock."; + viewpoint 283,280,2,1,0x01FF01; + viewpoint 106,136,3,1,0x0066FF; + close; case 3: mes "[Traveler Ichack]"; - mes "It is too dangerous here so we need a security system."; - mes "Did you go to the training room? I don't think they ever sleep there."; - close2; - viewpoint 1,255,172,4,0xFBBBB9; - end; + mes "Because of the dangers here, we need better security.."; + mes "Have you ever been to the training room? The training guards seem to never sleep!"; + viewpoint 172,255,4,1,0xFFCCCC; + close; case 4: mes "[Traveler Ichack]"; - mes "The factory is the most important place here for the Safa livelihood."; - mes "You can see the Bradium that the Safa make there."; - close2; - viewpoint 1,97,256,5,0x3355FF; - end; + mes "This is one of the most important reasons why they live here."; + mes "If you go to factory, you can see the recently refined Bradium."; + viewpoint 256,97,5,1,0x0066FF; + close; case 5: mes "[Traveler Ichack]"; - mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first."; - mes "The pub of Bumen Florine is located underground of the lower residence."; - close2; - viewpoint 1,136,106,6,0xE77471; - end; + mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here."; + mes "Bumen Florine's pub is located underground in the lower residential area."; + mes "He might have some valuable information for you."; + viewpoint 106,136,6,1,0xFF3300; + close; case 6: mes "[Traveler Ichack]"; - mes "The cats don't seem to have a good relationship with the Safa either."; - mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there."; - // -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255] - close2; - viewpoint 1,199,39,7,0x800080; - end; + mes "The cats seems that don't have good relationship with sapha same as us."; + mes "Perhaps it's because trading is involved."; + mes "Poor cats. They must be shivering from the cold out there."; + next; + mes "[Traveler Ichack]"; + mes "You can find their caravan just outside the gates."; + viewpoint 39,199,7,1,0x9933FF; + close; } +OnTouch: + if (ep13_3_invite == 6) + emotion e_gasp,0; + end; } dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{ - mes "[Crazy Venknick]"; if (isequipped(2782)) { - mes "For only 5000 Zeny"; - mes "I can tell you the sad legend behind that statue."; + mes "[Crazy Venknick]"; + mes "At only 5000 Zeny"; + mes "I will tell you the sad legend behind that statue."; next; - if(select("Give 5000 Zeny.:Don't give 5000 Zeny.")==2) { + if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) { mes "[Crazy Venknick]"; mes "Don't come back with regrets."; - close; } + close; + } if (Zeny < 5000) { mes "[Crazy Venknick]"; - mes "Don't come back here if you don't have Zeny."; - close; } + mes "I have"; + mes "no legend to share with"; + mes "the poor."; + close; + close; + } set Zeny, Zeny-5000; mes "[Crazy Venknick]"; mes "Thanks."; @@ -677,14 +724,45 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{ next; emotion e_dots,1; select("Was I tricked?"); + sc_start SC_Blind,20000,0; next; - sc_start SC_Blind,10000,0; - mes ""+strcharinfo(0)+"?"; - mes "You feel outraged at being tricked..."; - close; } + mes "You feel outraged at being tricked."; + close; + } + mes "[???¨²?¨´ ¡é3 ]"; mes "¢²¡û¡ó ¡ó ¡ù¢¤¡ø"; mes "¢¤¡ð¢² ¢± ¡ñ¡ö¢² ¡ø ¡ï¡ö¡ü"; next; - mes "- I can't understand what he's trying to say. -"; + mes "Don't know what it means."; + close; +} + +dic_in01,98,110,5 script Worried Piom#a 489,{ + if (isequipped(2782)) { + mes "[Worried Piom]"; + mes "I haven't seen my friends for the last few hours."; + mes "It's about time for them to have"; + mes "their Bradium. Hmm.."; + close; + } + mes "[Worried Piom]"; + mes "¡û¢±¡÷ ¢² ¡ï¡þ¡ò ¡ü ¡ï¡û¢²"; + mes "¡ï¡÷¢¤ ¡Ð ¡ï¡ï¡Ð ¢¤ ¢£"; + mes "¡÷¡þ¡ð ¡ó ¡ñ"; close; } + +dic_in01,98,96,3 script Lost Galten#a 492,{ + if (isequipped(2782)) { + mes "[Lost Galten]"; + mes "I've been living as a Piom for too long"; + mes "now it's like a bad habit."; + mes "and I find myself here all the time."; + close; + } + mes "[Lost Galten]"; + mes "¡ó¡ô¡ï ¡û ¢³¡ú"; + mes "¡ü¡ø¡ñ ¢£ "; + mes "¡ö¡ï¢² ¡û ¡ö¡ó"; + close; +}
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